#bitfighter IRC Log

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IRC Log for 2012-01-15

Timestamps are in GMT/BST.

00:00:00raptori think you'll need to create a 20 in cartoon next
00:00:00raptor20 min.
00:00:00Little_Apple:P
00:00:00raptorbaby steps
00:00:00Little_Applegimmie the frames so i can :]
00:00:00Watusimotomaybe if you're stoned
00:00:00Little_Apple:U
00:01:00Little_Applepoot poot
00:01:00Little_AppleI NEEDS THE FRAMES!!!
00:01:00Little_Applelater
00:01:00Little_Appletacos
00:01:00Little_Apple Quit (Quit: Page closed)
00:01:00raptori think my stress level was just reduced...
00:02:00Watusimoto*this* blew my mind when I found it yesterday
00:02:00Watusimotohttp://www.shapeways.com/
00:02:00Watusimotook, so it;s a sake set
00:02:00Watusimotobut you can design your own
00:02:00raptorwe *need* in-home plastic recycling -> 3d printing
00:02:00raptoras a society
00:02:00Watusimotothis site is the future
00:03:00koda Quit (Quit: I used to be chatting like you. Then I took an arrow in the knee)
00:03:00Watusimotonot sure about recycling plastic for 3-d printing... can it be done?
00:03:00raptornot at the moment
00:03:00raptorbut i think it's a huge need - i get sick of all the plastic that's thrown away
00:07:00raptorour dentists office just got a mill for building teeth on-site
00:12:00Watusimotocool
00:12:00Watusimotomy solution is to buy less plastic
00:12:00raptorthat's exactly what i do
00:12:00Watusimotosolves lots of problems at once
00:13:00raptorbut when in-laws come to town...
00:13:00Watusimotocome to luxembourg... kind of fixes that problem
00:13:00raptorhahaha
00:13:00raptoractually - it would probably take a move to a different continent to stop them sending junk
00:13:00raptorbecause shipping would be exhorbitant!
00:14:00raptorbut as soon as other siblings have children, i hope the junk flow to slow...
00:22:00Watusimotowhat a bad night
00:22:00raptor?
00:23:00Watusimoto0 & 1 != 1
00:23:00Watusimotothat's why my master test broke
00:23:00raptor0 |=
00:23:00Watusimotoright
00:23:00raptorah
00:23:00raptorwow
00:23:00WatusimotoTRGYUIJO
00:23:00raptorI'm unfamiliar with belgian
00:23:00raptorwhat is the primary langauge over there again?
00:24:00raptorgerman?
00:24:00Watusimotogot a receipt that listed the price in luxembourgish francs the other day
00:24:00Watusimotolanguage of commerce and government = french
00:24:00Watusimotolanguage of the schools = german
00:24:00Watusimotonative language of the inhabitants = luxembourgish
00:24:00raptorwow, i can only imagine the spanglish-like possibilities
00:24:00Watusimotolanguage of the majority of the population (seemingly) = portugese
00:25:00Watusimotolanguage of me = english
00:25:00Watusimotolanguage of my office = english
00:25:00Watusimotoeven though there are only 2 (or 3, depeidng on how you count the Indian) native speakers of english
00:25:00Watusimotoout of several hundred
00:26:00raptorwow
00:26:00raptordifferent world
00:26:00Watusimotoluxembourgish == spanglish with french & german and no spanish or english
00:26:00raptorgermench
00:27:00Watusimotothere are only 4 or 5 luxembourgoise amongst the staff
00:27:00raptorthat sounds funny out loud
00:27:00Watusimotoyes
00:27:00raptoroooo fancy word
00:27:00WatusimotoI'll use that
00:27:00Watusimotogermench sounds better than freman
00:27:00raptorhaha, reminds me of Dune
00:28:00raptori couldn't finish the second Dune book - i wanted to be happy again
00:28:00Watusimotonever read it
00:28:00Watusimotoread the first one ages ago, hardly remember it
00:29:00Watusimotohow to I commit from bitfighter.net?
00:29:00raptorthere is no user set up
00:29:00Watusimotoso I don't?
00:29:00raptoryou can, let me copy over an hg file for you..
00:30:00Watusimotoand how do I restart the master?
00:30:00Watusimotoit built pretty quick
00:30:00raptori thought there was a script somewhere...
00:30:00raptorrestarted
00:32:00Watusimotohwo did you do it?
00:32:00raptorkillall master
00:32:00raptorcd bitfighter/exe/master
00:32:00raptor../exe/master
00:32:00Watusimotoah, under master support
00:32:00Watusimotothere is a restart master file
00:32:00Watusimotokill -9 `cat master_pid`; ./startmaster
00:33:00Watusimotowonder if that works on this machine
00:34:00Watusimotolooks like we're not saving master's pid in master_pid
00:34:00WatusimotoI guess we have a more modern way of restarting master if it crashes?
00:35:00raptori can easily make an init script
00:35:00Watusimotohow woudl the script tell?
00:35:00Watusimotoon bitfighter.org I save the pid, then I check that the process is running with a cron job
00:35:00Watusimotochecks every minute
00:36:00raptorcan you do 'hg commit -u watusimoto@bitfighter.org' ?
00:36:00Watusimotoand restarts if there is aproblem
00:36:00raptorwell that is probably the proper way to do an audit
00:36:00raptorbut just for starting stopping, the 'proper' way has been to use shell scripts with PID files
00:37:00Watusimotolooks like it
00:37:00Watusimotoyou mean I did it the proper way?
00:37:00Watusimotohg worked
00:37:00raptoressentially yes - that is all that system init scripts do
00:37:00raptoralthough with a ton of abstraction and hooks
00:38:00raptortechnically, if you want, i could create an RPM for bitfighter master that has an init script and hooks into the system upon start-up
00:38:00raptorbut that's a lot of work for just one master...
00:38:00Watusimotopush failed
00:38:00raptorwhat was the error?
00:39:00Watusimoto[master@foofighter bitfighter]$ hg push
00:39:00Watusimotopushing to https://code.google.com/p/bitfighter/
00:39:00Watusimotowarning: certificate for code.google.com can't be verified (Python too old)
00:39:00Watusimotosearching for changes
00:39:00Watusimotohttp authorization required
00:39:00Watusimotorealm: Google Code hg Repository
00:39:00Watusimotouser: watusimoto
00:39:00Watusimotopassword:
00:39:00Watusimotowarning: certificate for code.google.com can't be verified (Python too old)
00:39:00Watusimotoabort: HTTP Error 403: Forbidden
00:39:00Watusimoto[master@foofighter bitfighter]$
00:39:00raptorha!
00:39:00Watusimotoused the google-generated pw
00:39:00raptorthat's right
00:39:00Watusimotohttps failure?
00:39:00raptorok, one moment...
00:40:00raptorcould be..
00:41:00raptori think it's because of missing python modules since python 2.4 is old now
00:41:00raptorlet me try an rectify...
00:43:00raptorman i wish we had a SUSE server...
00:49:00raptorok let's see if this work...
00:53:00raptorok Watusimoto try committing now - i change the python version
00:53:00Watusimotook
00:55:00Watusimotolooks like it worked
00:55:00raptoryep!
00:55:00Watusimotogreat, thanks for getting that working
00:55:00Watusimotoit's rare, but very handy to commit from server
00:55:00raptoryes
00:56:00Watusimotomy comment should have been |!&
00:56:00raptorha!
00:56:00Watusimotook, 2AM
00:56:00raptor2b|!2b
00:56:00WatusimotoI'm still wired from the 1.5 liters of tea I drank at 9
00:57:00raptoroh my goodness
00:57:00Watusimotonot good
00:57:00Watusimotoeven the 1/2 liter of beer I had with dinner didn't counteract
00:57:00raptorha!
00:57:00Watusimotousually alcohol trumps caffine for me
00:58:00raptorsounds like your a chemist trying to get your acids and bases just right..
00:58:00WatusimotoI have one last bottle of Chimay in the fridge -- that's about 7 or 8%
00:58:00Watusimotoyes, of course
00:58:00BFLogBot - Commit 77101112b5e4 | Author: watusim...@bitfighter.org | Log: Or, not And
00:58:00Watusimotowhile I prefer the beer in Portland, being htis close to Belgium does have some advantages
01:00:00Watusimotobut, with already 2l of fluid in me, not sure how much more would be wise before bed
01:00:00raptorindian alarm clock, my not so politically correct grade school teachers called it
01:00:00Watusimotoha
01:01:00raptordinner time!
01:01:00WatusimotoI was in Hokkaido (N island of Japan) and had to make a critical phone call to the US
01:01:00WatusimotoI drank 2l of water, fell asleep, awoke, drank 2 more, awoke again, and made my call
01:01:00Watusimotoperfect
01:01:00Watusimotoeat
01:18:00raptorback
01:18:00raptor4l of water will wake anyone...
01:25:00raptorso badges work now?
01:32:00raptorso, yellow rating if badge works?
01:34:00Watusimotoye
01:34:00Watusimotos
01:34:00Watusimotoit doesn't
01:34:00Watusimotoworl
01:34:00Watusimotok
01:34:00raptorhmmm, getBadges isn't working
01:35:00Watusimotofound one architectural error, I think
01:35:00Watusimotomay not fix that until post 016
01:37:00raptoroh?
01:38:00raptoronly one?
01:40:00Watusimotohas to do with timing of connection to server and verification of clients on self-hosting games
01:40:00Watusimotoneed to investigate further to see if it's real
01:44:00raptorback to bot bug, i guess..
01:45:00raptorare you thinking of saving badges in the master DB?
01:46:00raptorlike adding a table that binds users names to columns of booleans...
01:46:00raptorwell i guess if it's a mask then we can just save the mask..
01:53:00BFLogBot - Commit 458b03be90d5 | Author: watusim...@bitfighter.org | Log: Fix verification issue
01:53:00BFLogBot - Commit 89a554495078 | Author: watusim...@bitfighter.org | Log: whitespace
01:53:00BFLogBot - Commit f1d5e4226a48 | Author: watusim...@bitfighter.org | Log: Redundant
01:53:00BFLogBot - Commit 8cbf3598a0c7 | Author: watusim...@bitfighter.org | Log: Badge fixes, including speculative fix for master
01:53:00BFLogBot - Commit 0bc64e535835 | Author: watusim...@bitfighter.org | Log: Merge
01:55:00Watusimotohelp!
01:55:00raptorok'
01:55:00Watusimotojust killed the master, not sure how to restart
01:56:00raptorok
01:56:00Watusimotocan't just run it
01:56:00Watusimotoor it will quit when I logout
01:56:00Watusimotoscreen isn;t working
01:56:00Watusimotohgup isn;t a real command
01:57:00raptorrunning
01:57:00Watusimotohow
01:57:00Watusimoto?
01:57:00raptor../exe/master &
01:57:00Watusimotothat will continue to run after logout?
01:57:00sam686when you run the master, like ../exe/master &
01:58:00sam686type in disown
01:58:00sam686or if you run as ../exe/master
01:58:00sam686press ctrl + Z
01:58:00sam686type bg
01:58:00sam686then type disown
01:59:00raptordepends on the bash settings/version i think - most suse system won't shut it down wiht just &
01:59:00raptori don't our server does either
02:01:00sam686as for raptor running linux, its like closing the terminal window while running bitfighter from command line also close bitfighter, unless you "disown"
02:02:00Watusimotobarfalot???
02:02:00raptoryes
02:02:00raptoroh, you found another of my pseudonyms
02:02:00Watusimotoha
02:09:00Watusimotohope this works, because I really need to get ot bed
02:11:00Watusimotoat some point we're going to need to transition to ip6
02:11:00raptoryes
02:12:00raptoractually, i already get a warning about something related when packaging on linux systems...
02:13:00raptoroooo,, yellow score
02:14:00Watusimotoreally?
02:15:00raptoryep
02:15:00Watusimotomy latest isn't even in!
02:15:00Watusimotothough maybe hte substantial stuff is
02:15:00raptori just updated...
02:15:00Watusimotogreat
02:18:00Watusimotoconfirmed here as well
02:20:00Watusimotowell, only works when the host is the dev
02:20:00Watusimotowhen dev joins, name is in white
02:20:00Watusimotowill finish tomorrow.
02:20:00Watusimotogood night
02:20:00raptornight!
02:23:00BFLogBot - Commit 2cca873d8580 | Author: watusim...@bitfighter.org | Log: Names are yellow, sort of, not completely
02:26:00Watusimoto Quit (Ping timeout: 252 seconds)
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03:28:00BFLogBot - Commit f352758db169 | Author: buckyballreaction | Log: Fix warning
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05:08:00raptorsam686: are you around?
05:08:00sam686|-| i
05:08:00raptorhaha
05:09:00raptorif you have a moment, i could use your master debugging skills - I'm trying to make team chat work for bots, but i keep getting a sefault and i don't know where/how it's happeneing
05:09:00raptorhere is a small patch: http://sam686.maxhushahn.com/upload/bot_team_msg.diff
05:12:00sam686got that patch, compiling..
05:13:00sam686i am using windows at the moment
05:20:00raptorok
05:20:00sam686when does it crash?
05:21:00raptoroh, sorry, modify eliza.bot
05:21:00raptorchange globalMsg to teamMsg
05:21:00raptorthen add eliza to a level and send a chat
05:25:00sam686i am still not getting any such crash...
05:25:00raptorreally?
05:25:00raptoris eliza on your team?
05:25:00raptorand is updated in the new robots/ folder?
05:25:00raptorit might be replaced with old copy..
05:26:00sam686i tested with timer bot, by using bot:teamMsg
05:26:00sam686send your elizabot?
05:26:00raptorok, one moment..
05:27:00sam686and do you have the most up to date exe/scripts files (copy from resource/scripts)?
05:28:00raptorhttp://sam686.maxhushahn.com/upload/t.bot
05:28:00raptori renamed it 't' for team
05:29:00raptoryeah, i just copied all resources afresh
05:29:00sam686now i get a crash
05:32:00sam686there is a LuaException of "not enough memory"
05:33:00raptoryes, i got that - it somehow goes into an endless loop
05:33:00raptorc++ has been driving my crazy recently...
05:33:00raptordriving me bonkers
05:36:00sam686i can disable that try / catch (remove the catch part, and take off the "try" and test again
05:39:00sam686stack overflow error: http://sam686.maxhushahn.com/upload/text1201/120114_23-01-01.txt
05:39:00raptoryes, that's exactly what i get
05:40:00sam686so it is more like the robot is catching its own chat (fireEvent) for robots and trying to add more chat
05:40:00raptorah, that makes sense
05:42:00sam686even if it was coded to not do event for its own chat, what will happen with 2 eliza chatting each other endlesly?
05:42:00raptornot sure...
05:42:00raptoractually i think i know the fix now..
05:44:00raptorthanks sam686, it's working
05:44:00raptornow to clean up a bit
05:54:00BFLogBot - Commit e6ae502728de | Author: buckyballreaction | Log: Fix for issue 144: robot team message now only goes to team instead of global
05:54:00raptorthanks again sam686!
05:54:00raptorlook! three left here!: https://code.google.com/p/bitfighter/issues/list?q=label%3D016
05:56:00raptorgood night! i'm getting tired
05:56:00sam686ok..
05:57:00raptor Quit (Remote host closed the connection)
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16:01:00raptorgood morning!
16:08:00raptorwe're getting close to 016!
16:09:00raptori can feel it...
16:39:00Watusimoto Quit (Ping timeout: 268 seconds)
16:41:00raptor Quit (Remote host closed the connection)
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17:02:00Watusimoto_hi
17:02:00Watusimoto_all my verification/badges now works
17:02:00Watusimoto_even situation where master is down then comes back up, everything flows properly
17:03:00Watusimoto Quit (Ping timeout: 240 seconds)
17:05:00BFLogBot - Commit 8467c02cff2c | Author: watusim...@bitfighter.org | Log: Fix authentication bug
17:05:00BFLogBot - Commit 790151654b52 | Author: watusim...@bitfighter.org | Log: Authentication, underlining, badges working in all scenarios tested
17:05:00BFLogBot - Commit 0ba4f3f101f2 | Author: watusim...@bitfighter.org | Log: Rename LocalClientInfo to FullClientInfo
17:05:00BFLogBot - Commit 920511366fde | Author: watusim...@bitfighter.org | Log: Remove unused variable
17:05:00BFLogBot - Commit 712a2158f751 | Author: watusim...@bitfighter.org | Log: Remove unused variable
17:05:00BFLogBot - Commit 7325a91363b2 | Author: watusim...@bitfighter.org | Log: rename local var, disable verification once it's happened
17:05:00BFLogBot - Commit 609ffc136ed7 | Author: watusim...@bitfighter.org | Log: Provide logic for verifying clients that connect to server while master is out of touch. Largely untested.
17:05:00BFLogBot - Commit 25a489b041d9 | Author: watusim...@bitfighter.org | Log: Fix compile error, add some nicer logic
17:05:00BFLogBot - Commit bb07448052dc | Author: watusim...@bitfighter.org | Log: Shuffle some vars around, fix potential infinite loop
17:05:00BFLogBot - Commit 29e872828f11 | Author: watusim...@bitfighter.org | Log: Rename vars, more shuffling
17:05:00BFLogBot - Commit 5b6186b0b00c | Author: watusim...@bitfighter.org | Log: Longer method names
17:05:00BFLogBot - Commit b92f78d654c8 | Author: watusim...@bitfighter.org | Log: Test with real alternate server addr
17:43:00Watusimoto_ Quit (Ping timeout: 260 seconds)
17:45:00BFLogBot - Commit 2859b63cb15a | Author: sam8641 | Log: fix SoccerGameType Null error
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18:51:00raptorhowdyhowdy
18:53:00Watusimotohey
18:54:00raptoris for horsies
18:54:00Watusimoto:-)
18:54:00zoomber_mbpyoyo
18:57:00raptorWatusimoto: does snap radius change with zoom in the Editor?
18:58:00WatusimotoI think it is a constant size in screen pixels
18:58:00Watusimotowe had a spanish textbook in 7th grade called useted y yo
18:59:00Watusimotoeveryone changed it to busted yoyo
18:59:00Watusimotousted y yo
18:59:00raptorhahaha
19:00:00Watusimotoand we had a french teacher named mrs. floyd
19:00:00Watusimotosomeone wore a pink floyd t-shirt, and got sent to the principal's office
19:00:00Watusimotoapparently she had never heard of the band and took it as a personal affront
19:01:00raptorhaha
19:01:00raptori think i blocked out most of my primary/secondary education
19:01:00zoomber_mbplol
19:02:00raptorok, it looks like snap is the same in 016 except when you hold down spacebar
19:03:00raptorit's a bit too agressive still when holding <space>
19:03:00raptorwhen compared to 015a
19:03:00raptoractually no, it is waaay more aggressive in 016 in most cases
19:03:00Watusimototoo aggressive?
19:04:00raptoryeah - it jumps to barrier corners and such more than in 015a
19:04:00raptorin 015a you can snap a forcefield to a barrier and the grid
19:05:00raptorin 016, the forcefield will snap to the grid, but not within 4 grid 'points' of a corner; then it will just jump to the corner
19:06:00raptorthat's what i mean by aggressive: the barrier corners seem to attact the forcefield much more than usual
19:06:00WatusimotoI see
19:08:00zoomber_mbp Quit (Quit: zoomber_mbp)
19:14:00raptori added it to the wiki bug list
19:16:00Watusimotoany reason not to remove the unused query params from the protocl that asks the master for a list of servers?
19:17:00Watusimotocurrently, we could ask for only servers with >n number of players, or only those playing a certain gametype at the moment
19:17:00raptornot that i know of - but i don't understand that piece of code...
19:17:00Watusimotodon't use any of that stuff, don't see that we ever would
19:17:00Watusimotoit's easy to do now while we;re changing master servers -- no need for backwards compatibility
19:18:00raptorthe go for it!
19:18:00WatusimotoIf we want to filter, might be better to get everything and filter clientside
19:18:00Watusimotonot likely we'll get 1000 servers or anythying
19:21:00Watusimotook, I'm going to commit, then I'll have to rebuild the server
19:21:00Watusimotoeveryone will need the latest code to connect to teh server when I'm done
19:24:00Watusimotorestarting master
19:24:00Watusimotorestarted
19:24:00Watusimotoand testing
19:25:00Watusimotoyou'll need the latest code to connect to master
19:26:00BFLogBot - Commit a0fd33a25aee | Author: watusim...@bitfighter.org | Log: Remove what I believe is an obsolete comment -- please let me know if it still has bearing!
19:26:00BFLogBot - Commit ba02b4305fbc | Author: watusim...@bitfighter.org | Log: add master.h to vc++ project
19:26:00BFLogBot - Commit d378af71aa1c | Author: watusim...@bitfighter.org | Log: Strip out unsed stuff from master
19:26:00BFLogBot - Commit 85d1d591cf9d | Author: watusim...@bitfighter.org | Log: Remove cruft
19:26:00BFLogBot - Commit 8a5fab496231 | Author: watusim...@bitfighter.org | Log: Remove unused stuff from query server
19:26:00BFLogBot - Commit 991b88af510c | Author: watusim...@bitfighter.org | Log: Merge
19:26:00BFLogBot - Commit 75aff8f6b0ae | Author: watusim...@bitfighter.org | Log: I love committing broken code!!
19:26:00Watusimotohmmm... can't connect to master
19:27:00raptorok
19:27:00raptorit is down..
19:27:00CrazyLinuxNerdnice job :-D.
19:27:00raptorit's up!
19:28:00Watusimotomaybe because I started it wrong
19:28:00Watusimotook, can connect
19:28:00raptori killed your instance
19:28:00Watusimotocan you see my game
19:28:00raptorand started it properly :)
19:28:00Watusimoto:-)
19:28:00raptoryes i see it
19:29:00Watusimotocan you join?
19:29:00raptorbut i think you're behind nat444 so there is no way to connect
19:29:00Watusimotoyou should be able to -- that's the whole point of the arrangedConnection
19:29:00raptoryeah but it's nat444
19:29:00Watusimotowhat's that?
19:30:00raptorip4 nat -> ip4 nat -> ip4 nat -> internet
19:30:00Watusimotothat's a lot of nats
19:30:00raptorbasically home nat -> isp nat -> carrier grade nat -> internet
19:30:00raptormost countries have that because the US has so much of ip4 range
19:30:00Watusimotobut wouldn't the principle still work?
19:31:00WatusimotoI'm connected to master
19:31:00Watusimotoso master knows my ip addr
19:31:00raptorarranged connection, i think it should still work, but in practice i've rarely been able to connect to servers running like that
19:31:00raptorok, second try failed
19:32:00Watusimotothis from our master log:
19:32:00WatusimotoAuthenticate error on mysql query: No database selected
19:33:00raptoroops, not updated to latest...
19:33:00WatusimotoI've never really seen arranged connections in action
19:33:00Watusimotoit may ne they're not working properly
19:34:00raptorsam686 may know better..
19:34:00raptoralmost done compiling..
19:34:00raptorno servers hosted
19:34:00raptori'll host..
19:34:00raptorhosting
19:35:00Watusimotook, hold on, trying to connect
19:35:00Watusimotolost contact with master
19:36:00raptorit's still up
19:36:00Watusimotocan't connect :-(
19:36:00Watusimototo master
19:36:00Watusimotoone sec... have to terminate a tantrum
19:36:00raptorwell that's no good
19:42:00raptorWatusimoto: should friendly turrets hurt a Core? I think right now friendly turrets hurt everything, they just try to avoid hitting a friendly ship - maybe something similar?
19:43:00sam686Hou could failure to load one sound stop all sounds from being played? Failure (1) loading sound file 'sfx/core_heartbeat.wav': Game will proceed without sound.
19:43:00raptorha!
19:43:00raptorthat shouldn't happen...
19:46:00sam686have any ideas why my build seems to crash on exit? http://sam686.maxhushahn.com/upload/text1201/120115_13-01-21.txt
19:47:00sam686it doesn;t crash on zap_dedicated build.. as i guess there is no openal on that build..
19:48:00raptorhmm... not sure
19:49:00raptormight be a bug in openal-soft - i remember the developer saying there was a fix to a random crash on exit with it in a recent commit..
19:50:00raptori have to go - be back in about 4 hours...
19:51:00raptor Quit (Remote host closed the connection)
19:51:00sam686not too much of a problem whether it crash on exit or not, as long as it doesn't crash mid-game
19:51:00BFLogBot - Commit 3b2073e3edce | Author: sam8641 | Log: fix ZAP_DEDICATED, delete old team on replaceTeam
19:55:00Watusimotoback
19:55:00WatusimotoI think turrets should be able to damage core
19:56:00Watusimotoor maybe not
19:56:00Watusimotoactually, I see no real advantage to that
19:57:00Watusimotomaybe turrets should not damage cores
19:58:00Watusimotosam -- about the sound crash
19:58:00Watusimototry building in release mode
19:58:00WatusimotoI think that will cure it
20:10:00Watusimotohaving all kinds of problems connecting to master now
20:16:00LordDVG has joined
20:24:00sam686most likely, the master isn't updated
20:26:00Watusimotono, I just rebuilt it half hour ago
20:26:00WatusimotoI can connect, but when I go to join, I disconnect
20:26:00WatusimotoI think
20:28:00sam686i updating and compiling master...
20:30:00sam686does it now ley you connect to master?
20:32:00sam686you may need to update master first, with "hg pull" then "hg up tip" then build master
20:36:00Watusimotoweird, it just stated working
20:36:00Watusimotodid you do a make clean?
20:37:00sam686probably yes..
20:37:00Watusimotoah, that was probably it
20:37:00Watusimotobecause it looks liekt eh master parts were working, but maybe not some of the linked objects
20:37:00sam686after building, you would need to restart the server..
20:37:00Watusimotoyes, I did that
20:37:00WatusimotoI was able to connect ot hte master normally
20:38:00Watusimotobut when I went to the join menu, I disconnected
20:38:00Watusimotojoin probably requires a c2m that is built in the bitfighter proper code, not the master code
20:38:00sam686i think the problem is it wasn't updated to the latest with "hg pull" and "hg up tip"
20:38:00Watusimotono, I had done that (or equivalent hg pull, hg update)
20:39:00Watusimotounless that;s not equivalent
20:39:00Watusimotowell, anyway, it;s working, so thanks!
20:39:00sam686"hg update tip" will work too, i don;t think "hg update" without "tip" works
20:40:00WatusimotoI really like the levelgen you have on your server at the moment, btw
20:40:00sam686ok
20:40:00Watusimotoit makes very nice, soothing levels
20:40:00Watusimotojust the right size and complexity
20:40:00sam686and random..
20:40:00WatusimotoI'd suggest expanding the walls just a touch more (width 51 instead of 50) and adjacent segments will merge nicely
20:41:00Watusimotoit was exactly this sort of level I had in mind when I first started on levelgens
20:41:00sam686crash error...
20:41:00Watusimotooops
20:42:00sam686NexusGameType::spawnShip(ClientInfo *clientInfo) where Ship *ship = clientInfo->getShip(); is ship = NULL;
20:42:00sam686probably NULL ship due to being idling too long?
20:42:00Watusimotolevel had just finished, right?
20:43:00Watusimotoso it was just starting a new one?
20:43:00sam686yes, was trying to change to nexus game
20:43:00Watusimotook, so maybe the ships hadn't been created yet, so clientInfo->getShip had nothing to return
20:44:00Watusimotolooking at code
20:45:00WatusimotoI'll bet that's exactly what happened
20:46:00WatusimotoI can
20:46:00WatusimotoI can't reproduce locally
20:47:00Watusimotostart nexus level, join with 2nd client, no problem
20:47:00sam686GameType::spawnShip(clientInfo); does not spawn a ship when idling too long
20:47:00sam686you need to make your client idle long enough
20:47:00sam686then switch to nexusGame
20:49:00Watusimotook I'll try
20:51:00sam686well i fixed it anyway, update first, before making any changes to NexusGameType::spawnShip
20:51:00Watusimotocan reproduce
20:51:00BFLogBot - Commit de5e2b420564 | Author: sam8641 | Log: Fix idle too long spawn error in NexusGameType
20:51:00Watusimotook
20:51:00Watusimotoyou're too fas
20:51:00Watusimotot
21:07:00WatusimotoI'm also applying a fix, upstream
21:07:00Watusimotoyour fix shouldn't be needed; we should never be spawning without a ship
21:07:00Watusimotoit's a sign that something else is broken
21:09:00Watusimotoah... I see
21:09:00Watusimotomy fix is not right either
21:09:00WatusimotoGameType::spawnShip() actually checks for a delayedSpawn condition
21:09:00Watusimotothe nexusGameType needs to call its parent first...
21:10:00Watusimotoneed to check if that will work
21:10:00Watusimotono wait, it already does
21:10:00Watusimoto!@#$%^&
21:11:00Watusimotoalright; deleting my fix, keeping yours
21:12:00sam686http://199.192.229.168/gamereports/ something need to be fixed about that crazy wrong server name
21:13:00sam686I also get this in master log: SERVER_CONNECT 2012-01-16 Mon 00:00:23 ditor.tmpvtCore1tSam Testttcitttttttttttttttttttttttttttttttttttttttttttttttttttt
21:19:00Watusimotois that a bug or someone's crazy name?
21:25:00sam686seems to be a bug, my server name isn;t that crazy text...
21:25:00sam686in 016
21:25:00sam686keep in mind, http://199.192.229.168/gamereports/ is the new server game stats
21:29:00Watusimotoyes, thanks -- buffer overflow?
21:29:00Watusimotook, finished another item from the wiki list
21:29:00sam686it is a mis matched master.cpp's MasterServerConnection::readConnectRequest
21:29:00Watusimoto`that makes 2 wikis and a google bug for today
21:29:00sam686and masterConnection.cpp MasterServerConnection::writeConnectRequest
21:30:00Watusimotodid I screw that up somehow?
21:31:00Watusimoto!@#$% I did
21:31:00BFLogBot - Commit 8fdbf9af27ee | Author: watusim...@bitfighter.org | Log: Minor cleanup
21:31:00BFLogBot - Commit 80b5dee67eae | Author: watusim...@bitfighter.org | Log: Move delayedSpawn detection into method
21:31:00BFLogBot - Commit 9f3c0b01a203 | Author: watusim...@bitfighter.org | Log: Merge
21:31:00BFLogBot - Commit ac9b2178bc63 | Author: watusim...@bitfighter.org | Log: A cleaner way, I think, to handle subclassing of spawning with the new possibilty of delayed spawns
21:31:00BFLogBot - Commit 6f871d6b1057 | Author: watusim...@bitfighter.org | Log: Remove raptor's favorite assert; sorry, dude!
21:31:00BFLogBot - Commit fa85370f4c12 | Author: watusim...@bitfighter.org | Log: Improve upon assert message. Yes, indeed, 'tis better.
21:32:00WatusimotoI had a problem with vc++, and I had to redo a series of edits 4 or 5 times, and I must have missed that on one fo the passes
21:32:00Watusimotoneed to remove:
21:32:00Watusimoto bstream->write((U32) 1000); // CPU speed (dummy)
21:32:00Watusimoto bstream->write((U32) 0xFFFFFFFF); // region code (dummy) --> want to use this?
21:32:00Watusimotoyou want to do it, or should i?
21:33:00sam686on MasterServerConnection::writeConnectRequest, there is 2 extra write(U32()) at the beginning of server only stuff..
21:34:00sam686or, MasterServerConnection::readConnectRequest is missing the 2 read(U32...)
21:34:00Watusimotoyes; see explanation above
21:34:00Watusimotowrite has extra
21:36:00Watusimotoshall I fix it?
21:37:00sam686you can...
21:37:00Watusimotook
21:40:00WatusimotoI think since we've fixed the writing side, master does not need to be updated
21:41:00BFLogBot - Commit a976859291d4 | Author: watusim...@bitfighter.org | Log: Fix read/write mismatch (my bug, sam found it), and comments
21:41:00BFLogBot - Commit 556f58a0bcb0 | Author: watusim...@bitfighter.org | Log: Outdated comment
21:54:00CrazyLinuxNerd Quit (Quit: Leaving)
22:13:00Watusimotojust watched this... looks like a very cool networking system
22:13:00Watusimotohttp://www.youtube.com/watch?v=sez3o00uCqU
22:18:00WatusimotoI need to go to bed. hasta luego!
22:18:00karamazovapycholla
22:18:00Watusimototomorrow... editor stuff
22:18:00Watusimotociao
22:24:00Watusimoto Quit (Ping timeout: 252 seconds)
22:47:00BFLogBot - Commit 419cc446807a | Author: sam8641 | Log: Fix some Null pointer errors
23:34:00raptor has joined
23:34:00ChanServ sets mode +o raptor
23:41:00raptori missed the party
23:42:00raptorlooks like lots accomplished, yay

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