#bitfighter IRC Log

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IRC Log for 2011-07-16

Timestamps are in GMT/BST.

00:00:00karamazovapymy local gangsta pizza place - enjoy the jingle, looped for your convenience
00:00:00karamazovapyhttp://happyspizza.com/
00:01:00karamazovapy"shout out to happy, cause it's all good"
00:08:00raptor has joined
00:08:00ChanServ sets mode +o raptor
00:09:00raptorhappy pizza?
00:42:00karamazovapyI think Happy is the ghetto mascot
00:44:00Zoomberhi
00:44:00Zoomberi have a good idea for a new weapon
00:44:00karamazovapystrap on!
00:44:00Zoomberok, i will relaumnch my server, check it out
00:45:00karamazovapyit was more of a guess than a suggestion, but okay
00:45:00Zoomberit was a request actually sort of
00:45:00Zoomberoh
00:45:00Zoomberlol
00:45:00Zoomberno
00:45:00Zoombersomeone wanted me to make a sniper-like weapon]
00:45:00karamazovapyyeah, little apple or somebody
00:45:00karamazovapyI'm on bitfighter main - should I join another?
00:46:00Zoomberum, yes, i will host
00:47:00karamazovapyyou sure about that?
00:47:00karamazovapylol
00:47:00Zoomberup
00:48:00karamazovapyit broke
00:48:00Zoombersomething wrong?
00:48:00Zoomberoh
00:48:00Zoomberthat is odd
00:50:00karamazovapychat is invisible now
00:51:00karamazovapyI can't read what you're saying
01:15:00koda Quit (Quit: koda)
01:17:00sam686hey watusimoto, can you transfer all the wiki .php files to my ftp? (except LocalSetting.php) I can try to attempt to fix..
01:24:00Zoomber Quit (Quit: Zoomber)
01:25:00Zoomber has joined
01:25:00Zoombersam686 left the game?
01:47:00raptorhi i'm back
01:48:00raptorsam686: i pushed morr joystick fixes
01:53:00Zoomberi will be a few secs
01:53:00raptorok
01:56:00sam686because of a conflicting "Joystick" class and "Joystick" enum, my debugger just says it is an enum, and won't look at variables inside "Joystick::JoystickInputData", i am changing "Joystick" enum to "InputModeJoystick"
01:56:00raptorah.. good idea
01:57:00raptori forgot about that
01:58:00Zoomberhey raptor or sam686, do you know what the true health of the ship is?
01:59:00Zoomberi do 1.00f for damage right now
02:00:00raptor1.0
02:00:00raptoris the starting health
02:01:00watusimotosigh
02:01:00watusimotolastest checkings don't build for me
02:02:00raptorwhat!
02:02:00watusimotothat
02:02:00raptorthey build for sam..
02:02:00watusimotolink errors
02:02:00watusimotooh wait, I'll try a build all
02:02:00raptoryes, we mixed up enough headers that a fresh build is good
02:02:00sam686did it not build all the needed .cpp files?
02:04:00Zoombernooo raptor
02:04:00raptorok i left
02:04:00sam686is ScreenInfo.cpp included in vcxproj?
02:05:00Zoomberoh, is screeninfo.cpp a new added file?
02:05:00Zoomber grumbles to himself while thinking of what he did with xcode 4 eariler today
02:05:00watusimotoscreenInfo is in
02:05:00sam686yes, also added Joystick.cpp and JoystickRender.cpp
02:05:00Zoomberok, i found the problem raptor
02:05:00sam686what does link error say?
02:05:00watusimotojoystick and joystickRenderer are in
02:05:00watusimototell you after I rebuild
02:07:00watusimotorebuild all worked
02:07:00watusimotobuilds now
02:07:00sam686good..
02:21:00raptorsam686: have you gotten a chance to test out the joystick fixes?
02:27:00sam686i seem to have trouble trying to push, it just aborted, ret 255, without telling me much about whats wrong..
02:27:00raptori added fixes - did you add more?
02:29:00sam686yes
02:30:00sam686as you see here http://code.google.com/p/bitfighter/source/list , nothing shows up, as i can't seem to push...
02:32:00raptoryou may need to create another local clone of your standard one, saving your new commits
02:32:00raptorthen run hg revert -a on the standard one and do a hg pull -u
02:32:00raptorthen bring back th ecommit from the clone
02:32:00raptorand try to push again
02:33:00sam686i see, abort: push creates new remote heads on branch 'default'!
02:33:00raptoryou branched!
02:34:00sam686i had to remove some outdated branch for joystick fix, which got into newer version..
02:34:00sam686ok, not it works..
02:34:00sam686now it works
02:35:00raptorjoy stick works?
02:36:00sam686axis don't quite work yet..
02:36:00raptorrats
02:36:00raptorwhat does the logging print?
02:37:00sam686only the move left changes..
02:37:00sam686Shoot: Left: 0.000000, Right: 0.000000, Up: 0.000000, Down: 0.000000
02:37:00sam686Move values. Move: Left: 1.000034, Right: 0.000000, Up: 0.000000, Down: 0.000000
02:37:00raptorbah
02:38:00sam686it goes up over 1.0, because of S16 range is -32768 to 32767
02:38:00raptorok, that makes sense..
02:38:00BitfighterLogBot - Commit 3e36459ecb0a | Author: sam8641 | Log: Change input.h InputMode Enum to avoid conflicting with Joystick class
02:38:00BitfighterLogBot - Commit 4dfd9fd6649e | Author: sam8641 | Log: looks like we don't need anymore win_include_do_not_distribute stuff
02:38:00sam686it just happens to go one over 32767 in calculations
02:44:00sam686why is Joystick::PredefinedJoystickList[gIniSettings.joystickType].moveAxesSdlIndex = {0, 0xCCCCCCCC} ? thats why axis up/down don't work
02:44:00sam686was looking at void Event::onJoyAxis..
02:45:00sam686moveAxesSdlIndex[1] = some uninitalized value?
02:47:00sam686seems to point to a problem in Joystick::populatePredefinedJoystickList()
02:48:00sam686*(info.moveAxesSdlIndex) = *moveAxes[i] = (info.moveAxesSdlIndex)[0] = moveAxes[i][0], it only copies the first one...
02:57:00Zoomberhey sam686, how come i can only set the velocity of a weapon projectile under 800 without connecting clients crashing when i set it higher
02:57:00sam686what are you changing?
02:58:00Zoomberi was trying to create a 'sniper' like weapon
02:58:00Zoomber WeaponInfo( StringTableEntry("Triple"), 800, 600, 600, 800, 800, 0.90f, 0.5f, false, ProjectileTriple ),
02:58:00Zoombervelocity is the fourth respective interger, '800'
02:58:00Zoomberif i change that to anything higher, like 2000, clients that connect get buggy crashes
02:58:00Zoomberand disconnects
02:58:00raptorback
02:58:00Zoomberwellllcomeback
02:59:00raptorthat is weird
02:59:00Zoomberout of syncapation?
02:59:00raptormaybe i should do the initialization outside of a method?
03:01:00Zoombersam686, you can see what I am trying to do on bitfighter now
03:02:00raptorc++ is starting to drive me insane with all this global static initialization garbage
03:02:00Zoombergarbage?
03:02:00raptorjust coding quirks
03:02:00Zoombernow now, those static initializations could be treasures to some....
03:03:00sam686as you can see below, it clearly just copies only one, not all of it... here is the disassembly:
03:03:00sam686 *(info.buttonMappings) = *buttonRemap[i];
03:03:00sam68600ADB097 8B 85 D8 FC FF FF mov eax,dword ptr [i]
03:03:00sam68600ADB09D 6B C0 38 imul eax,eax,38h
03:03:00sam68600ADB0A0 8B 8C 05 38 FD FF FF mov ecx,dword ptr buttonRemap[eax]
03:03:00sam68600ADB0A7 89 8D F8 FC FF FF mov dword ptr [ebp-308h],ecx
03:03:00raptorthat's horrible!
03:03:00raptorpiece of trash
03:03:00Zoomberlike is aid
03:04:00Zoomberyour trash there, could be some other developer's treasure
03:04:00raptorhaha
03:06:00raptormaybe i meant '&'?
03:06:00raptor&(info.buttonMappings) = &buttonRemap[i];
03:06:00raptorthat might work..
03:07:00sam686error C2106: '=' : left operand must be l-value if used & instead of *
03:07:00sam686maybe one solution is memcpy(info.buttonMappings, buttonRemap[i], sizeof(buttonRemap[i]));
03:08:00raptori'd like to avoid that... if possible
03:17:00Zoomberso...any ideas why really fast velocity on a weapon crashes client?
03:24:00raptorsam, this compiles:
03:24:00raptorhttp://pastie.org/2220937
03:25:00raptorreplace that initialization for loop with the one in the pastie
03:27:00raptoractually, do you have to use free with memcpy? because maybe memcpy isn't so bad...
03:28:00sam686free?
03:28:00BitfighterLogBot - Commit 06f5c5e0aed4 | Author: watusim...@bitfighter.org | Log: restored functionality of dragging a new vertex with right mouse in editor... makes editing more fluid and natural.
03:28:00BitfighterLogBot - Commit 4f9c8a335b08 | Author: watusim...@bitfighter.org | Log: Merge
03:28:00raptori'm still not an expert in c/c++ memory management
03:29:00raptorbut does emmcpy require you to clean up any memory?
03:29:00raptormemcpy
03:29:00sam686no..
03:29:00sam686it just copies...
03:29:00raptoroh ok
03:32:00raptortell me if that new loop fixes any problems..
03:34:00raptorsorry i'm kind of blind with the joystick stuff...
03:36:00sam686one problem in event.cpp line 63 is probably the axesmask is not right..
03:37:00sam686if i replace it with if((1 << i) == detectedAxesDirectionMask), 3 of my 4 axes works..
03:38:00BitfighterLogBot - Commit 851304c55ab3 | Author: sam8641 | Log: fix copying problem, fix UIdiagnostics joystick name problem.
03:40:00raptormaybe the mask isn't initialized correctly either...
03:43:00Zoombersam686 leaves right after i say hello?
03:43:00sam686i am in 016 testing, and somehow hit F5...
03:44:00Flynnn has joined
03:45:00Zoombereeeeh raptor, beethovens fifth never gets old in bitfighte
03:45:00Zoomberr
03:45:00raptorhaha
03:48:00raptori'll be back in about 1.5 hours
03:48:00ZoomberONE AND A HALF HOURS?? noooooooo
03:48:00raptorbut sam686, I suggest changing line 129 of Joystick.cpp
03:48:00raptorto some sort of copy loop like we did with the other static array
03:48:00Zoomberwhat if sam686 fixes joystick problems by then and we play lots of games as an act of celebration?
03:48:00raptoror memcpy
03:48:00raptorthen i will have to join your celebration late :(
03:49:00Zoombernooooooo
03:49:00Zoomberahahaha look at the icon my irc client gives me when you have the sad face
03:49:00raptor Quit (Remote host closed the connection)
03:49:00Zoomberhttp://69.237.148.156/sad
03:56:00Zoomberoh great, http://bitfighter.sytes.net/ works again
03:58:00sam686i have all the levels on my server in here:http://96.2.123.136/bitfighter/levels/
03:58:00sam686http://96.2.123.136/bitfighter/levels/
03:58:00Zoomberok
04:06:00Zoomber has left
04:11:00Zoomber has joined
04:11:00Zoomberoooops sorry i left
04:11:00Zoomberby accident
04:12:00Zoomber has left
05:04:00Zoomber has joined
05:04:00Zoombereeee
05:16:00Zoomberrpm frezes every time i try to use
05:16:00Zoomberit
06:19:00Flynnn Quit (Quit: This computer has gone to sleep)
07:56:00watusimoto Quit (Ping timeout: 258 seconds)
08:32:00sam686 Quit (Ping timeout: 258 seconds)
08:38:00sam686 has joined
08:38:00ChanServ sets mode +v sam686
10:30:00LordDVG has joined
10:53:00koda has joined
12:31:00LordDVG Quit (Remote host closed the connection)
13:40:00sam686 has left
14:52:00watusimoto has joined
16:28:00Flynnn has joined
16:35:00watusimoto Quit (Ping timeout: 264 seconds)
17:04:00karamazovapyhttp://96.2.123.136/bitfighter/levels/ - yeeeeeah...that could probably use a little cleanup
20:24:00raptor has joined
20:24:00ChanServ sets mode +o raptor
20:55:00raptorinteresting announcement from Hum~ about levels
20:56:00raptorI wonder if we should implement an ecryption scheme for levels
20:56:00raptorencryption
20:56:00raptori.e. you'd start the editor, it would detect the level as encrypted and prompt for a cipher - then it would decrypt the level and let you edit it
20:57:00raptoralthough - then a server would need the cipher to render it...
20:57:00raptorand we've now just found out why DRM will always be broken...
21:23:00ZoomberNO
21:24:00Zoomberim sorry, i should read the announcement before i say that
21:33:00Zoomberraptor : you still on?
21:33:00raptormaybe,..
21:34:00Zoomberbasically, the system going on here, is when you upload your level, i think karamazovapy said this, 'your essentially giving it away'.
21:34:00raptorwell, yeah... it's an open source game...
21:34:00Zoomberencrypting levels, will make things more complicated then we need to be
21:34:00Zoomberespecially on an open source game
21:35:00raptori was only brainstorming - I never said I thought that that is what we should do
21:35:00Zoomberif hum does not want his maps to leave him, he should make his own server with /getmap disabled
21:35:00Zoomberi understand, just my opinion if you wanted to hear it
21:35:00raptori did :)
21:35:00raptorand I think I agree
21:35:00Zoomberkooo ok
21:35:00Zoombercool
21:36:00raptoranother idea:
21:36:00Zoomberhey i have done some work at xcode 4 by the way
21:36:00Zoomberinteresting note:
21:36:00Zoomberi used GCC 4.2 instead, and it compiled ALL the way to linking bitfighter, and then got errors
21:36:00Zoomberi edited something though
21:37:00Zoomberi can tell you what my errors were if i get my computer out
21:37:00Zoombersome symbols that couldnt be found, maybe a framework or file i am missing?
21:38:00raptori may be able to help.. but if it is specific to new code in bitfighter, it will have to stay broken until I can look at the xcode 3 project again...
21:38:00raptorbut if it's framework issues, then i can see...
21:38:00Zoomberoh, you dont have xcode 3 anymore?
21:38:00Zoomberi still have it on my desktop.. i only upgraded it on my macbook
21:38:00raptorstill have it - i meant when i get around to turning on the mac vm again and spending time on it
21:39:00Zoomberoh
21:39:00Zoomberwell, i might have just needed to update. maybe i was on a broken changeset?
21:39:00raptorcould be
21:39:00Zoomberi can tell you exactly the errors i get
21:39:00raptoranything can happen between revisions :)
21:39:00Zoomberyessir
21:39:00raptorok
21:40:00Zoomberah, it was abunch of gl symbol stuff
21:40:00ZoomberglPushMatrix
21:40:00ZoomberglTranslatef
21:40:00ZoomberglScale
21:40:00raptorso if it was with the linking, then you forgot to add the opengl framework
21:40:00Zoomberbut we have sdl now?
21:41:00raptorsdl is an API - it doesn't actually supply the graphics libraries
21:41:00raptorit still need opengl
21:41:00raptorbe back in a bit..
21:43:00Zoomberah ok
21:43:00Zoombernoooooooooooooooooooooooo
21:43:00Zoomberyou BETTER be back in a bit
21:44:00raptorok back, then i have to go again...
21:45:00raptorsorry, i didn't mean it was an 'API' - of course it is, so is opengl, but SDL abstracts opengl libraries for you
21:45:00raptorit doesn't use it's own 3d graphics engine
21:46:00Zoomberwell, it still locates GL
21:46:00Zoomberbut maybe, its using the 10.6 sdk GL now, that is different from the openGL frameworkn in the 10.4 sdk?
21:46:00raptornope, opengl is opengl - needs to stay standard
21:46:00Zoomberok
21:47:00Zoomberso openGL is still in the target, still under the pre - compiled frameworks folder, still locatable
21:47:00Zoomberoh, is SDL like glut?
21:47:00raptorbut there are two parts - using the library to compile (which is needed), and then using the library to link
21:47:00Zoomberok
21:47:00raptoryou may not have it in the linker part
21:48:00Zoombercan it use the same framework to compile and link?
21:48:00Zoomberi see what you mean though
21:48:00raptoryes
21:48:00raptoryou use the same one
21:48:00raptorit's really just a reference to the one on the system
21:48:00raptorok, gotta go now...
21:48:00Zoomberyet,
21:49:00Zoomberwaiiit 1 second
21:49:00raptork
21:49:00Zoomberso
21:49:00Zoomberi guess i cna just try adding it to something like 'linker-library"?
21:49:00Zoomberor whatever key is used to specify it?
21:50:00Zoomberi see "prelink library" too
21:50:00raptori don't know
21:50:00raptorit sounds a bit diffent than xcode 3
21:50:00Zoomberill try to see what i can come up wiht
21:50:00Zoomberyes
21:50:00raptorok
21:50:00raptorsorry, gotta go..
21:50:00Zoomberi new xcode 3 inside and out, and now i no nothing of xcode 4 :(
21:50:00Zoomberbyebye
21:51:00Zoomberraptor: if your still there, will you be on later tonight?
21:55:00Zoomberhey karamazovapy, you there?
22:21:00ZoomberYOU CANT HIDE FROM ME FOREVER _K
22:38:00karamazovapyholler
22:39:00ZoomberYES
22:39:00ZoomberI HAVE FOUND YOU
22:40:00ZoomberNOW THAT I HAVE YOU RIGHT WHERE I WANT YOU
22:40:00Zoomberhow are you?
22:41:00Zoombersorry for that nonsense. have you ever gotten something like, ./bitfighterd: error while loading shared libraries: libopenal.so.1: cannot open shared object file: No such file or directory
22:41:00Zoomber on your server?
22:42:00Zoomberon a side note, i did a quick 10 second mod to create a 'sword' kind of mele weapon
22:42:00Zoomberits reallllllllly cheasy
22:43:00raptorrun: 'ldd bitfighterd' to see all the libraries it is linked against
22:43:00raptorif any are missing, then you need to install the appropriate package
22:43:00Zoomberok
22:43:00karamazovapyI've gotten erros where it couldn't find the file
22:43:00karamazovapybut not generally while using ./
22:43:00karamazovapyand for what it's worth, I think Hum~ just wanted to clear out an the incomplete versions of his levels
22:44:00karamazovapyhe wanted the "nice" ones to be out there, instead of the crappy bad ones
22:44:00Zoomberyeah, hes been pressuring me to do that..
22:44:00karamazovapythese kids shouldn't upload or post stuff if they want control over it
22:45:00karamazovapyguess they haven't figured that out yet
22:46:00Zoomberi dont know...you were right when you said, (if you were the one who said this), "when you upload your map, your essentially giving it away"
22:46:00Zoomberif you were the one who said that..
22:46:00karamazovapyI said something to that effect
22:46:00Zoomberhttp://pastebin.com/3chu71iS
22:46:00Zoomberso, GLIBCXX...
22:47:00karamazovapyare you running a 64 bit server?
22:47:00Zoomberah, yes
22:47:00karamazovapyyeah, 64 bit bitfighter has always been a little clunky
22:47:00raptorwhat!!
22:47:00raptornever!
22:47:00Zoomberyet..i dont need sound on a server,
22:47:00karamazovapylol
22:47:00Zoomberlol
22:47:00ZoomberWAIT
22:47:00Zoomberi thought you had to leave/????
22:48:00karamazovapysomeone said 64 bit and raptor's ears started twitching
22:48:00Zoomberlol
22:48:00raptoryou need to install openal-soft and libspeex
22:48:00raptornot the dev packages
22:48:00Zoomberi tried doing that, i just dont know where a repository that has them is
22:48:00Zoomber]
22:48:00karamazovapythose should be removed from the build requirements for the -dedicated option
22:49:00karamazovapy...or do they facilitate the chat?
22:49:00raptorkaramazovapy: i wholeheartedly agree :)
22:49:00raptoractually
22:49:00Zoomberoh wholehearedly?
22:49:00Zoombernot halfhartedly ?
22:49:00Zoomberoh hey, i found an rpm
22:50:00raptoropenal is used for audible alerts on the host machine when people join/leaver the server
22:50:00raptorZoomber: DO NOT INSTALL RANDOM RPMS FROM THE WEB
22:50:00Zoomberok
22:50:00karamazovapysilly on a vps, but I get it
22:50:00raptorlibspeex should definitely go, though..
22:50:00karamazovapyhey z - you see all three of the former kserv levels I've posted?
22:50:00Zoomberpotential suuuper viruses?
22:50:00Zoomberlike lucky?
22:51:00karamazovapythat would be the one you posted in
22:51:00Zoomberyes
22:51:00karamazovapydon't push me and infinity +1 are both up, too
22:51:00Zoomberaww you put infinity +1?
22:51:00Zoomberthat was a good one
22:51:00karamazovapyyep - in the zc section
22:51:00Zoomberwhy did you retire it? just to get new levels cycled in?
22:52:00karamazovapyit seemed clumsy and gimmicky as time went by
22:52:00karamazovapyaztec pyramid will get retired soon for the same reasons
22:52:00karamazovapyI'm raising my standards over time
22:53:00Zoomberi almost feel like i should make a new server with these levels and a few of mine and some other good ones...
22:53:00karamazovapynext on the release list are: central park, fox news, gotham city, portal retrieve
22:53:00karamazovapypossibly the original bomberman...we'll see about that one, though
22:54:00Zoomberdo you think upload_level is more hurtful to servers than helpful? now it seems everyone goes to sam686's server most of the time, and he has all the levels there besides a few we havent posted or enabled /getmap on
22:54:00karamazovapypeople play on that server because people play on that server
22:55:00raptoridea:
22:55:00karamazovapyif you join another one, people will show up there
22:55:00Zoombererr..what was that retrieve level with team cyan and team pink and you had to get into teleporters to find flags?
22:55:00raptorwe put up a standard 'upload and test server' on the game server server
22:55:00karamazovapyportal retrieve
22:55:00Zoomberhey raptor, i can dothat...
22:55:00raptorand periodically wipe it of levels older than X days
22:55:00Zoomberoh
22:55:00Zoomberhmm
22:55:00Zoomberok..but maybe make the delete time slower if theres less activity?
22:55:00raptorwhich is scriptable
22:56:00Zoomberah yes, portal retrieve
22:56:00karamazovapythat's not a bad idea, but people like sam's server and there's nothing wrong with that
22:56:00karamazovapythey're going to keep playing on it and uploading levels there
22:56:00raptorwe can figure out the specifics, but what about the general idea?
22:56:00Zoomberi think my most favorite map is cosmic super-highway, keep that one
22:56:00sam686 has joined
22:56:00ChanServ sets mode +v sam686
22:56:00raptorthen if they really want a level on one of your guys' server, then can ask you to put it there
22:56:00Zoomberhi sam686
22:57:00karamazovapyare you suggesting the upload/test server is the only one with /upload enabled?
22:57:00raptorsure, for now
22:57:00raptoras one idea
22:57:00raptorjust brainstorming
22:57:00Zoomberthat would take a group effort though..
22:58:00raptorwell, i mean - it would be an 'official' one
22:58:00Zoomberok
22:58:00raptoron the game server server
22:58:00karamazovapyyeah...I think having a server like that is a cool idea...but I don't see a serious problem with the current system
22:58:00Zoomberyeah
22:58:00raptorthen you guys can still have complete discretion on managing levels on your own servers
22:58:00Zoomberi was a bit wrong
22:58:00raptorok
22:58:00raptorjust something to think about..
22:58:00Zoomberi thought people join for the huge map selection, but its also because one person starts out there
22:59:00Zoomberand players follow a single player
22:59:00karamazovapyI think we can close down the bobdaduck/edshin/ia servers
22:59:00karamazovapytheir levels are all out there
22:59:00Zoomberyeah
23:00:00karamazovapyand nobody plays on those...and they clutter up the list
23:00:00Zoomberwhat about my gibeed server, shuold i take that down too?
23:01:00karamazovapyyou get to do whatever you want with your personal server
23:01:00Zoomberraptor : do you know where I can find a non-shady trustworthy repo site with openal and libspeex?
23:01:00raptorwhat distro?
23:01:00Zoomber@_k, i know, i just wanted an opinion, hypothetically pretending it was watusimoto's server too
23:02:00ZoomberCent os 5.5
23:02:00Zoomber64 bit
23:02:00raptordoes: yum search openal
23:02:00raptorturn up anything?
23:02:00Zoombernope
23:02:00Zoombersame goes for libspeex
23:02:00raptoryum search speex?
23:02:00raptormaybe it's searching capabilities aren't so smart
23:02:00Zoomberoh wait, there is speex
23:03:00Zoomberi was seardhing libspeex
23:03:00Zoomberi still need openal though
23:03:00karamazovapyeh...gibbed has a nostalgic value the others don't
23:03:00Zoombertrue
23:03:00raptorok, not a smart search
23:03:00raptortry openal-soft
23:03:00Zoomberi did, but i guess it wont hurt if i tried again, incase i tried something different
23:04:00sam686does dedicated server really need speex? as dedicated don't appear to use speex decoding encoding.
23:04:00Zoomberno, cant find openal-soft
23:04:00raptorsam686: nope, it should be wrapped in the defines
23:04:00Zoomberit gave me libogg too though
23:04:00Zoombersooo
23:04:00raptorspeex uses the ogg container
23:05:00Zoomber@raptor: cant find openal-soft
23:05:00raptorZoomber: i am finding openal packages for centos 5.5
23:05:00Zoombermaybe named something different?
23:05:00raptorjust 'opnal'
23:05:00raptoropenal
23:05:00raptorwait,
23:05:00raptorfor 5.0
23:05:00raptorok i keepp looking..
23:05:00Zoomberi hope you can search much better than me. i had a tough yesterday night trying to fix this
23:05:00Zoomberat least i got speex now....at least....
23:07:00sam686using make dedicated shouldn't need openal, does it?
23:07:00raptorsam686: a new diff for joystick issues - i'm basically just initializing things globally
23:07:00Zoomberdedicated servers make sound when someone joins the game though?
23:07:00sam686not if it is build as make dedicated -B
23:07:00Zoomberwait a second
23:08:00Zoomberit finds openal now...
23:08:00Zoomberwill that work? or do i need devel?
23:08:00raptorno devel
23:08:00karamazovapytry and find out
23:08:00karamazovapyworst case, it fails
23:08:00raptoronly for compiling
23:08:00Zoombernope, but it changed ldd kindof
23:09:00Zoomberoh, i think i see
23:09:00Zoomber libopenal.so.1 => not found
23:09:00Zoombernote i just installed openal though
23:09:00Zoomberdo i need to copy this to a proper directory?
23:09:00raptorlog out and back in
23:10:00Zoomberdidnt fix it
23:10:00raptorinstalling openal should have provided the exact library you needed...
23:10:00raptorunless
23:10:00raptoron what system did you compile this?
23:10:00Zoombernot centos
23:11:00Zoomberive been having even more trouble trying to compile it on centOS
23:11:00Zoomberi cant compile alure
23:12:00Zoomberoh, actually, i missed that the error for compiling it was that it just cant find Al.h and alc.h
23:13:00Zoomber@ raptor or _k, if it cant find al.h or alc.h, must i modify the makefile to fix that?
23:16:00raptor Quit (Ping timeout: 276 seconds)
23:21:00karamazovapylol...the server list is looking trim now!
23:21:00Zoomberwwwaoh who turned em off?
23:24:00raptor has joined
23:24:00ChanServ sets mode +o raptor
23:24:00raptor looks behind him...
23:25:00Zoomberhi chanserv
23:25:00Zoomberoh oops
23:28:00raptoral.h etc is part of openal-devel
23:30:00watusimoto has joined
23:31:00Zoomberhi watusimoto
23:31:00Zoomberoh
23:31:00Zoomberit is?
23:31:00Zoomberaaah
23:31:00raptorany .h files are part of a devel package
23:31:00Zoomberoh, NOW it finds openal-devel
23:31:00ZoomberNOW
23:32:00Zoomberit had all last night to tell me, there was openal-devel, but no, instead, no package found
23:33:00raptorsounds like it didn't have a connection to the package servers or one of them was bad
23:34:00sam686what version ois your linux? cent Os verson ___ ?
23:36:00Zoomberooooh its actually compilng now
23:36:00Zoomber@raptor prehaps one of them was down temporairly ?
23:36:00Zoomber@sam686 i use centos 64 bit
23:37:00Zoomber@sam686 the 3d joystick float problem is back to haunt me!
23:37:00Zoomberi get the same error i get in mac
23:37:00Zoomberof course it doesnt matter if i change it like i did in mac, because i dont need joystick
23:37:00Zoomberbut thought you should know
23:39:00Zoomberseems only windows and ubuntu have gotten by with it as whatever it is now. (its input.cpp line 1208)
23:39:00raptorinput.cpp is gone
23:39:00sam686it is gone for 016, but not 015a...
23:40:00Zoomberyes, in 015 sam686 has modified the code a bit to support 3d joystick usage
23:40:00raptoroh... sorry. thought you were doing something else..
23:41:00sam686it is something to do with theMove->fire = abs(gJoystickInput[JOYSTICK_FIRE][AXIS_UP_DOWN]) > 0.5; i believe..
23:41:00Zoomberyes, that is it
23:41:00sam686maybe try fabs instead of abs?
23:41:00Zoomberi added (int) inside it
23:41:00Zoomberfor mac
23:41:00Zoomberbut that restricts my shooting ability
23:41:00Zoomberoh
23:41:00Zoombermaybe
23:42:00Zoomberi will try fabs on my mac, but (int) on centOS because I know that compiles fine, and i dont need joystick there...
23:47:00Zoomberfabs nor int didnt do it
23:48:00Zoomberjust for reference...http://pastebin.com/e0CG8YGR
23:49:00raptoruse fabs and use a cast (F32) with the variable you are sending int
23:49:00raptorsending into fabs(), i mean:
23:49:00Zoomberok
23:49:00raptorfabs((F32)someVar);
23:50:00raptorit's just a guess - i don't really know what you are doing :)
23:51:00sam686http://pastebin.com/e0CG8YGR - that is not fabs..
23:52:00raptormaybe he is missing libstdc++-devel package
23:52:00Zoomberok, maybe i made a mistake in sending my .cpp changes
23:53:00sam686candidates are: int abs(int) long long int __gnu_cxx::abs(long long int) Wheres float, and did you try fabs?
23:54:00Zoomber@raptor, that package is already installed an up to date
23:54:00Zoomberi will try again
23:54:00Zoomberi dont have to use -B if i just edit one file right?
23:54:00Zoomberwhich is the file that im working on
23:54:00Zoomberthat had the error*
23:55:00sam686if you edit only cpp fiule, probably doesn' need full rebuild.
23:56:00Zoomberok good
23:57:00Zoomber@sam686 i just redownloaded the cpp file from whatever it was compiling
23:57:00Zoomberand this is whats on it
23:57:00Zoomber theMove->fire = fabs(gJoystickInput[JOYSTICK_FIRE][AXIS_UP_DOWN]) > 0.5;
23:58:00Zoomberhttp://pastebin.com/fF4JxZjw
23:58:00Zoomber^ my error with that line
23:58:00Zoomberit still says call of overloaded abs when i do have fabs
23:58:00sam686does it say any errors about fabs?
23:58:00sam686that is abs, not fabs...
23:58:00raptorum zoomber - are you compiling in the right folder?
23:59:00raptorbecause that error would not say that if you used fabs as opposed to abs
23:59:00raptormaybe you are forgetting to save the file?
23:59:00ZoomberOH
23:59:00Zoomberhmm
23:59:00Zoomberi was hoping you were right raptor
23:59:00Zoomberbut sadly :(

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