#bitfighter IRC Log

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IRC Log for 2012-02-18

Timestamps are in GMT/BST.

00:40:58raptor Quit ()
02:34:04sam686 Quit (Ping timeout: 276 seconds)
02:34:53sam686 has joined
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03:21:31sam686 Quit (Ping timeout: 276 seconds)
03:22:07sam686 has joined
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05:46:57raptor has joined
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05:52:42zoomber_mbp has joined
05:53:02zoomber_mbphi
05:53:12raptorhello
06:03:16zoomber_mbpsam686 on?
06:03:43sam686hi
06:04:00sam686its already midnight on my clock
06:04:28sam686and i am guessing raptor might leave now, to get some sleep..
06:04:57raptoroh yes
06:04:59raptorgood night!
06:05:04raptor Quit ()
06:12:49zoomber_mbphey sam686, have you started on the text yet?
06:13:04sam686i haven't..
06:15:16zoomber_mbpdo you have time right now?
06:15:25zoomber_mbpsorry i keep asking, just so curious to see it
06:17:04sam686i was spending my time on something else...
06:17:43sam686i haven't hardly been editing bitfighter levels in a long time, now..
06:18:55zoomber_mbpi see,
06:19:20zoomber_mbpi can work the map then, i just wanted to see dynamic text in the game, could you do at least that? ill still give you credits in the map
06:19:28zoomber_mbp"By Sam686 and ZoombeR"
06:20:08sam686oh, dynamic text as in rotating or moving text?
06:20:14zoomber_mbpyes
06:20:52sam686that will take a while, and i haven't started it yet (i didn't know exactly what you want becore)
06:21:22sam686before.. see now i am mispelling... i guess i need sleep
06:21:26zoomber_mbpk
06:21:27zoomber_mbpok
06:21:31zoomber_mbpjust the same thing you can do with speedzones
06:21:34zoomber_mbpbasically
06:21:39zoomber_mbpit rotates on its tip, doesn't it?
06:23:43sam686yes
06:24:45zoomber_mbpso what if we did the same for the letters, and to rotate them around, we just had all their tips towards the center. centripical rotation
06:24:47sam686the 2 points from speedzone and Textitem get converted to angle (and size for TextItem)
06:25:26sam686but, there is always a first point, the starting point
06:26:39zoomber_mbpso, will that be easier since they're so similar?
06:28:23sam686they are similar
06:29:02zoomber_mbpok
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14:45:27LordDVG has joined
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17:41:14raptor has joined
17:41:15ChanServ sets mode +o raptor
17:47:53raptori think i found a bug - CTF games always say 'blast as many ships as you can'
17:49:08raptorhmm... so does retrieve..
18:26:49sam686 has joined
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18:38:25koda Quit (Quit: koda)
18:43:45raptorthere are peopl still on 015a!
18:45:19raptorthere are peopl still on 015a!
18:53:13raptor Quit ()
18:57:22sam6862008 contest entries server is horribly broken on smiley maze evel especially when no one can change level
19:02:04sam686oh well, time limit have eventually runs out, and level changes
19:13:46karamazovapythere isn't a level change password
19:14:00karamazovapy...so anyone who goes to enter a password and hits enter should have access.
19:14:20karamazovapyor, they can leave, let the server cycle levels, and rejoin
19:14:24karamazovapyif they can't figure it out
19:15:06sam686can't tell everyone to leave, they might not listen (more of a problem with more players)
19:45:42karamazovapythere is no levelchangepass
19:45:51karamazovapyif they can't figure that out, they deserve to sit there like idiots
20:44:46sam686 Quit (Ping timeout: 276 seconds)
21:01:35raptor has joined
21:01:35ChanServ sets mode +o raptor
21:03:56raptorquestion
21:04:13raptordo we want hostile forcefield to let flags through?
21:04:53raptorbecause that would add to their hostility
21:07:17raptorhmmm... looks like my leaderboard queries are a day off....
21:30:59karamazovapyyeah, I think it would be cool for flying flags
21:31:15karamazovapynot for static flags like ctf, retrieve, htf
21:31:45raptori checked 015a - it stopped them then, too
21:31:58karamazovapyyeah, vacuum box has been broken for a while
21:32:01raptordo you know if this was a deliberate change?
21:32:12karamazovapyI suspect not, but I don't honestly know
21:32:18karamazovapyI found a bug, though...or something I consider a bug
21:32:21raptorok
21:32:43karamazovapyin the editor, [space] suspends snapping, but not if you're really close anyway
21:32:55karamazovapyI can say that better
21:32:58raptorplease :)
21:33:10karamazovapysnapping to the grid is suspended, but snapping to other vertices is not
21:33:20raptorahhh... ok
21:33:22karamazovapylike other barrier or goalzone vertices
21:33:29raptori'll write that down
21:33:45karamazovapyit makes it damn near impossible for me to fix Togglon
21:34:33karamazovapyI'm at a bit of an impasse on whether the 2008 server is an amusing record or level entries as they were submitted, or a valid server in its own right
21:36:15raptori'd still like to see them all...
21:36:52karamazovapylike sam pointed out earlier, skylark's "smiley" maze or whatever it's called is completely broken
21:37:07raptorhaven't seen that..
21:37:19karamazovapyI actually might be able to retrofit it
21:37:28karamazovapybut it's currently unplayable
21:37:31raptoroh my goodness
21:37:33raptorit's puny
21:41:02raptornegative widths?
21:41:05raptorwhat did those do?
21:41:18karamazovapythey appeared as regular width walls, but you could pass over the edges
21:41:58raptorwow
21:42:03raptorinteresting...
21:48:51karamazovapyokay...once I upload, that one will be effectively fixed
21:56:52LordDVG Quit (Remote host closed the connection)
21:57:18raptorthat's fixed!
21:57:27karamazovapyyep, it was easy, too
21:57:35karamazovapywell...pretty easy, once I had the intended maze figured out
21:58:24raptorit seems like it'd be impossible with three players on each team
21:58:36karamazovapyit's quite hard, even with 1v1
22:01:09sam686 has joined
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22:01:25karamazovapydo you think I should fix mapmaking mistakes people made?
22:01:35karamazovapyor just leave the errors for posterity?
22:01:58karamazovapyI'm thinking of Perfect Lock in particular
22:02:01raptori feel like it's a duty to preserve the past accurately
22:02:25karamazovapywell these aren't my archived copies
22:02:46karamazovapycome look at perfect lock if you have a second
22:07:18raptorthere are lots of levels i've never seen before
22:07:39karamazovapylots of them suck
22:09:35raptorsounds like not much has changed
22:10:38karamazovapycontests today aren't very different from contests then
22:10:46karamazovapythe best level makers have gotten better
22:11:03karamazovapya couple of the middling ones have improved...when they try
22:11:20karamazovapyzoomber can make a good level when he tries, and some of his early efforts were pretty bad
22:11:20raptordid you have contests regularly that far back?
22:11:34karamazovapy2008 was almost monthly, if you check it out
22:12:12karamazovapymarch, april, may, june, july, august, september, october
22:13:22karamazovapy2009 only had march and may
22:13:28karamazovapylow participation kind of soured me
22:14:44karamazovapy2010 was big though, you caught some of that
22:15:18karamazovapyjanuary, march, april, july, august, september, october, november
22:15:47sam6868 months on 2008 and 8 months on 2010?
22:15:52karamazovapyyep
22:16:17karamazovapyI guess I'll bundle 2009 and 2011 - only 2 in 2009 and 3 in 2011
22:18:49raptorhi sam686
22:19:01raptori've started collecting bugs to solve while watusimoto is away
22:19:10raptoradded to the running_bug_list
22:34:14koda has joined
23:10:39raptor Quit ()

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