#bitfighter IRC Log

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IRC Log for 2011-07-12

Timestamps are in GMT/BST.

00:07:00raptorwatusimoto: was there a reason for a constant scaling ratio for both width and height?
00:08:00raptorI mean: the original Zap let you resize however, but Bitfighter has it locked as even rescaling for both width and height
00:14:00sam686the ratio 4:3 probably should be unlocked, especially for the editor, or at least have an option to have locked 4:3 ratio or unlocked..
00:16:00sam686as you see here, the editor looks tiny with all the unused black area.. http://96.2.123.136/upload/maximized.png
00:29:00raptordoes the editor look like that in 015a?
00:29:00sam686yes
00:30:00sam686but only in non-fullscreen (it was maximized
00:30:00raptorinteresting - did bitfighter ever have the unlocked ratio?
00:31:00sam686i don't know... version 012 had locked ratio...
00:34:00raptorhmmm... this may take some work, then.
00:48:00koda Quit (Quit: koda)
00:51:00watusimoto Quit (Ping timeout: 255 seconds)
00:57:00raptorare there any other issues you can think of? This one requires too much brain pwer at the moment...
00:57:00raptormaybe some mindless refactoring somewhere?
01:17:00Flynnn Quit (Quit: Leaving)
01:55:00sam686looking at this: http://bitfighter.org/forums/viewtopic.php?t=669 i may be thinking that sky_lark having trouble with wiki because of underscore '_' in username not being allowed in wiki. It may be months old, and not sure if it is fixed, doesn't look like the problem was ever solved looking at wiki history..
02:15:00raptorwikis do translate spaces into '_'
02:16:00raptori wonder if it is a reserved character
02:17:00sam686i think that wiki user integration is trying to search for Sky lark in phpbb (without _ )
02:21:00raptorit's totally the underscore
02:22:00raptorit's a known issue with mediawiki and phpbb integration
02:22:00Flynnn has joined
02:48:00Zoomberhi
02:48:00raptorhowdy
02:48:00Zoomberhow
02:48:00Zoomberare
02:48:00Zoomberyou
02:48:00raptori
02:48:00raptoram
02:48:00raptorbatman
02:48:00raptoruh.. good
02:48:00Zoombernoooooooooooooo
02:48:00Zoomber_k is
02:48:00Zoomberhe said so one time
02:49:00Zoomberdamn, half my levels on my server are dungeons
02:49:00Zoomberi better start uploading lots of normal levels
02:49:00Zoomberi can also /deletelevel too
02:49:00Zoomberbut meh, ill leave it i guess
02:49:00Zoomberi just dont want to always have to log onto a dungeon map playing
02:58:00raptori think new players just need to get out of the dungeon phase
02:59:00sam686maybe s_bot is too hard for new players?
02:59:00sam686for non-team?
02:59:00raptorI was thinking that a dumber version might be good
03:03:00Zoombersam: i took shield off s_bot once and it seemed to make it much easier on players
03:03:00Zoombertheir fighting still good, but player has advantage of using shield over them
03:03:00raptorstoop_bot
03:04:00Zoomberhey sam, do you host your levels folder on your website too?
03:05:00Zoombercan view my levels folder at 69.237.147.164, but i'm having trouble with my computer/router issues
03:05:00Zoomberbut its up, you can ping the server and get response
03:06:00sam686cannot see http://69.237.147.164/ its dead..
03:07:00Zoombernot dead, you will get ping responses from it; just something is wrong with porting. if i host bitfighter server from computer, it doesnt show up for other players or me from another computer at all
03:07:00sam686web sites normally uses TCP port 80
03:10:00Zoomber Quit (Read error: Connection reset by peer)
03:11:00Zoomber has joined
03:13:00Zoomber Quit (Read error: Connection reset by peer)
03:39:00zoomber has joined
03:40:00zoomberwell, im trying to switch to a WDS setup insetad, but still no success. i'm sure ill figure it out eventually though.
03:42:00zoombermy time capsule says my remote wds station is connected, but when i view settings on remote station with bridged ethernet computer, i cant go on/says it cannot find the wds main
03:46:00zoomber_ has joined
03:46:00zoomber Quit (Read error: Connection reset by peer)
03:46:00zoomber_ is now known as zoomber
03:46:00zoomberi am now known as zoomber
03:47:00zoomberinteresting
03:48:00zoomberahh, I think the WDS takes time to recognize connections
03:49:00zoomberor, it seems to get connecting, but cant establish completely
03:51:00zoomberBAH, ive always hated using WDS and i still hate it
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04:04:00Zoomber_ has joined
04:17:00watusimoto has joined
04:17:00zoomberhello watusimoto
04:18:00watusimotohi
04:19:00watusimoto@r Bitfighter has had a locked ratio for a long time... but not all times
04:21:00raptorwatusimoto: was there a reason for the initial lock?
04:21:00raptorbecause in order to do the mouse scaling properly, I need to calculate an X and Y scale factor
04:25:00watusimotomaybe I misunderstand... what do yoy mean?
04:26:00raptorthe mouse is all goofy in fullscreen modes and i need to calculate a proper ratio for X and Y coords
04:26:00raptori was looking in ScreenInfo class and I found the mScalingRatio
04:27:00raptorand I am just studying the class to get a better feel for it
04:27:00raptorI was curious about the history of the scaling implementation as it is right now
04:27:00watusimotoScreenInfo is relatively new, I think
04:29:00raptoryeah, and I just refactored it into its own class, out of UI.h
04:31:00raptorbeen studying the old opentnl sources to see how they did things
04:31:00raptorbut the code is so different now that it doesn't even matter
04:34:00karamazovapythe _k has re-entered the building
05:00:00sam686might want to see what i done to fix underscore '_' problem in linking to phpbb users integration. http://96.2.123.136/wiki/extensions/Auth_phpBB.php.txt
05:05:00sam686mostly, all i did is to change `username_clean` to TRIM(REPLACE(`username_clean`, '_', ' ')) AS `username_clean`
05:06:00raptoris that safe?
05:06:00raptori mean, do you think it would affect anything else?
05:06:00sam686it only affects wiki..
05:07:00sam686only affects logging in wiki, as wiki don't allow underscore (_)
05:08:00sam686though it could be a problem when there is 2 users names "test_1" and "test 1", that might deny the other wiki..
05:08:00sam686currently there appear to be no conflicts in phpbb users in bitfighter.org
05:09:00raptorcan you also deny users with spaces in their names on the wiki (just to ensure the conflict doesn't occur)
05:09:00raptorphpbb denies spaces in names, correct?
05:10:00sam686there is some users in phpbb that have space in it (C. Bob)
05:10:00raptormaybe we'll have to live with the conflict...
05:11:00raptorconflict possibility, that is
05:11:00sam686phpbb limit characters depends on what it set in Admin phpbb control, user registration..
05:12:00sam686spaces is allowed as always, and undercore get converted... there will only be conflict if there is 2 same names (test_1) and (test 1)
05:19:00sam686if you want some users (sky_lark) to allow logging into wiki, that underscore '_' needs to be converted to spaces with that code i changed for wiki's auth_phpBB.
05:19:00raptoryeah, i say do it
05:19:00raptordoes watusimoto need to deploy it?
05:20:00sam686its needs changing one file: /wiki/entensions/Auth_phpBB.php
05:25:00Flynnn Quit (Quit: This computer has gone to sleep)
05:28:00zoomberzoomber_ has also re-entered the building as well
05:30:00watusimotowhat do I need to change?
05:31:00sam6861. i may need to grab bitfighter.org /wiki/entensions/Auth_phpBB.php source, to make sure there no version conflicts, 2. edit the file and put the edited file back to bitfighter.org server I think watusimoto is the only one access to files in bitfighter.org server.
05:31:00watusimotoyes
05:34:00sam686what my changes does is to allow users with _ in names to use wiki in bitfighter.org, mostly it is sky_lark name problem shown in forum: http://bitfighter.org/forums/viewtopic.php?t=669
05:34:00zoomberi am now user 236
05:35:00watusimotook, so you need that file?
05:36:00watusimotocan I ftp it somewhere?
05:36:00sam686yes, ti make sure i don't horribly break with different version of it..
05:36:00sam686can you upload here? http://96.2.123.136/upload3.php
05:36:00sam686unless you want to give it to my provate...
05:42:00zoomberhey karamazovapy, i have created a really great speedzone gun
05:42:00zoomberi have incorporated it into a level, works great
05:46:00zoomber@r maybe too many asteroids in that level..
05:53:00karamazovapy Quit (Read error: Connection reset by peer)
05:53:00Zoomber_interesting....
05:54:00raptoryeah, lots
05:54:00Zoomber_ok, i had this cool idea to make live neutral stuff
05:54:00Zoomber_so i changed mHealth = 0 to mHealth = 1.0f in Engineered object.cpp
05:54:00Zoomber_er 1f, er whatever i did
05:54:00Zoomber_and opened in editor
05:55:00Zoomber_i was expecting there to be no projectiles and a full health dead turret, which you could make both yours with repair
05:55:00Zoomber_but actually, the NEUTRAL turret was shooting at me, and i couldnt get through neutral barrier
05:55:00Zoomber_sorry, neutral forcefield projector
05:56:00Zoomber_interesting
05:56:00Zoomber_its like a Kill it to capture it sort of thing
05:56:00Zoomber_you have to kill the turret, to be able to repair it and tame it
05:56:00raptorneat
05:57:00Zoomber_trying forcefield now
05:57:00karamazovapy has joined
05:57:00Zoomber_can repair neutral stuff when its alive and shooting at you too, but it stays neutral unless you get it under 10% health
05:58:00Zoomber_hi karamazovapy
05:59:00Zoomber_@r now im going to try to take it a step further, and see if i can apply the spybug-neutral property to the ff
05:59:00Zoomber_in other words, make the forcefield passable by everyone, like the spybug is used by everyone
06:00:00Zoomber_advantages to this kind of thing, make a barrier that keeps asteroids, bouncy balls, and weapon shots out, while entrance is still possible
06:00:00raptorinteresting
06:01:00raptoris all that stuff controlled by the server?
06:01:00Zoomber_um, let me check
06:02:00karamazovapy Quit (Ping timeout: 255 seconds)
06:02:00zoomberYes
06:02:00raptorcool
06:02:00BitfighterLogBot - Commit f1895c426054 | Author: buckyballreaction | Log: Mouse works properly in fullscreen modes again; other minor clean-up.
06:02:00raptorphoew, finally
06:02:00zoomberthough, seems like turret doesnt act as fast
06:02:00raptormouse works in fullscreen mode again watusimoto and sam686
06:02:00raptorok, what's next on the list?
06:03:00zoomberhmm
06:03:00zoomberis speex done finally?
06:03:00raptoryep, all three platforms
06:03:00zoombererr, voice chat in general for mac.
06:03:00zoomberok
06:03:00zoomberoooh, i want to test that out
06:03:00raptorthat one was way hard
06:03:00raptoroh, i need to fix the mac project real fast...
06:04:00zoomberis it just adding search headers and files ?
06:04:00raptori have no idea...
06:04:00raptorI kind of neglect it..
06:04:00zoomberill take a shot at it right now
06:04:00raptoractually
06:05:00raptoris Lion out yet?
06:05:00raptorbecause I may need to do some goofy things to get it to build for Lion..
06:05:00zoomberhttp://en.wikipedia.org/wiki/Mac_OS_X_Lion
06:05:00zoombernot yet
06:06:00raptorhahahaha
06:06:00raptori love how they claim: "The world's most advanced desktop"
06:07:00zoomberoh
06:07:00zoombertheyve made that claim before...
06:07:00zoomberactually
06:07:00zoomberthey make that claim everytime they release something
06:07:00raptorhaha
06:07:00zoomberno joke
06:07:00zoombertrue
06:07:00zoomberim not that interested in it.... its 5x simpler than snow leopard
06:08:00zoombertoo simple for me
06:08:00raptorgreat - i have to use Xcode 4.1 to compile it...
06:08:00zoomberi like mac gui because i do alot of stuff outside of terminal, and in, so its there when i want it, and out of the way when i need to make a word document
06:08:00zoomberbut lion....
06:09:00zoomberlook for, "launchpad"
06:09:00zoomberyou will have trouble telling the difference between an ipod and the computer
06:09:00raptori always delete the launchpad...
06:09:00zoomberthis is new to apple, http://en.wikipedia.org/wiki/Launchpad_(Mac_OS_X)
06:10:00zoomberdesktop gone when clicked, all your apps are displayed in line
06:10:00raptoroh that - i was thinking dashboard
06:10:00zoomberoh yeah
06:10:00zoomberi hate that
06:10:00raptoryeah, that launchpad has been standard tech in KDE for over a year or two
06:10:00zoomberit takes up 2 MB of ram i could be using for something else@
06:10:00zoomber!
06:10:00raptorlike compiling!
06:10:00zoomberExactly!
06:11:00zoomberdid i tell you yet, i will have access to an imac certain times during each day in a few weeks?
06:11:00zoomberits merely brand new
06:11:00raptori wonder how i get xcode 4.1...
06:11:00zoomberit will really be usefull
06:11:00zoomberoh
06:11:00zoomberi bought it in app store
06:12:00zoombertoo bad i can-t send it to you for frrr
06:12:00zoomberoh
06:12:00zoombermaybe i can
06:12:00raptorwait
06:12:00raptoris 4.1 even finalized yet?
06:12:00zoomberoh, 4.1
06:13:00raptoryeah - need 4.1 to compile for lion
06:13:00zoomberi thought you talking about 4
06:13:00raptormight have to wait some months
06:13:00zoomberum
06:13:00raptorok, forgetting about Lion for a little while
06:13:00zoombertheres always the developer preview
06:13:00raptorwon't touch it
06:13:00zoomberyou get all that stuff when you give apple 100 dollars
06:14:00raptor'preview'
06:15:00zoomberwell..
06:15:00zoombertheres always torrets...
06:16:00raptorbut i'd wait just the same
06:16:00raptorXcode drives me so crazy as it is, i'll wait for a stable release
06:16:00zoomberi suppose it would take so long to torrent download it, that by the time youve finished, its already released
06:17:00raptorhaha
06:18:00zoomberstill, i will take a poke at compiling it right off the bat with xcode 3
06:18:00raptori might make a 64bit only packages and hope it runs on Lion ok anyways :)
06:19:00zoomberoh, maybe we also want to change stuff on the makefile? #instructions say to download latest bitfighter release via SVN
06:19:00zoomberwait...
06:19:00zoomberwhere did i see that
06:19:00raptori see it
06:19:00zoomberoh yeah, its under something
06:19:00raptorit's the Makefile at the root
06:20:00zoomberyes
06:20:00zoomberplus theres a #Building for Mac:
06:20:00zoomber...lol
06:20:00raptorI think if we wanted to unify the build system across the three platforms, we should use CMAKE
06:21:00raptorbut that is silly
06:21:00zoomberdo you know you can configure xcode to simply build a makefile?
06:21:00raptoryeah, I think vc++ can do that too now that they have their own version of make on windows, 'nmake'
06:22:00zoomberi guess it would be cool to have a second approach on building bitfighter
06:22:00zoomberbitfighter is building very quickly for me today
06:22:00raptorooo, you have that evil auto-teleport-back-to-start on your test server
06:23:00zoomberoh, yeahlol
06:30:00zoomberWOW
06:30:00zoomberonly 3 errors
06:31:00raptorhey sam, your 'new editor' could totally be used as a dungeons-and-dragons-like server
06:31:00raptorwith an evil Dungeon master
06:31:00zoomberloool
06:31:00raptoralways changing things
06:31:00zoomberright now, can only use /edit on hosting non dedicated servers, but hopefully by 016 can use /edit in ded too
06:32:00raptordoes it pull up the editor?
06:32:00raptoror does it jsut enable other commands
06:32:00sam686yes, but only my version of editor (in my clone 01a), which is limited to moving only, for now..
06:33:00zoomberum...raptor?
06:33:00raptoryes
06:33:00zoomberok, i built it but im confused
06:33:00zoomberyou created screeninfo, but didnt put #includes in 2 .cpp files
06:33:00raptorthat may be
06:33:00zoomberanyways
06:34:00zoomberim going to run it right now
06:34:00zoomberhosting
06:34:00raptorsome systems use different logic to detect what's included in the include-chain - I added everything that was needed to compile on linux :)
06:34:00zoombereeeeeh soooooo smooth
06:35:00zoomberwhos barfinator?
06:35:00zoomberlOl
06:45:00zoomberwoah
06:45:00zoomberwhat happened
06:45:00raptori gots kicked
06:45:00zoomberoh good
06:45:00zoombercrash reports
06:46:00zoomberthread 1 crashed
06:46:00raptori'm sure there are - there are segfaults lying around still from watusimoto's editor rewrite
06:46:00zoomberchecking dispatch
06:46:00zoomberill put it on pastebin so you can see it too
06:47:00zoomberhttp://pastebin.com/UAZBSmB5
06:48:00raptorthat actually a new one i haven't seen before..
06:48:00raptorwe have serious testing to do before 016 comes out - we've changed so much of the framework
06:49:00zoomberja
06:49:00sam686should rewrite voting system for 016..
06:49:00zoombery/
06:49:00raptorwell, i'm falling asleep - good night
06:50:00zoombergoodnight
06:50:00zoomberhey sam, you should listen to bitfighter aria
06:51:00zoomberperformed by shoooting 1 phaser and getting feedback (in 016)
06:51:00raptor Quit (Remote host closed the connection)
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06:57:00sam686umm?
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14:31:00karamazovapyhey - is it possible to tell a bot where to spawn without a spawn point yet?
14:39:00watusimotono
14:40:00watusimotoi so can't wait until being done with this stupid editor fixing so I can do stuff like that
14:43:00karamazovapyI have a really cool, new map idea, but it only works if I can place bots
14:43:00karamazovapyin fact, placing bots gives me lots of fun new options
14:47:00watusimotowell, we'll create a function that you can impelemtn in the bot that gets called before the bot spawns that lets you override the spawn location.
14:47:00watusimotodo you think bots should be restricted to spawning at spawn points, or should they be able to spawn anywhwere?
15:11:00raptor has joined
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15:12:00raptoranywhere!
15:12:00raptori'm ready to implement new features, too..
15:17:00watusimotoI think this is the problem
15:17:00watusimotoGoalZone *GoalZone::clone() const
15:17:00watusimoto{
15:17:00watusimoto return new GoalZone(*this);
15:17:00watusimoto}
15:17:00watusimotowhen I remove the *this, things don't crash
15:17:00watusimotoargh
15:17:00raptoris this still that segfault I found when copying a barrier?
15:18:00watusimotorelated
15:37:00raptori guess i'll work on an issue...
15:38:00watusimotocould let bot spawn anywhere...
15:39:00raptorany more thing related to the input?
15:40:00raptorrats!
15:40:00raptori forgot about the joystick code
15:40:00raptorsigh
15:40:00raptorall that code needs to migrate to SDL - and we can take out the platform specific classes..
17:03:00raptori just hit a class i've never seen before: Move
17:04:00kodax Quit (Quit: Sto andando via)
17:33:00watusimotoah yes
17:57:00karamazovapyyes - bots should be able to spawn anywhere
17:57:00karamazovapybecause you might want a bot to spawn somewhere and not have other players popping up in the same spot
17:58:00watusimotoso what we need is a function called... say... onSpawnPointChosen(Point p) that passes in point that specifies where the game wants to spawn the bot, and returns a point specifying where the bot wants to spawn
17:58:00watusimotoif the bot implements that function, it can override the game's choice; if not implemented, the game just carries on
17:59:00watusimotoThe bot should have access to a list of pre-defined spawn points; it can choose on of those, or another point
18:00:00watusimotoI think we want to have a flag on the bots that indicates if the bot "cheats"; if this function is implemented, then the flag gets set
18:05:00karamazovapyI want to be able to code a bot to always spawn in a specific place, and no where else
18:06:00watusimotoyou'd do that by writing the function onSpawnPointChosen(p) to always return that point
18:07:00watusimotoI've added these notes to the following case
18:07:00watusimotohttps://code.google.com/p/bitfighter/issues/detail?id=72
18:07:00watusimotoand assigned it for 016
18:07:00karamazovapycool
18:07:00karamazovapyI have a totally awesome idea
18:07:00raptorkaramazovapy: are you thinking of making a stalkerbot?
18:07:00karamazovapynope, not at all
18:08:00watusimotoyou could also create a hostile spawn point, and let the bot retrieve the coords of that point, and use that for the point it will return
18:08:00karamazovapyI have an idea for how an "emperor's revenge" map could be made into an interactive story with bots at different places to give clues through chat and act as "bosses"
18:08:00watusimotothat will let you adjust the spawn point in the editor
18:15:00karamazovapyanother great feature in general would be if you could use the editor-based coordinates to direct bots
18:16:00karamazovapyin general, it feels like you have to go through a lot of code to get them to go anywhere, when it seems like assigning a list of waypoints should be a really simple process
18:32:00raptorthis joystick code is gnarly
19:08:00zoomber_ has joined
19:09:00zoomber_uf
19:09:00zoomber_why does my server keep crashing..
19:09:00zoomber_this is really starting to tick me off
19:10:00raptorit's a lot of experimental code
19:10:00zoomber_015a?
19:10:00raptori thought you were using sam686's
19:11:00zoomber_yes, but it never crashes on my non-vps server
19:11:00zoomber_i still have servers running from one location
19:11:00zoomber_actually, it seems like my whole server is down
19:11:00zoomber_hmm
19:12:00zoomber_i cant ssh to it or sfpt
19:12:00zoomber_but its online
19:13:00zoomber_maybe the server is experiencing downtime, but i can still see it from my panel
19:14:00zoomber_oh. now it says its offline
19:14:00zoomber_great
19:14:00zoomber_what? now it says its online!
19:15:00zoomber_now i can pin git..
19:15:00zoomber_ping it*
19:15:00zoomber_oh, thank god
19:15:00zoomber_my server is still up
19:21:00Zoombertonight when i have more time; ill work on my new turret idea a little bit more
19:44:00Zoomberhey raptor, would you rather use ubuntu 32 bit or 64 bit server?
19:44:00Zoombermaybe 32 bit for less ram usage?
19:44:00raptori would use either suse or redhat or centos for a server
19:45:00raptorif you can use 64bit, use it
19:45:00Zoomberi like ubuntu because i am alot more familiar with the commands, and have ubuntu on my mac
19:45:00raptorubuntu as a desktop is ok
19:46:00Zoomberi have ubuntu as a desktop on mac, and vm console too,
19:46:00raptoras a server, it is lacking a lot of the neat administrative tools that the others have (and stability)
19:46:00Zoomberhmm, stability
19:46:00raptorbut you may not need rock hard stability or the cool admin tools
19:46:00Zoomberprobably not
19:46:00Zoomberlater inlife
19:46:00Zoomberin life*
19:48:00Zoomberbrb
20:05:00raptorthis will allow multiple joysticks on Mac, I think...
21:00:00raptorwatusimoto, sam686 is it possible to use two different joysticks at the same time in bitfighter?
21:31:00Zoomber@raptor two different joysticks connected to one client? or with 2 client windows open?
21:32:00sam686currently you need more then one client open for multiplayer single computer, each using its own joystick..
21:32:00raptorok
21:33:00raptorif you have two clients open, each with a joystick
21:33:00sam686one of the client could be keyboard, while the other use joystick...
21:33:00raptorok, but two clients with two different joysticks arent' supported yet?
21:34:00sam686it should, at least it does for windows and linux...
21:34:00sam686not sure if osxinput detects more then one inputs..
21:34:00raptori mean can youuse joystick 1 on client 1 and joy 2 on client 2?
21:34:00raptorif you have two hooked in
21:35:00sam686should be able to, but not sure for mac..
21:35:00raptorhow does bitfighter know to use one of the two and not the other?
21:36:00sam686it probably just use the first one found, in options, there is keyboard, joystick 1, joystick 2, ... options..
21:36:00raptorahh... i didn't know you could cycle through the options
21:46:00Zoombersorry, i had to get something and was afk
21:47:00Zoomberi can use keyboard in one window, and joystick in another window with mac. not sure weather you are counting keyboard as a joystick or not though..
21:48:00raptorsam686: what is the behaviour we want in the option menu? Right now when you select joystick, it shows all the possible joysticks, even when i don't have one inserted
21:48:00raptoris that what we want?
21:49:00Zoombermaybe bitfighter doesn't detect/support your kind of joystick
21:49:00Zoomberthen you can choose from other presets
21:49:00Zoomberand see which one most compatible with yours
21:49:00sam686option, primary input, can be keyboard, joystick 1, joystick 2, ... it won't let you choose joystick primary input if you don't have any joystick plugged in..
21:49:00raptorif you have only one stick in, what does it show in the options?
21:49:00Zoomberif you have your joystick in, it will automatically chose your controller, if it is a preset in btifighter
21:50:00raptorcan you still cycle through the other controllers?
21:50:00Zoomberi input ps3 saxis controller, and bitfighter automatically changes input to joystick wheni launch it
21:50:00Zoomberyes
21:50:00sam686it should only let you choose joystick 1 or keyboard, not joystick 2, if you only have one joystick plugged in..
21:50:00raptorok
21:51:00raptorbut if you plug in one joystick, and it detects it, does it auto-adjust the menu to the one you have?
21:51:00Zoomberit does for me..
21:51:00raptorand if so, are the other joystick types available?
21:51:00Zoomberfor me, i can plug in my joystick, and it will detect and change to my saxis controller. i can still change it if i want..
21:52:00raptorok
21:52:00raptorsame on windows/linux, sam?
21:52:00sam686probably yes, it use joystick if detected..
21:53:00Zoomberhowever we still have joystick init bug on mac...unless you fixed that
21:53:00raptorthat should go away after this refactor - i'm plugging joystick into SDL
21:53:00raptor*should*
21:54:00Zoomberok
21:54:00Zoomberii can test that right now if you want...
21:54:00raptornah..
21:54:00raptori have a long ways to do
21:54:00raptorto go
21:54:00Zoomberyah.....?
21:55:00zoomber_ has left
21:55:00zoomber__ has joined
21:55:00zoomber__ is now known as zoomberLAPTOP
21:55:00zoomberLAPTOP is now known as zoomber_laptop
21:55:00zoomber_laptophmm
21:56:00sam686my message is a bit different then bitfighterlogbot: zoomberLAPTOP changed nick to zoomber_laptop
21:56:00zoomber_laptopoh, maybe this is an easy fix? i wish i could send this crash report to my desktop
21:56:00zoomber_laptopsam686 : how is it different?
21:57:00sam686BitfighterLogBot says: zoomberLAPTOP is now known as zoomber_laptop, my IRC said the above..
21:57:00zoomber_laptopsays the same for me
21:57:00zoomber_laptopon desktop
21:58:00zoomber_laptopxcode 4 been downloading forever now..
22:04:00zoomber_laptopoh raptor, why you make gdb debugging have automatic loading so i can get lazy and just click run, and then take it away from me...while i still have my laziness, and instead of loading or fixing gdb myself, i manually go into the debug folder and launch bitfighter.app myself..
22:05:00raptorbecause I don't remember how i did it...
22:06:00zoomber_laptopwell..lets see
22:07:00zoomber_laptopoh thats cool, you can debug an executable remotely with ssh
22:13:00zoomber_laptop Quit (Quit: zoomber_laptop)
23:04:00Flynnn has joined
23:16:00raptor Quit (Remote host closed the connection)

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