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IRC Log for 2011-06-15

Timestamps are in GMT/BST.

01:02:00watusimoto Quit (Ping timeout: 240 seconds)
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05:54:00Zoomber has joined
05:55:00Zoomber Quit (Client Quit)
05:59:00Zoomber has joined
05:59:00Zoombermy name is in 5,644 items on my computer
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06:23:00watusimoto Quit (Ping timeout: 260 seconds)
06:53:00Zoomber has joined
06:53:00Zoomberhey karamazovapy: are you on?
06:53:00Zoomber(batmanSymbolPing)
07:09:00Zoomber Quit (Quit: Zoomber)
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12:54:00ChanServ sets mode +v sam686
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15:41:00watusimotohey sam
15:42:00sam686hi
15:44:00watusimotonow that we're safely beyond the point of no return on 016, this might be a good time to clean up some of the stuff we did to make things compatible with 015a
15:44:00sam686ok
15:44:00watusimotoI'm thinking in particular of the speedzone rotation
15:44:00watusimotoand the mUnpackinit flag
15:44:00watusimotoI was just thinking of this because I'm (sadly) forced to add a stupid clone method to every object
15:45:00watusimotolots and lots of typing
15:45:00watusimotoalso, zoomber showed me your edit while playing work
15:45:00watusimotolooks very interesting
15:46:00sam686probably could be combined into current editor..
15:48:00watusimotoyes -- I could see an "interactive" editor mode
15:49:00watusimotowhere you could fly the ship around
15:49:00watusimotomaybe even keeping the zoom in/out commands
15:49:00watusimotoor something
15:49:00watusimotoI think we'd want to show the starting location of items like testitems somehow
15:50:00watusimotolots of potential there
15:50:00watusimotoespecially now that editor objects are now full-on game objects
15:50:00sam686ok..
16:20:00kodax Quit (Quit: Sto andando via)
16:28:00watusimoto Quit (Ping timeout: 260 seconds)
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16:54:00BitfighterLogBot - Commit 4823bf51a970 | Author: sam8641 | Log: Use glVertex2i instead of glVertex2f for integer S32 input, Problem with static const F32 error
17:06:00sam686 Quit (Quit: .)
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20:40:00ChanServ sets mode +v sam686
21:21:00koda is now known as brushluva
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23:57:00koda Quit (*.net *.split)

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