Timestamps are in GMT/BST.
| 00:15:00 | sam686 | Reactor::unpackUpdate problem, Ii wonder why item.cpp line 244 (Parent::unpackUpdate) is commented out, but not line 231 (Parent::packUpdate) |
| 00:15:00 | raptor | hi |
| 00:15:00 | raptor | i got that a ton! |
| 00:15:00 | raptor | byte size mitmatches everywhere |
| 00:16:00 | sam686 | everywhere? |
| 00:17:00 | raptor | nom, just with reactor |
| 00:17:00 | raptor | no |
| 00:17:00 | raptor | every time i test reator, i get it |
| 00:18:00 | sam686 | i think that if you simply uncomment that line, the problem would be gone.. |
| 00:20:00 | raptor | i thnk watusimoto has a big commit coming in soon |
| 00:20:00 | raptor | he has been adding issues and mentioned it in #120: http://code.google.com/p/bitfighter/updates/list |
| 00:25:00 | sam686 | http://code.google.com/p/bitfighter/issues/detail?id=68 - i guess the problem is gone in 016.. |
| 00:26:00 | sam686 | in 015, changing grid size resizes the whole level, but in 016, changing grid size does not resize level.. |
| 00:33:00 | raptor | watusimoto said he was working on that once... |
| 00:34:00 | raptor | not sure if he wanted the same behaviour |
| 00:50:00 | raptor | Zoomber: I have windows 7 on my laptop, too; but I rarely boot into it.. |
| 00:50:00 | Zoomber | however, it seems to run very quickly for me |
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| 02:45:00 | Zoomber | hi pointblank |
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| 03:10:00 | Zoomber | hi |
| 03:10:00 | raptor | hi |
| 03:16:00 | raptor | so... i figure i should get the mac build up and running again... |
| 03:31:00 | Zoomber | ive been taking a look at it |
| 03:31:00 | raptor | i think i'm done... one more test.. |
| 03:31:00 | Zoomber | i've created a duplicate scheme that makes it easier for users to select if the active build configs easier |
| 03:31:00 | Zoomber | i was just having SDL errors again |
| 03:32:00 | Zoomber | lucky for you, its possible to run 10.4 |
| 03:33:00 | raptor | ? |
| 03:34:00 | Zoomber | you can run tiger and snow leopard, while i can only run snow leopard |
| 03:34:00 | raptor | ahh |
| 03:34:00 | raptor | ok |
| 03:34:00 | raptor | has xcode 4 stabilized yet? |
| 03:36:00 | Zoomber | i dont have the latest version |
| 03:36:00 | Zoomber | i cant upgrade because i dont have Lion installed |
| 03:36:00 | raptor | ok committed my minor changes to build with the old xcode project.. |
| 03:36:00 | raptor | ah |
| 03:36:00 | raptor | ok |
| 03:37:00 | Zoomber | i suppose we could have just made two xcode projects... |
| 03:37:00 | raptor | yes |
| 03:37:00 | Zoomber | it would clear up things more, |
| 03:37:00 | raptor | sam686 and watusimoto have their separate projects |
| 03:37:00 | raptor | one for vc++ 2008, one for vc++ 2010 |
| 03:37:00 | Zoomber | ah |
| 03:38:00 | raptor | so you can make a new folder under build/osx called xcode4 |
| 03:38:00 | raptor | and use that, maybe |
| 03:39:00 | | BFLogBot - Commit a6742374cbfa | Author: buckyballreaction | Log: Mac project builds again |
| 03:40:00 | Zoomber | ok |
| 03:40:00 | Zoomber | ill start the folder right nowp |
| 03:41:00 | raptor | just a suggestion - i think 2 xcode projects is a good idea |
| 03:41:00 | Zoomber | we can keep the normal xcode project untouched, but on the side, can start a dual-xcode project in the other folder |
| 03:42:00 | raptor | yes, i like it |
| 03:42:00 | sam686 | if anyone have noticed in my avatar in forum, it randomly changes every time you hit F5 button and refresh. |
| 03:43:00 | Zoomber | sig-rotator? |
| 03:43:00 | sam686 | yes. |
| 03:43:00 | Zoomber | i used to use one |
| 03:43:00 | Zoomber | raptor: how about a folder called, "SplitCode |
| 03:43:00 | sam686 | LI used a link off-site: http://208.107.52.15/bitfighter/avatar/rotate.php/1.gif |
| 03:44:00 | Zoomber | or splitxcode |
| 03:44:00 | sam686 | phpbb don't like URL that does not end with .gif .jpg or .png |
| 03:44:00 | sam686 | it is really http://208.107.52.15/bitfighter/avatar/rotate.php |
| 03:48:00 | raptor | splitxcode? |
| 03:48:00 | raptor | how come 'split'? |
| 03:48:00 | Zoomber | what did you want it to be? |
| 03:49:00 | raptor | i thought just xcode4 was descriptive enough |
| 03:49:00 | sam686 | hot about: xcode_for_old_mac |
| 03:50:00 | Zoomber | ok, ill just put xcode4 |
| 03:51:00 | Zoomber | actually, I am going to try putting in a mac osx "make" project |
| 04:05:00 | sam686 | i think i froze my linux for doing a command: make -B -j99 |
| 04:06:00 | sam686 | it is doing a lot of hard disk access, i think it might unfreeze soon |
| 04:06:00 | sam686 | boo, it fail to compile with -j99 |
| 04:08:00 | raptor | haha |
| 04:10:00 | sam686 | look at this strange error: http://208.107.52.15/bitfighter/linux_j99_error.txt |
| 04:10:00 | sam686 | must have ran out of memory.. |
| 04:14:00 | Zoomber | raptor: set up an xcode project that actually builds bitfighter with makefile |
| 04:14:00 | | karamazovapy has joined |
| 04:14:00 | Zoomber | hey karamazovapy |
| 04:14:00 | karamazovapy | cholla |
| 04:15:00 | karamazovapy | skylark did good on the reddit biz! |
| 04:15:00 | raptor | yeah, that's pretty cool |
| 04:15:00 | karamazovapy | #rpd for reddit playdate |
| 04:16:00 | karamazovapy | on freenode |
| 04:16:00 | raptor | i already stopped by and said hi... |
| 04:17:00 | raptor | not too many people ther |
| 04:17:00 | karamazovapy | no joke |
| 04:18:00 | karamazovapy | it's easy enough to idle, though |
| 04:18:00 | karamazovapy | I assume there are more people on steam, but I don't like fussing with that |
| 04:19:00 | raptor | yeah me neither |
| 04:19:00 | raptor | IRC is 'clean' |
| 04:19:00 | karamazovapy | Steam is 'dirty' |
| 04:29:00 | Zoomber | raptor: I always have problems with SDL! |
| 04:29:00 | Zoomber | it never finds its path, but i have a trick up my sleeeve |
| 04:29:00 | sam686 | i heard zoomber had some problems with GLUT in the past.. |
| 04:29:00 | Zoomber | nnonono not bugs |
| 04:30:00 | sam686 | like flickering screen in fullscreen? |
| 04:30:00 | | raptor Quit (Ping timeout: 264 seconds) |
| 04:30:00 | Zoomber | that was on my macbook |
| 04:30:00 | Zoomber | works fine on my imac |
| 04:31:00 | sam686 | ping time out to raptor, nots that 264 seconds = 4.4 minutes |
| 04:33:00 | Zoomber | wow! xcode crash |
| 04:36:00 | sam686 | cd .. |
| 04:36:00 | sam686 | oops, wrong window |
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| 04:37:00 | Zoomber | hi |
| 04:38:00 | raptor | i wish i had a router that didn't quit when someone sneezed... |
| 04:38:00 | Zoomber | raptor, it seems i need my header search path, ../../../libsdl? still not finding it |
| 04:38:00 | Zoomber | haha |
| 04:38:00 | sam686 | is your router seneitive to sound or vibration? |
| 04:38:00 | raptor | your xcode project must be set to a different 'working directory' than the one of the project |
| 04:39:00 | raptor | sam686: ha! |
| 04:39:00 | raptor | i don't know - it quits every couple days - something to do with the wireless; it gets overloaded and kills all computer connections |
| 04:40:00 | raptor | could be the neighbors microwave... |
| 04:40:00 | sam686 | does router also kill wired connection when overloaded or not? |
| 04:41:00 | raptor | sometimes |
| 04:41:00 | raptor | not always |
| 04:41:00 | sam686 | anyway, zoomber old router went junk, as so i heard from zoomber.. |
| 04:41:00 | raptor | yeah, i need a new one - it was cheap |
| 04:42:00 | Zoomber | depends |
| 04:42:00 | Zoomber | real good ones now go for only 100 |
| 04:42:00 | sam686 | my WRT54G v8 linksys router is still going ok, with a better dd-wrt firmware.. |
| 04:42:00 | Zoomber | actually, airport extreme from apple is good |
| 04:42:00 | raptor | that's mine!! |
| 04:43:00 | sam686 | only problem with my old router is it won't support IPv6.. |
| 04:43:00 | Zoomber | seemless dual-band |
| 04:43:00 | raptor | wrt54g v8 |
| 04:43:00 | raptor | dd-wrt |
| 04:43:00 | Zoomber | my belkin 750DB router is dualband too |
| 04:43:00 | raptor | let me check firmware version |
| 04:43:00 | raptor | sam, what's yours? |
| 04:43:00 | sam686 | Firmware: DD-WRT v24-sp2 (10/10/09) micro |
| 04:43:00 | sam686 | Time: 23:43:30 up 15 days, 20:40, load average: 0.16, 0.03, 0.01 |
| 04:43:00 | sam686 | WAN IP: 208.107.52.15 |
| 04:43:00 | raptor | Firmware: DD-WRT v24-sp2 (04/23/10) micro |
| 04:44:00 | raptor | my wireless seems to quit when I do very large transfers for over 10 minutes |
| 04:44:00 | raptor | then i have to reset |
| 04:44:00 | sam686 | i don't think DDWRT they make any more firmware for my old router, which only have 8 MB RAB |
| 04:44:00 | sam686 | RAM, not RAB |
| 04:45:00 | Zoomber | i miss the old xcode |
| 04:45:00 | Zoomber | im lost around every corner now |
| 04:45:00 | raptor | yeah, the v8 has so little ram |
| 04:45:00 | raptor | Zoomber: be a pioneer! |
| 04:45:00 | raptor | :) |
| 04:45:00 | sam686 | a very few times, my router quits when running Torrents.. |
| 04:45:00 | Zoomber | its time to get out of these OLD xcode days |
| 04:46:00 | Zoomber | aaah |
| 04:46:00 | Zoomber | this is what i wanted |
| 04:46:00 | raptor | sam686: you have to reset afterwards? |
| 04:46:00 | raptor | what is your UDP and TCP timeout? |
| 04:46:00 | Zoomber | heeeere we go |
| 04:46:00 | Zoomber | FINALLY |
| 04:46:00 | Zoomber | i was mod-ing the wrong header search path setting |
| 04:46:00 | sam686 | it still worked, but the wireless, and not the router web pages stopped working until reset |
| 04:47:00 | Zoomber | i was curious why the search paths were ../framework, making it look like what it was before we moved the project a few directories in, but i found the real ../../../ one |
| 04:47:00 | raptor | yeah that is my behaviour, too |
| 04:47:00 | raptor | hmm |
| 04:51:00 | raptor | sam686: besides torrents, have you done any big transfers like > 1.0 GB over the wireless and have it quit out in the same way? |
| 04:52:00 | sam686 | youtube uploads... |
| 04:52:00 | sam686 | but I mostly use wired, not wireless.. |
| 04:53:00 | Zoomber | newer routers have the ability to get speeds of wireless faster than internet connection, weather thats 2.5 mbps for me or 20 mbps for sam |
| 04:54:00 | sam686 | i am getting 30 Mbps download 5 Mbps upload speed with my speed test |
| 04:55:00 | Zoomber | wow, even faster now |
| 04:57:00 | Zoomber | raptor: what is your working directory? |
| 04:57:00 | raptor | i thought it was just the same directory as the project file |
| 04:57:00 | raptor | (if you are talking about mac) |
| 04:58:00 | raptor | i just kept the default for the project, and adjusted all the paths accordingly |
| 04:59:00 | Zoomber | i fixed that, but i have linking errors for sdl now |
| 05:00:00 | raptor | i put SDL in the system ad /Library/Frameworks |
| 05:00:00 | Zoomber | ld: warning: ignoring file /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks//SDL.framework/SDL, missing required architecture x86_64 in file |
| 05:00:00 | raptor | i think |
| 05:00:00 | Zoomber | mine is always been in /library/frameworks, still is |
| 05:00:00 | raptor | ohhhhh |
| 05:01:00 | raptor | you may need an x86_64 compile of libSDL |
| 05:01:00 | raptor | err SDL.framework |
| 05:01:00 | raptor | actually |
| 05:01:00 | raptor | no |
| 05:01:00 | raptor | the framework should be architecture agnostic... |
| 05:01:00 | raptor | hmm |
| 05:02:00 | Zoomber | http://pastebin.com/46m3RN7n |
| 05:03:00 | Zoomber | seems like that warning is causing the errors |
| 05:04:00 | raptor | so that framework doesn't have 64bit version compiled in so the linker is skipping it because your compiling for 64bit |
| 05:05:00 | Zoomber | ah ok |
| 05:05:00 | raptor | where did that version of SDL comefrom? |
| 05:05:00 | raptor | i've used the one here: http://www.libsdl.org/download-1.2.php and haven't had problems |
| 05:07:00 | Zoomber | hmm |
| 05:07:00 | Zoomber | that works |
| 05:07:00 | Zoomber | wierd |
| 05:07:00 | raptor | weird |
| 05:07:00 | raptor | good that it works |
| 05:07:00 | Zoomber | i think i have gdb working too |
| 05:08:00 | Zoomber | i did it special |
| 05:08:00 | Zoomber | so gdb only attaches when I open bitfighter myself |
| 05:10:00 | Zoomber | ok |
| 05:10:00 | Zoomber | putting up my first change |
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| 05:25:00 | Zoomber | sam ping timed out too |
| 05:36:00 | Zoomber | raptor, i pushed my changes, though they seem not to show up |
| 05:36:00 | Zoomber | might be a second |
| 05:37:00 | Zoomber | oh |
| 05:37:00 | Zoomber | it didnt finish |
| 05:37:00 | Zoomber | ok |
| 05:38:00 | Zoomber | oh no, its trying to push 420 thousand changesets |
| 05:48:00 | Zoomber | there we go |
| 05:48:00 | Zoomber | done |
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| 07:59:00 | | BFLogBot - Commit 5d074d87d73e | Author: watusim...@bitfighter.org | Log: color name |
| 07:59:00 | | BFLogBot - Commit cc442bf02140 | Author: watusim...@bitfighter.org | Log: Kill more gClientGames |
| 07:59:00 | | BFLogBot - Commit d21e5f417974 | Author: watusim...@bitfighter.org | Log: Move joinGame into ClientGame... seems to make more sense. Oh yes, and eliminated lots of gClientGames! |
| 07:59:00 | | BFLogBot - Commit 0d2ef40186db | Author: watusim...@bitfighter.org | Log: Cleanup of main() |
| 07:59:00 | | BFLogBot - Commit e3d1a199ef3f | Author: watusim...@bitfighter.org | Log: Standardize header in colors.h |
| 08:00:00 | | BFLogBot - Commit 2e3092d5228f | Author: watusim...@bitfighter.org | Log: Move gDisableShipKeyboardInput into UI.h/cpp, eliminates global! |
| 08:00:00 | | BFLogBot - Commit 439a66074378 | Author: watusim...@bitfighter.org | Log: Minor cleanup |
| 08:00:00 | | BFLogBot - Commit 13ebb01c32e1 | Author: watusim...@bitfighter.org | Log: Minor cleanup of ServerGame constructor |
| 08:00:00 | | BFLogBot - Commit b2fc3b72bbc0 | Author: watusim...@bitfighter.org | Log: Comments |
| 08:00:00 | | BFLogBot - Commit 79f0f9b4dcf5 | Author: watusim...@bitfighter.org | Log: I like this a little better -- more direct |
| 08:00:00 | | BFLogBot - Commit eee1e014dd8e | Author: watusim...@bitfighter.org | Log: Merge |
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| 09:20:00 | | BFLogBot - Commit 9151459da9ce | Author: sam8641 | Log: Fix compile with ZAP_DEDICATED, fix Reactor pack and unpack mismatch |
| 09:20:00 | | BFLogBot - Commit 2b8cfde2f424 | Author: sam8641 | Log: fix Reactor pack and unpack mismatch |
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| 11:50:00 | | BFLogBot - Commit e570472adf51 | Author: watusim...@bitfighter.org | Log: Trivial |
| 11:50:00 | | BFLogBot - Commit f756c2cad551 | Author: watusim...@bitfighter.org | Log: Vaguely more pleasing variable name |
| 11:50:00 | | BFLogBot - Commit 69baa4988440 | Author: watusim...@bitfighter.org | Log: Refactored gDedicatedServer away. Now it's a parameter on gServerGame. New design is much cleaner. |
| 11:50:00 | | BFLogBot - Commit f62d32d66db7 | Author: watusim...@bitfighter.org | Log: Unused variable |
| 11:50:00 | | BFLogBot - Commit ab2792228857 | Author: watusim...@bitfighter.org | Log: Variable names |
| 11:50:00 | | BFLogBot - Commit 8d2778c348e9 | Author: watusim...@bitfighter.org | Log: Merge |
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| 15:26:00 | raptor | 44 revisions! |
| 15:30:00 | LordDVG | very nice :) |
| 15:36:00 | raptor | majic number cleanup is always nice |
| 15:36:00 | raptor | magic |
| 15:38:00 | raptor | watusimoto: i see you have a vendetta against 'if (' and prefer 'if(' |
| 15:43:00 | raptor | oops, i let slip an autogenerated header... |
| 15:50:00 | raptor | all right - let's try to compile this monster |
| 16:16:00 | | BFLogBot - Commit d6f73bf1aa1d | Author: buckyballreaction | Log: Fix compiling. Also minor debugging statement |
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| 19:39:00 | watusimoto | hi |
| 19:39:00 | watusimoto | working?? |
| 19:43:00 | watusimoto | yes, I prefer if( to if ( |
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| 20:17:00 | raptor | hello |
| 20:17:00 | raptor | so far the game works |
| 20:18:00 | watusimoto | I should hope so! |
| 20:18:00 | raptor | well hello! |
| 20:19:00 | watusimoto | lookin forward to the reddit event |
| 20:20:00 | raptor | yes |
| 20:20:00 | raptor | except |
| 20:20:00 | raptor | i still don't know when it is... |
| 20:22:00 | raptor | we have a redditor on right now in fact... |
| 20:22:00 | watusimoto | I think it will be Friday. did you see the email I sent? |
| 20:23:00 | raptor | e-mail? that's like snail-mail now... |
| 20:23:00 | raptor | let me check... |
| 20:23:00 | raptor | great! |
| 20:24:00 | watusimoto | I think the game will explode |
| 20:24:00 | raptor | what type of 'explode'? |
| 20:25:00 | watusimoto | oh, I meant I don't think things will work too well with 200 people |
| 20:25:00 | raptor | haha, yeah |
| 20:26:00 | watusimoto | I think the server will manage, but how many levels can handle that much traffic? |
| 20:26:00 | raptor | not many |
| 20:26:00 | raptor | i'm thinking we'll need multiple good servers.. |
| 20:26:00 | raptor | maybe Zoomber and sam686 can put together a couple more with big, decent maps |
| 20:27:00 | sam686 | This is currently on my server (from my home computer): http://208.107.52.15/bitfighter/levels/ |
| 20:39:00 | watusimoto | that's a lot of levels! |
| 20:40:00 | watusimoto | I'm rewriting the cmd line parameter handling to be more like the server commands |
| 20:40:00 | watusimoto | define them in a big block of structs, then process them progromatically |
| 20:40:00 | sam686 | raptor, lagged out in game? |
| 20:40:00 | watusimoto | search for CommandInfo chatCmds[] = { |
| 20:41:00 | watusimoto | or here |
| 20:41:00 | watusimoto | { "master", ONE_REQUIRED, xx, "You must specify a master server address with -master option" }, |
| 20:41:00 | watusimoto | { "hostaddr", ONE_REQUIRED, xx, "You must specify a host address for the host to listen on (e.g. IP:Any:" + itos(DEFAULT_GAME_PORT) + " or IP:192.169.1.100:5500)" }, |
| 20:41:00 | watusimoto | { "loss", ONE_REQUIRED, xx, "You must specify a loss rate between 0 and 1 with the -loss option" }, |
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| 20:41:00 | watusimoto | I want to make our cmd line params and INI file interact more systematically |
| 20:42:00 | sam686 | yes, as some commands like /setscore is fine the way it is for 015a, but maybe that could change for 016.. |
| 20:42:00 | watusimoto | and make it easier to document what does what |
| 20:43:00 | watusimoto | yes |
| 20:43:00 | sam686 | also, any server side command could change, making client side checks near useless.. |
| 20:43:00 | watusimoto | but most will not |
| 20:44:00 | sam686 | mostly, /addbot allows any number of parameters, mostly for passing them to robot script parameter args.. |
| 20:44:00 | watusimoto | We currently have two systems: a loose and free system, and a more rigid one |
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| 20:44:00 | watusimoto | the rigid one is better, mostly, because it is less error prone and self-documenting |
| 20:44:00 | raptor | that's the second brown-out we've hat today... |
| 20:45:00 | raptor | had |
| 20:45:00 | sam686 | yes, maybe /setscore /settime can be client commands now for 016.. |
| 20:45:00 | watusimoto | but the loose one makes it easier to implement things and try things out |
| 20:45:00 | watusimoto | so I like having both |
| 20:45:00 | sam686 | especially if doing some UI option for changing score. |
| 20:45:00 | watusimoto | we just need to move items from the loose to the rigid as we figure out what works |
| 20:46:00 | sam686 | yes, /setscore /settime works as it should.. |
| 20:46:00 | watusimoto | attachmate not paying the power bill? |
| 20:46:00 | raptor | ha! |
| 20:46:00 | raptor | i have today off |
| 20:46:00 | watusimoto | oh, I see |
| 20:46:00 | watusimoto | raptor not paying the power bill? |
| 20:46:00 | sam686 | but /showbots is global to everyone, which /showbots is on by default in editor test, off in other cases |
| 20:46:00 | raptor | har har |
| 20:47:00 | raptor | labor day - maybe everyone else is playing video games, too... |
| 20:47:00 | watusimoto | the client knows (or should know) if it's on a test server |
| 20:48:00 | watusimoto | things should be allowed on a test server that are not allowed in a real game |
| 20:48:00 | watusimoto | like /showbots |
| 20:48:00 | watusimoto | or /showzones |
| 20:48:00 | watusimoto | or /pausebots |
| 20:48:00 | watusimoto | or... |
| 20:49:00 | watusimoto | I celebrate labor day by working |
| 20:49:00 | sam686 | ok, also /rename seems to work too, but limited to renaming non-authunticated names. |
| 20:49:00 | watusimoto | have you ever needed to use that? |
| 20:49:00 | watusimoto | .../rename, I mean? |
| 20:49:00 | sam686 | a few times, i saw "Uncle sam686" so i rename them. |
| 20:50:00 | watusimoto | ah, the privledge of admin! |
| 20:50:00 | sam686 | other times i saw some hate message in player name. |
| 20:50:00 | watusimoto | well, I never would have thought of it, but it's a great tool to have |
| 20:51:00 | sam686 | also, if you noticed, my search for name don't need to be a full name, if no other name have that piece of name. |
| 20:52:00 | sam686 | example, /rename Unc Uncle will rename "Uncle sam686" to Uncle, as no one else have Unc in name |
| 20:54:00 | watusimoto | cool |
| 21:11:00 | raptor | working on bitfighter! |
| 21:15:00 | | karamazovapy has joined |
| 21:16:00 | karamazovapy | 3B6 Countdown: http://www.timeanddate.com/counters/customcounter.html?msg=Big+Bitfighter+Battle+VI&month=09&day=09&year=2011&hour=20&min=00&sec=00&p0=179 |
| 21:17:00 | raptor | yes, i always need my count downs in seconds :] |
| 21:18:00 | raptor | soo... |
| 21:18:00 | raptor | let's say 40 people show up |
| 21:19:00 | raptor | how will you handle it? |
| 21:21:00 | raptor | 2 servers? |
| 21:29:00 | watusimoto | everyone will go to the one |
| 21:29:00 | watusimoto | if you are the 21st player, what would you do? |
| 21:29:00 | watusimoto | sit alone at a new server? |
| 21:30:00 | sam686 | there is robots.. |
| 21:31:00 | watusimoto | yes, but.... |
| 21:31:00 | watusimoto | you'd try the server where everyone is at |
| 21:31:00 | watusimoto | you're there for a party |
| 21:31:00 | watusimoto | expecially if you're there for the bbb |
| 21:31:00 | sam686 | wait intil someone leaves? |
| 21:31:00 | watusimoto | we could limit the servers to 20 players... |
| 21:32:00 | watusimoto | though I'd kind of like to see what happens if everyone piles into one |
| 21:32:00 | sam686 | yes, though haven't ever seen more then 20 players in any one server. |
| 21:32:00 | watusimoto | maybe we need a feature to split the game into two automatically... create two gServerGames or something |
| 21:33:00 | raptor | yikes |
| 21:33:00 | raptor | multi-node servers sounds complex |
| 21:34:00 | sam686 | that will be a whole another thing to stop using gServerGame, like gClientGame.. |
| 21:34:00 | sam686 | also, 2 serverGame might not use multithreading, as TNL network stuff appears to be not multi thread compatible.. |
| 21:35:00 | sam686 | also, use of static may cause problems when both threads use it at the same time.. |
| 21:37:00 | watusimoto | no way to do that by friday, just an interesting idea |
| 21:37:00 | watusimoto | I'm going to check in a block of untested code, I'd like to get your reactions to |
| 21:37:00 | watusimoto | it compiles, at least |
| 21:37:00 | sam686 | ok |
| 21:39:00 | sam686 | i came up with a list of more recent bugs a few days ago: http://208.107.52.15/bitfighter/110904bugs1.txt |
| 21:39:00 | sam686 | many problem might be in editor, but i haven't seen the latest yet.. |
| 21:41:00 | watusimoto | still there? |
| 21:41:00 | sam686 | yes.. |
| 21:41:00 | watusimoto | this internet sucks! |
| 21:42:00 | watusimoto | chat is the only thing that works |
| 21:42:00 | watusimoto | can't check in |
| 21:42:00 | watusimoto | I should probably spend some time fixing bugs, rather than creating them! |
| 21:43:00 | watusimoto | why can I chat when I can't even see sam's website? |
| 21:44:00 | watusimoto | hell, even ping timees out |
| 21:44:00 | sam686 | not sure, but i can paste the bugs here in this chat.. |
| 21:45:00 | watusimoto | sure |
| 21:45:00 | sam686 | 1. SDL + Windows: When minimized with ALT+TAB, Windows Mouse get stuck at top left while a mouse pointer hidden in game. Mouse pointer is hidden while in game, not in menus. |
| 21:45:00 | sam686 | 2. SDL + Windows: While in menus, Pressing down arrow or up arrow will put mouse location back to the middle. |
| 21:45:00 | sam686 | 3. F7 (Diagnostics): RAW buttons don't work. |
| 21:45:00 | sam686 | 4. SDL + Ubuntu: linux ubuntu may freeze game when maximized, but not fullscreen. |
| 21:45:00 | sam686 | 5. Reactor: packUpdate unpackUpdate do not match, expected 500 bits, got 419 bits. |
| 21:45:00 | sam686 | 6. Editor: Time for Nexus to open / close does not save right. |
| 21:45:00 | sam686 | 7. Editor: Pressing tab renders newly added item to (0,0) |
| 21:45:00 | sam686 | 8. Editor: TextItem: Can't edit Text |
| 21:45:00 | sam686 | 9. Editor: Can't edit spawn rate for AsteroidSpawn, FlagSpawn, CircleSpawn, HealthItem |
| 21:45:00 | sam686 | 10. Editor: Can't edit heal rate for Turret and ForceField |
| 21:45:00 | sam686 | 11. GamePlay: Health does not appear. |
| 21:45:00 | sam686 | 12. CircleSpawn won't spawn Circles. |
| 21:45:00 | sam686 | 13: Editor: TAB won't show TextItem |
| 21:45:00 | sam686 | 14. Editor: TAB won't show spybug's visible area when selected. |
| 21:45:00 | sam686 | 15. Editor: Can't see which team each spybug is set to. |
| 21:45:00 | sam686 | 16. Editor: LoadoutZone and GoalZone is hiding some items underneath the zones |
| 21:45:00 | sam686 | 17. GamePlay: Teleporting to on top of loadout zone won't change your loadout. |
| 21:45:00 | sam686 | 18. Editor: Can't load all walls in ctf1.level, BarrierMaker have more then 32 points |
| 21:45:00 | sam686 | 19. SDL + Ubuntu: Game freezes, and laggs out players when hosting, while in console mode (Ctrl + Alt + F1) |
| 21:45:00 | sam686 | 20. Credits might randomly start in the middle or not show up at all (uninitalized variable?), and Credits won't exit on their own after scrolling all text. |
| 21:45:00 | sam686 | 21. Editor: Toggle Script Results (Ctrl + R) and insert results into editor (ctrl + i) won't work. |
| 21:46:00 | watusimoto | 21? |
| 21:46:00 | watusimoto | I'll claim all the editor bugs |
| 21:46:00 | sam686 | ok.. |
| 21:46:00 | watusimoto | circles won't be included in the next release, so won't worry about #12 |
| 21:46:00 | watusimoto | 11 is mine |
| 21:47:00 | watusimoto | so 6-16, 21 are mine |
| 21:48:00 | sam686 | 5: i did fix pack / unpack problem, but Reactor have other problems. |
| 21:48:00 | watusimoto | I'll let you know when I've fixed them so you can cross them off the list |
| 21:48:00 | watusimoto | yes, I thought so |
| 21:49:00 | sam686 | there is 18. can't load all walls of CTF1.level |
| 21:49:00 | sam686 | in edit |
| 21:50:00 | watusimoto | I'll look at that too... but we've always had that limit |
| 21:50:00 | watusimoto | maybe before we created a 32 point wall |
| 21:50:00 | watusimoto | and maybe lost some points, but the wall was still mostly there |
| 21:51:00 | sam686 | in 015a, all 40 points of BarrierMaker loads in ctf1.level for editor and game play, but not in 016 editor |
| 21:52:00 | watusimoto | ok |
| 21:52:00 | watusimoto | I'll fix it |
| 21:52:00 | sam686 | the 32 point limit applies to all polygons, including polywall, but not BarrierMaker. |
| 21:53:00 | watusimoto | ah, I see |
| 21:53:00 | sam686 | as BarrierMaker creates several seperate 4 point walls. |
| 21:53:00 | watusimoto | well, it may now |
| 21:53:00 | watusimoto | they all share the same code |
| 21:54:00 | | Flynnn has joined |
| 21:58:00 | watusimoto | cant checjin, will test |
| 21:58:00 | watusimoto | going to bed |
| 22:00:00 | sam686 | make sure you are pushing to https: and not http: |
| 22:00:00 | sam686 | you can pull from either http:// or http:// but can only push to google code to http:// |
| 22:01:00 | sam686 | https |
| 22:01:00 | sam686 | can only push to https in google code, i meant |
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| 23:46:00 | | ChanServ sets mode +o raptor |