Timestamps are in GMT/BST.
| 00:50:00 | | BitfighterLogBot - Commit 8a21b471df2e | Author: buckyballreaction | Log: SFX gain patch by KittyCat on #openal himself - let openal do the distance processing since it is doing it already - clean up a bit |
| 01:04:00 | raptor | that last patch actually improves the distance-to-gain system i think |
| 01:15:00 | karamazovapy | yeesh...I don't need to hear any more phasers! |
| 01:26:00 | raptor | but imagine hearing all the phasers in a big bushel of fighters! |
| 01:29:00 | raptor | test |
| 01:32:00 | sam686 | could look for a better phaser sound.. |
| 01:33:00 | raptor | everytime i force a time synchronization on the game server server, it stays at 13 min. behind |
| 01:33:00 | raptor | so weird |
| 01:34:00 | raptor | must be a property of the shared hosting or something |
| 01:34:00 | raptor | so sam686, you said zap instant action has better graphics? |
| 01:34:00 | sam686 | maybe time synchronize fails? or it is not set up right to the correct time server |
| 01:34:00 | raptor | oh it's set up right |
| 01:34:00 | raptor | synchronization works everytime |
| 01:36:00 | sam686 | you can look at some screenshots from ZAP instantaction http://www.google.com/search?q=ZAP%20instantaction&tbm=isch&tab=vi |
| 01:39:00 | raptor | what is the relationship between ZAP, ZAP instantaction, and bitfighter? |
| 01:40:00 | raptor | when they open sourced the game, did they not opensource all of it? like holding back a few graphics routines? |
| 01:41:00 | sam686 | not sure... |
| 01:42:00 | sam686 | ZAP instantaction is probably not open source, and does not have editor in instantaction, and instantaction .com is no longer there |
| 01:43:00 | raptor | so was instantaction after the bitfighter split? |
| 01:43:00 | sam686 | probably yes, take a look at the wiki http://en.wikipedia.org/wiki/InstantAction , it went for 2008 to 2010 |
| 01:51:00 | raptor | interesting |
| 02:39:00 | raptor | night |
| 02:39:00 | | raptor Quit (Remote host closed the connection) |
| 03:18:00 | | watusimoto has joined |
| 04:29:00 | | watusimoto Quit (Quit: Leaving.) |
| 07:45:00 | | karamazovapy Quit (Ping timeout: 240 seconds) |
| 12:57:00 | | [1]sam686 has joined |
| 12:59:00 | | sam686 Quit (Ping timeout: 258 seconds) |
| 12:59:00 | | [1]sam686 is now known as sam686 |
| 13:00:00 | | sam686 is now known as Guest17487 |
| 15:35:00 | | watusimoto has joined |
| 15:46:00 | | ShadowXLoner has joined |
| 15:47:00 | ShadowXLoner | Hello World |
| 15:47:00 | Guest17487 | hi |
| 15:48:00 | ShadowXLoner | And you are....? |
| 15:48:00 | Guest17487 | i am sam686, probably need to login... |
| 15:48:00 | ShadowXLoner | Ah, okay. Hey Sam |
| 15:49:00 | | Guest17487 is now known as sam686 |
| 15:49:00 | ShadowXLoner | Doing, some fine tuning of the irc room? |
| 15:49:00 | | ChanServ sets mode +v sam686 |
| 15:49:00 | sam686 | ok, probably becuase of disconnect and reconnect renames me |
| 15:50:00 | ShadowXLoner | Yeah, I noticed that too when I launched Colloquy. |
| 15:50:00 | ShadowXLoner | Hopefully the "Remember Connection" Check box fixed that. |
| 15:52:00 | ShadowXLoner | Apparently there are four members in this room. If this includes you, me, and logbot, who's the other member? |
| 15:53:00 | sam686 | one of a developer (Watusimoto)\ |
| 15:53:00 | ShadowXLoner | He must be logged onto this channel consistently. |
| 15:54:00 | ShadowXLoner | I've always noticed that there's always an extra member on. |
| 15:54:00 | ShadowXLoner | ugh. I used 'always' one too many times in that sentence. |
| 15:58:00 | | ShadowXLoner has left |
| 16:01:00 | | BitfighterLogBot - Commit 520c1b1802d0 | Author: sam8641 | Log: Add rename command to rename anyone, admin only. |
| 17:21:00 | | raptor has joined |
| 17:21:00 | | ChanServ sets mode +o raptor |
| 17:22:00 | raptor | goo day! |
| 17:22:00 | raptor | with lots of goo |
| 17:22:00 | raptor | good day! |
| 18:10:00 | | watusimoto Quit (Quit: Leaving.) |
| 18:22:00 | raptor | sam686: have you been running the client since that last openal patch i put in? |
| 18:23:00 | sam686 | yes, |
| 18:24:00 | sam686 | i almost always run the latest changes i made.. |
| 18:26:00 | raptor | have you noticed any anomalies? |
| 18:26:00 | raptor | with sound? |
| 18:26:00 | sam686 | nothing unusuall |
| 18:26:00 | raptor | ok |
| 18:27:00 | raptor | because for every sound effect object, there is a boolean attached that determines whether the gain-to-distance should be set |
| 18:28:00 | sam686 | probably means sound (beep/boop, player joined) will run full power no matter what distance it is |
| 18:28:00 | raptor | i think that last patch made ALL sfx affected by distance |
| 18:28:00 | raptor | and i was wondering if you noticed anything like that.. |
| 18:33:00 | raptor | actually, i don't think it affects it |
| 18:34:00 | sam686 | I added a GlobalLevelScript in INI setting, so i can put something that adds bots when there is too little players.. |
| 18:40:00 | raptor | i saw that, nice work |
| 20:06:00 | raptor | did you see this?: |
| 20:06:00 | raptor | http://code.google.com/r/tarclarke-arosclone/source/clones |
| 20:07:00 | sam686 | i see, not sure what AROS is.. |
| 20:07:00 | raptor | it's a whole different OS |
| 20:08:00 | raptor | runs on the AMIGA chipset |
| 20:08:00 | raptor | i think |
| 20:20:00 | | raptor Quit (Remote host closed the connection) |
| 20:56:00 | | watusimoto has joined |
| 20:58:00 | | raptor has joined |
| 20:58:00 | | ChanServ sets mode +o raptor |
| 20:59:00 | raptor | i promise i'll get to this audio refactor eventually... |
| 21:00:00 | sam686 | is the new editor ready or not? |
| 21:00:00 | raptor | i think watusimoto is making lots of progress |
| 21:01:00 | raptor | watusimoto: do you know the history of SoundSystem.cpp |
| 21:02:00 | sam686 | SoundSystem isn't included in my compiler, so not sure what it does.. |
| 21:02:00 | raptor | it's included in no compiling on any system |
| 21:05:00 | sam686 | what down fxGrid.cpp file do? That is also not in the build.. |
| 21:05:00 | raptor | it is legacy code, and i want to find the history of it because i haven't seen it used anywhere |
| 21:05:00 | raptor | huh, i don't know |
| 21:06:00 | sam686 | looks like fxGrid is visual basic (not C++) to me.. |
| 21:06:00 | raptor | yeah, my parser isn't parsing it |
| 21:17:00 | sam686 | i might want /rename (admin only) to not allow renaming authenticated players (underlined names).. |
| 21:27:00 | raptor | i like that idea |
| 22:49:00 | | ShadowXLoner has joined |
| 22:51:00 | ShadowXLoner | Someone here? |
| 22:51:00 | ShadowXLoner | WooOOooOOooOOooOOooOOooOOoo |
| 22:51:00 | sam686 | yes? |
| 22:51:00 | ShadowXLoner | lol |
| 22:52:00 | ShadowXLoner | Wait, how are you on IRC if you're also on BitFighter? |
| 22:53:00 | sam686 | bitfighter in window mode |
| 23:04:00 | | watusimoto Quit (Quit: Leaving.) |
| 23:04:00 | ShadowXLoner | ah |
| 23:05:00 | ShadowXLoner | No, Wat. Why would you leave us?? |
| 23:05:00 | ShadowXLoner | :( |
| 23:05:00 | sam686 | im here and in-game |
| 23:05:00 | ShadowXLoner | Interesting. Doesn't that put you at a disadvantage though? |
| 23:06:00 | sam686 | you try opening up both bitfighter and IRC at the same time, Put bitfighter in window mode (in options) |
| 23:31:00 | | ShadowXLoner Quit (Quit: ShadowXLoner) |
| 23:37:00 | | watusimoto has joined |
| 23:40:00 | raptor | hello |
| 23:41:00 | watusimoto | think watusimoto is making lots of progress |
| 23:41:00 | watusimoto | (5:14:05 PM) raptor: watusimoto: do you know the history of SoundSystem.cpp |
| 23:41:00 | watusimoto | I am, and I do not |
| 23:41:00 | raptor | hi |
| 23:41:00 | raptor | you speak! |
| 23:42:00 | watusimoto | fxGrid may be an early attempt to provide a background that looks like GridWars |
| 23:42:00 | raptor | it doesn't look c++ |
| 23:42:00 | watusimoto | it was copied from the BlitzBasic source |
| 23:43:00 | watusimoto | the idea was I would port it over, not sure if I ever did |
| 23:51:00 | sam686 | the one ZAP version that was in instantaction have better graphics, and it have some grid that lights up from bullets and explosions |
| 23:59:00 | raptor | what graphics were better? |
| 23:59:00 | raptor | explosions? |