#bitfighter IRC Log

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IRC Log for 2012-03-30

Timestamps are in GMT/BST.

00:00:14raptori see it!
00:00:20raptori need to tie it into player stats...
00:00:26raptorok good find
00:00:38raptorerr.. the read/write of player stats
00:02:51raptorok i think i got it...
00:04:07sam686void read(TNL::BitStream &s, Zap::PlayerStats *val, U8 version) need to have something like
00:04:08sam686if(version == 2) read(&val->loadoutStats, version);
00:04:17sam686and a similar write
00:04:21raptoryes, i just added it
00:05:51raptorok recompiling master
00:05:52sam686just a note for keeping compatible for older version, you do need the if(version == 2) when reading a new vector of loadoutStats (becasue Vectors needs to reads / write vector count)
00:06:33raptorok thanks!
00:06:36raptori added it
00:06:38raptorand pushed
00:06:38sam686good, just looking at the changes, all good
00:06:42BFLogBot - Commit addefdda9993 | Author: buckyballreaction | Log: Fix loadout stats sending - forgot to incorporate the read/write
00:06:59raptorwant to do some play testing?
00:07:54raptorservers are gone again :(
00:09:57sam686i am compiling with latest changes (so the stats can correctly be read right)
00:11:37sam686is the master making the server disconnect? if it only happens when the game play ends multiple times?
00:11:46raptoryes
00:11:53raptornot sure why...
00:12:12FlynnnNT Quit (Quit: This computer has gone to sleep)
00:13:15FlynnnNT has joined
00:13:29sam686might be something to do with checkActivityTime in master...
00:14:03raptori'm watching bitfighter log...
00:14:09raptormaster.log, i mean
00:14:38sam686there, my server "sam test" started
00:33:45sam686it is one of a function that have checkActivityTime
00:34:18sam686could be c2mRequestArrangedConnection (but thats client only)
00:35:17sam686could be s2mUpdateServerStatus, or s2mSendStatistics, or s2mAcheivementAchieved, or s2mSendLevelInfo (unused?)
00:35:47raptorah, send level info is new for 017
00:36:12sam686where does the server send s2mSendLevelInfo to master?
00:36:42sam686couldn't find with by searching..
00:36:59raptorgame.cpp 2268
00:38:53raptormaybe it's sending levelinfo, then disconnecting because it's sending it again too fast?
00:39:11sam686that could be a problem, everytime level changes, it sends s2mSendLevelInfo too fast when changing levels as fast as you can
00:39:54sam686on the master, s2mSendLevelInfo calls writeLevelInfoToDb, which writeLevelInfoToDb will have checkActivityTime(6000)
00:40:15sam686it is the checkActivityTime that disconnects it
00:44:56sam686one option is to make the server delay 6 seconds to do "s2mSendLevelInfo"
00:54:33raptori like that i dea
00:54:40raptor(sorry i had dinner, back now)
00:55:38raptorwhy is sendLevelStatsToMaster()
00:55:43raptorused twice
00:55:57raptoronce in cycleLevel, and once in onConnectedToMaster?
00:56:04raptorin ServerGame::
00:56:12FlynnnNT Quit (Quit: This computer has gone to sleep)
00:56:50sam686one place is used on re-connect to master, which may be sent only one time
00:57:13sam686the other place is sent when level changes (and while server is connected to master)
00:57:21raptorah..
00:58:23raptoris there a way to call a thread and wait 6 seconds before sending?
01:00:35sam686i don't think there is a need for seperate thread just to wait becore sending
01:00:47raptorwon't that pause the server??
01:01:24sam686i think i may be doing the delay using a Timer mSendLevelInfoDelayCount, and check the delay during the idle loop, just like a lot of other timers
01:01:39raptorok
01:02:02raptori forgot about timers..
01:21:31sam686well, i got the delay send level info going now...
01:21:46raptori got disconnected from your server...
01:21:50raptoror delayed...
01:22:05sam686overloaded with too many flags in debug mode (which is even slower) on my slow computer
01:22:10raptorah
01:24:06sam686ok, got the non-debug "sam test" going with my changes i have just commited..
01:26:50BFLogBot - Commit bf2472205a9e | Author: sam8641 | Log: Delay sending level info, to prevent sending too much to master when changing level too fast
01:28:30FlynnnNT has joined
01:29:29sam686my client froze in debug mode,,
01:29:59raptori keep getting hit by the ships
01:30:26sam686its mostly due to trying to move a bunch of ship MoveItems
01:30:52sam686compiling as non-debug mode, to see if it speeds up...
01:30:55raptorhttp://sam686.maxhushahn.com/upload/11111screenshot_1.png
01:30:58raptorso wacky
01:31:15sam686thats kind of funny...
01:33:54raptorhere's another fun one: http://sam686.maxhushahn.com/upload/1111screenshot_2.png
01:35:37raptoryour level uses a lot of cpu
01:36:31sam686yes, and debug mode can be 10 times slower on visual c++, which is a problem
01:36:54sam686and the slow recompiling to non-debug (the other one is dedicated non-debug compile the whole time)
01:37:15sam686compiling dedicated is a bit faster then compiling a full client
01:41:33FlynnnNT Quit (Quit: This computer has gone to sleep)
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02:20:53sam686i just saw the "server connecting to master" 20 second ago..
02:21:12raptorthat's because i recompiled master
02:21:19raptorsorry i forgot to forewarn
02:21:56BFLogBot - Commit e3a5a9a6faa1 | Author: buckyballreaction | Log: Comment on the loadout saving
02:35:22raptor Quit ()
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02:45:39BlackBird_o
02:45:40BlackBird_m
02:45:41BlackBird_u
02:45:43BlackBird_http://bitfighter.org/forums/memberlist.php?mode=viewprofile&u=64
02:45:48raptorhi
02:45:57BlackBird_invader alex is on
02:46:01BlackBird_hes online
02:46:36raptorcool
02:46:52raptoror not
02:46:54raptor?
02:47:05BlackBird_hes an oldie
02:47:24BlackBird_been a looooonnnggg time since he's been on
02:48:18BlackBird_awwww
02:48:23BlackBird_now he is gone
02:48:26BlackBird_D:
02:49:00raptorsadness
02:49:21BlackBird_I've noticed a lot of new users who just register to the forums and then never visit them ever again.
02:49:36raptorprobably spammers?
02:50:13BlackBird_ but they never make a single post
02:50:41BlackBird_if its a spammer, _k would just delete the account at the first sign of a spambot
02:50:46raptoryeah, i don't know...
02:50:51raptori deleted a spammer last week
02:50:58raptorfirst one i've seen in a couple months
02:51:16BlackBird_wow
02:51:32BlackBird_what was he proclaiming this time?
02:52:02raptorhandbags i think
02:52:09BlackBird_AGAIN?
02:52:12BlackBird_WUT
02:52:15raptorhehe, yeah
02:52:19BlackBird_wow
02:52:51BlackBird_so has pretty much every spam bot we have had been advertising handbags?
02:52:54BlackBird_i gtg
02:53:00raptorbye
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03:24:41raptor Quit ()
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08:19:42raptorgood morning watusimoto
08:21:03raptorloadouts are properly saved now in the database
08:21:18raptorat the end of each level
08:25:52raptor Quit (Ping timeout: 246 seconds)
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15:04:07raptorhi watusimoto/Watusimoto_
15:12:38watusimotohi
15:12:44raptorhi
15:12:55watusimotosorry I fell asleep so quickly last night...
15:12:58raptorso the deed is done: loadouts are saved in the DB
15:13:03watusimotogreat
15:13:04raptorno problem
15:13:14watusimotoanything still outstanding?
15:13:19raptoris that all we wanted to do for 017?
15:13:25raptorjust save them
15:13:33watusimotosave what?
15:13:37raptorthe loadouts
15:13:55watusimotooh, I see; yes; we can use them for 018
15:13:59watusimotowhen we have some data
15:14:03raptorok great
15:14:11watusimotothat's why I wanted to get it done now, so we can build on it later
15:14:25watusimotocollect data for a month or two
15:14:28raptorthen let me clean out that unneeded RPC, and i think that's it...
15:14:35watusimotook
15:17:07raptorok
15:17:24raptorsam686 and i fixed a hard to find bug last night, but that was all
15:17:34raptorwant me to update the protocols?
15:17:59LordDVG Quit (Ping timeout: 246 seconds)
15:18:01raptorunless you have something to check in?
15:18:03BFLogBot - Commit 112ae45900ae | Author: buckyballreaction | Log: Remove s2mLogLoadout since loadouts are sent with statistics
15:18:09watusimotono, go to it
15:18:14watusimotowe can release tonight if yo ulike
15:18:28raptorsweet!
15:18:43raptoroh - did you say windows build script was OK?
15:19:25watusimotoIt was ok for 016, not sure if it will pick up the music, but probably will
15:19:52watusimotoI will say I'm having 2nd thoughts about 2 things: Still not happy with the panel explosion sound
15:20:06watusimotoand I'm thinking we should include the game music after all
15:20:27watusimotoI had it on accidentally when testing the other night, and I thought it was pretty good
15:20:49watusimotoI can make a final search for a new explosion sound
15:20:52raptorok
15:21:49raptorI can move the music back into the resource folder..
15:21:51watusimotothough it we release with the one we've got, it's not a crisis
15:22:44watusimotocan we mix it down to mono and compress it more to get it smaller?
15:22:51raptorsure
15:22:57raptorwhere did the original come from again?
15:23:04watusimotoah...
15:23:06BFLogBot - Commit d85707bb9196 | Author: buckyballreaction | Log: Update master and cs protocol versions
15:23:11watusimotooh
15:23:14watusimotoloops
15:23:19watusimotofun-loops?
15:23:44raptormaybe i should build a simple IRC search...
15:23:48raptorIRC log search, i mean
15:23:52watusimoto:-)
15:23:55watusimotoI'll find it
15:24:50watusimotohttp://free-loops.com/
15:25:39watusimotohttp://free-loops.com/8238-heroic-instrumental.html
15:26:54raptorwow, that sounds distorted...
15:32:04raptorok, i shaved off 200K by using quality 1 and mono (mono doesn't save much)
15:32:09raptorso it is 890K now
15:32:28watusimotostill pretty big!
15:32:28raptorand because I did normalization first, it actually sounds less distorted now...
15:32:58raptorwell it's over a minute long...
15:33:02raptorlet me compress harder...
15:33:15watusimotoat some point, we just need to accept it for what it is
15:33:38raptorha!
15:33:58raptorquality -1 compress to 485K'
15:34:28raptortell me if this is too horrible: http://sam686.maxhushahn.com/upload/heroic.ogg
15:36:45watusimotosounds fine
15:39:52raptorso include that one?
16:04:15raptorwatusimoto: so is that you who is online right now?
16:20:15Watusimoto_ Quit (Ping timeout: 265 seconds)
16:20:57watusimotoI am still here
16:21:01watusimotowas chatting with my boss
16:21:16raptorforgivable... :)
16:21:48watusimotohttp://gratisvibes.com/post/action-packed-electro-trance/
16:21:58watusimotonumbers and lollipop sound interesting
16:22:08watusimotothough not terribly so
16:22:31raptorlollipop would require stereo for sure....
16:32:06raptornot sure if either are any better than what we have... but i'm still unsure of the original one, too
16:32:34watusimotowell, I've found lots that's worse! ;-)
16:33:42raptormaybe we use the blue danube or something...
16:33:57watusimotothat would freak people out
16:34:06raptorhehe
16:38:01watusimotook, heading home
16:38:06raptor ok
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21:03:59Watusimoto_hi
21:14:27raptorhi Watusimoto_
21:14:42Watusimoto_hi
21:14:42raptorso any decision on the music?
21:15:00Watusimoto_go with what we have?
21:15:14raptorwith the reduced bitrate?
21:15:32Watusimoto_the sample you posted earlier was fine, I think
21:15:45raptorok
21:19:02raptordone
21:21:18Watusimoto_i am checking to make sure they will be included in the windows build
21:21:30raptori am doing the same for the mac build...
21:22:23raptorMac looks good
21:23:30Watusimoto_music goes in the music folder, right?
21:23:39raptoryes
21:23:52BFLogBot - Commit efd501e1fbd4 | Author: buckyballreaction | Log: Add back in sample game music at worst possible bitrate (seems to sound OK)
21:24:06raptorand it'll play any vorbis or WAV file in there, but it reserves the file 'menu.ogg' specifically for menu music
21:24:24Watusimoto_great
21:27:02Watusimoto_475k, not bad
21:27:11raptor-q-1
21:27:15raptorwas the flag
21:27:19raptoras low as it could go
21:27:51Watusimoto_is it worth trying to squeeze the menuy music some more? probably not
21:28:02raptorlet me take a look...
21:28:54BFLogBot - Commit 417b85cc1c98 | Author: watusim...@bitfighter.org | Log: Include music in installer
21:28:56BFLogBot - Commit 8e469c78d0bf | Author: watusim...@bitfighter.org | Log: Merge
21:30:19raptortrying to find the source of the menu music... i could reduce it to half the size i think
21:31:43raptori was able to reduce it to 96K
21:31:58raptorright not it's at about 140K or so
21:33:05Watusimoto_sounds ok? if so... let's go with the smaller one
21:33:12raptorsounds identical
21:33:27Watusimoto_I think this is easily compressed music
21:34:51raptoractually here - you judge, i think the high notes sound noticeably worse... but it may just be my speakers: http://sam686.maxhushahn.com/upload/menu.ogg
21:41:46Watusimoto_hard to say
21:41:51Watusimoto_there might be a difference
21:42:01Watusimoto_though there is also a volume difference
21:42:17Watusimoto_and that makes it difficult to be sure
21:42:24Watusimoto_I think the original sounds a tad better
21:42:34raptoryeah, dynamic range is compressed more i'm sure
21:42:51Watusimoto_I also think no one will know, as they will never hear them side-by-side in a careful test!
21:42:56raptorhehe
21:43:03Watusimoto_but, the space difference is trivial
21:43:13Watusimoto_44k
21:43:36Watusimoto_on the one hand on the other hand... I sound like an economist
21:44:11raptorlet me reencode without the normalization...
21:47:41raptorok, i got it...
21:47:51raptorsounds fine when i actually use mono
21:48:04raptorand now it's down to ~84K
21:48:40Watusimoto_ah, yes, mono for sure
21:48:50Watusimoto_doing a release build for windows
21:49:52raptorok pushed
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21:53:59BFLogBot - Commit a2cb43d64a0a | Author: buckyballreaction | Log: Worse possible quality for menu music, too
22:03:28Watusimoto_tag with 017?
22:03:34Watusimoto_are we ready?
22:03:44Watusimoto_oh, panel sound
22:03:48raptorupdate protocol in version.h
22:03:55raptorgame_revision or whatever
22:05:03raptorwant to do it or me?
22:05:07Watusimoto_go for it
22:05:25Watusimoto_do we keep the panel explosion sound, or should I make one last attempt to find somehting?
22:05:32raptoruh...
22:05:34raptorwhatever
22:05:39raptori have no opinion
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22:07:45raptorso no?
22:07:48raptori should wait
22:10:28Watusimoto_http://www.freesound.org/people/HardPCM/packs/1957/
22:10:33Watusimoto_the first one?
22:12:49Watusimoto_this is a similar sound with a better license
22:12:50Watusimoto_http://www.freesound.org/people/laya/sounds/30374/
22:13:41raptorlog in to download?
22:14:07Watusimoto_I'll see if I can get it -- an improvement?
22:14:24Watusimoto_I think so
22:14:32raptori can see the first one
22:14:57raptorok heard them both
22:16:09raptori think either is better, yes
22:16:16raptorbut can't access it...
22:16:22raptorthe source i mean
22:19:18raptorok got fake creds and downloaded them
22:22:49raptorwhich one do you want?
22:23:02Watusimoto_already have it! :-)
22:23:16raptoruh ok
22:23:23Watusimoto_http://www.freesound.org/people/laya/sounds/30374/
22:23:33Watusimoto_trying it in game
22:27:16Watusimoto_making it louder
22:27:28raptorhere it is downmixed, resampled, and reformatted: http://sam686.maxhushahn.com/upload/panel2.wav
22:27:47raptoryou can change the volume gain in SoundSystem.cpp
22:27:52Watusimoto_buzzy
22:27:56Watusimoto_I did
22:28:05Watusimoto_bumped it up to 1.0
22:29:23Watusimoto_trying again with your remix
22:31:31Watusimoto_never triedthis, but bumped gain up to 2.0
22:31:39raptorow
22:31:47Watusimoto_it's about right
22:32:02Watusimoto_wearing earbuds, so may need to be louder yet.
22:32:09Watusimoto_will check in, and you can see for yourself
22:32:25raptoralso remember that it plays with phaser going like mad
22:32:34Watusimoto_yes
22:33:17Watusimoto_ok, in
22:33:22Watusimoto_I think it's better
22:34:03BFLogBot - Commit 159cd06c4698 | Author: watusim...@bitfighter.org | Log: New sound
22:34:44raptor0k me too
22:34:56raptorshall i update and tag?
22:35:00raptorare we good??
22:40:01raptorwhat about checkIfThisIsAnUpdate()?
22:40:10raptorlooks good to me
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22:45:38Watusimoto_not sure what is going on in that function, actually
22:45:44Watusimoto_it has become confusing to me
22:46:00raptorit is mostly used to force INI updates
22:46:08Watusimoto_but I am unaware of anything we need to add
22:47:31raptorok, good
22:47:34raptorthen we are good there..
22:47:44raptori am updating your core panel sound
22:48:03raptormono, resample, crop, etc.
22:48:08raptorsounds better now, too, i think
22:48:12Watusimoto_good
22:49:06BFLogBot - Commit f5c47a22c50c | Author: watusim...@bitfighter.org | Log: Formatting
22:49:59raptorok pushed
22:50:20raptorready to update version and tag?
22:54:07BFLogBot - Commit da2e85a5fb32 | Author: buckyballreaction | Log: Resample, downmix, etc. new Core panel sound
22:56:31Watusimoto_ready
22:56:37raptorreally!?
22:56:43raptorreally really?
22:56:43Watusimoto_sam686: ready?
22:56:51Watusimoto_sure
22:57:32sam686ok..
22:57:39Watusimoto_go!
22:57:50raptorok, updating build version...
22:58:45raptorTAGGED!!
22:58:51raptorpushed
22:58:56raptorbuilding mac packages....
22:59:09BFLogBot - Commit 1e2c4fd5e250 | Author: buckyballreaction | Log: Update build version
22:59:11BFLogBot - Commit 2f37c5aa7dfe | Author: buckyballreaction | Log: Added tag bitfighter-017 for changeset 1e2c4fd5e250
23:00:25raptorhttp://bitfighter.org/wiki/index.php?title=Release_checklist
23:00:28raptor^^ checklist
23:00:55raptorrecompiling master...
23:02:02raptorcreating source archive...
23:06:22Watusimoto_uh oh
23:06:44raptorwhat
23:06:47Watusimoto_017 has a problem
23:06:50raptor!
23:07:00Watusimoto_can't test a level
23:07:06raptorwhat
23:07:09Watusimoto_never seen this error before
23:07:25raptori have no problem testing a level from editor
23:07:26Watusimoto_"Connecting to server"... "Not connected"
23:07:51raptordid you recompile with the new protocol/version numbers?
23:07:59Watusimoto_I *think so*
23:08:06Watusimoto_I'll do a full rebuild
23:09:57Watusimoto_wow... lots of type conversino warnings
23:10:12Watusimoto_I would have thought those would be fixed when compiling under gcc
23:10:23raptorhuh - i have none... when compilng debug
23:10:31raptormaybe optimized has more though
23:11:15Watusimoto_nothing serious -- we can fix for 018
23:16:44sam686InputCodeEnum.h:134:8: warning: no newline at end of file( it shows up hundreds of times while compiling, along with about lines of "in files included from blah.h")
23:16:53raptorha!
23:16:55raptoralso
23:16:59Watusimoto_same problem as before
23:17:00raptorline endings....
23:18:09Watusimoto_when I run from vc++, it works fine
23:18:16raptoroh good
23:19:04sam686more likely, "no new line at end of file" is probably caused by no empty line at the end of a file, like inputCadeEnum.h
23:19:14BFLogBot - Commit e5a5a819e41d | Author: buckyballreaction | Log: Minor mac script change
23:19:16raptorwait wait - you still have server connection problems?
23:21:40FlynnnNT has joined
23:21:53Watusimoto_in uigame line 546
23:22:07Watusimoto_getGame()->getConnectionToServer()->getConnectionState() returns 0
23:22:22Watusimoto_not sure what this means
23:22:33sam686try joining "bitfighter sam686" on 017
23:22:44raptori still don't understand your symptoms
23:22:58Watusimoto_whoa
23:23:07Watusimoto_I see my own test server when joining
23:23:13Watusimoto_that shouldn't happen
23:23:19Watusimoto_as I'm joining, not testing
23:23:28Watusimoto_restarting
23:24:12sam686do you happen to have multiple clients running where one client is hosting a test level?
23:24:21Watusimoto_joined sam's server fine
23:24:23Watusimoto_no
23:24:25Watusimoto_one client
23:24:40Watusimoto_only have a problem when testing
23:25:12raptorplease define your problem again?
23:25:49Watusimoto_well, I'm sitting here in the lobby, and I see my own test server from when I tried to test a level
23:26:12raptorthat list takes from the INI, too, right?
23:26:13Watusimoto_also, I can't test a level from the editor, at least not reliable
23:26:28FlynnnNT Quit (Ping timeout: 272 seconds)
23:26:30raptori've tested with no problems on mac and linux...
23:27:08sam686is it something to do with failing to connect to master dropping you back to main menu?
23:27:30Watusimoto_no, I tried waiting until I had connected to master before testing
23:28:30Watusimoto_ok, restarting
23:28:57Watusimoto_at main screen, connected to master
23:29:07Watusimoto_editing level
23:29:12Watusimoto_editing core level
23:29:19Watusimoto_testing
23:29:23Watusimoto_stuck
23:29:35Watusimoto_press escape
23:29:45Watusimoto_I can see the game timer faded under the main menu
23:30:43Watusimoto_am trying again in debug mode
23:31:28Watusimoto_sam, can you try updating and compiling a release on vc++?
23:32:15Watusimoto_works find in debug mode
23:32:19sam686i already am, playing with raptor on 017 (haven't tested editor yet)
23:32:38FlynnnNT has joined
23:32:49raptori can compile a release one...
23:32:54FlynnnNT Quit (Client Quit)
23:32:56raptorboth mac builds are ready to upload...
23:33:06Watusimoto_can
23:33:18Watusimoto_can't reproduce in release mode running from vc++
23:33:26Watusimoto_only when running the installed version
23:34:03sam686maybe you need a full release mode recompile (maybe you did a full recompile in debug mode only)
23:34:17Watusimoto_no, it was release
23:35:12sam686works fine for me on release mode, so far (test from editor multiple times, no problems)
23:35:47Watusimoto_user name doesn;t matter, nor does level I test
23:36:21raptoryou've got a virus!
23:36:24sam686always happens when testing from editor?
23:36:30raptori don't know...
23:36:35Watusimoto_90% of the time
23:37:31sam686there is one thing i can test, block my client from connecting to master for a few minutes
23:39:12Watusimoto__ has joined
23:41:25Watusimoto__can't host, either
23:41:32Watusimoto_ Quit (Ping timeout: 265 seconds)
23:41:56raptori just compiled from scratch, built installer
23:41:56Watusimoto__same exact issue
23:42:00raptorinstalled
23:42:02Watusimoto__for windows?
23:42:03raptorplayed
23:42:05sam686the error message trying to connect to master might be a problem, interrupting game play while hosting (but looks like the error message box only happens once) though it looks fine otherwise..
23:42:05raptoryes
23:42:12raptor'level dir not resolvable'
23:42:32Watusimoto__on the installed version???
23:42:58raptoryes, but second time i started it it resolved
23:43:04raptornow to test your problem...
23:43:27Watusimoto__interesting... I can join my own server via the join menu
23:43:33Watusimoto__and play normally
23:44:18Watusimoto__after than I can host
23:44:46raptori'm in editor
23:44:50raptorwhat am i waiting for?
23:44:55Watusimoto__just test a level
23:45:00raptori am
23:45:16Watusimoto__ok, then you don't have a problem
23:45:32Watusimoto__can you put the installer somewhere I can try it?
23:46:07raptorhere is my release build: http://sam686.maxhushahn.com/upload/Bitfighter-Installer-017.exe
23:48:14raptorproblem with windows NSIS builder
23:48:36raptorit isn't copying editor_plugins, music, scripts to My documents
23:48:59raptori have to go home - i'll be back in a bit...
23:49:01Watusimoto__same problem
23:49:30sam686let me try the raptor's release build then...
23:49:37raptor Quit ()
23:51:07Watusimoto__@#$%^&
23:52:26sam686why can't i seem to make that bug on my computer?
23:52:41sam686and i did raptor's build, no problem on my end...
23:55:04Watusimoto__I don't knwo
23:55:20Watusimoto__I reinstalled in a different location, same problem
23:55:48Watusimoto__but why would that not happen when I run from vc++?
23:59:12sam686maybe you could be trying to run the wrong .exe file?

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