Timestamps are in GMT/BST.
| 01:22:31 | | sam686 has joined |
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| 02:33:56 | raptor | i shoudl work on a bug or two.. |
| 02:43:03 | | BFLogBot - Commit 820c580fe9b8 | Author: buckyballreaction | Log: Fix gametype instruction messages when viewing level info |
| 02:43:20 | raptor | did we want hostile engineered objects pink? |
| 03:14:14 | | -kornbluth.freenode.net- *** Looking up your hostname... |
| 03:14:14 | | -kornbluth.freenode.net- *** Checking Ident |
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| 03:14:19 | | BFLogBot has joined |
| 03:14:19 | | Topic is 'Latest release 016 http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/' |
| 03:14:20 | | Set by raptor!~raptor@unaffiliated/greenmachine on Wed Feb 01 04:14:39 GMT 2012 |
| 03:14:20 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 03:34:32 | sam686 | look at how TeamManager::getTeamColor handles out of range team number... |
| 03:34:35 | | BFLogBot - Commit c9e1d17f3513 | Author: buckyballreaction | Log: Hostile forcefields let flags float through |
| 03:34:51 | raptor | hostile forcefields look ok in editor... |
| 03:35:23 | sam686 | thats becasue hostile is -2 |
| 03:35:41 | sam686 | out of range team number is pink / magenta |
| 03:36:12 | raptor | weird... cast to U32? |
| 03:36:39 | raptor | no.. -2 should work.. |
| 03:36:40 | sam686 | yes, so U32(-4) < U32(3) is false |
| 03:37:47 | sam686 | U32(-3) = 4294967292 |
| 03:38:04 | sam686 | so that will make 4294967292 < 3 obviously false |
| 03:38:14 | raptor | yeah but the check for TEAM_HOSTILE is above... |
| 03:38:18 | raptor | did you already fix this? |
| 03:38:28 | raptor | i'm hosting a level with a hostile forcefield and it's grey |
| 03:38:30 | sam686 | TEAM_HOSTILE = -2 |
| 03:38:37 | sam686 | it will be gray if it is -2 |
| 03:38:52 | raptor | so are some levels not using -2? |
| 03:39:56 | sam686 | yes, i guess it happens when deleting a team line leaving behind team 2 for some objects (when there is only 1 team, maybe) |
| 03:40:17 | raptor | so is it a matter of our buggy code, or bad level design? |
| 03:40:18 | sam686 | maybe it happened on old version of bitfighter / zap, but not sure |
| 03:40:32 | raptor | because i don't see a bug with our code... |
| 03:40:46 | sam686 | very old version might have been buggy on level editor |
| 03:41:23 | sam686 | but, if you don't see any pink at all in our 016 version of editor, then the editor is fine.. |
| 03:41:26 | raptor | ok, makes sense |
| 03:41:31 | raptor | yeah, i don't see pink |
| 03:41:41 | raptor | wait, did the hostile color change? |
| 03:41:44 | raptor | it's grey50 |
| 03:41:49 | raptor | i thought it was different.. |
| 03:42:05 | sam686 | hostile color didn't change, i don't think |
| 03:42:28 | raptor | i thought it was a darker grey.. |
| 03:42:35 | raptor | checking in 015a.. |
| 03:43:40 | sam686 | maybe, it is becasue of computer monitor's gamma making 50% gray really outputting like, about 30% of light (compared to 100% white) |
| 03:43:48 | raptor | yeah, you're right |
| 03:43:52 | raptor | it was the same |
| 03:44:44 | raptor | i found a porblem with mysql 5.0, the stats aren't showing properly because it isn't handling modulus in my query very well |
| 03:48:01 | raptor | argh |
| 03:48:03 | raptor | no... |
| 03:48:11 | raptor | my fault... |
| 03:48:17 | raptor | let me try something... |
| 03:49:48 | sam686 | http://sam686.maxhushahn.com/upload/gamma_text.gif gamma, 50% gray text on 100% and 0% tiny pixel checkerboard, as you see, monitor turns 50% light into like 30% light |
| 03:50:47 | raptor | interesting |
| 03:51:58 | sam686 | so, really, 50% gray is more like 30% for most monitors including CRT monitors (including mine) |
| 04:09:41 | | BFLogBot - Commit bb8739d4ff42 | Author: sam8641 | Log: Fix compile problems with mysql |
| 04:10:23 | raptor | have you noticed the phantom forcefield problem in the editor again? |
| 04:12:13 | raptor | segfault copy/pasting forcefields. |
| 04:12:17 | raptor | in editor |
| 04:13:35 | sam686 | i will check |
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| 05:14:48 | | BFLogBot - Commit df4642888c82 | Author: sam8641 | Log: Add a lot of TNLAssert, Move setDatabase to a better place |
| 05:44:59 | raptor | falling asleep.. good night! |
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| 06:44:30 | | karamazovapy_ is now known as karamazovapy |
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| 15:22:29 | karamazovapy | hey raptor - the bigger negative numbers that result in pink FFs are primarily an artifact from a time before the "hostile" designation officially existed |
| 15:23:29 | karamazovapy | we used to have to do a lot of hackish text editor stuff that just wasn't supported by the client editor, so people used to get really creative with the ways of tweaking the code |
| 15:58:47 | raptor | ah, ok |
| 15:58:50 | raptor | that makes sense |
| 15:59:05 | raptor | so just change the team -2 to be compatible |
| 16:02:40 | raptor | also, karamazovapy, did i crash your server when I restarted the master last night? (the contest one) |
| 16:03:12 | karamazovapy | I might put it back up later |
| 16:03:25 | karamazovapy | is a quick 017 really coming soon? |
| 16:03:46 | raptor | oh yes - within 2 weeks i figure |
| 16:04:13 | raptor | watusimoto needs to come off of vacation at the end of this week, then within the next week we'll release |
| 16:04:14 | karamazovapy | neat |
| 16:05:33 | raptor | oh, and i made it so hostile forcefields let flags through :) |
| 16:07:33 | karamazovapy | awesome |
| 16:42:48 | karamazovapy | hah...how did the official wins table from last week get adjusted after the fact? |
| 16:43:11 | karamazovapy | I thought it was funny that as few games as I played, I still wound up with one more than cleverbot |
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| 17:36:30 | raptor | i had the queries wrong in the database... |
| 17:37:14 | raptor | they are more correct now; however, it's off by about 10 hours or so - it changes on about 4pm PST |
| 17:37:24 | raptor | 2pm, i mean |
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| 19:14:28 | karamazovapy | my server had a memory spike, incidentally |
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| 21:20:57 | zooma | Hi |
| 21:21:12 | zooma | karamazovapy: you there? |
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