#bitfighter IRC Log

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IRC Log for 2011-05-16

Timestamps are in GMT/BST.

00:01:00raptorand you still have 3d graphics?
00:04:00Zoomberummm
00:07:00Zoomberi dont know, doesn't say 3d anywwhere in system profiler
00:07:00Zoomberapple tries to never use any 3rd party trays or icons like windows
00:07:00raptora good test - if you do one of those fancy swishy screensavers
00:08:00raptorand it doesn't stutter
00:08:00Zoomberoh yeah, thats a good idea
00:08:00Zoomberoh, i know a good one
00:11:00Zoomberno 3d definitley woreks
00:11:00Zoomberthere is even a soundcard driver on my mac aparently, and it detects the rear sound port
00:11:00Zoomberbut does not send sound through it, nor the front sound port
00:16:00Zoomberhey sam, are you there?
00:16:00Zoomberping:sam
00:16:00Zoomberno that didnt work
00:17:00Zoombererr, how did u ping me?
00:17:00raptorjust type full name
00:17:00Zoombersam686
00:17:00raptorperfect
00:17:00Zoomberthanks
00:17:00Zoomberbut hey, would you rather run windows vista, or snow leopard?
00:18:00raptoruhhh
00:18:00raptorwow
00:18:00raptorgive me some time to think...
00:18:00Zoomberi know, hell#1 or hell#2, but comon ones gotta be better
00:19:00Zoomberlol
00:20:00Zoomberleme give you some arguements. Vista is slow. Vista has some bugs Vista is slow, vista is somewhat slow, vista is not up to speed, vista is slow, vista takes time to process things, vista is slow..oh and its slow
00:21:00Zoomberim going to try to dual boot windows on my thinkcentre in the future, but im still a bit unhappy with my windows vista laptop, that takes forever to do anything
00:21:00raptoryeah, i might choose snow leopard over vista
00:22:00raptorbut i'm glad i don't have to :)
00:22:00Zoomberand since mac is fast with the simple opening your web browser and doing simplified things like that, maybe its a good fit for a laptop i dont use too often
00:23:00Zoomberhowever, is my only computer with visual C++, and the drivers on that are much harder to get, plus, i have no windows restore cd, id have to order that
00:25:00Zoomberbut the mac is still linux right? it has terminal, and most of the linux functions within it. It just looks like a simple machine from the outside
00:25:00raptorsort of - it is based on unix
00:25:00raptorso it has most of the backend stuff
00:26:00raptoralthough it feels really crippled
00:26:00sam686hi
00:26:00Zoomberhi
00:27:00Zoomberbut somehow, I have gotten the plain 'make' command to work on terminal with my laptop
00:27:00Zoomberi checked terminal on my hackintosh, and the make command is not there
00:27:00Zoomberoh, of course, it would help to install developer tools :p
00:28:00Helmicsee, here's my argument against any mac
00:28:00Helmicrunning .exe's.
00:28:00Zoomberhey sam, do you have the ability to set up a seperate afbl practice server? or should i have _k host it for us?
00:28:00Zoombermono/wine/crossover
00:28:00sam686i can
00:29:00Zoomberonly if its not inconvenient to you..
00:29:00sam686what should it be called?
00:29:00Zoomberucob practice server?
00:31:00Zoomberhmm, bitfighter doesnt open on my hackintosh o.O
00:33:00Zoomber_ has joined
00:33:00Zoomber Quit (Read error: Connection reset by peer)
00:33:00Zoomber_ is now known as Zoomber
00:34:00sam686there is ABFL round 1 server, where maps are selected there.. unless you want me to host?
00:34:00Zoomberwe need a locked separate practice server
00:35:00sam686ok..
00:36:00Zoomberso bitfighter does not work on my mac now, but i feel like its due towards having a usb mouse plugged in
00:36:00Zoomberand watcha!, it works if i open it by Command + O instead of double clicking it
00:37:00sam686what server password should I use??
00:37:00Zoomberhmm
00:38:00Zoomberlets go with "groundlark". i can remember that one for sure
00:38:00Zoombereveryone will be able to remember that
00:39:00Zoomberraptor: apparently, bit-fighter fails to load a usb-mouse when launching bitfighter, but is able continue running if you plug the mouse back in after
00:39:00raptorplease test that with a normal mac
00:40:00Zoomberi have, in the past
00:40:00Zoomberi think another user experienced it in the past too
00:40:00Zoomberi just forgot that problem existed, thats all
00:40:00raptorok - because both my mac vm and a real mac laptop at work that both use USB mice never have crashed
00:41:00Zoomberis the usb mouse one from apple?
00:41:00raptornope
00:41:00Zoomberthe ones i use are ibm and an oem
00:42:00Zoomberill test it again when i get access to my normal mac again
00:42:00Zoomberi just don't have it around right now
00:43:00Zoomberoh, and who manufactured your mouse?
00:44:00raptornot sure
00:45:00Zoomberjust surprised your real mac laptop worked with it too
00:45:00raptorthis one is logitech - but it is probably translated into a generic VMWare mouse driver in the VM
00:46:00raptori'll have to see at work what the one is there that i used with the real mac
00:46:00Zoombertrue
00:46:00sam686my mouse have a dying scrolling wheel. mouse wheel button works, but mostly not the wheel scroll up and down.
00:48:00Zoomberok, i have access to my mac laptop now
00:49:00Zoombersame thing
00:49:00Zoomberbitfighter does not load
00:50:00Zoombersame result for both mice
00:50:00raptorthat is really weird
00:50:00Zoomberi think only certain mice must cause bitfighter to crash
00:50:00raptorcan you run it from the terminal?
00:51:00Zoomberno
00:51:00Zoomberbus error
00:51:00raptorspecifically launch with the bitfighter.sh script
00:51:00raptorit may give errors
00:51:00raptorthat would be helpful
00:51:00Zoomberoh
00:51:00Zoomberforgot about sh script
00:51:00Zoomberoh yes, there we go
00:52:00Zoomberthis is from my hackintosh, note: my sound does not work on that comptuer
00:52:00Zoomberheres the result: /Applications/Bitfighter.app/Contents/MacOS/bitfighter.sh: line 51: 3125 Bus error ./Bitfighter -rootDataDir "$userdatadir" -sfxdir "$sfxdir" -scriptsdir "$scriptsdir" "$@"
00:52:00raptorok
00:53:00Zoomberi shall try with my laptop next
00:54:00Zoombersame message
00:54:00Zoomberhmm
00:54:00raptorany other bits of error message?
00:55:00Zoomberinteresting
00:55:00Zoomberyes
00:55:00Zoomberwhen i open the macOS binary file without .sh script, i get: Failure (2) loading sound file 'sfx/phaser.wav': Game will proceed without sound
00:55:00Zoomberon both macs
00:56:00Zoomberfollowed by a bus error
00:56:00raptoryou can ignore that one
00:56:00raptorthat is a normal error
00:57:00raptorthe bus error, however is the real problem
00:57:00raptordo you have developer tools installed?
00:57:00raptorbecause, if you're willing, I can use you to track it down better - but it would be a bit involved
00:57:00raptorsince i can't duplicate...
00:58:00Zoombernot on the new hackintosh i dont, only on my laptop
00:59:00raptorand it fails on your real mac, too?
00:59:00Zoomberyes
00:59:00Zoomberi still have my repository clone, my source code copy, and everything on my real mac
01:00:00Zoombersorry, i meant MacHG when I said repository clone
01:00:00raptorwant to help debug?
01:00:00Zoombersure, but i only have 30 minutes right now
01:01:00raptorok, on your real mac, do the following
01:01:00Zoomberi remember it saying "line 51", but that was on the .sh file
01:01:00raptoryeah
01:01:00Zoomberok, im ready when you are
01:01:00raptorbut that isn't were the problem is
01:01:00raptorok
01:01:00Zoomberright
01:02:00raptorin a terminal, go to the directory with the .sh in it
01:02:00Zoomber'cd' it?
01:02:00raptorcorrect
01:02:00Zoomberdone
01:03:00raptorin there
01:03:00Zoomberchanged directory
01:03:00raptortype 'set -x'
01:03:00Zoomberdone
01:03:00raptornow run the script
01:03:00raptorit should fail
01:03:00sam686you both could maybe get some kind of team view to see or control the other computer over the internet, would that be easier?
01:03:00raptoroh yeah!
01:03:00raptorwould you let me VNC?
01:03:00Zoomberwith SKYPE you could do it FASTER than VNC
01:03:00raptorhow so?
01:04:00raptorskype just uses VNC, right?
01:04:00Zoomberyes, but screen sharing does all the inputting work behind the scene
01:04:00raptorintersting - except that isn't available on linux... :)
01:04:00Zoomberall you have to do is just click "accept screen share request"
01:05:00Zoomberi can click, share screen with others
01:05:00raptorpl, i'll launch my skype client and see if i can connect
01:05:00raptorok
01:06:00Zoomberwait
01:06:00Zoomberdont dont
01:06:00raptork
01:06:00Zoomberill just go by vnc
01:06:00Zoomberforget skyep :P
01:06:00raptorok
01:06:00Zoombermy ip is..
01:06:00raptori got it
01:06:00Zoombererr blast
01:06:00Zoomberyou cant get to my mac yet
01:06:00Zoomberits not the computer assigned with the public ip
01:07:00Zoomberi think my ibm was before i hackintosh'd it
01:07:00Zoomberbut if u give me 2 mintues, i can assign my mac the public ip adress
01:07:00raptorokey doke
01:10:00Zoomberok let me renew my macs ip
01:10:00Zoomberaparently my router made my printer have the public ip
01:11:00raptorhaha
01:12:00Zoomberuh now i have to turn off my printer, ill take 2 more minutes please
01:13:00raptor:]
01:13:00sam686could just forward port 5500 in VLC?
01:14:00Zoomber_ has joined
01:15:00Zoomber_am i still connected
01:15:00Zoomber_good
01:15:00Zoomber_ok
01:15:00Zoomber_try now
01:15:00raptorasks for password
01:15:00Zoomber_ironicly enough, i unpluged my usb mouse and everything fixed itself xP
01:15:00Zoomber_oh, pass is raptor
01:15:00Zoomber Quit (Read error: Connection reset by peer)
01:15:00Zoomber_ is now known as Zoomber
01:16:00raptorincorrect password
01:16:00Zoomberhmm
01:17:00Zoomberok, ill remove the password, now try
01:17:00sam686are you sure you didn't get capital / lowercase mixed up?
01:17:00raptorstill incorrect password
01:17:00Zoomberi removed the password now
01:17:00Zoomberok
01:18:00Zoomberum
01:18:00Zoombermaybe mac only lets you control vnc with password
01:18:00Zoombertry it again, password is raptor, all lowercase
01:19:00Zoombersee here is the simplicity issue again; mac does not show things like the accepting port number
01:19:00raptorincorrect password
01:19:00Zoomberi can try making a vnc server from a 3rd party software app i may still have
01:19:00raptormaybe you have to allow random people to connect or something..
01:20:00Zoomberahh, i think i got it now
01:20:00Zoombertry again, same pass
01:20:00Zoomberi think my old vine server was still running in the background the whole time, so it was overriding apple's vnc
01:20:00raptorhaha, it locked me out: "too many security failures"
01:21:00Zoomberlool
01:21:00Zoomberok, one last time. no password, port 5901
01:22:00Zoomberdisplay number 1..if that makes a difference
01:22:00raptori'm in!
01:22:00raptorconnection reset by peer
01:22:00Zoomberlol
01:22:00Zoombernooo
01:29:00zoomber_ has joined
01:29:00zoomber_Program received signal EXC_BAD_ACCESS, Could not access memory.
01:29:00zoomber_Reason: KERN_PROTECTION_FAILURE at address: 0x00000005
01:29:00zoomber_0x92554845 in CFGetTypeID ()
01:30:00zoomber_#0 0x92554845 in CFGetTypeID ()
01:30:00zoomber_#1 0x000b100d in Zap::InitJoystick ()
01:30:00zoomber_#2 0x000a9237 in main ()
01:30:00zoomber_#3 0x00013d6a in _start ()
01:30:00zoomber_#4 0x00013c91 in start ()
01:31:00Zoomberhorray
01:31:00raptorthanks zoomber_
01:31:00raptorZoomber
01:31:00zoomber_2 zoombers
01:31:00sam686mac joystick problem?
01:31:00raptorlooks like it is a conflict with joystick initialization
01:31:00zoomber_ Quit (Client Quit)
01:31:00raptori sure hate the mac joystick code...
01:32:00raptorin fact, do we even know that it works?
01:32:00Zoomberyou couldnt have had more perfect timing raptor
01:32:00raptor:)
01:32:00Zoombermac joystick works for me
01:32:00Zoomberor do you mean, works properly?
01:32:00raptoranything
01:33:00Zoomberi can use my ps3 controller with bitfighter
01:33:00Zoomberbrb
01:33:00raptorthe joystick works with 015a?
01:33:00raptork
01:33:00sam686does mac joystick support multiple controller? does bitfighter support multiple joysticks in mac?
01:33:00raptormac joystick does not support multiple
01:33:00raptori mean
01:34:00raptoryou know what i mean - the mac code quits as soon as it finds one joystick
01:34:00sam686so, bitfighter don't support multiple joystick in mac?
01:35:00raptornope
01:35:00raptorat the time, when i looked at it, i was much less profficient in c/c++
01:35:00raptorand it looked really ugly to me
01:36:00sam686yes, osxinput looks quite messy compared to winjoystick and linuxinput.
01:37:00raptoroh yeha
01:37:00Zoombercould tell joystick code to quit after it finds a joystick, but then restart right after?
01:37:00raptori just made it work with the generic input class and left it be - didn't want to mess too much up
01:42:00raptormaybe a pointer error
01:43:00raptorpointer declaration without memory allocation?
01:43:00raptorsomewhere
02:01:00Zoomberinteresting
02:01:00Zoomberbecause of having a mac os installed on my computer
02:01:00Zoomberi discovered my chipset has 4, not 2 RAM slots
02:02:00Zoomber has left
02:07:00raptorok, i detailed this bug: http://code.google.com/p/bitfighter/issues/detail?id=99
02:07:00raptorcan't work on it now because i'm working on several other things..
02:42:00[1]watusimoto has joined
02:45:00watusimoto Quit (Ping timeout: 260 seconds)
02:45:00[1]watusimoto is now known as watusimoto
02:47:00[1]watusimoto has joined
02:49:00watusimoto Quit (Ping timeout: 240 seconds)
02:49:00[1]watusimoto is now known as watusimoto
02:59:00raptori think we really were discouraging users from signing up with that captcha
03:00:00raptorbecause in the last week we've had 5 new humans and 0 bots since sam suggested using custom profile fields instead
03:04:00[1]watusimoto has joined
03:07:00watusimoto Quit (Ping timeout: 240 seconds)
03:07:00[1]watusimoto is now known as watusimoto
03:09:00sam686yes, why use captha if it does not stop spam bots in forums? spam bots don't work on unique custom questions..
03:09:00sam686in bitfighter map editor in linux ubuntu, i see a spray-can icon of what it suppose to be a 4-way arrow as it is in windows version. Tried taking screenshot in linux, but only capture pointer cursor and not the spray can cursor.
03:09:00raptoryes, i can duplicat that
03:09:00raptori have no idea why
03:09:00raptormethinks it is a GLUT issue to be ignored
03:12:00raptorand since watusimoto is redoing the editor - i kinda want to stay away..
03:12:00sam686in UIEditor,cpp there is glutSetCursor( GLUT_CURSOR_SPRAY ), i guess windows shows that as a 4-way arrows..
03:12:00raptorso linux is right???
03:12:00raptorno way
03:45:00watusimoto Quit (Ping timeout: 260 seconds)
03:46:00watusimoto has joined
04:30:00raptorsomehow voice chat isn't working in linux anymore
04:30:00raptori wonder what i did
04:31:00raptori mean it doesn't work in the current revision on google code
04:32:00sam686do you have voice echo on? is the name blinking fast or not appearing at all?
04:33:00raptorname doesn't appear
04:33:00raptorno blinking
04:33:00raptorno sound being captured
04:33:00raptori am doing a regression test..
04:33:00sam686press R and nothing appears?
04:33:00raptorthe bar does appear
04:33:00raptorbut doesn't increase when i talk
04:34:00sam686maybe you just don't have the mic plugged in?
04:34:00raptoroh haha
04:34:00raptorlet me check the sound settings...
04:36:00sam686as a test, you can join me and try to voice chat to me..
04:41:00raptorbah - it was the new pulseaudio subsystem that newer linux distributions are migrating to
04:41:00sam686http://96.2.123.136/upload/112.WAV - that is the sound i heard..
04:42:00raptordownloading
04:42:00raptorthansk
04:43:00raptorok, that matches the voice echo
04:43:00raptorseems like encoding really suffers when speaking more than one word...
04:45:00sam686The current LPC10 seems bad quality. That where a different codec may be better..
04:47:00Helmic Quit (Ping timeout: 250 seconds)
04:53:00raptori'm going to give speex another stab...
04:59:00raptorwow, GSM is WAY better
05:00:00sam686GSM is better then lpc10, which is better? GSM or SPEEX?
05:01:00raptori think speex is supposed to be really good
05:01:00raptorif only i can get it working...
05:04:00raptorwhat do you think GSM_ENCODED_FRAME_SIZE = 33 actually means?
05:04:00raptoris that byte count?
05:05:00sam686not sure yet, haven't look in it..
05:10:00raptori think fram size is milliseconds
05:24:00sam686as for SPEEX and other codecs, maybe the problem is with getSamplesPerFrame() and getAvgCompressedFrameSize() being constant on GDM and LPC10, but there problem in SPEEX..
05:24:00sam686GSM, not GDM
05:29:00raptori got speex working
05:32:00raptorwant to test with me?
05:32:00raptorstill have your setup?
05:33:00sam686look at the memory data it tries to send at the size of 1600 (or 0x00000640) http://96.2.123.136/bitfighter/speexmem.gif - a lot of IIIIII repeating bytes.
05:33:00raptoryes
05:33:00raptori fixed it
05:34:00raptorhere: http://code.google.com/r/buckyballreaction-bf10/source/list
05:34:00raptoror that clone of mine has it working
05:36:00raptorit uses less than GSM
05:36:00raptorByteBuffer of 200
05:37:00raptorGSM uses 363
05:38:00raptorit actually sounds better and worse at this compression, i think
05:38:00raptorbetter voice, more static
05:39:00raptorweird
05:41:00sam686OK, got speex to work, but the quality seems bad..
05:41:00raptoryeah...
05:41:00raptorlet me adjust the quality
05:43:00sam686sounds really strange to loop back voice from external AM/FM radio..
05:44:00raptoryeah, i noticed that, too
05:47:00raptorhuh, i increased the quality, but it didn't really change...
05:52:00raptori even adjusted it to wideband mode - no difference
05:52:00sam686maybe you can change something like: SPEEX_SET_BITRATE or similar..
05:53:00sam686using SPEEX_MODEID_WB sounds worse then SPEEX_MODEID_NB.
05:53:00raptoryeah
05:53:00raptorand it should sound way better
05:55:00raptorok i think something is wrong in compressFrame()
05:57:00raptorok, i found the problem
05:57:00raptorframeSize is not in milliseconds
05:57:00raptorit is in bytes
05:58:00raptori wish these methods were named better
05:58:00sam686could be because of recording and playback voice at 8000 hertz. maybe increasing it to like 22050?
06:05:00Helmic has joined
06:06:00raptorsam686: still here?
06:06:00sam686raptor: still here?
06:07:00raptorchange getMaxCompressedFrameSize() and getAvgCompressedFrameSize() from 20 to 33
06:07:00raptormake it even bitrate with GSM
06:07:00raptorthen lets test
06:07:00sam686ok
06:11:00raptorok pushed
06:11:00raptorto that clone
06:14:00sam686this will take a while for me to re-build..
06:14:00raptorsorry :(
06:14:00raptori only changed the two voicecodec files
06:14:00sam686i hate when i get this error:
06:14:00sam6863>.\winJoystick.cpp : error C2471: cannot update program database 'c:\temp\zap_release_mysql\vc90.pdb'
06:14:00sam6863>.\winJoystick.cpp(240) : fatal error C1903: unable to recover from previous error(s); stopping compilation
06:15:00raptorah
06:16:00sam686should remobe /speex part in #include "speex_bits.h" in file speex/speex.h
06:17:00raptor?
06:17:00raptorthose are the original headers
06:17:00raptori haven't touched them
06:17:00sam686i get error with #include "speex/speex_bits.h" so i change to #include "speex_bits.h"
06:17:00raptorahh... ok
06:18:00sam686mostly its getting a hassle to repeatedly merge them..
06:18:00raptori'll do all the cleaning up once i'm ready to push to mainline - but only if we think speex is better than GSM at the same bitrate
06:19:00raptori think the best codec is called SILK
06:19:00raptorbut it is owned by skype
06:19:00raptorand not unencumbered
06:19:00sam686still compiling........................................
06:19:00raptordoes it compile faster in your ubuntu box?
06:20:00sam686seems to be slightly faster in linux compiler because of 2 thread compiling.
06:22:00sam686stupid linker error..
06:23:00sam686and now i got the stupid cannot update program database..
06:24:00raptoris that vc++ that does that?
06:26:00sam686there, got it compiled, now to test...
06:32:00sam686ok, gsm test?
06:32:00raptoryep
06:32:00sam686ok, i am in GSM
06:41:00raptorso both speex and GSM are at 8KHz, 160 frames per second and 33 bytes per frame
07:00:00raptorsomehow the robots server is eating up 74MB of ram on the game server server
07:01:00raptori killed it
07:01:00sam686all the servers at 65.49 is lagging in some way, firing skips every second..
07:01:00raptorno one used it much anyways
07:01:00raptoryeah, that one server ate up half the RAM...
07:02:00sam686what makes the server go laggy in a weard way?
07:02:00sam686CPU eating?
07:02:00raptorswapping
07:02:00raptorCPU is usually fine
07:03:00raptorbut when the RAM is eaten up, then it has to swap to the hard drive
07:03:00sam686if you join a 65.49 server and fire continuously, you may see a pause on firing every second
07:11:00raptorwatusimoto: sam686 and i are seeing strange network behaviour on the game server server
07:11:00raptorevery second or so, there is a pause in packet transmission
07:12:00raptorUDP or TCP it doesn't matter, it pauses about once a second
07:12:00raptoris there some sort of network filtering or speed adjustments being put on that server?
07:12:00sam686while in any 65.48 game server, firing phasers comtinuously, you may see a pause on firing every second
07:12:00raptoryeah, it'd definitely network related
07:13:00sam686is the logbot running in the same server?
07:13:00raptoryes
07:14:00sam686will stopping logbot stop the strange network behavior?
07:14:00kodax has joined
07:14:00raptorlet's try
07:15:00-barjavel.freenode.net- *** Looking up your hostname...
07:15:00-barjavel.freenode.net- *** Checking Ident
07:15:00-barjavel.freenode.net- *** Couldn't look up your hostname
07:15:00-barjavel.freenode.net- *** No Ident response
07:15:00BitfighterLogBot has joined
07:15:00Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/'
07:15:00Set by raptor!~raptor@unaffiliated/greenmachine on Sat Apr 30 22:51:58 PDT 2011
07:15:00-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
07:15:00raptoryup
07:15:00raptori don't think it's the log bot
07:16:00raptorit is low traffic anyways...
07:17:00kodaxlogging problems?
07:18:00raptorhi kodax
07:18:00kodaxhello
07:18:00raptorno - one of our game servers has a pause in network packet transmissions
07:18:00raptormake for stuttering while playing
07:18:00raptorwe were ruling out the logbot
07:20:00sam686it looks like as if the problem is the game server are not running smooth - i lagged myself moving, and see the ships jumping around..
07:22:00sam686i might be thinking the problem might be with my fix to Fix timing problem, when overclocking/underclocking CPU makes game go too fast/slow?
07:23:00raptori don't think so
07:24:00raptorthese servers are running on stock 015a
07:24:00sam686in if(timerElapsed2 > 200) // getHighPrecisionTimerValue going faster then getRealMilliseconds, you can try changing 200 to 600 to have a bigger getRealMilliseconds / getHighPrecisionTimerValue sync threshold
07:25:00sam686maybe that server don't have a very stable getRealMilliseconds.
07:27:00raptori don't think it's that either - i don't think it is bitfighter related at all
07:27:00raptorbecause even my SSH session was stuttering
07:27:00sam686your session shutters?
07:27:00raptorthe TCP packets being sent from my computer to the game server to make the SSH connection were stuttering, too
07:28:00sam686maybe restart server might or might not fix it?
07:29:00sam686i don't know why that server's network are shuttering, but it can hurt game play
07:29:00raptoryeah exactly
07:30:00raptorthat's why i need watusimoto to find out..
07:30:00raptorok sam686, i'm about to commit the speex changes - should compile ok on windows and linux after this push
07:31:00sam686ok
07:32:00watusimotoraptor around?
07:32:00raptorhi
07:32:00raptoryes
07:33:00watusimotohi, found a long neglected message in my skype that you had a question
07:33:00raptorreally?
07:33:00raptorwhat was it?
07:33:00watusimotoi've been out huntiung slugs in my garden
07:33:00watusimotodon't know
07:33:00raptoroh ok
07:33:00sam686its the game server having shuttering network
07:33:00watusimotowhat does that mean
07:34:00sam686there are pauses on fire phasers in game servers 65.49
07:34:00raptorsam686 and I found that network packets to/from the game server server are being delayed once a second or so
07:34:00raptorTCP, UDP
07:34:00raptorthe affect on bitfighter is stuttering game play
07:34:00watusimotoexperienced by more than one player, or just sam?
07:35:00raptorme too
07:35:00watusimotointeresting
07:35:00raptoralso experienced in my SSH sessions
07:35:00raptori did some packet analysis
07:35:00sam686but it only affects servers at 65.49, no other servers are affected.
07:35:00raptorand all transmissions were being halted about once a second
07:35:00watusimotoyes, i see what you mean
07:36:00watusimotomaybe there's heavy load on the server right now
07:36:00raptori was wondering if there was some sort of IP filtering going on that effectively created a 'stop light' situation with network traffic
07:36:00raptorCPU is idle
07:36:00raptorplenty of RAM
07:37:00watusimotoour virtual cpu, or the shared cpu?
07:37:00raptorwhatever 'top' shows
07:37:00raptorshen ssh'd in
07:37:00raptorshen=when
07:37:00watusimotoprobably the real cpu
07:37:00watusimotoI think ps shows the real processes
07:38:00raptorps only showed the programs we run
07:38:00watusimotodon't know why there'd be a filter
07:38:00watusimoto(then I may be thinking of a different command than ps)
07:38:00raptortop
07:38:00watusimoto:-)
07:39:00raptoralso for fun - i installed 'iptraf'
07:39:00raptorrun it and watch the packet transmission stutter
07:40:00watusimotoyes
07:41:00watusimotothis is not my forte
07:41:00watusimotoI say let's see if it's still happening tomorrow
07:41:00raptorok
07:42:00raptoralso - i noticed that the robots server was eating up 74MB RAM
07:42:00raptorso i killed it
07:42:00raptori think there is a memory leak in the form of a static cache somewhere
07:42:00raptorthat has to do with bots
07:42:00sam686i am sure this happenwas happing 2 days ago when i checked that day..
07:42:00watusimotoxbitfighter doesn't even show up in top
07:42:00raptornope
07:43:00raptorit isn't using any CPU
07:43:00raptoreven when sam and I were shooting around on one of the servers, it only registered once every 15 seconds or so
07:43:00watusimotohow can that be?
07:43:00raptori guess the dedicated servers don't use much CPU
07:44:00raptorif you do 'top -d0.5'
07:44:00raptorfaster refresh
07:44:00watusimoto99-100% idle
07:44:00raptoryou'll pick up the servers more often
07:44:00watusimotoI assume you've tried google
07:45:00raptornope
07:45:00raptorit's too late to make common sense decisions...
07:46:00watusimotowe're not losing packets, are we? just delaying them?
07:46:00raptorcorrect
07:47:00raptorwell actually
07:47:00raptorunsure with UDP
07:47:00raptorthat's the beautiful and ugly part of UDP
07:47:00watusimotoyes -- there is a way to collect those stats via tnl
07:47:00watusimotoor rather report them, as they're always collected
07:47:00sam686Bitfighter TNL have their own packet lost handling..
07:47:00watusimotoone of the logging options might reveal that
07:47:00watusimotocorrect
07:48:00watusimotoit might be packet loss
07:48:00raptornow that i think about it - my guess is that packets are probably lost
07:48:00watusimotowhich actually makes more sense
07:48:00raptoron the UDP side
07:48:00watusimotoexcept that it doesn't really
07:48:00raptorbut not TCP
07:49:00watusimotoso we can elminate isp, local machines, routers, etc.
07:49:00raptorwaht i mean is
07:49:00raptorthe stutter is there for all transmissions - it's jus tthat TCP has built in renegotiation for lost packets
07:50:00kodax Quit (Remote host closed the connection)
07:50:00raptorUDP just doesn't care
07:50:00watusimotomaybe tomorrow I'll play around with the differetn logging options in the INI
07:50:00raptorok
07:51:00raptori still think it isn't a bitfighter issue
07:51:00watusimotoI agree
07:51:00watusimotobut it would be helpful to know what's happening to try to diagnose
07:51:00raptorsam686: when applying my speex code changes to the current trunk, i only get warbles
07:51:00raptordid your packet changes do something?
07:52:00sam686shouldn't, maybe you didn't change both compress / deconpress to use saame codecs..
07:52:00raptorargh!
07:52:00raptoryeah - forgot the decompress somehow...
07:54:00sam686i will need to go goodnight
07:55:00raptornight!
07:55:00raptorpushed!
07:55:00raptorthe game now has speex!
07:55:00raptor.. but not for mac yet..
07:55:00BitfighterLogBot - Commit 7dd73dd86ba0 | Author: buckyballreaction | Log: Speex integration! - Windows and Linux should compile and work now - note this dynamically links against linux system peex libraries
07:55:00raptorok, now that speex is sort of over - i'm going to bed, too
07:56:00raptorblasted misspellings...
07:57:00raptorgood night again
07:57:00raptor Quit (Remote host closed the connection)
09:29:00watusimoto Quit (Ping timeout: 276 seconds)
13:25:00kodax has joined
15:03:00raptor has joined
15:03:00ChanServ sets mode +o raptor
16:20:00kodax Quit (Ping timeout: 260 seconds)
16:49:00watusimoto has joined
17:12:00watusimotojust a quick update -- I got turrets and ffs placeable, but they don't interact properly with walls in the editor
17:13:00watusimotowhen that interaction is fixed up, I'll make a few final fixes and be ready to check in what I've got. That will be enough for you to use the editor to create test levels, and give me some feedback on what else is broken
17:16:00raptorhooray!
17:17:00raptorlet me know when the merge fails...
17:17:00raptori tried to stay away from all objects and editor stuff
17:41:00watusimotoI merged a week or so ago, so it won't be too too bad
17:41:00raptorok phoew
19:45:00Helmic Quit (Disconnected by services)
19:45:00Helmic1 has joined
19:45:00Helmic1 is now known as Helmic
20:05:00Helmickaramazovapy, practice is at 10:30 tonight, right?
20:27:00koda has joined
20:49:00Helmic Quit (Quit: I can't go to the bathroom anymore without hearing the music from the Kraft shredded mozzarella commercial inside my head.)
21:27:00raptorhaha - the GLUT spray icon on a Mac looks like a round netting like from a tennis raquet
21:30:00raptorwell, i got speex compiled in for mac, but pressing 'R' doesn't work...
21:30:00raptorprobably because there is no microphone in my VM
21:32:00sam686GLUT cursor is probably made for linux, other OS may show wrong or strange cursors..
21:33:00sam686probably could test mic on a real MAC machine, not VM..
21:38:00sam686as for server lagging in 65.49.81... i might think it is a CPU freezing for 100 millisecs every second.. To test, try using this robot file that will test timing - http://96.2.123.136/bitfighter/timer.bot - use /addbot 0 timer 500 (where 500 is milliseconds printing rate_
21:38:00raptoryeah, need a tester...
21:39:00sam686put timer.bot in game server in /exe/robots (or similar)
21:39:00raptordone
21:40:00sam686its the CPU issue for sure - max jumping up to 185
21:40:00raptorso how are you testing this?
21:41:00sam686you can look at bot file test...
21:41:00sam686it looks at how far timer jumps for max / min / average every 500 millisecs
21:42:00sam686if max is very high - 185, that means game jumps forward 180 due to CPU freezing?
21:43:00raptorvery interesting
21:44:00sam686as you told me for having trouble adjusting clock, the game server might be in a virtual machine, and maybe the host have problems?
21:44:00raptoryes it is in a xen virtual environment
21:44:00sam686i will need to go, might be back in a few hours..
21:44:00raptorbye
21:46:00raptorwatusimoto: did you see what sam did
21:46:00raptor?
22:12:00watusimoto Quit (Ping timeout: 260 seconds)
22:38:00watusimoto has joined
22:55:00raptor Quit (Remote host closed the connection)
23:07:00karamazovapybug report
23:07:00karamazovapyusing /addbot with an invalid robot file on a nexus level essentially spawns flags out of thin air
23:08:00karamazovapyso if you add 1000 bots at once using a random string instead of a valid file name, you get 1000 loose flags flying around
23:17:00koda Quit (Quit: k thx bai)

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