#bitfighter IRC Log

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IRC Log for 2011-06-19

Timestamps are in GMT/BST.

02:47:00koda Quit (Quit: k thx bai)
03:54:00zoomber has joined
03:54:00zoomberhello
03:55:00zoombersam686: are you on?
04:10:00zoomberwhen it take a long time to load a big map in editor:
04:10:00sam686hi?
04:11:00zoombermost time takes place from Zap::Rect::set(TNL::Vector<Zap::Point> const&)
04:11:00zoomberand Zap:WallSegmentManager:buildWallSegmentEdgesAndPoints(Zap:Worlditem)*
04:12:00zoomberI think it is because I have walls that are size=1 (smallest size possible
04:12:00zoomberand both start point and endpoint are the same corrds
04:13:00sam686the level editor was mostly re-coded for the next version (016) main repository, it might have a faster loading speed, but there might be some bugs..
04:13:00zoomberor i should just remove these small barriers?
04:13:00zoomberill see what happens if i remove them, and restart /debug
04:14:00zoomberoh actually, i dont need to do that
04:14:00zoomberit also lags when i delete these tiny barriers
04:14:00sam686maybe it is coming from using lots of lots of polygon walls
04:14:00zoomberoh
04:14:00zoomberim using both
04:15:00zoomberoh no, its the small barriers
04:15:00zoomberi deleted a few of them, the game hanged
04:15:00sam686polygon walls in editor (version 015a) may be very speed inefficient
04:15:00zoomberand then the report was the exact same thing, just with shorter times
04:15:00zoomberim saying, at least .5 seconds for each barrier object, and i deleted at least 6
04:16:00zoomberplus, apple gives one or two seconds before it considers an app unresponsive
04:16:00sam686might be due to having to re-calculate all the turret and forcefields position in the wall, and might be having to do with calculating outline..
04:17:00zoombercan i give you a picture of what is hanging when?
04:17:00sam686maybe it is recalculating for every barrier deleted oen at a time?
04:17:00sam686ok..
04:17:00zoomberyes
04:17:00zoomberthats what i think
04:18:00sam686on my windows, when program hangs, it waits 15 seconds until i see (not responding) in the title of program, and i can hit the X (close) button anytime while it is hanged for more then 15 seconds..
04:19:00sam686maybe use 96.2.123.136/upload3.php to upload pictures? a link will be given after uploading.
04:20:00zoomberfor mac, application will hang after a few seconds of an app being unresponsive and mac will change curser to spinning beach ball icon to notify user app is hanging
04:20:00sam686use http://96.2.123.136/upload3.php to upload pictures?
04:20:00zoomberoh, i can do that too
04:20:00zoomberproblem is, i tried disabling some gl feature, and I cannot take snapshots on my mac right now (they end up black)
04:21:00sam686black screen screenshot? try using a digital camera?
04:22:00zoomberno, i mean, using computer to take a snapshot of what it is currently displaying on the screen
04:22:00zoomberand save it as a .png picture
04:22:00zoomberno camera involved
04:24:00sam6861. press print screen, 2, open Paint and press ctrl+V, 3. save as png or jpg or gif (mac might be different) linux printscreen is easier, print screen auto promts where to save screenshot
04:25:00zoombermac is different
04:25:00zoomberbut its very close to printscreen
04:26:00zoomberThere is a keyboard shortcut (Apple Key + Shift Key + 3) captures screen and automatically saves file as .png on desktop or (apple Key + Shift key + 4) lets you select only part of screen and capture it, saving it to desktop too
04:26:00zoomberok
04:26:00zoomberheres link to photo
04:26:00zoomberhttp://96.2.123.136/upload/HANG.png
04:27:00zoomberi like my irc client; it automatically searches if link posted is an image, and if it is, embeds it in the chat
04:28:00sam686that doesn't look like hang to me, it just takes a long time..
04:29:00sam686does apple auto-quits any program when it hangs?
04:30:00sam686or where it thinks it hang and frozen?
04:32:00zoomberno
04:33:00zoomberit will hang any app that is unresponsive (taking a while to load)
04:33:00zoomberif app is actually just loading level, like in bitfighter for instance, it will unhang when level loaded
04:33:00zoomberor recover
04:34:00zoomberi use a program that can detect hangs and sample them
04:34:00zoomberthe image above was my result
04:34:00sam686well then set your computer to not freeze apps when it thinks it is not responding...
04:35:00sam686my windows don't freeze apps, but it sure use all the cpu power for apps that are buzy
04:35:00zoomberit doesn't "freeze" the app. It just classifies it as "unresponsive" until the app crashes or becomes responsive again
04:37:00sam686i will show you my hanged app...
04:37:00zoomberok
04:40:00sam686first sign of hang: http://96.2.123.136/bitfighter/hang1.png clicking the X button brings this up: http://96.2.123.136/bitfighter/hang2.png
04:40:00zoomberyes..
04:40:00zoomberany reason why two white stripes show up when you are at edit level screen?
04:41:00zoomberthey are to the left and under "zzzz46"
04:41:00sam686the title becomes (not responging) sometimes junk (white stripes) appears for some strange reason..
04:41:00zoomberoh
04:41:00sam686sometimes it shows goffy graphics when it hangs..
04:42:00zoomberbitfighter will show goofy graphics on my computer when i start it up in Full screen mode, but when i start in windowed mode and change to full screen later, goofy graphics wont show up
04:43:00zoomberexcept white stripes are much thinner, and appear at random times, alot
04:43:00sam686if it hangs in fullscreen, it might become a bit harder (theres no X button), i use ctrl + alt + del to start tack manager, then i can close it that way.
04:44:00zoomberyes, same for mac. we must do the equivilant, which is (apple key + option key + ESC key) which brings up a menu that lets me force quit applications
04:44:00zoomberi can show you a video, but it shows white streaks randomly appearing when i start in fullscreen, but i can play as normal, it just gets in the way
04:44:00sam686alt key = option key? windows key = apple kay? might be similar buttons..
04:44:00zoomberyes
04:45:00zoomberif you install windows on mac, Apple key turns into the windows key
04:45:00sam686ok..
04:46:00zoomberand the streaks i get, are not exactly white, but are transparent, or show what is behind bitfighter
04:47:00zoomberif i have no other windows open, and i start bitfighter in full screen mode, i can see streaks of my desktop in random places every other second, but they only appear for a very short time
04:47:00sam686maybe thats because of fullscreen fight and windows behing fullscreen draws causing flicker?
04:48:00zoomberexplain?
04:48:00zoomberdont quite understnad
04:49:00sam686when a fullscreen program draws, and desktop draws thinking there is no sullscreen apps, it may cause flicker?
04:49:00sam686spelling fail... FULLSCREEN..
04:50:00zoomberoh
04:50:00zoomberthat could be it
04:50:00zoomberhmmm
04:50:00zoomberyes, i think that's it
04:50:00sam686maybe it is just a problem with GLUT... as the main bitfighter repository have mostly moved to SDL the flicker problem might be fixed?
04:51:00zoomberonce i get bitfighter running on sdl, we will see
04:51:00zoomberi think it is a problem with glut
04:51:00zoomberbut im not sure
04:51:00zoombernot raptor nor I have tried to run latest version of bitfighter on mac, but i can try building it right now
04:51:00sam686maybe GLUT fails to tell the OS that there is a fullscreen app?
04:52:00zoomberyes..
04:52:00sam686raptor might have made changes to compile in mac for SDL (if you pull the latest from main repository)
04:53:00zoomberi have gotten bitfighter to compile in mac for sdl a week ago, but havent gotten it to launch successfully
04:53:00zoomberbut i think the issue at hand was somethign else, for multible operating systems
04:53:00zoombernot a mac-issue
04:53:00zoomberso i will pull right now
04:54:00zoomberoh, ok
04:54:00zoomberraptor did the same fix i did
04:55:00zoomberi just borrowed the sdl app from another application, he actually went to libsdl.org
04:56:00sam686well good, you can return what you borrowed..
04:56:00Flynnn has joined
04:56:00zoomberhi
04:56:00FlynnnHello :)
04:57:00sam686hi
05:01:00zoomberdo you want to play a match of bitfighter right now?
05:01:00FlynnnSure :)
05:02:00zoomberoh hang on, i must wait for xcode to finish first
05:02:00zoomberor my cpuu overloads and computer "fumbles" processes
05:02:00zoomberok
05:02:00zoombersam686 : can you go on too?
05:03:00sam686sometimes zoomber's internet overloads, happens when zoomber runs too many clones (multiple clients) and when too many players connects to zoomber bitfighter server (Cool server?)
05:03:00zoomberactually
05:03:00zoomberi discovered it was something completely different
05:04:00zoomberthe router was connected temporarly to another phone line in the house, but that phone line had to be shared with the router AND phone, not just router. everytime i picked up phone, router lost link
05:04:00zoomberbut should be good now, moved it
05:19:00FlynnnWell gtg :(
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20:31:00ChanServ sets mode +o raptor
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22:15:00Flynnn Quit (Quit: This computer has gone to sleep)
22:40:00raptorhello!
22:40:00sam686hi
22:41:00raptorso i find that the idle() loop in main.cpp is causing the increase in CPU
22:43:00raptori'm thinking of replacing the tick detection with something simpler - without using TNL
22:44:00raptorit would be good to know what watusimoto is working on...
22:52:00sam686what happened to geomSort? (UIeditor.cpp) i am getting runtime error debug assertion failed "Invalid Operator<" when loading a map into editor.
22:52:00raptorI haven't touched it
22:53:00raptormaybe a '<<' instead of '< <' somewhere?
22:53:00sam686i see your changes to "Compiles in Linux, but crashes still..."
22:53:00raptorwhich changeset?
22:53:00sam6861970 (11e94522bc33) Compiles in Linux! But crashes still..
22:54:00raptorthat has been well superceded
22:54:00raptori know watusimoto has made significant editor changes since anything i did there
22:54:00sam686is shows that qsort was removed replaced with other sort in geomSort
22:54:00sam686before that, i changed to qsort..
22:55:00raptorit's still using qsort, right?
22:55:00raptorthat's what vector uses
22:55:00raptorVector
22:55:00sam686not anymore because of your changes..
22:56:00raptorhuh -
22:56:00raptormaybe i meant to leave qsort
22:56:00sam686maybe because at one time it was using shared_ptr<EditorObject>?
22:59:00raptorthat could be

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