Timestamps are in GMT/BST.
| 00:01:09 | | BFLogBot - Commit 3339e382f44f | Author: sam8641 | Log: Fix pressing spacebar activing engineer, while in chat mode |
| 00:06:53 | raptor | thanks sam686! |
| 00:06:59 | raptor | so simple.. |
| 00:09:44 | sam686 | there is several recent big commit, i think... |
| 00:11:12 | | BFLogBot - Commit bb25d5309d1b | Author: watusim...@bitfighter.org | Log: Added interp function to Point modeled after the one in Color |
| 00:11:13 | | BFLogBot - Commit 52accc85b99d | Author: watusim...@bitfighter.org | Log: Editor fix: Forcefield snapping working better now |
| 00:11:19 | | BFLogBot - Commit 1504146c92fb | Author: watusim...@bitfighter.org | Log: Merge |
| 00:18:02 | raptor | hey Watusimoto your snapping commit fixed the bug i had for it... |
| 00:19:10 | Watusimoto | good |
| 00:19:38 | Watusimoto | I call that "spazzy snapping" |
| 00:19:54 | raptor | didn't we have that problem once or twice before? |
| 00:30:45 | raptor | goin' home.. |
| 00:31:09 | | raptor Quit (Remote host closed the connection) |
| 00:37:00 | Watusimoto | beethoven is back?? |
| 00:37:32 | Watusimoto | must have that file sitting somewhere |
| 00:50:49 | | CrazyLinuxNerd Quit (Quit: Leaving) |
| 01:07:56 | | raptor has joined |
| 01:07:56 | | ChanServ sets mode +o raptor |
| 01:08:55 | raptor | so the question is: what do we do about FF searching and wall segments? |
| 01:09:39 | raptor | go back to the game object database and just figure out the collision poly for a segmented barrier that way? |
| 01:14:35 | sam686 | yes, probably have to go to Game Object Database, |
| 01:14:43 | raptor | ok, on my way... |
| 01:17:20 | raptor | i wonder if segment data for barriers is saved somehow... |
| 01:21:34 | | BFLogBot - Commit ac6d903ff764 | Author: watusim...@bitfighter.org | Log: Formatting |
| 01:21:35 | | BFLogBot - Commit 402f93271193 | Author: watusim...@bitfighter.org | Log: Formatting |
| 01:21:37 | | BFLogBot - Commit 5a29b13d92d0 | Author: watusim...@bitfighter.org | Log: needs more work, but despazzification procedes nicely |
| 01:27:21 | | Watusimoto Quit (Ping timeout: 240 seconds) |
| 01:48:57 | | koda Quit (Quit: koda) |
| 01:52:29 | | raptor Quit (Remote host closed the connection) |
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| 03:43:08 | raptor | ok, i think i fixe the FF agains |
| 03:43:30 | karamazovapy | they seem to have broken your english |
| 03:43:40 | raptor | :) |
| 03:44:04 | raptor | I know of at least one case where it doesn't make sense to disallow the FF, but tough luck for now... |
| 03:45:23 | raptor | I just know we're going to get flak for stricter FF rules... |
| 03:45:58 | karamazovapy | eh. some people liked the idea of scrapping forcefield creation or engineer altogether |
| 03:45:58 | sam686 | what is next? resource item can only engineer turrets? |
| 03:46:33 | raptor | well, i thought always allowing engineer, but disallowing FFs was an OK idea |
| 03:46:58 | | BFLogBot - Commit 7608fc1cc79b | Author: buckyballreaction | Log: Don't use WallSegment database for ForceField wall detection |
| 03:47:05 | raptor | like turning the level option of 'Use Engineer' to 'Allow FF with Engineer' |
| 03:48:34 | karamazovapy | I don't think people will be upset about engineer getting "fixed"...they'll just complain that they can't break levels the way they used to |
| 03:50:03 | raptor | ha! 'fixed' could mean several things... |
| 03:50:12 | raptor | sam686: i'm looking at: https://code.google.com/p/bitfighter/issues/detail?id=82 |
| 03:50:26 | raptor | is there a bot spawn event handler? |
| 03:52:03 | karamazovapy | can we use this sound effect when you can't place a forcefield or turret somewhere? http://www.megaupload.com/?d=LUX1BV6M |
| 03:53:15 | karamazovapy | Chip's Challenge had some good sfx |
| 03:53:26 | raptor | ha! |
| 03:54:37 | sam686 | looks like there is "ShipSpawnedEvent" |
| 03:56:27 | raptor | favorite phrase of the day: "vent off our stupids' |
| 04:01:20 | raptor | only two google issues and two nasty bugs to go! |
| 04:10:54 | raptor | we talked about having a 'supernatural' flag for bots, right? |
| 04:11:17 | raptor | like if we decide they get extra powers like spawning wherever they want |
| 04:11:54 | sam686 | that sounds more like a levelgen having a onTick mode... |
| 04:12:25 | raptor | you mean 'supervisor' script? |
| 04:14:20 | sam686 | yes, though bots could have more power like changing the level mid-game too (until the bots get kicked) |
| 04:16:51 | raptor | robot.cpp has changed since i last tried this issue... |
| 04:21:19 | raptor | did watusimoto ever make it so players can have a default loadout? |
| 04:23:30 | raptor | i like my badge |
| 04:26:34 | raptor | sam686: want to do some play testing? |
| 04:29:05 | sam686 | ok, but may take a few minutes to compile..\ |
| 04:32:04 | | BFLogBot - Commit e5f1c9265b32 | Author: sam8641 | Log: added LuaRobot, setCurrLoadout |
| 04:32:44 | raptor | you were already working on it? |
| 04:34:25 | sam686 | all i did is add one bot command... |
| 04:40:49 | raptor | I narrowed down the evilest bug (#39) on the wiki |
| 04:41:55 | raptor | ready for play testing? |
| 04:42:15 | raptor | i think we should play each game type, perhaps with some bots on a few of them and take notes.. |
| 04:43:19 | sam686 | ok.. |
| 04:43:45 | raptor | karamazovapy: want to join in? |
| 04:44:14 | raptor | who should host... me? |
| 04:46:57 | raptor | ok hosting, password is 'test' |
| 04:47:40 | sam686 | i have jsut built a non-debug mode, cause it is much faster for dedicated server on windows.. |
| 04:50:24 | raptor | crash! |
| 04:50:41 | sam686 | simply chatting in game crashes the server.. |
| 04:50:54 | raptor | back trace: http://pastie.org/3205506 |
| 04:50:57 | sam686 | or it seems like it crash immediately when i tried to chat |
| 04:51:03 | raptor | it's not chatting |
| 04:51:12 | raptor | i just pressed the commander's map |
| 04:51:39 | sam686 | ok.. |
| 04:51:49 | raptor | i think commander's map with bots is what does it... |
| 04:53:06 | raptor | i think it's one of watusimotos static_casts.. |
| 04:53:44 | raptor | gameType.cpp 1418 |
| 04:55:25 | raptor | shoudl I just remove that assert? it looks like watusimoto added it... |
| 04:56:02 | sam686 | umm, if only the TNLAssert go crash, i guess you can remove that assert.. |
| 04:57:00 | raptor | ok compiled with out it - rejoin? |
| 05:10:13 | raptor | uhoh |
| 05:10:25 | raptor | bitfighter went up to 4GB of RAM on that level... |
| 05:11:19 | sam686 | why did it use TOO MUCH RAM? |
| 05:11:30 | raptor | i don't know that was insane! |
| 05:11:38 | raptor | i should profile that level, what was the name? |
| 05:11:47 | sam686 | distraction curve |
| 05:12:17 | raptor | did you upload that? |
| 05:12:38 | sam686 | there, |
| 05:13:57 | sam686 | my client somehow mysteriously disappeared... |
| 05:16:16 | raptor | segfault! |
| 05:16:37 | sam686 | i get stack overflow... |
| 05:16:49 | raptor | http://pastie.org/3205587 |
| 05:17:21 | raptor | is that a null sound? |
| 05:17:54 | sam686 | Ship have NULL gameconnection? |
| 05:18:21 | raptor | was it a bot that scored a touchdown? |
| 05:18:29 | sam686 | ZoneControlGameType::shipTouchZone may have something that is causing a null GameConnection |
| 05:18:37 | sam686 | probably a bot score touch down |
| 05:19:01 | raptor | ok, well let's move on |
| 05:23:29 | raptor | segfault! |
| 05:23:51 | sam686 | oh goddy, i get to hear the core sound 30 seconds after the game ends, lost connection |
| 05:24:00 | raptor | got error with levelgen: http://pastie.org/3205611 |
| 05:24:06 | raptor | or segfault |
| 05:24:28 | sam686 | thats not a levelgen, is it? |
| 05:24:53 | raptor | sorry, probably not, i saw 'error loading levelgen' then segfault |
| 05:25:47 | sam686 | which levelgen is it? |
| 05:26:00 | raptor | gen.levelgen for level 'Calico' |
| 05:26:24 | sam686 | missing levelgen? |
| 05:26:37 | raptor | it was missing, but i don't know if that has to do with the segfault |
| 05:40:57 | sam686 | i thought you cannot kill green ships in rabbit, like in 015a |
| 05:41:13 | raptor | another segfault: http://pastie.org/3205670 |
| 05:41:48 | sam686 | same spyBug::writePacket problem (or similar stack as previous) |
| 05:43:01 | raptor | segfault |
| 05:43:09 | sam686 | i used some spybug, did it crash? |
| 05:43:10 | raptor | bot touchdown |
| 05:43:16 | raptor | segfault |
| 05:43:18 | sam686 | zone touch down...\ |
| 05:43:31 | raptor | http://pastie.org/3205677 |
| 05:44:51 | raptor | restarting... |
| 05:55:19 | raptor | another segfault: http://pastie.org/3205709 |
| 05:55:37 | raptor | were you trying to change team? |
| 05:56:28 | sam686 | http://sam686.maxhushahn.com/upload/too_many_players.png |
| 05:56:50 | raptor | that happens when server crashes? |
| 05:57:04 | sam686 | those pink color was out of range team number |
| 05:57:20 | sam686 | i lagged out immediately when changing bot's team |
| 05:57:57 | sam686 | oh now the change player team is cleaned... |
| 05:58:11 | raptor | let's test sensor + cloak |
| 05:58:18 | raptor | active sensor should pick up cloack |
| 05:58:35 | raptor | segfault! |
| 05:58:42 | sam686 | changing bot's team crash? |
| 05:58:47 | raptor | yep |
| 05:58:50 | raptor | same stack trace |
| 05:59:04 | sam686 | this time, my team list was not screwed up... |
| 05:59:29 | sam686 | kick robot crash? |
| 05:59:35 | raptor | yes: |
| 05:59:44 | raptor | http://pastie.org/3205728 |
| 06:00:29 | sam686 | ok, enough of kick / change robot teams... |
| 06:00:37 | sam686 | ... for now, until it is fixed |
| 06:00:43 | raptor | ok |
| 06:00:49 | raptor | let's test sensor cloak real quick |
| 06:10:38 | raptor | segfault |
| 06:11:05 | raptor | http://pastie.org/3205769 |
| 06:11:13 | raptor | when bot scores, i think |
| 06:12:12 | sam686 | i should probably get to sleep |
| 06:12:27 | raptor | ok, i'll keep this list - we can work on them tomorrow |
| 06:12:38 | sam686 | we have enough bugs to fix for tomorrow |
| 06:12:42 | raptor | yes |
| 06:12:58 | sam686 | night.. |
| 06:13:20 | raptor | night |
| 06:17:21 | | BFLogBot - Commit 3e2b663d0fef | Author: buckyballreaction | Log: Remove unneeded assert - it was crashing the game when using commander's map with bots |
| 06:20:40 | | raptor Quit (Remote host closed the connection) |
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| 16:06:16 | | -RichiH- [Global Notice] Hi all. We just blogged about SOPA/PIPA on http://blog.freenode.net/2012/01/on-sopapipa/ and suggest you join ##sopa if you are interested in these proposed bills or other discussion around this general topic. As always, have a nice day and thanks for flying freenode air! |
| 16:17:04 | | raptor has joined |
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| 16:17:23 | raptor | happy s0p4/p1p4 day |
| 16:19:15 | raptor | watusimoto: i narrowed down the evil bug further (#39): http://bitfighter.org/wiki/index.php?title=Buglist_016 |
| 16:36:45 | watusimoto | good grief |
| 16:36:57 | watusimoto | great on the bug narrowing |
| 16:37:00 | raptor | its a sneaky one |
| 16:37:04 | watusimoto | it is indeed |
| 16:37:13 | watusimoto | I hit it while doing the ff stuff last night |
| 16:37:29 | watusimoto | I hope to knock off a bunch of the 1-10 cases tonight |
| 16:37:39 | raptor | oh yeah... |
| 16:37:48 | raptor | sam686 and i did some heavy playtesting |
| 16:37:53 | watusimoto | you saw my email -- many will be easy |
| 16:38:01 | watusimoto | 1/2 hr to kill most |
| 16:38:19 | raptor | that list wasn't actually a petition for help to get them done, just for reference.. |
| 16:39:01 | watusimoto | I know, but I also know I can solve the designated ones quickly |
| 16:39:06 | watusimoto | so I should do it |
| 16:39:12 | raptor | ok |
| 16:39:14 | watusimoto | just from an efficiency POV |
| 16:39:36 | watusimoto | most of them just involve adding checks here and there, and I know where |
| 16:40:01 | raptor | also: http://code.google.com/p/bitfighter/issues/list?q=label=016 |
| 16:40:24 | raptor | sam686 and I both finished an issue last night |
| 16:40:28 | raptor | that leaves 1! |
| 16:55:03 | | Watusimoto_ has joined |
| 17:09:44 | watusimoto | superb |
| 17:30:15 | | watusimoto Quit (Ping timeout: 252 seconds) |
| 18:13:33 | | BFLogBot - Commit aac108324c6f | Author: buckyballreaction | Log: Make compiling dedicated not require Xlib development headers |
| 18:28:52 | raptor | gone are the days when people need to look at each when walking by! |
| 18:29:08 | raptor | each other |
| 19:40:11 | Watusimoto_ | a wonderful checkin coming your way |
| 19:40:18 | raptor | oh boy! |
| 19:40:19 | Watusimoto_ | fixes all the bugs I claimed |
| 19:41:57 | raptor | so that leaves, 2, 3, 5, 6, 7? |
| 19:42:31 | raptor | http://pastie.org/3209237 |
| 19:42:46 | Watusimoto_ | I think so...I supplied an easy fix to resolve 2 |
| 19:42:51 | Watusimoto_ | but didn't apply it |
| 19:43:07 | raptor | so you think passively zoom out ~50%, then active all the way? |
| 19:43:30 | raptor | 3 was a total fluke |
| 19:43:43 | | BFLogBot - Commit 9105e7932b60 | Author: watusim...@bitfighter.org | Log: fix a slew of playtesting bugs |
| 19:43:45 | | BFLogBot - Commit 9a0d87e1a30f | Author: watusim...@bitfighter.org | Log: Merge |
| 19:55:44 | Watusimoto_ | sure |
| 19:56:08 | Watusimoto_ | You said you guys agreed that full way was too far for free... so the solution seems obvious |
| 19:56:12 | Watusimoto_ | you get less |
| 19:56:52 | Watusimoto_ | if you think 3 was a one-off fluke, take it off the list |
| 19:57:08 | raptor | yeah, we tried several times to dupe, but failed |
| 19:57:21 | raptor | i just did 6, sort of |
| 19:57:42 | Watusimoto_ | I'm going back to finish last night;s fixes |
| 19:57:54 | raptor | great!, i'll continue the play list |
| 19:58:33 | raptor | so 2, 5, 7 left |
| 19:58:47 | | BFLogBot - Commit f40bd6917ac6 | Author: buckyballreaction | Log: Hacky fix for Core scores not aligned... |
| 20:03:32 | raptor | quick question: if I have a public static const variable, should it be NAMED_LIKE_THIS or NamedLikeThis? |
| 20:03:59 | raptor | we sort of have a convention for public/private non-static members: mNamedLikeThis |
| 20:09:59 | Watusimoto_ | if I have a public static const variable, should it be NAMED_LIKE_THIS or NamedLikeThis? |
| 20:10:02 | Watusimoto_ | yes |
| 20:10:12 | raptor | that's what i thought.. |
| 20:10:22 | Watusimoto_ | I've been trying to move to THIS_STYLE |
| 20:10:38 | raptor | java does THIS_STYLE |
| 20:10:46 | raptor | but for static final vars |
| 20:10:48 | Watusimoto_ | but I'm not totally consistent, and I'm not particularly eager to port stuff over |
| 20:11:00 | Watusimoto_ | so all caps, I guess |
| 20:11:13 | raptor | i've just been using what the current class has already used... |
| 20:11:30 | Watusimoto_ | everything is a mix in this respect |
| 20:12:12 | Watusimoto_ | I wouldn't worry too much about "local style" within the project |
| 20:12:33 | Watusimoto_ | so just go with the all caps unless you;re not in the mood |
| 20:12:52 | raptor | okey doke |
| 20:13:17 | raptor | then there's the C stuff _im_so_cool_with_underscores____ |
| 20:13:39 | Watusimoto_ | yeah... we'll not be doing that here |
| 20:16:03 | raptor | wait wait, i messed it up _i_m__s_o__c_o_o_l__w_i_t_h__u_n_d_e_r_s_c_o_r_e_s________________c_x_x___ |
| 20:26:20 | Watusimoto_ | ____:-)_____ |
| 20:28:00 | Watusimoto_ | well, engineered items seem to be working well in the editor |
| 20:28:07 | Watusimoto_ | so maybe i'll just leave well enough alone |
| 20:34:34 | | sam686 Quit () |
| 20:47:38 | raptor | i think i hate enums |
| 20:49:29 | | sam686 has joined |
| 20:49:29 | | ChanServ sets mode +v sam686 |
| 20:53:22 | karamazovapy | wow...so you guys are almost done bugfixing! |
| 20:54:56 | raptor | but some of these are evil bugs |
| 20:55:27 | karamazovapy | maybe you just need a little holy water |
| 21:01:16 | raptor | Watusimoto_: the ship's back burner looks different somehow |
| 21:01:44 | Watusimoto_ | all ships? |
| 21:01:55 | Watusimoto_ | or just bots? |
| 21:02:05 | raptor | all ships |
| 21:02:11 | raptor | less red, more orange... |
| 21:02:18 | Watusimoto_ | really? |
| 21:02:23 | raptor | yeah |
| 21:02:34 | Watusimoto_ | I substituted some colornames for colors; maybe I made an error? |
| 21:02:50 | Watusimoto_ | oh yes, I see |
| 21:03:46 | Watusimoto_ | - glColor4f(1, 0, 0, alpha); |
| 21:03:48 | Watusimoto_ | + glColor(Colors::white, alpha); |
| 21:03:51 | Watusimoto_ | this, maybe? |
| 21:04:47 | raptor | ha, probably |
| 21:05:07 | Watusimoto_ | testing |
| 21:08:03 | Watusimoto_ | that was it |
| 21:08:12 | Watusimoto_ | fixed |
| 21:08:33 | raptor | thanks! |
| 21:09:55 | raptor | i like the Timer class |
| 21:11:28 | karamazovapy | and I hate teaching music class |
| 21:13:08 | Watusimoto_ | those kids are a bunch of douche bags |
| 21:13:22 | Watusimoto_ | or so I hear |
| 21:13:28 | karamazovapy | I had my worst kindergarten class ever |
| 21:13:33 | karamazovapy | they were horrible! |
| 21:16:04 | Watusimoto_ | I hope you cracked down |
| 21:16:11 | Watusimoto_ | they need to learn respect young |
| 21:16:15 | Watusimoto_ | that's what I say |
| 21:23:58 | sam686 | if you want to see any pages on Wikipedia today (without seeing the so called blackout stuff), turning off JavaScript will help. |
| 21:24:29 | karamazovapy | hitting escape during load also works |
| 21:57:02 | Watusimoto_ | I just took WallSegmentManger and created a new file for the class |
| 21:57:06 | Watusimoto_ | just a warning |
| 21:57:12 | raptor | uh oh |
| 21:57:13 | raptor | ok |
| 21:57:54 | raptor | also, having three sensor states is evil |
| 21:59:08 | Watusimoto_ | evil how? |
| 21:59:11 | Watusimoto_ | confusing? |
| 21:59:35 | raptor | no, i got teh scoping and everything working - it's just the tri-state with the zoom timer that is giving me grief |
| 22:04:58 | raptor | but i think that this is good to have a 33% passive zoom then another 33% active |
| 22:11:23 | | LordDVG Quit (Remote host closed the connection) |
| 22:18:59 | | BFLogBot - Commit 577421e45d0a | Author: watusim...@bitfighter.org | Log: Remove dead code |
| 22:19:01 | | BFLogBot - Commit 7064b80f870f | Author: watusim...@bitfighter.org | Log: Comment |
| 22:19:02 | | BFLogBot - Commit 990909cf45fd | Author: watusim...@bitfighter.org | Log: Remove redundant method |
| 22:19:04 | | BFLogBot - Commit bf08e1e0dfff | Author: watusim...@bitfighter.org | Log: Remove dead code |
| 22:19:05 | | BFLogBot - Commit 217bef93fd28 | Author: watusim...@bitfighter.org | Log: Remove unused database search in render; should speed editor drawing a bit |
| 22:19:07 | | BFLogBot - Commit 86cbcc11c18c | Author: watusim...@bitfighter.org | Log: Fix thrust color |
| 22:19:08 | | BFLogBot - Commit c69a2629bdf9 | Author: watusim...@bitfighter.org | Log: Remove dead code |
| 22:19:10 | | BFLogBot - Commit 479f1f682ea6 | Author: watusim...@bitfighter.org | Log: Break out WallSegmentManager |
| 22:19:11 | | BFLogBot - Commit 0ac7f81d00a9 | Author: watusim...@bitfighter.org | Log: Merge |
| 22:22:03 | sam686 | out of this list, which one is still a problem? http://sam686.maxhushahn.com/upload/text1201/120118_16-01-41.txt |
| 22:22:22 | raptor | 2, 5, 6 |
| 22:22:24 | raptor | oops |
| 22:22:26 | raptor | 2, 5, 7 |
| 22:22:31 | raptor | i'm doing 2 right now |
| 22:22:41 | sam686 | ok |
| 22:24:13 | | BFLogBot - Commit d1347cda48e6 | Author: buckyballreaction | Log: Add WallSegmentManager to Makefile |
| 23:14:18 | | BFLogBot - Commit 344e32b4c3e6 | Author: sam8641 | Log: Fix SpyBug Pack error, update project files. |
| 23:20:35 | Watusimoto_ | our makefile edits are going to clash |
| 23:20:45 | raptor | nooooo |
| 23:21:29 | Watusimoto_ | well, yours are in first, so you win |
| 23:21:45 | Watusimoto_ | I thought I had pushed mine, but apparently not |
| 23:22:15 | sam686 | i can't add points to polywall anymore and it has only 5 points... after loading a level with polywall in it.. |
| 23:23:03 | sam686 | also, i can't seem to move just one point of poly wall |
| 23:23:32 | Watusimoto_ | I can look |
| 23:29:27 | Watusimoto_ | having a hard time staying awake... |
| 23:29:34 | raptor | havinga ahrd time focusing... |
| 23:40:23 | sam686 | having a hard time waiting for compiler to get done compiling... |
| 23:40:26 | Watusimoto_ | i can create 10 pt polywalls |
| 23:41:02 | Watusimoto_ | going to bed |
| 23:41:07 | sam686 | the problem is loading a level that have poly walls (or pressing ctrl + Z to undo) |
| 23:41:18 | Watusimoto_ | night, gentlemen |
| 23:41:29 | Watusimoto_ | I'll look more tomorrow |
| 23:41:30 | sam686 | ok |
| 23:41:34 | raptor | night |
| 23:42:48 | raptor | i have same polywall problem as sam686 |
| 23:42:54 | Watusimoto_ | note that my latest checkin causes a crash on exit. will fix tomorrow |
| 23:43:12 | Watusimoto_ | pls add it to the list so i don't forget |
| 23:43:39 | sam686 | or we could fix that crash if we find it.. |
| 23:44:47 | Watusimoto_ | sorry , add polywall |
| 23:44:52 | Watusimoto_ | crash is probably a double delete |
| 23:50:27 | | Watusimoto_ Quit (Ping timeout: 240 seconds) |
| 23:50:46 | sam686 | i found, and fix a new problem (not pushed yet): players (or bots) leave the game, their old bullets now have a broken pointer to "ClientInfo *mOwner;" |
| 23:51:08 | raptor | good catch |
| 23:54:23 | | BFLogBot - Commit 339bf3a2097f | Author: sam8641 | Log: Fix non safe pointer error of GameObject's mOwner, to change it to safePtr |