Timestamps are in GMT/BST.
| 01:06:00 | | zoomber_mbp Quit (Quit: zoomber_mbp) |
| 01:19:00 | raptor | oh my goodness a swarm is playing.. |
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| 01:45:00 | raptor | hi |
| 01:46:00 | BlackBird | hi |
| 01:46:00 | sam686 | hi |
| 01:46:00 | karamazovapy | hi |
| 01:47:00 | sam686 | hi |
| 01:47:00 | zoomber_mbp | myoyo |
| 01:47:00 | karamazovapy | myoyo |
| 01:47:00 | raptor | karamazovapy: did you see the new spawn shield effects? |
| 01:47:00 | karamazovapy | only 1 and 5 would play for me |
| 01:47:00 | zoomber_mbp | http://www.yodawgyo.com/wp-content/uploads/2009/02/xzibit-yo-dawg-i-herd-you-like-yoyos.jpg |
| 01:47:00 | raptor | using smplayer or vlc? |
| 01:49:00 | raptor | ha |
| 01:49:00 | raptor | unfortunately screen capture utils are rudimentary (and crashy) on linux... |
| 01:50:00 | zoomber_mbp | ./whois zoomber |
| 01:50:00 | zoomber_mbp | oops |
| 01:53:00 | | zoomber_mbp Quit (Quit: zoomber_mbp) |
| 02:05:00 | karamazovapy | I have another idea for the spawn shield timer |
| 02:06:00 | karamazovapy | shield rotates and loses speed, when it stops moving, it disappears |
| 02:07:00 | sam686 | http://sam686.maxhushahn.com/bitfighter/spawnshield/viewall.htm |
| 02:08:00 | raptor | oh thanks sam686 |
| 02:08:00 | sam686 | all i did is "convert -colors 16 ss1.mpeg ss1.gif\" |
| 02:09:00 | sam686 | (without that slash at the end) |
| 02:09:00 | raptor | yeah - i was so fed up with my capture programs that i decided to not mess with imagemagick |
| 02:09:00 | karamazovapy | one of the things that made the old Zap! burst graphic so cool was that you had kind of an instinctual understanding of when it was going to blow up based on the rotational alignment of the two pieces |
| 02:10:00 | karamazovapy | I like the "hollow" arcs, though |
| 02:10:00 | BlackBird | goobai everyone |
| 02:10:00 | raptor | bye |
| 02:10:00 | karamazovapy | later bb |
| 02:10:00 | | BlackBird Quit (Quit: Page closed) |
| 02:10:00 | karamazovapy | my young padawans are overly ambitious |
| 02:10:00 | raptor | of course! |
| 02:11:00 | raptor | that third graphic is entitled 'estrangulation by fireants' |
| 02:12:00 | karamazovapy | my idea is closest to #4, except instead of fading away, have the rotation grind to a stop |
| 02:14:00 | karamazovapy | I'm not wild about fading or blinking |
| 02:23:00 | raptor | blinking is stressful |
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| 02:52:00 | sam686 | will this link make you more stressful? http://sam686.maxhushahn.com/upload/blink.gif |
| 02:53:00 | karamazovapy | thank god I'm not epileptic |
| 02:54:00 | raptor | aaach! |
| 02:54:00 | raptor | my heads |
| 02:54:00 | raptor | head |
| 02:54:00 | raptor | my brain |
| 02:54:00 | sam686 | some animated gif could go evil to some people... |
| 02:55:00 | karamazovapy | remember when all those people had seizures watching pokemon? |
| 02:55:00 | karamazovapy | one of the pokemon used a stun attack (not even joking) and it worked in real life. on the audience. |
| 02:55:00 | raptor | wow |
| 02:56:00 | raptor | horrible |
| 02:58:00 | karamazovapy | http://en.wikipedia.org/wiki/Denn%C5%8D_Senshi_Porygon |
| 03:00:00 | karamazovapy | looks like it was actually a "shock" attack |
| 03:00:00 | sam686 | red and blue blinking? (instead of black and white blinking) |
| 03:09:00 | raptor | man - 685 were hospitalized |
| 03:09:00 | raptor | that's nuts |
| 03:12:00 | karamazovapy | them's the pokemans |
| 03:12:00 | sam686 | why does police cars have red and blue flashers, to give people seizures? |
| 03:16:00 | raptor | that is a valid concern actually |
| 03:16:00 | raptor | it can be distracting to the point of not paying good attention to the road |
| 03:16:00 | karamazovapy | they don't strobe fast enough to do damage |
| 03:17:00 | karamazovapy | although I've been curious about the newer police car lights that actually do have a white strobe |
| 03:17:00 | raptor | yeah, not for seizures |
| 04:21:00 | karamazovapy | scroll down slowly as you read - http://comic.naver.com/webtoon/detail.nhn?titleId=350217&no=31&weekday=tue |
| 05:19:00 | Zoomber | i knew whats coming, forever fascinating, dont stop running, make us allways remember. yoooo are, a cinema, i can watch you forever |
| 05:19:00 | Zoomber | action |
| 05:19:00 | Zoomber | thriller |
| 05:19:00 | Zoomber | i can watcher you forever |
| 05:19:00 | Zoomber | you are |
| 05:19:00 | Zoomber | a cinema, |
| 05:19:00 | Zoomber | a hollywood treasure, love you just the way you are. |
| 05:19:00 | Zoomber | get off the groun,d 3 steps down. break.. |
| 05:19:00 | Zoomber | Dradradradra drop th ebass! |
| 05:19:00 | Zoomber | shock the bass! |
| 05:41:00 | | BFLogBot - Commit d82432fadb5c | Author: sam8641 | Log: rewrite writeSignedInt, might be faster, and have extra number toward negative (4 bit signed range is 7 to -8). |
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| 07:23:00 | zoomber_mbp | yoyo |
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| 10:27:00 | | BFLogBot - Commit a5c43abd3c40 | Author: watusim...@bitfighter.org | Log: Formatting |
| 10:27:00 | | BFLogBot - Commit 34531e8b5f49 | Author: watusim...@bitfighter.org | Log: Slight simplification |
| 10:27:00 | | BFLogBot - Commit 2b4dd6cfca4e | Author: watusim...@bitfighter.org | Log: Teenie, tiny further optimization |
| 10:27:00 | | BFLogBot - Commit 7feae6346490 | Author: watusim...@bitfighter.org | Log: Clarification of intent |
| 10:27:00 | | BFLogBot - Commit 87a0a3d4ab36 | Author: watusim...@bitfighter.org | Log: Comment |
| 10:27:00 | | BFLogBot - Commit da2956f82315 | Author: watusim...@bitfighter.org | Log: Added (untested) test for levels that are too big for bot zone generation |
| 10:27:00 | | BFLogBot - Commit 0a0009df4fce | Author: watusim...@bitfighter.org | Log: Maybe better |
| 10:27:00 | | BFLogBot - Commit b8637af0ac18 | Author: watusim...@bitfighter.org | Log: Comment |
| 10:27:00 | | BFLogBot - Commit 0c863ec28d9d | Author: watusim...@bitfighter.org | Log: Merge |
| 10:27:00 | | BFLogBot - Commit 2121e5bc725e | Author: watusim...@bitfighter.org | Log: Comment |
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| 15:53:00 | | BFLogBot - Commit 9702530bbb75 | Author: watusim...@bitfighter.org | Log: Final spawn shield for tonight... |
| 15:53:00 | | BFLogBot - Commit 4ff4768d62de | Author: watusim...@bitfighter.org | Log: Fix turbo trails (problem reported by raptor) |
| 15:53:00 | | BFLogBot - Commit 9085f558fbae | Author: buckyballreaction | Log: Merge. watusimoto, how did you commit two remote heads? |
| 15:56:00 | | Watusimoto has joined |
| 16:04:00 | raptor | hi Watusimoto |
| 16:04:00 | raptor | i just merge two remote heads that you somehow created |
| 16:05:00 | raptor | i hope that was ok |
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| 16:54:00 | Watusimoto | yes, that was ok |
| 16:55:00 | raptor | ok |
| 16:56:00 | Watusimoto | not sure exactly how it happened |
| 16:56:00 | Watusimoto | I knwo the immediate cause, but not the ultimate one |
| 16:57:00 | raptor | yeah mercurial always aborts pushing for me if it would create two heads |
| 16:57:00 | Watusimoto | not when you use -f! |
| 16:58:00 | Watusimoto | :-) |
| 16:58:00 | Watusimoto | that's the key\ |
| 16:58:00 | raptor | what! |
| 16:58:00 | Watusimoto | now you know my secret! |
| 16:58:00 | raptor | it sounds like 'you're doing it wrong' |
| 16:58:00 | Watusimoto | you'd think |
| 16:58:00 | Watusimoto | -f was the proximate cause |
| 16:58:00 | Watusimoto | though to be fair I didn;t know that was the result til I read your message |
| 16:59:00 | Watusimoto | but why I felt I needed it is a bit of a mystery |
| 16:59:00 | Watusimoto | I downloaded the latest, merged, and thought everyting was ok |
| 16:59:00 | raptor | do you do hg pull -u? |
| 16:59:00 | raptor | update with the dowload? |
| 16:59:00 | Watusimoto | no... I was using tortoise |
| 17:00:00 | raptor | argh, yes. sorry |
| 17:00:00 | Watusimoto | I checked with google, and I did indeed have the latest |
| 17:00:00 | Watusimoto | something got screwed up, I thought -f would force google to accept my changes |
| 17:00:00 | Watusimoto | which, I guess it did |
| 17:01:00 | Watusimoto | but I didn;t realize it would create a second head in the repo |
| 17:01:00 | Watusimoto | so... thanks for cleaning up my mess |
| 17:01:00 | raptor | :) |
| 17:02:00 | Watusimoto | I'm trying to resolve at least one case a day |
| 17:02:00 | Watusimoto | I did yesterday's case this morning |
| 17:02:00 | raptor | good goal |
| 17:02:00 | raptor | i'm in th midst of the new game type |
| 17:03:00 | raptor | which is more work than i thought - i had to figure out a lot of architectural stuff |
| 17:03:00 | raptor | some pieces are data-driven, others event-driven |
| 17:03:00 | Watusimoto | does it seem to make sense? |
| 17:04:00 | Watusimoto | I've never done one either |
| 17:04:00 | raptor | what!? |
| 17:04:00 | Watusimoto | I thought it would be pretty easy |
| 17:04:00 | raptor | you haven't done one?? |
| 17:07:00 | Watusimoto | never |
| 17:07:00 | raptor | i'm having a little trouble figuring out the scoring system |
| 17:08:00 | Watusimoto | I was looking forward to doing the Core, but I'll just have to think of an even better one! |
| 17:08:00 | Watusimoto | what;s the trouble? |
| 17:08:00 | raptor | the method chain is a littl convoluded - and definitelt not consisent across GameTypes |
| 17:09:00 | Watusimoto | could it be more consistent and/or straightforward? |
| 17:09:00 | Watusimoto | or is that just its nature? |
| 17:10:00 | raptor | it's the nature |
| 17:10:00 | raptor | i think each gametype was written by someone completely different |
| 17:10:00 | Watusimoto | possibly |
| 17:10:00 | raptor | but that they naturally divide in a lot of ways |
| 17:32:00 | raptor | i think i almost have it... |
| 17:34:00 | Watusimoto | dinner time! |
| 17:34:00 | raptor | tasty |
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| 18:23:00 | | BFLogBot - Commit a2fabe6686b8 | Author: buckyballreaction | Log: Scoring mostly done for CoreGameType. Should be functional now! |
| 18:25:00 | raptor | yay, finally figured it out... sort of... |
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| 20:25:00 | Watusimoto | hi |
| 20:50:00 | karamazovapy | hi |
| 20:50:00 | sam686 | hi |
| 20:50:00 | Zoomber | hi |
| 20:54:00 | karamazovapy | hi |
| 20:57:00 | Zoomber | hi |
| 20:57:00 | sam686 | hi |
| 20:57:00 | Zoomber | hi |
| 20:57:00 | sam686 | hi |
| 21:06:00 | Watusimoto | hi |
| 21:07:00 | Watusimoto | well, what started off as a trivial case has exploded in my face |
| 21:07:00 | Watusimoto | kaboom |
| 21:48:00 | sam686 | hi |
| 21:53:00 | Watusimoto | can anyone tell me what the connection speed menu item is for? |
| 21:57:00 | Watusimoto | and |
| 21:58:00 | sam686 | i have seen some players join server on 015, and completely lag out |
| 21:58:00 | sam686 | where some players can join fine on 014 |
| 21:58:00 | Watusimoto | can anyone explain how the spawnshields got to be green again? I can see the orange checked in, but now they're green, and I can';t see where the orange went |
| 21:58:00 | Watusimoto | so what does that setting do? |
| 21:58:00 | sam686 | must have been the connection speed changes |
| 21:58:00 | sam686 | lower speed reduces bandwidth of your connection to server |
| 21:59:00 | Watusimoto | ping != bandwidth |
| 21:59:00 | sam686 | trying to use too much connection speed bandwidth may cause extremely high ping (when your isp speed can't handle it) |
| 21:59:00 | Watusimoto | why not set the speed setting based on ping? |
| 22:00:00 | Watusimoto | especially since it's going to be server dependent |
| 22:00:00 | sam686 | sometimes you have very high ping, yet have lots of bandwidth speed (as in you live far far away from server) |
| 22:01:00 | Watusimoto | ok, so in that situation, what do I set my connection speed to? |
| 22:02:00 | sam686 | basically, set it as high as possible without ping going up and preventing any packet dropped |
| 22:02:00 | Watusimoto | why not do that automatically, behind the scenes? |
| 22:03:00 | sam686 | i wasn't sure how to do it automatically yet... |
| 22:03:00 | Watusimoto | start with a value (whatever we use now), and if we get a droped packed, lower it |
| 22:04:00 | Watusimoto | I'm worried about two things: 1) users won't knwo what to do with this setting and 2) you have to constantly be tweaking it as you change servers and such |
| 22:04:00 | Watusimoto | and 3) it overflows the menu |
| 22:04:00 | sam686 | there may be other causes of high ping / packet dropped, as if you are downloading something heavy, which can't be avoided other then just stop downloading somethign heavy |
| 22:05:00 | Watusimoto | true -- but in that case you should lower the connection setting anyway, to avoid dropping packets, right? |
| 22:05:00 | sam686 | not sure, i just don't how to make it work yet.. |
| 22:06:00 | Watusimoto | and that also further amplifies 2) |
| 22:07:00 | Watusimoto | If you want to keep it as an option to play with and get a better understanding of how things work, it could be a /command |
| 22:07:00 | Watusimoto | but I don't think it should be on the menus, at least not at the moment |
| 22:09:00 | sam686 | if the speed is too low, then running into a bunch of moving objects may cause a lot of lag effect |
| 22:10:00 | sam686 | if the speed too high, risk of high ping lag to some players |
| 22:10:00 | Watusimoto | if the menu setting is too low/too high? |
| 22:10:00 | sam686 | yes |
| 22:10:00 | Watusimoto | what is the equivalent setting to what was in 015a? |
| 22:11:00 | sam686 | 015a = no where, it was fixed at very high connection speed |
| 22:11:00 | Watusimoto | ok, so you effectively added the option to slow the connection to avoid ping time outs |
| 22:11:00 | sam686 | 014 - it was set at default settings which seems kind of laggy on a bunch of moving objects.. |
| 22:11:00 | sam686 | yes |
| 22:12:00 | Watusimoto | ah, so changed the "default" setting from 014 to 015a to speed things |
| 22:12:00 | Watusimoto | then realized that it might be too much for some clients |
| 22:12:00 | sam686 | yes, but that doesn't go so well to all players |
| 22:12:00 | Watusimoto | so added an option to set it in 016 |
| 22:12:00 | sam686 | yes |
| 22:12:00 | Watusimoto | ok |
| 22:13:00 | Watusimoto | do you remember what the equivalent setting would have been in 014? |
| 22:13:00 | sam686 | there was even some talk about that lag, back on the ABFL days about connection problem.. |
| 22:13:00 | sam686 | checking |
| 22:13:00 | Watusimoto | ok, here's what I think we should do |
| 22:14:00 | sam686 | GameConnection::setConnectionSpeed(S32 speed) |
| 22:14:00 | sam686 | speed = -1 is the old Zap setting |
| 22:15:00 | Watusimoto | I like the idea of what you're doing with the setting. I think it makes sense to tweak the connection speed a bit depending on network conditions as long as that's not giving some players an undue advantage |
| 22:16:00 | Watusimoto | But, I think the setting should be set and changed automatically, which I think would be easy enough to do (lower it when you get 1 or 2 or whatever delayed packets, raise it after a period of no lost packets) |
| 22:16:00 | Watusimoto | I think until that;s working, we should make it a /option in the game |
| 22:16:00 | Watusimoto | I think the menu item is just going to cause us a lot of grief answering questions about it |
| 22:16:00 | sam686 | automatic could cause random high ping problem to some players with limited connection speed.. |
| 22:17:00 | Watusimoto | but automatic would solve those problems as soon as they were detected, right? |
| 22:17:00 | sam686 | probably.. |
| 22:18:00 | Watusimoto | ok, I fixed a bug in the menus, and the item no longer overflows |
| 22:19:00 | Watusimoto | so at least that;s no longer an issue |
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| 22:40:00 | karamazovapy | the very first spawnshield raptor ever made was green |
| 22:40:00 | karamazovapy | was it meant to be orange? |
| 22:41:00 | sam686 | spawn shield was always green (or almost always) |
| 22:42:00 | karamazovapy | Watusimoto ? |
| 22:44:00 | Watusimoto | yo yo |
| 22:44:00 | karamazovapy | orange spawn shield? |
| 22:44:00 | Watusimoto | I changed it to orange as a test, and liked it, so I checked it in |
| 22:44:00 | Watusimoto | but the code disappeared |
| 22:44:00 | karamazovapy | oh. no idear. never saw it orange. |
| 22:45:00 | Watusimoto | checked in with 9702530bbb7566d18b95978a6c5ea28deebe7a80 |
| 22:45:00 | Watusimoto | no one has modified ship.cpp since |
| 22:45:00 | Watusimoto | yet now they;re green |
| 22:47:00 | karamazovapy | raptor's probably to blame though, if anyone is |
| 22:50:00 | Watusimoto | I don't think anyone is to blame; I think something screwed up |
| 22:56:00 | sam686 | i don't know if NoobMaster and Botfighter is the same user, but Botfighter's "User is inactive: Profile details changed" |
| 23:00:00 | karamazovapy | they're the same person |
| 23:00:00 | karamazovapy | same IP addresses |
| 23:01:00 | karamazovapy | I'm going to delete this name and change Botfighter to NoobMaster |
| 23:05:00 | sam686 | i thought they were both same IP address - my server log says so... |
| 23:05:00 | karamazovapy | they were registered form the same IP in the forums |
| 23:06:00 | karamazovapy | *from |
| 23:08:00 | sam686 | Botfighter / NoobMaster was probably the same person that changes names a lot, too, at least that was my server log says for that one ip address... |
| 23:17:00 | sam686 | i will be back about 45 minutes - food |
| 23:19:00 | | raptor has joined |
| 23:19:00 | | ChanServ sets mode +o raptor |
| 23:22:00 | raptor | howdy folks |
| 23:22:00 | karamazovapy | yo |
| 23:28:00 | raptor | Watusimoto: still have the green problem? |
| 23:28:00 | Watusimoto | hey raptor |
| 23:28:00 | Watusimoto | not in my code :-) |
| 23:28:00 | Watusimoto | any idea why it reverted? |
| 23:28:00 | raptor | do what i do when stuff is goofy - make a diff, revert everthing, update to head |
| 23:28:00 | karamazovapy | I think the orange usually looks pretty bad, but I didn't revert any code |
| 23:28:00 | raptor | full recompile, then re-apply diff |
| 23:28:00 | raptor | i like the green |
| 23:29:00 | Watusimoto | try the orange; then we can decide |
| 23:29:00 | raptor | i did |
| 23:29:00 | raptor | i like the green |
| 23:29:00 | Watusimoto | think of it as a proposal |
| 23:29:00 | Watusimoto | ah, ok |
| 23:29:00 | Watusimoto | I see |
| 23:29:00 | Watusimoto | have you tried cyan? |
| 23:29:00 | Watusimoto | :-) |
| 23:29:00 | Watusimoto | I tried it, didn;t like it |
| 23:29:00 | Watusimoto | nor did I like magenta |
| 23:29:00 | Watusimoto | nor dark red |
| 23:30:00 | Watusimoto | I actually don;t really like any color |
| 23:31:00 | karamazovapy | I kind of like the existing green, but I'll keep my mind open for orange |
| 23:31:00 | karamazovapy | I just always think the nexus orange is kind of ugly |
| 23:32:00 | Watusimoto | ok, I'll do my next checkin with orange, but unless everyone else really likes it, I'll revert to green |
| 23:34:00 | raptor | i see orange now... |
| 23:35:00 | raptor | yep, looks orange to me |
| 23:37:00 | Watusimoto | really? |
| 23:37:00 | Watusimoto | well, now it's doubly orange |
| 23:38:00 | Watusimoto | with the checkin that just went in |
| 23:39:00 | | BFLogBot - Commit 14dd328f6b62 | Author: watusim...@bitfighter.org | Log: Added option to make some menu items smaller -- doesn't yet work in every case, but does work on startup screen, and also to eliminate (or reduce) some special cases in the QuickMenu. Will definitely enounter problems using smaller menu items with scrolling menus. |
| 23:39:00 | | BFLogBot - Commit 707d084a95d9 | Author: watusim...@bitfighter.org | Log: Merge |
| 23:39:00 | Watusimoto | raptor: is this right? |
| 23:39:00 | Watusimoto | specialCaseFix |
| 23:39:00 | Watusimoto | oops |
| 23:39:00 | Watusimoto | switch(scoreEvent) |
| 23:39:00 | Watusimoto | { |
| 23:39:00 | Watusimoto | default: |
| 23:39:00 | Watusimoto | return naScore; |
| 23:39:00 | Watusimoto | } |
| 23:39:00 | Watusimoto | in coregame.cpp scoring? |
| 23:39:00 | Watusimoto | I get a warning with that |
| 23:40:00 | Watusimoto | wait a minute |
| 23:40:00 | Watusimoto | where is coregame.cpp? |
| 23:41:00 | sam686 | if the switch have nothing except just a "default", then take off the switch... |
| 23:41:00 | Watusimoto | oh, I see... must just not be in my vc++ project |
| 23:43:00 | Watusimoto | I never really looked at the gametype file names before |
| 23:43:00 | Watusimoto | nexusgame.cpp should be NexusGameType.cpp, I think |
| 23:43:00 | Watusimoto | or, maybe even better, GameTypeNexus.cpp |
| 23:43:00 | Watusimoto | so all gametypes sort together |
| 23:43:00 | Watusimoto | etc. |
| 23:45:00 | Watusimoto | just tried white spawnshield... not bad, but I predict others will dislike |
| 23:45:00 | sam686 | you can rename the files you want, but we probably don't want to rename a class or else we would have to deal with loading "NexusGameType" from existing levels when assuming "NexusGameType" |
| 23:45:00 | Watusimoto | Classes are fine |
| 23:45:00 | Watusimoto | was only thinking about file names |
| 23:45:00 | Watusimoto | I like how all the UI files sort together |
| 23:45:00 | sam686 | renaming filenames might help organizing in ABC order.. |
| 23:47:00 | sam686 | if any of us is renaming, we need to make sure none of us have changes to those files, or the merge may be messy... |
| 23:48:00 | Watusimoto | yes |
| 23:49:00 | Watusimoto | this is a project for later |
| 23:50:00 | raptor | hi |
| 23:51:00 | raptor | yes that was right |
| 23:51:00 | raptor | i guess i didn't need the switch |
| 23:52:00 | raptor | I know I edited the vc++ project files to include CoreGame.cpp/.h |
| 23:52:00 | sam686 | "switch" is useless if it has no "case" (even with only a "default" but no "case", switch is useless) |
| 23:53:00 | raptor | correct - i basically copied from other gametypes, then realized nothing was needed for individual scores |
| 23:53:00 | sam686 | ok |
| 23:55:00 | Watusimoto | I'm going to change it so I don;t get warnings |
| 23:57:00 | raptor | ok |