Timestamps are in GMT/BST.
| 00:00:06 | watusimoto | or rather in memory |
| 00:00:08 | sam686 | except static variables in functions, which asks like global variable for memory allocations |
| 00:00:44 | raptor | watusimoto so for me i see a choice between: 1. yanking the pulse code, 2. leaving it and giving up fast strobing |
| 00:00:48 | sam686 | static inside functions means that variable is always there, all the time |
| 00:00:56 | raptor | at least for 017... |
| 00:00:59 | watusimoto | sam686: I think it makes very little difference in practice either way. I will stop declaring simple values inside functions as static if you think that's better |
| 00:01:35 | watusimoto | raptor: I'd like to try pulse; especailly as we have other modules (sensor) with a super component |
| 00:01:46 | raptor | ok |
| 00:02:00 | sam686 | also, static variables causes problems if you want multiple threads to run the same functions (each thread have their own local variables, but share static / global variables) |
| 00:02:08 | watusimoto | karamazovapy has a point, but sometimes players just need to adapt |
| 00:02:13 | raptor | (I was hoping you'd say that - we have a community of testers, after all :) |
| 00:02:16 | watusimoto | they are getting a new power after all |
| 00:02:51 | watusimoto | sam686: true, but it's unlikely to be an issue if the values are also constant |
| 00:03:06 | raptor | OK, i only had those two things... you don't have to stay up any longer for my ramblings... |
| 00:03:53 | watusimoto | I rode this tonight: |
| 00:03:54 | watusimoto | http://en.wikipedia.org/wiki/Wuppertaler_Schwebebahn |
| 00:04:09 | watusimoto | a train built above a river |
| 00:04:17 | raptor | whoa |
| 00:04:20 | raptor | ! |
| 00:04:55 | watusimoto | the center pic half way down the page shows a good view |
| 00:05:07 | sam686 | as for constant int, many compilers can easily optimize constant numbers by hard coding it as a number instead of the address of a number.. |
| 00:06:08 | watusimoto | so you think we should prefer const S32 var = 100; to static const S32 var = 100; |
| 00:06:51 | raptor | I think the compiler has more to do with us coding optimizations than us coding optimizations |
| 00:06:52 | sam686 | i don't know if there is a difference between "const" and "static const"... |
| 00:07:07 | watusimoto | r: no doubt |
| 00:07:26 | watusimoto | sam: there is -- the first is not static, and the second is |
| 00:07:58 | watusimoto | specifying a constant as const makes intent clearer, and may let the compiler optimize |
| 00:08:06 | watusimoto | but it does not make the value a const |
| 00:08:09 | watusimoto | sorry |
| 00:08:13 | watusimoto | does not make the value static |
| 00:08:38 | raptor | in fact, the more i read about the recent generations of compilers - the more i'm convinced that all the little tricks I think i'm applying to the code are redundant |
| 00:09:04 | watusimoto | raptor: probably true; clarity should be our primary goal |
| 00:09:20 | watusimoto | clarity and maintainability |
| 00:09:47 | sam686 | not sure, but it appears like my visual 2008 compiler automatically makes most "const" a static.. |
| 00:10:12 | watusimoto | if it does that, then the compiler thinks that's the best choice |
| 00:10:22 | sam686 | for integer and float numbers, not sure for other data types... |
| 00:10:38 | raptor | oh |
| 00:10:43 | watusimoto | kind of makes sense though... if you have 10 objects, why shouldn;t a constant be shared amongst them? |
| 00:10:54 | raptor | watusimoto: did you get my response to your e-mail? |
| 00:11:14 | watusimoto | looks like I did...let me read it |
| 00:11:30 | watusimoto | yes |
| 00:11:43 | watusimoto | well, I'm going to do some of that work anyway... |
| 00:12:02 | raptor | ok |
| 00:12:44 | watusimoto | so when I do, we can try to apply it to panels |
| 00:12:52 | watusimoto | remember... not gameObjects! :-) |
| 00:13:12 | raptor | ha! |
| 00:13:13 | raptor | ok |
| 00:13:26 | raptor | there are a lot of sparkles on the insides of Cores |
| 00:13:36 | raptor | why you destroy panels |
| 00:13:48 | raptor | i like the effect |
| 00:14:54 | watusimoto | referring to the gray sparks? |
| 00:15:00 | raptor | yes |
| 00:15:13 | watusimoto | was going for the leaking gas effect |
| 00:15:18 | raptor | maybe fewer sparks might be good... |
| 00:15:20 | raptor | oh |
| 00:16:02 | raptor | also, i have this idea of a little illumination around the health bar of a panel so you know it's at full health |
| 00:16:14 | raptor | would especially be good feedback when repairing |
| 00:16:26 | raptor | since the bars doing go out to the edges all the way anymore |
| 00:16:44 | sam686 | https://www.google.com/search?q=const+vs+%22static+const%22 ... it seems to say that "static const" might be faster for some compilers.. |
| 00:17:31 | watusimoto | maybe fewer would be good |
| 00:17:56 | sam686 | so i guess you can use "static" for const, and non-static for non-const variables.. |
| 00:17:59 | watusimoto | I'm open to all suggestions! Modify and find something better! |
| 00:18:03 | raptor | ok |
| 00:18:07 | raptor | license to modify! |
| 00:18:10 | watusimoto | yes, definitely non static for non const |
| 00:18:55 | raptor | your fingers are just in so many things at the moment - like Core graphics and achievements - i'm not sure what to do |
| 00:19:06 | raptor | and clean-up, and refactoring |
| 00:20:19 | raptor | i'll work on graphics tweaking.. |
| 00:21:04 | sam686 | one question, why dis-allow a symbol "%" in player names? i don't see a problem where "%" will cause a problem (i can't find a crash with having %s in my name) |
| 00:21:56 | watusimoto | because of the new functionality with variable substitution in chat messages |
| 00:22:13 | watusimoto | I chose the %var% syntax |
| 00:22:21 | watusimoto | so you can send this message |
| 00:22:33 | watusimoto | Press %helpKey% to see help |
| 00:22:42 | watusimoto | and the player will see |
| 00:22:47 | watusimoto | Press F1 to see help |
| 00:23:00 | watusimoto | someone wanted it for making tutorial bots |
| 00:23:14 | watusimoto | also works for %playerName% |
| 00:23:29 | watusimoto | so what if someone chose the name %playerName%? |
| 00:23:40 | raptor | that's like dividing by zero! |
| 00:23:49 | watusimoto | nothing would break per se, but it just gets confusing |
| 00:24:14 | watusimoto | it turns out that we already have prohibited registered players form having almost any special chars in their names |
| 00:25:38 | raptor | my ship helath bar is grey |
| 00:25:42 | raptor | health |
| 00:25:44 | raptor | i fix |
| 00:26:37 | sam686 | there is other ways to put % in, like level name, level by, server name, chat "%", and TextItem.. |
| 00:27:33 | watusimoto | raptor: fixed |
| 00:27:56 | watusimoto | raptor: I tried organizing the code a little and broke health bar |
| 00:28:13 | watusimoto | sam686: those places don;t matter -- it's only for chat messages |
| 00:28:27 | watusimoto | this works: |
| 00:28:44 | watusimoto | hello %playerName% -- you have 50% health remaining |
| 00:28:49 | watusimoto | renders as |
| 00:28:58 | watusimoto | hello cris -- you have 50% health remaining |
| 00:29:18 | watusimoto | well anwyay early morning and it's late |
| 00:29:25 | | BFLogBot - Commit 7f411d1dbda3 | Author: eyk...@crte-cey-15460.private.tudor.lu | Log: Fix ship healthbar rendering, allow object to have mutliple repair targets for rendering purposes. |
| 00:30:02 | watusimoto | raptor: you see where I'm going with this checkin... :-) |
| 00:30:23 | watusimoto | until tomorrow, gentlemen |
| 00:30:30 | sam686 | i don't know if thats a good idea or not, as for robots, robot can be programmed to chat "hello " .. playername .. ", good day" |
| 00:30:49 | watusimoto | sam686: but that substitution has to happen on the client end |
| 00:30:58 | watusimoto | as every player has a different name |
| 00:31:07 | watusimoto | and we broadcast the same message to all players |
| 00:31:23 | watusimoto | and in any case, the robot can;t know what a player's keybindings are |
| 00:31:59 | sam686 | maybe it has some use, but not sure about it... |
| 00:32:08 | watusimoto | probably marginal use |
| 00:32:12 | watusimoto | it was an easy case |
| 00:32:23 | watusimoto | not sure if it is really good or not |
| 00:32:31 | raptor | ah ha! |
| 00:32:33 | raptor | ok good night |
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| 01:18:49 | karamazovapy | I don't view spybugs as a "super" component, and I don't really think any of the other modules merit high cost/benefit modifications |
| 01:19:10 | karamazovapy | certainly not stealth, repair, shields, or engineer |
| 01:20:25 | karamazovapy | it doesn't make sense to me to treat this as a class of modifications given that context |
| 01:21:42 | raptor | i agree |
| 01:21:55 | raptor | the only class that i put them in is 'double-tap to activate' |
| 01:22:03 | raptor | 'super' was the old name for 'pulse' |
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| 01:29:06 | karamazovapy | realizing that I'm an originalist, I still don't really see the appeal |
| 01:29:31 | | BFLogBot - Commit e33378b9cd9c | Author: buckyballreaction | Log: Match Core panel debris to team color |
| 01:36:45 | karamazovapy | I'm going away for a while |
| 01:37:00 | raptor | like hours? days? |
| 01:37:03 | raptor | years? |
| 01:37:05 | | karamazovapy has left |
| 02:44:38 | | BFLogBot - Commit 318d483741b4 | Author: buckyballreaction | Log: Clean-up a bit, move debris code into CoreItem |
| 02:44:40 | | BFLogBot - Commit bcbc45208ee4 | Author: buckyballreaction | Log: Reduce amount of sparks |
| 02:44:43 | | BFLogBot - Commit fa907b6a4dc5 | Author: buckyballreaction | Log: Try to indicated better visually when a panel is at full health - not sure if this is good |
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| 04:56:48 | raptor | it's just you and me logbot |
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| 05:09:55 | | BFLogBot - Commit fbd822403e36 | Author: buckyballreaction | Log: Typo |
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| 06:20:02 | | BFLogBot - Commit 0c9f9f83fdc7 | Author: buckyballreaction | Log: Preliminary work on getting Core panel repair location set up. It sort of works! Need to do a lot of code clean-up still |
| 06:20:04 | | BFLogBot - Commit c4e2d6ea7ba7 | Author: buckyballreaction | Log: Fix special case of detecting if a Core needs repair. Also fix warnings |
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| 17:43:03 | Little_Apple | helloo |
| 17:43:10 | raptor | hi |
| 17:43:19 | Little_Apple | i mustache you a question |
| 17:43:39 | raptor | ok |
| 17:43:42 | Little_Apple | what is your opinion on my little pony? |
| 17:43:55 | raptor | my sister had some when she was little |
| 17:44:01 | Little_Apple | the show |
| 17:44:05 | Little_Apple | friendship is magic |
| 17:44:07 | raptor | that's the extent of my opinion |
| 17:44:10 | raptor | i have never seen it |
| 17:44:13 | Little_Apple | ._. |
| 17:44:24 | Little_Apple | im kinda shocked |
| 17:45:09 | Little_Apple | is _k aware of this? |
| 17:45:45 | raptor | i've come across some youtube fan-made clips about it from him |
| 17:46:10 | Little_Apple | but does he know you havent seen it? |
| 17:46:14 | raptor | probably |
| 17:47:47 | Little_Apple | he hasnt done anything about it? |
| 17:48:40 | raptor | uhh.. he showed me fan-made clips |
| 17:49:13 | Little_Apple | ._. |
| 17:49:17 | Little_Apple | anyways |
| 17:49:31 | Little_Apple | im holding my $40 untunable ukulele right here |
| 17:49:37 | Little_Apple | it sounds awful |
| 17:49:38 | raptor | cool |
| 17:49:45 | Little_Apple | but i still play it |
| 17:49:49 | Little_Apple | sometimes |
| 17:51:52 | Little_Apple | i like playing music v_____v |
| 17:57:47 | Little_Apple | now i has my expensive ukulele |
| 17:57:51 | Little_Apple | much better.... |
| 17:57:55 | raptor | it sound better? |
| 17:58:47 | Little_Apple | much better |
| 17:58:54 | Little_Apple | it even has an on board tuner |
| 17:58:58 | Little_Apple | :D |
| 17:59:36 | Little_Apple | and it has a pickup... incase i ever doo concerts.... probably not. |
| 18:00:44 | Little_Apple | and it looks pretty awesome.... |
| 18:00:48 | Little_Apple | i like it alot :3 |
| 18:04:02 | Little_Apple | heres the model i has: http://www.ibanez.com/AcousticGuitars/model-UEW30RWE |
| 18:05:12 | raptor | neat |
| 18:05:18 | raptor | looks not-cheap |
| 18:06:54 | Little_Apple | its really nice :]] |
| 18:08:11 | Little_Apple | i can plug it into an amp and have it louder than it needs to be :P |
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| 19:43:03 | raptor | sigh, master went down... |
| 19:54:01 | | Disconnected. |
| 19:54:12 | | -asimov.freenode.net- *** Looking up your hostname... |
| 19:54:12 | | -asimov.freenode.net- *** Checking Ident |
| 19:54:12 | | -asimov.freenode.net- *** Couldn't look up your hostname |
| 19:54:12 | | -asimov.freenode.net- *** No Ident response |
| 20:08:15 | | -asimov.freenode.net- *** Looking up your hostname... |
| 20:08:15 | | -asimov.freenode.net- *** Checking Ident |
| 20:08:15 | | -asimov.freenode.net- *** Couldn't look up your hostname |
| 20:08:15 | | -asimov.freenode.net- *** No Ident response |
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| 20:08:18 | | Topic is 'Latest release 016 http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/' |
| 20:08:18 | | Set by raptor!~raptor@unaffiliated/greenmachine on Wed Feb 01 04:14:39 GMT 2012 |
| 20:08:18 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
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| 21:00:05 | | koda has joined |
| 21:14:52 | | Watusimoto has joined |
| 21:15:27 | Watusimoto | hi |
| 21:15:31 | raptor | hi |
| 21:17:31 | raptor | i started using the getRepairLocations() |
| 21:29:36 | Watusimoto | great |
| 21:30:05 | Watusimoto | we can move the repair line for turrets to terminate in their geometric center, rather than at their "location" |
| 21:30:15 | Watusimoto | that will look a bit better, I hitnk |
| 21:30:22 | raptor | yes, i agree |
| 21:30:32 | raptor | did you get me e-mail i sent to you? |
| 21:31:27 | raptor | also, which e-mail should I be using? |
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| 22:01:46 | | koda has joined |
| 22:09:18 | Watusimoto | yes, I got your email |
| 22:09:44 | raptor | ok, then you know that i haven't done the panel-proximity piece |
| 22:09:49 | Watusimoto | you can use that address, or wat.@bf.org or whichever... they all end up in the same place |
| 22:09:53 | Watusimoto | yes I know, that's fine |
| 22:09:56 | raptor | ok |
| 22:10:24 | Watusimoto | I was thinking that repair rays should be connected to the tip of the gray lines |
| 22:10:38 | Watusimoto | and that any tips within repair distance would be eligible for repair |
| 22:10:48 | raptor | ok |
| 22:10:52 | raptor | location is easy to change |
| 22:10:58 | raptor | not sure how to do the range piece... |
| 22:11:04 | Watusimoto | that makes computations easy -- just cmopare the 10 repair tip points to the ship's repair radius |
| 22:11:31 | raptor | except we don't know where the ship is |
| 22:11:34 | Watusimoto | we know center of ship, we know repair point... just do distance and compare to repair radius |
| 22:11:36 | raptor | in CoreItem |
| 22:11:42 | Watusimoto | ah yes.... well... that |
| 22:12:00 | raptor | unless there's some deep-seated pointer tree |
| 22:12:02 | raptor | wait |
| 22:12:04 | raptor | maybe there is... |
| 22:17:21 | Watusimoto | your email complained of confusion -- still an issue? |
| 22:17:40 | raptor | well, that's debatable since it compiles... :) |
| 22:19:23 | Watusimoto | ok, I'm looking to see what we can extract |
| 22:23:14 | raptor | yes, i was complaining... a lot of the logic for determing certain points of the panel (start, end, mid, angle1, angle2) were being done in multiple places |
| 22:23:46 | raptor | and i couldn't figure out how to consolidate them because I was tired |
| 22:23:51 | raptor | so ignore me |
| 22:28:16 | Watusimoto | no worries |
| 22:28:48 | | BFLogBot - Commit 4dfcf33817ef | Author: watusim...@bitfighter.org | Log: Slight improvement in spark issuance... a little less "busy" in the center |
| 22:30:59 | raptor | i just gotta say, i think the debris graphics are great! |
| 22:31:32 | | Aggropanda has joined |
| 22:31:45 | Aggropanda | hey |
| 22:31:51 | raptor | hello |
| 22:32:18 | Watusimoto | better than where we started, that's for sure |
| 22:32:18 | Aggropanda | any games going on? |
| 22:32:29 | Watusimoto | who are you? |
| 22:32:42 | Aggropanda | just stumbled upon this game |
| 22:32:51 | raptor | welcome! |
| 22:32:55 | Aggropanda | though not using stumbleupon |
| 22:32:57 | Aggropanda | thanks |
| 22:33:00 | sam686 | hi |
| 22:33:06 | Watusimoto | ah, not someone using a fake name :-) |
| 22:33:08 | raptor | we like the game very much - although our community is quite small |
| 22:33:14 | Aggropanda | ya? |
| 22:33:29 | Watusimoto | or at least no more fake than the rest of us :-) |
| 22:33:31 | Aggropanda | that's not necessarily horrible |
| 22:33:39 | Aggropanda | aha, ya |
| 22:33:51 | Aggropanda | Are there regular games and such? |
| 22:34:08 | Watusimoto | there are bi-monthly regular games |
| 22:34:23 | Watusimoto | but those are really more like special events, with prizes and such |
| 22:34:27 | Aggropanda | cool |
| 22:34:28 | sam686 | there is not many players (the effects of small community) |
| 22:34:30 | raptor | usually people play in the evenings (Eastern Standard Time) and more so on weekends |
| 22:34:34 | Aggropanda | oh really |
| 22:34:38 | Aggropanda | cool |
| 22:34:43 | Watusimoto | where are you? |
| 22:34:47 | raptor | the bi-monthly events are much bigger |
| 22:34:48 | Watusimoto | i.e. what time zone? |
| 22:35:01 | Aggropanda | I am Eastern time zone |
| 22:35:05 | Aggropanda | I live near Toronto |
| 22:35:05 | raptor | (much = 20 people compared to 3 or 4) |
| 22:35:09 | Watusimoto | perfect |
| 22:35:11 | sam686 | better yet, is it 4:35 PM (my centram time zone)? |
| 22:35:21 | Watusimoto | how did you find the game? |
| 22:35:28 | Aggropanda | nope, it's 5:35 |
| 22:35:31 | Aggropanda | for me |
| 22:35:49 | Aggropanda | I found it through a list of free mac games but I think I played it a few years ago |
| 22:36:02 | Watusimoto | you played Bitfighter, or zap? |
| 22:36:21 | Aggropanda | mmm, I THINK Bitfighter |
| 22:37:02 | Aggropanda | My computer is getting older and can't play a lot of games so I decided to see if there were any old freebies I'd missed |
| 22:37:19 | Watusimoto | cool |
| 22:37:29 | Aggropanda | ya |
| 22:37:33 | Watusimoto | we try to make the game fun but not too taxing |
| 22:37:40 | Watusimoto | so welcome (back) |
| 22:37:46 | Aggropanda | are you the developers? |
| 22:37:57 | raptor | I try desperately to be one... |
| 22:38:03 | sam686 | my computer (pentium 4 Hyperthreading, 3 Ghz, 1.5 MB ram, AGP Radeon 9200) is getting old, too. |
| 22:38:18 | Aggropanda | niice |
| 22:38:32 | Watusimoto | there's 2 players on now, not sure if they are actually playing |
| 22:38:49 | Watusimoto | the home page lists players who are logged in |
| 22:38:54 | Aggropanda | 1.5 MB ram!? |
| 22:38:57 | Watusimoto | but they might also be editing |
| 22:39:11 | sam686 | my computer is able to play nearly any directX 8 games (it can't play direct X 9 that most requres pixel / vertex shader 2.0) |
| 22:39:32 | raptor | should we change 'Currently playing' to 'Currently online'? |
| 22:39:47 | raptor | to reflect the in-game editors/idlers |
| 22:40:12 | raptor | 'Players Online' |
| 22:40:13 | Aggropanda | Ya, can't say I know much about computers beyond the basics and being able to use them |
| 22:40:27 | Aggropanda | Players Online is a good medium |
| 22:41:05 | sam686 | http://bitfighter.org/bitfighterStatus.json (you can see if there is actually players in the server) (but you have to press refresh "F5" button to update) |
| 22:41:19 | Watusimoto | raptor: yes, sounds good |
| 22:41:28 | sam686 | as for players playing, you can total up all the "playersCount" of all servers listed. |
| 22:41:51 | Aggropanda | nice |
| 22:41:56 | sam686 | but, i guess there is currently no way to tell if that one players is in a server or not (as of 016) |
| 22:42:34 | Aggropanda | So what are you guys doing right now if not playing? |
| 22:42:54 | raptor | working at work :) |
| 22:44:01 | Aggropanda | lol let me connect my mouse |
| 22:44:27 | sam686 | i do use game pad controller.. |
| 22:46:06 | Watusimoto | sam686: that info is available via the json feed, I think |
| 22:46:52 | sam686 | yes, but there is no way of knowing if a player "sam686" is in which server? until you actually find that players in a server |
| 22:46:52 | Watusimoto | Aggropanda: I'm working on clarifying the logic used for generating exploding panels on the revamped core objects |
| 22:47:33 | sam686 | that is, if there is non-zero player count on multiple server |
| 22:47:37 | raptor | Watusimoto: i wonder if this would work for getting the ship in CoreItem: Point repairerPosition = theInfo->damagingObject->getPos(); |
| 22:47:41 | Watusimoto | I thought it was listed in the json; perhaps not, but could be added |
| 22:48:08 | Watusimoto | raptor: interesting; it might |
| 22:48:22 | Watusimoto | raptor: and if it doesn't, perhaps it should |
| 22:48:33 | raptor | if so, then i can do fancy logic to determine the nearby panels |
| 22:48:47 | raptor | (but probably not until i get home) |
| 22:48:59 | raptor | (and after teh pinewood derby) |
| 22:50:13 | Watusimoto | good luck with that |
| 22:50:36 | raptor | apparently last year, this den just raced the blocks of wood |
| 22:51:53 | sam686 | i will ba back in about 50 minutes.. |
| 22:52:08 | Aggropanda | raptor what do you do for a living? |
| 22:52:34 | raptor | I am a 'software engineer' |
| 22:52:42 | raptor | but mostly i think i'm just a cheap hack |
| 22:53:15 | Watusimoto | raptor: with or without wheels? |
| 22:53:33 | raptor | i think they put the wheels on when they got there |
| 22:53:36 | Watusimoto | raptor types for a living |
| 22:53:40 | Aggropanda | haha |
| 22:54:19 | Watusimoto | you could find some kid with a nice looking car and make him give it to you using the blocks of wood as a weapon |
| 22:54:26 | raptor | haha |
| 22:54:29 | Watusimoto | that would be showing some initiative! |
| 22:55:02 | raptor | i should take a camera and get pictures of the cars this year |
| 22:57:06 | Aggropanda | Have any of you guys heard of CodeHero? |
| 22:57:15 | Aggropanda | It was a project on kickstarter |
| 22:57:38 | Watusimoto | http://pinewoodfreak.com/2006/01/22/three-wheels-are-better/ |
| 22:58:46 | raptor | haha |
| 22:58:50 | raptor | i thought of that... |
| 22:59:57 | Watusimoto | I didn't, but I thought of google, and it got me the same result |
| 23:02:57 | raptor | that site takes it waay too seriously |
| 23:21:29 | sam686 | hi, i guess i came back earliear then i thought.. |
| 23:35:21 | Aggropanda | nice |
| 23:48:24 | sam686 | bitfighter.org is slow at the moment (little apple complain, and i see it slow for me too) |
| 23:49:09 | raptor | ok, i'm off! good night Watusimoto if i don't see you later |
| 23:49:12 | sam686 | umm, i guess it is not slow anymore... |
| 23:49:35 | Watusimoto | bye! |
| 23:51:22 | | raptor Quit () |
| 23:52:06 | | koda Quit (Quit: I used to be chatting like you. Then I took an arrow in the knee) |
| 23:59:01 | | BFLogBot - Commit 67b7549e5f2f | Author: watusim...@bitfighter.org | Log: Clarify code a little |
| 23:59:03 | | BFLogBot - Commit 93702808f138 | Author: watusim...@bitfighter.org | Log: Reduce magic just a little |