#bitfighter IRC Log

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IRC Log for 2011-09-22

Timestamps are in GMT/BST.

00:00:00Zoomber_laptophey raptor, just so you know, the chatty robot is back to learning mode, so dont worry about him anymore
00:00:00raptorokey doke
00:00:00BlackBirdhallo
00:00:00BlackBirdthe eliza.bot?
00:00:00Zoomber_laptopno
00:00:00BlackBirdoh
00:01:00BlackBirdthe kbot?
00:01:00BlackBirdzoomber. i would like to know what you think about the new control scheme idea i posted
00:08:00Flynnn has joined
00:10:00Flynnn Quit (Client Quit)
00:22:00Zoomber_laptopno theres a robot in this chatroom, but dont call out its name, its possessed and may haunt you
00:22:00Zoomber_laptop Quit (Quit: Zoomber_laptop)
00:23:00BlackBirdoh no!
00:23:00BlackBirdheh heh heh heh
00:36:00raptor Quit (Remote host closed the connection)
00:36:00BlackBirdhia
00:36:00BlackBirdbia
00:36:00BlackBirdgrrrg
00:54:00BlackBirdblarg
00:57:00BlackBirdhtbhbhbt
01:04:00BlackBird Quit (Ping timeout: 252 seconds)
01:06:00Zoomber has joined
01:06:00ChanServ sets mode +v Zoomber
01:07:00Zoombersam, you awake?
01:07:00Zoombersam686 :
01:50:00karamazovapywant to see what I toyed around with for part of the evening?
01:54:00Zoomberoh no
01:54:00Zoomberkidding of course, what?
01:56:00Zoombernote: make sure its 100% appropriate for children, pointblank is in here right now
01:56:00Zoomberat the robotic learning age of 3, you can never be sure what he's up to
01:57:00Zoomberin other words,
01:57:00Zoomberpointblank is dumb
01:57:00karamazovapySHIT MOTHERFUCKER ASS TITS CUNT COCK MOTHERFUCKER COME ON
01:57:00karamazovapyZOOMBER LOVES NAZIGOLD
01:58:00Zoomberim going to be hearing that one from the bot alot now..
01:59:00karamazovapyTMNT server
01:59:00Zoomberhttp://luckylukeonline.com/images/Nazi_Coins_DVC014782-183x206-222x250-255x250.jpg
01:59:00karamazovapypw is tmnt
01:59:00Zoomber015?
02:00:00karamazovapythe notorious nazi gold is the gold taken from the wealth and teeth of prisoners
02:00:00karamazovapy015
02:00:00Zoomberdid you ever read "city of thieves"?
02:00:00karamazovapydon't think so
02:00:00Zoomberdont see the server
02:00:00Zoomberits a book that takes place in leningrad during ww2
02:04:00Zoomber Quit (Quit: Zoomber)
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02:05:00ChanServ sets mode +v Zoomber
02:05:00Zoomberkaramazovapy: i have to go, ill be back in an hour + 30 minutes
02:05:00karamazovapypw is ninja
02:05:00karamazovapyshould be up
02:23:00karamazovapyZoomber pays for school with nazigold
02:23:00karamazovapyZoomber swims in nazigold like Scrooge McDuck
02:23:00karamazovapyZoomber nazigold
02:23:00karamazovapynazigold zoomber
02:24:00karamazovapyzoomber nazigold zoomber
02:51:00Flynnn has joined
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03:40:00raptor has joined
03:40:00ChanServ sets mode +o raptor
03:44:00raptorkaramazovapy: oooo, something new and shiny?
03:58:00raptor Quit (Ping timeout: 260 seconds)
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04:00:00ChanServ sets mode +o raptor
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04:20:00raptorsam686: you online?
04:20:00raptori mean, available
04:35:00Zoomberraptor, hes trying to teach pointblank how to behave
04:35:00raptorhi
04:38:00Zoomberhi
05:01:00raptorso i can't get past one part in your diamond revenge
05:01:00raptori think it needs two people
05:07:00sam686hi
05:07:00raptorhi sam686
05:08:00raptorsay sam686, can you update this?: http://208.107.52.15/bitfighter/110920bugs.txt
05:11:00Zoombersam686
05:11:00Zoomberthis is for you
05:11:00Zoombersam686.maxhushahn.com
05:11:00Zoomberso, raptors sentence could also be
05:12:00Zoombersay sam686, can you update this:? Http://sam686.maxhushahn.com/bitfighter/110920bugs.txt
05:14:00sam686i wonder if that is a but list better off being in a wiki: http://208.107.52.15/wiki/index.php/Bitfighter016_bug
05:14:00Zoomberi wonder if that is a but list better off being in a wiki: http://sam686.maxhushahn.com/wiki/index.php/bitfighter016 bug
05:15:00raptorsam686: cool
05:15:00Zoombersam, you know theres a wiki page on googlecode
05:15:00Zoomberi dont think raptor ever bothers with it
05:16:00sam686there is wiki in bitfighter.org too, which one to use?
05:16:00Zoombertheres a wiki repository in hg, thats a whole checkoutable thing you can add stuff yourself
05:16:00Zoombermaybe thatd be a good idea to use?
05:17:00raptoroh yeah - i forgot about that
05:17:00Zoomberah, finally understanding my partial english language?
05:18:00sam686http://208.107.52.15/wiki/index.php/Bitfighter016_bug?useskin=bitfighter - thats a bitfigther version of my wiki
05:19:00Zoomberhow do i create a page?
05:19:00raptorcannot edit
05:19:00sam686edit to create
05:19:00sam686log in
05:19:00Zoomberit just makes me edit the main page if i do that...
05:20:00sam686which site you are trying to edit? bitfighter.org?
05:21:00Zoomberno
05:22:00Zoomberhttp://208.107.52.15/downloads
05:23:00ZoomberNot Found
05:23:00ZoomberThe requested URL /downloads was not found on this server.
05:23:00ZoomberIndex of /forums
05:23:00ZoomberParent Directory
05:23:00Zoomberstyles/
05:23:00Zoomberi dont know how to get involved, contact, download, or view the forums there
05:23:00sam686where you coming from?
05:24:00sam686oh, trying to click on links of the bitfighter version of wiki?
05:24:00Zoomberyes
06:07:00Zoomber Quit (Quit: Zoomber)
06:11:00raptorwell good night guys
06:11:00raptor Quit (Remote host closed the connection)
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16:13:00watusimotohello?\
16:13:00watusimotoam I connected?
16:17:00karamazovapyyes
16:17:00karamazovapyhurray!
16:34:00karamazovapyI just had a breakthrough: http://bitfighter.org/forums/viewtopic.php?f=7&t=873
16:38:00karamazovapyseriously. seven years. never noticed.
16:38:00karamazovapyor if I did, I completely forgot.
16:40:00watusimoto Quit (Ping timeout: 248 seconds)
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18:02:00ChanServ sets mode +o raptor
18:04:00raptorgood day!
18:10:00raptorkaramazovapy: how about a single mine layer loadout, but you could chose which mine to lay at any given time (normal, slipzone, spybug, other)
18:21:00BlackBird has joined
18:21:00BlackBirdello?
18:21:00raptorhi
18:21:00BlackBirdhia
18:22:00BlackBirdu know that pic i made? i accually cropped it a bit. so there is this ring thats been cropped out of your field of view.
18:23:00raptoryep
18:23:00BlackBirdsuppose you had indicator arrows pointing you where enimy ships are, frienly ships are... etc
18:24:00BlackBirdand sensor simply expands that "blind spot"
18:24:00BlackBirdso the arrows will be pointing to things much farther away
18:26:00sam686having so many arrows pointing may cause problems, as in is that arrow pointing at flag, GoalZone for zone control, or ship?
18:27:00BlackBirdwhat if one particular type of arrow "stick" together and as you get close, they spred apart
18:27:00BlackBirdbut that still might clutter things alittle
18:28:00raptorstill here - my boss walked up with some quetsions
18:29:00BlackBirdoh
18:29:00BlackBirdwas it scary?
18:29:00BlackBird...
18:29:00raptoryes
18:29:00raptorno
18:29:00raptormaybe
18:29:00BlackBirdlolz
18:29:00raptormy common work day involves many people pulling me in many directions
18:29:00BlackBirdanyway....
18:29:00BlackBirdlolz
18:29:00BlackBirdwhy?
18:30:00raptorso don't feel too neglected if i don't always respond immediately
18:30:00raptorbecause that's the nature of work?...
18:30:00BlackBirdok
18:30:00BlackBirdim looking at the pic, and wondering where the chat might go
18:31:00BlackBirdi wonder the scores could go
18:32:00BlackBirdwhat if you could pull the entire bar with the weapons, the mods, the anergy bar, the whole thing could be pulled down to access you loadout?
18:33:00BlackBirdand scores?
18:33:00BlackBirdkinda like a notifacations tab
18:35:00raptorso bitfighter runs at a minumum resolution of 800x600 right now
18:35:00raptorhow big are mobile screens?
18:35:00BlackBirdumm, the iPhone 4 is a 640 x 960 display
18:35:00BlackBirdits the same as the iPod touch 4g as well
18:36:00BlackBirdthe resalution is 4x that of the previus displays
18:36:00BlackBirdpardon the poor spelling
18:37:00sam686Bitfighter can run in 640 x 480, or even lower, easy, windowed mode can make the size tiny..
18:37:00raptorsam686: really?
18:37:00raptormayeb i'm thinking of the default, then
18:37:00sam686Bitfighter was made for 800 x 600, but it can scale to any size if it wants to, to fit the screen..
18:38:00BlackBirdi have seen videos of bitfighter on my ipod, and the resolution of the video is horrible. not the ipod, the video
18:39:00sam686My youtube videos is mostly 640 x 480, as that is what resolution i recorded at..
18:39:00BlackBirdoh
18:39:00BlackBirdno wonder
18:39:00sam686but sometimes, i did record a few to youtube at 960 x 720..
18:39:00BlackBirdwhich ones?
18:41:00sam686here is one: http://www.youtube.com/watch?v=EZYF11BlWHI
18:41:00BlackBirdok
18:41:00BlackBirdim looking it up on my ipod
18:42:00BlackBirdinterwebs is slow
18:43:00BlackBirdu know the notifacations tab in android?
18:45:00BlackBird2 has joined
18:45:00BlackBirdyay
18:45:00BlackBirdit worked
18:46:00BlackBirdhere we go
18:47:00BlackBirdthe video looks like an older virsion
18:48:00sam686same poor quality?
18:48:00BlackBirdnope
18:48:00BlackBirdits really great
18:48:00sam686is it running video at 240p or 480p or 720p?
18:49:00BlackBirdprobably 720
18:49:00sam686yes, see the background stars?
18:49:00BlackBirdyup
18:49:00BlackBirdall of them
18:49:00BlackBird2 Quit (Ping timeout: 252 seconds)
18:49:00BlackBirdand all the little particle things
18:50:00sam686what is your resolution of your mobile device?
18:50:00BlackBirdumm
18:50:00BlackBirdits a 640 x 960 display
18:50:00BlackBirdthe size as of inches, im not sure
18:51:00BlackBirdim gonna look up the dimentions
18:52:00BlackBirdits 326 pixels per inch
18:53:00BlackBird3.5 inch (diagonal)
18:54:00sam686since your mobile device is not 960 x 720, it means it has to size it down a little bit, but may still be good quality then 640 x 480 video
18:55:00BlackBirdok
18:56:00sam686one main problem with why i record at 640 x 480 instead of 960 x 720 is my computer speed is very slow to record at 960 x 720, affecting my gameplay.
18:58:00BlackBirdyea
18:59:00BlackBirdits constantly takig high resolution pictures
19:00:00sam686yes, and also records sound, but my computer has to run the game while recording it, or it will be mostly useless.
19:00:00BlackBirdok
19:00:00sam686and my computer is an old computer at year 2003..
19:01:00BlackBirdwo
19:01:00BlackBirdmine is alot older
19:01:00BlackBirdthe one im on right now is much older then the one i play bitfighter on
19:04:00karamazovapy<raptor> my common work day involves many people pulling me in many directions
19:04:00karamazovapyI didn't know you were in the porn industry
19:05:00raptorsometimes i hit scary websites...
19:05:00raptorlooking for solutions to problems
19:06:00raptordid you see my comment on the mine?
19:06:00FoOtloOse has joined
19:06:00sam686hi..
19:06:00FoOtloOsehi
19:07:00karamazovapyyeah, I saw the mine comment
19:07:00karamazovapysome of the recent discussions might require us to define what is a weapon and what is a module
19:07:00BlackBird...
19:07:00raptoryes
19:08:00BlackBirdi just call modules mads
19:08:00BlackBird*moda
19:08:00karamazovapyclearly we distinguish between the two
19:08:00BlackBird**mods
19:08:00raptordoes it make more sense to have a mine-laying module?
19:09:00BlackBirdyes
19:09:00karamazovapyI think actual mines are a weapon while spybugs and slipzones shouldn't count as weapons
19:09:00karamazovapyafter all, engineer doesn't take any weapon slots
19:09:00raptorwhat is spybug right now, a weapon?
19:09:00karamazovapyyep
19:09:00BlackBirdnope
19:09:00BlackBirdyes
19:10:00raptorwatusimoto suggested a slipzone mine could be part of engineer
19:10:00raptorbut i don't think i like that idea
19:10:00karamazovapyI think you should get spybugs automatically with sensor
19:10:00karamazovapywithout using a weapon slot
19:10:00BlackBirdmeh
19:10:00karamazovapybut a slipzone "mine"...dunno
19:10:00BlackBirdno
19:10:00BlackBirdnot that
19:11:00karamazovapyblackbird, you don't know what we're talking about, do you?
19:11:00BlackBirdwhat would happen if somone were to lay down "slip zone mines" everwhere?
19:11:00raptorchaos
19:11:00raptorwhich would make for interesting play
19:12:00BlackBirdexactally
19:12:00karamazovapyI suggested, in passing, the idea of a module that would allow you to lay down a slipzone the size of a mine radius, that could be destroyed the same way you destroy a spybug
19:12:00raptorkaramazovapy: right now sensor was adjusted to be passive with active cloak/mine detection
19:12:00karamazovapyyeah, that's what I thought
19:12:00raptorhow would spybug work with that if given to you automatically?
19:13:00raptoranother special key?
19:13:00karamazovapyI was thinking about how engineer works, but engineer doesn't have any "active" properties to contend with
19:13:00raptorlike modules would have two 'active' keys
19:13:00raptor1. activate/ 2. special
19:13:00BlackBirdhmmm
19:13:00BlackBirdinteresting
19:14:00karamazovapythat's getting complicated
19:14:00raptoryes
19:14:00karamazovapyI don't think spybugs should be a weapon, but maybe there's no better way
19:14:00BlackBirdlike you could put down a mine and remotly blow it up?
19:14:00karamazovapyno...we're just talking about things that already have dual properties
19:14:00BlackBirdlike what?
19:14:00raptori like brain-storming
19:15:00BlackBirdme2
19:15:00raptorso any ideas are welcome to solve that problem
19:15:00karamazovapylike spybug laying being an aspect of enhanced sensor
19:15:00raptoryes
19:15:00karamazovapyI'm trying to think of things that wouldn't screw up gameplay controls, but I'm not having much luck
19:15:00karamazovapyyou could double-tap sensor to lay a spybug
19:15:00BlackBirdnah
19:16:00karamazovapylike a double click
19:16:00BlackBirdi like chirping
19:16:00BlackBirdimma bird
19:16:00BlackBirdits what i do
19:16:00karamazovapyum.../mute BlackBird
19:16:00BlackBird...
19:16:00raptorevery IRC client has an ignore feature
19:16:00BlackBirdyay
19:16:00raptori think...
19:16:00sam686to lay spybug, you press a switch weapon button first, then press fire button..
19:17:00karamazovapyyeah sam, we're talking about ways to make spybug not-a-weapon
19:17:00karamazovapysince it isn't "really" a weapon
19:18:00karamazovapydouble-tap/double-click is the best I can come up with at the moment
19:18:00sam686spybug as a module might be bad, as spybug needs sensor, and that already took away both modules..
19:19:00karamazovapyI suggested spybug being folded into sensor
19:19:00karamazovapyso it doesn't take up a weapon or additional module slot
19:20:00sam686spybug that blew up pushes the ships with armor around liek crazy.. but does no damage..
19:20:00karamazovapyI see weapons as things that do damage directly
19:20:00raptormaybe an engineer-type selector to let you toggle 'active' function spybug/cloakdetection
19:21:00karamazovapymight make cloak detection less functional
19:22:00raptori think so, yes
19:22:00raptorstill brain-storming
19:22:00karamazovapyyeah
19:23:00karamazovapyI think there's room in the control scheme for tap-tap or tap-hold as button variations
19:23:00karamazovapythe way lots of games have you run by pressing a direction twice
19:23:00sam686if sensor lets you see about half of all levels, that makes spybug mostly useless, as each spybug can only see a very small area..
19:24:00karamazovapyI never lay spybugs, personally. and I only rarely use sensor
19:24:00raptorsensor should be much more competitive with the recent alterations
19:24:00karamazovapythat's true
19:24:00karamazovapyI think spybugs are a neat idea, but I don't find them useful enough to use them...kind of like sam said
19:25:00raptorman, where is watusimoto when you need his input...
19:25:00karamazovapyI've seen other people use them, mostly in ctf games
19:25:00raptoridea:
19:26:00raptorwhat if spy bugs where placed half a ship's distance in front of the nose
19:26:00sam686enemy spybug is too easily seen without sensor, that also makes spybug more useless..
19:26:00raptorthen they could be put into walls - would that make them too powerful?
19:26:00sam686expecially if you crank up your screen's gamma..
19:27:00karamazovapyinteresting idea
19:27:00sam686maybe make spybug completely hidden to enemies, except when enemy use sensor?
19:27:00raptorbecause if we're discussing usefulness, we have two choice: 1. make them more useful 2. get rid of them
19:27:00karamazovapywhat if you could lay invisible "territory zones" in the editor that would make an area of the map visible to one team?
19:28:00sam686can mostly do that by putting spybug on top of walls..
19:28:00karamazovapyso you could make your own base visible all the time without laying a million spybugs
19:28:00karamazovapyI'm talking about being able to set polygons though, and not having all those spybugs around
19:28:00sam686editor should let you put spybug on top of walls everywhere when needed..
19:29:00karamazovapythat's so hackish, though
19:30:00FoOtloOsewut if u make 4 weapon slots when u equip sensor n 1 has spy bug?
19:30:00karamazovapyoh well. I'm out. to review, double click spybugs as an aspect of sensor is the best fix I can come up with. being able to lay spybugs in front of your ship might be neat.
19:31:00raptordo we need to answer the more fundamental: should we keep spybugs?
19:31:00BlackBirdyea
19:31:00raptorlater karamazovapy
19:32:00BlackBirdwill there ever be a "heat seeker" weopon?
19:33:00BlackBirdor a sniper weopon?
19:33:00BlackBirdi know zoomber made one, but it was super buggy
19:33:00raptorsniper - probably not, heat seaker - probably
19:33:00BlackBirdhow would a heat seeker work?
19:33:00raptorwatusimoto has it in his head
19:34:00raptornot quite sure what he wants yet
19:34:00BlackBirdoh
19:34:00BlackBirdok
19:34:00sam686shrinker weapon?
19:34:00BlackBird?
19:34:00sam686shrink the ship, then squish the ship
19:35:00BlackBirdkewl
19:35:00raptorhaha
19:35:00BlackBirdbut that would get annying
19:35:00BlackBird*annoying
19:35:00Flynnn Quit (Quit: Leaving)
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19:35:00BlackBirdwhat about a disruptor weopon?
19:36:00BlackBirdwhere it messes up your controls for a limited time?
19:36:00sam686dizzy weapon?
19:37:00BlackBirdmaybe
19:37:00BlackBirdor it could cause "lagg"
19:37:00sam686blind weapon that makes enemy ship go blind?
19:37:00BlackBirdnah
19:37:00BlackBirdor overlay some template over everything
19:37:00BlackBirddisrupting your view
19:38:00sam686fake-ship module? that makes a fake ghost ship that do nothing, in a hope that the enemy get fooled?
19:38:00BlackBirdhaha
19:39:00BlackBirdkinda liekyou would "shoot" a ship in that direction?
19:39:00BlackBirdi should probably go now
19:40:00BlackBirdgoodbye everyone
19:40:00sam686freeze weapon that make your enemy freeze?
19:44:00BlackBird Quit (Ping timeout: 252 seconds)
19:50:00raptorthat naterocks_2011 guy has been online for almost a day now...
19:50:00Flynnn Quit (Quit: This computer has gone to sleep)
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20:39:00BlackBird has joined
20:39:00BlackBirdhello
20:57:00karamazovapyreleased a new toy: http://bitfighter.org/forums/viewtopic.php?f=41&t=874
20:57:00BlackBirdoh no
20:58:00BlackBirdwhat is it?
20:58:00BlackBirdhow do you se it?
20:58:00BlackBird*use
21:04:00Flynnn has joined
21:07:00karamazovapyhttp://bitfighter.org/forums/viewtopic.php?f=41&t=875
21:07:00karamazovapywhy don't you *read* the post?
21:07:00karamazovapyI gave pretty clear instructions
21:07:00BlackBirdoh
21:07:00BlackBirdi just glanced through it
21:08:00karamazovapyand I also made a pretty fun rollercoaster!
21:08:00BlackBird:D
21:16:00BlackBirdthe instructions say to "modify the variables in the header to save". modify them to what? or does it really matter?
21:17:00karamazovapydepends on what you're modifying
21:17:00karamazovapythere are instructions along the way
21:17:00karamazovapyfor example, you pick between barrier, goalzone, and loadoutzone...you choose whatever it is you want to make
21:18:00karamazovapyyou choose CenterX and CenterY depending on where you want the center of your circle to be
21:18:00karamazovapyor you can just leave them at 0 0 and drag the barrier/goal/loadout after you add it
21:18:00BlackBirdok
21:18:00karamazovapysame way for all of them
21:19:00BlackBirdso i copy and paste the code into a blank level, and save it as a level?
21:19:00karamazovapynope - copy and paste it into a text editor and save the file as curve.levelgen
21:20:00BlackBirdok
21:20:00karamazovapyTo Use:
21:20:00karamazovapy1) Copy this code and save it as curve.levelgen in your levels folder.
21:20:00karamazovapy2) Modify the variables in the header and resave.
21:20:00karamazovapy3) Go to LEVEL PARAMETERS in the editor and type curve.levelgen where it says Levegen Script:
21:20:00karamazovapy4) From the editor, press Ctrl-R to run the script and then Ctrl-I to insert the barrier, goalzone, or loadoutzone.
21:20:00BlackBirddid you copy and past that from the fourms?
21:20:00karamazovapyyes.
21:21:00BlackBirdi thought so
21:21:00raptor6 stars for topic eval now?
21:21:00karamazovapyoh - oops...I'll fix that
21:22:00karamazovapy6 is the default, I think
21:22:00karamazovapyshould be 5 now
21:23:00raptorgreat script with implemenation karamazovapy!
21:23:00karamazovapyI pretty much already had it written and running in a more complicated form with Quicksilver...figured other people might appreciate it
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21:28:00raptorkaramazovapy: for the spybug as part of sensor module
21:28:00raptoranother crazy idea - what if it just gives spybug as a fourth weapon
21:29:00karamazovapylike a fourth weapon?
21:29:00raptorstill brainstorming!
21:29:00raptoryes, but you only get 4 if sensor is equipped
21:29:00karamazovapymight screw people up who are used to cycling 3, but I don't think it's particularly more clunky than anything else
22:38:00karamazovapymade another cool curvegen level
22:40:00karamazovapyhttp://bitfighter.org/forums/viewtopic.php?f=41&t=876
22:41:00raptorsweet!
22:42:00karamazovapyit is pretty fun.
22:43:00raptorhaha, yeah, cool
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22:46:00Flynnn has joined
23:07:00BlackBird has joined
23:07:00BlackBirdhallo
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23:32:00raptorkaramazovapy: good doc with your script
23:33:00raptormaybe make a note about radians for start point?
23:38:00karamazovapywasn't sure how far to get into the math part of it
23:39:00karamazovapyI kind of figured anyone who knew how to use radians could figure that part out and anyone who didn't would require more explanation than I really wanted to comment in...
23:40:00raptori guess that's true
23:41:00karamazovapyafter reading that suggestion, I almost copied this link - http://math.rice.edu/~pcmi/sphere/drg_txt.html - but then I realized I'd have to explain how to use that, too
23:43:00raptorok, i'm out
23:43:00raptorlater
23:43:00karamazovapythe one confusing thing that most people probably wouldn't even notice, is that I have it calibrated to use a normal coordinate grid system instead of the wonky bitfighter one
23:43:00karamazovapylater
23:43:00raptoryou mean the flipped axis?
23:43:00karamazovapyyeah
23:44:00karamazovapyfor when you put in CenterY
23:44:00raptori found out why its flipped once
23:44:00raptorsomething to do with opengl libraries..
23:44:00karamazovapyweird. oh well.
23:54:00raptor Quit (Remote host closed the connection)

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