#bitfighter IRC Log

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IRC Log for 2011-10-10

Timestamps are in GMT/BST.

01:19:00koda Quit (Quit: koda)
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02:48:00Zoomber_laptophi
02:48:00Zoomber_laptoppointblanks back
02:48:00raptordoes pointblank stall or something?
02:48:00Zoomber_laptopno the whole server node went down
02:48:00Zoomber_laptopand back up
02:49:00Zoomber_laptopcut me off of all my work
02:58:00raptordown to 50 issues!
02:58:00Zoomber_laptopwow! thats SOooo little!
02:59:00raptor:)
03:12:00raptorI just realized it's october
03:13:00raptorwe haven't put out a bitfighter update in 6 months
03:14:00Zoomber_laptopyeah
03:14:00Zoomber_laptopcomon and release already!
03:14:00Zoomber_laptopill make you a 64 mac release
03:15:00raptorI am actually hoping we are done with most of the crazy refactoring... but i have to discuss with watusimoto
03:15:00raptorbut we have some intense bug fixing ahead of us...
03:16:00Zoomber_laptopwell, theres always the alpha
03:16:00Zoomber_laptopand beta
03:16:00Zoomber_laptopand charlie
03:19:00raptori need watusimoto to commit... there are so many bugs that I want to fix but he may have done them...
03:31:00Zoomber_laptopso why not beat him too it?
03:31:00Zoomber_laptop: ]
03:31:00Zoomber_laptopcomon raptor, you beat me to so many stuff in the past...
03:31:00raptorwell.. some of these require some research/effort that I'd rather not start...
03:31:00raptorbut i just fixed one i know he doesn't know about :)
03:33:00BFLogBot - Commit 9e028c642e03 | Author: buckyballreaction | Log: Fix music playback when volume is less than full volume
03:34:00raptorsadly i am not invited to opti's new server party :(
03:36:00Zoomber_laptopits ok raptor, we'll...host...our OWN server...
03:36:00Zoomber_laptopn...
03:36:00Zoomber_laptopit will be HuuuUUUUUGE
03:36:00Zoomber_laptopi know,
03:36:00Zoomber_laptopwe can call it
03:36:00Zoomber_laptop"The rediculous server"
03:36:00raptorhaha
03:37:00raptorman, soccer plays much better now, i think
03:38:00Zoomber_laptopgood ogod good
03:38:00Zoomber_laptopthats a priority
03:39:00raptordid we ever actually decide to remove soccer pickup?
03:44:00Zoomber_laptopmaybe...
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13:23:00watusimotohello
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13:27:00raptorgood morning!
13:35:00raptoractually let me go to work first...
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13:42:00watusimotoI'm starting to really hate ubuntu
14:08:00raptor has joined
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14:08:00raptorhello again!
14:10:00raptorstill hard crashes?
14:17:00watusimotoyes
14:17:00watusimototwice friday, once today
14:17:00watusimotoand I'm only working half days
14:17:00watusimotogrrrr
14:17:00raptor:(
14:17:00raptorso it is common for any linux distribution to run with annoyances, expecially with laptops (are you on a laptop?)
14:18:00raptorbut hard crashes are unacceptable
14:18:00watusimotoyes, laptop
14:18:00watusimotoI'm still uinclear on the process, but I think I am getting a handle on how to run all bots in a single Lua L
14:18:00raptorOooo
14:18:00raptori can't wait!
14:18:00watusimotoI currently (almost) have bots reusing their L when they respawn
14:19:00watusimotowon't save memory, but should reduce construction/destruction costs
14:19:00raptorsounds like a good first step
14:21:00raptorSo there are several bugs that i've been wanting to fix, but I'm unsure if you've done them or not...
14:22:00raptorlike any of the bugs here: http://208.107.52.15/wiki/index.php/Bitfighter016_bug
14:22:00raptorAlso, I sent you an e-mail a couple days ago about bug #21 on that page, and how I can't figure it out
14:33:00watusimotoI'm not activley working on any of those, so feel free to pick one
14:33:00raptorok
14:33:00watusimotodon't worry about 21
14:34:00raptoralso, the nickname entry screen at start-up always blanks the nickname
14:34:00watusimotoI want to redo that somewhat anyway
14:34:00watusimotoI haven't seen the nickname error
14:34:00watusimotoit seems to work for me
14:34:00watusimotobut then I've been testing with chumpchange
14:35:00raptoryeah, if you use any other nickname, next time you start up it's gon
14:35:00raptorgone
14:35:00watusimotothat stinks
14:35:00raptorI can fix that too...
14:35:00watusimotoprobably something stupid
14:35:00raptorjust wanted to make sure you weren't fixing little bugs as I have tasked myself with doing that...
14:35:00raptorissues are down to 50! :)
14:36:00watusimotoI'm generally checking in stuff as I do it
14:36:00watusimotoand I have my own list :-)
14:36:00watusimotobut it keeps getting longer
14:37:00raptorfeel free to merge any time
14:37:00watusimotoyes, ok
14:37:00raptorI sometimes worry that I'll create to many conflicts
14:37:00raptoroh
14:37:00watusimotoone thing I am a but stuck on is a design issue for the editor
14:38:00watusimotowhen you have an item selected, like a repair, we need to represent the attributes somehow (or at least I think we do)
14:38:00watusimotoThe way we do it in 015 works, but when you select a number of items, it works less well
14:38:00watusimotoI'm trying to figure out how to manage that. Show attribs on item like 015? show them in a window at the bottom of the screen? only show them on demand?
14:39:00raptorattributes, as in recharge rate, etc.?
14:40:00raptorI think if multiple items are selected, attributes should not be shown
14:41:00raptorbecause it gives the illusion that you can edit multiple things at once
14:41:00raptorunless you can....
14:41:00watusimotoyes
14:41:00watusimotoyou can
14:41:00raptorthen only show them if they're identical
14:41:00watusimotoif you select 3 repairs, and set the attribs, they all get updated
14:42:00watusimotobut if they're not identical, and you edit them, they become identical
14:42:00watusimotobut... showing only if identical only matters if they're displayed at the bottom of the screen
14:42:00raptorinteresting
14:42:00watusimotoin 015, they're shown on the item, so it matters not if they're identical or not
14:57:00raptoryou should know the game physics have changed slightly
15:06:00raptorsam686 added mass to all the move objects
15:06:00raptorwe used it to make soccer play more naturally
15:24:00watusimotoI've heard,but haven't tried
15:24:00watusimotogood?
15:25:00raptoryes!
15:25:00raptori think so
15:28:00raptorwatusimoto: do you know what version of bitfighter is protocolVersion 15?
15:29:00sam686some players comes up with funny names. "I have 50 flags" "Big Boyyyy" "brian loves sam"
15:29:00raptorhttp://bitfighter.org/bitfighterStatus.json
15:30:00sam686currently we use "protocolVersion": 32, but what is "protocolVersion": 15 ?
15:36:00sam686http://208.107.52.15/hg.php/log/tip/zap/version.h - it looks like CS_PROTOCOL_VERSION < 32 was used to be in game.h
15:38:00watusimotowhere did the 15 come from?
15:39:00raptorwe have a bunch of players on protocol 15 right now
15:39:00raptorerrr... did
15:41:00raptorthere were 10 players all in two separate games on protocol 15
15:41:00raptormaybe they don't know they should update to 015a
15:41:00sam686http://208.107.52.15/hg.php/file/fa73ca5ac427/zap/game.h (CS_PROTOCOL_VERSION 15)
15:41:00sam686i think that is version 010 or something
15:41:00watusimotoah... was it a large group that popped up for about an hour?
15:41:00raptoryes
15:41:00watusimotook, I think I know who they are
15:42:00watusimotocould be a hs shop class?
15:42:00watusimotoslightly juvenile names?
15:42:00raptoryes :)
15:42:00raptordefinitely a school class
15:42:00watusimotojimmy_loves_dick, names like that?
15:42:00raptoryep
15:42:00raptoralthough they have been cleaner today
15:43:00watusimotoI meant Dick as in Richard. they are a shop class, probably installed the game a couple of years ago on the computers there, and never updated
15:43:00watusimotothis was before we had the autoupdater
15:43:00watusimotothey may not have permissions to update anyway.. who knows?
15:43:00watusimotoso, probably using an ancient version of the game
15:43:00watusimotobut they play on a locked server anyway
15:44:00raptorah ok
15:44:00raptori've been trying to catch some of them in the master chat to ask them if they can update, but is the master even compatible?
15:45:00sam686maybe, we should put a list of CS_PROTOCOL_VERSION that go with which version 013 / 012 / 011 / 010?
15:46:00sam686http://208.107.52.15/hg.php/log/7752a7000cee/zap/game.h this shows the version change history in 014 and earliear
15:46:00raptoryeah, add it to the wiki
15:46:00sam686or that might be better in wiki
15:47:00sam686http://208.107.52.15/hg.php/log/7752a7000cee/zap/game.h?revcount=480 will show more in history
15:50:00watusimotoI know who the teacher is; sent him an email once, he never responded
15:52:00raptoris it a HS here in utah?
15:52:00raptorlike lindon or orem?
15:53:00watusimotomight be
15:58:00watusimotoi'm off
15:58:00raptorbye
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16:20:00watusimotosomeone didn
16:21:00watusimotodidn't pay the bills, and now my household goods are being held in England awaiting payment from one transfer company to another
16:21:00watusimotomeanwhile, my kids continue to sleep on a sheet of cardboard.
16:21:00watusimotowhat crap
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16:21:00raptor!!
16:21:00watusimotoIndeed. This trip is just working out swimmingly
16:22:00raptorthe incompetence is startling
16:22:00watusimotoit is.
16:22:00raptorhelp me not form negative opinions of european business workings - is this common place?
16:23:00watusimotowell, at least I'm able to watch some of the rugby world cup games...
16:23:00watusimototonight we're watching Ireland v. Wales
16:23:00watusimotothey played on saturday
16:23:00watusimotowe saw the France v. NZ game... it was fantastic
16:34:00watusimototo be fair, none of the problems, aside from the DSL issue, are related to european businesses
16:34:00watusimotothe shipment was held up because a US firm didn't transfer the money they were supposed to, and a UK firm didn't tell me until it was too late to reolve
16:35:00watusimotothe visa issue is mostly the result of a government agency not doing their job, and, possibly, because my employer (an institute, not a firm) didn't do what they were asked to do
16:36:00watusimotojust curious... have you seen much of large american businesses up close that makes you feel that they somehow work well?
16:42:00raptorsorry, my boss needed to talk to me for a bit
16:43:00raptorin answer to your question - I have rarely seen large US business work well
16:44:00raptormostly because the many layers between the lords and serfs lend to apathy from above
16:44:00raptorand the top is mostly a big boys club
16:52:00watusimotosame as it is everywere, I suspect
16:52:00raptorbut i like to think that there are usually a few good serfs that keep things together...
16:53:00watusimotoironically, the best functioning environments Ilve worked in have been governmental
16:53:00watusimotoin Portland, and in Australia
16:54:00raptorhow big were the governments? town / county /state?
16:56:00raptorin my experience size is the biggest factor - the smaller the more competent
17:52:00karamazovapyclassic - http://bitfighter.org/forums/viewtopic.php?f=6&t=928&p=6974
17:54:00watusimotoregional, smaller
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18:51:00raptorsadly i don't have a flickr account
18:51:00raptormaybe no so sadly
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20:06:00raptorhi watusimoto
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20:49:00raptoryeah, so i met 5 germans today
20:49:00raptori offered peanut butter sandwich to one who was looking for lunch
20:49:00raptori got an expression of utter revulsion
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21:15:00karamazovapygermans respond strangely to nuttsy-ism these days
21:15:00karamazovapyouch. that one even hurt me.
21:17:00raptoris peanut butter a uniquely american thing?
21:18:00watusimoto has joined
21:18:00karamazovapyI don't *think* so
21:19:00karamazovapythe forums are seriously going pear-shaped
21:19:00karamazovapyweird shit just keeps springing up everywhere
21:20:00raptoryeah... sometimes i wonder if it'd be good to have lock-down mondays or something
21:20:00sam686ShadowX may be one problem maker...
21:20:00raptorforce everyone to take a day off
21:20:00karamazovapyI suspect that censoring or punishing or even acknowledging shadow would just make him worse
21:21:00karamazovapyif we can ride out the storm, I'm hoping he'll get over himself once he's got a year of college under his belt
21:22:00karamazovapyof course, if someone else wants to do something, I won't fight it...but I'm not taking any responsibility for it either
21:23:00raptori think the standard deflating response might apply: 'cool story, bro'
21:26:00sam686could be possible to add some filters that prevents the use of some works like s**t or b**h
21:26:00karamazovapylike I said...you're welcome to post...but I take no responsibility for the inevitable meme-down
21:26:00karamazovapyI don't think we're going to make any effort to censor swear words
21:27:00karamazovapyit's come up in the past and the consensus has been that it isn't worth trying to police people for that type of behavior
21:27:00raptoragreed
21:29:00sam686there also been some topics that seem to slowly go off topic and different from what was in the first post
21:30:00raptoryou mena like 90% of them?
21:30:00sam686like, this went off topic. http://bitfighter.org/forums/viewtopic.php?t=862
21:31:00raptorkevin was a good addition to that thread...
21:35:00karamazovapyyeah, I see that happen, but often it's not worth splitting the thread
21:35:00karamazovapyI have been merging new threads that revisit old ideas, though
21:35:00raptorthat is useful, i think
21:36:00karamazovapyyeah, you don't have to rehash the old conversation that way
21:36:00karamazovapyI also move threads between subforums fairly often
21:36:00karamazovapyusually from gen discussion to features
21:40:00sam686obviously, some players including Opti, seem to not like swear words..
21:41:00karamazovapyand we should all avoid cursing...but no one will be fooled by s**t instead of shit, and it's over the top to substitute something like "poop"
21:42:00raptorcontent filters are a good way to waste ones' youth coding...
21:42:00karamazovapyif we change to "knrl" and "tnzr" people will just go with sh!t and f.uck
21:42:00raptoracutally i would like a history lesson on 'knrl' and tnzr
21:42:00raptoractually
21:43:00raptorcan you enlighten me?
21:43:00karamazovapyI don't even remember tnzr
21:43:00karamazovapybut zoomber claims it was in the game
21:43:00karamazovapyZap! had a swear filter
21:43:00raptoroh boy
21:43:00raptori bet that was fun to play with
21:43:00karamazovapyknrl was the one I remember popping up all the time...let me launch the old version and swear a bit
21:44:00sam686yes, zap appear to have word filter in-game, client side, which could be turned off if user don't want word filtering..
21:44:00karamazovapyI'm talking about garagegames zap!
21:45:00sam686I don't remember if instantaction version had word filtering, but i never saw swear words there..
21:46:00karamazovapyit looks like zap! created random-ish four letter words
21:46:00raptorso more than those two?
21:46:00sam686zoomber went to tell me to download the garagegame zap version, for seeing some differences...
21:46:00karamazovapybut I think the first one was usually knrl
21:46:00raptorgaragegames zap! was the original source to bitfighter, correct?
21:47:00karamazovapyyes
21:47:00karamazovapythe earliest version didn't have a word filter
21:48:00sam686there may be some changes to zap version that did not show up in source code history, like word filtering code was not seen in source code version of zap
21:48:00karamazovapyright - the source was only the earliest version
21:48:00raptoroh really?
21:48:00karamazovapyyep
21:48:00raptorso they closed source later releases?
21:48:00karamazovapyyep
21:49:00karamazovapyI'm not sure it was ever *technically* an open source game
21:49:00sam686the SpeedZone was mostly different between bitfighter and Zap, as if early verion of zap did not have speed zone at all it seems.
21:50:00karamazovapyit didn't
21:50:00karamazovapyor the updated burst graphic
21:50:00karamazovapyor bots
21:50:00karamazovapyor any number of other things
21:50:00karamazovapyI'm reading the EULA for the first release
21:51:00karamazovapyYOU MAY: (i) load the software into RAM as well as install it on a hard drive or other storage device, and (ii) make one copy for backup purposes.
21:51:00karamazovapyYOU MAY NOT: modify, translate, disassemble, reverse engineer, decompile, or create derivative work based upon the Software.
21:52:00karamazovapyof course, the original code was made available under a public license, so they can't really claim those rights
21:52:00sam686like, from this? http://opentnl.cvs.sourceforge.net/viewvc/opentnl/tnl/LICENSE.txt?revision=1.1&view=markup
21:53:00karamazovapyyep
21:57:00karamazovapyhttp://www.macworld.com/article/31352/2004/04/tnl.html
21:57:00raptori see - the release code for zap! was just to demo the network library TNL
21:57:00karamazovapyyep
21:59:00watusimotoI just got the story that was offending k off the home page
21:59:00karamazovapyhttp://opentnl.sourceforge.net/doxydocs/
21:59:00raptorwhat what?
21:59:00watusimotoI sooooooo want to move bitfighter.org to a place where we can all have write access
22:00:00karamazovapyFinally, the ZAP project puts it all together in a 2D overhead team-based client/server space arcade action game, featuring a LAN/internet server browser, object interpolation and extrapolation, a client-side prediction model, and a more complete demonstration of the advanced features of the Torque Network Library.
22:01:00karamazovapyraptor: the home page had news items that were from february
22:01:00[1]watusimoto has joined
22:01:00[1]watusimotohe was working on tnl2.0 and we were discussing making a streamlined version of bitfighter be the demo project for that
22:02:00[1]watusimotoluxembourg hates me
22:02:00karamazovapyoooh...neat
22:02:00[1]watusimotoI don;t know if tnl2.0 is done or what
22:02:00[1]watusimotoand I'm not sure I want to do the porting
22:03:00[1]watusimotoor if it's even worht considering
22:04:00raptor[1]watusimoto: i think i missed the first part of that conversation
22:04:00sam686TNL changes that we have done is mostly Vector..
22:04:00watusimoto Quit (Ping timeout: 248 seconds)
22:04:00raptori got: "he was working..."
22:04:00[1]watusimoto is now known as watusimoto
22:04:00watusimotobtw, I've had a face-to-face meeting with the original author of zap
22:04:00watusimotothat was the first sentence
22:04:00raptorah ok
22:04:00karamazovapyreally?
22:04:00raptorwhen was that?
22:05:00watusimotobefore that came I sooooooo want to move bitfighter.org to a place where we can all have write access
22:05:00watusimotothe meeting was about ... oh... 1.5 years ago???
22:05:00watusimotohe was working on a project and was in Portland and we got together for coffee
22:05:00raptorneat
22:06:00watusimotoit was, kind of
22:06:00raptor(and yes, if i could get access to bitfighter.org I could maintain a few pages better)
22:06:00watusimotowe all could
22:07:00karamazovapyoh - by the way - it's the 1 year anniversary of bitfightervideo
22:07:00watusimoto!
22:07:00karamazovapyand therefore, the first ever BBB
22:07:00watusimotoI can buy another webhost
22:07:00watusimotobut the problem is everything is now so interconnected
22:07:00raptori think that means it's my first aniversay of finding and contributing to bitfighter...
22:07:00watusimotophpbb logins in the wiki
22:08:00watusimotojson on the homepage and in the forums
22:08:00sam686umm, the master and username authentication?
22:08:00watusimotoyes, that too
22:08:00watusimotoso I'm not sure how to gradually transition over to a new host
22:08:00watusimotowe could use bitfighter.net
22:08:00watusimotoas a bridge somehow
22:08:00raptor11 Oct is when I joined
22:08:00raptortomorrow
22:09:00watusimotocongratulations!
22:09:00raptorthanks! :)
22:09:00watusimoto1 lost year!
22:09:00raptorhehe
22:09:00karamazovapy1 year, 6,335 video views for the youtube account
22:09:00watusimotomaybe we should make sure that sam's fallback master servers tuff is working
22:09:00watusimotofor 016
22:10:00sam686better control of server might be good, no unexpected update to php that breaks wiki...
22:10:00watusimotoand then we could get the new host prior to release
22:10:00raptorI think that since I learned C/C++, mercurial, several frameworks, OSX/Windows building, extra linux distro building - it wasn't a complete waste
22:10:00watusimotoand put both ips into the game
22:10:00watusimotothen transition after that
22:11:00watusimotowould that work?
22:12:00raptorI think so
22:12:00watusimotosam?
22:12:00sam686if there are so many views in youtube bitfighter, why aren't there is many players in bitfighter?
22:12:00raptorspeaking of 016, when will we stop the feature creep and just to bugfixing?
22:13:00watusimotoshortly before the release, I'd guess.
22:13:00watusimoto:-)
22:13:00raptorhehe
22:13:00raptoryeah yeah
22:13:00watusimotoI'm soemwhat to blame with all my stupid refactoring
22:13:00raptordo you think most of the major refactoring is done?
22:13:00watusimotobut I'm trying to do some bugfixing as well
22:13:00watusimotocertainly
22:14:00watusimotoat least for now :-)
22:14:00watusimotothe editor was huge
22:14:00raptorha!
22:14:00raptoryeah that was big
22:14:00watusimotothe clientinfos were painful but architecturally insignificant, given that I went in a big circle
22:14:00raptordo you think we should have a beta period? SDL is a major change...
22:14:00watusimotothe lua stuff I'm doing now is pretty minor
22:15:00watusimotoprobably, but we never do well with betas
22:15:00watusimotothere are still some sdl glitches on windows
22:15:00watusimotowe need to figure out how to make the transition to/frum full screen smoother
22:15:00raptorit's instant for me and my VM :)
22:15:00watusimotoand Ilve noticed some strange window resizing issues
22:16:00watusimotolike I press a key and the window shrinks 10%
22:16:00watusimotohow do the windows feel on linux?
22:16:00raptorthat... sounds like more than an SDL issue
22:16:00sam686yes, sdl sometimes makes my second monitor blink black when switching from fullscreen to window, GLUT didn't do that..
22:16:00watusimotoglut switched instantly and gracefully
22:17:00watusimotoone of the few things it did well
22:17:00raptoryes - that's because GLUT didn't have a 'fullscreen mod'
22:17:00raptormode
22:17:00watusimotoit had "game mode"
22:17:00watusimotowhich was fullscreen
22:17:00sam686glut on my computer can switch to / from sullscreen about 30 times a second, no flicker at all..
22:18:00raptorSDL fullscreen seems to be a different beast all together
22:18:00raptorGLUT full screen still wasn't technically 'full screen' as in take full control of the monitor
22:18:00watusimotoSDL is pretty mainstream
22:19:00watusimotonot sure why our fullscreen mode seems so ungraceful
22:19:00raptori know
22:19:00sam686sdl seem slower switching to / from fullscreen, but seem no problem for me right now, except i can't move my mouse to second screen.
22:19:00raptorSDL clears all OpenGL textures and such upon full screen
22:19:00watusimotoI'd like to try another sdl game and see if they have the same issues
22:20:00raptorxmoto
22:20:00raptoris one
22:20:00watusimotobut we don't use any textures
22:20:00watusimotoso it shouldn't have to load lots of stuff
22:20:00raptorwe do for oglconsole
22:20:00raptorbut that is just one
22:20:00sam686while glut let me move mouse to second monitor, and fullscreen never minimises, glut won't let me in fullscreen..
22:21:00watusimotois that how the font is done?
22:21:00raptoryes
22:21:00raptorSDL also requires a video reinitialization when switching to/from full screen
22:21:00raptorthat is where the slow down is
22:21:00raptorand if you are using a hardware surface - your video driver/card might not be very quick with it
22:22:00watusimotooddly, when I do a search for sdl fullscreen slow, I don;t see much
22:22:00watusimotoif others were seeing what I see on my machine, they'd never use sdl
22:22:00sam686the console font is texture, packedfont.c is where it stores 1 bit per pixel font data..
22:22:00watusimotoI see
22:23:00watusimotoI wonder if there is a way to not go to "full screen mode" but instead to simply fill the monitor, hide the title bar and pretend
22:23:00raptoryes
22:23:00raptorlike GLUT
22:23:00watusimotoyes
22:23:00raptori wonder, too
22:23:00watusimotothat might work better
22:23:00watusimotothat's all we need -- we don't need to change the system resolution, or whatever it's doing
22:23:00raptoryeah...
22:24:00sam686except i don't want to see a border on the edge of fullscreen on my second monitor, though there was no border in GLUT..
22:24:00sam686i mean no border in GLUT Fullscreen..
22:25:00watusimotoright -- I agree
22:25:00watusimotoneed to do away with all window doodads
22:25:00watusimotojust contents
22:25:00raptorwere we able to resize GLUT full screen before?
22:26:00raptorbecause I cannot with 015a, and I thought we could
22:26:00sam686fullscreen in GLUT does not erase textures like SDL in windows does..
22:26:00watusimotohitting alt-enter should go to fullscreen in 015a
22:27:00raptorsomebody did something to alt+enter with 016, i cannot rapid fire change resolution
22:27:00watusimotoSDL_SetVideoMode has a noframe option
22:27:00raptoranymore
22:28:00raptorreally??
22:28:00raptorthat might be it...
22:28:00watusimotohttp://www.libsdl.org/docs/html/sdlsetvideomode.html
22:28:00watusimotolast option
22:28:00watusimotocould disable resize
22:28:00watusimotoSDL will attempt to use a fullscreen mode. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background.
22:29:00watusimotoso proper fullscreen mode does trigger a system resolution change
22:29:00raptoryes
22:29:00watusimotothat makes things slower
22:29:00watusimotoglut did not do that
22:29:00sam686also, glut appears to do v-sync triple buffer on my computer, when fullscreen. in history, there was a fullscreen flicker problem bug, if you remember it. http://www.youtube.com/watch?v=K7hnOxPXNCQ
22:29:00watusimotoand we don;t need it, if we can avoid it
22:29:00watusimotoyes
22:29:00raptori remember that!
22:29:00sam686forum of flicker bug: http://bitfighter.org/forums/viewtopic.php?t=378#p2970
22:29:00watusimotothat bug had to do with the black bars
22:29:00watusimotonot being cleared properly
22:30:00sam686and that was GLUT, and my computer was doing triple buffer fullscreen..
22:30:00watusimotounfortunately
22:30:00watusimoto...
22:31:00watusimotofor a pseudo full screen mode to work, we need to be able to position the window
22:31:00watusimotonot sure we can do that in sdl
22:31:00sam686bitfighter looks very smooth with v-sync to monitor refresh rate..
22:31:00watusimotowe need to align ul pixel with 0,0
22:31:00raptori think that's the default with SDL
22:32:00sam686in bitfighter.ini, there is WindowXPos=
22:32:00raptordoesn't work with SDL
22:33:00raptori had to ignore it
22:33:00raptoror at least I couldn't figure it out
22:34:00sam686in glut, (0,0) put that rendering in top left with top and left border went off screen, leaving only the rendering area..
22:35:00sam686actually maybe not..
22:35:00watusimotoI'm freezing out here on my porch, and i't getting late, so I'm signing off
22:35:00raptorok good night
22:35:00raptori'll do more bugs tonight
22:35:00watusimotoBut I will try to focus a little more on closing cases
22:36:00raptoryay
22:36:00watusimotowe do need a few features to make upgrading to 016 inviting
22:36:00watusimotobut maybe wiht soccer fixes and the new gametype I hope to work on sometime that will be enough
22:36:00raptorlike secondary module components?
22:36:00watusimotoyes, like those
22:36:00raptoroh
22:36:00raptorsoccer
22:36:00raptorare we removing pickup?
22:36:00watusimotoI vote yes
22:36:00raptorme too
22:37:00watusimotogood idea, just didn;t work out.
22:37:00sam686maybe ok..
22:37:00raptorshould we just default it to no, wait a release then remove the code?
22:37:00watusimotoI think we should just do it
22:37:00raptorslice and dice?
22:37:00watusimotowith a few exceptions, it just doesn;t add to the game
22:38:00watusimotofewer options == fewer bugs
22:38:00watusimotothat's my feeling, anyway
22:38:00raptorok
22:38:00watusimotoso
22:38:00watusimotogoodnight!
22:38:00raptornight!
22:41:00karamazovapyif we add a gametype I'm going to have to scurry to come up with some maps
22:43:00watusimoto Quit (Ping timeout: 258 seconds)
22:44:00raptorthree new kserv maps!
22:44:00raptorsam686: can i give you a patch to test on 016?
22:44:00sam686ok
22:45:00raptorhttp://208.107.52.15/upload/fake_fullscreen.diff
22:45:00raptorthis tries to make fullscreen more GLUT-like
22:45:00raptori wonder what it looks like on windows
22:48:00sam686It got rid of borders, but off center...
22:49:00raptoroff center because of two monitors?
22:49:00sam686this is what i see: http://208.107.52.15/bitfighter/sdl_noborder.png
22:49:00sam686i can try with second screen disabled
22:50:00raptori don't acthally see anything...
22:50:00raptoroh wait, you mean the editor window?
22:51:00sam686still the same, editor or not editor don't make a difference
22:51:00sam686second monitor disabled, still off center
22:52:00raptorcan you giv eme screen shot with second monitor disabled?
22:52:00sam686http://208.107.52.15/bitfighter/sdl_noborder2.png
22:53:00raptorthansk
22:53:00raptorrats
22:53:00raptoron linux it defaults to 0, 0
22:53:00raptori'll have to look more into it...
22:54:00raptorok, i'm heading home from work... be back a bit later
22:54:00sam686ok
22:56:00raptor Quit (Remote host closed the connection)
23:16:00watusimoto has joined
23:23:00watusimoto Quit (Ping timeout: 258 seconds)
23:28:00raptor has joined
23:28:00ChanServ sets mode +o raptor
23:28:00raptorok, let's solve this pseudo full-screen mode problem..

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