#bitfighter IRC Log

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IRC Log for 2012-01-18

Timestamps are in GMT/BST.

00:01:09BFLogBot - Commit 3339e382f44f | Author: sam8641 | Log: Fix pressing spacebar activing engineer, while in chat mode
00:06:53raptorthanks sam686!
00:06:59raptorso simple..
00:09:44sam686there is several recent big commit, i think...
00:11:12BFLogBot - Commit bb25d5309d1b | Author: watusim...@bitfighter.org | Log: Added interp function to Point modeled after the one in Color
00:11:13BFLogBot - Commit 52accc85b99d | Author: watusim...@bitfighter.org | Log: Editor fix: Forcefield snapping working better now
00:11:19BFLogBot - Commit 1504146c92fb | Author: watusim...@bitfighter.org | Log: Merge
00:18:02raptorhey Watusimoto your snapping commit fixed the bug i had for it...
00:19:10Watusimotogood
00:19:38WatusimotoI call that "spazzy snapping"
00:19:54raptordidn't we have that problem once or twice before?
00:30:45raptorgoin' home..
00:31:09raptor Quit (Remote host closed the connection)
00:37:00Watusimotobeethoven is back??
00:37:32Watusimotomust have that file sitting somewhere
00:50:49CrazyLinuxNerd Quit (Quit: Leaving)
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01:08:55raptorso the question is: what do we do about FF searching and wall segments?
01:09:39raptorgo back to the game object database and just figure out the collision poly for a segmented barrier that way?
01:14:35sam686yes, probably have to go to Game Object Database,
01:14:43raptorok, on my way...
01:17:20raptori wonder if segment data for barriers is saved somehow...
01:21:34BFLogBot - Commit ac6d903ff764 | Author: watusim...@bitfighter.org | Log: Formatting
01:21:35BFLogBot - Commit 402f93271193 | Author: watusim...@bitfighter.org | Log: Formatting
01:21:37BFLogBot - Commit 5a29b13d92d0 | Author: watusim...@bitfighter.org | Log: needs more work, but despazzification procedes nicely
01:27:21Watusimoto Quit (Ping timeout: 240 seconds)
01:48:57koda Quit (Quit: koda)
01:52:29raptor Quit (Remote host closed the connection)
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03:43:08raptorok, i think i fixe the FF agains
03:43:30karamazovapythey seem to have broken your english
03:43:40raptor:)
03:44:04raptorI know of at least one case where it doesn't make sense to disallow the FF, but tough luck for now...
03:45:23raptorI just know we're going to get flak for stricter FF rules...
03:45:58karamazovapyeh. some people liked the idea of scrapping forcefield creation or engineer altogether
03:45:58sam686what is next? resource item can only engineer turrets?
03:46:33raptorwell, i thought always allowing engineer, but disallowing FFs was an OK idea
03:46:58BFLogBot - Commit 7608fc1cc79b | Author: buckyballreaction | Log: Don't use WallSegment database for ForceField wall detection
03:47:05raptorlike turning the level option of 'Use Engineer' to 'Allow FF with Engineer'
03:48:34karamazovapyI don't think people will be upset about engineer getting "fixed"...they'll just complain that they can't break levels the way they used to
03:50:03raptorha! 'fixed' could mean several things...
03:50:12raptorsam686: i'm looking at: https://code.google.com/p/bitfighter/issues/detail?id=82
03:50:26raptoris there a bot spawn event handler?
03:52:03karamazovapycan we use this sound effect when you can't place a forcefield or turret somewhere? http://www.megaupload.com/?d=LUX1BV6M
03:53:15karamazovapyChip's Challenge had some good sfx
03:53:26raptorha!
03:54:37sam686looks like there is "ShipSpawnedEvent"
03:56:27raptorfavorite phrase of the day: "vent off our stupids'
04:01:20raptoronly two google issues and two nasty bugs to go!
04:10:54raptorwe talked about having a 'supernatural' flag for bots, right?
04:11:17raptorlike if we decide they get extra powers like spawning wherever they want
04:11:54sam686that sounds more like a levelgen having a onTick mode...
04:12:25raptoryou mean 'supervisor' script?
04:14:20sam686yes, though bots could have more power like changing the level mid-game too (until the bots get kicked)
04:16:51raptorrobot.cpp has changed since i last tried this issue...
04:21:19raptordid watusimoto ever make it so players can have a default loadout?
04:23:30raptori like my badge
04:26:34raptorsam686: want to do some play testing?
04:29:05sam686ok, but may take a few minutes to compile..\
04:32:04BFLogBot - Commit e5f1c9265b32 | Author: sam8641 | Log: added LuaRobot, setCurrLoadout
04:32:44raptoryou were already working on it?
04:34:25sam686all i did is add one bot command...
04:40:49raptorI narrowed down the evilest bug (#39) on the wiki
04:41:55raptorready for play testing?
04:42:15raptori think we should play each game type, perhaps with some bots on a few of them and take notes..
04:43:19sam686ok..
04:43:45raptorkaramazovapy: want to join in?
04:44:14raptorwho should host... me?
04:46:57raptorok hosting, password is 'test'
04:47:40sam686i have jsut built a non-debug mode, cause it is much faster for dedicated server on windows..
04:50:24raptorcrash!
04:50:41sam686simply chatting in game crashes the server..
04:50:54raptorback trace: http://pastie.org/3205506
04:50:57sam686or it seems like it crash immediately when i tried to chat
04:51:03raptorit's not chatting
04:51:12raptori just pressed the commander's map
04:51:39sam686ok..
04:51:49raptori think commander's map with bots is what does it...
04:53:06raptori think it's one of watusimotos static_casts..
04:53:44raptorgameType.cpp 1418
04:55:25raptorshoudl I just remove that assert? it looks like watusimoto added it...
04:56:02sam686umm, if only the TNLAssert go crash, i guess you can remove that assert..
04:57:00raptorok compiled with out it - rejoin?
05:10:13raptoruhoh
05:10:25raptorbitfighter went up to 4GB of RAM on that level...
05:11:19sam686why did it use TOO MUCH RAM?
05:11:30raptori don't know that was insane!
05:11:38raptori should profile that level, what was the name?
05:11:47sam686distraction curve
05:12:17raptordid you upload that?
05:12:38sam686there,
05:13:57sam686my client somehow mysteriously disappeared...
05:16:16raptorsegfault!
05:16:37sam686i get stack overflow...
05:16:49raptorhttp://pastie.org/3205587
05:17:21raptoris that a null sound?
05:17:54sam686Ship have NULL gameconnection?
05:18:21raptorwas it a bot that scored a touchdown?
05:18:29sam686ZoneControlGameType::shipTouchZone may have something that is causing a null GameConnection
05:18:37sam686probably a bot score touch down
05:19:01raptorok, well let's move on
05:23:29raptorsegfault!
05:23:51sam686oh goddy, i get to hear the core sound 30 seconds after the game ends, lost connection
05:24:00raptorgot error with levelgen: http://pastie.org/3205611
05:24:06raptoror segfault
05:24:28sam686thats not a levelgen, is it?
05:24:53raptorsorry, probably not, i saw 'error loading levelgen' then segfault
05:25:47sam686which levelgen is it?
05:26:00raptorgen.levelgen for level 'Calico'
05:26:24sam686missing levelgen?
05:26:37raptorit was missing, but i don't know if that has to do with the segfault
05:40:57sam686i thought you cannot kill green ships in rabbit, like in 015a
05:41:13raptoranother segfault: http://pastie.org/3205670
05:41:48sam686same spyBug::writePacket problem (or similar stack as previous)
05:43:01raptorsegfault
05:43:09sam686i used some spybug, did it crash?
05:43:10raptorbot touchdown
05:43:16raptorsegfault
05:43:18sam686zone touch down...\
05:43:31raptorhttp://pastie.org/3205677
05:44:51raptorrestarting...
05:55:19raptoranother segfault: http://pastie.org/3205709
05:55:37raptorwere you trying to change team?
05:56:28sam686http://sam686.maxhushahn.com/upload/too_many_players.png
05:56:50raptorthat happens when server crashes?
05:57:04sam686those pink color was out of range team number
05:57:20sam686i lagged out immediately when changing bot's team
05:57:57sam686oh now the change player team is cleaned...
05:58:11raptorlet's test sensor + cloak
05:58:18raptoractive sensor should pick up cloack
05:58:35raptorsegfault!
05:58:42sam686changing bot's team crash?
05:58:47raptoryep
05:58:50raptorsame stack trace
05:59:04sam686this time, my team list was not screwed up...
05:59:29sam686kick robot crash?
05:59:35raptoryes:
05:59:44raptorhttp://pastie.org/3205728
06:00:29sam686ok, enough of kick / change robot teams...
06:00:37sam686... for now, until it is fixed
06:00:43raptorok
06:00:49raptorlet's test sensor cloak real quick
06:10:38raptorsegfault
06:11:05raptorhttp://pastie.org/3205769
06:11:13raptorwhen bot scores, i think
06:12:12sam686i should probably get to sleep
06:12:27raptorok, i'll keep this list - we can work on them tomorrow
06:12:38sam686we have enough bugs to fix for tomorrow
06:12:42raptoryes
06:12:58sam686night..
06:13:20raptornight
06:17:21BFLogBot - Commit 3e2b663d0fef | Author: buckyballreaction | Log: Remove unneeded assert - it was crashing the game when using commander's map with bots
06:20:40raptor Quit (Remote host closed the connection)
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16:06:16-RichiH- [Global Notice] Hi all. We just blogged about SOPA/PIPA on http://blog.freenode.net/2012/01/on-sopapipa/ and suggest you join ##sopa if you are interested in these proposed bills or other discussion around this general topic. As always, have a nice day and thanks for flying freenode air!
16:17:04raptor has joined
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16:17:23raptorhappy s0p4/p1p4 day
16:19:15raptorwatusimoto: i narrowed down the evil bug further (#39): http://bitfighter.org/wiki/index.php?title=Buglist_016
16:36:45watusimotogood grief
16:36:57watusimotogreat on the bug narrowing
16:37:00raptorits a sneaky one
16:37:04watusimotoit is indeed
16:37:13watusimotoI hit it while doing the ff stuff last night
16:37:29watusimotoI hope to knock off a bunch of the 1-10 cases tonight
16:37:39raptoroh yeah...
16:37:48raptorsam686 and i did some heavy playtesting
16:37:53watusimotoyou saw my email -- many will be easy
16:38:01watusimoto1/2 hr to kill most
16:38:19raptorthat list wasn't actually a petition for help to get them done, just for reference..
16:39:01watusimotoI know, but I also know I can solve the designated ones quickly
16:39:06watusimotoso I should do it
16:39:12raptorok
16:39:14watusimotojust from an efficiency POV
16:39:36watusimotomost of them just involve adding checks here and there, and I know where
16:40:01raptoralso: http://code.google.com/p/bitfighter/issues/list?q=label=016
16:40:24raptorsam686 and I both finished an issue last night
16:40:28raptorthat leaves 1!
16:55:03Watusimoto_ has joined
17:09:44watusimotosuperb
17:30:15watusimoto Quit (Ping timeout: 252 seconds)
18:13:33BFLogBot - Commit aac108324c6f | Author: buckyballreaction | Log: Make compiling dedicated not require Xlib development headers
18:28:52raptorgone are the days when people need to look at each when walking by!
18:29:08raptoreach other
19:40:11Watusimoto_a wonderful checkin coming your way
19:40:18raptoroh boy!
19:40:19Watusimoto_fixes all the bugs I claimed
19:41:57raptorso that leaves, 2, 3, 5, 6, 7?
19:42:31raptorhttp://pastie.org/3209237
19:42:46Watusimoto_I think so...I supplied an easy fix to resolve 2
19:42:51Watusimoto_but didn't apply it
19:43:07raptorso you think passively zoom out ~50%, then active all the way?
19:43:30raptor3 was a total fluke
19:43:43BFLogBot - Commit 9105e7932b60 | Author: watusim...@bitfighter.org | Log: fix a slew of playtesting bugs
19:43:45BFLogBot - Commit 9a0d87e1a30f | Author: watusim...@bitfighter.org | Log: Merge
19:55:44Watusimoto_sure
19:56:08Watusimoto_You said you guys agreed that full way was too far for free... so the solution seems obvious
19:56:12Watusimoto_you get less
19:56:52Watusimoto_if you think 3 was a one-off fluke, take it off the list
19:57:08raptoryeah, we tried several times to dupe, but failed
19:57:21raptori just did 6, sort of
19:57:42Watusimoto_I'm going back to finish last night;s fixes
19:57:54raptorgreat!, i'll continue the play list
19:58:33raptorso 2, 5, 7 left
19:58:47BFLogBot - Commit f40bd6917ac6 | Author: buckyballreaction | Log: Hacky fix for Core scores not aligned...
20:03:32raptorquick question: if I have a public static const variable, should it be NAMED_LIKE_THIS or NamedLikeThis?
20:03:59raptorwe sort of have a convention for public/private non-static members: mNamedLikeThis
20:09:59Watusimoto_ if I have a public static const variable, should it be NAMED_LIKE_THIS or NamedLikeThis?
20:10:02Watusimoto_yes
20:10:12raptorthat's what i thought..
20:10:22Watusimoto_I've been trying to move to THIS_STYLE
20:10:38raptorjava does THIS_STYLE
20:10:46raptorbut for static final vars
20:10:48Watusimoto_but I'm not totally consistent, and I'm not particularly eager to port stuff over
20:11:00Watusimoto_so all caps, I guess
20:11:13raptori've just been using what the current class has already used...
20:11:30Watusimoto_everything is a mix in this respect
20:12:12Watusimoto_I wouldn't worry too much about "local style" within the project
20:12:33Watusimoto_so just go with the all caps unless you;re not in the mood
20:12:52raptorokey doke
20:13:17raptorthen there's the C stuff _im_so_cool_with_underscores____
20:13:39Watusimoto_yeah... we'll not be doing that here
20:16:03raptorwait wait, i messed it up _i_m__s_o__c_o_o_l__w_i_t_h__u_n_d_e_r_s_c_o_r_e_s________________c_x_x___
20:26:20Watusimoto_____:-)_____
20:28:00Watusimoto_well, engineered items seem to be working well in the editor
20:28:07Watusimoto_so maybe i'll just leave well enough alone
20:34:34sam686 Quit ()
20:47:38raptori think i hate enums
20:49:29sam686 has joined
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20:53:22karamazovapywow...so you guys are almost done bugfixing!
20:54:56raptorbut some of these are evil bugs
20:55:27karamazovapymaybe you just need a little holy water
21:01:16raptorWatusimoto_: the ship's back burner looks different somehow
21:01:44Watusimoto_all ships?
21:01:55Watusimoto_or just bots?
21:02:05raptorall ships
21:02:11raptorless red, more orange...
21:02:18Watusimoto_really?
21:02:23raptoryeah
21:02:34Watusimoto_I substituted some colornames for colors; maybe I made an error?
21:02:50Watusimoto_oh yes, I see
21:03:46Watusimoto_- glColor4f(1, 0, 0, alpha);
21:03:48Watusimoto_+ glColor(Colors::white, alpha);
21:03:51Watusimoto_this, maybe?
21:04:47raptorha, probably
21:05:07Watusimoto_testing
21:08:03Watusimoto_that was it
21:08:12Watusimoto_fixed
21:08:33raptorthanks!
21:09:55raptori like the Timer class
21:11:28karamazovapyand I hate teaching music class
21:13:08Watusimoto_those kids are a bunch of douche bags
21:13:22Watusimoto_or so I hear
21:13:28karamazovapyI had my worst kindergarten class ever
21:13:33karamazovapythey were horrible!
21:16:04Watusimoto_I hope you cracked down
21:16:11Watusimoto_they need to learn respect young
21:16:15Watusimoto_that's what I say
21:23:58sam686if you want to see any pages on Wikipedia today (without seeing the so called blackout stuff), turning off JavaScript will help.
21:24:29karamazovapyhitting escape during load also works
21:57:02Watusimoto_I just took WallSegmentManger and created a new file for the class
21:57:06Watusimoto_just a warning
21:57:12raptoruh oh
21:57:13raptorok
21:57:54raptoralso, having three sensor states is evil
21:59:08Watusimoto_evil how?
21:59:11Watusimoto_confusing?
21:59:35raptorno, i got teh scoping and everything working - it's just the tri-state with the zoom timer that is giving me grief
22:04:58raptorbut i think that this is good to have a 33% passive zoom then another 33% active
22:11:23LordDVG Quit (Remote host closed the connection)
22:18:59BFLogBot - Commit 577421e45d0a | Author: watusim...@bitfighter.org | Log: Remove dead code
22:19:01BFLogBot - Commit 7064b80f870f | Author: watusim...@bitfighter.org | Log: Comment
22:19:02BFLogBot - Commit 990909cf45fd | Author: watusim...@bitfighter.org | Log: Remove redundant method
22:19:04BFLogBot - Commit bf08e1e0dfff | Author: watusim...@bitfighter.org | Log: Remove dead code
22:19:05BFLogBot - Commit 217bef93fd28 | Author: watusim...@bitfighter.org | Log: Remove unused database search in render; should speed editor drawing a bit
22:19:07BFLogBot - Commit 86cbcc11c18c | Author: watusim...@bitfighter.org | Log: Fix thrust color
22:19:08BFLogBot - Commit c69a2629bdf9 | Author: watusim...@bitfighter.org | Log: Remove dead code
22:19:10BFLogBot - Commit 479f1f682ea6 | Author: watusim...@bitfighter.org | Log: Break out WallSegmentManager
22:19:11BFLogBot - Commit 0ac7f81d00a9 | Author: watusim...@bitfighter.org | Log: Merge
22:22:03sam686out of this list, which one is still a problem? http://sam686.maxhushahn.com/upload/text1201/120118_16-01-41.txt
22:22:22raptor2, 5, 6
22:22:24raptoroops
22:22:26raptor2, 5, 7
22:22:31raptori'm doing 2 right now
22:22:41sam686ok
22:24:13BFLogBot - Commit d1347cda48e6 | Author: buckyballreaction | Log: Add WallSegmentManager to Makefile
23:14:18BFLogBot - Commit 344e32b4c3e6 | Author: sam8641 | Log: Fix SpyBug Pack error, update project files.
23:20:35Watusimoto_our makefile edits are going to clash
23:20:45raptornooooo
23:21:29Watusimoto_well, yours are in first, so you win
23:21:45Watusimoto_I thought I had pushed mine, but apparently not
23:22:15sam686i can't add points to polywall anymore and it has only 5 points... after loading a level with polywall in it..
23:23:03sam686also, i can't seem to move just one point of poly wall
23:23:32Watusimoto_I can look
23:29:27Watusimoto_having a hard time staying awake...
23:29:34raptorhavinga ahrd time focusing...
23:40:23sam686having a hard time waiting for compiler to get done compiling...
23:40:26Watusimoto_i can create 10 pt polywalls
23:41:02Watusimoto_going to bed
23:41:07sam686the problem is loading a level that have poly walls (or pressing ctrl + Z to undo)
23:41:18Watusimoto_night, gentlemen
23:41:29Watusimoto_I'll look more tomorrow
23:41:30sam686ok
23:41:34raptornight
23:42:48raptori have same polywall problem as sam686
23:42:54Watusimoto_note that my latest checkin causes a crash on exit. will fix tomorrow
23:43:12Watusimoto_pls add it to the list so i don't forget
23:43:39sam686or we could fix that crash if we find it..
23:44:47Watusimoto_sorry , add polywall
23:44:52Watusimoto_crash is probably a double delete
23:50:27Watusimoto_ Quit (Ping timeout: 240 seconds)
23:50:46sam686i found, and fix a new problem (not pushed yet): players (or bots) leave the game, their old bullets now have a broken pointer to "ClientInfo *mOwner;"
23:51:08raptorgood catch
23:54:23BFLogBot - Commit 339bf3a2097f | Author: sam8641 | Log: Fix non safe pointer error of GameObject's mOwner, to change it to safePtr

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