#bitfighter IRC Log

Index Search ←Prev date Next date→

IRC Log for 2011-07-06

Timestamps are in GMT/BST.

01:29:00karamazovapywhy are there so many crappy servers up right now?
01:56:00karamazovapyOVER 1000 POSTS! I GET A COOKIE!
01:56:00karamazovapyhttp://bitfighter.org/forums/memberlist.php
02:06:00karamazovapyalso, I might have taken some liberties with the websites for little_apple and footloose.
02:27:00watusimoto Quit (Ping timeout: 240 seconds)
02:34:00watusimoto has joined
03:47:00raptor has joined
03:47:00ChanServ sets mode +o raptor
03:48:00raptorhello hello
03:48:00raptor resets karamazovapy's post count
03:50:00raptor is only joking
03:50:00raptorkaramazovapy: zoomber has doubled our server count recently; but, he is considering removing most of them since no one is using them
03:50:00sam686if k have over 1000, when why does this only shows 988? http://bitfighter.org/forums/search.php?author_id=53
03:51:00raptor reduced karamazovapy's post count by 13 with a mere thought
03:51:00raptorprobably because some posts were part of deleted threads
03:52:00sam686if it is deleted, won't that could go down?
03:52:00raptornope - the phpbb system just increments
03:52:00raptorbut i think there is an option to r'rebase' the counts
03:54:00sam686there is someting called Resynchronise post counts in the main Administration Control Panel
03:54:00raptoryeah, that's it
03:54:00raptorbut i'm willing to let karamazovapy boast for a day :)
03:55:00Flynnn Quit (Quit: This computer has gone to sleep)
03:55:00sam686another possibility is posting into a forum that is hidden to most people except yours, might get counted as post count..
03:55:00watusimotohttp://www.epicurious.com/recipes/food/views/Crisp-Cheese-Filled-Eggplant-Sandwiches-with-Pomegranate-Molasses-108563
03:55:00watusimotothat's what I made for dinner
03:56:00watusimotowith a loaf of fresh bread and a bottle of lambrusco, some fresh radishes, and an arugula salad
03:56:00watusimotoyum!
03:56:00raptorwhat are all those funny words...?
03:56:00Flynnn has joined
03:57:00watusimotothose are foods
03:57:00sam686what funny words?
03:57:00watusimotobread
03:57:00watusimotobottle
03:57:00watusimotodinner
03:58:00raptori think i am a simpleton - i like potatoes
03:58:00raptori just described that dish to my wife - first words: "gross"
03:59:00raptorbut 'crisp, cheese-filled' probably makes it pretty good :)
04:01:00watusimotopotatoes can be good!
04:01:00watusimotothis was a little fancier than my usual fare
04:02:00watusimotobut even my kids like it
04:02:00watusimotoso it couldn't be all bad!
04:02:00raptori've never had pomegranite molasses
04:02:00watusimotoit's a garnish, not a main ingredient
04:02:00watusimotoit's an arabic staple -- sweet and fuity
04:06:00Flynnn Quit (Quit: Leaving)
04:08:00watusimotopotatoes can be fermented, then distilled, blended with a juniper-botanical mix... then.. yum!
04:08:00watusimotobut that's a bit beyond my abiliities
04:11:00watusimoto@sam -- I just merged with your latest... not sure if I got it right
04:11:00watusimotoif it compiles, I'll check it in
04:11:00sam686ok..
04:12:00raptori haven't been able to copmile for two weeks...
04:12:00watusimotoreally?
04:12:00watusimotoI know the feeling...
04:12:00watusimotocrap... no compilo
04:12:00sam686raptor, trying to do the redesigning of inputs?
04:13:00raptorthis keycode business is very pervasive
04:13:00raptorsam686: yep
04:14:00watusimotoreminds me of my editor refactor
04:14:00watusimotono half measures
04:18:00watusimotototally botched the merge
04:19:00raptorfireworks are allowed for the entire month here
04:19:00watusimotoland of the free!
04:19:00raptorand they approved aerial fireworks
04:19:00watusimotoseeet
04:19:00watusimotoif they did that here, I'd shell my neighbor's house!
04:20:00raptorUtah celebrates pioneer day on the 24th, so no end in sight
04:20:00watusimotois pioneer day a reenactment of the famous events at donner pass?
04:20:00raptorhaha
04:20:00watusimotosmells good, honey, what's cookin'?
04:21:00raptorso gross
04:21:00watusimotooh, just some eggplant sandwiches with crispy cheese with a side of "mystery meat"
04:21:00raptorblech
04:22:00watusimototragedy + time = comedy
04:22:00raptormaybe you miss that zombie game...
04:22:00watusimotoI've had no takers, so I could play it right now
04:23:00raptorthat party was acutally headed to CA
04:23:00watusimotoI thought to Oregon...
04:23:00watusimotoyou're probably right
04:23:00raptorgold
04:23:00raptorit was all about the gold at the time
04:23:00watusimotowiki says you're right
04:24:00raptorthen it must be fact!
04:24:00watusimotowait, I'll change it to oregon
04:24:00raptorthen it must be fact!
04:25:00watusimotonow it is!
05:02:00raptorargh, the fireworks
05:09:00raptorat least i've been keeping up with the commits...
05:43:00watusimoto@sam686
05:43:00sam686?
05:43:00watusimotoI finally got the merge to work
05:43:00watusimotoI checked it in.
05:44:00watusimotowould you please check your code in the soccerBall wherein you allow pickup to be set ball by ball?
05:44:00watusimotoI can't seem to follow it (I'm very sleepy), and am concerned I screwed it up
05:45:00watusimotothe merge did not go smoothly
05:47:00BitfighterLogBot - Commit 1005502acaa1 | Author: watusim...@bitfighter.org | Log: Reduce number of trailing 0s in saved levels
05:47:00BitfighterLogBot - Commit 2a1fbd948421 | Author: watusim...@bitfighter.org | Log: Specials line now properly handled... no more SoccerPickup line in non-soccer games... nor anywhere!
05:47:00BitfighterLogBot - Commit 7430586df6b0 | Author: watusim...@bitfighter.org | Log: Merge
05:47:00BitfighterLogBot - Commit 2f572c305485 | Author: watusim...@bitfighter.org | Log: Post merge fix
05:49:00sam686this is a test level: http://96.2.123.136/bitfighter/zzzz47.level i am still waiting for compiling to get done..
05:54:00sam686that test fails on a non-soccer game type...
05:55:00watusimotowe both edited the same thing, and the merge didn;t go well
05:55:00watusimotothe logic should be clear; I just can't follow it
05:56:00watusimotoand I can;t tell right now if it's because my brain is befuddled, or because it's wrong
05:56:00watusimotosounds like it might be both :-)
05:57:00sam686mAllowPickup must be set from global at the top, not both top and bottom of local Pickup=yes.
06:02:00watusimotothat makes sense
06:02:00watusimotosee how cooked my brain is?
06:02:00watusimoto:-)
06:06:00sam686ok, i have just commit and pushed a simple fix..
06:08:00BitfighterLogBot - Commit 88bc61a36c11 | Author: sam8641 | Log: Add some comments in main.cpp, fix soccerPickup problem
06:08:00watusimotothanks!!
06:08:00raptorcan we do the following?:
06:08:00raptorsomearray[] = {1,2,3};
06:08:00watusimotoyes
06:08:00raptorsomeVector(someArray);
06:09:00watusimotomaybe
06:09:00watusimotothere is a way to do that, not sure if that's rithg
06:09:00watusimotosaw it on stackoverflow earlier today
06:09:00raptorit doesn't give me a syntax error, but i have no way of knowing since i cannot compile
06:09:00raptorthis is tnlVector
06:09:00watusimotothen call it good and revisit later if you can't compile
06:10:00raptori think i need to adopt that attitude or i'll never get this done..
06:10:00sam686stupid inconsistant line ending, i chose the wrong option (non-UNIX) in gametype.cpp
06:10:00watusimotoconsider it a marker indicating what you want to do
06:15:00watusimoto@#$%^&*
06:16:00watusimotoPoint getVert(S32 index) { return mAnchorPoint; }
06:16:00raptori've never been to that channel..
06:16:00watusimotodoes not override Point getVert(S32 index) const { return mAnchorPoint; }
06:16:00watusimotobeware!
06:16:00raptorsooo....
06:16:00watusimotoI've inserted lots of consts, and apparently missed a few...
06:16:00raptorwhat's with all the 'const something const'..
06:16:00watusimotosome overrides are no longer working!
06:16:00sam686is it a virtual for what you want to override?
06:17:00watusimotoyes
06:17:00watusimotothe const makes it a different fn
06:17:00sam686or that might be a const vs non-const..
06:17:00watusimotothe const means that the function promises not to change anything
06:19:00watusimotoactally, was missing a virtual too
06:20:00watusimotobut had to fix both problems
06:20:00raptorphoew my changes still merge...
06:23:00BitfighterLogBot - Commit d91671144deb | Author: watusim...@bitfighter.org | Log: editor text for engineer items now rendered in correct location
06:23:00BitfighterLogBot - Commit 14e94503551d | Author: watusim...@bitfighter.org | Log: Merge
06:48:00raptorwell good night
06:48:00raptor Quit (Remote host closed the connection)
07:03:00BitfighterLogBot - Commit 4880bc2d2329 | Author: sam8641 | Log: Small fix about incorrectly dropping Guaranteed packets for large packets. Change line ending to UNIX (LF) for gametype.cpp
07:03:00BitfighterLogBot - Commit d410559ffded | Author: sam8641 | Log: Clear teams for next level.
07:07:00LordDVG has joined
07:07:00LordDVG Quit (Changing host)
07:07:00LordDVG has joined
07:40:00kodax has joined
08:02:00sam686 Quit (Ping timeout: 258 seconds)
08:02:00sam686 has joined
08:02:00ChanServ sets mode +v sam686
08:51:00watusimoto Quit (Ping timeout: 264 seconds)
10:36:00kodax Quit (Ping timeout: 240 seconds)
10:46:00LordDVG Quit (Remote host closed the connection)
12:20:00karamazovapy Quit (Quit: Leaving)
15:02:00raptor has joined
15:02:00ChanServ sets mode +o raptor
15:09:00raptor Quit (Remote host closed the connection)
15:12:00raptor has joined
15:12:00ChanServ sets mode +o raptor
15:49:00raptor Quit (Remote host closed the connection)
16:54:00LordDVG has joined
17:04:00LordDVG Quit (Remote host closed the connection)
17:27:00raptor has joined
17:27:00ChanServ sets mode +o raptor
17:42:00watusimoto has joined
17:54:00raptorthe newer eclipse is smarter with c++
17:56:00watusimotohow so?
17:59:00raptorthere is a new code analysis piece that greatly enhances error detection and parsing
18:00:00raptorit doesn't just say 'syntax error' anymore or wait for you to compile - it can detect them as you code
18:04:00raptorwhich is a feature i'm sure vc++ has had for a while
19:10:00watusimotoonly in the latest version
19:10:00watusimotobut it is really nice
19:25:00raptorso after studying the input systems of many open source games
19:25:00raptori've come to the conclusion that we do several things differently
19:26:00raptorthe biggest difference I see right now is that we handle input differently for each UI screen
19:27:00raptormost games I've looked at have one giant method for handling all the inputs
19:28:00raptorand do different things depending on what screen it detects you have open
19:29:00raptorthat way they avoid having to detect the 'isDown' state
19:55:00LordDVG has joined
19:55:00LordDVG Quit (Changing host)
19:55:00LordDVG has joined
20:01:00watusimotoit makes more sense for each screen to handle input locally
20:01:00watusimotoencapsulate the logic where it is needed
20:02:00raptoryes - i am NOT going to rewrite that part..
20:25:00watusimotoit's a better design anyway
20:25:00watusimotothough... if there are commonalities, such as menu navigation commands, we could consolidate those in a superclass somewhere and call them from the subclass
20:43:00koda has joined
21:05:00raptorseveral thousand errors to go...
21:19:00LordDVG Quit (Remote host closed the connection)
21:55:00raptor Quit (Remote host closed the connection)
22:59:00karamazovapy has joined
23:50:00koda Quit (Quit: k thx bai)

Index Search ←Prev date Next date→

These logs were automatically created by BFLogBot on irc.freenode.net.