Timestamps are in GMT/BST.
| 00:40:58 | | raptor Quit () |
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| 05:53:02 | zoomber_mbp | hi |
| 05:53:12 | raptor | hello |
| 06:03:16 | zoomber_mbp | sam686 on? |
| 06:03:43 | sam686 | hi |
| 06:04:00 | sam686 | its already midnight on my clock |
| 06:04:28 | sam686 | and i am guessing raptor might leave now, to get some sleep.. |
| 06:04:57 | raptor | oh yes |
| 06:04:59 | raptor | good night! |
| 06:05:04 | | raptor Quit () |
| 06:12:49 | zoomber_mbp | hey sam686, have you started on the text yet? |
| 06:13:04 | sam686 | i haven't.. |
| 06:15:16 | zoomber_mbp | do you have time right now? |
| 06:15:25 | zoomber_mbp | sorry i keep asking, just so curious to see it |
| 06:17:04 | sam686 | i was spending my time on something else... |
| 06:17:43 | sam686 | i haven't hardly been editing bitfighter levels in a long time, now.. |
| 06:18:55 | zoomber_mbp | i see, |
| 06:19:20 | zoomber_mbp | i can work the map then, i just wanted to see dynamic text in the game, could you do at least that? ill still give you credits in the map |
| 06:19:28 | zoomber_mbp | "By Sam686 and ZoombeR" |
| 06:20:08 | sam686 | oh, dynamic text as in rotating or moving text? |
| 06:20:14 | zoomber_mbp | yes |
| 06:20:52 | sam686 | that will take a while, and i haven't started it yet (i didn't know exactly what you want becore) |
| 06:21:22 | sam686 | before.. see now i am mispelling... i guess i need sleep |
| 06:21:26 | zoomber_mbp | k |
| 06:21:27 | zoomber_mbp | ok |
| 06:21:31 | zoomber_mbp | just the same thing you can do with speedzones |
| 06:21:34 | zoomber_mbp | basically |
| 06:21:39 | zoomber_mbp | it rotates on its tip, doesn't it? |
| 06:23:43 | sam686 | yes |
| 06:24:45 | zoomber_mbp | so what if we did the same for the letters, and to rotate them around, we just had all their tips towards the center. centripical rotation |
| 06:24:47 | sam686 | the 2 points from speedzone and Textitem get converted to angle (and size for TextItem) |
| 06:25:26 | sam686 | but, there is always a first point, the starting point |
| 06:26:39 | zoomber_mbp | so, will that be easier since they're so similar? |
| 06:28:23 | sam686 | they are similar |
| 06:29:02 | zoomber_mbp | ok |
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| 17:47:53 | raptor | i think i found a bug - CTF games always say 'blast as many ships as you can' |
| 17:49:08 | raptor | hmm... so does retrieve.. |
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| 18:43:45 | raptor | there are peopl still on 015a! |
| 18:45:19 | raptor | there are peopl still on 015a! |
| 18:53:13 | | raptor Quit () |
| 18:57:22 | sam686 | 2008 contest entries server is horribly broken on smiley maze evel especially when no one can change level |
| 19:02:04 | sam686 | oh well, time limit have eventually runs out, and level changes |
| 19:13:46 | karamazovapy | there isn't a level change password |
| 19:14:00 | karamazovapy | ...so anyone who goes to enter a password and hits enter should have access. |
| 19:14:20 | karamazovapy | or, they can leave, let the server cycle levels, and rejoin |
| 19:14:24 | karamazovapy | if they can't figure it out |
| 19:15:06 | sam686 | can't tell everyone to leave, they might not listen (more of a problem with more players) |
| 19:45:42 | karamazovapy | there is no levelchangepass |
| 19:45:51 | karamazovapy | if they can't figure that out, they deserve to sit there like idiots |
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| 21:03:56 | raptor | question |
| 21:04:13 | raptor | do we want hostile forcefield to let flags through? |
| 21:04:53 | raptor | because that would add to their hostility |
| 21:07:17 | raptor | hmmm... looks like my leaderboard queries are a day off.... |
| 21:30:59 | karamazovapy | yeah, I think it would be cool for flying flags |
| 21:31:15 | karamazovapy | not for static flags like ctf, retrieve, htf |
| 21:31:45 | raptor | i checked 015a - it stopped them then, too |
| 21:31:58 | karamazovapy | yeah, vacuum box has been broken for a while |
| 21:32:01 | raptor | do you know if this was a deliberate change? |
| 21:32:12 | karamazovapy | I suspect not, but I don't honestly know |
| 21:32:18 | karamazovapy | I found a bug, though...or something I consider a bug |
| 21:32:21 | raptor | ok |
| 21:32:43 | karamazovapy | in the editor, [space] suspends snapping, but not if you're really close anyway |
| 21:32:55 | karamazovapy | I can say that better |
| 21:32:58 | raptor | please :) |
| 21:33:10 | karamazovapy | snapping to the grid is suspended, but snapping to other vertices is not |
| 21:33:20 | raptor | ahhh... ok |
| 21:33:22 | karamazovapy | like other barrier or goalzone vertices |
| 21:33:29 | raptor | i'll write that down |
| 21:33:45 | karamazovapy | it makes it damn near impossible for me to fix Togglon |
| 21:34:33 | karamazovapy | I'm at a bit of an impasse on whether the 2008 server is an amusing record or level entries as they were submitted, or a valid server in its own right |
| 21:36:15 | raptor | i'd still like to see them all... |
| 21:36:52 | karamazovapy | like sam pointed out earlier, skylark's "smiley" maze or whatever it's called is completely broken |
| 21:37:07 | raptor | haven't seen that.. |
| 21:37:19 | karamazovapy | I actually might be able to retrofit it |
| 21:37:28 | karamazovapy | but it's currently unplayable |
| 21:37:31 | raptor | oh my goodness |
| 21:37:33 | raptor | it's puny |
| 21:41:02 | raptor | negative widths? |
| 21:41:05 | raptor | what did those do? |
| 21:41:18 | karamazovapy | they appeared as regular width walls, but you could pass over the edges |
| 21:41:58 | raptor | wow |
| 21:42:03 | raptor | interesting... |
| 21:48:51 | karamazovapy | okay...once I upload, that one will be effectively fixed |
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| 21:57:18 | raptor | that's fixed! |
| 21:57:27 | karamazovapy | yep, it was easy, too |
| 21:57:35 | karamazovapy | well...pretty easy, once I had the intended maze figured out |
| 21:58:24 | raptor | it seems like it'd be impossible with three players on each team |
| 21:58:36 | karamazovapy | it's quite hard, even with 1v1 |
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| 22:01:25 | karamazovapy | do you think I should fix mapmaking mistakes people made? |
| 22:01:35 | karamazovapy | or just leave the errors for posterity? |
| 22:01:58 | karamazovapy | I'm thinking of Perfect Lock in particular |
| 22:02:01 | raptor | i feel like it's a duty to preserve the past accurately |
| 22:02:25 | karamazovapy | well these aren't my archived copies |
| 22:02:46 | karamazovapy | come look at perfect lock if you have a second |
| 22:07:18 | raptor | there are lots of levels i've never seen before |
| 22:07:39 | karamazovapy | lots of them suck |
| 22:09:35 | raptor | sounds like not much has changed |
| 22:10:38 | karamazovapy | contests today aren't very different from contests then |
| 22:10:46 | karamazovapy | the best level makers have gotten better |
| 22:11:03 | karamazovapy | a couple of the middling ones have improved...when they try |
| 22:11:20 | karamazovapy | zoomber can make a good level when he tries, and some of his early efforts were pretty bad |
| 22:11:20 | raptor | did you have contests regularly that far back? |
| 22:11:34 | karamazovapy | 2008 was almost monthly, if you check it out |
| 22:12:12 | karamazovapy | march, april, may, june, july, august, september, october |
| 22:13:22 | karamazovapy | 2009 only had march and may |
| 22:13:28 | karamazovapy | low participation kind of soured me |
| 22:14:44 | karamazovapy | 2010 was big though, you caught some of that |
| 22:15:18 | karamazovapy | january, march, april, july, august, september, october, november |
| 22:15:47 | sam686 | 8 months on 2008 and 8 months on 2010? |
| 22:15:52 | karamazovapy | yep |
| 22:16:17 | karamazovapy | I guess I'll bundle 2009 and 2011 - only 2 in 2009 and 3 in 2011 |
| 22:18:49 | raptor | hi sam686 |
| 22:19:01 | raptor | i've started collecting bugs to solve while watusimoto is away |
| 22:19:10 | raptor | added to the running_bug_list |
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