Timestamps are in GMT/BST.
| 01:35:00 | | watusimoto Quit (Ping timeout: 252 seconds) |
| 01:36:00 | | raptor has joined |
| 01:36:00 | | ChanServ sets mode +o raptor |
| 01:36:00 | raptor | sam686: enum on 64 bits will not work unless i specify to use c++0x gcc extension |
| 01:37:00 | raptor | but c++0x extension has been finalized (i think) and older compilers might not support it (especially with Mac) |
| 01:38:00 | raptor | has NOT been finalized, i mean |
| 01:40:00 | raptor | also some bits are a bit goofy... |
| 01:40:00 | raptor | PolyWallTypeNumber is 65? but unsigned long can only go to 63 |
| 02:03:00 | | watusimoto has joined |
| 02:06:00 | | Flynnn has joined |
| 02:08:00 | raptor | hi watusimoto |
| 02:10:00 | | Flynnn Quit (Client Quit) |
| 02:17:00 | raptor | watusimoto: sam changed the gameObject enum to 64bit - we were running out of bits |
| 02:17:00 | raptor | it's a pretty major change because of lots of code places expecting 32bit |
| 02:17:00 | raptor | i want to get your insights into this change before I start with the clean-up effort |
| 02:18:00 | | Flynnn has joined |
| 02:18:00 | raptor | were you previously planning on going to a 64bit mask someday? |
| 05:02:00 | raptor | hello? |
| 05:03:00 | | raptor has been monologueing for over 3 hours |
| 05:21:00 | raptor | well, I'm going to have to work off of an earlier revision - there is just too much crazy happening in the code right now... |
| 05:43:00 | | Flynnn Quit (Quit: Leaving) |
| 06:02:00 | | raptor Quit (Remote host closed the connection) |
| 07:48:00 | | kodax has joined |
| 10:11:00 | | LordDVG has joined |
| 10:11:00 | | LordDVG Quit (Changing host) |
| 10:11:00 | | LordDVG has joined |
| 10:54:00 | | watusimoto Quit (Ping timeout: 258 seconds) |
| 11:13:00 | | BFLogBot - Commit bf35a710dc19 | Author: sam8641 | Log: Convert ObjectTypeMask to use of 64-bit |
| 11:35:00 | | LordDVG Quit (Ping timeout: 246 seconds) |
| 12:17:00 | | LordDVG has joined |
| 14:25:00 | | raptor has joined |
| 14:25:00 | | ChanServ sets mode +o raptor |
| 14:56:00 | | kodax Quit (Quit: Sto andando via) |
| 14:56:00 | | kodax has joined |
| 15:30:00 | | LordDVG Quit (Remote host closed the connection) |
| 15:40:00 | | watusimoto has joined |
| 16:14:00 | | BFLogBot - Commit 80394b3b4692 | Author: sam8641 | Log: Fix compile warnings |
| 16:14:00 | | BFLogBot - Commit 4143e740e9b9 | Author: sam8641 | Log: Fix more compile warnings |
| 16:16:00 | raptor | wow sam686, you have been doing the crazy tedious work |
| 16:17:00 | karamazovapy | I don't know how to tell you this, but "sam686" is actually just an acronym for his true name, Super Analytics Machine #686 |
| 16:21:00 | raptor | my faith has been shaken... |
| 16:25:00 | sam686 | In editor, trying to get to team (F2) will error, due to Zap::UserInterface::current being an invalid pointer to (0xcdcdcdcd) |
| 16:26:00 | raptor | i don't even know what that means |
| 16:26:00 | raptor | foudn this: http://stackoverflow.com/questions/5546425/access-violation-reading-location-0xcdcdcdcd-c |
| 16:27:00 | sam686 | mainly, it is line 1550 main.cpp, UserInterface::current->getMenuID() doesn't work when it is not a valid UserInterface::current |
| 16:28:00 | raptor | 0xCDCDCDCD seems to mean uninitialized memory when debugging.. |
| 16:28:00 | sam686 | it may mean uninitalized pointer.. |
| 16:29:00 | raptor | 0xcccccccc means uninitialized memory |
| 16:29:00 | raptor | 0xcdcdcdcd means a released pointer |
| 16:29:00 | sam686 | ok, didn't know that... |
| 16:30:00 | raptor | me neither :) |
| 16:30:00 | raptor | just found out |
| 16:31:00 | sam686 | maybe i should look for any "delete UserInterface::current" or similar.. |
| 16:32:00 | raptor | could it be the UIManager that is getting rid of it early? |
| 16:34:00 | | BFLogBot - Commit 1e5d5609138b | Author: watusim...@bitfighter.org | Log: Reduce non-UI classes access to UIManager |
| 16:34:00 | | BFLogBot - Commit 2ca2ffe9fef5 | Author: watusim...@bitfighter.org | Log: Reduce non-UI classes access to UIManager, cleaner code |
| 16:34:00 | | BFLogBot - Commit 35775bf09eb6 | Author: watusim...@bitfighter.org | Log: Simple line items now have their attributes rendered correctly |
| 16:34:00 | | BFLogBot - Commit c6240b038fb5 | Author: watusim...@bitfighter.org | Log: Turrets et al highlight rendering fixed |
| 16:34:00 | | BFLogBot - Commit 056cf6658d63 | Author: watusim...@bitfighter.org | Log: EditorObject no longer refers to UIManager |
| 16:34:00 | | BFLogBot - Commit 78f77e205dbf | Author: watusim...@bitfighter.org | Log: Merge |
| 16:34:00 | | BFLogBot - Commit 25bda3200c20 | Author: watusim...@bitfighter.org | Log: More UI code out of gameConnection |
| 16:34:00 | | BFLogBot - Commit 78378b97e51f | Author: watusim...@bitfighter.org | Log: Refactor UIManager; move more UI code into gClientGame; reduced use of static; fixed crash with team editor |
| 16:34:00 | | BFLogBot - Commit 8cd8bf025048 | Author: watusim...@bitfighter.org | Log: Game connection now blissfully ignorant of UI details |
| 16:34:00 | | BFLogBot - Commit 77d868c4e539 | Author: watusim...@bitfighter.org | Log: Merge -- hopefully worked... |
| 16:34:00 | raptor | WOW |
| 16:35:00 | raptor | boy am i glad i haven't coded much in a week... |
| 16:38:00 | raptor | yep, too much crazy in the code.. |
| 16:42:00 | sam686 | nevermind, looks like pressing F2 works without errors now.. |
| 16:43:00 | raptor | oh good - i see that watusimoto did do UIManager changes in that jumble of commits |
| 16:43:00 | sam686 | although i did need to fix compile errors.. |
| 16:44:00 | raptor | I think I'm going to stay away from the crazy for a bit |
| 16:44:00 | sam686 | pressing TAB in editor is broken.. |
| 16:44:00 | | BFLogBot - Commit 578fafaf0bfe | Author: sam8641 | Log: Fix compile errors |
| 16:44:00 | raptor | want me to do a fresh compile? |
| 16:45:00 | sam686 | sure, i you want to.. |
| 16:45:00 | raptor | double checking to make sure there are no new/removed classes.. |
| 16:45:00 | sam686 | can't edit "Your text here" text item.... |
| 16:45:00 | sam686 | vvgfddff |
| 16:45:00 | sam686 | oops |
| 16:46:00 | raptor | engineerHelper.cpp: In member function ‘void Zap::EngineerHelper::renderDeploymentMarker(Zap::Ship*)’: |
| 16:46:00 | raptor | engineerHelper.cpp:168:35: error: ‘drawSquare’ was not declared in this scope |
| 16:46:00 | raptor | was first error |
| 16:47:00 | raptor | looks like the only error so far |
| 16:47:00 | sam686 | probably missing include |
| 16:48:00 | sam686 | try adding #include "gameObjectRender.h" in engineerHelper.cpp |
| 16:49:00 | | LordDVG has joined |
| 16:49:00 | | LordDVG Quit (Changing host) |
| 16:49:00 | | LordDVG has joined |
| 16:49:00 | raptor | yep that worked |
| 16:49:00 | raptor | it compiled |
| 16:50:00 | raptor | loading ctf1 is missing the left outline barriers |
| 16:50:00 | raptor | maybe i have a corrupt copy from the last time.. |
| 16:51:00 | raptor | nope. ctf1 still looks funny in editor |
| 16:52:00 | sam686 | i made a "fix missing include" change that it should compile now.. |
| 16:53:00 | raptor | perfect |
| 16:53:00 | sam686 | i got the same missing barrier problem too.. |
| 16:54:00 | raptor | yes! then i'm not crazy |
| 16:54:00 | | BFLogBot - Commit 25dedeada9c1 | Author: sam8641 | Log: Fix missing include |
| 16:56:00 | sam686 | missing barrier is in editor only, doesn't show up missing in game (if you never enter editor or saved over it) |
| 16:56:00 | raptor | i segfault when trying to test that level from editor |
| 17:00:00 | sam686 | there is a very long BarrierMaker line that has about 60 points.. |
| 17:00:00 | sam686 | in CTF1 |
| 17:01:00 | sam686 | the editor probably trims it into 32 points, removing parts of a long barrier.. |
| 17:02:00 | raptor | do you not get teh segfault when trying to test it? |
| 17:03:00 | sam686 | no, i don't get any segfault or crashes.. |
| 17:03:00 | raptor | http://pastie.org/2320704 |
| 17:04:00 | | kodax Quit (Quit: Sto andando via) |
| 17:06:00 | sam686 | it might be vector and shared_ptr related, but not sure why is it inside game.cpp Game::clearTeams() |
| 17:07:00 | sam686 | looks like trouble inside mTeams.clear() |
| 17:07:00 | raptor | yeah, i don't follow it very well.. |
| 17:07:00 | raptor | it's just what gdb output |
| 17:08:00 | raptor | it is actually not related to the wall problem - it happens when testing any game from the editor |
| 17:09:00 | sam686 | does it happen when hosting (not testing from editor)? |
| 17:10:00 | raptor | testing.. |
| 17:10:00 | raptor | nope |
| 17:10:00 | raptor | also the walls are ok when hosting |
| 17:11:00 | sam686 | something might be causing the segfault problem, not sure what it is.. |
| 17:18:00 | sam686 | ok, it is possible the segfault is related to boost |
| 17:19:00 | sam686 | there is boost/smart_ptr/detail/sp_counted_base_gcc_x86.hpp but windows uses sp_counted_base_w32.hpp instead |
| 17:20:00 | raptor | this maybe related?: https://svn.boost.org/trac/boost/ticket/4415 |
| 17:36:00 | karamazovapy | this strike anyone else as weird? http://bitfighter.org/forums/viewtopic.php?f=9&t=817 |
| 17:37:00 | raptor | YES |
| 17:37:00 | karamazovapy | freakin 12 year olds. |
| 17:38:00 | karamazovapy | I briefly considered deleting it, since it seems ill-advised, but it's not exactly illegal |
| 17:38:00 | raptor | I would not allow any communication electronics on a camping trip except for the bare minimum in case of emergency |
| 17:38:00 | karamazovapy | do you have a 12 year old? |
| 17:39:00 | raptor | nope, but I have nephews/neices |
| 17:39:00 | raptor | well, i will have a 12 year old in some years... |
| 17:39:00 | karamazovapy | it could be a matter of how much sulking you're willing to put up with |
| 17:39:00 | raptor | haha, i guess that's true |
| 17:39:00 | karamazovapy | or, if your idea of camping involves a motor home |
| 17:39:00 | raptor | no way |
| 17:39:00 | karamazovapy | just sayin |
| 17:40:00 | raptor | i grew up in a family that treated kids as kids instead of buddies |
| 17:41:00 | karamazovapy | yeah, me too...but I also grew up when the internet and communications were just starting to explode |
| 17:42:00 | karamazovapy | my parents didn't know how to deal with it |
| 17:42:00 | raptor | yeah - i think technology is way ahead of our ability to deal with it... |
| 17:42:00 | raptor | yeah, seems to be a common case |
| 17:44:00 | raptor | I think I would make his number private somehow |
| 17:44:00 | raptor | or send him a message on good information-keeping practices |
| 17:44:00 | raptor | and let him adjust the post |
| 17:44:00 | karamazovapy | I think editing is allowed |
| 17:44:00 | raptor | better he get good advice sooner than later |
| 17:46:00 | karamazovapy | yeah, registered users can edit posts in Off Topic |
| 17:47:00 | raptor | soo, want me to do it? |
| 17:48:00 | karamazovapy | I already edited the post |
| 17:48:00 | karamazovapy | I'm giving a reply |
| 17:48:00 | raptor | ok |
| 17:54:00 | | BFLogBot - Commit 6f07e563a6b2 | Author: watusim...@bitfighter.org | Log: UIManager out of gameNetInterface |
| 17:54:00 | | BFLogBot - Commit 7f182f189292 | Author: watusim...@bitfighter.org | Log: Merge |
| 17:54:00 | raptor | it's funny because the public nature of the internet is lost on a lot of people (read: facebook), not just kids |
| 17:54:00 | watusimoto | >>>> were you previously planning on going to a 64bit mask someday? |
| 17:55:00 | raptor | oh yay, watusimoto is going to answer a question of mine |
| 17:55:00 | karamazovapy | I don't think people worry about privacy until it becomes a personal problem |
| 17:55:00 | raptor | :) |
| 17:55:00 | watusimoto | yes, or doing away with the mask system altogether and switching to the type system (more like an enum than a flag mask) that sam has started |
| 17:56:00 | raptor | ok good |
| 17:56:00 | watusimoto | we're out of bits |
| 17:56:00 | sam686 | we can easily go back to 32-bit mask if we don't use that many bits, it is simple as: typedef U64 BITMASK; |
| 17:56:00 | watusimoto | I've been reusing things, which is confusing |
| 17:56:00 | raptor | I agree that the move to 64 bit was necessary - but I was concerned that moving away from a mask and losing bitwise operations would be a performance hit |
| 17:56:00 | watusimoto | and there's more objects I want to add |
| 17:56:00 | sam686 | there is typenumbers and typemasks |
| 17:57:00 | watusimoto | well, 64 bits require more transmission time than 8 bit types |
| 17:57:00 | sam686 | i just have moved to 64-bit typemask |
| 17:57:00 | watusimoto | and I would argue that bandwidth is our bottleneck, not processor speed |
| 17:57:00 | sam686 | but LUA probably don't support 64-bit numbers, i don't think.. |
| 17:57:00 | watusimoto | so I think the 64 bit mask is (probably) just a bridge until we get to enum style types |
| 17:58:00 | raptor | what do you mean by 'enum style types' ? |
| 17:58:00 | watusimoto | http://stackoverflow.com/questions/3104722/does-lua-make-use-of-64-bit-integers |
| 17:58:00 | watusimoto | I mean 1=asteroid 2=test item 3=barrier etc. |
| 17:59:00 | raptor | ah ok |
| 17:59:00 | watusimoto | just a standard enum |
| 17:59:00 | watusimoto | so we can get 256 types out of 8 bits |
| 17:59:00 | watusimoto | instead of 64 types out of 64 bits |
| 17:59:00 | raptor | so right now sam uses object type number. This could probably be used as that enum |
| 17:59:00 | sam686 | LUA bots fully use typeNumbers now, but sometimes convert it to typeMasks for speed in finditems |
| 17:59:00 | raptor | but that would mean changing a lot of bitwise operation methods |
| 17:59:00 | watusimoto | yes; type number is the same idea |
| 18:00:00 | watusimoto | it should all be straightfoward |
| 18:00:00 | raptor | what about type combining? like WallType |
| 18:00:00 | watusimoto | where we have compoiste types (engineertype) we can create functions |
| 18:00:00 | raptor | ok |
| 18:00:00 | watusimoto | if(object.isEngineer()) |
| 18:00:00 | raptor | or define's? |
| 18:01:00 | watusimoto | possibly |
| 18:01:00 | watusimoto | if we can do it elegantly |
| 18:01:00 | watusimoto | I think it will make the code more readable as well |
| 18:01:00 | raptor | ok |
| 18:01:00 | watusimoto | does that answer your question? |
| 18:01:00 | raptor | sure |
| 18:02:00 | watusimoto | on another note... i sold my car yesterday, which was the last major hurdle in this move! |
| 18:02:00 | raptor | it's rare that i have a conversation with you directly it seems, so I'm taking advantage.. |
| 18:02:00 | watusimoto | :-) |
| 18:02:00 | raptor | hooray! |
| 18:02:00 | watusimoto | My hours are crazy |
| 18:02:00 | raptor | soo... walk to the airport? |
| 18:02:00 | raptor | :) |
| 18:02:00 | watusimoto | I try to jump on and do some more refactor before my wife finds me and puts me back to work |
| 18:02:00 | raptor | haha, that's what i figured |
| 18:03:00 | watusimoto | we're keeping the car until after the kids and I leave |
| 18:03:00 | watusimoto | then Jen will have to find her own way to the airport |
| 18:03:00 | watusimoto | light rail? |
| 18:03:00 | watusimoto | maybe she can bike and lock the bike there for 2 years |
| 18:03:00 | raptor | your move isn't permanent? |
| 18:04:00 | watusimoto | no |
| 18:04:00 | watusimoto | btwn 2 and 3 years, I think |
| 18:04:00 | watusimoto | any longer than 3 years, and we run into problems with high school continuity for my oldest kid |
| 18:04:00 | watusimoto | I want him to be able to have 4 years uninterrupted in hs |
| 18:04:00 | watusimoto | either here or there |
| 18:05:00 | watusimoto | but between the kids, that will be 6 years in one place |
| 18:05:00 | watusimoto | hard to imagine that after 3 I'd want to stay 6 more |
| 18:05:00 | watusimoto | but you never know |
| 18:05:00 | watusimoto | so we're renting the house |
| 18:05:00 | watusimoto | and will move back |
| 18:05:00 | raptor | wow |
| 18:06:00 | watusimoto | as we've done so many times before |
| 18:06:00 | watusimoto | this is at least our 3rd major long term temporary departure from Portland |
| 18:06:00 | raptor | so maybe you'll be coding in europe when i wake up in the morning |
| 18:06:00 | watusimoto | we even bought a house in MN for a time |
| 18:06:00 | watusimoto | then sold it and moved back here |
| 18:06:00 | raptor | wow |
| 18:06:00 | watusimoto | after spending a year in Japan |
| 18:07:00 | raptor | I can stand the real estate industry |
| 18:07:00 | watusimoto | it's changing a little, i think |
| 18:07:00 | raptor | can't |
| 18:07:00 | watusimoto | I figured :-) |
| 18:07:00 | raptor | can't stand - as in i need to strangle someone |
| 18:08:00 | raptor | man, just thinking about all your travels as an adult with a family is making my head hurt |
| 18:10:00 | watusimoto | it's a different experience |
| 18:11:00 | watusimoto | when I moved from Qatar to Australia, I took everything on the plane |
| 18:11:00 | watusimoto | though I was wearing 3 jackets and had my pockets stuffed with my heaviest stuff |
| 18:11:00 | watusimoto | I was sweating like crazy |
| 18:12:00 | watusimoto | I couldn't even carry all my carryon luggage -- I needed a cart to haul it |
| 18:12:00 | raptor | the let you have that much? |
| 18:12:00 | watusimoto | these were the good old days, and I was flying on yemeni airlines... pretty much anything goes |
| 18:13:00 | watusimoto | I saw one guy carrying on an engine for some sort of vehicle |
| 18:13:00 | raptor | hahaha |
| 18:13:00 | raptor | that's awesome! |
| 18:13:00 | watusimoto | it was pretty dodgy |
| 18:14:00 | watusimoto | especially because I arrived in Sa'na (capital of Yemen) with all that stuff shortly after midnight, and all the lights were off in the the terminal |
| 18:15:00 | watusimoto | but the point is it's harder to do that sort of stuff with kids |
| 18:15:00 | watusimoto | though I did buy each of them a suitcase that's within 1/2" of the max size you can check |
| 18:16:00 | watusimoto | but the 50lb limit kind of puts a crimp on the packing techniques |
| 18:17:00 | watusimoto | ok, going to get my haircut |
| 18:17:00 | watusimoto | back later |
| 18:17:00 | raptor | bye |
| 18:28:00 | | LordDVG is now known as TACTATUPA |
| 18:28:00 | | TACTATUPA is now known as TACTATYRA |
| 18:30:00 | | TACTATYRA is now known as Lumacy |
| 18:30:00 | | Lumacy is now known as TACTATyPA |
| 18:31:00 | | TACTATyPA Quit (Disconnected by services) |
| 18:32:00 | | LordDVG has joined |
| 19:03:00 | | koda has joined |
| 19:13:00 | | LordDVG Quit (Remote host closed the connection) |
| 19:27:00 | | watusimoto Quit (Ping timeout: 240 seconds) |
| 20:03:00 | | watusimoto has joined |
| 20:41:00 | karamazovapy | had no idea watusimoto was so cosmopolitan! |
| 20:42:00 | karamazovapy | I mean, Japan, Qatar, Australia...Minnesota... |
| 20:51:00 | watusimoto | Also Peru, Brazil, and Niger |
| 20:51:00 | watusimoto | and those are just the places I've worked |
| 20:51:00 | karamazovapy | sheesh |
| 20:51:00 | watusimoto | oh, and germany |
| 20:52:00 | karamazovapy | hey - do you have a policy on users posting personal information on the forums? |
| 20:52:00 | watusimoto | and soon... the Grand Duchy of Luxembourg |
| 20:52:00 | watusimoto | Yes -- I don't do it |
| 20:52:00 | watusimoto | much |
| 20:52:00 | karamazovapy | I mean users who aren't you |
| 20:52:00 | watusimoto | I don't post theirs, either |
| 20:52:00 | karamazovapy | nicely done. |
| 20:53:00 | karamazovapy | just wasn't sure if we should have rules about posting your phone number, or things like that |
| 20:54:00 | watusimoto | I saw the post you modified, and I think it was a good call; but I don;t know if we can have a general rule against being an idiot |
| 20:55:00 | karamazovapy | I don't think there are any liability issues, but we do have the power to fix some mistakes. not sure where the moral obligation lies. |
| 20:58:00 | watusimoto | I think you handled it well |
| 21:01:00 | | zoomber_laptop has joined |
| 21:03:00 | zoomber_laptop | hi |
| 21:03:00 | karamazovapy | cholla |
| 21:04:00 | zoomber_laptop | pointblank been online for ever? |
| 21:04:00 | raptor | howdy |
| 21:05:00 | raptor | all day, i think |
| 21:05:00 | raptor | anyone hear about running water on mars? |
| 21:05:00 | zoomber_laptop | perhaps..no reason to crash |
| 21:05:00 | zoomber_laptop | oh, since their is no zoomber-desktop right now, i can probably rename to Zoomber for 3 weeks |
| 21:06:00 | zoomber_laptop | ive heard about the theory of running water on mars forever. but current running water? |
| 21:06:00 | raptor | zoomber_laptop: there is a way to tie multiple nicknames to your freenode account |
| 21:07:00 | zoomber_laptop | yes |
| 21:07:00 | zoomber_laptop | try /msg nickserv group rarararaprapraptor |
| 21:07:00 | zoomber_laptop | oh |
| 21:07:00 | raptor | http://www.nasa.gov/mission_pages/MRO/multimedia/pia14472.html |
| 21:07:00 | zoomber_laptop | i thought you were asking me that lol |
| 21:07:00 | raptor | super slow running |
| 21:08:00 | zoomber_laptop | hey karamazovapy, what do you think of my latest filler map? |
| 21:09:00 | karamazovapy | erm...let me look |
| 21:10:00 | karamazovapy | yeah, I sent you a message about that one |
| 21:10:00 | zoomber_laptop | oh, about the gird |
| 21:10:00 | zoomber_laptop | grid |
| 21:10:00 | karamazovapy | yep |
| 21:45:00 | karamazovapy | triangle crashes a lot when it really shouldn't |
| 21:49:00 | | watusimoto Quit (Ping timeout: 246 seconds) |
| 21:53:00 | raptor | Triangle!!! |
| 21:54:00 | karamazovapy | I've had it crash on some really simple levels |
| 21:56:00 | raptor | send me a simple level and i'll take a look |
| 21:57:00 | zoomber_laptop | raptor, i have 190 MB memory on VPS, shoudl i try loading x? |
| 21:57:00 | raptor | zoomber_laptop: first i would ask yourself one question: what will VNC get you? |
| 21:58:00 | raptor | because GUI on linux is a totally different experience than Mac adn Windows |
| 21:58:00 | raptor | and if you want similar functionality as on Mac/Windows, then you need to load what is called a 'window manager' on top of the X graphical system |
| 21:59:00 | raptor | these window managers can consume anything from 1 - 500 MB of RAM depending on what you use |
| 22:00:00 | zoomber_laptop | i have no idea what vnc will get me, but im curious to find out |
| 22:00:00 | raptor | the most common are KDE, GNOME, XFCE |
| 22:00:00 | raptor | i would try on your own linux box and get comfortable with it first |
| 22:00:00 | raptor | you have a learning curve ahead of you, and it will be easier to get it out of the way on a local box |
| 22:01:00 | karamazovapy | this crashes triangle on my vps - http://pastebin.com/B8z2YfQL |
| 22:02:00 | zoomber_laptop | ok |
| 22:03:00 | zoomber_laptop | looks like the shop is closing soon |
| 22:03:00 | zoomber_laptop | may have to leave in a bit |
| 22:10:00 | zoomber_laptop | hey karamazovapy, would you accept a last minute contest edit 12 hours from now? |
| 22:10:00 | zoomber_laptop | 24 hours from now* |
| 22:11:00 | karamazovapy | if it's small |
| 22:12:00 | zoomber_laptop | ok |
| 22:12:00 | zoomber_laptop | ill try to make my last edit stuff right now then |
| 22:20:00 | raptor | karamazovapy: looking at that map.. |
| 22:22:00 | raptor | karamazovapy: i loaded that map into th editor and ran it fine |
| 22:22:00 | raptor | ran 'test level' i mean, no problems.. |
| 22:22:00 | karamazovapy | yeah, works fine in the editor for me too, but when I host on my vps, it crashes the server |
| 22:23:00 | karamazovapy | I've had the same problem with half a dozen different levels |
| 22:23:00 | raptor | no problems when hosting either... |
| 22:23:00 | raptor | i have an idea... |
| 22:23:00 | karamazovapy | only happens on my vps |
| 22:23:00 | raptor | did you do 'make dedicated' on the vps ? |
| 22:23:00 | karamazovapy | yep |
| 22:24:00 | raptor | are you willing to do a full recompile if the time comes? |
| 22:24:00 | karamazovapy | yeah, but not in the next couple weeks |
| 22:24:00 | karamazovapy | I'm going to have the contest server up for a while |
| 22:29:00 | raptor | can you do me a flavor? |
| 22:30:00 | raptor | run 'gcc --version' on your box? |
| 22:30:00 | karamazovapy | gcc (GCC) 4.1.2 20080704 (Red Hat 4.1.2-48) |
| 22:31:00 | raptor | and now 'uname -a' |
| 22:31:00 | karamazovapy | Linux youattsmeh6f7rgh.server.com 2.6.18-238.12.1.el5.028stab091.1 #1 SMP Wed Jun 1 13:20:25 MSD 2011 i686 i686 i386 GNU/Linux |
| 22:31:00 | raptor | ok, thansk |
| 22:31:00 | raptor | i think Triangle is having a hard time with that version of GCC and GCC optimizations |
| 22:31:00 | zoomber_laptop | your welcome |
| 22:32:00 | zoomber_laptop | gcc 4.0 better? |
| 22:32:00 | raptor | eh, it's hard to tell |
| 22:32:00 | zoomber_laptop | i can build bitfighter with 4.2 now.. |
| 22:33:00 | zoomber_laptop | did somebody along the line work to make that compatible? |
| 22:33:00 | raptor | well, i will need karamazovapy to do the tests with his exact compiler and platform |
| 22:33:00 | raptor | i have no problem with Triangle using GCC 4.3.1 |
| 22:34:00 | zoomber_laptop | @_k, could re-clone bitfighter to another destination if he wanted to recompile? |
| 22:34:00 | zoomber_laptop | memory will most-likley be OK |
| 22:34:00 | raptor | yep |
| 22:36:00 | zoomber_laptop | you guys actually added an option in bitfighter for "nexus never opens"? |
| 22:37:00 | | koda Quit (Ping timeout: 260 seconds) |
| 22:43:00 | | koda has joined |
| 22:43:00 | zoomber_laptop | hi koda |
| 22:43:00 | koda | hello |
| 22:46:00 | zoomber_laptop | question: are flagspawns the same as flagitems with a spawn counter at the end? |
| 22:48:00 | raptor | i have no idea |
| 22:48:00 | raptor | never looked at that code |
| 22:49:00 | zoomber_laptop | i just looked at the editor, it is just a counter at the end |
| 22:49:00 | raptor | karamazovapy: I have something for you to try, but it will require a full compile on your part |
| 22:51:00 | raptor | are you willing? :) you can do a side-by-side clone into a different dir with hg: 'hg clone bitfighter bftesting' from the parent directory of your running clone |
| 22:52:00 | zoomber_laptop | or you could clone the whole thing again and wait 2 minutes :) |
| 22:53:00 | raptor | i was trying to give him the 10 second option :) |
| 23:01:00 | zoomber_laptop | hmm |
| 23:01:00 | zoomber_laptop | i think i am starting to like my contest level a bit with the changes i made |
| 23:06:00 | raptor | be back a bit laterz; karamazovapy, if you want to try, alter the file in zap/Makefile; change OPTIMIZE=-O2 to OPTIMIZE=-O0 |
| 23:06:00 | raptor | and do a full recompile |
| 23:06:00 | raptor | note that is 'dash oh zero' |
| 23:06:00 | | raptor Quit (Remote host closed the connection) |
| 23:10:00 | zoomber_laptop | oooooh |
| 23:10:00 | zoomber_laptop | realllllllly gooood idea karamazvopy i got |
| 23:10:00 | zoomber_laptop | karamazovapy |
| 23:11:00 | zoomber_laptop | * |
| 23:36:00 | | zoomber_laptop Quit (Quit: zoomber_laptop) |
| 23:44:00 | | sam686 Quit (Ping timeout: 240 seconds) |
| 23:46:00 | | sam686 has joined |
| 23:46:00 | | ChanServ sets mode +v sam686 |
| 23:49:00 | | zoomber_laptop has joined |
| 23:51:00 | | zoomber_laptop Quit (Client Quit) |