An OS X build of Bitfighter 011 alpha 2 is now available.
Welcome to Bitfighter!
Bitfighter is a free multi-player 2-D space combat game with Robotron-like controls. It's a team-based strategy game featuring retro vector graphics and customizable ships. It's fast, fun, and frenetic.
Bitfighter is designed for Windows, Linux, and OS X.
OS X release of Bitfighter 011 alpha 2
Annoucing the Robot Gallery
A new gallery of working robots is being developed. If you're looking for some fully functional robots, try one of these.
Latest news
We've posted a second alpha release of Bitfighter 011 now available (sorry, it's Windows only, but should compile on Linux or OS X).
Most of the updates since the first alpha release are related to improvements in the robot programming, done with the Lua scripting language. Expect more improvements and progress in the near future.
An improved (but still rough) documentation page has been set up in the Wiki if you want to get some idea where things are going. We've added more code samples and examples. If you are interested in helping design the robot interface, please contact us.
Stay tuned for more exciting news!
Bitfighter 010 Released!
Bitfighter 010 has been released for OSX and Windows. There have many many upgrades, enhancements, and bugfixes since 009, so download the new version today!
Bitfighter 009 Released!
Bitfighter 009 has been released. There have many many upgrades, enhancements, and bugfixes since 008, so download the new version today!
Bitfighter game status, available live
Bitfighter game and player status is now available via a live JSON feed, suitable for creating desktop widgets or displaying on other websites. A sample implementation is shown on the home page, under the screen shot thumbnails. A full reference implementation is now available.
If you do anything cool with this, please let the devs know. Contact info is on the contact page.
Wiki launched
The Bitfighter wiki has been launched. Check it out and pitch in. Flesh out an existing article, or create a new one. Level design tips, strategies, whatever strikes your fancy.