#bitfighter IRC Log

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IRC Log for 2011-05-08

Timestamps are in GMT/BST.

00:50:00BitfighterLogBot - Commit 8a21b471df2e | Author: buckyballreaction | Log: SFX gain patch by KittyCat on #openal himself - let openal do the distance processing since it is doing it already - clean up a bit
01:04:00raptorthat last patch actually improves the distance-to-gain system i think
01:15:00karamazovapyyeesh...I don't need to hear any more phasers!
01:26:00raptorbut imagine hearing all the phasers in a big bushel of fighters!
01:29:00raptortest
01:32:00sam686could look for a better phaser sound..
01:33:00raptoreverytime i force a time synchronization on the game server server, it stays at 13 min. behind
01:33:00raptorso weird
01:34:00raptormust be a property of the shared hosting or something
01:34:00raptorso sam686, you said zap instant action has better graphics?
01:34:00sam686maybe time synchronize fails? or it is not set up right to the correct time server
01:34:00raptoroh it's set up right
01:34:00raptorsynchronization works everytime
01:36:00sam686you can look at some screenshots from ZAP instantaction http://www.google.com/search?q=ZAP%20instantaction&tbm=isch&tab=vi
01:39:00raptorwhat is the relationship between ZAP, ZAP instantaction, and bitfighter?
01:40:00raptorwhen they open sourced the game, did they not opensource all of it? like holding back a few graphics routines?
01:41:00sam686not sure...
01:42:00sam686ZAP instantaction is probably not open source, and does not have editor in instantaction, and instantaction .com is no longer there
01:43:00raptorso was instantaction after the bitfighter split?
01:43:00sam686probably yes, take a look at the wiki http://en.wikipedia.org/wiki/InstantAction , it went for 2008 to 2010
01:51:00raptorinteresting
02:39:00raptornight
02:39:00raptor Quit (Remote host closed the connection)
03:18:00watusimoto has joined
04:29:00watusimoto Quit (Quit: Leaving.)
07:45:00karamazovapy Quit (Ping timeout: 240 seconds)
12:57:00[1]sam686 has joined
12:59:00sam686 Quit (Ping timeout: 258 seconds)
12:59:00[1]sam686 is now known as sam686
13:00:00sam686 is now known as Guest17487
15:35:00watusimoto has joined
15:46:00ShadowXLoner has joined
15:47:00ShadowXLonerHello World
15:47:00Guest17487hi
15:48:00ShadowXLonerAnd you are....?
15:48:00Guest17487i am sam686, probably need to login...
15:48:00ShadowXLonerAh, okay. Hey Sam
15:49:00Guest17487 is now known as sam686
15:49:00ShadowXLonerDoing, some fine tuning of the irc room?
15:49:00ChanServ sets mode +v sam686
15:49:00sam686ok, probably becuase of disconnect and reconnect renames me
15:50:00ShadowXLonerYeah, I noticed that too when I launched Colloquy.
15:50:00ShadowXLonerHopefully the "Remember Connection" Check box fixed that.
15:52:00ShadowXLonerApparently there are four members in this room. If this includes you, me, and logbot, who's the other member?
15:53:00sam686one of a developer (Watusimoto)\
15:53:00ShadowXLonerHe must be logged onto this channel consistently.
15:54:00ShadowXLonerI've always noticed that there's always an extra member on.
15:54:00ShadowXLonerugh. I used 'always' one too many times in that sentence.
15:58:00ShadowXLoner has left
16:01:00BitfighterLogBot - Commit 520c1b1802d0 | Author: sam8641 | Log: Add rename command to rename anyone, admin only.
17:21:00raptor has joined
17:21:00ChanServ sets mode +o raptor
17:22:00raptorgoo day!
17:22:00raptorwith lots of goo
17:22:00raptorgood day!
18:10:00watusimoto Quit (Quit: Leaving.)
18:22:00raptorsam686: have you been running the client since that last openal patch i put in?
18:23:00sam686yes,
18:24:00sam686i almost always run the latest changes i made..
18:26:00raptorhave you noticed any anomalies?
18:26:00raptorwith sound?
18:26:00sam686nothing unusuall
18:26:00raptorok
18:27:00raptorbecause for every sound effect object, there is a boolean attached that determines whether the gain-to-distance should be set
18:28:00sam686probably means sound (beep/boop, player joined) will run full power no matter what distance it is
18:28:00raptori think that last patch made ALL sfx affected by distance
18:28:00raptorand i was wondering if you noticed anything like that..
18:33:00raptoractually, i don't think it affects it
18:34:00sam686I added a GlobalLevelScript in INI setting, so i can put something that adds bots when there is too little players..
18:40:00raptori saw that, nice work
20:06:00raptordid you see this?:
20:06:00raptorhttp://code.google.com/r/tarclarke-arosclone/source/clones
20:07:00sam686i see, not sure what AROS is..
20:07:00raptorit's a whole different OS
20:08:00raptorruns on the AMIGA chipset
20:08:00raptori think
20:20:00raptor Quit (Remote host closed the connection)
20:56:00watusimoto has joined
20:58:00raptor has joined
20:58:00ChanServ sets mode +o raptor
20:59:00raptori promise i'll get to this audio refactor eventually...
21:00:00sam686is the new editor ready or not?
21:00:00raptori think watusimoto is making lots of progress
21:01:00raptorwatusimoto: do you know the history of SoundSystem.cpp
21:02:00sam686SoundSystem isn't included in my compiler, so not sure what it does..
21:02:00raptorit's included in no compiling on any system
21:05:00sam686what down fxGrid.cpp file do? That is also not in the build..
21:05:00raptorit is legacy code, and i want to find the history of it because i haven't seen it used anywhere
21:05:00raptorhuh, i don't know
21:06:00sam686looks like fxGrid is visual basic (not C++) to me..
21:06:00raptoryeah, my parser isn't parsing it
21:17:00sam686i might want /rename (admin only) to not allow renaming authenticated players (underlined names)..
21:27:00raptori like that idea
22:49:00ShadowXLoner has joined
22:51:00ShadowXLonerSomeone here?
22:51:00ShadowXLonerWooOOooOOooOOooOOooOOooOOoo
22:51:00sam686yes?
22:51:00ShadowXLonerlol
22:52:00ShadowXLonerWait, how are you on IRC if you're also on BitFighter?
22:53:00sam686bitfighter in window mode
23:04:00watusimoto Quit (Quit: Leaving.)
23:04:00ShadowXLonerah
23:05:00ShadowXLonerNo, Wat. Why would you leave us??
23:05:00ShadowXLoner:(
23:05:00sam686im here and in-game
23:05:00ShadowXLonerInteresting. Doesn't that put you at a disadvantage though?
23:06:00sam686you try opening up both bitfighter and IRC at the same time, Put bitfighter in window mode (in options)
23:31:00ShadowXLoner Quit (Quit: ShadowXLoner)
23:37:00watusimoto has joined
23:40:00raptorhello
23:41:00watusimoto think watusimoto is making lots of progress
23:41:00watusimoto(5:14:05 PM) raptor: watusimoto: do you know the history of SoundSystem.cpp
23:41:00watusimotoI am, and I do not
23:41:00raptorhi
23:41:00raptoryou speak!
23:42:00watusimotofxGrid may be an early attempt to provide a background that looks like GridWars
23:42:00raptorit doesn't look c++
23:42:00watusimotoit was copied from the BlitzBasic source
23:43:00watusimotothe idea was I would port it over, not sure if I ever did
23:51:00sam686the one ZAP version that was in instantaction have better graphics, and it have some grid that lights up from bullets and explosions
23:59:00raptorwhat graphics were better?
23:59:00raptorexplosions?

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