Timestamps are in GMT/BST.
| 00:02:00 | Zoomber | hi |
| 00:03:00 | | Flynnn has joined |
| 00:11:00 | Zoomber | hi flynnn |
| 00:18:00 | | koda Quit (Quit: k thx bai) |
| 00:25:00 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 00:49:00 | | BlackBird has joined |
| 00:49:00 | BlackBird | hello |
| 00:51:00 | | raptor has joined |
| 00:51:00 | | ChanServ sets mode +o raptor |
| 00:51:00 | raptor | bwahahaa |
| 00:53:00 | | BlackBird Quit (Ping timeout: 252 seconds) |
| 00:56:00 | Zoomber | hi raptor |
| 00:56:00 | Zoomber | raptor! |
| 00:56:00 | Zoomber | i didnt realize you joined |
| 00:56:00 | Zoomber | hey raptor, how about a message like this? -> This channel is logged: logs.maxhushahn.com? |
| 00:57:00 | Zoomber | i can eather make an A name file that points to that address, or i can do something like "bitfighter.maxhushahn.com", and make a "bitfighter irc logs" link there |
| 01:06:00 | raptor | wait, what? |
| 01:06:00 | raptor | you have a domain? |
| 01:07:00 | Zoomber | i told you, i was going to buy maxhushahn.com and give myself the email, maxhushahn@maxhushahn.com |
| 01:07:00 | Zoomber | im 1/2 way done |
| 01:07:00 | raptor | oh yes, now i remember |
| 01:07:00 | Zoomber | you should get www.raptor.com |
| 01:08:00 | raptor | the domain is being squatted |
| 01:08:00 | Zoomber | just get 250,000 dollars |
| 01:08:00 | raptor | haha |
| 01:08:00 | Zoomber | mine costed 5 |
| 01:09:00 | Zoomber | do you own your name's website? |
| 01:09:00 | raptor | I'll be back, i'm going to walk around the neighborhood with my kid... |
| 01:09:00 | Zoomber | i went to it and it loaded |
| 01:09:00 | raptor | no |
| 01:09:00 | Zoomber | ok, see you later |
| 01:09:00 | Zoomber | ohw ait |
| 01:09:00 | raptor | we may get a domain soon |
| 01:09:00 | Zoomber | can i ask you a question? |
| 01:09:00 | raptor | sure |
| 01:09:00 | Zoomber | later, ill ask you when you get back |
| 01:10:00 | raptor | ok |
| 01:10:00 | Zoomber | if you have time.. |
| 01:10:00 | raptor | typ |
| 01:10:00 | raptor | yup |
| 01:10:00 | raptor | ok later |
| 01:10:00 | Zoomber | ok |
| 01:10:00 | Zoomber | bye |
| 01:31:00 | raptor | ok back |
| 01:51:00 | karamazovapy | hihi |
| 01:51:00 | raptor | hi |
| 01:53:00 | karamazovapy | by the by, I think the "magnet" is a horrible idea |
| 01:54:00 | raptor | i still lauch at the GIF |
| 01:54:00 | raptor | laugh |
| 01:58:00 | karamazovapy | so I think I have a new kServ level |
| 01:58:00 | raptor | oh yeah? |
| 01:58:00 | karamazovapy | indeed |
| 01:59:00 | raptor | already on the server? |
| 01:59:00 | karamazovapy | nope |
| 01:59:00 | karamazovapy | hasn't been finalized just yet |
| 02:00:00 | karamazovapy | but I think it's pretty much done. so I'll have 1-flag, 2-flag, and 3-flag retrieves. |
| 02:05:00 | raptor | levelgen? |
| 02:06:00 | karamazovapy | no...juggernaut's run = 1; retrieve reinvented = 2; this one = 3. |
| 02:07:00 | karamazovapy | want to see? |
| 02:08:00 | raptor | yes! |
| 02:08:00 | karamazovapy | it's the the test server - password is apples |
| 02:17:00 | karamazovapy | I can fix your lag if I shut off my torrents |
| 02:17:00 | karamazovapy | lol |
| 02:17:00 | raptor | ah ha! |
| 02:17:00 | raptor | that's ok |
| 02:18:00 | Zoomber | im pretty fine there with 108 ping |
| 02:18:00 | karamazovapy | just shut off the torrents |
| 02:18:00 | raptor | i think that map has a much different gameplay - like you really have to attack |
| 02:18:00 | raptor | instead of just dodge/sneak around |
| 02:26:00 | karamazovapy | you can probably sneak more once the repairables are dead |
| 02:27:00 | raptor | the neutral regen repairables will still be hard to get by |
| 02:27:00 | karamazovapy | true...if people bother with them |
| 02:27:00 | karamazovapy | I think it's ready for prime time once I pick a name. might consider color options...haven't decided. |
| 02:31:00 | raptor | oh yay i can compile again, time to get on with my life... |
| 02:32:00 | | BFLogBot - Commit 39e69198b857 | Author: buckyballreaction | Log: Create ConfigEnum.h header to include for some shared enums when we don't want to include a full header. Also fix a header comment to match rest of code. |
| 03:03:00 | | Flynnn has joined |
| 03:03:00 | Zoomber | hey raptor |
| 03:03:00 | Zoomber | can you come on bitfighter for a second? |
| 03:03:00 | raptor | hi |
| 03:03:00 | raptor | ok |
| 03:03:00 | Zoomber | i want your input on my sniper rifle |
| 03:03:00 | Zoomber | server is pointblank, pass is virtualzoomber |
| 03:04:00 | sam686 | sniper rifle needs a long distance scope that can be zoomed in.. |
| 03:09:00 | Zoomber | can you make that? |
| 03:09:00 | Zoomber | how about a narrower screen that can see longer but not wider? |
| 03:11:00 | sam686 | sniper rifle zoom in long distance is very difficult for 2D game, and the scope may not work.. |
| 03:17:00 | Zoomber | how about sensor taking up no energy when sniper on? |
| 03:18:00 | raptor | karamazovapy: for the ban list command; would you rather: |
| 03:18:00 | Zoomber | that makes sensor more usefull, since its not widley used as much as any other moudles |
| 03:18:00 | raptor | 1. have an /updateban nickname 30 |
| 03:18:00 | raptor | 2. use the normal /ban nickname 30, but have it autodetect if it needs to be updated |
| 03:20:00 | sam686 | i don't think it is possible to /updateban nickname 30, where nickname's ip address, then name are not in the game. if thats a nick ban, not ip, then that might be a bit useless.. |
| 03:20:00 | raptor | we decided to not use nick bans |
| 03:20:00 | raptor | it bans the IP associated to a nick |
| 03:21:00 | sam686 | the game won't know whick name is tied to which ip address when that name is not in game and can't be in game due to ban. |
| 03:21:00 | raptor | oh duh |
| 03:21:00 | Zoomber | i think an ip ban is fine enough |
| 03:22:00 | Zoomber | even if their ip is dynamic, if they're smart enough to know how to reset your dynamic ip, your probably mature enough to participate in a game server |
| 03:23:00 | raptor | nah... i deal with people who are older and more immature than I |
| 03:23:00 | raptor | :) |
| 03:23:00 | sam686 | good news about dynamic ip address, is the range is often very limited |
| 03:23:00 | raptor | if you could attach a level of maturity to me... |
| 03:24:00 | raptor | sam686: are you saying I should implement octet-banning, too? |
| 03:24:00 | raptor | so wildcard on an octet? |
| 03:24:00 | sam686 | like, there is 127.2.0.0 - 127.2.64.255 and 127.3.64.0 - 127.3.127.255 as an example of ip range.. |
| 03:25:00 | sam686 | that small of range is like less then 1 percent of people.. |
| 03:25:00 | Zoomber | lets see what happens when you ip range ban cracatoa, and then bobdaduck complains he cant logon to bitfighter server |
| 03:25:00 | raptor | they are close? |
| 03:25:00 | karamazovapy | I think /ban nickname 30 should automatically add the name and refresh the cached ban list |
| 03:26:00 | raptor | karamazovapy: i just finished that |
| 03:26:00 | sam686 | small problem with IP ban is if multiple people use the same computer or same internet connection.. |
| 03:26:00 | raptor | next is how you want to deal with updating a ban |
| 03:26:00 | Zoomber | how about you can ban the ip range, but if there is another registerd nickname, like "bobdaduck", he can join, |
| 03:26:00 | Zoomber | but a non-registerd name like "dadaduck" cant join |
| 03:26:00 | karamazovapy | multiple users with the same computer are collateral damage |
| 03:26:00 | sam686 | sure, make IP ban not ban registered named.. |
| 03:26:00 | raptor | yep collateral damage |
| 03:27:00 | Zoomber | ? |
| 03:27:00 | raptor | they'll beat on each other for being bad anyways |
| 03:27:00 | Zoomber | true |
| 03:27:00 | karamazovapy | exactly |
| 03:27:00 | karamazovapy | it's increased incentive to be civil |
| 03:27:00 | Zoomber | ok |
| 03:27:00 | karamazovapy | bans aren't meant to be handed out lightly |
| 03:28:00 | raptor | sam686: one of your recent revisions makes it so i get an error any time i enter a non-registered name |
| 03:28:00 | raptor | upon start-up |
| 03:28:00 | raptor | that's what /kick is for - 30 seconds to cool your head |
| 03:28:00 | Zoomber | seriously sam? |
| 03:29:00 | Zoomber | hey raptor, did you ever take a look at the //d out code in projectile.cpp line |
| 03:29:00 | raptor | karamazovapy: do you foresee yourself changing a ban? like adding/removing time? |
| 03:29:00 | Zoomber | line 324 |
| 03:29:00 | Zoomber | that area |
| 03:29:00 | karamazovapy | unlikely...but possible if I'm in a bad mood and hasty and someone gives a good explanation |
| 03:30:00 | raptor | Zoomber: heatseaker code, interesting |
| 03:30:00 | karamazovapy | ...but I don't think anyone would care enough about being banned from my server for that to happen |
| 03:30:00 | Zoomber | its not the heat seaker code though |
| 03:30:00 | Zoomber | its code to make phasers seek out test items and resource items |
| 03:30:00 | Zoomber | ive gotten it to work before, but im having trouble un // ing it now |
| 03:32:00 | sam686 | there is an error, but a different error, not log in error.. |
| 03:32:00 | | BFLogBot - Commit 817e67bfd091 | Author: sam8641 | Log: Add missing break; to stop incorrect message when connecting to master |
| 03:32:00 | sam686 | the log in message was incorrectly shown due to a missing break in switch |
| 03:33:00 | sam686 | what was really happening is some duplicate id, as if it did not randomize when connecting to master the first time.. |
| 03:33:00 | | bobdaduck has joined |
| 03:33:00 | Zoomber | yo |
| 03:34:00 | bobdaduck | yo. |
| 03:34:00 | raptor | ah ok |
| 03:34:00 | raptor | thanks sam686 |
| 03:34:00 | Zoomber | bobdaduck, you should check out the bitfighter server, pointblank |
| 03:35:00 | Zoomber | pass is "virtualzoomber" right now |
| 03:35:00 | bobdaduck | just did. |
| 03:35:00 | Zoomber | oh |
| 03:35:00 | bobdaduck | what's supposed to make it so impressive? |
| 03:35:00 | Zoomber | im trying out different stuff, like a sniper rifle |
| 03:35:00 | Zoomber | giant turrets |
| 03:35:00 | Zoomber | and forcefields |
| 03:35:00 | bobdaduck | sniper wut. |
| 03:35:00 | Zoomber | (they just look a bit bigger, no reason for doing it except it felt cool) |
| 03:35:00 | Zoomber | if you enter, and equip triple, its a sniper rifle) |
| 03:42:00 | | BFLogBot - Commit 5407528e535c | Author: buckyballreaction | Log: Bans are written to the INI immediately now |
| 03:51:00 | raptor | ok i think ban list is practically usable now - there is no update mechanism because of the unlikelyhood of needing it |
| 03:51:00 | raptor | for now... |
| 04:03:00 | raptor | should reset score be an admin or level change privilege? |
| 04:05:00 | bobdaduck | levelchange. |
| 04:05:00 | bobdaduck | what's the + for?' |
| 04:05:00 | raptor | ? |
| 04:05:00 | Zoomber | sam686, whats your server ip again? |
| 04:05:00 | raptor | Zoomber: http://208.107.52.15/ |
| 04:05:00 | Zoomber | oh i got it |
| 04:05:00 | Zoomber | yes |
| 04:05:00 | Zoomber | maybe i should make his a subdomain of me |
| 04:05:00 | Zoomber | sam686.maxhushahn.com |
| 04:06:00 | raptor | bobdaduck: i don't understand your question |
| 04:06:00 | bobdaduck | in the irc |
| 04:06:00 | bobdaduck | zoomb and sam have + |
| 04:06:00 | bobdaduck | wondering what it means. |
| 04:06:00 | raptor | it means they have 'voice' |
| 04:07:00 | Zoomber | i speek words of wisdom |
| 04:07:00 | raptor | in other words, I can enable the channel to only allow those with voice privileges and above to chat |
| 04:08:00 | Zoomber | so, if we all had voice, and say blackbird joined, he couldn't flood the channel |
| 04:08:00 | raptor | but in practice that would never happen unless we had a round table meeting of sorts |
| 04:09:00 | sam686 | http://hello.there.can.you.see.this.in.maxhushahn.com/ haha, it seems to ignore everything except the maxhushahn.com part.. |
| 04:09:00 | Zoomber | llooool |
| 04:09:00 | Zoomber | sam, you will be sam686.maxhushahn.com |
| 04:10:00 | raptor | would reset score reset player scores, if non-team game? |
| 04:10:00 | sam686 | ok.. |
| 04:10:00 | | Zoomber has left |
| 04:10:00 | karamazovapy | http://i.am.going.to.buy.condoms.from.maxhushahn.com/ |
| 04:11:00 | karamazovapy | http://sell.your.newborn.baby.at.maxhushahn.com/ |
| 04:11:00 | raptor | i see the potential for abuse |
| 04:11:00 | karamazovapy | http://get.herpes.at.maxhushahn.com/ |
| 04:11:00 | | Zoomber has joined |
| 04:11:00 | | ChanServ sets mode +v Zoomber |
| 04:11:00 | Zoomber | how did i leave this chatroom |
| 04:12:00 | karamazovapy | I don't know, but you missed all the good stuff |
| 04:12:00 | raptor | didn't we have a rated G room at one time? |
| 04:12:00 | raptor | or was that on skype |
| 04:12:00 | Zoomber | i saw it on the irclog |
| 04:12:00 | karamazovapy | only if G stands for Gangsta |
| 04:12:00 | bobdaduck | lol |
| 04:12:00 | Zoomber | it might have been |
| 04:12:00 | raptor | anyone going to answer my resetscore question? |
| 04:12:00 | Zoomber | i still miss the skype chatroom |
| 04:13:00 | Zoomber | plus watusimoto has better connection there |
| 04:13:00 | bobdaduck | selling babies is chill, manz. |
| 04:13:00 | bobdaduck | anyone know rinkworks? |
| 04:14:00 | Zoomber | plus, we were totalitarisum rulers, between evil raptor, corrupt zoomber, and rigid watusimoto |
| 04:14:00 | Zoomber | now raptor is above us all |
| 04:14:00 | karamazovapy | resetscore should reset scores for the current game only, not carryover individual scores |
| 04:14:00 | bobdaduck | Can I be nazi? |
| 04:14:00 | raptor | ok |
| 04:14:00 | bobdaduck | cool. |
| 04:14:00 | bobdaduck | nazis are chill, manz. |
| 04:15:00 | karamazovapy | so it should reset your 3 kills in the bitmatch, but not your .34 individual rating |
| 04:15:00 | raptor | ok |
| 04:15:00 | raptor | good |
| 04:15:00 | raptor | i can do that.. |
| 04:15:00 | karamazovapy | I'm gonna go watch warehouse 13. you kids and nazis have fun. |
| 04:16:00 | karamazovapy | NO CROSSOVERS. NO HITLER YOUTH. |
| 04:16:00 | sam686 | that rating system is kind of screwed up with suiciders (in non bitmatch) |
| 04:16:00 | bobdaduck | JEW. |
| 04:16:00 | raptor | ok so |
| 04:16:00 | raptor | where are the winning scores for each client held? |
| 04:17:00 | bobdaduck | in a warehouse in berlin. |
| 04:17:00 | Zoomber | watusimoto could retrieve them.... |
| 04:20:00 | | bobdaduck Quit (Quit: Page closed) |
| 04:25:00 | | Zoomber Quit (Quit: Zoomber) |
| 04:35:00 | raptor | sam686: if i set the team score on the server side, i need to send an RPC to the client, correct? |
| 04:41:00 | sam686 | yes, s2cSetTeamScore, so client knows score changed.. |
| 04:41:00 | raptor | great |
| 04:41:00 | sam686 | i think it is needed only for team games, to show bottom right of score stats |
| 04:43:00 | raptor | got it |
| 04:43:00 | raptor | another weird bug: i cannot seems to change levels anymore |
| 04:43:00 | raptor | i have a dedicated server set up |
| 04:44:00 | raptor | i can play the first level |
| 04:44:00 | raptor | but the second always fails to load |
| 04:44:00 | sam686 | is the second level levelgen? |
| 04:44:00 | raptor | doesn't matter |
| 04:44:00 | sam686 | or, blank screen... |
| 04:45:00 | raptor | blank screen |
| 04:45:00 | raptor | even if i select intermission |
| 04:45:00 | sam686 | restart level will blank screen.. |
| 04:45:00 | raptor | it stays on the blank screen and doesn't go to the next level |
| 04:46:00 | raptor | you already know about this? |
| 04:46:00 | sam686 | ok... rejoin fixes blank screen... until level changes again. |
| 04:46:00 | raptor | correct |
| 04:52:00 | raptor | it hit a trap |
| 04:52:00 | raptor | breakpoint/trap |
| 04:52:00 | sam686 | problem saving score? |
| 04:54:00 | raptor | black screen |
| 04:54:00 | sam686 | i think there a problem, it is becasue the ship won't spawn |
| 04:55:00 | sam686 | and it thinks in a server, you left |
| 04:55:00 | raptor | when did that happen? |
| 04:55:00 | raptor | watusimoto's commits? |
| 04:55:00 | raptor | i haven't touch any of that stuff.. i don't think.. |
| 04:55:00 | sam686 | join my server, and press tab, see me listed there? |
| 04:56:00 | raptor | nope |
| 04:56:00 | raptor | but it said 1 was connected already in the server list |
| 04:56:00 | sam686 | yes.. |
| 04:56:00 | sam686 | that my hosting, not in game, somehow.. |
| 04:56:00 | raptor | weird |
| 05:00:00 | sam686 | umm, /shutdown seem to just make my client disappear when hosting.. |
| 05:00:00 | raptor | watusimoto must have done something |
| 05:02:00 | raptor | should i call it /resetscores or /resetscore |
| 05:02:00 | raptor | ? |
| 05:03:00 | sam686 | not sure which.. |
| 05:04:00 | sam686 | probably a /resetscore, i think |
| 05:04:00 | raptor | yes, i agree |
| 05:08:00 | sam686 | SDL_main -> createClientGame -> ClientInfo::ClientInfo -> ClientGame::ClientGame -> id.getRandom() without first doing seedRandomNumberGenerator... |
| 05:09:00 | sam686 | also, why does SDL_main.h have this? #define main SDL_main |
| 05:10:00 | raptor | that's only used for the Mac build |
| 05:10:00 | raptor | oh wait |
| 05:10:00 | sam686 | that might have been one of a reason why there was a wrong main() being run screw up |
| 05:10:00 | raptor | that is SDLMain.h |
| 05:10:00 | raptor | not sure what you are looking at |
| 05:11:00 | sam686 | libsdl/SDL/SDL_main.h, line 54 |
| 05:11:00 | raptor | ah, not used for linux/mac |
| 05:11:00 | raptor | yeah maybe |
| 05:11:00 | raptor | it could be that there was a default entry point needed on windows... |
| 05:12:00 | raptor | i had to do something similar on Mac with zap/SDLMain.h |
| 05:12:00 | | BFLogBot - Commit b79ec30e0563 | Author: buckyballreaction | Log: Fix issue 129. Add /resetscore command to set all scores back to zero. Also rename /setscore to /setwinscore |
| 05:17:00 | raptor | ok sam686, i'm off to bed |
| 05:17:00 | raptor | good night |
| 05:17:00 | sam686 | ok |
| 05:24:00 | | raptor Quit (Remote host closed the connection) |
| 06:04:00 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 06:08:00 | | watusimoto has joined |
| 06:27:00 | | watusimoto Quit (Ping timeout: 252 seconds) |
| 06:27:00 | | watusimoto has joined |
| 07:00:00 | | watusimoto Quit (Ping timeout: 260 seconds) |
| 07:22:00 | | watusimoto has joined |
| 08:41:00 | | watusimoto Quit (Ping timeout: 260 seconds) |
| 12:24:00 | | LordDVG has joined |
| 13:37:00 | | kodax has joined |
| 13:58:00 | | LordDVG Quit (Ping timeout: 260 seconds) |
| 14:02:00 | | LordDVG has joined |
| 14:19:00 | | BlackBird has joined |
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| 15:09:00 | | raptor has joined |
| 15:09:00 | | ChanServ sets mode +o raptor |
| 15:09:00 | raptor | good morning! |
| 15:09:00 | | BlackBird has joined |
| 15:10:00 | raptor | this is me right now: http://despair.com/meetings.html |
| 15:10:00 | | LordDVG Quit (Read error: Connection reset by peer) |
| 15:10:00 | BlackBird | oh hi |
| 15:11:00 | BlackBird | no one is usually on |
| 15:14:00 | raptor | hi |
| 15:15:00 | raptor | this one was me a few months ago: http://despair.com/acquisition.html |
| 15:15:00 | BlackBird | why? |
| 15:16:00 | BlackBird | u feel fishy? |
| 15:16:00 | sam686 | not sure why, all the players currently in a game have suddenly went AFK.. |
| 15:16:00 | BlackBird | or something smlls fidhy? |
| 15:17:00 | BlackBird | i cant do bitfighter on this computer |
| 15:17:00 | BlackBird | too old |
| 15:17:00 | BlackBird | im on the g3 |
| 15:17:00 | raptor | this is one of my favorites: http://despair.com/individuality.html |
| 15:17:00 | BlackBird | i saw the other two |
| 15:17:00 | BlackBird | i took really lolng to load |
| 15:17:00 | sam686 | thats another thing, get bitfighter to work on older mac? |
| 15:17:00 | BlackBird | im on umm |
| 15:17:00 | raptor | the problem wasn't g3 |
| 15:18:00 | BlackBird | im on an older softwear then tiger |
| 15:18:00 | raptor | the problem was he was playing on 10.3 |
| 15:18:00 | raptor | mac os x 10.3 |
| 15:18:00 | BlackBird | ja |
| 15:18:00 | sam686 | what version of mac does bitfighter currently run on? |
| 15:18:00 | BlackBird | its a 400 MHz PowerPC |
| 15:18:00 | BlackBird | not this |
| 15:19:00 | raptor | it will run on a mac os x 10.4 running on ppc or x86 hardware |
| 15:19:00 | raptor | or greater |
| 15:19:00 | karamazovapy | stupid macs |
| 15:19:00 | BlackBird | are you going to lower the system requierments? |
| 15:19:00 | raptor | nope |
| 15:19:00 | raptor | no way |
| 15:19:00 | sam686 | its just 0.1 version away... |
| 15:19:00 | raptor | i already looked into |
| 15:19:00 | raptor | it |
| 15:20:00 | BlackBird | this computer is soo old, i think i might have been like 3 or 4 |
| 15:20:00 | raptor | it would require huge rewrites of code |
| 15:20:00 | BlackBird | it dosnt matter that much |
| 15:20:00 | sam686 | umm, if the very old version of Zap work in mac 10.3, what broke it from using that version? |
| 15:21:00 | BlackBird | ... |
| 15:21:00 | BlackBird | i dono |
| 15:21:00 | BlackBird | thats a good question |
| 15:21:00 | karamazovapy | maybe all the auto navmesh stuff |
| 15:21:00 | BlackBird | zap qorked perfectly* well for this computer |
| 15:22:00 | karamazovapy | maybe the lua integration |
| 15:22:00 | sam686 | it is easy to take off the auto navmesh if that is preventing it to compile... |
| 15:22:00 | raptor | lua/openal/sdl |
| 15:22:00 | raptor | oh yeah |
| 15:22:00 | sam686 | openal is easy to take off too.. |
| 15:23:00 | karamazovapy | those are the biggest differences between the original base and what we've got now, right? |
| 15:23:00 | raptor | oh yeah |
| 15:23:00 | BlackBird | what if there were a 3d virsion of bitfighter? |
| 15:23:00 | raptor | and xcode doesn't compile for 10.3 anymore |
| 15:23:00 | karamazovapy | what are you talking about, blackbird? |
| 15:23:00 | BlackBird | a 3d virsion of bitfigher |
| 15:23:00 | BlackBird | duh |
| 15:23:00 | karamazovapy | yes, what do you mean when you say 3D? |
| 15:23:00 | BlackBird | 3d |
| 15:23:00 | karamazovapy | glasses, or wolfenstien? |
| 15:24:00 | raptor | wolfenstein? |
| 15:24:00 | BlackBird | like a 3d enviroments |
| 15:24:00 | sam686 | i think BlackBird might want to see this: http://www.youtube.com/watch?v=Lc8SX4waWPE |
| 15:24:00 | raptor | i don't think he means stereoscopic |
| 15:24:00 | BlackBird | moocho better graphics, etc |
| 15:24:00 | BlackBird | i cant watch that video right now... |
| 15:24:00 | karamazovapy | sam made something like a "3d" version...as I recall, it was hard to play |
| 15:24:00 | BlackBird | really? |
| 15:24:00 | BlackBird | whee? |
| 15:25:00 | karamazovapy | the link |
| 15:25:00 | BlackBird | *where? |
| 15:25:00 | BlackBird | oh |
| 15:25:00 | BlackBird | duh |
| 15:25:00 | karamazovapy | you can't see enough of the map to play it well |
| 15:25:00 | BlackBird | this computer is too old to watch it |
| 15:25:00 | karamazovapy | http://en.wikipedia.org/wiki/Wolfenstein_3D |
| 15:26:00 | BlackBird | 3d as in a z axis |
| 15:26:00 | karamazovapy | yeah...we've talked about adding levels, but in the end people decided it was adding too much complexity |
| 15:26:00 | BlackBird | 3d? |
| 15:27:00 | karamazovapy | what was discussed was a top down view, but with sort of "layers" to build a z-axis |
| 15:28:00 | sam686 | Bitfighter only have 2 axis, there is no up/down (Z), currently there is left/right (X), forward/back (Y) |
| 15:28:00 | BlackBird | thats not what im saying |
| 15:28:00 | karamazovapy | yeah. nobody wants to turn bitfighter into a first person shooter. |
| 15:28:00 | BlackBird | no! |
| 15:28:00 | BlackBird | not an fps! |
| 15:28:00 | BlackBird | like a flight sim kinda |
| 15:29:00 | karamazovapy | there are 3d dogfighting games out there |
| 15:29:00 | | BalckBird has joined |
| 15:29:00 | karamazovapy | oh god...what is this one going to do... |
| 15:29:00 | BlackBird | kinda like a dogfighting virsion of bitfighter |
| 15:29:00 | raptor | wing commander? |
| 15:29:00 | karamazovapy | that would require rewriting the game |
| 15:30:00 | karamazovapy | starfox |
| 15:30:00 | raptor | that's a new game |
| 15:30:00 | BlackBird | teehee |
| 15:30:00 | BlackBird | there are 2 of me |
| 15:30:00 | sam686 | that would be a completely different game.. |
| 15:30:00 | karamazovapy | all for one and one for all! |
| 15:31:00 | | BlackTurd has joined |
| 15:31:00 | BlackBird | ok im watching the link sam sent me |
| 15:32:00 | sam686 | Most 2d have some kind of problem with seeing through behind walls, 3D could be made to not see through walls, as in many games.. |
| 15:33:00 | BlackBird | sam. the video u sent me is kinda kewl but its not what im thinking |
| 15:33:00 | BlackBird | all you did was chang the viewing angle |
| 15:33:00 | karamazovapy | http://www.youtube.com/watch?v=jDU4WzM3NsM |
| 15:35:00 | BlackBird | ooh! 80s nitendo game! |
| 15:35:00 | BlackBird | ive played star fox |
| 15:35:00 | BlackBird | the fpa thing |
| 15:35:00 | karamazovapy | star fox isn't from the 80s. |
| 15:35:00 | BlackBird | it looks 80s |
| 15:35:00 | sam686 | that star fox 64 is around 95s |
| 15:35:00 | BlackBird | gw/e |
| 15:35:00 | BlackBird | w/e |
| 15:35:00 | karamazovapy | 3D modeling wasn't really used in the 80s |
| 15:36:00 | BlackBird | and this video is kinda what im talking about... |
| 15:36:00 | sam686 | http://en.wikipedia.org/wiki/Star_Fox_64 (look at release date) |
| 15:36:00 | karamazovapy | yes, if that's what you want, I suggest you choose one of the many games in this (different) genre |
| 15:36:00 | BlackBird | no |
| 15:36:00 | BlackBird | thats not what im talking about |
| 15:37:00 | BlackBird | its half what im thinking |
| 15:37:00 | BlackBird | and the other video is the other half |
| 15:37:00 | karamazovapy | okay, well that half is something that will never happen with bitfighter |
| 15:37:00 | sam686 | graphics quality on star fox 64 vs bitfighter? |
| 15:37:00 | BlackBird | ugh |
| 15:37:00 | sam686 | what do you want, a wireframe star fox? |
| 15:37:00 | karamazovapy | he wants a bitfighter version of starfox |
| 15:38:00 | karamazovapy | so still the maps and the weapons and modules, but a 3D space shooter |
| 15:38:00 | sam686 | http://www.youtube.com/watch?v=A7TF5evojYA SNES verson of starfox |
| 15:38:00 | BlackBird | suoopese u had a 3d virsion of the bitfighter ship, have it move around like the star fox ship, but levels somewhat like bitfighter levels |
| 15:38:00 | BlackBird | with ctf, htf rabbit, etc |
| 15:40:00 | karamazovapy | yes. that will never happen. it would require rewriting the game. |
| 15:40:00 | sam686 | keep in mind in a space game, there is no defined "UP" or "DOWN" because there is no gravity.. |
| 15:40:00 | BlackBird | have you ever played armegetron? |
| 15:40:00 | karamazovapy | you know what? 3D bitfighter is an awesome idea. it should be done by next week or so. we cool? |
| 15:40:00 | BlackBird | no |
| 15:40:00 | karamazovapy | just can't please some people. |
| 15:41:00 | BlackBird | im trying to get you guys to understand my idea |
| 15:41:00 | sam686 | armegetron - i may have played is about 1 day, then just desided to not play it... |
| 15:41:00 | | Little_Apple has joined |
| 15:41:00 | karamazovapy | I do understand your idea |
| 15:41:00 | BlackBird | ... |
| 15:41:00 | BlackBird | so what is it? |
| 15:41:00 | karamazovapy | you want the basic bitfighter gameplay, but in a 3D space type environment |
| 15:41:00 | BlackBird | yea...kinda |
| 15:41:00 | BlackBird | ish |
| 15:41:00 | karamazovapy | same gametypes, weapons, modules, maps...but with 3D space |
| 15:41:00 | BlackBird | yea |
| 15:41:00 | Little_Apple | ALL YOUT BASE ARE BELONG TO US |
| 15:41:00 | BlackBird | about that |
| 15:41:00 | BlackBird | yout? |
| 15:42:00 | karamazovapy | like I said. sweet idea. I'll get working on it personally, and it should be finished in another week or two. good? |
| 15:42:00 | Little_Apple | ShuttuP |
| 15:42:00 | BlackBird | ok kranberry. u can stop the sarcasm now |
| 15:42:00 | karamazovapy | who's being sarcastic? |
| 15:42:00 | BlackBird | you |
| 15:43:00 | karamazovapy | now you're exaggerating |
| 15:43:00 | BlackBird | ... |
| 15:43:00 | BlackBird | how? |
| 15:43:00 | sam686 | umm, if bitfighter is in the middle of space, where is the sunlight? there would be shadows because of that, or it will just be plain dark.. |
| 15:43:00 | karamazovapy | I like sam's choice of problems with this idea. gravity...sunlight... |
| 15:43:00 | BlackBird | the lighting would be like tron kinda |
| 15:44:00 | BlackBird | suppose the top of the ship is always in the y axis direction |
| 15:44:00 | karamazovapy | so can you do a barrel roll? |
| 15:45:00 | BlackBird | and move around like star fox |
| 15:45:00 | Little_Apple | Do a barrel roll! |
| 15:45:00 | karamazovapy | Do it, BlackBird! |
| 15:45:00 | karamazovapy | Do a barrel roll! |
| 15:45:00 | BlackBird | suppose you are in a box, like in armagetron, put a bunch of debris, and move around like star fox |
| 15:45:00 | Little_Apple | What if the light came from walls or force fields? |
| 15:46:00 | sam686 | in 3D, need to aim left/right/up/down and turn all 360 degrees inl direction, not get the ship to point only one direction like star fox.. |
| 15:46:00 | BlackBird | or ffrom ships |
| 15:46:00 | karamazovapy | you guys don't even need to worry - I'm working on it already |
| 15:46:00 | karamazovapy | it'll be done in a couple weeks |
| 15:46:00 | BlackBird | uh huh |
| 15:46:00 | karamazovapy | but if you're rude, I won't let you play |
| 15:46:00 | BlackBird | :( |
| 15:46:00 | | BalckBird Quit (Ping timeout: 252 seconds) |
| 15:46:00 | Little_Apple | Will there be cake? |
| 15:46:00 | BlackBird | NO |
| 15:46:00 | BlackBird | i mean... |
| 15:46:00 | karamazovapy | no, but I'll host the server so it's 015 compatible |
| 15:47:00 | BlackBird | yes! |
| 15:47:00 | sam686 | let me guess, working on finding an existing game that have this same 3D idea? |
| 15:47:00 | BlackBird | maybe.... |
| 15:47:00 | BlackBird | im think something like star battilion |
| 15:47:00 | BlackBird | *battleion |
| 15:47:00 | BlackBird | ugh |
| 15:47:00 | karamazovapy | I'll host the new 3D version server in a couple weeks for beta testing, but it'll be limited so I'll have to keep it private |
| 15:48:00 | BlackBird | hosting a 3d game in a 2d game?! |
| 15:48:00 | BlackBird | now im really confused |
| 15:48:00 | karamazovapy | well it's the same game, right? |
| 15:48:00 | BlackBird | ummm |
| 15:48:00 | BlackBird | no? |
| 15:48:00 | karamazovapy | wait, so now you want me to code a whole new game? |
| 15:48:00 | BlackBird | yea! |
| 15:48:00 | sam686 | my bitfighter in 3D is only client side, making it look like a flat 3D.. |
| 15:48:00 | BlackBird | kinda |
| 15:48:00 | BlackBird | pretty much |
| 15:48:00 | BlackBird | oh |
| 15:48:00 | BlackBird | no |
| 15:49:00 | BlackBird | not that... |
| 15:49:00 | BlackBird | that is just changing the angle |
| 15:49:00 | BlackBird | not making it 3d |
| 15:49:00 | sam686 | yes, that simple to do.. |
| 15:49:00 | karamazovapy | well if you want me to code a whole new game, it might take three weeks instead of two |
| 15:49:00 | BlackBird | ok |
| 15:49:00 | BlackBird | i should go into coding and programing and 3d animation |
| 15:50:00 | karamazovapy | totes. |
| 15:50:00 | BlackBird | just so i can express my ideas |
| 15:50:00 | karamazovapy | I get what you mean, I was just going to make it work like magic, server side |
| 15:50:00 | raptor | ok off to another meeting... |
| 15:50:00 | sam686 | apart from that, i don't think aramazovapy can build a custom coding of game for compatibility of mac.. |
| 15:50:00 | karamazovapy | shhhh |
| 15:50:00 | karamazovapy | of course I can, and it will work on every mac OS ever! |
| 15:50:00 | BlackBird | oh yea, it must be for mac or ill sue |
| 15:50:00 | BlackBird | maybe |
| 15:51:00 | BlackBird | possible |
| 15:51:00 | BlackBird | y |
| 15:51:00 | karamazovapy | haven't you seen my intense bitfighter development skills, with all my commits and bug fixes? |
| 15:51:00 | karamazovapy | lol |
| 15:51:00 | BlackBird | ... |
| 15:51:00 | BlackBird | no |
| 15:51:00 | karamazovapy | BlackBird, you haven't seen anyone's commits |
| 15:52:00 | BlackBird | such as... |
| 15:52:00 | BlackTurd | I made lots. |
| 15:52:00 | BlackBird | um, who is black turd? |
| 15:52:00 | karamazovapy | I assumed it was you |
| 15:53:00 | BlackBird | i bet its kranberry |
| 15:53:00 | karamazovapy | I bet it's blackturd |
| 15:53:00 | BlackBird | oh yea |
| 15:53:00 | BlackBird | i know its him for sure |
| 15:54:00 | karamazovapy | me too |
| 15:54:00 | BlackBird | i should send notch an email and ask him if he can make icontrolpad can be compatible with minecraft mobile for iOS |
| 15:55:00 | BlackBird | i know mincraft mobile is coming to iOS |
| 15:55:00 | sam686 | ios is not the only mobile device, there is lots of different movile devices.. |
| 15:55:00 | BlackBird | but is bitfighter coming to iOS? |
| 15:56:00 | karamazovapy | yeah, I'm wrapping that one up right before I release bifighter 3D |
| 15:56:00 | BlackBird | minnecraft is only for the expeira play |
| 15:56:00 | BlackBird | which stinks |
| 15:57:00 | raptor | http://despair.com/marketing.html |
| 15:58:00 | BlackBird | oh nno |
| 15:58:00 | BlackBird | not another one |
| 15:58:00 | karamazovapy | that's what your mom said when she found out she was pregnant with you |
| 15:59:00 | BlackBird | how did u know? |
| 15:59:00 | BlackBird | u re like a stalker |
| 15:59:00 | sam686 | Mobile device market share: |
| 15:59:00 | karamazovapy | blackbird. I am your faaaaaaaaaather. |
| 15:59:00 | sam686 | http://www.pavingways.com/mobile-devices-market-mobile-messaging-adaption-2_1388.html |
| 15:59:00 | BlackBird | NOOOOOOOOOOOOoooooooooo........ |
| 15:59:00 | sam686 | Apple is like 2.2 % of mobile.. |
| 15:59:00 | karamazovapy | I think you mean 220% of mobile |
| 15:59:00 | | Little_Apple Quit (Ping timeout: 252 seconds) |
| 16:00:00 | karamazovapy | hah! Little_Apple has quit. |
| 16:00:00 | raptor | in somebody's head, i'm sure |
| 16:01:00 | BlackBird | teehee |
| 16:01:00 | sam686 | hah, i see karamazovapy and BlackTurd is the same IP address with the use of /shois |
| 16:01:00 | karamazovapy | lies |
| 16:01:00 | BlackBird | HA |
| 16:02:00 | BlackBird | I KEW IT |
| 16:02:00 | BlackTurd | lies |
| 16:02:00 | sam686 | i used /whois |
| 16:02:00 | karamazovapy | still lies |
| 16:02:00 | BlackTurd | still lies |
| 16:03:00 | BlackBird | do u think that pandora would be the easiest platform to develope bitfighter mobile on? |
| 16:03:00 | karamazovapy | first you say I can't code a totally new 3D bitfighter game for mac in two weeks, then you say I'm BlackTurd |
| 16:03:00 | karamazovapy | I think an android phone with an x86 processor would be easier |
| 16:04:00 | karamazovapy | if one exists |
| 16:05:00 | BlackBird | haha |
| 16:05:00 | karamazovapy | best bet > http://thisismynext.com/2011/09/14/x86-based-android-tablets-due-q1-2012-red-ridge-reference-tablet-specs/ |
| 16:11:00 | | BlackTurd Quit (Quit: Page closed) |
| 16:11:00 | karamazovapy | aww...bye bye BlackTurd |
| 16:16:00 | BlackBird | yay |
| 16:16:00 | BlackBird | it left! |
| 16:16:00 | karamazovapy | aw, but it's still here |
| 16:16:00 | BlackBird | no, its not a he, or a she, its an it |
| 16:17:00 | BlackBird | charlie the unicorn is idiotic |
| 16:21:00 | | BlackBird Quit (Ping timeout: 252 seconds) |
| 16:28:00 | | BlackBird has joined |
| 16:28:00 | BlackBird | im back! |
| 16:30:00 | BlackBird | what if there was a control customizer for bitfighter mobile? |
| 16:30:00 | sam686 | it can be customized, but usually customizing might be limited when there it too little buttons.. |
| 16:31:00 | BlackBird | no, what im saying is u can edit and customize you controls |
| 16:32:00 | BlackBird | u know how there isa level editor? what if there was one for bitfighter mobile? |
| 16:32:00 | BlackBird | for customizing your controls |
| 16:34:00 | sam686 | not sure.. bitfighter editor have lots of shortcut keyboards that can be useful.. |
| 16:34:00 | BlackBird | im not sure u know what im trying to say |
| 16:36:00 | BlackBird | hmmm |
| 16:36:00 | BlackBird | where did everyone go? |
| 16:37:00 | raptor | I try to focus at work sometimes... |
| 16:37:00 | BlackBird | oh |
| 16:37:00 | BlackBird | ok |
| 16:38:00 | BlackBird | voice chatting for itfighter mobile would work |
| 16:38:00 | BlackBird | even for iPod touch (4g) |
| 16:38:00 | | watusimoto has joined |
| 16:38:00 | sam686 | yes, as long as it has a microphone.. |
| 16:38:00 | BlackBird | yea |
| 16:38:00 | BlackBird | the camera mic |
| 16:39:00 | raptor | watusimoto! |
| 16:39:00 | BlackBird | yay! |
| 16:42:00 | BlackBird | does anybody know when iOS 5, or iCloud is coming out? |
| 16:42:00 | raptor | i'm sure there is a mac channel around here that could answer that |
| 16:42:00 | BlackBird | oh |
| 16:44:00 | karamazovapy | oh good, voice chat won't be a problem on bitfighter mobile. what a relief! |
| 16:45:00 | BlackBird | haha |
| 16:45:00 | BlackBird | what about text chat? |
| 16:46:00 | raptor | so karamazovapy: i'm thinking about either working on the soccer modification or your new mine idea |
| 16:46:00 | raptor | but watusimoto still hasn't given an opinion on the mine |
| 16:48:00 | sam686 | i don't get the "mine" soccer idea.. |
| 16:52:00 | raptor | two separate ideas |
| 16:52:00 | | kodax Quit (Ping timeout: 258 seconds) |
| 16:52:00 | raptor | soccer idea: http://code.google.com/p/bitfighter/issues/detail?id=64 |
| 16:52:00 | raptor | and then karamazovapy had an idea for a slipzone mine |
| 16:54:00 | | Little_Apple has joined |
| 16:55:00 | Little_Apple | errr... hello? |
| 16:55:00 | raptor | hi |
| 16:55:00 | sam686 | hi |
| 16:55:00 | Little_Apple | hi raptor |
| 16:56:00 | Little_Apple | hi |
| 16:56:00 | Little_Apple | how would you make an irc channel? |
| 16:56:00 | Little_Apple | thing... |
| 16:57:00 | Little_Apple | dangit. gotta go for lunch |
| 16:57:00 | sam686 | ok.. |
| 16:57:00 | Little_Apple | ai |
| 16:57:00 | | Little_Apple Quit (Client Quit) |
| 16:58:00 | | BFLogBot - Commit 117dece29e5b | Author: sam8641 | Log: Fix duplicate random ID, fix UICredits not scrolling in loop. |
| 16:59:00 | raptor | actually sam686, i should probably focus on bug fixes - we have tons |
| 17:00:00 | sam686 | ok. |
| 17:03:00 | sam686 | heres a newer bug list http://208.107.52.15/bitfighter/110920bugs.txt |
| 17:04:00 | raptor | do menus still overlap in-game? |
| 17:04:00 | sam686 | yes.. |
| 17:04:00 | raptor | is that a bug? |
| 17:05:00 | raptor | it's been so long... |
| 17:05:00 | raptor | actually, that looks fixed |
| 17:05:00 | raptor | now it only shows the last menu in the background |
| 17:06:00 | raptor | is that correct behaviour? |
| 17:06:00 | sam686 | in 015, it always shows the game background and not the prev UI |
| 17:10:00 | BlackBird | ello? |
| 17:10:00 | sam686 | UIMenus.cpp line 256 |
| 17:10:00 | BlackBird | anybody home? |
| 17:10:00 | raptor | ah ha |
| 17:11:00 | sam686 | i put that check there, as it would otherwise render itself and overflow memory stack.. |
| 17:11:00 | BlackBird | this mouse im using is HORRIBLE |
| 17:12:00 | sam686 | ball mouse? |
| 17:16:00 | | BlackBird Quit (Ping timeout: 252 seconds) |
| 17:28:00 | | BFLogBot - Commit 063e95371b8f | Author: sam8641 | Log: Fix rendering background of menu while in game, Fix inconsistent line endings |
| 17:33:00 | raptor | good fix |
| 18:00:00 | sam686 | something is wrong ni game.cpp line 1394 in cycleLevel(...) |
| 18:01:00 | sam686 | cycleLevel deletes old GameType, and creates new GameType, making this useless... |
| 18:01:00 | sam686 | for(S32 i = 0; i < mGameType->getClientCount(); i++) |
| 18:02:00 | sam686 | 2524 (a70fc15b110e) Removed duplicate tracking of clientConnections -- now only done in gameType... except gameType is probably wrong.. |
| 18:02:00 | sam686 | This causes black screen when level restarts or changes.. |
| 18:02:00 | raptor | interesting |
| 18:03:00 | sam686 | during cycleLevel, old GameType deletes, and new GameType (or CTFGame ZoneControlGame) |
| 18:04:00 | raptor | yes |
| 18:04:00 | sam686 | when old GameType is gone and new one is created for mGameType, then mGameType->getClientCount() will be empty. |
| 18:04:00 | raptor | so gameType is the wrong place |
| 18:04:00 | sam686 | yes |
| 18:05:00 | | watusimoto Quit (Read error: Operation timed out) |
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| 19:01:00 | karamazovapy | Ecto Cooler (retrieve) is now on kServ! |
| 19:08:00 | raptor | Ecto Cooler |
| 19:31:00 | karamazovapy | that's the name. |
| 19:35:00 | raptor | gotta love ghostbusters |
| 19:37:00 | raptor | oh look at that - there's even an informative forum post... |
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| 21:56:00 | raptor | chicken <-> egg |
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| 23:16:00 | | karamazovapy_ is now known as karamazovapy |
| 23:35:00 | | BlackBird has joined |
| 23:50:00 | BlackBird | when is the newest release coming out? |
| 23:51:00 | karamazovapy | "soon" |
| 23:51:00 | BlackBird | when is soon? |
| 23:51:00 | karamazovapy | oh. |
| 23:51:00 | karamazovapy | it's soon. |
| 23:51:00 | BlackBird | oh |
| 23:51:00 | BlackBird | that makes sense |
| 23:51:00 | BlackBird | thanks |
| 23:51:00 | BlackBird | and im bored |
| 23:52:00 | BlackBird | would it be possible to lower the system requierments for mac? |
| 23:52:00 | karamazovapy | didn't we have this conversation yesterday? |
| 23:52:00 | BlackBird | is it possible, or is it a good thing to do at all? |
| 23:56:00 | BlackBird | ugh |
| 23:57:00 | karamazovapy | ugh |
| 23:57:00 | BlackBird | this mouse is so unresponsive |
| 23:57:00 | BlackBird | its horrible |
| 23:57:00 | karamazovapy | maybe if you were nicer to it, it would be more responsive |
| 23:57:00 | karamazovapy | you know, take her out to dinner. |
| 23:58:00 | karamazovapy | tell her she looks pretty every once in a while. |
| 23:58:00 | BlackBird | zap! on this computer is like playing normal bitfighter, but without /linesmooth and the speedoz are just triangles |
| 23:58:00 | BlackBird | and the chat is in the upper left corner |
| 23:59:00 | karamazovapy | moving the chat was pretty recent |
| 23:59:00 | BlackBird | its so, premitive |
| 23:59:00 | BlackBird | yea |
| 23:59:00 | BlackBird | where did bitfighter make the system requierment change? |