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| 04:17:54 | raptor | i want to work on something, but I don't know what... |
| 04:57:26 | sam686 | as of the most recent bitfighter 017, i see editor loading map with flags all goes to middle center when testing level (probably also when saving level) |
| 04:57:42 | raptor | really? |
| 04:57:46 | raptor | hmm.. |
| 04:58:42 | raptor | i just loaded 'ctf' distributed with 016, no problem |
| 05:00:24 | sam686 | its when testing from editor (not hosting by itself), so it might be the editor loading and saving problem |
| 05:01:17 | raptor | ah... you're right |
| 05:01:20 | raptor | and resourceitmes |
| 05:01:25 | raptor | resourceitems |
| 05:06:30 | raptor | i'm currently working on seeing if SDL2 will be better for Mac... |
| 05:31:59 | | BFLogBot - Commit 55ea72bf6a23 | Author: sam8641 | Log: Fix flag return to home error by using pointers instead; there might be a problem with some copy constructors |
| 05:32:56 | raptor | sam686: are you saying there still is a problem? |
| 05:33:07 | raptor | or that you fixed it because copy constructors didn't work... |
| 05:35:03 | sam686 | i fixed the flag part by using problem, but i didn't know where the problem with copy constructor is, all i was getting is mGeometry = 0xfeeefeee |
| 05:35:24 | raptor | odd |
| 05:46:53 | sam686 | FlagItem * f1,f2,f3,f4; doesn't make all variables a pointer (only f1 is a pointer), but this FlagItem *f1,*f2,*f3,*f4; makes all FlagItem a pointer |
| 05:50:44 | raptor | makes sense |
| 05:51:17 | sam686 | found a simple code that causes a problem, turns out the problem isn't the copy constructor, but the problem is the = operator, which maybe the SDL vector uses.. |
| 05:51:26 | sam686 | FlagItem *f1,*f2; f1 = new FlagItem(); f2 = new FlagItem(*f1); *f2 = *f1; delete f2; delete f1; |
| 05:52:12 | raptor | that causes a leak, right? |
| 05:52:50 | sam686 | i don't know if it leak, but it crash with that = part |
| 05:56:11 | sam686 | this crash without dealing with pointer { FlagItem f1,f2; f2 = f1; } when the code exits that bracket, it tries to do auto destructor which crash after using equal |
| 06:04:10 | sam686 | i guess the default of "operator =" is to copy everything, including copying pointer to same mGeometry object.. when i found this call stack http://sam686.maxhushahn.com/upload/text1203/120316_01-03-51.txt |
| 06:04:42 | raptor | that's if a copy constructor isn't supplied, correct? |
| 06:04:51 | sam686 | then, when both objects tries to delete the same pointer to geometry it crash |
| 06:04:53 | sam686 | i didn' |
| 06:05:03 | sam686 | i didn't see it ever go into copy constructor |
| 06:06:02 | sam686 | look at the call stack link, most of it just shows as "operator=" |
| 06:06:41 | sam686 | i was stepping through one assembly code at a time to get in there (there isn't c++ code of most of "operator=") |
| 06:13:41 | sam686 | it turns out that f1 = f2 doesn't call copy constructor at all (even if it is there), as i guess the operator= is different function |
| 06:14:26 | raptor | well that's no good... |
| 06:16:08 | sam686 | http://stackoverflow.com/questions/1734628/copy-constructor-and-operator-overload-in-c-is-a-common-function-possible might show |
| 06:16:12 | sam686 | from searching from https://www.google.com/search?q=operator+copy+constructor+c |
| 06:19:23 | sam686 | staying up past midnight? |
| 06:19:37 | raptor | yeah - i got sucked into this SDL2 conversion... |
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| 15:41:33 | raptor | good day! |
| 15:57:51 | raptor | I got caught up in trying to convert some of our code to SDL2 - I failed miserably at my first go... |
| 15:59:02 | raptor | mostly build conflicts... and how to be able to use either SDL or SDL2 in any particular class... |
| 16:03:17 | raptor | but i think we should release 017 first, before I do anything too drastic... |
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| 18:33:14 | | Nightfire has joined |
| 18:33:24 | Nightfire | Hello? |
| 18:33:29 | raptor | hi |
| 18:33:46 | Nightfire | Hey, when i downloaded bitfighter there was no int file in it. |
| 18:34:10 | raptor | do you mean INI? |
| 18:34:15 | Nightfire | Yes |
| 18:34:19 | Nightfire | bitfighter.int |
| 18:34:23 | raptor | it is created automatically on first run |
| 18:34:28 | raptor | what OS are you using? |
| 18:34:34 | Nightfire | Windows |
| 18:34:54 | Nightfire | Do you have to start a game for the .int file to me created? |
| 18:34:59 | raptor | yeah, just run Bitfighter, exit, look in the install folder |
| 18:35:01 | Nightfire | and not just the menu? |
| 18:35:06 | Nightfire | Ah okay. |
| 18:35:09 | Nightfire | brb |
| 18:35:13 | raptor | ok |
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| 18:35:52 | Nightfire | Nope still no .Int file. |
| 18:36:00 | raptor | .ini |
| 18:36:02 | raptor | not int |
| 18:36:09 | Nightfire | ah sorry |
| 18:36:17 | raptor | in the install folder, it should be called bitfighter.ini |
| 18:36:18 | Nightfire | i have bad eyes |
| 18:36:24 | raptor | no problem :) |
| 18:36:30 | Nightfire | yes its ini that i am talking about |
| 18:37:41 | Nightfire | Why does it not come with the install anyway? |
| 18:37:53 | raptor | what windows version? |
| 18:38:00 | Nightfire | Win 7 |
| 18:38:19 | raptor | it doesn't come with it because people like to upgrade their old one |
| 18:38:30 | raptor | so it is handled automatically in the game |
| 18:38:55 | raptor | if you look in the installation folder, the folder with the file Bitfighter.exe |
| 18:39:10 | raptor | it should be autogenerated |
| 18:39:19 | raptor | you may have to refresh the folder |
| 18:40:00 | raptor | if it isn't there after starting the game once, then do you have access to the folder? It could be that you installed it as admin? |
| 18:52:26 | Nightfire | Back |
| 18:52:45 | Nightfire | Yes i can edit the folder and i am the admin |
| 18:53:37 | raptor | well, I have no idea why you don't have the INI, then... I can give you a copy, want me to? |
| 18:54:42 | Nightfire | i will do some testing and see if i can get it to work. |
| 18:54:52 | Nightfire | brb |
| 18:55:54 | raptor | here is the INI, make sure you get the 'RAW' text: http://pastebin.com/WhbGy5xU |
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| 19:01:13 | Nightfire | Yeah i joined a server AND hosted one, still no ini file |
| 19:02:07 | Nightfire | Thanks though |
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| 19:05:09 | Nightfire | Just wondering, but are those numbers part of the ini file or is that paste bin and do i need to remove them? |
| 19:05:19 | raptor | you have to get teh 'raw' text |
| 19:05:36 | raptor | at the top is a 'download' link as well as 'raw' |
| 19:06:13 | Nightfire | okay |
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| 19:17:05 | | Nightfire has joined |
| 19:17:10 | Nightfire | im back |
| 19:17:30 | Nightfire | what was the paste bin thing again? |
| 19:18:43 | raptor | http://pastebin.com/WhbGy5xU |
| 19:19:16 | Nightfire | thanks |
| 19:21:18 | raptor | you're welcome |
| 19:22:45 | | Watusimoto has joined |
| 19:23:25 | Watusimoto | hi |
| 19:23:47 | raptor | hello |
| 19:26:15 | raptor | i thinkw e need to release... |
| 19:26:30 | raptor | i'm getting side tracked by grandiose things... |
| 19:26:42 | Nightfire | the game does not react to bitfighter.ini at all. |
| 19:26:52 | Nightfire | :\ |
| 19:27:06 | raptor | Nightfire: are you in the same folder as the joystick_presets.ini? |
| 19:27:19 | Nightfire | yes |
| 19:27:45 | raptor | and you put the INI in that folder? |
| 19:27:48 | raptor | also |
| 19:27:51 | Nightfire | Yes, |
| 19:27:54 | raptor | you cannot change the INI when the game is running |
| 19:28:12 | Nightfire | The game was off when i changed it. |
| 19:28:15 | raptor | you have to close the game, edit the INI, then start the game - otherwise it will overwrite it |
| 19:28:45 | raptor | maybe it really wasn't off and is stuck in the process list? |
| 19:28:57 | raptor | i think there may be a crash bug somewhere... |
| 19:29:05 | Nightfire | checking... |
| 19:29:32 | Nightfire | yep it was off. |
| 19:29:46 | Nightfire | maybe bitfighter does not work for win7 :\ |
| 19:29:56 | raptor | then i don't know what else to do - we have loads of windows players on windows 7 that don't have this problem |
| 19:30:25 | Nightfire | Looks empty if you ask me heh... |
| 19:30:33 | raptor | haha, yeah... |
| 19:30:49 | raptor | well, 'loads' as in 'dozens' maybe :) |
| 19:31:14 | Nightfire | i have "Loads" of friends that played ZAP! before instant action ended |
| 19:31:29 | Nightfire | i will ask them if they have this problem |
| 19:32:26 | raptor | oh really? |
| 19:32:31 | raptor | we could use more players :) |
| 19:33:18 | Watusimoto | indeed |
| 19:33:25 | raptor | Watusimoto: any ideas for Nightfire's problem? he says the game isn't creating the INI and won't load the one I sent him (he's on windows 7) |
| 19:33:42 | Watusimoto | raptor -- i am working on fixing solutions for the last few issues on our list |
| 19:34:07 | Nightfire | How is it that the game saves my options but does it without an ini file? |
| 19:34:18 | Watusimoto | it doesn't |
| 19:34:26 | Watusimoto | your INI file must be somewhere else |
| 19:34:43 | Nightfire | i searched the whole bitfighter folder there is no ini file |
| 19:34:45 | Watusimoto | the game will create a new one if it can't find one where it expects it to be |
| 19:34:53 | Watusimoto | start the game and press f& |
| 19:34:56 | Watusimoto | f7 |
| 19:35:00 | Nightfire | and i made new ini file and it did not ask to replace anything. |
| 19:35:03 | Watusimoto | that opens a diagnost ic screen |
| 19:35:10 | Nightfire | kk |
| 19:35:21 | Watusimoto | press F7 a 2nd time, and it should show you all the paths it is using |
| 19:35:34 | Watusimoto | Look for INI Dir :-0 |
| 19:35:44 | Nightfire | Oh my |
| 19:35:46 | Watusimoto | I guarantee you there is one somewhere |
| 19:35:49 | Nightfire | Its in documents |
| 19:35:52 | Nightfire | xD |
| 19:36:03 | Nightfire | Thank you very much |
| 19:36:18 | Watusimoto | ah yes, on windows, it writes to your documents folder, in bitfighter subfolder |
| 19:36:28 | Watusimoto | no problem |
| 19:36:34 | Nightfire | Thank you ^^! |
| 19:36:35 | Watusimoto | good ol' diagnostics |
| 19:36:47 | raptor | what |
| 19:36:51 | raptor | i had no idea it did that |
| 19:37:03 | raptor | wrote to the docs folder |
| 19:37:11 | Watusimoto | On windows, yes |
| 19:37:24 | Watusimoto | as it should, arguably |
| 19:37:32 | raptor | i gotta stop answering windows questions like i know what i'm talking about... |
| 19:37:38 | Watusimoto | it's done that for a while :-) |
| 19:37:45 | Watusimoto | since a little after vista came out |
| 19:38:06 | Watusimoto | vista added 'protections' for program folders that made things more complex |
| 19:38:07 | raptor | ok, now i am informed |
| 19:38:16 | Watusimoto | when in doubt... F7! |
| 19:38:25 | raptor | and i completely forgot about that, too... |
| 19:38:30 | raptor | sigh |
| 19:38:57 | Nightfire | Who made bitfighter anyway? |
| 19:39:34 | Watusimoto | me :-) |
| 19:39:48 | Watusimoto | but there's other people helping now |
| 19:39:52 | Watusimoto | like raptor |
| 19:39:55 | Watusimoto | and sam |
| 19:40:12 | Nightfire | Awesome. |
| 19:40:16 | Watusimoto | they're all listed in the credits if you really care |
| 19:40:22 | Nightfire | Did you make ZAP! from instant action too? |
| 19:40:31 | Watusimoto | no way |
| 19:40:58 | Watusimoto | I started with an open source version of zap from before the instant action days |
| 19:41:07 | Nightfire | Oh, i was so sad when instant action died i lost the ability to play my favorite game, so thank you :D |
| 19:41:15 | Watusimoto | np |
| 19:41:23 | raptor | i like being a other people |
| 19:41:31 | Nightfire | funny how i just now found this game xD |
| 19:41:47 | Watusimoto | well welcome |
| 19:41:50 | Watusimoto | or welcome back |
| 19:41:54 | Nightfire | you will see alot more people online :D |
| 19:42:08 | Nightfire | i have lots of friends who love ZAP! and this is just like it |
| 19:42:22 | Watusimoto | arguably, it's better |
| 19:42:43 | raptor | Watusimoto: did you see the fix sam686 made last night? |
| 19:42:48 | Nightfire | You have more game modes? |
| 19:42:58 | Watusimoto | raptor: no |
| 19:43:00 | Watusimoto | nf: yes |
| 19:43:10 | Nightfire | ? |
| 19:43:12 | Watusimoto | we have core |
| 19:43:35 | Nightfire | Core is defending a reactor right? |
| 19:43:47 | raptor | if you open a level from the editor with flags, all flags go to 0,0 when you test it |
| 19:43:49 | Watusimoto | raptor: fix flag return? |
| 19:43:54 | raptor | yes |
| 19:43:58 | Watusimoto | great! |
| 19:44:05 | raptor | I don't even understand why it broke.. |
| 19:44:15 | Watusimoto | wait, he fixed that problem, or caused it? |
| 19:44:19 | raptor | fixed |
| 19:44:22 | Watusimoto | great! |
| 19:44:28 | raptor | but i don't even remember it being a problem.. |
| 19:44:35 | Watusimoto | niether do I |
| 19:44:45 | Nightfire | Hey what type of code does bitfighter use? |
| 19:45:04 | Watusimoto | but it might have been something we djust didn't notice because most levels don't have flags |
| 19:45:08 | Watusimoto | awesome code |
| 19:45:14 | Nightfire | C? C++? |
| 19:45:15 | Watusimoto | mostly written in C++ |
| 19:45:20 | Nightfire | ah |
| 19:45:25 | Watusimoto | robots are coded in Lua |
| 19:45:29 | Nightfire | im thinking about learning C++ |
| 19:45:47 | Nightfire | Are you planning on making Bitfighter 2? |
| 19:45:52 | Watusimoto | no |
| 19:45:56 | Nightfire | aw |
| 19:46:03 | Watusimoto | we're about to release Bitfighter 17 |
| 19:46:07 | raptor | haha |
| 19:46:10 | Nightfire | :O |
| 19:46:30 | Watusimoto | don;t want to go backwards |
| 19:46:32 | Nightfire | I see what you did there... xD |
| 19:46:42 | raptor | i like your forums response to shadow's wiki comment |
| 19:47:01 | Watusimoto | what else could I say? |
| 19:47:11 | Nightfire | what was it? |
| 19:47:22 | Watusimoto | he was complaining that the wiki is out of date |
| 19:47:32 | Nightfire | why did he not update it? |
| 19:47:34 | Watusimoto | I asked him what he was going to fix first |
| 19:47:38 | Nightfire | LOL |
| 19:47:44 | raptor | well, you were kinder than what i was going to say... |
| 19:47:50 | raptor | i was going to ask him to look up the definition of 'wiki' |
| 19:48:16 | Watusimoto | I think he'll get the picture |
| 19:48:32 | Watusimoto | though I used to spend a lot of time fixing the stuff other people wrote |
| 19:48:41 | Watusimoto | not everyone shares my high standards for writing |
| 19:50:14 | Nightfire | What ControlMode do you guys use? |
| 19:51:58 | Watusimoto | what's control mode? |
| 19:52:01 | raptor | keyboard? |
| 19:52:05 | Watusimoto | relative v absolute? |
| 19:52:05 | raptor | i don't have a joystick |
| 19:52:13 | raptor | absolutely absolute |
| 19:52:30 | Nightfire | i mean like Absolute or the other choice yeah. |
| 19:52:49 | Watusimoto | we should rename that to ship mode and tank mode |
| 19:52:55 | Nightfire | Was Bitfighter easy to code? |
| 19:53:06 | Watusimoto | not really |
| 19:53:50 | Nightfire | Do you have a team of coders that accepting new members? |
| 19:53:57 | Nightfire | this is* |
| 19:54:28 | Watusimoto | always |
| 19:54:31 | raptor | i'm on a team?? not one man fighting two others at trying to check in first? |
| 19:54:42 | Nightfire | lol |
| 19:54:46 | Watusimoto | I think he was using team loosly |
| 19:55:06 | Watusimoto | we're a team of cats |
| 19:56:31 | Watusimoto | but basically we accept help when it is offered |
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| 20:01:39 | raptor | sadly SDL2 doesn't compile on Mac at the moment... |
| 20:03:02 | Nightfire | argh, i forgot the game of a space game where you pick a ship and you fight in a top down view and stuff -.- |
| 20:03:38 | Nightfire | you could pick like destroyer battleship and leviathan or something like that |
| 20:03:46 | Nightfire | >.< |
| 20:03:47 | Watusimoto | bitfighter? |
| 20:03:51 | Nightfire | No |
| 20:03:52 | Nightfire | xD |
| 20:04:03 | Nightfire | Wait you can do that in Bitfighter? |
| 20:04:23 | Nightfire | i thought there was only fighters >.> |
| 20:04:28 | Nightfire | were* |
| 20:06:22 | raptor | subspace |
| 20:06:38 | raptor | i think i vaguely remember one called taht... |
| 20:09:53 | Nightfire | no |
| 20:10:29 | Nightfire | its a free to play, and you can pick weapons to put on the ship and stuff |
| 20:10:33 | Nightfire | >.< |
| 20:12:07 | Watusimoto | yes, there is a subspace |
| 20:12:36 | Watusimoto | there's the classic xtank |
| 20:19:39 | Nightfire | Yep cant find the game i was thinking of |
| 20:20:37 | Nightfire | Anyway you could pick between a destroyer, battleship or dreadnought and you had to use tactics to win |
| 20:20:55 | Nightfire | its kinda hard to explain without showing you the game :\ |
| 20:22:08 | Nightfire | FOUND IT! |
| 20:22:15 | Nightfire | http://www.stellar-impact.com/stellar_impact/ |
| 20:23:10 | Watusimoto | haven't heard of that one |
| 20:24:00 | Nightfire | Oh yes its awesome you pick a ship and you have to maneuver your ship taticly to win |
| 20:24:16 | Nightfire | the small one is fastest but weak |
| 20:24:27 | Nightfire | large one is strong but slow |
| 20:25:06 | Nightfire | and they each have their own strengths and weaknesses |
| 20:25:41 | Nightfire | like the small one it good for scouting and killing fighters while the large ones are killed easy by fighters but can kill other capital ships easy |
| 20:26:19 | Nightfire | and it makes a triangle small bets large large beats med and med beats small |
| 20:26:24 | raptor | rock paper scissors |
| 20:26:28 | Nightfire | Yes. |
| 20:26:50 | Watusimoto | nice graphics |
| 20:27:12 | Nightfire | it adds lots of gameplay flavor when you have special abilitys too |
| 20:27:49 | Nightfire | http://impactcommand.net/index.php?title=Main_Page |
| 20:28:16 | Watusimoto | well, we made a small step in that direction with armor |
| 20:28:26 | Watusimoto | but most people don't want to go too far |
| 20:28:36 | Nightfire | i know and i had an awesome idea |
| 20:28:41 | Nightfire | BitDestoryer >:D |
| 20:28:43 | Nightfire | xD |
| 20:29:01 | Nightfire | its like bitfighter but you have large scale wars with ships |
| 20:29:09 | Nightfire | its an idea anyway |
| 20:29:49 | Watusimoto | my original vision had more customizable ships than we currently have |
| 20:29:58 | Watusimoto | a little more like what stellar impact has |
| 20:30:06 | Nightfire | like being able to pick from fighters and capital ships in a nice retro style game |
| 20:30:16 | Watusimoto | small & fast vs. slow and strong |
| 20:30:20 | Nightfire | i would love to see a game like that |
| 20:30:27 | Nightfire | Oh and there is another one |
| 20:30:34 | Watusimoto | you have : stellar impact :-) |
| 20:30:49 | Nightfire | http://www.darkspace.net/ |
| 20:31:00 | Nightfire | that game was one of the best ones i have ever played |
| 20:31:08 | raptor | wow, nice graphics |
| 20:31:44 | Nightfire | And the combat is like, capital ships have turrets and fighters can only shoot infront of them |
| 20:32:04 | Nightfire | but capital ships are slow and get hit easy. |
| 20:32:35 | Nightfire | and fighters and capital ships have different roles like anti fighter, siege, anti capital |
| 20:32:39 | Watusimoto | they have this on their homepage |
| 20:32:41 | Nightfire | and recon |
| 20:32:41 | Watusimoto | Players: 3741 |
| 20:32:42 | Watusimoto | Online: 139 |
| 20:32:42 | Watusimoto | Servers: 2 |
| 20:32:57 | Watusimoto | that might be a better way of showing our player base |
| 20:33:25 | Nightfire | Both games are free and you should try them |
| 20:33:39 | Nightfire | it may give you ideas for another game |
| 20:33:47 | Nightfire | if you are planning on making one |
| 20:33:49 | raptor | so we would show registered player? |
| 20:33:52 | raptor | total |
| 20:34:53 | Watusimoto | yes, or maybe total number of unique player names, you know, just to make us seem more popular |
| 20:35:08 | raptor | perception is everything |
| 20:35:15 | raptor | sadly |
| 20:36:57 | Nightfire | lol |
| 20:37:14 | raptor | a number that can only ever increase! |
| 20:37:20 | Nightfire | LOL! |
| 20:37:24 | Watusimoto | exactly |
| 20:38:10 | Nightfire | By the way i searched "BitDestroyer" and its not claimed by anyone. |
| 20:38:19 | raptor | haha |
| 20:38:23 | Nightfire | awesome name for a new bitfighter game dont you think? |
| 20:38:54 | Nightfire | What is there was a way to mix 2 playing styles. |
| 20:39:25 | Nightfire | Fast paced twitch gameplay of bitfighter with slow tatical combat of using capital ships? |
| 20:39:44 | Nightfire | it would be awesome. |
| 20:40:26 | Nightfire | Hardcore gamers VS casual gamers |
| 20:40:43 | Nightfire | Reflex VS mind |
| 20:41:29 | Nightfire | Nice idea? |
| 20:44:45 | raptor | sure |
| 20:44:51 | raptor | the problem is we aren't short on ideas... |
| 20:44:59 | raptor | we are on man power |
| 20:45:19 | raptor | but we do like to keep a certain 'flavor' of the game, i.e. like retro graphics |
| 20:47:41 | Nightfire | A topdown retro battleship would look awesome |
| 20:47:52 | Watusimoto | can you draw one? |
| 20:47:57 | Nightfire | Oh boy. |
| 20:48:07 | Nightfire | I dislike drawing but i CAN do it |
| 20:48:18 | Nightfire | :| |
| 20:48:35 | Nightfire | Would you like me to draw you some ideas? |
| 20:50:23 | Nightfire | What would happen if you added inertia to the game? |
| 20:50:43 | Nightfire | and made hitting walls at fast speeds cause damage |
| 20:50:46 | Watusimoto | uh.... it would suck? |
| 20:50:50 | Watusimoto | you can try it |
| 20:50:50 | Nightfire | lol |
| 20:50:58 | Nightfire | there is option for it? |
| 20:51:04 | Watusimoto | get the armor module |
| 20:51:07 | Nightfire | Oh |
| 20:51:14 | Nightfire | i always use armor xD |
| 20:51:23 | Watusimoto | that's what inertia would be like |
| 20:51:25 | Watusimoto | but worse |
| 20:51:27 | raptor | enemy armor + friendly burst = fun |
| 20:51:39 | Nightfire | fun or !fun! ? |
| 20:51:51 | raptor | entertainment |
| 20:52:18 | Nightfire | http://dwarffortresswiki.org/index.php/Fun |
| 20:53:41 | Nightfire | That always cracks me up. |
| 20:54:11 | | Flynnn has joined |
| 21:01:45 | Nightfire | A rail gun weapon would work great with the radar ability. |
| 21:02:18 | Nightfire | Energy drain ability? |
| 21:07:17 | raptor | hey Watusimoto, what would you think about having a 'CurvedBarrierItem'? |
| 21:07:38 | Watusimoto | well... |
| 21:07:53 | Watusimoto | I don;t like curves in general |
| 21:08:02 | Watusimoto | but given that we're going to have them |
| 21:08:06 | Watusimoto | maybe? |
| 21:08:24 | raptor | i know there would be large technical hurdles.. but the data would a lot smaller sending to the client if we followed specific curve data |
| 21:09:34 | raptor | i only bring it up because people were complaining in game that their 100-point tau/4 radian barriers are makeing people lag... |
| 21:14:35 | raptor | one of the Mac players was trying to convince me that curves were the future |
| 21:15:02 | raptor | and that we should all give in to Apple trying to do away with the concept of filesystem for consumer computers... |
| 21:15:22 | Nightfire | What about circles? |
| 21:15:35 | raptor | Nightfire: curves = circles |
| 21:15:42 | Nightfire | -.- |
| 21:16:54 | Watusimoto | where do you have these conversations? |
| 21:17:03 | raptor | in-game |
| 21:17:12 | raptor | every time i just want to play, i'm bombarded |
| 21:17:18 | Watusimoto | ah |
| 21:17:20 | Watusimoto | lucky you |
| 21:17:24 | Watusimoto | you need an alias |
| 21:17:32 | Watusimoto | rotpar |
| 21:17:35 | raptor | hahaha |
| 21:17:49 | Watusimoto | raptormoto |
| 21:17:57 | Nightfire | lol |
| 21:18:06 | Watusimoto | sky_rap |
| 21:18:20 | raptor | i tried once: raptorOSXTestLionDumbOS |
| 21:18:20 | Watusimoto | there are lots of disguises |
| 21:18:26 | Nightfire | Watusimoto do you play bitfighter anymore? |
| 21:18:27 | raptor | but people saw throught that one... |
| 21:18:28 | Watusimoto | ha |
| 21:18:32 | Watusimoto | sometimes |
| 21:18:44 | Watusimoto | usually I program when i have time |
| 21:18:50 | Nightfire | are you getting bored of it o.o |
| 21:19:01 | Watusimoto | playing or coding? |
| 21:19:04 | Nightfire | playing |
| 21:19:17 | Watusimoto | I prefer coding |
| 21:19:23 | Watusimoto | I'm not really much of a gamer |
| 21:19:34 | Nightfire | You are casual gamer then? |
| 21:19:41 | Watusimoto | I'm casual |
| 21:20:01 | Nightfire | And yet you made fast paced game xD |
| 21:20:15 | Watusimoto | I'm a man of many paradoxes |
| 21:20:36 | raptor | speaking of paradoxes - i just finised reading 'The End of Enternity' by Isaac Asimov |
| 21:20:41 | raptor | pretty good book |
| 21:20:49 | Nightfire | whats it about? |
| 21:20:51 | Watusimoto | good |
| 21:21:03 | raptor | uhh... sci-fi stuff? |
| 21:21:12 | Nightfire | Psionics? |
| 21:21:15 | raptor | writtien in 1950s |
| 21:25:09 | | LordDVG Quit (Remote host closed the connection) |
| 21:29:53 | | BFLogBot - Commit e05e0d6a25b5 | Author: watusim...@bitfighter.org | Log: /suspend working again, a few other related cleanups |
| 21:29:54 | | BFLogBot - Commit fdc85d1653a4 | Author: watusim...@bitfighter.org | Log: Merge |
| 21:30:53 | raptor | ooo changes |
| 21:33:20 | Nightfire | raptor |
| 21:33:24 | raptor | compiles... god sign |
| 21:33:26 | raptor | good |
| 21:34:02 | raptor | Nightfire: yes |
| 21:46:43 | | Nightfire Quit (Quit: Page closed) |
| 22:10:59 | | sam686 Quit (Ping timeout: 245 seconds) |
| 22:11:45 | | sam686 has joined |
| 22:11:45 | | ChanServ sets mode +v sam686 |
| 22:45:04 | | BFLogBot - Commit 95d254665a7f | Author: watusim...@bitfighter.org | Log: Game will suspend itself if, when the level starts, all players are delayed |
| 22:51:15 | raptor | OK, I'm heading home |
| 22:51:22 | raptor | good night if I don't see youlater |
| 22:53:37 | | raptor Quit () |
| 23:00:07 | | BFLogBot - Commit 9c1c70f96387 | Author: watusim...@bitfighter.org | Log: Remove un-needed function call |
| 23:17:58 | | Flynnn Quit (Quit: Leaving) |