Timestamps are in GMT/BST.
| 00:16:11 | Watusimoto | hey sam, do you use the /addbot cmd very often? |
| 00:21:11 | karamazovapy | people seem to use /addbot often |
| 00:28:26 | sam686 | ok, came back from having some food.. |
| 00:29:33 | sam686 | . I often use /addbot , especially when there is no players in 016.. |
| 00:30:56 | karamazovapy | the server build I just did has script/lua problems |
| 00:31:23 | karamazovapy | ***ROBOT ERROR*** in ::: Script error: cannot open lua_helper_functions.lua: No such file or directory -- Aborting. |
| 00:32:28 | Watusimoto | I'm wondering if people ever specify the team |
| 00:32:34 | Watusimoto | or if they use it just as /addbot |
| 00:33:10 | Watusimoto | @k: error...hmmm... you are missing the lua_heloer_functions.lua file; should be in your scripts folder |
| 00:33:41 | Watusimoto | of it is there, maybe it;s looking in the wrong place |
| 00:33:54 | sam686 | did you do: copy resource/scripts exe/scripts |
| 00:34:02 | karamazovapy | nope |
| 00:34:22 | karamazovapy | is that a part of the build process now? |
| 00:34:35 | Watusimoto | why would he need to do that copy? doesn't the installer handle that? or are you building from source? |
| 00:34:50 | karamazovapy | building from source on my vps |
| 00:34:55 | sam686 | you always had to copy scripts from one folder to exe folder, http://bitfighter.org/wiki/index.php?title=Building_Bitfighter |
| 00:35:08 | Watusimoto | yes, if building from source |
| 00:35:10 | sam686 | but this time, it is on the resource folder, instead of installer |
| 00:35:13 | karamazovapy | scripts isn't listed in the build instructions |
| 00:35:14 | Watusimoto | there would be no installer, obviously |
| 00:35:21 | karamazovapy | levels, robots, sfx, and screenshots, yes |
| 00:35:25 | karamazovapy | scripts, no |
| 00:37:02 | Watusimoto | sam -- I updated those instructions, can you check if they're right? (just added line about scripts) |
| 00:38:04 | sam686 | they look right, dedicated server needs scripts too, to run robots |
| 00:39:08 | karamazovapy | still getting the same error |
| 00:39:48 | sam686 | oh, copy resource/scripts/* exe/scripts |
| 00:40:14 | karamazovapy | I used an ftp program and copied the contents |
| 00:41:21 | sam686 | you can see what files are there with "dir" |
| 00:41:34 | karamazovapy | yes, I know |
| 00:42:02 | sam686 | if you want the latest 016, do "hg pull" then "hg up tip" |
| 00:42:22 | sam686 | then "make clean" then "make dedicated" |
| 00:42:52 | karamazovapy | yeah - I just grabbed the repository |
| 00:43:30 | sam686 | if you did "hg up bitfighter-015" then you are using the 015 |
| 00:43:37 | karamazovapy | yes, I know |
| 00:44:25 | sam686 | and, hg up 01758e083b38 will work too, but thats for getting the specific revision. |
| 00:44:35 | karamazovapy | yes, I know |
| 00:46:59 | sam686 | oh, and to run server: ./bitfighterd & |
| 00:47:03 | sam686 | then: disown |
| 00:47:22 | sam686 | the server will stay up even when logged out of ssh |
| 00:48:23 | karamazovapy | I run using screen |
| 00:48:34 | karamazovapy | but I don't think "installer" is the right folder to copy from |
| 00:48:43 | karamazovapy | cp -r ../installer/scripts . |
| 00:48:54 | sam686 | installer is from 015, resource is for 016 |
| 00:49:18 | karamazovapy | right, so if we want to update the build instructions, that should be changed |
| 00:51:58 | karamazovapy | I just did a clean build and I get the same error |
| 00:52:15 | sam686 | what error, missing robot files? |
| 00:52:43 | karamazovapy | no, those files are there |
| 00:52:53 | sam686 | missing scripts files? |
| 00:52:55 | karamazovapy | ***ROBOT ERROR*** in ::: Script error: cannot open lua_helper_functions.lua: No such file or directory -- Aborting. |
| 00:53:04 | karamazovapy | levelgens work, though |
| 00:54:35 | sam686 | did you copy scripts (like ftp) the old outdated version of scripts? |
| 00:54:51 | sam686 | cd exe cp -r ../resource/scripts . |
| 00:55:03 | sam686 | you should use the one that is in the resource/scripts |
| 00:55:29 | karamazovapy | ahh - I think I know the cause |
| 00:57:59 | karamazovapy | nope, not what I thought |
| 00:58:08 | karamazovapy | I can load bots and I can run levelgens |
| 00:58:20 | karamazovapy | but I can't have bots add automatically when a level starts |
| 01:00:08 | raptor | howdy folks |
| 01:00:43 | sam686 | i wonder if GlobalLevelScript=global.levelgen still works? http://sam686.maxhushahn.com/bitfighter/levels/global.levelgen |
| 01:01:02 | sam686 | its on the ini file, and that levelgen |
| 01:01:04 | karamazovapy | has the system for adding bots from a level file changed? |
| 01:01:19 | sam686 | it shouldn't, but i added another way to add bots |
| 01:01:56 | raptor | so |
| 01:01:58 | raptor | yes |
| 01:02:07 | raptor | linux build instructions are/always have been incomplete |
| 01:02:17 | sam686 | levelgen seem to be unable to add bots too.. |
| 01:02:46 | karamazovapy | I add bots via levelgen and in the level code both |
| 01:02:51 | karamazovapy | and neither works |
| 01:03:16 | sam686 | does at least, /addbot 0 filename.bot work? |
| 01:03:20 | karamazovapy | yes |
| 01:03:30 | karamazovapy | using /addbot works exactly the way it should |
| 01:05:13 | sam686 | must be a bug, i can't seem to add bot either (except by the only way /addbot) |
| 01:14:34 | Watusimoto | ha ha. Funny you are discussing that! |
| 01:16:26 | raptor | hia gain |
| 01:18:15 | raptor | i will updaaate thAT PAGE |
| 01:24:03 | sam686 | looks like, when a robot is added, it uses: |
| 01:24:04 | sam686 | bool Ship::processArguments(S32 argc, const char **argv, Game *game) |
| 01:24:35 | sam686 | bool Robot::processArguments(S32 argc, const char **argv, Game *game, string &errorMessage) but doesn't get used due to different arguments |
| 01:27:17 | Watusimoto | heading to bed |
| 01:27:19 | Watusimoto | too late again |
| 01:27:27 | Watusimoto | just commited last changes of the eveing |
| 01:27:37 | Watusimoto | raptor: can you make a quick change for me? |
| 01:27:58 | Watusimoto | can you disable core animation in the editor? make it just render the 10sided outline? |
| 01:28:12 | Watusimoto | I've been meainning to do that, keep forgetting |
| 01:28:42 | raptor | hi |
| 01:28:48 | Watusimoto | well, good night, and good luck! We need to make sure the updater works with the new server. |
| 01:28:52 | Watusimoto | ok |
| 01:28:54 | Watusimoto | bye |
| 01:28:54 | raptor | as part of 016, you mean? |
| 01:29:08 | Watusimoto | the updater? yes |
| 01:29:10 | raptor | i.e. - do not animate Core in editor |
| 01:29:15 | Watusimoto | yes |
| 01:29:23 | raptor | as a permanent change, OK |
| 01:29:25 | Watusimoto | that's a trivial change |
| 01:29:28 | Watusimoto | yes |
| 01:29:40 | raptor | okey doke |
| 01:29:43 | Watusimoto | liek we don't animate telerporters for example |
| 01:29:49 | Watusimoto | because it;s kind of distracting |
| 01:29:53 | raptor | haha, yep |
| 01:29:53 | | BFLogBot - Commit b34b575e10b2 | Author: watusim...@bitfighter.org | Log: Change order of args in /addbot and /addbots so that script name can go first... note that prior arg order will also work, as the commands examine the passed args and reorder them if necessary. |
| 01:29:54 | | BFLogBot - Commit 1c5034ae2a52 | Author: watusim...@bitfighter.org | Log: Forgot to reorder these, though it seems to make no difference |
| 01:29:56 | | BFLogBot - Commit 11412c30ff94 | Author: watusim...@bitfighter.org | Log: Update help for addbot(s) to be clearer that team is a number |
| 01:29:57 | | BFLogBot - Commit f2599b8db283 | Author: watusim...@bitfighter.org | Log: Add core to help |
| 01:29:59 | | BFLogBot - Commit 64b3ab70fc17 | Author: watusim...@bitfighter.org | Log: Merge |
| 01:29:59 | raptor | ok will do |
| 01:30:08 | raptor | and i'll update the wiki linux building instructions |
| 01:30:18 | raptor | good night - maybe we'll release tomorrow :] |
| 01:30:31 | Watusimoto | great; I added a line already, so they may be ok |
| 01:30:40 | Watusimoto | yes, maybe we;ll be able to do that |
| 01:32:22 | raptor | great |
| 01:32:23 | raptor | night! |
| 01:35:20 | | Watusimoto Quit (Ping timeout: 245 seconds) |
| 01:53:57 | raptor | karamazovapy: i know why you may have updated to 015 instead of 015a that one time - it's because i forgot to update that on the wiki |
| 01:55:02 | | BFLogBot - Commit 0cbf3e0046ca | Author: sam8641 | Log: Fixed robot processArguments, and a few cases of Null gameConnection |
| 02:21:58 | raptor | ok, sam686 / karamazovapy: does this look ok for non-animated Core in the editor: http://sam686.maxhushahn.com/upload/111screenshot_8.png |
| 02:22:33 | raptor | ? |
| 02:30:08 | | BFLogBot - Commit d81a456f84ec | Author: buckyballreaction | Log: Render non-animated Core in the editor |
| 02:36:25 | sam686 | oh, i guess that good enough. is the animated core too distracting in editor? |
| 02:36:34 | raptor | that's what watusimoto says |
| 02:37:04 | sam686 | maybe, it can be animated in editor only when holding down tab.. |
| 02:37:26 | raptor | ah... |
| 02:37:33 | raptor | let me test that.. |
| 02:38:10 | raptor | that's probably OK |
| 02:38:21 | raptor | <tab> still let's it animate.. |
| 02:38:28 | sam686 | ok |
| 02:40:58 | raptor | i just found out that the 'minimal rebuild' flag in vc++ (/Gm) is incompatible with multiprocession (/MP) |
| 02:41:40 | raptor | want to do some more play testing? |
| 02:41:49 | sam686 | minimum rebuild only works when, you edit a header file just to add / remove a comment, then it skips rebuilding most files |
| 02:42:35 | sam686 | ok |
| 02:43:44 | sam686 | play testing? ok.. |
| 02:43:55 | raptor | ok |
| 03:23:07 | raptor | i can look at snapping |
| 03:23:22 | | sam686|2 has joined |
| 03:23:28 | raptor | so snappin, then there's joystick deadzones and resource + ship death problem |
| 03:23:36 | raptor | i can look at snapping.. |
| 03:23:47 | sam686|2 | oh, thats my desktop computer.. |
| 03:23:53 | sam686 | my laptop computer |
| 03:23:56 | raptor | ha |
| 03:25:59 | | sam686 Quit (Read error: Connection reset by peer) |
| 03:28:04 | | sam686|2 Quit (Ping timeout: 245 seconds) |
| 03:28:08 | | sam686 has joined |
| 03:28:08 | | ChanServ sets mode +v sam686 |
| 03:30:04 | sam686 | i miss wired connection for my desktop, partially because of my roomate desktop computer is wired with a cable modem wireless router combo.. |
| 03:30:18 | sam686 | on my desktop, i use a usb wireless adapter |
| 03:30:33 | raptor | blech |
| 03:30:59 | raptor | ok, snapping is working with a test level... |
| 03:31:20 | raptor | but it doesn't work those other levels |
| 03:32:09 | raptor | ha! |
| 03:32:12 | raptor | SnapEnable |
| 03:32:15 | raptor | vs |
| 03:32:18 | raptor | SnapEnabled |
| 03:32:51 | raptor | was that a deliberate change? |
| 03:33:17 | sam686 | well then, thats easy fix, right, else if(!stricmp(argv2[i], "SnapEnable") || !stricmp(argv2[i], "SnapEnabled")) |
| 03:33:24 | sam686 | not sure, i don't think i changed it.. |
| 03:33:33 | raptor | easy fix, yes |
| 03:33:44 | raptor | but i want to make sure i do the right one... |
| 03:36:37 | sam686 | looks like i somehow changed it... |
| 03:36:47 | sam686 | maybe, change it back to SnapEnabled? |
| 03:37:10 | raptor | yeah, i 'll do that |
| 03:37:46 | sam686 | http://sam686.maxhushahn.com:8000/rev/d2951082aadb |
| 03:38:15 | sam686 | maybe, because toString had it SnapEnable (without a "d") and I didn't know that will break existing level.. |
| 03:39:46 | raptor | ok pushed |
| 03:40:02 | raptor | let me fix karamazovapy's Core levels he released on the forums |
| 03:40:13 | raptor | karamazovapy: any level's you've made with speedzone snapping may be broken |
| 03:40:19 | raptor | with the 016 editor |
| 03:40:20 | | BFLogBot - Commit 427d1e5ee247 | Author: buckyballreaction | Log: Fix speedzone snapping |
| 03:42:58 | raptor | are you looking at the resource item problem? |
| 03:43:37 | sam686 | i am looking at adjusting joystick threshold.. |
| 03:43:47 | raptor | ok |
| 03:53:01 | raptor | whoa |
| 03:53:51 | raptor | found another bug - b |
| 03:54:14 | raptor | if you play on a server with just bots and beat a level - sometimes the bots will be kicked when starting the next level |
| 03:55:35 | sam686 | maybe, the next level have problems with robots or robot have problem with that level |
| 04:01:16 | raptor | so flags drop OK when killed - but resource items don't.. |
| 04:03:22 | raptor | must have something to do with the collide() method.. |
| 04:03:52 | sam686 | shooting have its own deadzone system, it looks like (see ClientGame.cpp, joystickUpdateMove) |
| 04:04:15 | sam686 | 25% or less: ship doesn't turn with joystick |
| 04:04:28 | sam686 | 50% or bigger: ship fires |
| 04:04:37 | raptor | yeah i remember that now |
| 04:04:48 | raptor | those were the same numbers from 015a |
| 04:05:16 | sam686 | the added deadzone on shooting seems not needed, and makes the aiming joystick worse |
| 04:06:12 | raptor | i'd ask karamazovapy about it - |
| 04:06:21 | raptor | that's what most people are used too, isn't it? |
| 04:06:56 | sam686 | in 015a, the shooting deadzone was far less then moving deadzone, and much easier to aim, too |
| 04:08:04 | sam686 | i could change 0.50 to 0.66, as 0.50 seems a bit small, harder to aim with burst.. |
| 04:08:12 | raptor | ok |
| 04:08:20 | raptor | make the change you think would be good |
| 04:08:29 | raptor | try to make it close to 015a |
| 04:08:40 | raptor | but nothing too drastic... we do want to release tomorrow :) |
| 04:15:26 | | BFLogBot - Commit ad25f0add134 | Author: sam8641 | Log: Made some changes to joystick, shooting axis doesn't need an extra layer of deadzone, improves aiming and firing |
| 04:17:32 | raptor | this resourceItem problem is in 015a |
| 04:18:06 | raptor | also, when the resource item travels really slowly, you can see the serve rmake minor adjustments |
| 04:18:19 | raptor | i wonder if some method that shouldn't be is being called client side |
| 04:18:53 | sam686 | maybe, it is more like, the client isn't getting the velocity update on drop / dismount |
| 04:19:15 | raptor | hmm... |
| 04:24:30 | sam686 | i think i fixed the drop lag problem with one line of code... |
| 04:24:58 | raptor | ha! i think i did the same.. |
| 04:25:14 | raptor | in void ResourceItem::onItemDropped() |
| 04:25:18 | raptor | i changed it to: if(mMount.isValid() && !isGhost()) |
| 04:25:29 | sam686 | except, for my changes it causes CTF flags to move around on flag drop |
| 04:25:41 | raptor | let me see if mine does that... |
| 04:26:14 | raptor | nope, mine doesn't do it |
| 04:26:19 | raptor | let's use my fix, then |
| 04:26:27 | raptor | since it doesn't create new problems.. |
| 04:26:33 | sam686 | i guess we can use your fix, and not use mine.. |
| 04:27:35 | sam686 | my fix was mMoveState[ActualState].pos = mMount->getActualPos(); in MoveItem::idle, but that makes CTF flags move around, because obviousely due to setting the velocity |
| 04:28:00 | raptor | ok pushed my fix |
| 04:29:19 | sam686 | i need to fix joystick again... |
| 04:30:04 | sam686 | oops, if(axisMask && (ShootAxisUpDownMask || ShootAxisLeftRightMask)) (should be single | and single &) |
| 04:31:38 | raptor | ha! |
| 04:31:50 | raptor | we gotta be super careful to not add more bugs.... :) |
| 04:32:15 | sam686 | i pushed first (if you are trying to push) |
| 04:32:30 | raptor | argh! yes, you beat me and it failed... |
| 04:35:29 | | BFLogBot - Commit 61f00555be3e | Author: sam8641 | Log: Fix missing joystick move deadzone |
| 04:35:30 | | BFLogBot - Commit 48d7b21966aa | Author: buckyballreaction | Log: Fix annoying piece of assert |
| 04:35:32 | | BFLogBot - Commit 67b650dbd2c7 | Author: buckyballreaction | Log: Fix client/server desync with resource item dropping |
| 04:35:35 | sam686 | your changes to "Fix annoying piece of assert" will cause it to assert even more often |
| 04:35:47 | raptor | how so? |
| 04:35:56 | sam686 | join distraction curve |
| 04:35:58 | raptor | i kept getting the assert everytime i joined a server with bots |
| 04:36:00 | sam686 | sam test |
| 04:36:39 | raptor | crash |
| 04:37:12 | sam686 | before, it won't assert on clientInfo || playerName.isNull(), now i guess it assert on clientInfo |
| 04:37:31 | sam686 | when the condition is true on Assert, it will not halt |
| 04:37:39 | raptor | yes |
| 04:37:45 | sam686 | if the assert(false, "blah") it will halt |
| 04:37:59 | raptor | then how would i fix for joining a server with bots? |
| 04:38:02 | sam686 | "Ship" in level have null playerName |
| 04:38:44 | raptor | ok i'll revert |
| 04:39:14 | sam686 | not sure, its often caused by dropped packet condition, receiving Ship::unpack first, then the playerJoined |
| 04:40:50 | sam686 | is there a way to have the tnlAssert print backtrace, then go on, without halting? |
| 04:41:14 | sam686 | some assert, like the Ship::unpack, can be continued without errors.. |
| 04:42:32 | sam686 | or maybe, just comment out that evil assert.. |
| 04:43:03 | raptor | in tnl/assert.cpp is the special windows code to continue - i'd have to figure out something for linux, too |
| 04:43:12 | raptor | did you add that assert there? |
| 04:43:20 | sam686 | no.. |
| 04:44:31 | raptor | i'll comment it out |
| 04:50:35 | | BFLogBot - Commit 81e644c50787 | Author: buckyballreaction | Log: Just comment out the evil assert |
| 04:51:44 | raptor | sam686: i have an xbox 360 controller, and shooting is waaaay too touchy now |
| 04:52:10 | sam686 | is it better or worse? |
| 04:52:50 | raptor | like i barely have to move the shoot axis for it to shoot |
| 04:53:17 | raptor | i can't really aim without shooting now |
| 04:54:20 | sam686 | want to go to ClientGame.cpp joystickUpdateMove |
| 04:54:41 | sam686 | it might be fact > 0.25 that is too low? |
| 04:55:13 | raptor | i don't even understand that code... |
| 04:55:59 | sam686 | i think you only need to adjust line 444 and 434.. |
| 04:56:11 | sam686 | i mean line 440 |
| 04:56:21 | raptor | actually |
| 04:56:37 | raptor | it is better than it was before... it was more touchy before your changes... |
| 04:57:19 | sam686 | so, it was ok? |
| 04:58:16 | raptor | testing again.. |
| 05:03:54 | sam686 | testing again? |
| 05:04:04 | raptor | more playtesting? |
| 05:04:18 | sam686 | ok... |
| 05:04:18 | raptor | ^^ is that your question? |
| 05:04:26 | sam686 | any other problems now? |
| 05:04:55 | raptor | not that i know of |
| 05:14:56 | sam686 | forcefields of "Highway 2" seems to go through walls... |
| 05:15:07 | sam686 | in editor |
| 05:16:28 | raptor | i cannot grap points of a polywall |
| 05:16:30 | raptor | grab |
| 05:16:32 | raptor | can you? |
| 05:17:48 | sam686 | it will let me grab points, after moving the wall... |
| 05:17:52 | raptor | yes |
| 05:17:55 | raptor | just found that out |
| 05:17:58 | raptor | that's a bug |
| 05:18:27 | sam686 | must be some Rect extent problem, which could be why forcefield go through walls |
| 05:18:55 | raptor | that forcefield is going through at a point |
| 05:19:15 | raptor | yep |
| 05:19:25 | raptor | that's it, forcefield go through at vertices |
| 05:20:05 | sam686 | i don't get why forcefield don't go through when in-game then... |
| 05:20:38 | raptor | ha! |
| 05:20:42 | raptor | it's a bug in 015a, too |
| 05:21:25 | raptor | that's two polywall bugs... |
| 05:21:30 | sam686 | i don't get why i did not see that bug when I made that map.. |
| 05:21:43 | raptor | i'll send watusimoto an e-mail about them |
| 05:21:52 | raptor | continue playtesting? |
| 05:22:16 | sam686 | oh ,and i have just compiled my dedicated |
| 05:22:24 | raptor | ok |
| 05:31:27 | sam686 | server crash... |
| 05:31:39 | raptor | doing what? |
| 05:31:41 | sam686 | i was trying to voice chat, and it crash |
| 05:31:53 | raptor | i got an assert: http://pastie.org/3280372 |
| 05:32:03 | raptor | i did /addbot clone |
| 05:32:18 | sam686 | ummm... "How did this get to be NULL?" |
| 05:32:21 | raptor | yes |
| 05:32:40 | sam686 | renderLeadingPlayerScores |
| 05:32:43 | sam686 | problem |
| 05:33:26 | sam686 | or most likely, the server renamed that client, and that client doesn't know that "raptor.0" their own client |
| 05:33:47 | raptor | i can do voice chat ok |
| 05:33:56 | raptor | wait, let me compile dedicated only |
| 05:34:17 | sam686 | i will just run it again.. |
| 05:35:46 | sam686 | voice chat error out when there is robots |
| 05:38:08 | raptor | i got it.. |
| 05:38:23 | raptor | stack trace: http://pastie.org/3280403 |
| 05:39:17 | raptor | i can fix this |
| 05:39:26 | raptor | i think it's good to test everything with a bot |
| 05:40:42 | | BFLogBot - Commit a438fa725954 | Author: sam8641 | Log: Fix voice chat when there is robots in game |
| 05:41:13 | raptor | or you can.. |
| 05:42:50 | raptor | scoreboard: http://sam686.maxhushahn.com/upload/11screenshot_9.png |
| 05:47:24 | sam686 | ok... /shutdown crashes server>?? |
| 05:47:32 | raptor | weird |
| 05:47:33 | sam686 | probably when a bot is there.. |
| 05:50:22 | raptor | are you working on shutdown crash? |
| 05:50:41 | sam686 | i am fixing |
| 05:50:47 | sam686 | the shutdown error |
| 05:51:26 | raptor | sometimes i wonder if it was a good idea to remove gameConnection from bots |
| 05:51:47 | sam686 | eventually, we will get all of them... |
| 05:51:52 | raptor | ha! |
| 05:52:43 | sam686 | here an idea, update to latest revision, i have just pushed too.. |
| 05:52:49 | raptor | ok |
| 05:55:07 | raptor | hahaha |
| 05:55:12 | raptor | i /pm'd a bot |
| 05:55:24 | raptor | unless you crashed it somethow.. |
| 05:55:27 | sam686 | . /add seem to have crash i |
| 05:55:34 | raptor | ok |
| 05:55:45 | | BFLogBot - Commit e374ca11f599 | Author: sam8641 | Log: Fix /shutdown crash when robots is in game (null GameConnection) |
| 05:55:47 | sam686 | or not, it was a /pm crash |
| 05:56:17 | raptor | i'll fix /pm |
| 05:56:17 | sam686 | trying to send pm to a robot? |
| 05:56:20 | raptor | yes |
| 05:57:57 | raptor | fixing.. |
| 05:59:06 | sam686 | most likely, a null GameConnection |
| 05:59:12 | raptor | found it - pushing |
| 06:03:04 | raptor | there's a noisyness with s_bot keeps printing out '1' |
| 06:03:50 | sam686 | ahh, i lag on my wireless connection between desktop and laptop.. |
| 06:05:11 | sam686 | more wireless lag... |
| 06:05:47 | | BFLogBot - Commit 288f9a80beba | Author: buckyballreaction | Log: Fix crash with sending bots a PM |
| 06:05:55 | raptor | muting bots works... |
| 06:11:58 | sam686 | i tried to /ban s_bot but my client crash... |
| 06:12:10 | raptor | ha! |
| 06:12:14 | raptor | ok, i'll fix that... |
| 06:12:33 | raptor | wait, assert? |
| 06:13:54 | sam686 | why is it called "banedClientInfo" with misspelled baned? |
| 06:14:05 | raptor | because i'm horrible |
| 06:14:10 | raptor | must have done it late at night |
| 06:14:12 | raptor | i'm fixing.. |
| 06:15:09 | sam686 | banedClientInfo->getConnection()->isEstablished() was the old way to checking, the new way is... check if banedClientInfo->getConnection() == NULL |
| 06:15:31 | raptor | it should be isRobot() |
| 06:15:50 | | BFLogBot - Commit 58ef09d474aa | Author: buckyballreaction | Log: Don't crash if trying to ban a robot. Also variable spelling |
| 06:15:52 | raptor | ok fixed |
| 06:19:01 | sam686 | oh, and what happens when it doesn't check client side? |
| 06:19:12 | raptor | just pushed that fix... |
| 06:19:16 | raptor | :) |
| 06:19:56 | sam686 | ok.. |
| 06:19:59 | raptor | now ban me from your server |
| 06:20:52 | | BFLogBot - Commit edfd2ef2bfba | Author: buckyballreaction | Log: Fix possible server side crash when trying to ban a robot |
| 06:20:59 | sam686 | compiling.. |
| 06:22:36 | sam686 | there i go.. |
| 06:24:46 | raptor | cllient crash |
| 06:25:06 | sam686 | cannot ban admin |
| 06:25:12 | raptor | oh |
| 06:25:19 | raptor | change your password, and let me reconnect |
| 06:25:50 | sam686 | and, /setservername "sam test 2" crash... |
| 06:31:00 | raptor | are you looking at that crash? |
| 06:31:41 | sam686 | i fixed it, i just need to push |
| 06:32:57 | raptor | oh yeah - what about the problem with bots disappearing when a level ends? |
| 06:33:12 | raptor | when it's just you and bots on a server set with minimum bots |
| 06:33:36 | sam686 | that set on the Global levelgen script i have... |
| 06:35:54 | | BFLogBot - Commit 4d49b86c9f6a | Author: sam8641 | Log: Fix more errors, including setservername, when robots is in game |
| 06:40:58 | | BFLogBot - Commit c15890065491 | Author: buckyballreaction | Log: Fix possible crash with robots and using engineer |
| 06:41:30 | sam686 | is there a /clearban or /readbanfromINI ? when i edit ini file to adjust ban, it doesn't read the changes (until server restart) |
| 06:42:00 | raptor | hmmm... |
| 06:42:02 | raptor | not sure |
| 06:42:12 | raptor | i don't think so |
| 06:42:28 | raptor | that will be for 016a or later i guess |
| 06:42:34 | raptor | i doubt ban will be used much |
| 06:43:05 | sam686 | my modified 015a have a /ban /banip /clearbans it works, even if it doesn't save to ini file.. |
| 06:43:40 | sam686 | and, for my modified 015a, i can ban all unregistered player names and only allow registered players from one ip address |
| 06:44:02 | raptor | i merged that code with mine |
| 06:44:10 | sam686 | as is the case with.. CleverBot that often wants to use any kind of name, often inappropriate name. |
| 06:44:52 | sam686 | i guess it can wait until 016a is it has to... |
| 06:45:08 | sam686 | i am getting sleepy, good night |
| 06:45:12 | raptor | ok good night |
| 06:50:59 | | sam686 Quit (Ping timeout: 245 seconds) |
| 06:59:17 | raptor | ok good night |
| 07:00:12 | | raptor Quit (Remote host closed the connection) |
| 07:01:01 | | BFLogBot - Commit 2b67f7c639a3 | Author: buckyballreaction | Log: Fix previous fix with banning robot |
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| 15:40:49 | karamazovapy | yeah, CleverBot seems intent on picking fights and being rude to others |
| 15:41:20 | karamazovapy | I don't want to spend all my time moderating his posts, but I don't want the forums to devolve either |
| 15:42:46 | | raptor has joined |
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| 15:43:07 | raptor | good day! |
| 15:46:27 | raptor | oh wow, CleverBot has hijacked the forums again |
| 15:47:18 | karamazovapy | yeah, I deleted a few of his more insulting posts |
| 15:47:33 | karamazovapy | he's determined to be rude and use inappropriate names in game |
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| 16:27:46 | raptor | watusimoto: got my e-mail last night? |
| 16:28:01 | raptor | oh karamazovapy, still around? |
| 17:00:15 | watusimoto | hi |
| 17:00:35 | watusimoto | yes, got your email |
| 17:00:40 | raptor | hi |
| 17:00:43 | watusimoto | should be easy enough to resolve |
| 17:01:05 | watusimoto | actually, don't understand this: |
| 17:01:05 | watusimoto | - forcefields go through polywall vertices (not a regression - found in 015a) |
| 17:01:41 | raptor | a forcefield goes through a polywall if the intersection point is a polywall vertex |
| 17:02:56 | watusimoto | I see |
| 17:02:57 | watusimoto | ok |
| 17:03:15 | watusimoto | maybe it's a < thing that should be <= |
| 17:03:23 | watusimoto | or something stupid like that |
| 17:07:51 | raptor | yeah probably |
| 17:08:32 | watusimoto | of course finding it will be the trick |
| 17:10:08 | raptor | yay screenshot: http://www.maxhushahn.com/upload/screenshot_24.png |
| 17:13:06 | watusimoto | just weird; I imagine even a tiny adjustment left-right adjustment of the ff will "fix" the problem |
| 17:18:42 | raptor | correct |
| 17:20:30 | karamazovapy | yo yo jo jo |
| 17:20:36 | raptor | hi karamazovapy |
| 17:20:42 | watusimoto | hi |
| 17:20:51 | karamazovapy | I'm giving P90X a shot |
| 17:21:02 | raptor | i need to warn you: if you'v emade any levels with speedzone snapping in 016, then snapping is broken |
| 17:21:12 | karamazovapy | yeah, I saw that |
| 17:21:18 | karamazovapy | SnapEnable/SnapEnabled |
| 17:21:24 | raptor | oh ok, good |
| 17:21:29 | raptor | should have a 'd' |
| 17:22:07 | watusimoto | ah, fixed a typo in the level parser? |
| 17:22:17 | karamazovapy | hey - in the next version, can we make an effort to normalize command line parameters and /commands? |
| 17:22:36 | watusimoto | absolutely -- I'll be interested in your suggestions :-) |
| 17:23:28 | karamazovapy | I don't care which way we go, it'd just be nice to conform with things like -levelchangepassword and /setlevpass |
| 17:23:44 | watusimoto | absolutely -- I'll be interested in your suggestions |
| 17:24:17 | raptor | sam686 and I fixed muchos crashes last night |
| 17:24:37 | watusimoto | if you want to gather up all the ones that bug you, create a case on google. I'm all for consistency |
| 17:24:58 | raptor | basically we ran every command with bots in a level |
| 17:35:56 | karamazovapy | is today release day? |
| 17:38:06 | raptor | i hope so! |
| 17:38:13 | karamazovapy | so it *should* be SnapEnabled? |
| 17:38:21 | raptor | correct |
| 17:38:28 | karamazovapy | I think that's the old way |
| 17:38:44 | raptor | yeah, it was a typo that snuck in somewhere along the way |
| 17:38:54 | karamazovapy | oh. okay then! |
| 17:39:00 | karamazovapy | no problems |
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| 18:45:25 | karamazovapy | ew - I don't like the yellow flashing goals in zone control |
| 18:46:16 | karamazovapy | touchdown yellow is fine, but blinking yellow on each capture is kind of gross |
| 18:56:17 | karamazovapy | also curious, I'm in a nexus game with three bots, and the lower right scores list me, and then the bot that's second out of the three |
| 18:58:16 | | Watusimoto has joined |
| 19:15:01 | raptor | explain that last one better, karamazovapy |
| 19:15:25 | karamazovapy | the scores in FFA games are supposed to show you (if you're winning) and then the second place person, right? |
| 19:15:31 | raptor | right |
| 19:15:49 | karamazovapy | this instance had me (winning) and then the bot that was second out of the bots, or third place |
| 19:16:05 | raptor | ah... ok let me look |
| 19:16:34 | raptor | how do you make s_bot easier? |
| 19:16:39 | raptor | via command? |
| 19:20:19 | raptor | ok, i just tried to play good - i cannot duplicate it... |
| 19:20:26 | karamazovapy | erm...try just putting a bunch of .1 .1 .1 as arguments |
| 19:20:32 | raptor | ok |
| 19:20:53 | karamazovapy | difficulty is arg[1] |
| 19:24:44 | | LoneWolfy has joined |
| 19:26:47 | Watusimoto | found the polywall problem |
| 19:26:54 | Watusimoto | trying to decide the best fix |
| 19:27:46 | Watusimoto | well, fixed it; now to see if I like the fix |
| 19:28:12 | raptor | and to see if it affects anything else? |
| 19:31:31 | raptor | yeah, karamazovapy, i cannot duplicate that... i'll get you the latest build |
| 19:34:28 | raptor | yellow flashing? you mean with a yellow team? |
| 19:40:26 | karamazovapy | no - the border and word GOAL flashes yellow when you capture a zone in zone control |
| 19:42:46 | raptor | wow, i just did a windows build, and it's different than my linux build |
| 19:43:21 | raptor | that is very ugly |
| 19:43:36 | raptor | it's like alpha blending isn't working? |
| 19:43:59 | Watusimoto | may not be; make sure it's turned on |
| 19:44:09 | raptor | how? |
| 19:44:16 | Watusimoto | you can add one of our blending asserts to check |
| 19:44:22 | Watusimoto | let me see |
| 19:44:29 | karamazovapy | told ya the yellow was kinda gross |
| 19:44:34 | raptor | i did a clean compile on linux, and it works just fine |
| 19:44:38 | Watusimoto | TNLAssert(glIsEnabled(GL_BLEND), "Why is blending off here?"); |
| 19:44:59 | Watusimoto | glEnable(GL_BLEND); |
| 19:45:04 | Watusimoto | glDisable(GL_BLEND); |
| 19:45:32 | raptor | i'm doing a debug compile on windows, to see if there's a difference |
| 19:45:36 | raptor | but it works on linux.. |
| 19:45:59 | raptor | ohhhhhhhhhhh |
| 19:46:06 | raptor | i think sam added an INI option... |
| 19:46:32 | raptor | yukl |
| 19:46:38 | raptor | that's the problem... |
| 19:48:01 | raptor | i can fix it |
| 19:51:34 | Watusimoto | core looks much better in editor now! |
| 19:51:45 | raptor | oh good, it has your approval? |
| 19:52:17 | | BFLogBot - Commit 4433b71f444b | Author: watusim...@bitfighter.org | Log: Fix polywall vertex select issue in editor |
| 19:52:18 | | BFLogBot - Commit 45276d371924 | Author: watusim...@bitfighter.org | Log: Remove source of duplicate calls to database -- now only polygon has useful onPointsChanged method |
| 19:53:14 | Watusimoto | absolutely |
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| 20:18:31 | karamazovapy | remind me what screenshot is? |
| 20:18:48 | raptor | ctrl q |
| 20:19:05 | karamazovapy | odd choice |
| 20:20:22 | raptor | Watusimoto: ever seen a render issue like this?: http://sam686.maxhushahn.com/upload/screenshot_25.png |
| 20:20:29 | raptor | and then i move down 1 px |
| 20:20:51 | raptor | and then this: http://sam686.maxhushahn.com/upload/screenshot_26.png |
| 20:20:58 | karamazovapy | found a bug |
| 20:21:53 | Watusimoto | whoa |
| 20:22:05 | Watusimoto | and moving back up restores the view? |
| 20:22:09 | raptor | yes |
| 20:22:14 | Watusimoto | any idea what your coords are? |
| 20:22:31 | Watusimoto | i.e. could moving down cross you over into negative territory? |
| 20:22:47 | Watusimoto | ./showcoords |
| 20:23:03 | raptor | this is the level: http://sam686.maxhushahn.com/upload/screenshot_27.png |
| 20:23:31 | raptor | it's like 450 |
| 20:23:32 | Watusimoto | so no sign change |
| 20:23:35 | raptor | is the y coord |
| 20:23:57 | raptor | this comes about when i changed a few render methods to use const Color &c instead of const Color *c |
| 20:24:18 | raptor | in an attemp to fix the yellow issue of karamazovapy's |
| 20:24:24 | karamazovapy | my ship angle snaps to the cursor when I'm in a dead zone |
| 20:24:37 | karamazovapy | (I'm using a joystick) |
| 20:24:38 | Watusimoto | the only thing I can think of is a S32/U32 problem -- but that doesn't fit the other facts |
| 20:25:18 | Watusimoto | revert the Color changes and see if that fixes the problem |
| 20:25:34 | Watusimoto | then reunrevert a couple, and... well you get the idea |
| 20:25:47 | Watusimoto | you must have done something else |
| 20:26:07 | raptor | karamazovapy: sorry i don't have a joystick at the moment |
| 20:26:59 | karamazovapy | no worries. it's just an annoying quirk that my ship keeps facing the wrong direction when I'm not firing |
| 20:27:52 | Watusimoto | I can check it in a bit |
| 20:28:13 | raptor | uh oh - it happens without my changes... |
| 20:28:42 | raptor | and the zones show up in my cmap ok |
| 20:31:02 | raptor | is there any performance different between using a reference & and a pointer *? |
| 20:31:07 | raptor | or memory usage? |
| 20:33:45 | Watusimoto | I don't think so |
| 20:36:53 | raptor | can is end you this level to see if it does the same thing for you? |
| 20:37:19 | raptor | here it is: http://pastie.org/3284581 |
| 20:42:29 | | sam686 has joined |
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| 20:44:06 | raptor | hi sam686 |
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| 20:50:12 | raptor | Watusimoto: it was one of your commits that is making the zones disappear |
| 20:50:31 | Watusimoto | what you talkin' 'bout, willis? |
| 20:50:42 | raptor | i speak the truth |
| 20:50:47 | Watusimoto | which one? |
| 20:51:03 | raptor | i am testing that now - but i've narrowed it to the two |
| 20:53:17 | raptor | yep |
| 20:53:30 | raptor | adding back updateExtentInDatabase(); to void PolylineGeometry::onPointsChanged() |
| 20:53:32 | raptor | fixes it |
| 20:53:39 | raptor | this is bad: http://code.google.com/p/bitfighter/source/detail?r=45276d371924f627d999ae1c36e2db52a6ee7f52 |
| 20:55:11 | Watusimoto | sigh |
| 20:55:16 | Watusimoto | ok, add it back in |
| 20:55:16 | raptor | Watusimoto: may i revert and commit? |
| 20:55:20 | Watusimoto | yes |
| 20:55:35 | Watusimoto | we make TONS of duplicate calls to update extents in the database |
| 20:55:51 | Watusimoto | but I've just decided to surrender for now, and let it go. |
| 20:56:38 | raptor | thank you |
| 20:56:58 | sam686 | updading extents for move objects is often very fast. |
| 20:57:25 | | BFLogBot - Commit 9d2570299f80 | Author: buckyballreaction | Log: Revert 45276d371924 - it causes goalzones to disappear |
| 20:59:28 | Watusimoto | but it needs to be removed from the db then added back |
| 20:59:57 | Watusimoto | anway, i just added a check to see if the existing extents aer the same as the new extents, and if so, it skips the remove-readd process |
| 21:00:14 | sam686 | DatabaseObject::setExtent already have that check |
| 21:00:15 | Watusimoto | making dupe calls annoying but mostly harmless |
| 21:00:19 | Watusimoto | it does? |
| 21:00:36 | sam686 | gridDB.cpp line 687 |
| 21:00:45 | Watusimoto | ah |
| 21:00:50 | Watusimoto | yes, i see that |
| 21:01:18 | Watusimoto | that actually checks if the buckets are the same, so even a sligthly different extent will avoid remove, readd |
| 21:01:25 | Watusimoto | which is good |
| 21:12:28 | | BFLogBot - Commit bc066f9caf60 | Author: watusim...@bitfighter.org | Log: whitespace |
| 21:12:30 | | BFLogBot - Commit 45e9fc6f4176 | Author: watusim...@bitfighter.org | Log: Add equality operator for rects |
| 21:12:31 | | BFLogBot - Commit 3c610e0750ee | Author: watusim...@bitfighter.org | Log: whitespace |
| 21:12:33 | | BFLogBot - Commit de6d233ba6af | Author: watusim...@bitfighter.org | Log: Add debugging code for detecting dupe calls to setExtent; there are lots! |
| 21:12:34 | raptor | argh, i committed a little more than i wanted |
| 21:12:34 | | BFLogBot - Commit 086b17de6d3b | Author: watusim...@bitfighter.org | Log: Merge |
| 21:12:38 | raptor | with that revert |
| 21:17:36 | | BFLogBot - Commit 3997ea48f067 | Author: buckyballreaction | Log: Dummy commit to fix goalzone flashing color - the real fix was mistakenly put in rev 9d2570299f80 |
| 21:18:58 | raptor | ok goalzone flashing is done |
| 21:19:05 | raptor | what else is there? |
| 21:27:00 | raptor | i guess i should test the editor.. |
| 21:32:43 | raptor | testing so far so good |
| 21:43:49 | | koda has joined |
| 22:02:57 | raptor | ok karamazovapy, latest build: http://sam686.maxhushahn.com/upload/bitfighter-016-RC4.7z |
| 22:03:12 | raptor | i don't know if i've given you a build since the snapping problem |
| 22:07:16 | | LoneWolfy has joined |
| 22:20:32 | Watusimoto | Did anyone fix the ffs penetrating polywalls issue? |
| 22:20:45 | raptor | negatory |
| 22:20:53 | raptor | karamazovapy had a joystick issue, too? |
| 22:20:55 | Watusimoto | because I can't reproduce it anymore |
| 22:21:00 | Watusimoto | yes |
| 22:21:01 | raptor | i can |
| 22:21:12 | raptor | but it's rare |
| 22:21:26 | raptor | and it was in 015a and we only just noticed it last night... |
| 22:21:45 | Watusimoto | it's not a critical bug, but if it's an easy fix, I'll do it |
| 22:21:52 | Watusimoto | if not, we can defer to 016a |
| 22:23:10 | raptor | i have to leave in 30 min for 1.5 hours... |
| 22:23:25 | LoneWolfy | Why? |
| 22:23:31 | Watusimoto | ok. I may be in bed when yu get back |
| 22:24:04 | Watusimoto | how are we gong to handle the release? |
| 22:24:12 | LoneWolfy | ? |
| 22:24:14 | Watusimoto | i.e. I need to move the db files over |
| 22:24:26 | raptor | move the db files |
| 22:24:31 | raptor | change the domain |
| 22:24:34 | Watusimoto | and shut down the forums |
| 22:24:39 | Watusimoto | yes, and change the domain |
| 22:24:40 | LoneWolfy | ! |
| 22:24:58 | raptor | maybe shutdown, then move, then I import, then you change the domain |
| 22:25:24 | LoneWolfy | Change bitfighter.org domain?!? To what? |
| 22:25:37 | Watusimoto | Then we post the builds and things carry on as normal, I guess |
| 22:25:44 | Watusimoto | domain isn't changing, only servers are |
| 22:25:44 | raptor | sounds good.. |
| 22:25:59 | raptor | there may be a brief period where people don't see each other in the JSON |
| 22:26:06 | Watusimoto | the time zones are a bit icky, but I could do my part in relatively short order |
| 22:26:16 | Watusimoto | not on 015a |
| 22:26:28 | raptor | want to hold off until tomorrow, then? |
| 22:26:42 | Watusimoto | i think we should, we're still scrambling around |
| 22:26:48 | raptor | then this time between 12 - 4 (20 -24 your time) |
| 22:26:55 | LoneWolfy | Ok, but forums will still shut down? |
| 22:26:56 | raptor | we can release |
| 22:26:58 | Watusimoto | that would be perfect for me |
| 22:27:15 | raptor | excellent |
| 22:27:21 | LoneWolfy | :D |
| 22:27:23 | Watusimoto | so I can post a notice in the forums saying they're closed, and further posts will not be transferred |
| 22:27:33 | Watusimoto | tell people to go to bitfighter.net |
| 22:27:38 | Watusimoto | which works now, I hope |
| 22:27:39 | CrazyLinuxNerd | LoneWolfy: Think of it like website maintenance, it will be down for a little while, and come back later.. that is what they are talking about (I think) |
| 22:27:40 | raptor | then tonight sam686 and I will do more code hardening |
| 22:27:53 | sam686 | ok.. |
| 22:27:59 | raptor | if sam686 wants... :) |
| 22:28:15 | raptor | oh |
| 22:28:19 | Watusimoto | ok; I'll work on the 2 bugs I have still on my new mental list; k's joystick bug, and a aesthetic spawnshield blink timing bug |
| 22:28:36 | raptor | ha! |
| 22:28:40 | raptor | oh - levels |
| 22:28:44 | Watusimoto | is karamazovapy sill making levels |
| 22:28:45 | Watusimoto | yes |
| 22:28:56 | raptor | i know he's made 4 of the 9 |
| 22:28:57 | Watusimoto | and we need to test the auto updater for windows |
| 22:29:05 | Watusimoto | well 4 isn;t enough :-) |
| 22:29:15 | Watusimoto | though we could include more in 016a |
| 22:29:18 | raptor | nope |
| 22:29:30 | raptor | you still want mazeracer, right? |
| 22:29:48 | Watusimoto | only as a demo of scripts; not sure if it's any fun |
| 22:29:51 | sam686 | bf updater already points to "bitfighter.org", which means it can load up what ever ip addres is in bitfighter.org |
| 22:30:20 | Watusimoto | It 8should8 work |
| 22:30:27 | Watusimoto | ***88*8*8 shift key working? |
| 22:30:38 | raptor | so maybe we should do the domain switch before the bundling and uploads |
| 22:31:30 | Watusimoto | I think we can do the transfer to the enw server any time |
| 22:31:46 | Watusimoto | I'll feel better when that part is done and working |
| 22:31:58 | Watusimoto | but no time now |
| 22:32:05 | raptor | yeah ok |
| 22:32:18 | raptor | how about when you first arrive on the scene tomorrow night your time |
| 22:32:25 | Watusimoto | sure |
| 22:32:46 | sam686 | so, when the time comes, need to transfer all database , but probably not the drupal database since it rarely changes... |
| 22:32:51 | Watusimoto | kids have soccer, so I'll be on earlyish, then off for a bit, then back on |
| 22:33:08 | Watusimoto | what did we decide about drupal? |
| 22:33:21 | Watusimoto | transfer the database, or just recreate the content? |
| 22:33:38 | sam686 | it was already transferred about a month ago |
| 22:33:40 | raptor | stay with drupal 6 for now - but updated to the newest version |
| 22:33:49 | raptor | of the 6.x series |
| 22:34:02 | Watusimoto | ah, ok, so the database we have is current |
| 22:34:05 | raptor | it's already set-up - we just need to reimport the databases |
| 22:34:13 | Watusimoto | nothing has changed |
| 22:34:27 | raptor | ok, then forums and wiki (and mailing list?) |
| 22:34:33 | Watusimoto | yes |
| 22:34:47 | sam686 | the only database needed to transfer is forum / wiki / game reports (and maybe other you can think off) |
| 22:34:50 | Watusimoto | a few folks have joined the mailing list recently |
| 22:35:00 | raptor | oh yeah - game reports |
| 22:35:04 | Watusimoto | ok |
| 22:35:23 | Watusimoto | so I'll just dump these things and rsync them over |
| 22:35:39 | raptor | i'll do the forums first - then you can transfer the domain, and i'll incrementally do the others |
| 22:35:46 | Watusimoto | ok |
| 22:36:16 | Watusimoto | I have prepaid for the server for a year |
| 22:36:33 | Watusimoto | though I still need to get some account details fixed |
| 22:37:11 | Watusimoto | and bitfighter.org is no longer with godaddy, so we're in the clear there :-) |
| 22:37:32 | Watusimoto | yeah, ok, this should work, barring any new bugs found tonight |
| 22:37:47 | Watusimoto | can we lock the forums when we do the move? |
| 22:37:50 | Watusimoto | there must be a way |
| 22:37:55 | raptor | yes you can |
| 22:37:58 | Watusimoto | ok |
| 22:38:04 | Watusimoto | I'll get that worked out tomorrow |
| 22:39:01 | raptor | go to admin control panel and 'disable board' somewhere.. |
| 22:39:12 | Watusimoto | and so we'll take k's levels and mix in a few classics for the 016 levels? |
| 22:39:33 | Watusimoto | then change the mix for 016a |
| 22:39:39 | raptor | yeah, sounds good |
| 22:39:49 | Watusimoto | and defer music... again |
| 22:39:54 | raptor | ugh music |
| 22:40:02 | Watusimoto | someday |
| 22:40:04 | Watusimoto | maybe |
| 22:40:09 | raptor | over the rainbow |
| 22:40:33 | sam686 | if there isn't a way to lock the forum, it is possible to just rename / delete the forum php files form old server |
| 22:40:50 | Watusimoto | I think there is a way to close it for maintenance |
| 22:41:05 | CrazyLinuxNerd | phpbb? if so, yes there is via admincp |
| 22:41:05 | Watusimoto | which will be ok, especially if i can put up a custom message |
| 22:41:17 | Watusimoto | whoa, where'd he come from? |
| 22:41:26 | CrazyLinuxNerd | haha ;) |
| 22:41:46 | Watusimoto | so we just close the site for maitenance, and when the domain transfer comes through, the new one will be open |
| 22:42:38 | raptor | yes |
| 22:42:40 | raptor | good |
| 22:42:43 | Watusimoto | good |
| 22:42:54 | raptor | but tomorrow, right? |
| 22:42:58 | Watusimoto | how odd that ffs penetrate polywall in editor but not game |
| 22:43:02 | Watusimoto | yes, tomrorrow |
| 22:43:18 | raptor | sam686 and i saw it in-game once |
| 22:43:19 | Watusimoto | don't want to start now if you're tkaing off, and it's already midnight here, and we're still fixing bugs |
| 22:43:28 | raptor | yeah i'm leaving in 10 |
| 22:43:29 | Watusimoto | tomorrow |
| 22:43:45 | Watusimoto | sam, what do you think -- are we ready? |
| 22:44:49 | raptor | april 19 was our last release |
| 22:44:51 | raptor | wow |
| 22:45:14 | Watusimoto | next one will be in february |
| 22:45:28 | sam686 | general ... Board settings .. Disable board that where it is, to disable forum.. |
| 22:46:21 | | Little_Apple has joined |
| 22:46:32 | Watusimoto | someday I'll actually play a game of core |
| 22:46:33 | Little_Apple | hello everyoneeee |
| 22:46:39 | raptor | ha! |
| 22:46:46 | Little_Apple | does core work currently? |
| 22:46:49 | raptor | it'd be interesting to see what the community does with it |
| 22:47:03 | Little_Apple | hum has a level already for core | |
| 22:47:07 | Watusimoto | yes |
| 22:47:12 | Little_Apple | yay |
| 22:47:18 | Little_Apple | raptor |
| 22:47:38 | raptor | hi Little_Apple |
| 22:48:09 | raptor | there's a new version of phpbb that i'll migrate to tonight on the new server and make sure it works ok |
| 22:48:34 | | sam686|2 has joined |
| 22:49:17 | Little_Apple | http://news.softpedia.com/news/Download-BioShock-039-s-Orchestral-Score-Right-Here-63856.shtml |
| 22:49:22 | Little_Apple | GET ITTTTT |
| 22:49:32 | CrazyLinuxNerd | bioshock? meh |
| 22:49:38 | Little_Apple | its the soundtrack :D |
| 22:49:44 | Little_Apple | and its freeeeee |
| 22:49:47 | Little_Apple | legallyyyyy |
| 22:49:59 | CrazyLinuxNerd | any good? |
| 22:50:08 | Little_Apple | YES. |
| 22:50:09 | | sam686 Quit (Ping timeout: 245 seconds) |
| 22:50:11 | | sam686|2 is now known as sam686 |
| 22:50:13 | | ChanServ sets mode +v sam686 |
| 22:50:28 | CrazyLinuxNerd | I'll look into it.. |
| 22:50:30 | Little_Apple | its avalible for fre on the official site but his is a more direct way to get it |
| 22:50:51 | Little_Apple | its awesome. |
| 22:51:54 | Little_Apple | my 2 favorite songs on it are the ocean on his shoulders and cohen's masterpiece |
| 22:52:06 | Little_Apple | its worth it for those two songs alone |
| 22:53:33 | Little_Apple | when is v16 being released? _k said today :| |
| 22:53:52 | raptor | 016 will be released someday |
| 22:54:02 | raptor | but i have to go - good night Watusimoto |
| 22:54:03 | Little_Apple | someday |
| 22:54:09 | Little_Apple | byeeeee |
| 22:54:12 | sam686 | ok |
| 22:54:14 | Watusimoto | later! |
| 22:54:15 | CrazyLinuxNerd | cya raptor |
| 22:54:19 | | raptor Quit (Remote host closed the connection) |
| 22:54:30 | Little_Apple | kdwsot |
| 22:54:39 | Little_Apple | get the soundtrack. |
| 22:54:54 | CrazyLinuxNerd | I must be getting really old -.- kdwsot????? |
| 22:55:10 | Little_Apple | kooky dumbhead who shoots own team |
| 22:55:13 | Little_Apple | REMEMBER? |
| 22:55:24 | CrazyLinuxNerd | eh? |
| 22:55:28 | Little_Apple | wow... |
| 22:55:53 | Little_Apple | just get the soundtrack |
| 22:55:57 | | CrazyLinuxNerd goes back to lurking due to confusion :p |
| 22:56:07 | Little_Apple | *smellyyy* |
| 22:56:13 | Little_Apple | how u do dat D: |
| 22:56:24 | CrazyLinuxNerd | type /me <comment> |
| 22:56:29 | Little_Apple | ah |
| 22:56:36 | | Little_Apple comment FARTTT |
| 22:56:39 | Little_Apple | D |
| 22:56:41 | Little_Apple | lol |
| 22:56:52 | | Little_Apple smells awesome |
| 22:57:35 | Little_Apple | laters |
| 22:57:41 | | Little_Apple Quit (Quit: Page closed) |
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| 23:34:10 | | koda Quit (Quit: I used to be chatting like you. Then I took an arrow in the knee) |
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| 23:45:16 | | sam686 has joined |
| 23:45:16 | | ChanServ sets mode +v sam686 |
| 23:50:34 | | sam686 Quit (Ping timeout: 245 seconds) |
| 23:51:10 | | sam686 has joined |
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| 23:58:47 | | Watusimoto Quit (Ping timeout: 252 seconds) |