#bitfighter IRC Log

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IRC Log for 2011-09-05

Timestamps are in GMT/BST.

00:15:00sam686Reactor::unpackUpdate problem, Ii wonder why item.cpp line 244 (Parent::unpackUpdate) is commented out, but not line 231 (Parent::packUpdate)
00:15:00raptorhi
00:15:00raptori got that a ton!
00:15:00raptorbyte size mitmatches everywhere
00:16:00sam686everywhere?
00:17:00raptornom, just with reactor
00:17:00raptorno
00:17:00raptorevery time i test reator, i get it
00:18:00sam686i think that if you simply uncomment that line, the problem would be gone..
00:20:00raptori thnk watusimoto has a big commit coming in soon
00:20:00raptorhe has been adding issues and mentioned it in #120: http://code.google.com/p/bitfighter/updates/list
00:25:00sam686http://code.google.com/p/bitfighter/issues/detail?id=68 - i guess the problem is gone in 016..
00:26:00sam686in 015, changing grid size resizes the whole level, but in 016, changing grid size does not resize level..
00:33:00raptorwatusimoto said he was working on that once...
00:34:00raptornot sure if he wanted the same behaviour
00:50:00raptorZoomber: I have windows 7 on my laptop, too; but I rarely boot into it..
00:50:00Zoomberhowever, it seems to run very quickly for me
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02:45:00Zoomberhi pointblank
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03:10:00Zoomberhi
03:10:00raptorhi
03:16:00raptorso... i figure i should get the mac build up and running again...
03:31:00Zoomberive been taking a look at it
03:31:00raptori think i'm done... one more test..
03:31:00Zoomberi've created a duplicate scheme that makes it easier for users to select if the active build configs easier
03:31:00Zoomberi was just having SDL errors again
03:32:00Zoomberlucky for you, its possible to run 10.4
03:33:00raptor?
03:34:00Zoomberyou can run tiger and snow leopard, while i can only run snow leopard
03:34:00raptorahh
03:34:00raptorok
03:34:00raptorhas xcode 4 stabilized yet?
03:36:00Zoomberi dont have the latest version
03:36:00Zoomberi cant upgrade because i dont have Lion installed
03:36:00raptorok committed my minor changes to build with the old xcode project..
03:36:00raptorah
03:36:00raptorok
03:37:00Zoomberi suppose we could have just made two xcode projects...
03:37:00raptoryes
03:37:00Zoomberit would clear up things more,
03:37:00raptorsam686 and watusimoto have their separate projects
03:37:00raptorone for vc++ 2008, one for vc++ 2010
03:37:00Zoomberah
03:38:00raptorso you can make a new folder under build/osx called xcode4
03:38:00raptorand use that, maybe
03:39:00BFLogBot - Commit a6742374cbfa | Author: buckyballreaction | Log: Mac project builds again
03:40:00Zoomberok
03:40:00Zoomberill start the folder right nowp
03:41:00raptorjust a suggestion - i think 2 xcode projects is a good idea
03:41:00Zoomberwe can keep the normal xcode project untouched, but on the side, can start a dual-xcode project in the other folder
03:42:00raptoryes, i like it
03:42:00sam686if anyone have noticed in my avatar in forum, it randomly changes every time you hit F5 button and refresh.
03:43:00Zoombersig-rotator?
03:43:00sam686yes.
03:43:00Zoomberi used to use one
03:43:00Zoomberraptor: how about a folder called, "SplitCode
03:43:00sam686LI used a link off-site: http://208.107.52.15/bitfighter/avatar/rotate.php/1.gif
03:44:00Zoomberor splitxcode
03:44:00sam686phpbb don't like URL that does not end with .gif .jpg or .png
03:44:00sam686it is really http://208.107.52.15/bitfighter/avatar/rotate.php
03:48:00raptorsplitxcode?
03:48:00raptorhow come 'split'?
03:48:00Zoomberwhat did you want it to be?
03:49:00raptori thought just xcode4 was descriptive enough
03:49:00sam686hot about: xcode_for_old_mac
03:50:00Zoomberok, ill just put xcode4
03:51:00Zoomberactually, I am going to try putting in a mac osx "make" project
04:05:00sam686i think i froze my linux for doing a command: make -B -j99
04:06:00sam686it is doing a lot of hard disk access, i think it might unfreeze soon
04:06:00sam686boo, it fail to compile with -j99
04:08:00raptorhaha
04:10:00sam686look at this strange error: http://208.107.52.15/bitfighter/linux_j99_error.txt
04:10:00sam686must have ran out of memory..
04:14:00Zoomberraptor: set up an xcode project that actually builds bitfighter with makefile
04:14:00karamazovapy has joined
04:14:00Zoomberhey karamazovapy
04:14:00karamazovapycholla
04:15:00karamazovapyskylark did good on the reddit biz!
04:15:00raptoryeah, that's pretty cool
04:15:00karamazovapy#rpd for reddit playdate
04:16:00karamazovapyon freenode
04:16:00raptori already stopped by and said hi...
04:17:00raptornot too many people ther
04:17:00karamazovapyno joke
04:18:00karamazovapyit's easy enough to idle, though
04:18:00karamazovapyI assume there are more people on steam, but I don't like fussing with that
04:19:00raptoryeah me neither
04:19:00raptorIRC is 'clean'
04:19:00karamazovapySteam is 'dirty'
04:29:00Zoomberraptor: I always have problems with SDL!
04:29:00Zoomberit never finds its path, but i have a trick up my sleeeve
04:29:00sam686i heard zoomber had some problems with GLUT in the past..
04:29:00Zoombernnonono not bugs
04:30:00sam686like flickering screen in fullscreen?
04:30:00raptor Quit (Ping timeout: 264 seconds)
04:30:00Zoomberthat was on my macbook
04:30:00Zoomberworks fine on my imac
04:31:00sam686ping time out to raptor, nots that 264 seconds = 4.4 minutes
04:33:00Zoomberwow! xcode crash
04:36:00sam686cd ..
04:36:00sam686oops, wrong window
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04:37:00Zoomberhi
04:38:00raptori wish i had a router that didn't quit when someone sneezed...
04:38:00Zoomberraptor, it seems i need my header search path, ../../../libsdl? still not finding it
04:38:00Zoomberhaha
04:38:00sam686is your router seneitive to sound or vibration?
04:38:00raptoryour xcode project must be set to a different 'working directory' than the one of the project
04:39:00raptorsam686: ha!
04:39:00raptori don't know - it quits every couple days - something to do with the wireless; it gets overloaded and kills all computer connections
04:40:00raptorcould be the neighbors microwave...
04:40:00sam686does router also kill wired connection when overloaded or not?
04:41:00raptorsometimes
04:41:00raptornot always
04:41:00sam686anyway, zoomber old router went junk, as so i heard from zoomber..
04:41:00raptoryeah, i need a new one - it was cheap
04:42:00Zoomberdepends
04:42:00Zoomberreal good ones now go for only 100
04:42:00sam686my WRT54G v8 linksys router is still going ok, with a better dd-wrt firmware..
04:42:00Zoomberactually, airport extreme from apple is good
04:42:00raptorthat's mine!!
04:43:00sam686only problem with my old router is it won't support IPv6..
04:43:00Zoomberseemless dual-band
04:43:00raptorwrt54g v8
04:43:00raptordd-wrt
04:43:00Zoombermy belkin 750DB router is dualband too
04:43:00raptorlet me check firmware version
04:43:00raptorsam, what's yours?
04:43:00sam686Firmware: DD-WRT v24-sp2 (10/10/09) micro
04:43:00sam686Time: 23:43:30 up 15 days, 20:40, load average: 0.16, 0.03, 0.01
04:43:00sam686WAN IP: 208.107.52.15
04:43:00raptorFirmware: DD-WRT v24-sp2 (04/23/10) micro
04:44:00raptormy wireless seems to quit when I do very large transfers for over 10 minutes
04:44:00raptorthen i have to reset
04:44:00sam686i don't think DDWRT they make any more firmware for my old router, which only have 8 MB RAB
04:44:00sam686RAM, not RAB
04:45:00Zoomberi miss the old xcode
04:45:00Zoomberim lost around every corner now
04:45:00raptoryeah, the v8 has so little ram
04:45:00raptorZoomber: be a pioneer!
04:45:00raptor:)
04:45:00sam686a very few times, my router quits when running Torrents..
04:45:00Zoomberits time to get out of these OLD xcode days
04:46:00Zoomberaaah
04:46:00Zoomberthis is what i wanted
04:46:00raptorsam686: you have to reset afterwards?
04:46:00raptorwhat is your UDP and TCP timeout?
04:46:00Zoomberheeeere we go
04:46:00ZoomberFINALLY
04:46:00Zoomberi was mod-ing the wrong header search path setting
04:46:00sam686it still worked, but the wireless, and not the router web pages stopped working until reset
04:47:00Zoomberi was curious why the search paths were ../framework, making it look like what it was before we moved the project a few directories in, but i found the real ../../../ one
04:47:00raptoryeah that is my behaviour, too
04:47:00raptorhmm
04:51:00raptorsam686: besides torrents, have you done any big transfers like > 1.0 GB over the wireless and have it quit out in the same way?
04:52:00sam686youtube uploads...
04:52:00sam686but I mostly use wired, not wireless..
04:53:00Zoombernewer routers have the ability to get speeds of wireless faster than internet connection, weather thats 2.5 mbps for me or 20 mbps for sam
04:54:00sam686i am getting 30 Mbps download 5 Mbps upload speed with my speed test
04:55:00Zoomberwow, even faster now
04:57:00Zoomberraptor: what is your working directory?
04:57:00raptori thought it was just the same directory as the project file
04:57:00raptor(if you are talking about mac)
04:58:00raptori just kept the default for the project, and adjusted all the paths accordingly
04:59:00Zoomberi fixed that, but i have linking errors for sdl now
05:00:00raptori put SDL in the system ad /Library/Frameworks
05:00:00Zoomberld: warning: ignoring file /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks//SDL.framework/SDL, missing required architecture x86_64 in file
05:00:00raptori think
05:00:00Zoombermine is always been in /library/frameworks, still is
05:00:00raptorohhhhh
05:01:00raptoryou may need an x86_64 compile of libSDL
05:01:00raptorerr SDL.framework
05:01:00raptoractually
05:01:00raptorno
05:01:00raptorthe framework should be architecture agnostic...
05:01:00raptorhmm
05:02:00Zoomberhttp://pastebin.com/46m3RN7n
05:03:00Zoomberseems like that warning is causing the errors
05:04:00raptorso that framework doesn't have 64bit version compiled in so the linker is skipping it because your compiling for 64bit
05:05:00Zoomberah ok
05:05:00raptorwhere did that version of SDL comefrom?
05:05:00raptori've used the one here: http://www.libsdl.org/download-1.2.php and haven't had problems
05:07:00Zoomberhmm
05:07:00Zoomberthat works
05:07:00Zoomberwierd
05:07:00raptorweird
05:07:00raptorgood that it works
05:07:00Zoomberi think i have gdb working too
05:08:00Zoomberi did it special
05:08:00Zoomberso gdb only attaches when I open bitfighter myself
05:10:00Zoomberok
05:10:00Zoomberputting up my first change
05:14:00sam686 Quit (Ping timeout: 258 seconds)
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05:25:00Zoombersam ping timed out too
05:36:00Zoomberraptor, i pushed my changes, though they seem not to show up
05:36:00Zoombermight be a second
05:37:00Zoomberoh
05:37:00Zoomberit didnt finish
05:37:00Zoomberok
05:38:00Zoomberoh no, its trying to push 420 thousand changesets
05:48:00Zoomberthere we go
05:48:00Zoomberdone
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07:59:00BFLogBot - Commit 5d074d87d73e | Author: watusim...@bitfighter.org | Log: color name
07:59:00BFLogBot - Commit cc442bf02140 | Author: watusim...@bitfighter.org | Log: Kill more gClientGames
07:59:00BFLogBot - Commit d21e5f417974 | Author: watusim...@bitfighter.org | Log: Move joinGame into ClientGame... seems to make more sense. Oh yes, and eliminated lots of gClientGames!
07:59:00BFLogBot - Commit 0d2ef40186db | Author: watusim...@bitfighter.org | Log: Cleanup of main()
07:59:00BFLogBot - Commit e3d1a199ef3f | Author: watusim...@bitfighter.org | Log: Standardize header in colors.h
08:00:00BFLogBot - Commit 2e3092d5228f | Author: watusim...@bitfighter.org | Log: Move gDisableShipKeyboardInput into UI.h/cpp, eliminates global!
08:00:00BFLogBot - Commit 439a66074378 | Author: watusim...@bitfighter.org | Log: Minor cleanup
08:00:00BFLogBot - Commit 13ebb01c32e1 | Author: watusim...@bitfighter.org | Log: Minor cleanup of ServerGame constructor
08:00:00BFLogBot - Commit b2fc3b72bbc0 | Author: watusim...@bitfighter.org | Log: Comments
08:00:00BFLogBot - Commit 79f0f9b4dcf5 | Author: watusim...@bitfighter.org | Log: I like this a little better -- more direct
08:00:00BFLogBot - Commit eee1e014dd8e | Author: watusim...@bitfighter.org | Log: Merge
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09:20:00BFLogBot - Commit 9151459da9ce | Author: sam8641 | Log: Fix compile with ZAP_DEDICATED, fix Reactor pack and unpack mismatch
09:20:00BFLogBot - Commit 2b8cfde2f424 | Author: sam8641 | Log: fix Reactor pack and unpack mismatch
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11:50:00BFLogBot - Commit e570472adf51 | Author: watusim...@bitfighter.org | Log: Trivial
11:50:00BFLogBot - Commit f756c2cad551 | Author: watusim...@bitfighter.org | Log: Vaguely more pleasing variable name
11:50:00BFLogBot - Commit 69baa4988440 | Author: watusim...@bitfighter.org | Log: Refactored gDedicatedServer away. Now it's a parameter on gServerGame. New design is much cleaner.
11:50:00BFLogBot - Commit f62d32d66db7 | Author: watusim...@bitfighter.org | Log: Unused variable
11:50:00BFLogBot - Commit ab2792228857 | Author: watusim...@bitfighter.org | Log: Variable names
11:50:00BFLogBot - Commit 8d2778c348e9 | Author: watusim...@bitfighter.org | Log: Merge
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15:26:00raptor44 revisions!
15:30:00LordDVGvery nice :)
15:36:00raptormajic number cleanup is always nice
15:36:00raptormagic
15:38:00raptorwatusimoto: i see you have a vendetta against 'if (' and prefer 'if('
15:43:00raptoroops, i let slip an autogenerated header...
15:50:00raptorall right - let's try to compile this monster
16:16:00BFLogBot - Commit d6f73bf1aa1d | Author: buckyballreaction | Log: Fix compiling. Also minor debugging statement
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19:39:00watusimotohi
19:39:00watusimotoworking??
19:43:00watusimotoyes, I prefer if( to if (
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20:17:00raptorhello
20:17:00raptorso far the game works
20:18:00watusimotoI should hope so!
20:18:00raptorwell hello!
20:19:00watusimotolookin forward to the reddit event
20:20:00raptoryes
20:20:00raptorexcept
20:20:00raptori still don't know when it is...
20:22:00raptorwe have a redditor on right now in fact...
20:22:00watusimotoI think it will be Friday. did you see the email I sent?
20:23:00raptore-mail? that's like snail-mail now...
20:23:00raptorlet me check...
20:23:00raptorgreat!
20:24:00watusimotoI think the game will explode
20:24:00raptorwhat type of 'explode'?
20:25:00watusimotooh, I meant I don't think things will work too well with 200 people
20:25:00raptorhaha, yeah
20:26:00watusimotoI think the server will manage, but how many levels can handle that much traffic?
20:26:00raptornot many
20:26:00raptori'm thinking we'll need multiple good servers..
20:26:00raptormaybe Zoomber and sam686 can put together a couple more with big, decent maps
20:27:00sam686This is currently on my server (from my home computer): http://208.107.52.15/bitfighter/levels/
20:39:00watusimotothat's a lot of levels!
20:40:00watusimotoI'm rewriting the cmd line parameter handling to be more like the server commands
20:40:00watusimotodefine them in a big block of structs, then process them progromatically
20:40:00sam686raptor, lagged out in game?
20:40:00watusimotosearch for CommandInfo chatCmds[] = {
20:41:00watusimotoor here
20:41:00watusimoto{ "master", ONE_REQUIRED, xx, "You must specify a master server address with -master option" },
20:41:00watusimoto{ "hostaddr", ONE_REQUIRED, xx, "You must specify a host address for the host to listen on (e.g. IP:Any:" + itos(DEFAULT_GAME_PORT) + " or IP:192.169.1.100:5500)" },
20:41:00watusimoto{ "loss", ONE_REQUIRED, xx, "You must specify a loss rate between 0 and 1 with the -loss option" },
20:41:00raptor Quit (Remote host closed the connection)
20:41:00watusimotoI want to make our cmd line params and INI file interact more systematically
20:42:00sam686yes, as some commands like /setscore is fine the way it is for 015a, but maybe that could change for 016..
20:42:00watusimotoand make it easier to document what does what
20:43:00watusimotoyes
20:43:00sam686also, any server side command could change, making client side checks near useless..
20:43:00watusimotobut most will not
20:44:00sam686mostly, /addbot allows any number of parameters, mostly for passing them to robot script parameter args..
20:44:00watusimotoWe currently have two systems: a loose and free system, and a more rigid one
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20:44:00watusimotothe rigid one is better, mostly, because it is less error prone and self-documenting
20:44:00raptorthat's the second brown-out we've hat today...
20:45:00raptorhad
20:45:00sam686yes, maybe /setscore /settime can be client commands now for 016..
20:45:00watusimotobut the loose one makes it easier to implement things and try things out
20:45:00watusimotoso I like having both
20:45:00sam686especially if doing some UI option for changing score.
20:45:00watusimotowe just need to move items from the loose to the rigid as we figure out what works
20:46:00sam686yes, /setscore /settime works as it should..
20:46:00watusimotoattachmate not paying the power bill?
20:46:00raptorha!
20:46:00raptori have today off
20:46:00watusimotooh, I see
20:46:00watusimotoraptor not paying the power bill?
20:46:00sam686but /showbots is global to everyone, which /showbots is on by default in editor test, off in other cases
20:46:00raptorhar har
20:47:00raptorlabor day - maybe everyone else is playing video games, too...
20:47:00watusimotothe client knows (or should know) if it's on a test server
20:48:00watusimotothings should be allowed on a test server that are not allowed in a real game
20:48:00watusimotolike /showbots
20:48:00watusimotoor /showzones
20:48:00watusimotoor /pausebots
20:48:00watusimotoor...
20:49:00watusimotoI celebrate labor day by working
20:49:00sam686ok, also /rename seems to work too, but limited to renaming non-authunticated names.
20:49:00watusimotohave you ever needed to use that?
20:49:00watusimoto.../rename, I mean?
20:49:00sam686a few times, i saw "Uncle sam686" so i rename them.
20:50:00watusimotoah, the privledge of admin!
20:50:00sam686other times i saw some hate message in player name.
20:50:00watusimotowell, I never would have thought of it, but it's a great tool to have
20:51:00sam686also, if you noticed, my search for name don't need to be a full name, if no other name have that piece of name.
20:52:00sam686example, /rename Unc Uncle will rename "Uncle sam686" to Uncle, as no one else have Unc in name
20:54:00watusimotocool
21:11:00raptorworking on bitfighter!
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21:16:00karamazovapy3B6 Countdown: http://www.timeanddate.com/counters/customcounter.html?msg=Big+Bitfighter+Battle+VI&month=09&day=09&year=2011&hour=20&min=00&sec=00&p0=179
21:17:00raptoryes, i always need my count downs in seconds :]
21:18:00raptorsoo...
21:18:00raptorlet's say 40 people show up
21:19:00raptorhow will you handle it?
21:21:00raptor2 servers?
21:29:00watusimotoeveryone will go to the one
21:29:00watusimotoif you are the 21st player, what would you do?
21:29:00watusimotosit alone at a new server?
21:30:00sam686there is robots..
21:31:00watusimotoyes, but....
21:31:00watusimotoyou'd try the server where everyone is at
21:31:00watusimotoyou're there for a party
21:31:00watusimotoexpecially if you're there for the bbb
21:31:00sam686wait intil someone leaves?
21:31:00watusimotowe could limit the servers to 20 players...
21:32:00watusimotothough I'd kind of like to see what happens if everyone piles into one
21:32:00sam686yes, though haven't ever seen more then 20 players in any one server.
21:32:00watusimotomaybe we need a feature to split the game into two automatically... create two gServerGames or something
21:33:00raptoryikes
21:33:00raptormulti-node servers sounds complex
21:34:00sam686that will be a whole another thing to stop using gServerGame, like gClientGame..
21:34:00sam686also, 2 serverGame might not use multithreading, as TNL network stuff appears to be not multi thread compatible..
21:35:00sam686also, use of static may cause problems when both threads use it at the same time..
21:37:00watusimotono way to do that by friday, just an interesting idea
21:37:00watusimotoI'm going to check in a block of untested code, I'd like to get your reactions to
21:37:00watusimotoit compiles, at least
21:37:00sam686ok
21:39:00sam686i came up with a list of more recent bugs a few days ago: http://208.107.52.15/bitfighter/110904bugs1.txt
21:39:00sam686many problem might be in editor, but i haven't seen the latest yet..
21:41:00watusimotostill there?
21:41:00sam686yes..
21:41:00watusimotothis internet sucks!
21:42:00watusimotochat is the only thing that works
21:42:00watusimotocan't check in
21:42:00watusimotoI should probably spend some time fixing bugs, rather than creating them!
21:43:00watusimotowhy can I chat when I can't even see sam's website?
21:44:00watusimotohell, even ping timees out
21:44:00sam686not sure, but i can paste the bugs here in this chat..
21:45:00watusimotosure
21:45:00sam6861. SDL + Windows: When minimized with ALT+TAB, Windows Mouse get stuck at top left while a mouse pointer hidden in game. Mouse pointer is hidden while in game, not in menus.
21:45:00sam6862. SDL + Windows: While in menus, Pressing down arrow or up arrow will put mouse location back to the middle.
21:45:00sam6863. F7 (Diagnostics): RAW buttons don't work.
21:45:00sam6864. SDL + Ubuntu: linux ubuntu may freeze game when maximized, but not fullscreen.
21:45:00sam6865. Reactor: packUpdate unpackUpdate do not match, expected 500 bits, got 419 bits.
21:45:00sam6866. Editor: Time for Nexus to open / close does not save right.
21:45:00sam6867. Editor: Pressing tab renders newly added item to (0,0)
21:45:00sam6868. Editor: TextItem: Can't edit Text
21:45:00sam6869. Editor: Can't edit spawn rate for AsteroidSpawn, FlagSpawn, CircleSpawn, HealthItem
21:45:00sam68610. Editor: Can't edit heal rate for Turret and ForceField
21:45:00sam68611. GamePlay: Health does not appear.
21:45:00sam68612. CircleSpawn won't spawn Circles.
21:45:00sam68613: Editor: TAB won't show TextItem
21:45:00sam68614. Editor: TAB won't show spybug's visible area when selected.
21:45:00sam68615. Editor: Can't see which team each spybug is set to.
21:45:00sam68616. Editor: LoadoutZone and GoalZone is hiding some items underneath the zones
21:45:00sam68617. GamePlay: Teleporting to on top of loadout zone won't change your loadout.
21:45:00sam68618. Editor: Can't load all walls in ctf1.level, BarrierMaker have more then 32 points
21:45:00sam68619. SDL + Ubuntu: Game freezes, and laggs out players when hosting, while in console mode (Ctrl + Alt + F1)
21:45:00sam68620. Credits might randomly start in the middle or not show up at all (uninitalized variable?), and Credits won't exit on their own after scrolling all text.
21:45:00sam68621. Editor: Toggle Script Results (Ctrl + R) and insert results into editor (ctrl + i) won't work.
21:46:00watusimoto21?
21:46:00watusimotoI'll claim all the editor bugs
21:46:00sam686ok..
21:46:00watusimotocircles won't be included in the next release, so won't worry about #12
21:46:00watusimoto11 is mine
21:47:00watusimotoso 6-16, 21 are mine
21:48:00sam6865: i did fix pack / unpack problem, but Reactor have other problems.
21:48:00watusimotoI'll let you know when I've fixed them so you can cross them off the list
21:48:00watusimotoyes, I thought so
21:49:00sam686there is 18. can't load all walls of CTF1.level
21:49:00sam686in edit
21:50:00watusimotoI'll look at that too... but we've always had that limit
21:50:00watusimotomaybe before we created a 32 point wall
21:50:00watusimotoand maybe lost some points, but the wall was still mostly there
21:51:00sam686in 015a, all 40 points of BarrierMaker loads in ctf1.level for editor and game play, but not in 016 editor
21:52:00watusimotook
21:52:00watusimotoI'll fix it
21:52:00sam686the 32 point limit applies to all polygons, including polywall, but not BarrierMaker.
21:53:00watusimotoah, I see
21:53:00sam686as BarrierMaker creates several seperate 4 point walls.
21:53:00watusimotowell, it may now
21:53:00watusimotothey all share the same code
21:54:00Flynnn has joined
21:58:00watusimotocant checjin, will test
21:58:00watusimotogoing to bed
22:00:00sam686make sure you are pushing to https: and not http:
22:00:00sam686you can pull from either http:// or http:// but can only push to google code to http://
22:01:00sam686https
22:01:00sam686can only push to https in google code, i meant
22:07:00watusimoto Quit (Ping timeout: 240 seconds)
22:19:00watusimoto has joined
22:23:00watusimoto Quit (Ping timeout: 245 seconds)
22:50:00raptor Quit (Remote host closed the connection)
23:46:00raptor has joined
23:46:00ChanServ sets mode +o raptor

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