Timestamps are in GMT/BST.
| 00:50:19 | | raptor has joined |
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| 00:50:31 | raptor | still here? wow |
| 00:55:04 | Watusimoto | heading to bed very soon |
| 00:57:12 | Watusimoto | later! |
| 00:57:14 | raptor | night |
| 00:57:19 | raptor | checking in? |
| 00:59:34 | Watusimoto | did; not much to look at though... things still broken, though slightly less so |
| 01:00:08 | Watusimoto | will continue tomorrow. sigh |
| 01:00:11 | Watusimoto | night! |
| 01:00:28 | raptor | night |
| 01:00:41 | | BFLogBot - Commit 4360c21fa0f2 | Author: watusim...@bitfighter.org | Log: Music credits |
| 01:00:42 | | BFLogBot - Commit 3577c0cd44e8 | Author: watusim...@bitfighter.org | Log: Whitespace |
| 01:00:44 | | BFLogBot - Commit cd48a8a99bcd | Author: watusim...@bitfighter.org | Log: Suspending still totally broken, but now slightly less so |
| 01:00:45 | | BFLogBot - Commit 05c7159e54de | Author: watusim...@bitfighter.org | Log: Merge |
| 01:01:32 | raptor | someone just suggested we implement a special curve barrier system |
| 01:01:41 | raptor | to reduce the lag of having so many points... |
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| 04:28:38 | raptor | hi sam686 |
| 04:28:46 | sam686 | hiu |
| 04:28:55 | raptor | been working on anything lately? |
| 04:32:37 | sam686 | not much on bitfighter, but was doing some programming on other things... |
| 04:32:47 | raptor | still working on the first-person shooter? |
| 04:33:05 | sam686 | mostly yes |
| 04:56:06 | | BFLogBot - Commit 01aa10603c87 | Author: buckyballreaction | Log: Fix menu music in other Editor sub-menus |
| 05:01:45 | sam686 | bye raptor (if that is the time you go to sleep).. |
| 05:02:12 | raptor | i'm afraid i'm in the middle of trying to solve a problem - so i'll be up for a bit... |
| 05:02:18 | sam686 | ok.. |
| 05:02:22 | raptor | but i should go soon... |
| 05:26:10 | | BFLogBot - Commit f88cfd7cf09f | Author: buckyballreaction | Log: Give each music type its own stream, seems to fix rare memory corruption error when exiting the game (more common on Mac) |
| 05:26:19 | raptor | finally |
| 05:26:22 | raptor | ok good ngiht.. |
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| 15:18:29 | | raptor has joined |
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| 15:18:46 | raptor | good day! |
| 16:11:40 | raptor | happy 1/2 tau day |
| 16:25:17 | raptor | http://halftauday.com/ |
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| 20:26:59 | Watusimoto | half tau day? I thought it was doublehalfpi day... |
| 20:27:07 | raptor | ha! |
| 20:27:32 | raptor | my boss even brought pie to work for us to enjoy |
| 20:27:39 | Watusimoto | wow |
| 20:28:00 | Watusimoto | i work with scientists, and there was no acknowledgement of the day here |
| 20:28:55 | raptor | https://www.youtube.com/watch?v=jG7vhMMXagQ |
| 20:29:19 | raptor | i like the user's other math-related videos, too |
| 20:30:09 | Watusimoto | what time is it there? could it be shop-class time anywhere in the USA? |
| 20:30:15 | raptor | oh yeah |
| 20:30:18 | raptor | 2:30 MST |
| 20:30:25 | raptor | so US is 1:30 - 4:30 right now |
| 20:30:39 | raptor | oooo players |
| 20:30:51 | Watusimoto | time to hit the drill presses, boys... anyone who wants to practice their bitfighter skills feel free to use the cnc controllers |
| 20:31:03 | raptor | haha |
| 20:31:22 | raptor | except - none are on any servers: http://bitfighter.org/bitfighterStatus.json |
| 20:33:20 | raptor | ok, they joined server 'amir' |
| 20:34:39 | raptor | looks like san jose california |
| 20:37:12 | Watusimoto | good vid |
| 20:39:13 | raptor | i got on the school server |
| 20:39:21 | raptor | only one guy was talkative |
| 20:39:36 | raptor | just said that they're all yelling at each other across a room |
| 20:39:40 | raptor | at a some school |
| 20:39:59 | raptor | then all of them quit at once... |
| 20:40:40 | raptor | like the video? the same girl has a series on the fibonacci sequence in nature - it's really neat |
| 20:43:43 | Watusimoto | I've seen a lot of her videos |
| 20:43:47 | Watusimoto | generally quite good |
| 20:44:18 | raptor | i've only seen the pi/tau one and the fibonacci ones |
| 20:47:05 | raptor | oh neat she joined khan academy |
| 20:47:09 | Watusimoto | yes |
| 20:47:40 | Watusimoto | she has an interesting one on doodling and stars (geometric, not astronomic) |
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| 21:13:20 | raptor | i like that one |
| 21:15:45 | Watusimoto | investigating this: |
| 21:15:46 | Watusimoto | alure.h(6): fatal error C1083: Cannot open include file: 'al.h': No such file or directory |
| 21:15:54 | Watusimoto | before I do -- any immediate ideas? |
| 21:15:56 | raptor | what? |
| 21:16:14 | raptor | hmm... |
| 21:16:33 | raptor | maybe move the al.h from SoundSystem.cpp to SoundSystem.h? |
| 21:16:36 | Watusimoto | looks like, maybe, it came from one of your last two checkins |
| 21:17:18 | raptor | ah, yes... |
| 21:17:29 | raptor | I had to reorder some stuff to fix a weird bug |
| 21:17:39 | | BFLogBot - Commit 7bc0d77ce2df | Author: watusim...@bitfighter.org | Log: A little cleanup |
| 21:17:41 | | BFLogBot - Commit dcea1f96bea3 | Author: watusim...@bitfighter.org | Log: Merge |
| 21:17:47 | Watusimoto | that's odd |
| 21:17:51 | Watusimoto | should work |
| 21:17:58 | raptor | but actually - you might just need a clean compile? |
| 21:18:10 | Watusimoto | oh, don;t say that |
| 21:18:25 | raptor | :) |
| 21:18:29 | Watusimoto | sigh |
| 21:18:33 | Watusimoto | rebuilding |
| 21:23:02 | raptor | quick question |
| 21:23:14 | raptor | what behavior do we want when on an enemy loadout zone? |
| 21:25:36 | Watusimoto | good behavior |
| 21:25:41 | Watusimoto | at least for my kids |
| 21:25:56 | raptor | haha |
| 21:26:18 | raptor | in 016, energy recharge stops on an enemy loadout zone |
| 21:26:26 | raptor | but i think that was a mistake.. |
| 21:27:01 | raptor | i'm thinking just normal recharge.. |
| 21:27:22 | Watusimoto | how about normal - 10%? |
| 21:27:26 | raptor | sure |
| 21:27:28 | Watusimoto | why is no recharge bad? |
| 21:27:35 | Watusimoto | just so I know |
| 21:27:37 | raptor | because several levels have large zons |
| 21:27:39 | raptor | zones |
| 21:27:52 | raptor | and entering enemy territory by itself would be suicide because of it |
| 21:27:58 | raptor | with no energy recharge |
| 21:28:10 | Watusimoto | one thing; it is hard to tell the difference btwn sitting still recharge and moving recharge |
| 21:28:18 | Watusimoto | most people are probably unaware of it |
| 21:28:23 | raptor | yes |
| 21:28:28 | Watusimoto | in fact, I'm not even sure it's working |
| 21:28:35 | Watusimoto | because I can hardly tell the diff |
| 21:28:40 | raptor | it is |
| 21:28:42 | raptor | i can tell |
| 21:28:47 | Watusimoto | btw, clean DID NOT work! :-) |
| 21:28:51 | raptor | what!? |
| 21:29:05 | Watusimoto | I said: CLEAN DID NOT WORK! |
| 21:29:25 | raptor | ok ok... |
| 21:29:26 | Watusimoto | I'll poke around and see if I can figure it out -- looks like a windows problem |
| 21:29:32 | raptor | try putting: #include "alInclude.h" |
| 21:29:40 | raptor | in SoundSystem.h above teh alure.h include |
| 21:30:18 | raptor | i bet that's it... |
| 21:32:27 | Watusimoto | looks like it |
| 21:32:55 | raptor | we should need to use 'alInclude.h' |
| 21:32:59 | raptor | *shouldn't |
| 21:33:18 | raptor | the openal include path should be set up on the build path |
| 21:33:49 | raptor | i bet it isn't in windows.. |
| 21:38:31 | Watusimoto | any reason alinclude isn't in soundsystem.h? |
| 21:38:56 | raptor | because alure.h should be including all the openal headers anyways |
| 21:39:09 | raptor | if it isn't, then that means that your build path isn't set up correctly... |
| 21:39:59 | Watusimoto | well, we include it in ss.cpp; I moved it to ss.h |
| 21:40:25 | Watusimoto | just wanted to make sure that won't cause problems anywhere else |
| 21:40:25 | raptor | yes that's fine |
| 21:40:28 | raptor | nope |
| 21:40:28 | Watusimoto | ok |
| 21:40:35 | raptor | other platforms have the build path correct :) |
| 21:40:40 | Watusimoto | ;-) |
| 21:41:44 | Watusimoto | ok then; problem solved |
| 21:42:08 | raptor | i'm about to check in the zone recharge fixes... |
| 21:42:34 | raptor | found an interesting bug |
| 21:42:54 | raptor | any menu after loading the editorUI doesn't detect the editorUI as a parent |
| 21:43:17 | raptor | if you go to the editor and press F2 for team selection, the menu music comes on |
| 21:43:24 | raptor | same with F1 |
| 21:43:27 | raptor | or F7 |
| 21:43:42 | raptor | pressing ESC into the editor menu doesn't because I added that special case... |
| 21:44:45 | Watusimoto | really |
| 21:44:49 | raptor | yes |
| 21:45:12 | Watusimoto | we probably don't want any music from submenus of the editor, right? |
| 21:45:23 | raptor | correct |
| 21:45:38 | raptor | but none actually detect editor as a parent |
| 21:45:51 | Watusimoto | where is that detection done? |
| 21:46:09 | raptor | SoundSystem.cpp:553 |
| 21:46:28 | raptor | i added a special case for EditorMenuUI |
| 21:48:59 | Watusimoto | I think I know why |
| 21:49:02 | Watusimoto | let me check something |
| 21:49:05 | raptor | ok |
| 21:49:26 | Watusimoto | you want EditorUI |
| 21:49:44 | raptor | i'm an id10t |
| 21:49:44 | Watusimoto | not EditorMenuUI |
| 21:50:25 | raptor | bah |
| 21:50:28 | raptor | thanks... |
| 21:50:52 | Watusimoto | that's the kind of error you can look for all day |
| 21:50:59 | raptor | haha, yeah |
| 21:51:06 | raptor | glad there is a second pair of eyes |
| 21:51:58 | Watusimoto | yes |
| 21:52:03 | Watusimoto | I hear you |
| 21:52:45 | | BFLogBot - Commit 6e4df94f368f | Author: buckyballreaction | Log: Fix energy recharge rates of hostile and enemy load-out zones |
| 21:57:35 | raptor | We need a Mac developer - I'm just not as committed to fix bugs on a platform that makes it so hard to navigate around... |
| 22:09:14 | Watusimoto | yes |
| 22:10:59 | Watusimoto | I found one before by advertising on SourceForge |
| 22:11:16 | Watusimoto | I don't know if google code has a similar feature |
| 22:11:27 | raptor | what feature? |
| 22:11:37 | raptor | some sort of developer request? |
| 22:11:46 | Watusimoto | yes |
| 22:12:01 | Watusimoto | I'm not sure how to find developers in the absence of srouce forge |
| 22:12:20 | raptor | wher eis this feature on sourceforge? |
| 22:13:14 | raptor | i've been thinking - i may just want to use SDL2 for Mac... |
| 22:13:24 | raptor | since we compile our own framework anyways |
| 22:13:40 | raptor | and it would be good practice at future migration... |
| 22:14:14 | Watusimoto | they totally reorged the site |
| 22:14:17 | Watusimoto | and it is fast now! |
| 22:14:21 | raptor | haha |
| 22:16:27 | Watusimoto | foo... can't find it now |
| 22:19:39 | Watusimoto | but I hear your grumbling :-) |
| 22:20:20 | raptor | grumble grumble |
| 22:20:26 | raptor | (what game?) |
| 22:21:53 | raptor | zelda for original nintendo |
| 22:43:08 | raptor | someone asked me the other day why i don't charge money for bitfighter since i put so much time into it |
| 22:43:24 | raptor | i told him that i used it as an excuse to learn c/c++... |
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