Timestamps are in GMT/BST.
| 00:00:00 | Watusimoto | ah, ok |
| 00:00:00 | Watusimoto | 10 feels like a good strength |
| 00:03:00 | raptor | maybe i should allow up to 10000? |
| 00:03:00 | raptor | *shouldn't |
| 00:06:00 | | koda Quit (Quit: I used to be chatting like you. Then I took an arrow in the knee) |
| 00:18:00 | raptor | so 1 health means same damage as a ship |
| 00:18:00 | raptor | FYI |
| 00:18:00 | raptor | so 10 is 10 times what a ship could take |
| 00:24:00 | Watusimoto | figured that |
| 00:24:00 | Watusimoto | 100 seems like a practical msx |
| 00:24:00 | Watusimoto | max |
| 00:24:00 | raptor | ok, if so, I can reduce bits required for precision |
| 00:26:00 | raptor | but - if we were ever to do a dungeon game type, would we want higher? (I'm thinking of crazy map makers here...) |
| 00:27:00 | raptor | actually, i'll set it to 100 - if people really want, they can make it higher by editing the level file |
| 00:42:00 | Watusimoto | what fun is a dungeon if you don;t have to edit the level by hand? |
| 00:43:00 | karamazovapy | right there is a classic example of letting your fingers get away from you |
| 00:44:00 | karamazovapy | you could've stopped way earlier wtih "what fun is a dungeon" |
| 00:44:00 | raptor | haha |
| 00:44:00 | raptor | sooo... |
| 00:44:00 | raptor | 100? |
| 00:44:00 | raptor | 1000? |
| 00:44:00 | raptor | as max from editor? |
| 00:45:00 | karamazovapy | well if the values haven't been adjusted since that last build you sent me, I didn't even notice I was damaging the 500 core |
| 00:45:00 | karamazovapy | 250 was kind of neat, though |
| 00:55:00 | Watusimoto | good night |
| 00:55:00 | raptor | night! |
| 00:55:00 | Watusimoto | once again: great work on the core! |
| 00:55:00 | Watusimoto | to all of you! |
| 00:55:00 | Watusimoto | even my wife was impressed |
| 00:56:00 | karamazovapy | ooooh...lady-watusimoto approves! |
| 00:56:00 | raptor | going home |
| 00:56:00 | raptor | later |
| 00:59:00 | | raptor Quit (Remote host closed the connection) |
| 01:00:00 | | Watusimoto Quit (Ping timeout: 248 seconds) |
| 01:00:00 | | BFLogBot - Commit bb5b02191e96 | Author: buckyballreaction | Log: Core big explode! |
| 01:00:00 | | BFLogBot - Commit ff70267cdb7d | Author: buckyballreaction | Log: Decrease maximum Core health |
| 01:18:00 | | karamazovapy_ has joined |
| 01:21:00 | | karamazovapy Quit (Ping timeout: 240 seconds) |
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| 01:57:00 | sam686 | i seem to have a crash in bitfighter in linux... http://sam686.maxhushahn.com/upload/crash_error_1.txt |
| 01:58:00 | raptor | ha! |
| 01:59:00 | raptor | pulse audio problem |
| 01:59:00 | raptor | try turning pulseaudio off |
| 01:59:00 | sam686 | how to turn off? |
| 01:59:00 | raptor | is there an init script? |
| 02:00:00 | sam686 | i don't know.. |
| 02:01:00 | raptor | let me see if i remember how... |
| 02:02:00 | raptor | https://wiki.ubuntu.com/PulseAudio#PulseAudio_Removal |
| 02:02:00 | raptor | but you don't have to completely restart the machine, only the sound system |
| 02:03:00 | raptor | something like: /etc/init.d/asound restart |
| 02:08:00 | sam686 | http://sam686.maxhushahn.com/upload/text1201/120110_20-01-52.txt not it seems to really be pulseaudio problem.. |
| 02:09:00 | sam686 | or it could be intel graphics problem? not sure |
| 02:11:00 | | BFLogBot - Commit efc4e88e1119 | Author: buckyballreaction | Log: Explosion changes; be more like team color |
| 02:12:00 | raptor | that's weord |
| 02:13:00 | raptor | *weird |
| 02:28:00 | | raptor Quit (Remote host closed the connection) |
| 03:52:00 | | karamazovapy_ is now known as karamazovapy |
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| 04:49:00 | raptor | good evening! |
| 04:49:00 | raptor | what's next on the list to do? |
| 04:53:00 | raptor | what should I use for the Core explosion sound? |
| 04:53:00 | raptor | right now it's the ship sound |
| 04:54:00 | raptor | ship explosiong sound, i mean... |
| 04:58:00 | raptor | karamazovapy: do you still think the core should have a constant noise like the one you created when you get near? |
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| 06:29:00 | zoomber_mbp | hey raptor you on? |
| 06:29:00 | raptor | nope |
| 06:29:00 | zoomber_mbp | maybe you would know |
| 06:29:00 | zoomber_mbp | is there a way for me to run the last say 20 commands on my server (Centos)? |
| 06:29:00 | raptor | sure |
| 06:29:00 | raptor | you can run any number of commands on the commandline by putting '&&' between them |
| 06:30:00 | zoomber_mbp | i did a lot of "wgets", updated something, and that folder got deleted! |
| 06:30:00 | raptor | echo hello && echo hola |
| 06:30:00 | zoomber_mbp | wait, wha? |
| 06:30:00 | zoomber_mbp | i don't mean run more than one at a time |
| 06:30:00 | zoomber_mbp | i mean, how when you press UP, you can get history of your commands |
| 06:31:00 | zoomber_mbp | i just want to re-run that history to a certain point |
| 06:31:00 | zoomber_mbp | tried looking it up, no answers |
| 06:31:00 | raptor | type in 'history' |
| 06:31:00 | zoomber_mbp | aaaah thankyou! |
| 06:31:00 | raptor | find it? |
| 06:31:00 | zoomber_mbp | yeah |
| 06:32:00 | raptor | oh good |
| 06:32:00 | zoomber_mbp | would be cool if i could somehow type in "run commands 888-850 |
| 06:32:00 | zoomber_mbp | something like that |
| 06:32:00 | zoomber_mbp | i can edit out the numbers and just put semi-colons in-between them to run them all again, just longer |
| 06:34:00 | zoomber_mbp | if you get what i mean.. |
| 06:34:00 | raptor | i'm sure there is a way to pipe certain history ones... |
| 06:34:00 | raptor | let me see |
| 06:34:00 | zoomber_mbp | that would be great! |
| 06:34:00 | raptor | ah ha! |
| 06:34:00 | raptor | type '!<historynumber> |
| 06:35:00 | raptor | so: !1000 for me is 'ls' |
| 06:35:00 | zoomber_mbp | ok |
| 06:35:00 | zoomber_mbp | can i type !1000-9980 ? |
| 06:35:00 | raptor | not sure... |
| 06:37:00 | zoomber_mbp | advanced way to do it: make a script that counts up the numbers each time this command of ! has been placed |
| 06:37:00 | zoomber_mbp | i doubt thats possible |
| 06:37:00 | zoomber_mbp | maybe |
| 06:39:00 | zoomber_mbp | oh crap, i did !75 instead of !775, did some ln command |
| 06:39:00 | zoomber_mbp | ooops |
| 06:40:00 | zoomber_mbp | eh ok i ran them all manually, still be cool to find that sort of thing though |
| 06:41:00 | raptor | yeah, i can't seem to get '!' to work with a script.. |
| 06:41:00 | raptor | sad |
| 06:41:00 | zoomber_mbp | :( |
| 06:41:00 | zoomber_mbp | not even /bin/bash ! ? |
| 06:42:00 | zoomber_mbp | no wait |
| 06:42:00 | zoomber_mbp | what am i saying |
| 06:42:00 | zoomber_mbp | im a bit tired |
| 06:42:00 | zoomber_mbp | if you haven't noticed |
| 06:43:00 | raptor | yeah, the syntax is all goofy with that '!' |
| 06:54:00 | zoomber_mbp | hmmmm |
| 07:01:00 | | BFLogBot - Commit c19e7f544ebd | Author: buckyballreaction | Log: Add a heartbeat to Core. What do you think? I used k's suggestion |
| 07:07:00 | | zoomber_mbp Quit (Quit: zoomber_mbp) |
| 07:51:00 | | BFLogBot - Commit 3bca293db7a7 | Author: buckyballreaction | Log: Broadcast messages when a Core is destroyed |
| 07:51:00 | | BFLogBot - Commit d87d902ba7c5 | Author: buckyballreaction | Log: Fix Core scoring |
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| 08:01:00 | | BFLogBot - Commit 50936a86389b | Author: watusim...@bitfighter.org | Log: Removed mPlayerName from ship (where it don't belong) only problem is now bot names are broke. will look at this tomorrow. |
| 08:01:00 | | BFLogBot - Commit 3b74123849af | Author: watusim...@bitfighter.org | Log: Merge |
| 08:01:00 | raptor | hey... what are you doing up? |
| 08:02:00 | raptor | oh my goodness it's 1am |
| 08:03:00 | raptor | Watusimoto: good morning |
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| 15:35:00 | karamazovapy | I'll be curious to see how that core sound effect works |
| 15:36:00 | karamazovapy | might be neat, but me hugely annoying |
| 15:40:00 | karamazovapy | wow... *might be hugely annoying |
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| 16:02:00 | raptor | i have to go to work, but i made a build for you karamazovapy: http://sam686.maxhushahn.com/upload/bitfighter-016-beta-core-heartbeat2.7z |
| 16:02:00 | | raptor Quit (Remote host closed the connection) |
| 16:12:00 | karamazovapy | Fatal:\hg\bitfighter\zap\uigame.cpp:31... "How did this get to be NULL?" |
| 16:14:00 | karamazovapy | that sound effect is triggered with a weird frequency |
| 16:16:00 | karamazovapy | I think I prefer the non-rotating atom in the middle, but that's just me |
| 16:45:00 | | raptor has joined |
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| 16:45:00 | raptor | good morning! |
| 16:45:00 | watusimoto | hi |
| 16:46:00 | raptor | karamazovapy: the frequency of the heartbeat occurs at 2000ms and speeds up to 500ms in proportion to the amount of health left on the Core |
| 16:46:00 | raptor | hi |
| 16:46:00 | watusimoto | the heartbeat... ?? wait, don't tell me |
| 16:46:00 | watusimoto | core, right? |
| 16:46:00 | raptor | yes |
| 16:46:00 | watusimoto | bioCore |
| 16:47:00 | raptor | tell me what you think |
| 16:47:00 | watusimoto | I'll check it this evening |
| 16:47:00 | watusimoto | when I make my brave attemtpt to finish my Monday case :-) |
| 16:47:00 | watusimoto | before falling asleep |
| 16:47:00 | raptor | it was an idea karamazovapy put forward (and he even provided the sound) and was simple enough to code in |
| 16:49:00 | watusimoto | good |
| 16:52:00 | raptor | what next do we need to do for Core? |
| 16:53:00 | | Watusimoto_ has joined |
| 16:53:00 | raptor | I made a big explosion and used the ship destroyed sound effect |
| 16:53:00 | raptor | maybe it should have its own.. |
| 16:53:00 | raptor | but i'm not very good with that sfxr tool |
| 16:57:00 | watusimoto | click random! |
| 16:57:00 | watusimoto | trial and error, mostly error |
| 16:57:00 | raptor | is that the secret? |
| 16:57:00 | raptor | ok |
| 16:57:00 | watusimoto | my secret |
| 16:58:00 | watusimoto | the secret of failure |
| 16:58:00 | watusimoto | maybe we should turn some of the forums inhabitants onto it |
| 16:58:00 | watusimoto | I tried that once before with... 0 results |
| 16:58:00 | raptor | hahaha |
| 16:58:00 | watusimoto | but we have a new group now |
| 17:00:00 | raptor | odd - sfxr runs better in WINE than natively |
| 17:05:00 | raptor | ok, got one: http://sam686.maxhushahn.com/upload/explosion1.wav |
| 17:05:00 | raptor | for Core exploding |
| 17:08:00 | raptor | or maybe this: http://www.bfxr.net/?s=2%2C0.5%2C0.0582%2C0.4271%2C0.2783%2C0.9318%2C0.2086%2C0.5001%2C%2C-0.0003%2C-0.0003%2C0.6042%2C0.8593%2C0.1094%2C0.881%2C0.8811%2C-0.2859%2C0.7337%2C0.48%2C0.5458%2C0.732%2C-0.9957%2C0.3022%2C-0.7131%2C-0.9126%2C0.8304%2C0.7704%2C0.4245%2C%2C-0.8428%2C0.0404%2C-0.894%2CmasterVolume |
| 17:08:00 | raptor | :) |
| 17:08:00 | raptor | this is a fun one, too: http://www.bfxr.net/?s=2%2C0.5%2C0.0582%2C0.4271%2C0.2783%2C0.9318%2C0.2086%2C0.5001%2C%2C-0.0003%2C-0.0003%2C0.6042%2C0.8593%2C0.1094%2C0.881%2C0.8811%2C-0.2859%2C0.7337%2C0.48%2C0.5458%2C0.732%2C-0.9957%2C0.3022%2C-0.7131%2C-0.9126%2C0.8304%2C0.7704%2C0.4245%2C%2C-0.8428%2C0.0404%2C-0.894%2CmasterVolume |
| 17:19:00 | watusimoto | I like first best for core explosion... am I too literal? later! |
| 17:20:00 | raptor | bye |
| 17:22:00 | | watusimoto Quit (Read error: Operation timed out) |
| 17:40:00 | | watusimoto has joined |
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| 17:45:00 | karamazovapy | raptor - the frequency of the sound on my machine was irregular |
| 17:45:00 | raptor | which frequency? the interval? |
| 17:45:00 | karamazovapy | I'd get two at the 2000ms interval, then nothing for about 6000 ms, then three more, then nothing for about 7000 ms |
| 17:46:00 | raptor | ah, then that is my fault - bad math on my part |
| 17:46:00 | karamazovapy | yeah, it was without ever attacking it |
| 17:47:00 | karamazovapy | this is kind of a cool explosion: http://www.bfxr.net/?s=5%2C0.5%2C0.3986%2C0.3944%2C0.8824%2C0.7269%2C0.9482%2C0.5007%2C%2C-0.1434%2C%2C0.1183%2C0.4415%2C0.342%2C0.9515%2C0.3454%2C-0.7486%2C0.6636%2C0.4026%2C0.5887%2C0.7642%2C0.4497%2C%2C-0.9954%2C-0.6509%2C0.8721%2C-0.393%2C0.1515%2C0.0017%2C0.6354%2C0.3299%2C-0.907%2CmasterVolume |
| 17:47:00 | raptor | i had to use a fudge factor to get it it hit on the beat |
| 17:49:00 | karamazovapy | this could be an interesting non-explosion powerdown sound if we did slowing to a stop instead of shrinking: 7,0.75,0.0086,0.8354,0.9196,0.0326,0.5525,0.4941,,-0.0784,0.0036,0.0042,0.5519,0.224,0.8828,0.166,-0.3663,0.3934,0.1464,0.597,0.2087,0.9585,,-0.8096,-0.2036,0.864,-0.2214,0.7731,0.1292,-0.7988,0.6102,-0.9999,masterVolume |
| 17:50:00 | raptor | can you sen thtat link again? |
| 17:50:00 | raptor | send |
| 17:51:00 | karamazovapy | accidentally hit the "copy" button instead of "copy link" |
| 17:51:00 | karamazovapy | http://www.bfxr.net/?s=7%2C0.75%2C0.0086%2C0.8354%2C0.9196%2C0.0326%2C0.5525%2C0.4941%2C%2C-0.0784%2C0.0036%2C0.0042%2C0.5519%2C0.224%2C0.8828%2C0.166%2C-0.3663%2C0.3934%2C0.1464%2C0.597%2C0.2087%2C0.9585%2C%2C-0.8096%2C-0.2036%2C0.864%2C-0.2214%2C0.7731%2C0.1292%2C-0.7988%2C0.6102%2C-0.9999%2CmasterVolume |
| 17:51:00 | raptor | whoa |
| 17:54:00 | raptor | i think i like that explosion better - mine needed more bass |
| 17:54:00 | karamazovapy | http://www.bfxr.net/?s=7%2C0.5%2C0.2393%2C0.1805%2C0.3463%2C0.8495%2C0.5383%2C0.5835%2C%2C-0.2417%2C-0.0496%2C0.3922%2C0.0491%2C0.03%2C0.839%2C0.9396%2C0.5388%2C0.8677%2C0.1486%2C0.9398%2C0.4507%2C-0.9998%2C0.1493%2C-0.6453%2C-0.9946%2C0.9682%2C-0.1136%2C0.6498%2C0.0041%2C0.9742%2C0.4674%2C-0.5449%2CmasterVolume |
| 17:54:00 | raptor | man randomize has some goofy ones |
| 17:55:00 | karamazovapy | try this one in the mixer: http://www.bfxr.net/?s=-1%3E1%3E93%7C5%2C0.5%2C0.3986%2C0.3944%2C0.8824%2C0.7269%2C0.9482%2C0.5007%2C%2C-0.1434%2C%2C0.1183%2C0.4415%2C0.342%2C0.9515%2C0.3454%2C-0.7486%2C0.6636%2C0.4026%2C0.5887%2C0.7642%2C0.4497%2C%2C-0.9954%2C-0.6509%2C0.8721%2C-0.393%2C0.1515%2C0.0017%2C0.6354%2C0.3299%2C-0.907%2CmasterVolume%7C0%7C1%7Cfalse%3E135%7C7%2C0.5%2C0.2393%2C0.1805%2C0.3463%2C0.8495%2C0.5383%2C0.5835 |
| 17:55:00 | karamazovapy | %2C%2C-0.2417%2C-0.0496%2C0.3922%2C0.0491%2C0.03%2C0.839%2C0.9396%2C0.5388%2C0.8677%2C0.1486%2C0.9398%2C0.4507%2C-0.9998%2C0.1493%2C-0.6453%2C-0.9946%2C0.9682%2C-0.1136%2C0.6498%2C0.0041%2C0.9742%2C0.4674%2C-0.5449%2CmasterVolume%7C0%7C1%7Cfalse%3E-1%7C%7C0%7C1%7Cfalse%3E-1%7C%7C0%7C1%7Cfalse%3E-1%7C%7C0%7C1%7Cfalse |
| 17:55:00 | raptor | wrong copy |
| 17:55:00 | karamazovapy | eh |
| 17:56:00 | karamazovapy | click the first one, paste the second one at the end |
| 17:56:00 | raptor | ah |
| 17:56:00 | karamazovapy | that's just how it pasted |
| 17:57:00 | raptor | that mixer is cool |
| 17:59:00 | raptor | so you think those two together make a good explosion? |
| 17:59:00 | karamazovapy | try changing the volume slider next to Sound2 to .50 |
| 18:01:00 | raptor | the worbly one is your Sound2? |
| 18:01:00 | karamazovapy | yeah |
| 18:01:00 | raptor | the problem is downmixing these to 11025Hz |
| 18:02:00 | karamazovapy | or try something like this - |
| 18:02:00 | karamazovapy | http://www.bfxr.net/?s=-1%3E1%3E137%7C5%2C0.5%2C0.3986%2C0.3944%2C0.8824%2C0.7269%2C0.9482%2C0.5007%2C%2C-0.1434%2C%2C0.1183%2C0.4415%2C0.342%2C0.9515%2C0.3454%2C-0.7486%2C0.6636%2C0.4026%2C0.5887%2C0.7642%2C0.4497%2C%2C-0.9954%2C-0.6509%2C0.8721%2C-0.393%2C0.1515%2C0.0017%2C0.6354%2C0.3299%2C-0.907%2CmasterVolume%7C0%7C1%7Cfalse%3E93%7C5%2C0.5%2C0.3986%2C0.3944%2C0.8824%2C0.7269%2C0.9482%2C0.5007%2C%2C-0.1434%2C%2C0.1183%2 |
| 18:02:00 | karamazovapy | C0.4415%2C0.342%2C0.9515%2C0.3454%2C-0.7486%2C0.6636%2C0.4026%2C0.5887%2C0.7642%2C0.4497%2C%2C-0.9954%2C-0.6509%2C0.8721%2C-0.393%2C0.1515%2C0.0017%2C0.6354%2C0.3299%2C-0.907%2CmasterVolume%7C0.880634087687431%7C1%7Cfalse%3E93%7C5%2C0.5%2C0.3986%2C0.3944%2C0.8824%2C0.7269%2C0.9482%2C0.5007%2C%2C-0.1434%2C%2C0.1183%2C0.4415%2C0.342%2C0.9515%2C0.3454%2C-0.7486%2C0.6636%2C0.4026%2C0.5887%2C0.7642%2C0.4497%2C%2C-0.9954%2C-0.650 |
| 18:02:00 | karamazovapy | 9%2C0.8721%2C-0.393%2C0.1515%2C0.0017%2C0.6354%2C0.3299%2C-0.907%2CmasterVolume%7C1.8813546418776936%7C1%7Cfalse%3E135%7C7%2C0.5%2C0.2393%2C0.1805%2C0.3463%2C0.8495%2C0.5383%2C0.5835%2C%2C-0.2417%2C-0.0496%2C0.3922%2C0.0491%2C0.03%2C0.839%2C0.9396%2C0.5388%2C0.8677%2C0.1486%2C0.9398%2C0.4507%2C-0.9998%2C0.1493%2C-0.6453%2C-0.9946%2C0.9682%2C-0.1136%2C0.6498%2C0.0041%2C0.9742%2C0.4674%2C-0.5449%2CmasterVolume%7C0%7C1%7Cfalse |
| 18:02:00 | karamazovapy | %3E-1%7C%7C0%7C1%7Cfalse |
| 18:02:00 | karamazovapy | lol |
| 18:02:00 | raptor | woq |
| 18:02:00 | raptor | wow |
| 18:03:00 | karamazovapy | you'd think they could shorten that by using one reference for the three otherwise identical samples |
| 18:03:00 | raptor | i don't think i got what you got |
| 18:03:00 | raptor | you have 5 there? |
| 18:03:00 | karamazovapy | I have 4 |
| 18:04:00 | raptor | first three are the explosion in succession? |
| 18:04:00 | karamazovapy | yep |
| 18:04:00 | karamazovapy | last one is just the worbly one |
| 18:04:00 | karamazovapy | playing at the start |
| 18:06:00 | raptor | the triple explosion makes me want to code in 3 different bursts |
| 18:07:00 | karamazovapy | that could be cool |
| 18:07:00 | karamazovapy | it'd make cores seem more substantial |
| 18:07:00 | raptor | not sure how to time them properly... |
| 18:07:00 | karamazovapy | trial and error? |
| 18:07:00 | karamazovapy | ooh - grab an online metronome and tap the speed of the explosions |
| 18:08:00 | karamazovapy | I'd guess they're about 700 ms apart, though |
| 18:08:00 | karamazovapy | a little less |
| 18:08:00 | karamazovapy | 600 maybe |
| 18:09:00 | raptor | what i need is the ability to introduce a delay |
| 18:10:00 | raptor | (in the code) |
| 18:11:00 | karamazovapy | ah |
| 18:11:00 | raptor | which we don't really have - everything is triggered |
| 18:11:00 | raptor | ooo, i have an idea.. |
| 18:16:00 | karamazovapy | off to a meeting - see ya |
| 18:43:00 | | LordDVG Quit (Remote host closed the connection) |
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| 20:38:00 | | BFLogBot - Commit 707632c4dfe8 | Author: buckyballreaction | Log: Add framework for multiple explosions with CoreItem; also add in new Core explosion sound |
| 20:41:00 | karamazovapy | I think I like this minor modification to the previous explosion sound |
| 20:43:00 | karamazovapy | http://www.bfxr.net/?s=-1%3E1%3E140%7C5%2C0.5%2C0.3986%2C0.3944%2C0.8824%2C0.7269%2C0.9482%2C0.5007%2C%2C-0.1434%2C%2C0.1183%2C0.4415%2C0.342%2C0.9515%2C0.3454%2C-0.7486%2C0.6636%2C0.4026%2C0.5887%2C0.7642%2C0.4497%2C%2C-0.9954%2C-0.6509%2C0.8721%2C-0.393%2C0.1515%2C0.0017%2C0.6354%2C0.3299%2C-0.907%2CmasterVolume%7C0%7C1%7Cfalse%3E141%7C5%2C0.5%2C0.3986%2C0.3944%2C0.8824%2C0.7269%2C0.9482%2C0.5007%2C%2C-0.1434%2C%2C0.1183% |
| 20:43:00 | karamazovapy | 2C0.4415%2C0.342%2C0.9515%2C0.3454%2C-0.7486%2C0.6636%2C0.4026%2C0.5887%2C0.7642%2C0.4497%2C%2C-0.9954%2C-0.6509%2C0.8721%2C-0.393%2C0.1515%2C0.0017%2C0.6354%2C0.3299%2C-0.907%2CmasterVolume%7C0.880634087687431%7C0.75%7Cfalse%3E141%7C5%2C0.5%2C0.3986%2C0.3944%2C0.8824%2C0.7269%2C0.9482%2C0.5007%2C%2C-0.1434%2C%2C0.1183%2C0.4415%2C0.342%2C0.9515%2C0.3454%2C-0.7486%2C0.6636%2C0.4026%2C0.5887%2C0.7642%2C0.4497%2C%2C-0.9954%2C- |
| 20:43:00 | karamazovapy | 0.6509%2C0.8721%2C-0.393%2C0.1515%2C0.0017%2C0.6354%2C0.3299%2C-0.907%2CmasterVolume%7C1.8813546418776936%7C0.5%7Cfalse%3E142%7C7%2C0.5%2C0.2393%2C0.1805%2C0.3463%2C0.8495%2C0.5383%2C0.5835%2C%2C-0.2417%2C-0.0496%2C0.3922%2C0.0491%2C0.03%2C0.839%2C0.9396%2C0.5388%2C0.8677%2C0.1486%2C0.9398%2C0.4507%2C-0.9998%2C0.1493%2C-0.6453%2C-0.9946%2C0.9682%2C-0.1136%2C0.6498%2C0.0041%2C0.9742%2C0.4674%2C-0.5449%2CmasterVolume%7C0%7C0. |
| 20:43:00 | karamazovapy | 5%7Cfalse%3E-1%7C%7C0%7C1%7Cfalse |
| 20:44:00 | raptor | the problem i have is downmixing it to 11025Hz and still having it sound the same... |
| 20:45:00 | karamazovapy | what sound did you go with? |
| 20:45:00 | raptor | so end sound needs to be 11025 8bit unsigned (or 16bit signed) PCM, Microsoft WAV format |
| 20:46:00 | raptor | after downmixing the first one you use for that triple example, this is what I have: http://bitfighter.googlecode.com/hg/resource/sfx/core_explode.wav |
| 20:46:00 | raptor | or what I just committed |
| 20:49:00 | karamazovapy | hm...so it loses all the whoopydoopy |
| 20:49:00 | raptor | actually |
| 20:49:00 | raptor | i didn't add that in yet |
| 20:49:00 | raptor | so I can time one effect with a graphic explosion |
| 20:50:00 | raptor | the whoopdy doop i can put it, i just haven't yet |
| 20:51:00 | raptor | but it's going to be 4 sound effect calls over 3 iterations: |
| 20:51:00 | raptor | iter 1: start whoopdydoo, explosion 1 |
| 20:51:00 | raptor | iter 2: explosion 2 |
| 20:51:00 | | Watusimoto_ has joined |
| 20:51:00 | raptor | iter 3: explosion 3 |
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| 20:57:00 | raptor | if that makes sense |
| 20:57:00 | karamazovapy | I gotcha |
| 20:57:00 | raptor | did you use essentially the same explosion sound? just decreased the volume each time? |
| 20:57:00 | karamazovapy | yeah |
| 20:57:00 | raptor | oh good |
| 20:57:00 | karamazovapy | I decreased the whoopydoo sound a little overall, too |
| 20:58:00 | raptor | then let me add in the whoopdy doo and i'll get you a build |
| 20:59:00 | karamazovapy | it hadn't occurred to me, but this is the first ever bitfighter-only gametype! |
| 20:59:00 | raptor | haha yep |
| 21:18:00 | raptor | ok, let's see how well this works.. |
| 21:19:00 | raptor | works well! |
| 21:19:00 | raptor | let me get you a build |
| 21:21:00 | raptor | wait, let me see if i can fix the heartbeat first... |
| 21:23:00 | | BFLogBot - Commit 3e8cd526f613 | Author: buckyballreaction | Log: Make Core explosion have secondary sound effect; also reduce explosions over time |
| 21:27:00 | raptor | good, this timer works better |
| 21:28:00 | | BFLogBot - Commit f2ed3a60a336 | Author: buckyballreaction | Log: Use a real timer for a CoreItem heartbeat |
| 21:28:00 | raptor | ok karamazovapy, give me 5-10 min, and I'll get you a build |
| 21:36:00 | raptor | karamazovapy: http://sam686.maxhushahn.com/upload/bitfighter-016-beta-newcoresounds.7z |
| 21:36:00 | raptor | enjoy |
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| 21:47:00 | Watusimoto_ | wow those are some explosions! |
| 21:47:00 | raptor | hi Watusimoto_, did you just update to head? :) |
| 21:47:00 | Watusimoto_ | about 3 mins ago |
| 21:47:00 | raptor | great! |
| 21:48:00 | Watusimoto_ | I was a bit surprised! |
| 21:48:00 | Watusimoto_ | 3 explosions! |
| 21:48:00 | raptor | with sound effects! |
| 21:48:00 | Watusimoto_ | I like the heartbeat |
| 21:48:00 | Watusimoto_ | though I kept wanting it to go faster |
| 21:49:00 | raptor | it will the more you damage the core |
| 21:49:00 | Watusimoto_ | yes, but I kept feeling like I deserved more response |
| 21:49:00 | raptor | haha |
| 21:49:00 | Watusimoto_ | we should probably give off sparks when we shoot the core if we don;t already |
| 21:49:00 | Watusimoto_ | maybe yellow sparks? |
| 21:50:00 | raptor | i see sparks from the impact of the phaser |
| 21:50:00 | Watusimoto_ | Maybe I should actually look :-) |
| 21:50:00 | raptor | yes! |
| 21:50:00 | Watusimoto_ | I have to say I don;t really like the explosion sound |
| 21:50:00 | Watusimoto_ | but it was a bold choice |
| 21:51:00 | raptor | which part? the wobbly part? |
| 21:51:00 | raptor | or the explosion part? |
| 21:52:00 | Watusimoto_ | the tone part |
| 21:52:00 | Watusimoto_ | didnt realize there were two parts! |
| 21:53:00 | raptor | tone part? |
| 21:53:00 | raptor | there's one part that is in sync with the bursts |
| 21:53:00 | raptor | and one that is worbly |
| 21:53:00 | Watusimoto_ | the part that doesn;t sound like an explosion |
| 21:53:00 | Watusimoto_ | probaly the worbly part |
| 21:53:00 | Watusimoto_ | here's an idea |
| 21:54:00 | raptor | this part?: http://www.bfxr.net/?s=7%2C0.5%2C0.2393%2C0.1805%2C0.3463%2C0.8495%2C0.5383%2C0.5835%2C%2C-0.2417%2C-0.0496%2C0.3922%2C0.0491%2C0.03%2C0.839%2C0.9396%2C0.5388%2C0.8677%2C0.1486%2C0.9398%2C0.4507%2C-0.9998%2C0.1493%2C-0.6453%2C-0.9946%2C0.9682%2C-0.1136%2C0.6498%2C0.0041%2C0.9742%2C0.4674%2C-0.5449%2CmasterVolume |
| 21:54:00 | Watusimoto_ | what if instead of a triple explosion, there was a primary explosion, and then we created a bunch of bursts that were randomly flung out that then caused secondary explosions that did damage... kind of like exploding debris |
| 21:55:00 | raptor | sure |
| 21:55:00 | Watusimoto_ | yes, that would be it :-) |
| 21:55:00 | raptor | collateral damage |
| 21:55:00 | Watusimoto_ | exactly |
| 21:55:00 | Watusimoto_ | or, here's a radical idea |
| 21:56:00 | Watusimoto_ | what if instead of the way we're thinking of damage, you had to shoot each of the 10 outer panels to destroy the core |
| 21:56:00 | Watusimoto_ | if the thing were mounted in a wall, you might not be able to kill it until parts had rotated into view |
| 21:56:00 | Watusimoto_ | or if each panel had hitpoints |
| 21:57:00 | Watusimoto_ | and the thing didn't shrink |
| 21:57:00 | Watusimoto_ | I like it big |
| 21:57:00 | Watusimoto_ | (it's much bigger than what I had originally conceived, but it's great) |
| 21:59:00 | raptor | sounds much more complex than I had originally thought |
| 21:59:00 | Watusimoto_ | more than I had thought too |
| 21:59:00 | Watusimoto_ | it actually works about the way I had imagined it |
| 22:03:00 | Watusimoto_ | so how do the hitpoints work now? I just tried one with 78 hitpoints, and it worked much the same as when it had 8 |
| 22:03:00 | raptor | it is a F32 |
| 22:04:00 | raptor | and is reduced by the same amount that any weapon does to a ship |
| 22:04:00 | raptor | a ship is 1.0 |
| 22:04:00 | raptor | so the default of 10.0 is 10 times a ship's health |
| 22:04:00 | raptor | which is about 5 phaser hits per 1.0 |
| 22:05:00 | raptor | two perfectly aimed burst |
| 22:05:00 | raptor | bursts |
| 22:05:00 | raptor | per 1.0 |
| 22:05:00 | Watusimoto_ | so what does the number I enter in the editor do? |
| 22:06:00 | Watusimoto_ | is that a mulitplier of ship's health? |
| 22:06:00 | raptor | it's essentially a multiplier |
| 22:06:00 | raptor | yes exactly |
| 22:10:00 | Watusimoto_ | comlexity aside, do you like the panel idea? |
| 22:10:00 | Watusimoto_ | or do you think you prefer the size? |
| 22:10:00 | Watusimoto_ | i.e the current system? |
| 22:25:00 | raptor | back |
| 22:25:00 | raptor | sorry - hacking a web server to return a different server name in the header... |
| 22:25:00 | raptor | hmmm... panels |
| 22:25:00 | Watusimoto_ | no worries! |
| 22:25:00 | raptor | so each panel would have it's own health |
| 22:26:00 | Watusimoto_ | it's an idea |
| 22:27:00 | raptor | and we would have no shrinking instead? |
| 22:27:00 | Watusimoto_ | yes |
| 22:28:00 | karamazovapy | would you actually have to hit the panels, or would they just be the graphic expression of health? |
| 22:29:00 | raptor | you could destroy 9 of the 10 and have the one still just rotating around |
| 22:29:00 | raptor | i think that's what he means |
| 22:29:00 | karamazovapy | I don't like that increments in the editor are locked into 10s |
| 22:29:00 | raptor | I can change that back to 1, now that top is 1000 |
| 22:30:00 | raptor | also, Watusimoto_, do you like the spinning atom better? |
| 22:31:00 | karamazovapy | holy cow! |
| 22:31:00 | karamazovapy | that explosion was whoa! |
| 22:32:00 | raptor | good old random numbers.. :) |
| 22:32:00 | raptor | i'm kind of torn because this may be totally different from the feel of the rest of bitfighter... |
| 22:33:00 | karamazovapy | the woobly part of the sound is made weirder by the "touchdown" sound activating at the same time |
| 22:33:00 | | BFLogBot - Commit 0ea1058aad7f | Author: buckyballreaction | Log: Increment core health at 1 |
| 22:34:00 | karamazovapy | I definitely think the woobly should be gone if the touchdown is going to play at each detonation |
| 22:34:00 | karamazovapy | and I would make the blast rings fade at about 1/2 screen size instead of full screen |
| 22:35:00 | Watusimoto_ | you mean after your changes last night? |
| 22:35:00 | Watusimoto_ | yes |
| 22:35:00 | Watusimoto_ | definitely |
| 22:36:00 | karamazovapy | in a FFA version of core, the game doesn't end when all the cores are destroyed |
| 22:36:00 | raptor | FFA is goofy |
| 22:36:00 | Watusimoto_ | ffa core? |
| 22:36:00 | karamazovapy | oh - and the regular version scoreboard is messed up |
| 22:36:00 | raptor | explain |
| 22:37:00 | karamazovapy | it says the win score should be 0 [C/0] |
| 22:37:00 | raptor | yes |
| 22:37:00 | raptor | that's right |
| 22:37:00 | karamazovapy | but your score decreases when your own cores are destroyed |
| 22:37:00 | karamazovapy | so it actually lists how many cores your own team has remaining |
| 22:37:00 | raptor | yes, that is a mask of the true score |
| 22:37:00 | raptor | because game over is when a certain score is reached |
| 22:38:00 | raptor | so in the code we start everyone off at negative |
| 22:38:00 | raptor | and they have to reach 0 |
| 22:38:00 | karamazovapy | I get that part - that's not the issue |
| 22:38:00 | raptor | can you show me in-game/ |
| 22:38:00 | raptor | ? |
| 22:38:00 | karamazovapy | oh! I figured out the way we're thinking of this differently |
| 22:40:00 | raptor | Watusimoto_: there seems to be a problem with in-game naming - k and I see each others names under the other ship |
| 22:41:00 | Watusimoto_ | indeed there is |
| 22:41:00 | Watusimoto_ | is it only bots that are wrong? |
| 22:41:00 | karamazovapy | raptor and I are reversed |
| 22:41:00 | Watusimoto_ | crap |
| 22:41:00 | Watusimoto_ | We currently store names on both the ships and on the clientInfos |
| 22:42:00 | Watusimoto_ | one of the cases is to move the names off the ships; I'm trying to only use clientInfo to store names |
| 22:42:00 | Watusimoto_ | but something is screweing up |
| 22:42:00 | | sam686 has joined |
| 22:42:00 | | ChanServ sets mode +v sam686 |
| 22:42:00 | Watusimoto_ | there is something really odd -- it appears all bots share a single clientInfo, and I have no idea why |
| 22:42:00 | Watusimoto_ | ah, but I'll be sam686 knows! |
| 22:42:00 | Watusimoto_ | hi sam |
| 22:43:00 | Watusimoto_ | your timing is perfect! |
| 22:43:00 | sam686 | hi |
| 22:43:00 | Watusimoto_ | I'm trying to figure out something you may have written |
| 22:44:00 | Watusimoto_ | in Robot:;setConnection(), we have the following line: |
| 22:44:00 | Watusimoto_ | gc->setClientInfo(mClientInfo); // Fixes Robots scoring problems. Do not want a GameConnection to hold a different ClientInfo |
| 22:44:00 | Watusimoto_ | it seems we use the same clientInfo for all bots |
| 22:44:00 | Watusimoto_ | do you know why we don;t use a different one for each bot? |
| 22:44:00 | karamazovapy | I also agree that I expect more change in the heartbeat rate sooner |
| 22:45:00 | raptor | so start time is 2 seconds and it descreases linearly with health |
| 22:45:00 | sam686 | it is different mClientInfo for each robots, i think |
| 22:45:00 | Watusimoto_ | I think acceleartion of heartbeat should be nonlinear |
| 22:45:00 | karamazovapy | I'm with ya |
| 22:45:00 | raptor | should i change it to 4 seconds? |
| 22:45:00 | Watusimoto_ | accelerating more at first, with rate of change slowing as item is more damaged |
| 22:46:00 | Watusimoto_ | I think 2 secs is right |
| 22:47:00 | Watusimoto_ | hold on sam, the comment may be misleading |
| 22:47:00 | Watusimoto_ | we do create a new clientInfo in robot's constructor |
| 22:48:00 | Watusimoto_ | but there's another comment stating we reuse them |
| 22:48:00 | sam686 | as for mClientnfo, the problem is Robot class have a mClientInfo, so does GameConnection |
| 22:48:00 | sam686 | i don't want both to be different, when Robot have GameConnection |
| 22:49:00 | Watusimoto_ | ah, so you're saying one bot should have one clietnInfo, not two |
| 22:50:00 | sam686 | yes, don't want a seperate mClientInfo... |
| 22:50:00 | Watusimoto_ | and does gameConnection only exist for bots to hold the clientinfo ? |
| 22:50:00 | sam686 | well, gameConnection exists for robots so the scoring and some others will work in game. |
| 22:51:00 | Watusimoto_ | is there any reason we need mClientInfo on the bot itself? |
| 22:51:00 | Watusimoto_ | I guess we need a place to store it before we create the connection |
| 22:52:00 | raptor | so should i remove the secondary core sound? |
| 22:53:00 | sam686 | i guess mClientInfo could be removed from Robot, it is mostly unused it looks like... |
| 22:53:00 | Watusimoto_ | @r I think so |
| 22:54:00 | Watusimoto_ | @s, I was thinking of trying to put it only on the robot (and on ship) and having all the scoring and naming and such not look at the connection |
| 22:54:00 | Watusimoto_ | I need to look at this when I'm less tired |
| 22:56:00 | Watusimoto_ | a lot of what;s on the gameConnection could be on the clientInfo just as easily |
| 22:56:00 | sam686 | well, robots keeps using the same object even after it dies, but not Ship (deletes old Ship, creates new Ship) |
| 22:56:00 | raptor | i'll be back in about 2 hours |
| 22:57:00 | Watusimoto_ | but the connection remains the same, even after ship dies |
| 22:57:00 | Watusimoto_ | byr @r |
| 22:57:00 | karamazovapy | yeah, I think the secondary core sound should be gone if the touchdown sound is there |
| 22:57:00 | raptor | something to think about: the 'Core/0' score in the bottom is misleading |
| 22:57:00 | raptor | later |
| 22:57:00 | | raptor Quit (Remote host closed the connection) |
| 22:58:00 | Watusimoto_ | pasting some conversation from earlier if you didn;t see it |
| 22:58:00 | Watusimoto_ | gc->setClientInfo(mClientInfo); // Fixes Robots scoring problems. Do not want a GameConnection to hold a different ClientInfo |
| 22:58:00 | Watusimoto_ | oops, not that |
| 22:58:00 | | BFLogBot - Commit bc5af4c5a5f3 | Author: buckyballreaction | Log: Disable Core explosion secondary sound; reduce blast radii' |
| 22:59:00 | Watusimoto_ | what if instead of a triple explosion, there was a primary explosion, and then we created a bunch of bursts that were randomly flung out that then caused secondary explosions that did damage... kind of like exploding debris |
| 22:59:00 | Watusimoto_ | sure |
| 22:59:00 | Watusimoto_ | yes, that would be it :-) |
| 22:59:00 | Watusimoto_ | collateral damage |
| 22:59:00 | Watusimoto_ | exactly |
| 22:59:00 | Watusimoto_ | or, here's a radical idea |
| 22:59:00 | Watusimoto_ | what if instead of the way we're thinking of damage, you had to shoot each of the 10 outer panels to destroy the core |
| 22:59:00 | Watusimoto_ | if the thing were mounted in a wall, you might not be able to kill it until parts had rotated into view |
| 22:59:00 | Watusimoto_ | or if each panel had hitpoints |
| 22:59:00 | Watusimoto_ | and the thing didn't shrink |
| 22:59:00 | Watusimoto_ | I like it big |
| 22:59:00 | Watusimoto_ | (it's much bigger than what I had originally conceived, but it's great) |
| 23:00:00 | Watusimoto_ | sam, if the clientInfo was stored on the connection on ships, but a pointer was added to the ship when it was created, we could always access clientInfo through the ship |
| 23:00:00 | Watusimoto_ | then we could get rid of the connection on the robots |
| 23:01:00 | Watusimoto_ | on bots, the clientInfo could be persistent because robots are persistent |
| 23:02:00 | sam686 | ok, i guess that will work for ClientInfo |
| 23:02:00 | Watusimoto_ | ok, I'm falling asleep. I'll read this chatlog tomorrow, so feel free to add anything for me |
| 23:02:00 | sam686 | ok |
| 23:03:00 | Watusimoto_ | I'll say it again, you guys did a great job with the cores! |
| 23:03:00 | Watusimoto_ | night! |
| 23:08:00 | | Watusimoto_ Quit (Ping timeout: 252 seconds) |
| 23:17:00 | | koda has joined |