Timestamps are in GMT/BST.
| 01:28:00 | | raptor has joined |
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| 01:28:00 | raptor | well hello there! |
| 01:29:00 | sam686 | hi |
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| 01:33:00 | raptor | only 7 revisions!!! i was hoping you guys would have 016 done by now... :] |
| 01:33:00 | sam686 | i was sort of playing too much and coding too little... if you look at game stats... |
| 01:35:00 | raptor | good! one of us developers needs to play... |
| 01:35:00 | raptor | :) |
| 01:37:00 | raptor | ha! |
| 01:37:00 | raptor | just reviewed the IRC logs... |
| 01:37:00 | raptor | looks like lots of folks just missing each other... |
| 01:37:00 | sam686 | there a lot of join / left without talking at all... |
| 01:41:00 | raptor | soo... what are we working on again? |
| 01:42:00 | sam686 | i am working on playing bitfighter... maybe not.. as for coding, not working on anything at the moment.. |
| 01:43:00 | raptor | ok :) |
| 01:43:00 | raptor | i'm going to close a few issues.. |
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| 04:55:00 | raptor | back to work again.. |
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| 15:24:00 | raptor | good morning! |
| 15:24:00 | raptor | it's back to work day |
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| 17:32:00 | | Flynnn has joined |
| 17:43:00 | raptor | howdy folks |
| 17:44:00 | sam686 | hi |
| 18:12:00 | Flynnn | Hello :) |
| 18:18:00 | watusimoto | hey |
| 18:23:00 | Flynnn | I am having issues compiling form the latest version (in xcode) |
| 18:23:00 | Flynnn | Dependancy issues, SDL is not part of the project yet |
| 18:23:00 | sam686 | note that latest bitfighter code is in a different version (016) |
| 18:25:00 | Flynnn | I cloned the repository today |
| 18:26:00 | sam686 | might be up to raptor or zoomber to fix SDL, as i don't have a mac.. |
| 18:26:00 | Flynnn | Thanks for trying :) Will have to wait then I guess |
| 18:30:00 | watusimoto | I've got sdl working pretty well on windows... I fixed a keyboard glitch that prevented the editor from working, not sure if I checked that in yet |
| 18:31:00 | watusimoto | I have noticed that my machine seems to work harder with sdl than glut. I wonder if there is a difference in cpu cycles needed to run glut v sdl |
| 18:32:00 | Flynnn | You never know, there might be! Dunno though, I'm pretty unexperienced with rendering |
| 18:34:00 | watusimoto | note that on this machine, most everything makes it seem to work harder |
| 18:34:00 | Flynnn | lol |
| 18:37:00 | raptor | hi |
| 18:37:00 | raptor | yes - i will need to fix mac - it is horribly borken |
| 18:38:00 | raptor | also, i noticed about twice teh CPU cycles needed for SDL |
| 18:38:00 | raptor | on idle() at least |
| 18:38:00 | raptor | however, this is not due to the SDL event polling |
| 18:38:00 | raptor | i have only narrowed it down that far |
| 18:39:00 | raptor | not that it is a constant overhead, not a scaling one - at least in my tests |
| 18:39:00 | raptor | but since my copmutes are mean workhorses - it's hard to tell |
| 19:39:00 | raptor | if anyone has firefox 4.0 try out the following pure JavaScript implementation of an mp3 decoder: http://jsmad.org/ |
| 19:39:00 | raptor | which is crazy! |
| 19:40:00 | sam686 | i have chrome web browser, what is that website suppose to do? |
| 19:54:00 | raptor | you need FF4 |
| 19:54:00 | raptor | it plays an mp3 |
| 19:55:00 | raptor | using only JavaScript |
| 19:55:00 | raptor | no flash or other built-in audio decoding library (like for HTML5) |
| 19:58:00 | Flynnn | That's wild |
| 20:00:00 | sam686 | i don't know, it appear to play, but i hear nothing, in that website... |
| 20:00:00 | raptor | using FF4? |
| 20:00:00 | sam686 | no, i don't have one... |
| 20:00:00 | raptor | Chromium isn't supported yet |
| 20:00:00 | watusimoto | it's a bit stally |
| 20:01:00 | raptor | not on my 8 core work server :) |
| 20:02:00 | raptor | well actually - it stutters if I load another page |
| 20:02:00 | watusimoto | there are some things js was not meant to do |
| 20:02:00 | raptor | haha, that's for sure |
| 20:03:00 | raptor | like exist... |
| 20:03:00 | watusimoto | well, that and other things... like mp3 players |
| 20:03:00 | sam686 | maybe thats why it isn't combatible, using non-standard commands or something? |
| 20:04:00 | raptor | nope - they tried to make it cross-browser |
| 20:04:00 | watusimoto | I think it uses the Firefox playMP3() command |
| 20:04:00 | raptor | something to do with audio output in chromium |
| 20:05:00 | watusimoto | it's like pathfinding in bitfighter -- you could do it in lua, but better to offload that to a dedicated process in the game itself |
| 20:05:00 | watusimoto | playing mp3s is the same thing... use a local os function |
| 20:05:00 | raptor | haha, yeah |
| 20:05:00 | Flynnn | Better to keep as little as possible in lua.. Hate that language lol |
| 20:09:00 | raptor | at least there are no semicolons.. |
| 20:23:00 | Flynnn | True, true, could get used to that |
| 20:23:00 | Flynnn | Then again, I'm attached to them lol |
| 20:23:00 | raptor | let me see if i can get the mac project working... |
| 20:23:00 | Flynnn | Woop woop! That would make me happy hehe |
| 20:23:00 | raptor | one thing - people will have to manually install the SDL framework into /Library/Frameworks |
| 20:23:00 | Flynnn | ** very happy |
| 20:24:00 | raptor | because checking in frameworks into mercurial doesn't work because Mac frameworks are based on soft-links |
| 20:24:00 | Flynnn | Huh |
| 20:24:00 | Flynnn | So, do I just drag the libsdl folder into my /Library/Frameworks, or, is there soem specific file I need? |
| 20:25:00 | raptor | http://www.libsdl.org/download-1.2.php |
| 20:25:00 | raptor | the mac os X runtime library |
| 20:25:00 | Flynnn | Ahah |
| 20:25:00 | Flynnn | THnaks :) |
| 20:25:00 | raptor | must go into /Library/Frameworks |
| 20:25:00 | Flynnn | ** Thanks |
| 20:25:00 | raptor | don't worry - it will be packaged with the game; it's just needed for development |
| 20:26:00 | Flynnn | Woudl be disasterious otherwise hehe |
| 20:27:00 | Flynnn | I take it this goes in my root librari, correct? |
| 20:27:00 | Flynnn | ** library |
| 20:27:00 | raptor | actually - i'm not quite sure... :] |
| 20:27:00 | raptor | let me try and figure it out real quick |
| 20:27:00 | Flynnn | xD |
| 20:27:00 | Flynnn | I think it does, there is a frameworks folder in there |
| 20:27:00 | Flynnn | Thanks for the help :) |
| 20:27:00 | raptor | it's been a while since i've had to attach external libs.. |
| 20:28:00 | Flynnn | Could osrt of say the same thing for me.. I've *never* installed externil libs xD |
| 20:28:00 | Flynnn | afk |
| 20:31:00 | Flynnn | Back! |
| 20:32:00 | raptor | ok yes - SDL.framework needs to go in /Library/Frameworks |
| 20:41:00 | | koda has joined |
| 20:52:00 | raptor | almost compiling on mac.... |
| 20:53:00 | Flynnn | That's good! :) |
| 20:53:00 | raptor | BUILT! |
| 20:53:00 | raptor | now let's see if it runs... |
| 20:53:00 | Flynnn | hehe |
| 20:57:00 | raptor | sigh - it's using the wrong main() |
| 20:57:00 | sam686 | is it the same LUA_-vec main problem? |
| 20:58:00 | raptor | yeah |
| 20:58:00 | sam686 | maybe use #ifdef LINUX_ONLY (don't know the exact name) |
| 20:59:00 | raptor | #ifdef(linux) |
| 21:01:00 | raptor | that's really weird - it's not even compiling that class.. |
| 21:01:00 | sam686 | if it uses the wrong main, which main is it using? possibly lua_vec? |
| 21:03:00 | raptor | the binary is expecting a lua script as an argument, but luac.c isn't actually compiled in anywhere.. |
| 21:04:00 | sam686 | maybe it was not included for build as it was alread built? clean and build lua-vec? |
| 21:05:00 | raptor | good idea |
| 21:14:00 | raptor | ha! |
| 21:14:00 | raptor | now it's pulling in a main() from libspeex |
| 21:48:00 | raptor | ok checked in - mac now builds |
| 21:48:00 | | BitfighterLogBot - Commit 88f978dce768 | Author: buckyballreaction | Log: Mac builds and runs with SDL now - You must put the SDL framework from libsdl.org at /Library/Frameworks to compile - Fullscreen modes crash! Need to test on a real Mac - other minor building fixes |
| 21:48:00 | raptor | except fullscreen SDL modes crash for some reason |
| 21:48:00 | raptor | so if you get into full screen trouble, set the option back to 'Window' in the bitfighter INI file |
| 21:55:00 | raptor | WindowMode=Window |
| 21:56:00 | raptor | koda: do you use SDL for window management in hedgewars, or is it all QT now? |
| 21:57:00 | koda | qt for frontend |
| 21:57:00 | koda | sdl for engine (game window) |
| 21:57:00 | raptor | ahhh.... |
| 21:57:00 | raptor | that makes sense |
| 21:57:00 | raptor | did you have a problem with full screen modes crashing? |
| 21:57:00 | raptor | with SDL |
| 21:57:00 | koda | mah it's kinda annoying having two separate processes |
| 21:57:00 | koda | yes |
| 21:57:00 | koda | .12 |
| 21:57:00 | raptor | ? |
| 21:58:00 | koda | ! |
| 21:58:00 | koda | yes we get crashes when switching from windows to fullscreen |
| 21:58:00 | koda | windowed* |
| 21:58:00 | raptor | i'm working on OSX |
| 21:58:00 | raptor | windows/linux don't crash |
| 21:58:00 | raptor | windowed -> fullscreen |
| 21:59:00 | raptor | .12... means SDL 1.2.12 crashed? |
| 22:01:00 | koda | yes |
| 22:01:00 | raptor | I am using 1.2.14 with the example SDLmain.m file straight from libsdl.org |
| 22:01:00 | watusimoto | sdl is not supposed to crash |
| 22:03:00 | raptor | it might just be my VM |
| 22:05:00 | raptor | so if Zoomber or Flynnn decides to build the latest on their real, bonifide macintoshes; i would be interested in knowing if it crashes there, too |
| 22:20:00 | Flynnn | Was afk for a while |
| 22:20:00 | Flynnn | Sure thing |
| 22:20:00 | Flynnn | I'll go get on that |
| 22:20:00 | Flynnn | What repo am I pulling from? |
| 22:21:00 | Flynnn | ** cloning from |
| 22:21:00 | raptor | main |
| 22:21:00 | Flynnn | kk |
| 22:21:00 | raptor | also tell me of any other quirks you may find |
| 22:21:00 | Flynnn | Sure thing :) |
| 22:22:00 | Flynnn | Had like 50 windows ope nin safari there lol |
| 22:26:00 | Flynnn | Okay, window situation under control.. Cloning bitfigher main repo |
| 22:29:00 | Flynnn | Clone is done! Compiling |
| 22:31:00 | Flynnn | Looking good so far, no errors hehe |
| 22:35:00 | raptor | yay |
| 22:35:00 | sam686 | any problems switching to fullscreen? |
| 22:36:00 | raptor | i hope zoomber doesn't hate me - i think he spent quite a bit of time trying to get SDL to compile |
| 22:52:00 | raptor | Flynnn: fullscreen success? |
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| 23:36:00 | Flynnn | Sorry |
| 23:36:00 | Flynnn | I had to go there really unexpectedly |
| 23:37:00 | Flynnn | ... |
| 23:37:00 | Flynnn | Is.. his music.. |
| 23:37:00 | Flynnn | From bitfigher? |
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| 23:49:00 | Flynnn | The test went okay at first |
| 23:49:00 | Flynnn | I loled at the music |
| 23:49:00 | Flynnn | Swithcing to fullscreen caused a weird mouse offset bug |
| 23:50:00 | Flynnn | looked like it wa still calculating mouse pos from the original screen size |
| 23:50:00 | Flynnn | Then, I played in fullscreen for a bit |
| 23:50:00 | Flynnn | Then it went sorely downhill |
| 23:50:00 | Flynnn | I'm not sure which it was, but |
| 23:51:00 | Flynnn | Either when i exited the server I was in to the main menu, OR, when I exited the main menu (quit the app) it froze. |
| 23:51:00 | Flynnn | I tried this in non fullscreen mode and it worked fine |
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| 23:58:00 | raptor | well at least music is verified in Mac :) |