#bitfighter IRC Log

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IRC Log for 2012-03-14

Timestamps are in GMT/BST.

00:50:19raptor has joined
00:50:19ChanServ sets mode +o raptor
00:50:31raptorstill here? wow
00:55:04Watusimotoheading to bed very soon
00:57:12Watusimotolater!
00:57:14raptornight
00:57:19raptorchecking in?
00:59:34Watusimotodid; not much to look at though... things still broken, though slightly less so
01:00:08Watusimotowill continue tomorrow. sigh
01:00:11Watusimotonight!
01:00:28raptornight
01:00:41BFLogBot - Commit 4360c21fa0f2 | Author: watusim...@bitfighter.org | Log: Music credits
01:00:42BFLogBot - Commit 3577c0cd44e8 | Author: watusim...@bitfighter.org | Log: Whitespace
01:00:44BFLogBot - Commit cd48a8a99bcd | Author: watusim...@bitfighter.org | Log: Suspending still totally broken, but now slightly less so
01:00:45BFLogBot - Commit 05c7159e54de | Author: watusim...@bitfighter.org | Log: Merge
01:01:32raptorsomeone just suggested we implement a special curve barrier system
01:01:41raptorto reduce the lag of having so many points...
01:06:49Watusimoto Quit (Ping timeout: 246 seconds)
01:25:08raptor Quit ()
03:21:04raptor has joined
03:21:04ChanServ sets mode +o raptor
03:44:14LoneWolfy has joined
03:48:05raptor Quit ()
03:59:19LoneWolfy Quit (Quit: Page closed)
04:27:44raptor has joined
04:27:45ChanServ sets mode +o raptor
04:28:38raptorhi sam686
04:28:46sam686hiu
04:28:55raptorbeen working on anything lately?
04:32:37sam686not much on bitfighter, but was doing some programming on other things...
04:32:47raptorstill working on the first-person shooter?
04:33:05sam686mostly yes
04:56:06BFLogBot - Commit 01aa10603c87 | Author: buckyballreaction | Log: Fix menu music in other Editor sub-menus
05:01:45sam686bye raptor (if that is the time you go to sleep)..
05:02:12raptori'm afraid i'm in the middle of trying to solve a problem - so i'll be up for a bit...
05:02:18sam686ok..
05:02:22raptorbut i should go soon...
05:26:10BFLogBot - Commit f88cfd7cf09f | Author: buckyballreaction | Log: Give each music type its own stream, seems to fix rare memory corruption error when exiting the game (more common on Mac)
05:26:19raptorfinally
05:26:22raptorok good ngiht..
05:26:51raptor has left
06:40:09sam686 Quit (Ping timeout: 245 seconds)
08:50:05watusimoto has joined
08:50:05ChanServ sets mode +o watusimoto
15:08:45Watusimoto_ has joined
15:18:29raptor has joined
15:18:29ChanServ sets mode +o raptor
15:18:46raptorgood day!
16:11:40raptorhappy 1/2 tau day
16:25:17raptorhttp://halftauday.com/
17:47:28watusimoto Quit (Ping timeout: 246 seconds)
18:03:05Watusimoto has joined
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19:35:58koda has joined
19:43:38LordDVG has joined
20:26:59Watusimotohalf tau day? I thought it was doublehalfpi day...
20:27:07raptorha!
20:27:32raptormy boss even brought pie to work for us to enjoy
20:27:39Watusimotowow
20:28:00Watusimotoi work with scientists, and there was no acknowledgement of the day here
20:28:55raptorhttps://www.youtube.com/watch?v=jG7vhMMXagQ
20:29:19raptori like the user's other math-related videos, too
20:30:09Watusimotowhat time is it there? could it be shop-class time anywhere in the USA?
20:30:15raptoroh yeah
20:30:18raptor2:30 MST
20:30:25raptorso US is 1:30 - 4:30 right now
20:30:39raptoroooo players
20:30:51Watusimototime to hit the drill presses, boys... anyone who wants to practice their bitfighter skills feel free to use the cnc controllers
20:31:03raptorhaha
20:31:22raptorexcept - none are on any servers: http://bitfighter.org/bitfighterStatus.json
20:33:20raptorok, they joined server 'amir'
20:34:39raptorlooks like san jose california
20:37:12Watusimotogood vid
20:39:13raptori got on the school server
20:39:21raptoronly one guy was talkative
20:39:36raptorjust said that they're all yelling at each other across a room
20:39:40raptorat a some school
20:39:59raptorthen all of them quit at once...
20:40:40raptorlike the video? the same girl has a series on the fibonacci sequence in nature - it's really neat
20:43:43WatusimotoI've seen a lot of her videos
20:43:47Watusimotogenerally quite good
20:44:18raptori've only seen the pi/tau one and the fibonacci ones
20:47:05raptoroh neat she joined khan academy
20:47:09Watusimotoyes
20:47:40Watusimotoshe has an interesting one on doodling and stars (geometric, not astronomic)
20:52:09LordDVG Quit (Remote host closed the connection)
21:13:20raptori like that one
21:15:45Watusimotoinvestigating this:
21:15:46Watusimotoalure.h(6): fatal error C1083: Cannot open include file: 'al.h': No such file or directory
21:15:54Watusimotobefore I do -- any immediate ideas?
21:15:56raptorwhat?
21:16:14raptorhmm...
21:16:33raptormaybe move the al.h from SoundSystem.cpp to SoundSystem.h?
21:16:36Watusimotolooks like, maybe, it came from one of your last two checkins
21:17:18raptorah, yes...
21:17:29raptorI had to reorder some stuff to fix a weird bug
21:17:39BFLogBot - Commit 7bc0d77ce2df | Author: watusim...@bitfighter.org | Log: A little cleanup
21:17:41BFLogBot - Commit dcea1f96bea3 | Author: watusim...@bitfighter.org | Log: Merge
21:17:47Watusimotothat's odd
21:17:51Watusimotoshould work
21:17:58raptorbut actually - you might just need a clean compile?
21:18:10Watusimotooh, don;t say that
21:18:25raptor:)
21:18:29Watusimotosigh
21:18:33Watusimotorebuilding
21:23:02raptorquick question
21:23:14raptorwhat behavior do we want when on an enemy loadout zone?
21:25:36Watusimotogood behavior
21:25:41Watusimotoat least for my kids
21:25:56raptorhaha
21:26:18raptorin 016, energy recharge stops on an enemy loadout zone
21:26:26raptorbut i think that was a mistake..
21:27:01raptori'm thinking just normal recharge..
21:27:22Watusimotohow about normal - 10%?
21:27:26raptorsure
21:27:28Watusimotowhy is no recharge bad?
21:27:35Watusimotojust so I know
21:27:37raptorbecause several levels have large zons
21:27:39raptorzones
21:27:52raptorand entering enemy territory by itself would be suicide because of it
21:27:58raptorwith no energy recharge
21:28:10Watusimotoone thing; it is hard to tell the difference btwn sitting still recharge and moving recharge
21:28:18Watusimotomost people are probably unaware of it
21:28:23raptoryes
21:28:28Watusimotoin fact, I'm not even sure it's working
21:28:35Watusimotobecause I can hardly tell the diff
21:28:40raptorit is
21:28:42raptori can tell
21:28:47Watusimotobtw, clean DID NOT work! :-)
21:28:51raptorwhat!?
21:29:05WatusimotoI said: CLEAN DID NOT WORK!
21:29:25raptorok ok...
21:29:26WatusimotoI'll poke around and see if I can figure it out -- looks like a windows problem
21:29:32raptortry putting: #include "alInclude.h"
21:29:40raptorin SoundSystem.h above teh alure.h include
21:30:18raptori bet that's it...
21:32:27Watusimotolooks like it
21:32:55raptorwe should need to use 'alInclude.h'
21:32:59raptor*shouldn't
21:33:18raptorthe openal include path should be set up on the build path
21:33:49raptori bet it isn't in windows..
21:38:31Watusimotoany reason alinclude isn't in soundsystem.h?
21:38:56raptorbecause alure.h should be including all the openal headers anyways
21:39:09raptorif it isn't, then that means that your build path isn't set up correctly...
21:39:59Watusimotowell, we include it in ss.cpp; I moved it to ss.h
21:40:25Watusimotojust wanted to make sure that won't cause problems anywhere else
21:40:25raptoryes that's fine
21:40:28raptornope
21:40:28Watusimotook
21:40:35raptorother platforms have the build path correct :)
21:40:40Watusimoto;-)
21:41:44Watusimotook then; problem solved
21:42:08raptori'm about to check in the zone recharge fixes...
21:42:34raptorfound an interesting bug
21:42:54raptorany menu after loading the editorUI doesn't detect the editorUI as a parent
21:43:17raptorif you go to the editor and press F2 for team selection, the menu music comes on
21:43:24raptorsame with F1
21:43:27raptoror F7
21:43:42raptorpressing ESC into the editor menu doesn't because I added that special case...
21:44:45Watusimotoreally
21:44:49raptoryes
21:45:12Watusimotowe probably don't want any music from submenus of the editor, right?
21:45:23raptorcorrect
21:45:38raptorbut none actually detect editor as a parent
21:45:51Watusimotowhere is that detection done?
21:46:09raptorSoundSystem.cpp:553
21:46:28raptori added a special case for EditorMenuUI
21:48:59WatusimotoI think I know why
21:49:02Watusimotolet me check something
21:49:05raptorok
21:49:26Watusimotoyou want EditorUI
21:49:44raptori'm an id10t
21:49:44Watusimotonot EditorMenuUI
21:50:25raptorbah
21:50:28raptorthanks...
21:50:52Watusimotothat's the kind of error you can look for all day
21:50:59raptorhaha, yeah
21:51:06raptorglad there is a second pair of eyes
21:51:58Watusimotoyes
21:52:03WatusimotoI hear you
21:52:45BFLogBot - Commit 6e4df94f368f | Author: buckyballreaction | Log: Fix energy recharge rates of hostile and enemy load-out zones
21:57:35raptorWe need a Mac developer - I'm just not as committed to fix bugs on a platform that makes it so hard to navigate around...
22:09:14Watusimotoyes
22:10:59WatusimotoI found one before by advertising on SourceForge
22:11:16WatusimotoI don't know if google code has a similar feature
22:11:27raptorwhat feature?
22:11:37raptorsome sort of developer request?
22:11:46Watusimotoyes
22:12:01WatusimotoI'm not sure how to find developers in the absence of srouce forge
22:12:20raptorwher eis this feature on sourceforge?
22:13:14raptori've been thinking - i may just want to use SDL2 for Mac...
22:13:24raptorsince we compile our own framework anyways
22:13:40raptorand it would be good practice at future migration...
22:14:14Watusimotothey totally reorged the site
22:14:17Watusimotoand it is fast now!
22:14:21raptorhaha
22:16:27Watusimotofoo... can't find it now
22:19:39Watusimotobut I hear your grumbling :-)
22:20:20raptorgrumble grumble
22:20:26raptor(what game?)
22:21:53raptorzelda for original nintendo
22:43:08raptorsomeone asked me the other day why i don't charge money for bitfighter since i put so much time into it
22:43:24raptori told him that i used it as an excuse to learn c/c++...
23:01:09Watusimoto Quit (Ping timeout: 248 seconds)
23:04:19raptor Quit ()

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