#bitfighter IRC Log

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IRC Log for 2011-06-27

Timestamps are in GMT/BST.

02:04:00raptorsam686: !!!!
02:04:00sam686?
02:04:00raptori think i got audio working...
02:04:00sam686ok...
02:04:00sam686test or not?
02:05:00raptoryes!
02:05:00raptoryou host?
02:06:00sam686ok..
02:09:00sam686here is my recorded sound - http://96.2.123.136/bitfighter/soundtest_110626.wav
02:13:00raptorthis is great!
02:13:00sam686good..
02:15:00raptorthanks for testing
05:51:00zoomber has joined
05:51:00zoomberhello
05:51:00zoomberhey raptor: you there?
05:51:00raptorpossibly... :]
05:51:00zoomberhmm
05:51:00zoomberwell if you are..
05:51:00zoomberwhat is your main os that you use?
05:52:00raptorlinux
05:52:00zoomberactually, you can choose
05:52:00zoombergo here: http://www.garagegames.com/products/download/39
05:52:00raptorspecifically openSUSE 11.4 x86_64
05:52:00zoomberits the old Zap! site
05:52:00zoombersam and i discovered it was still possible to play games online zap, and he connected to me so we could see how different it was from bitfighter
05:53:00raptorcool
05:53:00zoomberyou should try to play a match; you'll finally be able to appreciate all the changes watusimoto made :)
05:53:00raptoryou have an IP i can connect to?
05:53:00zoomberyes
05:54:00zoomberactually, i will have to kill a bitfighter server first, but i will
05:54:00zoomberhave you donloaded it?
05:54:00raptoryes
05:54:00zoomberill go to my other desktop comp right now
05:54:00raptorhow to join a specific IP?
05:54:00zoomberok
05:54:00zoomberso
05:54:00sam686start ZAP with a command -connect "IP:x.x.x.x:28000"
05:55:00zoomberyes...
05:55:00raptorok
05:55:00zoomberas you probably already know, you cannot use /connect
05:55:00zoomberbut you can still connect via -arguements on startup
05:55:00zoomberso i will shutdown server
05:55:00zoomberbecause bitfighter is taking up default port
05:55:00sam686it may be -connect "69.237.147.167:28000" if IP did not change...
05:55:00zoomberand start up a port on zap 28000:
05:55:00zoomberip is same
05:56:00zoomberlet me shutdown first*
05:56:00sam686if it runs with default port taken, it may choost a random port that you may not know without help of master..
05:56:00zoomberok, now i must start up zap
05:56:00zoomberno ini file :(
05:57:00sam686there no remapping keys in ZAP either, the main problem is although my game controller is supported, both the module buttons it reversed..
05:58:00sam686the default loadout bothers me a lot with reversed loadout buttons..
05:58:00zoomberok, lets see if this works
05:58:00zoombersam has connected
05:58:00raptorready for me to connect?
05:58:00zoomberye
05:58:00sam686ok.
06:26:00zoomberraptor ?
06:27:00raptory
06:27:00zoomberoh nvm
06:27:00zoomberi must have missed your message
06:27:00raptori'm falling asleep
06:27:00zoomberok
06:27:00raptorthanks for showing me this
06:27:00zoombergood night good sir
06:27:00zoomberi willl leave the server up
06:27:00zoomberg
06:27:00raptorgood history lesson..
06:27:00zoomberand restart it with "admin" if you want to browse a bit more
06:27:00zoomberg
06:27:00sam686old ZAP, too easy to miss some chat message..
06:27:00zoomberand see what else lies amon this old treasure
06:27:00raptorok
06:27:00raptorgood night all
06:27:00zoomberanyways, goodnight
06:28:00raptor has left
06:28:00zoomberwe should have a big zap battle
06:28:00sam686square box? 
06:28:00zoomberjust like BBB, but we have to play zap, making it harder to use...harder ui...no button assings
06:28:00zoombersquare box?
06:29:00sam686zoomber said we  should ...
06:38:00zoomber Quit (Quit: zoomber)
06:40:00watusimoto has joined
07:10:00kodax has joined
09:00:00watusimoto Quit (Ping timeout: 255 seconds)
14:55:00raptor has joined
14:55:00ChanServ sets mode +o raptor
14:59:00BitfighterLogBot - Commit c79d86191651 | Author: Ow...@sam-8759b470e6e | Log: Use timeGetTime, not getTickCount, for better accuracy millisecs. Possible clean-up idle loop.
15:26:00raptorsam686: was that last commit yours?
15:35:00raptorit looks kind of weird
16:10:00watusimoto has joined
16:13:00raptorgood morning
16:35:00kodax'morning
16:35:00watusimotohi
16:35:00raptorhello
16:37:00watusimotoso much to do... will be in and out today... hope to have time to fix team issues in the editor today
16:37:00watusimototrying to do my outside work while it's still cool
16:37:00raptorthat is smart
16:37:00raptori finally wrote mac input support for openal-soft
16:38:00watusimotoand?
16:38:00raptorand now microphones will work in-game on mac platform
16:38:00watusimotogreat!
16:38:00watusimotoexcept that people using mics are totally annoying
16:38:00raptorstill have to clean up the patch... been working with the openal dev - he's a helpful guy
16:38:00watusimoto:-)
16:38:00raptorso true!
16:38:00watusimotobut good work
16:39:00raptori still have LOTS of input/Keycode work to do...
16:39:00raptorhaven't done that much
16:40:00watusimotoI'm looking forward to seeing what you've got
16:41:00raptorit may be a while...
16:41:00raptorbeen working with the devs from naev
16:41:00watusimotoon what?
16:41:00raptoron getting good ideas for the input system
16:41:00watusimotoah, I see
16:41:00raptoraparently their lead developer actually worked on SDL for google-summer-of-code
16:42:00watusimotocool
16:42:00raptorso he has been a good help for that, too..
16:42:00watusimotoI think keycodes are as good a way as any to get all input streams into one pipeline
16:43:00watusimotoor, I should say, most input streams
16:43:00raptoryes - i'm thinking that too
16:43:00watusimotoas joysticks axes are analog inputs, which don't map well to keycodes
16:43:00raptorthat is something that the naev devs have solved
16:43:00watusimotohow?
16:44:00raptorthey have something of a one-struct-to-rule-them-all
16:44:00raptorand both keyboard and joystick use the same struct
16:44:00watusimotook
16:44:00raptorthey call it 'KeyBind' or something..
16:44:00watusimotothis is sdl?
16:44:00raptoryep
16:45:00raptorwell, they use the SDL input mappings int he struct
16:45:00watusimotois keybind an sdl thing?
16:45:00raptornope
16:45:00watusimotowhat is it?
16:45:00raptortheir own makeshift struct
16:45:00watusimotonaev?
16:45:00raptoryes
16:45:00raptorit's a struct that unifies joystick/keyboard input
16:46:00watusimotocan you send it to me?
16:46:00watusimotobrb
16:47:00raptorget the source to naev, here: http://sourceforge.net/projects/naev/files/naev-0.5.0/naev-0.5.0.tar.bz2/download
16:47:00raptorit's in input.c
16:47:00raptor'Keybind' is the name of the strucrt
16:50:00raptorI was going to modify their idea to take into account mouse button, too..
17:01:00kodax Quit (Read error: Connection reset by peer)
17:23:00watusimotocool -- I'll take a look
19:01:00watusimoto Quit (Ping timeout: 258 seconds)
20:21:00koda has joined
20:51:00watusimoto has joined
20:56:00watusimoto Quit (Ping timeout: 240 seconds)
21:13:00watusimoto has joined
21:15:00raptorsam686: if you're around, was that last commit yours?
21:23:00watusimoto@r: so with the keybind struct, you'll redo our keybinding system?
21:23:00raptorthat's my grandiose plan
21:23:00watusimotook
21:24:00raptorbut i'll modify it to include mouse buttons, too
21:24:00watusimotoI don't know if sam gave up on the two player split screen mode
21:24:00raptorit'll be a lot of work...
21:24:00raptori didn't know he was working on it
21:24:00watusimotoif not, we'll probably want to allow for two of every key
21:24:00watusimotoyes, there's some support for having two client games going
21:25:00watusimotoit needs some work, but he made a start, then stopped working on it
21:25:00watusimotoI'm hoping we can make that work
21:26:00watusimotoI like that individual keybindings can be disabled
21:26:00watusimotowe do that too (like when in the loadout menu) but it's kind of hacky
21:26:00raptori saw the flag, but haven't looked at how it's used
21:28:00watusimotoit lets you turn a keybinding on or off
21:28:00watusimotoso if you don't want to allow ship movement while in a menu, you can disable those bindings
21:29:00raptorah ok
21:40:00watusimotoargh... my idiot contractor sprayed water into my outside power outlet, which no longer works.
21:40:00raptoroh no!
21:40:00watusimotoI'm going to fix it, back in a while
21:40:00raptorok
21:40:00watusimotoah well, I get a nice bike ride to the hardware store
21:40:00watusimotolater
21:41:00raptorbye
21:45:00watusimoto Quit (Ping timeout: 240 seconds)
22:35:00Flynnn has joined
23:09:00watusimoto has joined
23:10:00watusimotosam?
23:10:00raptorwatusimoto: do you have TAB-completion in your client? i.e. type 'sam' then hit TAB to complete the name?
23:11:00raptorbecause most clients do a special alert when the nickname is said
23:23:00Zoomber has joined
23:23:00Zoomberhi
23:24:00Zoomberanybody on?
23:24:00Zoomberraptor ? sam686 ? watusimoto ? koda ?
23:24:00Zoombermaybe BitfighterLogBot is here
23:26:00watusimotosam686,
23:26:00watusimotoyes
23:26:00watusimotointeresting
23:26:00Zoomberoh watusimoto , have you heard we were able to play a game of zap?
23:27:00raptorhola
23:27:00Zoomberits interesting, because you get to see how everything was before many of your great improvements alot of us seem to take for granted :)
23:29:00kodahi
23:29:00watusimotoand, how was it?
23:30:00watusimotolonging for the good old days?
23:30:00raptorwow, and i thought bitfighter had problems...
23:30:00raptoryou added LOADS to the zap demo
23:31:00watusimotoloads and loads
23:31:00watusimotodid you try the editor?
23:31:00raptoroh no, not yet
23:32:00raptortrying now..
23:33:00koda Quit (Quit: k thx bai)
23:34:00watusimotoyou may need to run with a cmd line parameter to get to the editor
23:34:00raptorwow
23:34:00raptorbarebones
23:35:00watusimotoodd... why would my linux box be rejecting my attempt to connect?
23:35:00watusimototime to reboot!
23:40:00raptoralright! floating point exception
23:40:00raptorwith the old editor
23:48:00watusimotooh yeah, it crashed a lot
23:50:00raptorcan you add anything other than walls?
23:51:00watusimotoyeah, there are things mapped to keys
23:51:00watusimotosame keys we use in bitfighter, mostly
23:51:00raptorok, random typing added a few things...
23:51:00watusimotono dock!
23:51:00raptorfloating point exception!
23:51:00raptori can't seem to ever test a level...
23:51:00Zoomber"done generating navgraph"
23:51:00Zoomberi guess thats what the bots used in Zap!?
23:57:00watusimotohmmm... never noticed that before
23:58:00raptormesh zones are superior to navigation graph nodes
23:59:00watusimotozap bots are known for getting stuck
23:59:00watusimotobf bots are pretty good at navigating
23:59:00watusimotoand with our super new zone generation...
23:59:00watusimotowell, that just kicks butt

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