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| 01:36:00 | | watusimoto Quit (Ping timeout: 260 seconds) |
| 03:39:00 | | raptor has joined |
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| 03:41:00 | raptor | hello hellol |
| 05:08:00 | karamazovapy | halal? |
| 05:08:00 | raptor | hi |
| 05:44:00 | | [1]sam686 has joined |
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| 05:57:00 | raptor | trying to get SDL to compile on windows... |
| 06:20:00 | raptor | ok linker errors on windows - not fun |
| 06:32:00 | | zoomber has joined |
| 06:32:00 | zoomber | hi |
| 06:33:00 | zoomber | sam686: are you on? |
| 06:36:00 | zoomber | 3 changesets. aha |
| 06:45:00 | zoomber | hey raptor: are you on? |
| 06:45:00 | raptor | hi |
| 06:46:00 | raptor | i am close to REALLY breaking the build on Mac OS X |
| 06:47:00 | zoomber | how so? |
| 06:47:00 | zoomber | ooh |
| 06:47:00 | raptor | i've migrated bitfighter to the SDL framework |
| 06:47:00 | zoomber | 1200 errors building bitfighterDedicated |
| 06:47:00 | raptor | haha |
| 06:47:00 | zoomber | and counting |
| 06:48:00 | zoomber | hmmm |
| 06:49:00 | zoomber | lets see if this fixes it |
| 06:49:00 | zoomber | oh forgot search headers |
| 06:50:00 | zoomber | MIGHT need doose |
| 06:50:00 | zoomber | and the last header search path left is ../glut ... untouched? |
| 06:52:00 | raptor | i don't know how far behind the dedicate target is... i have neglected it |
| 06:53:00 | zoomber | ouch |
| 06:53:00 | zoomber | its crying to me |
| 06:56:00 | zoomber | err, the whole time im trying to fix paths and nothing is changing untill i realize im only fixing search paths for release, not also debug configuration |
| 06:57:00 | raptor | yeah, i try to keep it on the 'all configurations' option as much as possible |
| 06:59:00 | zoomber | ok, NOW i think i have fixed it |
| 06:59:00 | raptor | sam686: have you ever had bitfighter compile and start like it was using another main() method from one of the link libraries? |
| 06:59:00 | zoomber | dammit! |
| 06:59:00 | zoomber | so close |
| 07:00:00 | zoomber | hey raptor, would I need the gemotry and simple line files with bit'd? |
| 07:00:00 | raptor | probably |
| 07:01:00 | raptor | dedicated server might be completely broken on all platforms as well |
| 07:01:00 | zoomber | well im pretty close |
| 07:02:00 | zoomber | of course, then i have to hope it runs too |
| 07:02:00 | zoomber | ok, sized down to 19 linking errors from 45 |
| 07:02:00 | zoomber | 9 |
| 07:03:00 | zoomber | haha, 2 linking errors |
| 07:04:00 | zoomber | success |
| 07:04:00 | zoomber | time to test it out |
| 07:04:00 | zoomber | oh |
| 07:04:00 | zoomber | i have a question for you |
| 07:05:00 | zoomber | what did you do to fix the gdb-debugger-loading? |
| 07:05:00 | zoomber | ill try and fix that too |
| 07:06:00 | raptor | i actually don't remember - I think I had to add a -DTNL_ENABLE_LOGGING flag that was missing in the Debug configuration |
| 07:06:00 | zoomber | right, for logging, but i mean, for the gdb debugger to load the executable properly, when testing from in xcode |
| 07:07:00 | zoomber | and, yes i think thats what watusimoto said as well |
| 07:07:00 | zoomber | oh wait |
| 07:07:00 | zoomber | only reason its not loading is because a neglected app doesnt have the vorbis put in it |
| 07:08:00 | zoomber | : ] |
| 07:09:00 | zoomber | raptor: do you know where the/a compiled vorbis.framework woudl be found? |
| 07:10:00 | raptor | it is compiled on the fly as a target |
| 07:10:00 | zoomber | oh, maybe i should look in the xcode folder :p |
| 07:10:00 | raptor | you probably need to add to the build dependencies |
| 07:11:00 | zoomber | haha! |
| 07:11:00 | zoomber | the accomplishment of doing painfull copy and pasting manually! |
| 07:12:00 | zoomber | alright |
| 07:12:00 | zoomber | wana go join my new 016 dedicated server? |
| 07:12:00 | raptor | ok |
| 07:12:00 | zoomber | aww it already crashed |
| 07:12:00 | zoomber | hodl on leme relaunch |
| 07:12:00 | zoomber | ok lets go |
| 07:13:00 | zoomber | err |
| 07:13:00 | zoomber | some of my levels may break the server |
| 07:13:00 | zoomber | let me see if i can get a stock map in |
| 07:14:00 | zoomber | ok now |
| 07:15:00 | raptor | i'm actually going to bed soon |
| 07:19:00 | zoomber | wait |
| 07:19:00 | raptor | good night |
| 07:19:00 | zoomber | by theay |
| 07:19:00 | raptor | olk |
| 07:19:00 | zoomber | by the way* |
| 07:20:00 | zoomber | the ogg music is awesome |
| 07:20:00 | zoomber | i added a bunch of files |
| 07:20:00 | zoomber | and it makes bitfighter 10x better |
| 07:20:00 | zoomber | ok, good night |
| 07:20:00 | raptor | haha cool |
| 07:20:00 | raptor | night |
| 07:20:00 | zoomber | i shall push what ive done + commit |
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| 12:33:00 | | ChanServ sets mode +v sam686 |
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| 14:55:00 | watusimoto | @sam -- did you address the team bitmatch sucide scoring issue? I recall you talking about it |
| 14:56:00 | sam686 | should be -1 for suicide in team bitmatch, but it is not in the release 015a |
| 14:57:00 | watusimoto | ok, that's fine... just saw that in the forums. Did you add a release note in the main.cpp file? |
| 14:57:00 | sam686 | not yet.. |
| 14:57:00 | watusimoto | please try to remember, otherwise no one will know what we;ve done! |
| 15:15:00 | | raptor has joined |
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| 15:16:00 | raptor | watusimoto: i ran into a really weird problem compiling on windows - and wondered if you've run across it before |
| 15:16:00 | raptor | I've been trying to get SDL working in windows |
| 15:17:00 | raptor | I finally got it all compiled and linked, but when I ran the executable 'bitfighter_d.exe' |
| 15:17:00 | raptor | it said I needed to provide command line arguments in order to parse a LUA script |
| 15:17:00 | watusimoto | ??? |
| 15:18:00 | raptor | it was like it was using the wrong main() method from all the linked together binaries |
| 15:18:00 | watusimoto | not seen that as described |
| 15:18:00 | sam686 | did you delete winmain.cpp? |
| 15:18:00 | | BitfighterLogBot - Commit 0753851a27ea | Author: sam8641 | Log: Easier way to define Colors.h, no longer need Colors.cpp, add some main.cpp comments |
| 15:19:00 | raptor | i left the vc++ project as-is since i started my SDL clone |
| 15:19:00 | raptor | just added the missing classes and linker libs |
| 15:19:00 | raptor | nothing else |
| 15:20:00 | raptor | oh actually, i did have to turn of /WX switch - which was treating all warnings as errors |
| 15:20:00 | sam686 | are you trying to start bitfighter, or are you trying to start master? |
| 15:20:00 | raptor | start bitfighter |
| 15:20:00 | raptor | let me see if i can get a screen shot... |
| 15:20:00 | raptor | (needs a few minutes to start up) |
| 15:20:00 | sam686 | maybe you can put a breakpoint at the first line inside "main"? |
| 15:20:00 | sam686 | see if main runs there.. |
| 15:26:00 | raptor | i'm not familiar with how do to break points in windows, but i'm willing to learn... |
| 15:27:00 | sam686 | right click and choose "Breakpoint" or click at the left of text gray area.. |
| 15:28:00 | raptor | http://96.2.123.136/upload/1snapshot35.png |
| 15:28:00 | raptor | so weird |
| 15:28:00 | raptor | that is a screenshot of what is happening |
| 15:29:00 | watusimoto | wierd |
| 15:29:00 | sam686 | what are you compiling with? |
| 15:29:00 | raptor | vc++ 2010 |
| 15:30:00 | raptor | watusimoto: did you turn on /WX flag recently? |
| 15:30:00 | watusimoto | no |
| 15:30:00 | raptor | it's the one that treats all warnings as errors |
| 15:30:00 | raptor | it was on in the project |
| 15:31:00 | sam686 | somehow it is getting to lua/lua-vec/src/luac.c line 55 from searching "[optons]" and exits. |
| 15:32:00 | raptor | yes |
| 15:32:00 | raptor | like it is making the main entry point for the application go to lua |
| 15:33:00 | sam686 | try putting a breakpoint in there and run, when it hits a breakpoint, look at call stack.. |
| 15:33:00 | raptor | i jsut saw winmain.cpp |
| 15:33:00 | raptor | what does it do? |
| 15:33:00 | sam686 | not sure, but probably converts that main to actual main.. |
| 15:36:00 | raptor | well i ran witha break point |
| 15:37:00 | raptor | it ended up somewhere in UIEditor.cpp |
| 15:37:00 | raptor | with an access violation |
| 15:43:00 | raptor | i'm going back to the SDL setup for windows tutorials.. |
| 15:45:00 | raptor | huh - the vc++ subsystem is set to 'console' |
| 15:45:00 | raptor | what is it supposed to be? |
| 15:45:00 | raptor | it's under the linker options: linker -> system |
| 15:45:00 | watusimoto | what are the other options? |
| 15:46:00 | sam686 | its only console to allow seeing the output, in release mode it is not console.. |
| 15:46:00 | raptor | there's lots, but the mostly likely alternatives are 'WINDOWS' and 'NATIVE' |
| 15:46:00 | raptor | it's set to 'CONSOLE' |
| 15:46:00 | watusimoto | console |
| 15:46:00 | watusimoto | mine is too |
| 15:46:00 | watusimoto | it's ok |
| 15:46:00 | raptor | i'm going to change it and see what happens... |
| 15:48:00 | raptor | also turning off 'minimal build detection' allows multi-process building |
| 15:48:00 | | karamazovapy Quit (Read error: Connection reset by peer) |
| 15:48:00 | raptor | FYI |
| 15:48:00 | | karamazovapy has joined |
| 15:48:00 | sam686 | maybe for 2010, but probably not vs 2008.. |
| 15:49:00 | raptor | http://lazyfoo.net/SDL_tutorials/lesson01/windows/msvsnet2010e/index.php#9 |
| 15:49:00 | raptor | read the 'SubSystem' description in the window |
| 15:50:00 | raptor | that seems very like what is happening |
| 15:50:00 | raptor | HA!@ |
| 15:50:00 | raptor | it runs! |
| 15:51:00 | raptor | i get an SDL window! |
| 15:52:00 | raptor | nothing is drawn though... but I get sound! |
| 15:55:00 | raptor | i see graphics!!! |
| 15:55:00 | sam686 | looks like you can run without the virtual machine crashing? |
| 15:55:00 | raptor | yeah - i think before i hadn't install the VM tools |
| 16:16:00 | raptor | ok windows + SDL pushed to my clone... |
| 16:16:00 | raptor | getting close to merging |
| 16:18:00 | raptor | but the merge is going to be messy |
| 16:19:00 | raptor | so I would like anyone else's changes in first |
| 16:26:00 | watusimoto | my stuff is all checked in |
| 16:28:00 | sam686 | I mostly working on my clone for now mainly my own editor, i don't have much to check in.. |
| 16:28:00 | raptor | ok |
| 16:28:00 | | BitfighterLogBot - Commit 0977dfad987c | Author: watusim...@bitfighter.org | Log: Forgot to check this in last night -- editor bugfixes, faster loading/undo/redo |
| 16:28:00 | | BitfighterLogBot - Commit 61addd67fdaf | Author: watusim...@bitfighter.org | Log: Merge |
| 16:29:00 | raptor | if i merge now, you'll have to live with two things - mouse movement not working in the menus, mouse not showing up in the editor |
| 16:29:00 | raptor | until one of us fixes those |
| 16:29:00 | raptor | (probably me) |
| 16:30:00 | sam686 | Mouse not showing up in editor? can easily draw in any custom cursor such as like in-game. |
| 16:30:00 | raptor | yeah - it's missing the cursor :) |
| 16:36:00 | karamazovapy | watusimoto - you here? |
| 16:38:00 | karamazovapy | anyway...user's been activated, sent you an e-mail. |
| 16:40:00 | raptor | ok here goes the merge... |
| 16:42:00 | watusimoto | got it, thanks |
| 16:55:00 | raptor | wow big merge |
| 16:56:00 | raptor | pushed! |
| 16:58:00 | raptor | sam686: i'm back to black text in linux |
| 16:59:00 | | BitfighterLogBot - Commit a23da5f8fbd3 | Author: buckyballreaction | Log: GLUT -> SDL checkpoint (doesn't compile) - disable screenShooter for now - enable old SDL routines in main.cpp, fix a few errors - main.cpp is the last class that doesn't compile |
| 16:59:00 | | BitfighterLogBot - Commit a498d1524cde | Author: buckyballreaction | Log: update vc++ project files to point to libsdl include dir; will not link in the end - I need to find SDL windows libraries somewhere |
| 16:59:00 | | BitfighterLogBot - Commit ce8c34dd3783 | Author: buckyballreaction | Log: Checkpoint with SDL - set up main SDL loop - handle most input events with SDL - start scrapping the tnl journal |
| 16:59:00 | | BitfighterLogBot - Commit cd795b77fbfa | Author: buckyballreaction | Log: SDL is working! TODO: - get full screen working properly - get mouse to work with menus again - remove GLUT commented out code and comments |
| 16:59:00 | | BitfighterLogBot - Commit 53b2e687bef0 | Author: buckyballreaction | Log: Use the cross-platform includes from libsdl.org. NOTE: On linux, you MUST use the system libSDL headers since the SDL_config.h for each system can be radically different. |
| 16:59:00 | raptor | sam686: i'm back to black text in linux |
| 16:59:00 | | BitfighterLogBot - Commit 8948f82e1cd6 | Author: buckyballreaction | Log: Better yet, don't add a linux include path for SDL - just install the headers on your system and they should be picked up |
| 16:59:00 | | BitfighterLogBot - Commit e9bb1bddb9e7 | Author: buckyballreaction | Log: SDL on windows! |
| 16:59:00 | | BitfighterLogBot - Commit c1e3475da32e | Author: buckyballreaction | Log: Merge in SDL changes |
| 17:04:00 | | BitfighterLogBot - Commit 4b6a30cbb568 | Author: watusim...@bitfighter.org | Log: Fixed wall moving, some editor draw order problems |
| 17:04:00 | raptor | oops, logbot cache is goofy because of so many branches again... |
| 17:05:00 | | -barjavel.freenode.net- *** Looking up your hostname... |
| 17:05:00 | | -barjavel.freenode.net- *** Checking Ident |
| 17:05:00 | | -barjavel.freenode.net- *** Couldn't look up your hostname |
| 17:05:00 | | -barjavel.freenode.net- *** No Ident response |
| 17:05:00 | | BitfighterLogBot has joined |
| 17:05:00 | | Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/' |
| 17:05:00 | | Set by raptor!~raptor@unaffiliated/greenmachine on Sat Apr 30 22:51:58 PDT 2011 |
| 17:05:00 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 17:14:00 | | raptor Quit (Remote host closed the connection) |
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| 18:25:00 | | karamazovapy_ is now known as karamazovapy |
| 18:33:00 | karamazovapy | watusimoto - another e-mail regarding our troubled user |
| 18:33:00 | karamazovapy | I was able to log in as him successfully, so the account works. |
| 18:38:00 | watusimoto | got it, passed the info on |
| 18:38:00 | watusimoto | thanks |
| 18:41:00 | karamazovapy | oh - additional problem, though. there was a verification field once the maximum number of failed logins had been exceeded |
| 18:42:00 | karamazovapy | but there wasn't any verification image or text to copy into the field |
| 19:17:00 | | raptor has joined |
| 19:17:00 | | ChanServ sets mode +o raptor |
| 19:18:00 | raptor | hi peoples, anyone have a chance to test the latest changes and curse my name? |
| 19:19:00 | sam686 | curse what name? |
| 19:19:00 | raptor | any one :0 |
| 19:19:00 | raptor | :) |
| 19:20:00 | raptor | sam686: for setting up your vc++ 2008 project, you have to do the following: |
| 19:21:00 | raptor | 1. add in OpenglUtils.cpp, OpenglUtils.h, freeglut_strock.h, freeglut_stroke_roman.h |
| 19:22:00 | raptor | 2. link against ../lib/SDL.lib and ../lib/SDLmain.lib |
| 19:27:00 | sam686 | ok, but it is taking a long time to c o m p i l e . . . |
| 19:28:00 | raptor | a full recompile would be needed |
| 19:33:00 | sam686 | my pictureloader.cpp is now broken because of the use of GLuint... but i guess we are not using pictureloader.cpp... |
| 19:41:00 | sam686 | i am getting lots of linker errors about missing __imp__glColor3f@12 and similar... |
| 19:44:00 | raptor | oh |
| 19:44:00 | raptor | you need to link against opengl32.lib and glu32.lib |
| 19:44:00 | raptor | no path information |
| 19:45:00 | raptor | it is part of the standard SDK |
| 19:45:00 | sam686 | i only added opengl32.lib, and no errors.. i don'e need path, looks like my system computer have it already. |
| 19:46:00 | sam686 | looks like i don't need glu.lib.. |
| 19:46:00 | raptor | oh good |
| 19:47:00 | sam686 | missing SDL.dll.... |
| 19:47:00 | sam686 | found it in /lib/ |
| 19:48:00 | raptor | yes |
| 19:48:00 | raptor | oh and when you start up, press ALT + ENTER |
| 19:48:00 | raptor | maybe twice or three times... |
| 19:49:00 | raptor | because the default is full screen |
| 19:49:00 | raptor | and it doesn't quite work in full screen yet... |
| 19:55:00 | | [1]watusimoto has joined |
| 19:57:00 | sam686 | it runs, and i see some problems, and one more, holding down "up or down arrow" will repeatedly scroll.. but it doesn't with SDL.. |
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| 19:59:00 | sam686 | as with why it didn't work with "Console" mode was because of there is a "main" in lua-vec, removing main (or commenting out) in lua-vec fix the problem. |
| 20:00:00 | | karamazovapy_ has joined |
| 20:01:00 | | BitfighterLogBot - Commit 29e60a81bf97 | Author: sam8641 | Log: Fix project to compile, comment out lua-vec main to avoid 'main' conflict |
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| 20:16:00 | raptor | sam686: to fix the console mode problem |
| 20:16:00 | raptor | change the subsystem to WINDOWS |
| 20:16:00 | raptor | forgot about that part, too |
| 20:17:00 | sam686 | i already fixed it by removing a secind 'main', and a console window helps see what it outputs instead of having to read log files.. |
| 20:17:00 | raptor | ah ok |
| 20:17:00 | sam686 | and it is consode for debug mode only, it is windows for release mode. |
| 20:17:00 | raptor | for some reason it was console for both in the 2010 project |
| 20:18:00 | | karamazovapy_ is now known as karamazovapy |
| 20:18:00 | raptor | feel free to fix anything... a really good reference is the naev source code: http://blog.naev.org/downloads/ |
| 20:18:00 | raptor | it uses SDL with openGL |
| 20:18:00 | raptor | and is documented very nicely |
| 20:19:00 | karamazovapy | any idea why I keep disconnecting? |
| 20:20:00 | sam686 | your internet now very good today? |
| 20:21:00 | sam686 | or your computer being slow? |
| 20:21:00 | karamazovapy | I keep disconnecting from this irc channel |
| 20:21:00 | karamazovapy | not from other channels I'm in, just this one |
| 20:21:00 | karamazovapy | * Disconnected (Connection reset by peer). |
| 20:22:00 | sam686 | i see this: karamazovapy quit (Ping timeout: 255 seconds) that looks like you lagged out? |
| 20:45:00 | karamazovapy | ah...could just be my high upload rate |
| 20:55:00 | raptor | what happens is that freenode will ping your client every few minutes, and if your client doesn't respond in time (and after a few tries) you get disconnected |
| 20:56:00 | raptor | clients sometimes don't respond in time when there's lots of network traffic |
| 20:59:00 | | watusimoto has joined |
| 21:12:00 | karamazovapy | yeah, I'm uploading bittorrent traffic at my max speed, so it's probably just a terrible ping |
| 21:19:00 | karamazovapy | after all that work, KaKiLa wants us to scrap bitfighter's current physics and make the game more like x-pilot |
| 21:19:00 | raptor | haha |
| 21:19:00 | raptor | that's called 'writing a different game' |
| 21:19:00 | karamazovapy | quote: |
| 21:19:00 | karamazovapy | Hi, |
| 21:19:00 | karamazovapy | I was just wondering if it possible to have the game behave like the classic X-pilot. |
| 21:20:00 | karamazovapy | http://bitfighter.org/forums/viewtopic.php?f=4&t=749 |
| 21:20:00 | karamazovapy | "Do you think this will be possible?" |
| 21:21:00 | raptor | of course it's possible |
| 21:21:00 | karamazovapy | well slipzones are pretty much a limited execution of that idea, right? |
| 21:22:00 | karamazovapy | you can put a slipzone under your entire level if you want |
| 21:22:00 | karamazovapy | if/when they get rolled out |
| 21:25:00 | raptor | that's actually an easy hack |
| 21:25:00 | raptor | it's what watusimoto did for armor |
| 22:10:00 | raptor | i think little_apple was getting upset that no one was telling him/her about the multiple-clients-with-joystick exploit |
| 22:45:00 | | zoomber has joined |
| 22:45:00 | zoomber | hey raptor |
| 22:45:00 | raptor | hi |
| 22:46:00 | zoomber | have you touched the mac xcodeproject yet? if you havent you can add my changes to get bitded to work, if you have any remaining interest/time |
| 22:47:00 | raptor | you should know that Mac is horrible broken right now |
| 22:47:00 | watusimoto | kakila is also trying to get a bunch of xpilot bot scripters to work on bigfighter bots |
| 22:47:00 | zoomber | oh ok so you have |
| 22:47:00 | zoomber | yes, i saw that post |
| 22:48:00 | zoomber | raptor: about to open xcode with sdl; im scared |
| 22:49:00 | zoomber | vorbis |
| 22:49:00 | zoomber | speex |
| 22:49:00 | zoomber | and now..bitfighter |
| 22:51:00 | zoomber | alright, lets see how far i go if i add the libsdl search header |
| 22:51:00 | zoomber | i place bets that i get at least to 50 before an error |
| 22:52:00 | zoomber | haha! i have won so far |
| 22:53:00 | zoomber | ok 2 errors |
| 22:53:00 | zoomber | and its the same error |
| 22:53:00 | zoomber | two places |
| 23:06:00 | zoomber | raptor: |
| 23:13:00 | zoomber | oh its uint not unit |
| 23:16:00 | zoomber | aha! |
| 23:16:00 | zoomber | i am one step closer now! |
| 23:22:00 | | zoomber has left |
| 23:22:00 | | zoomber has joined |
| 23:22:00 | zoomber | ok |
| 23:22:00 | zoomber | raptor : when you get here, |
| 23:22:00 | zoomber | I got the error GLunit does not name a type. So I added #include "../libsdl/sdl/sdl_opengl.h" and that took care of it |
| 23:23:00 | zoomber | i have some linking errors but ill |
| 23:23:00 | zoomber | oh wait |
| 23:26:00 | | zoomber Quit (Quit: zoomber) |