Timestamps are in GMT/BST.
| 00:00:00 | Zoomber_laptop | hey raptor, just so you know, the chatty robot is back to learning mode, so dont worry about him anymore |
| 00:00:00 | raptor | okey doke |
| 00:00:00 | BlackBird | hallo |
| 00:00:00 | BlackBird | the eliza.bot? |
| 00:00:00 | Zoomber_laptop | no |
| 00:00:00 | BlackBird | oh |
| 00:01:00 | BlackBird | the kbot? |
| 00:01:00 | BlackBird | zoomber. i would like to know what you think about the new control scheme idea i posted |
| 00:08:00 | | Flynnn has joined |
| 00:10:00 | | Flynnn Quit (Client Quit) |
| 00:22:00 | Zoomber_laptop | no theres a robot in this chatroom, but dont call out its name, its possessed and may haunt you |
| 00:22:00 | | Zoomber_laptop Quit (Quit: Zoomber_laptop) |
| 00:23:00 | BlackBird | oh no! |
| 00:23:00 | BlackBird | heh heh heh heh |
| 00:36:00 | | raptor Quit (Remote host closed the connection) |
| 00:36:00 | BlackBird | hia |
| 00:36:00 | BlackBird | bia |
| 00:36:00 | BlackBird | grrrg |
| 00:54:00 | BlackBird | blarg |
| 00:57:00 | BlackBird | htbhbhbt |
| 01:04:00 | | BlackBird Quit (Ping timeout: 252 seconds) |
| 01:06:00 | | Zoomber has joined |
| 01:06:00 | | ChanServ sets mode +v Zoomber |
| 01:07:00 | Zoomber | sam, you awake? |
| 01:07:00 | Zoomber | sam686 : |
| 01:50:00 | karamazovapy | want to see what I toyed around with for part of the evening? |
| 01:54:00 | Zoomber | oh no |
| 01:54:00 | Zoomber | kidding of course, what? |
| 01:56:00 | Zoomber | note: make sure its 100% appropriate for children, pointblank is in here right now |
| 01:56:00 | Zoomber | at the robotic learning age of 3, you can never be sure what he's up to |
| 01:57:00 | Zoomber | in other words, |
| 01:57:00 | Zoomber | pointblank is dumb |
| 01:57:00 | karamazovapy | SHIT MOTHERFUCKER ASS TITS CUNT COCK MOTHERFUCKER COME ON |
| 01:57:00 | karamazovapy | ZOOMBER LOVES NAZIGOLD |
| 01:58:00 | Zoomber | im going to be hearing that one from the bot alot now.. |
| 01:59:00 | karamazovapy | TMNT server |
| 01:59:00 | Zoomber | http://luckylukeonline.com/images/Nazi_Coins_DVC014782-183x206-222x250-255x250.jpg |
| 01:59:00 | karamazovapy | pw is tmnt |
| 01:59:00 | Zoomber | 015? |
| 02:00:00 | karamazovapy | the notorious nazi gold is the gold taken from the wealth and teeth of prisoners |
| 02:00:00 | karamazovapy | 015 |
| 02:00:00 | Zoomber | did you ever read "city of thieves"? |
| 02:00:00 | karamazovapy | don't think so |
| 02:00:00 | Zoomber | dont see the server |
| 02:00:00 | Zoomber | its a book that takes place in leningrad during ww2 |
| 02:04:00 | | Zoomber Quit (Quit: Zoomber) |
| 02:05:00 | | Zoomber has joined |
| 02:05:00 | | ChanServ sets mode +v Zoomber |
| 02:05:00 | Zoomber | karamazovapy: i have to go, ill be back in an hour + 30 minutes |
| 02:05:00 | karamazovapy | pw is ninja |
| 02:05:00 | karamazovapy | should be up |
| 02:23:00 | karamazovapy | Zoomber pays for school with nazigold |
| 02:23:00 | karamazovapy | Zoomber swims in nazigold like Scrooge McDuck |
| 02:23:00 | karamazovapy | Zoomber nazigold |
| 02:23:00 | karamazovapy | nazigold zoomber |
| 02:24:00 | karamazovapy | zoomber nazigold zoomber |
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| 03:40:00 | | raptor has joined |
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| 03:44:00 | raptor | karamazovapy: oooo, something new and shiny? |
| 03:58:00 | | raptor Quit (Ping timeout: 260 seconds) |
| 04:00:00 | | raptor has joined |
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| 04:20:00 | raptor | sam686: you online? |
| 04:20:00 | raptor | i mean, available |
| 04:35:00 | Zoomber | raptor, hes trying to teach pointblank how to behave |
| 04:35:00 | raptor | hi |
| 04:38:00 | Zoomber | hi |
| 05:01:00 | raptor | so i can't get past one part in your diamond revenge |
| 05:01:00 | raptor | i think it needs two people |
| 05:07:00 | sam686 | hi |
| 05:07:00 | raptor | hi sam686 |
| 05:08:00 | raptor | say sam686, can you update this?: http://208.107.52.15/bitfighter/110920bugs.txt |
| 05:11:00 | Zoomber | sam686 |
| 05:11:00 | Zoomber | this is for you |
| 05:11:00 | Zoomber | sam686.maxhushahn.com |
| 05:11:00 | Zoomber | so, raptors sentence could also be |
| 05:12:00 | Zoomber | say sam686, can you update this:? Http://sam686.maxhushahn.com/bitfighter/110920bugs.txt |
| 05:14:00 | sam686 | i wonder if that is a but list better off being in a wiki: http://208.107.52.15/wiki/index.php/Bitfighter016_bug |
| 05:14:00 | Zoomber | i wonder if that is a but list better off being in a wiki: http://sam686.maxhushahn.com/wiki/index.php/bitfighter016 bug |
| 05:15:00 | raptor | sam686: cool |
| 05:15:00 | Zoomber | sam, you know theres a wiki page on googlecode |
| 05:15:00 | Zoomber | i dont think raptor ever bothers with it |
| 05:16:00 | sam686 | there is wiki in bitfighter.org too, which one to use? |
| 05:16:00 | Zoomber | theres a wiki repository in hg, thats a whole checkoutable thing you can add stuff yourself |
| 05:16:00 | Zoomber | maybe thatd be a good idea to use? |
| 05:17:00 | raptor | oh yeah - i forgot about that |
| 05:17:00 | Zoomber | ah, finally understanding my partial english language? |
| 05:18:00 | sam686 | http://208.107.52.15/wiki/index.php/Bitfighter016_bug?useskin=bitfighter - thats a bitfigther version of my wiki |
| 05:19:00 | Zoomber | how do i create a page? |
| 05:19:00 | raptor | cannot edit |
| 05:19:00 | sam686 | edit to create |
| 05:19:00 | sam686 | log in |
| 05:19:00 | Zoomber | it just makes me edit the main page if i do that... |
| 05:20:00 | sam686 | which site you are trying to edit? bitfighter.org? |
| 05:21:00 | Zoomber | no |
| 05:22:00 | Zoomber | http://208.107.52.15/downloads |
| 05:23:00 | Zoomber | Not Found |
| 05:23:00 | Zoomber | The requested URL /downloads was not found on this server. |
| 05:23:00 | Zoomber | Index of /forums |
| 05:23:00 | Zoomber | Parent Directory |
| 05:23:00 | Zoomber | styles/ |
| 05:23:00 | Zoomber | i dont know how to get involved, contact, download, or view the forums there |
| 05:23:00 | sam686 | where you coming from? |
| 05:24:00 | sam686 | oh, trying to click on links of the bitfighter version of wiki? |
| 05:24:00 | Zoomber | yes |
| 06:07:00 | | Zoomber Quit (Quit: Zoomber) |
| 06:11:00 | raptor | well good night guys |
| 06:11:00 | | raptor Quit (Remote host closed the connection) |
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| 16:13:00 | | watusimoto has joined |
| 16:13:00 | watusimoto | hello?\ |
| 16:13:00 | watusimoto | am I connected? |
| 16:17:00 | karamazovapy | yes |
| 16:17:00 | karamazovapy | hurray! |
| 16:34:00 | karamazovapy | I just had a breakthrough: http://bitfighter.org/forums/viewtopic.php?f=7&t=873 |
| 16:38:00 | karamazovapy | seriously. seven years. never noticed. |
| 16:38:00 | karamazovapy | or if I did, I completely forgot. |
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| 18:02:00 | | raptor has joined |
| 18:02:00 | | ChanServ sets mode +o raptor |
| 18:04:00 | raptor | good day! |
| 18:10:00 | raptor | karamazovapy: how about a single mine layer loadout, but you could chose which mine to lay at any given time (normal, slipzone, spybug, other) |
| 18:21:00 | | BlackBird has joined |
| 18:21:00 | BlackBird | ello? |
| 18:21:00 | raptor | hi |
| 18:21:00 | BlackBird | hia |
| 18:22:00 | BlackBird | u know that pic i made? i accually cropped it a bit. so there is this ring thats been cropped out of your field of view. |
| 18:23:00 | raptor | yep |
| 18:23:00 | BlackBird | suppose you had indicator arrows pointing you where enimy ships are, frienly ships are... etc |
| 18:24:00 | BlackBird | and sensor simply expands that "blind spot" |
| 18:24:00 | BlackBird | so the arrows will be pointing to things much farther away |
| 18:26:00 | sam686 | having so many arrows pointing may cause problems, as in is that arrow pointing at flag, GoalZone for zone control, or ship? |
| 18:27:00 | BlackBird | what if one particular type of arrow "stick" together and as you get close, they spred apart |
| 18:27:00 | BlackBird | but that still might clutter things alittle |
| 18:28:00 | raptor | still here - my boss walked up with some quetsions |
| 18:29:00 | BlackBird | oh |
| 18:29:00 | BlackBird | was it scary? |
| 18:29:00 | BlackBird | ... |
| 18:29:00 | raptor | yes |
| 18:29:00 | raptor | no |
| 18:29:00 | raptor | maybe |
| 18:29:00 | BlackBird | lolz |
| 18:29:00 | raptor | my common work day involves many people pulling me in many directions |
| 18:29:00 | BlackBird | anyway.... |
| 18:29:00 | BlackBird | lolz |
| 18:29:00 | BlackBird | why? |
| 18:30:00 | raptor | so don't feel too neglected if i don't always respond immediately |
| 18:30:00 | raptor | because that's the nature of work?... |
| 18:30:00 | BlackBird | ok |
| 18:30:00 | BlackBird | im looking at the pic, and wondering where the chat might go |
| 18:31:00 | BlackBird | i wonder the scores could go |
| 18:32:00 | BlackBird | what if you could pull the entire bar with the weapons, the mods, the anergy bar, the whole thing could be pulled down to access you loadout? |
| 18:33:00 | BlackBird | and scores? |
| 18:33:00 | BlackBird | kinda like a notifacations tab |
| 18:35:00 | raptor | so bitfighter runs at a minumum resolution of 800x600 right now |
| 18:35:00 | raptor | how big are mobile screens? |
| 18:35:00 | BlackBird | umm, the iPhone 4 is a 640 x 960 display |
| 18:35:00 | BlackBird | its the same as the iPod touch 4g as well |
| 18:36:00 | BlackBird | the resalution is 4x that of the previus displays |
| 18:36:00 | BlackBird | pardon the poor spelling |
| 18:37:00 | sam686 | Bitfighter can run in 640 x 480, or even lower, easy, windowed mode can make the size tiny.. |
| 18:37:00 | raptor | sam686: really? |
| 18:37:00 | raptor | mayeb i'm thinking of the default, then |
| 18:37:00 | sam686 | Bitfighter was made for 800 x 600, but it can scale to any size if it wants to, to fit the screen.. |
| 18:38:00 | BlackBird | i have seen videos of bitfighter on my ipod, and the resolution of the video is horrible. not the ipod, the video |
| 18:39:00 | sam686 | My youtube videos is mostly 640 x 480, as that is what resolution i recorded at.. |
| 18:39:00 | BlackBird | oh |
| 18:39:00 | BlackBird | no wonder |
| 18:39:00 | sam686 | but sometimes, i did record a few to youtube at 960 x 720.. |
| 18:39:00 | BlackBird | which ones? |
| 18:41:00 | sam686 | here is one: http://www.youtube.com/watch?v=EZYF11BlWHI |
| 18:41:00 | BlackBird | ok |
| 18:41:00 | BlackBird | im looking it up on my ipod |
| 18:42:00 | BlackBird | interwebs is slow |
| 18:43:00 | BlackBird | u know the notifacations tab in android? |
| 18:45:00 | | BlackBird2 has joined |
| 18:45:00 | BlackBird | yay |
| 18:45:00 | BlackBird | it worked |
| 18:46:00 | BlackBird | here we go |
| 18:47:00 | BlackBird | the video looks like an older virsion |
| 18:48:00 | sam686 | same poor quality? |
| 18:48:00 | BlackBird | nope |
| 18:48:00 | BlackBird | its really great |
| 18:48:00 | sam686 | is it running video at 240p or 480p or 720p? |
| 18:49:00 | BlackBird | probably 720 |
| 18:49:00 | sam686 | yes, see the background stars? |
| 18:49:00 | BlackBird | yup |
| 18:49:00 | BlackBird | all of them |
| 18:49:00 | | BlackBird2 Quit (Ping timeout: 252 seconds) |
| 18:49:00 | BlackBird | and all the little particle things |
| 18:50:00 | sam686 | what is your resolution of your mobile device? |
| 18:50:00 | BlackBird | umm |
| 18:50:00 | BlackBird | its a 640 x 960 display |
| 18:50:00 | BlackBird | the size as of inches, im not sure |
| 18:51:00 | BlackBird | im gonna look up the dimentions |
| 18:52:00 | BlackBird | its 326 pixels per inch |
| 18:53:00 | BlackBird | 3.5 inch (diagonal) |
| 18:54:00 | sam686 | since your mobile device is not 960 x 720, it means it has to size it down a little bit, but may still be good quality then 640 x 480 video |
| 18:55:00 | BlackBird | ok |
| 18:56:00 | sam686 | one main problem with why i record at 640 x 480 instead of 960 x 720 is my computer speed is very slow to record at 960 x 720, affecting my gameplay. |
| 18:58:00 | BlackBird | yea |
| 18:59:00 | BlackBird | its constantly takig high resolution pictures |
| 19:00:00 | sam686 | yes, and also records sound, but my computer has to run the game while recording it, or it will be mostly useless. |
| 19:00:00 | BlackBird | ok |
| 19:00:00 | sam686 | and my computer is an old computer at year 2003.. |
| 19:01:00 | BlackBird | wo |
| 19:01:00 | BlackBird | mine is alot older |
| 19:01:00 | BlackBird | the one im on right now is much older then the one i play bitfighter on |
| 19:04:00 | karamazovapy | <raptor> my common work day involves many people pulling me in many directions |
| 19:04:00 | karamazovapy | I didn't know you were in the porn industry |
| 19:05:00 | raptor | sometimes i hit scary websites... |
| 19:05:00 | raptor | looking for solutions to problems |
| 19:06:00 | raptor | did you see my comment on the mine? |
| 19:06:00 | | FoOtloOse has joined |
| 19:06:00 | sam686 | hi.. |
| 19:06:00 | FoOtloOse | hi |
| 19:07:00 | karamazovapy | yeah, I saw the mine comment |
| 19:07:00 | karamazovapy | some of the recent discussions might require us to define what is a weapon and what is a module |
| 19:07:00 | BlackBird | ... |
| 19:07:00 | raptor | yes |
| 19:08:00 | BlackBird | i just call modules mads |
| 19:08:00 | BlackBird | *moda |
| 19:08:00 | karamazovapy | clearly we distinguish between the two |
| 19:08:00 | BlackBird | **mods |
| 19:08:00 | raptor | does it make more sense to have a mine-laying module? |
| 19:09:00 | BlackBird | yes |
| 19:09:00 | karamazovapy | I think actual mines are a weapon while spybugs and slipzones shouldn't count as weapons |
| 19:09:00 | karamazovapy | after all, engineer doesn't take any weapon slots |
| 19:09:00 | raptor | what is spybug right now, a weapon? |
| 19:09:00 | karamazovapy | yep |
| 19:09:00 | BlackBird | nope |
| 19:09:00 | BlackBird | yes |
| 19:10:00 | raptor | watusimoto suggested a slipzone mine could be part of engineer |
| 19:10:00 | raptor | but i don't think i like that idea |
| 19:10:00 | karamazovapy | I think you should get spybugs automatically with sensor |
| 19:10:00 | karamazovapy | without using a weapon slot |
| 19:10:00 | BlackBird | meh |
| 19:10:00 | karamazovapy | but a slipzone "mine"...dunno |
| 19:10:00 | BlackBird | no |
| 19:10:00 | BlackBird | not that |
| 19:11:00 | karamazovapy | blackbird, you don't know what we're talking about, do you? |
| 19:11:00 | BlackBird | what would happen if somone were to lay down "slip zone mines" everwhere? |
| 19:11:00 | raptor | chaos |
| 19:11:00 | raptor | which would make for interesting play |
| 19:12:00 | BlackBird | exactally |
| 19:12:00 | karamazovapy | I suggested, in passing, the idea of a module that would allow you to lay down a slipzone the size of a mine radius, that could be destroyed the same way you destroy a spybug |
| 19:12:00 | raptor | karamazovapy: right now sensor was adjusted to be passive with active cloak/mine detection |
| 19:12:00 | karamazovapy | yeah, that's what I thought |
| 19:12:00 | raptor | how would spybug work with that if given to you automatically? |
| 19:13:00 | raptor | another special key? |
| 19:13:00 | karamazovapy | I was thinking about how engineer works, but engineer doesn't have any "active" properties to contend with |
| 19:13:00 | raptor | like modules would have two 'active' keys |
| 19:13:00 | raptor | 1. activate/ 2. special |
| 19:13:00 | BlackBird | hmmm |
| 19:13:00 | BlackBird | interesting |
| 19:14:00 | karamazovapy | that's getting complicated |
| 19:14:00 | raptor | yes |
| 19:14:00 | karamazovapy | I don't think spybugs should be a weapon, but maybe there's no better way |
| 19:14:00 | BlackBird | like you could put down a mine and remotly blow it up? |
| 19:14:00 | karamazovapy | no...we're just talking about things that already have dual properties |
| 19:14:00 | BlackBird | like what? |
| 19:14:00 | raptor | i like brain-storming |
| 19:15:00 | BlackBird | me2 |
| 19:15:00 | raptor | so any ideas are welcome to solve that problem |
| 19:15:00 | karamazovapy | like spybug laying being an aspect of enhanced sensor |
| 19:15:00 | raptor | yes |
| 19:15:00 | karamazovapy | I'm trying to think of things that wouldn't screw up gameplay controls, but I'm not having much luck |
| 19:15:00 | karamazovapy | you could double-tap sensor to lay a spybug |
| 19:15:00 | BlackBird | nah |
| 19:16:00 | karamazovapy | like a double click |
| 19:16:00 | BlackBird | i like chirping |
| 19:16:00 | BlackBird | imma bird |
| 19:16:00 | BlackBird | its what i do |
| 19:16:00 | karamazovapy | um.../mute BlackBird |
| 19:16:00 | BlackBird | ... |
| 19:16:00 | raptor | every IRC client has an ignore feature |
| 19:16:00 | BlackBird | yay |
| 19:16:00 | raptor | i think... |
| 19:16:00 | sam686 | to lay spybug, you press a switch weapon button first, then press fire button.. |
| 19:17:00 | karamazovapy | yeah sam, we're talking about ways to make spybug not-a-weapon |
| 19:17:00 | karamazovapy | since it isn't "really" a weapon |
| 19:18:00 | karamazovapy | double-tap/double-click is the best I can come up with at the moment |
| 19:18:00 | sam686 | spybug as a module might be bad, as spybug needs sensor, and that already took away both modules.. |
| 19:19:00 | karamazovapy | I suggested spybug being folded into sensor |
| 19:19:00 | karamazovapy | so it doesn't take up a weapon or additional module slot |
| 19:20:00 | sam686 | spybug that blew up pushes the ships with armor around liek crazy.. but does no damage.. |
| 19:20:00 | karamazovapy | I see weapons as things that do damage directly |
| 19:20:00 | raptor | maybe an engineer-type selector to let you toggle 'active' function spybug/cloakdetection |
| 19:21:00 | karamazovapy | might make cloak detection less functional |
| 19:22:00 | raptor | i think so, yes |
| 19:22:00 | raptor | still brain-storming |
| 19:22:00 | karamazovapy | yeah |
| 19:23:00 | karamazovapy | I think there's room in the control scheme for tap-tap or tap-hold as button variations |
| 19:23:00 | karamazovapy | the way lots of games have you run by pressing a direction twice |
| 19:23:00 | sam686 | if sensor lets you see about half of all levels, that makes spybug mostly useless, as each spybug can only see a very small area.. |
| 19:24:00 | karamazovapy | I never lay spybugs, personally. and I only rarely use sensor |
| 19:24:00 | raptor | sensor should be much more competitive with the recent alterations |
| 19:24:00 | karamazovapy | that's true |
| 19:24:00 | karamazovapy | I think spybugs are a neat idea, but I don't find them useful enough to use them...kind of like sam said |
| 19:25:00 | raptor | man, where is watusimoto when you need his input... |
| 19:25:00 | karamazovapy | I've seen other people use them, mostly in ctf games |
| 19:25:00 | raptor | idea: |
| 19:26:00 | raptor | what if spy bugs where placed half a ship's distance in front of the nose |
| 19:26:00 | sam686 | enemy spybug is too easily seen without sensor, that also makes spybug more useless.. |
| 19:26:00 | raptor | then they could be put into walls - would that make them too powerful? |
| 19:26:00 | sam686 | expecially if you crank up your screen's gamma.. |
| 19:27:00 | karamazovapy | interesting idea |
| 19:27:00 | sam686 | maybe make spybug completely hidden to enemies, except when enemy use sensor? |
| 19:27:00 | raptor | because if we're discussing usefulness, we have two choice: 1. make them more useful 2. get rid of them |
| 19:27:00 | karamazovapy | what if you could lay invisible "territory zones" in the editor that would make an area of the map visible to one team? |
| 19:28:00 | sam686 | can mostly do that by putting spybug on top of walls.. |
| 19:28:00 | karamazovapy | so you could make your own base visible all the time without laying a million spybugs |
| 19:28:00 | karamazovapy | I'm talking about being able to set polygons though, and not having all those spybugs around |
| 19:28:00 | sam686 | editor should let you put spybug on top of walls everywhere when needed.. |
| 19:29:00 | karamazovapy | that's so hackish, though |
| 19:30:00 | FoOtloOse | wut if u make 4 weapon slots when u equip sensor n 1 has spy bug? |
| 19:30:00 | karamazovapy | oh well. I'm out. to review, double click spybugs as an aspect of sensor is the best fix I can come up with. being able to lay spybugs in front of your ship might be neat. |
| 19:31:00 | raptor | do we need to answer the more fundamental: should we keep spybugs? |
| 19:31:00 | BlackBird | yea |
| 19:31:00 | raptor | later karamazovapy |
| 19:32:00 | BlackBird | will there ever be a "heat seeker" weopon? |
| 19:33:00 | BlackBird | or a sniper weopon? |
| 19:33:00 | BlackBird | i know zoomber made one, but it was super buggy |
| 19:33:00 | raptor | sniper - probably not, heat seaker - probably |
| 19:33:00 | BlackBird | how would a heat seeker work? |
| 19:33:00 | raptor | watusimoto has it in his head |
| 19:34:00 | raptor | not quite sure what he wants yet |
| 19:34:00 | BlackBird | oh |
| 19:34:00 | BlackBird | ok |
| 19:34:00 | sam686 | shrinker weapon? |
| 19:34:00 | BlackBird | ? |
| 19:34:00 | sam686 | shrink the ship, then squish the ship |
| 19:35:00 | BlackBird | kewl |
| 19:35:00 | raptor | haha |
| 19:35:00 | BlackBird | but that would get annying |
| 19:35:00 | BlackBird | *annoying |
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| 19:35:00 | BlackBird | what about a disruptor weopon? |
| 19:36:00 | BlackBird | where it messes up your controls for a limited time? |
| 19:36:00 | sam686 | dizzy weapon? |
| 19:37:00 | BlackBird | maybe |
| 19:37:00 | BlackBird | or it could cause "lagg" |
| 19:37:00 | sam686 | blind weapon that makes enemy ship go blind? |
| 19:37:00 | BlackBird | nah |
| 19:37:00 | BlackBird | or overlay some template over everything |
| 19:37:00 | BlackBird | disrupting your view |
| 19:38:00 | sam686 | fake-ship module? that makes a fake ghost ship that do nothing, in a hope that the enemy get fooled? |
| 19:38:00 | BlackBird | haha |
| 19:39:00 | BlackBird | kinda liekyou would "shoot" a ship in that direction? |
| 19:39:00 | BlackBird | i should probably go now |
| 19:40:00 | BlackBird | goodbye everyone |
| 19:40:00 | sam686 | freeze weapon that make your enemy freeze? |
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| 19:50:00 | raptor | that naterocks_2011 guy has been online for almost a day now... |
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| 20:39:00 | | BlackBird has joined |
| 20:39:00 | BlackBird | hello |
| 20:57:00 | karamazovapy | released a new toy: http://bitfighter.org/forums/viewtopic.php?f=41&t=874 |
| 20:57:00 | BlackBird | oh no |
| 20:58:00 | BlackBird | what is it? |
| 20:58:00 | BlackBird | how do you se it? |
| 20:58:00 | BlackBird | *use |
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| 21:07:00 | karamazovapy | http://bitfighter.org/forums/viewtopic.php?f=41&t=875 |
| 21:07:00 | karamazovapy | why don't you *read* the post? |
| 21:07:00 | karamazovapy | I gave pretty clear instructions |
| 21:07:00 | BlackBird | oh |
| 21:07:00 | BlackBird | i just glanced through it |
| 21:08:00 | karamazovapy | and I also made a pretty fun rollercoaster! |
| 21:08:00 | BlackBird | :D |
| 21:16:00 | BlackBird | the instructions say to "modify the variables in the header to save". modify them to what? or does it really matter? |
| 21:17:00 | karamazovapy | depends on what you're modifying |
| 21:17:00 | karamazovapy | there are instructions along the way |
| 21:17:00 | karamazovapy | for example, you pick between barrier, goalzone, and loadoutzone...you choose whatever it is you want to make |
| 21:18:00 | karamazovapy | you choose CenterX and CenterY depending on where you want the center of your circle to be |
| 21:18:00 | karamazovapy | or you can just leave them at 0 0 and drag the barrier/goal/loadout after you add it |
| 21:18:00 | BlackBird | ok |
| 21:18:00 | karamazovapy | same way for all of them |
| 21:19:00 | BlackBird | so i copy and paste the code into a blank level, and save it as a level? |
| 21:19:00 | karamazovapy | nope - copy and paste it into a text editor and save the file as curve.levelgen |
| 21:20:00 | BlackBird | ok |
| 21:20:00 | karamazovapy | To Use: |
| 21:20:00 | karamazovapy | 1) Copy this code and save it as curve.levelgen in your levels folder. |
| 21:20:00 | karamazovapy | 2) Modify the variables in the header and resave. |
| 21:20:00 | karamazovapy | 3) Go to LEVEL PARAMETERS in the editor and type curve.levelgen where it says Levegen Script: |
| 21:20:00 | karamazovapy | 4) From the editor, press Ctrl-R to run the script and then Ctrl-I to insert the barrier, goalzone, or loadoutzone. |
| 21:20:00 | BlackBird | did you copy and past that from the fourms? |
| 21:20:00 | karamazovapy | yes. |
| 21:21:00 | BlackBird | i thought so |
| 21:21:00 | raptor | 6 stars for topic eval now? |
| 21:21:00 | karamazovapy | oh - oops...I'll fix that |
| 21:22:00 | karamazovapy | 6 is the default, I think |
| 21:22:00 | karamazovapy | should be 5 now |
| 21:23:00 | raptor | great script with implemenation karamazovapy! |
| 21:23:00 | karamazovapy | I pretty much already had it written and running in a more complicated form with Quicksilver...figured other people might appreciate it |
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| 21:28:00 | raptor | karamazovapy: for the spybug as part of sensor module |
| 21:28:00 | raptor | another crazy idea - what if it just gives spybug as a fourth weapon |
| 21:29:00 | karamazovapy | like a fourth weapon? |
| 21:29:00 | raptor | still brainstorming! |
| 21:29:00 | raptor | yes, but you only get 4 if sensor is equipped |
| 21:29:00 | karamazovapy | might screw people up who are used to cycling 3, but I don't think it's particularly more clunky than anything else |
| 22:38:00 | karamazovapy | made another cool curvegen level |
| 22:40:00 | karamazovapy | http://bitfighter.org/forums/viewtopic.php?f=41&t=876 |
| 22:41:00 | raptor | sweet! |
| 22:42:00 | karamazovapy | it is pretty fun. |
| 22:43:00 | raptor | haha, yeah, cool |
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| 23:07:00 | BlackBird | hallo |
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| 23:32:00 | raptor | karamazovapy: good doc with your script |
| 23:33:00 | raptor | maybe make a note about radians for start point? |
| 23:38:00 | karamazovapy | wasn't sure how far to get into the math part of it |
| 23:39:00 | karamazovapy | I kind of figured anyone who knew how to use radians could figure that part out and anyone who didn't would require more explanation than I really wanted to comment in... |
| 23:40:00 | raptor | i guess that's true |
| 23:41:00 | karamazovapy | after reading that suggestion, I almost copied this link - http://math.rice.edu/~pcmi/sphere/drg_txt.html - but then I realized I'd have to explain how to use that, too |
| 23:43:00 | raptor | ok, i'm out |
| 23:43:00 | raptor | later |
| 23:43:00 | karamazovapy | the one confusing thing that most people probably wouldn't even notice, is that I have it calibrated to use a normal coordinate grid system instead of the wonky bitfighter one |
| 23:43:00 | karamazovapy | later |
| 23:43:00 | raptor | you mean the flipped axis? |
| 23:43:00 | karamazovapy | yeah |
| 23:44:00 | karamazovapy | for when you put in CenterY |
| 23:44:00 | raptor | i found out why its flipped once |
| 23:44:00 | raptor | something to do with opengl libraries.. |
| 23:44:00 | karamazovapy | weird. oh well. |
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