Timestamps are in GMT/BST.
| 00:00:14 | raptor | i see it! |
| 00:00:20 | raptor | i need to tie it into player stats... |
| 00:00:26 | raptor | ok good find |
| 00:00:38 | raptor | err.. the read/write of player stats |
| 00:02:51 | raptor | ok i think i got it... |
| 00:04:07 | sam686 | void read(TNL::BitStream &s, Zap::PlayerStats *val, U8 version) need to have something like |
| 00:04:08 | sam686 | if(version == 2) read(&val->loadoutStats, version); |
| 00:04:17 | sam686 | and a similar write |
| 00:04:21 | raptor | yes, i just added it |
| 00:05:51 | raptor | ok recompiling master |
| 00:05:52 | sam686 | just a note for keeping compatible for older version, you do need the if(version == 2) when reading a new vector of loadoutStats (becasue Vectors needs to reads / write vector count) |
| 00:06:33 | raptor | ok thanks! |
| 00:06:36 | raptor | i added it |
| 00:06:38 | raptor | and pushed |
| 00:06:38 | sam686 | good, just looking at the changes, all good |
| 00:06:42 | | BFLogBot - Commit addefdda9993 | Author: buckyballreaction | Log: Fix loadout stats sending - forgot to incorporate the read/write |
| 00:06:59 | raptor | want to do some play testing? |
| 00:07:54 | raptor | servers are gone again :( |
| 00:09:57 | sam686 | i am compiling with latest changes (so the stats can correctly be read right) |
| 00:11:37 | sam686 | is the master making the server disconnect? if it only happens when the game play ends multiple times? |
| 00:11:46 | raptor | yes |
| 00:11:53 | raptor | not sure why... |
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| 00:13:29 | sam686 | might be something to do with checkActivityTime in master... |
| 00:14:03 | raptor | i'm watching bitfighter log... |
| 00:14:09 | raptor | master.log, i mean |
| 00:14:38 | sam686 | there, my server "sam test" started |
| 00:33:45 | sam686 | it is one of a function that have checkActivityTime |
| 00:34:18 | sam686 | could be c2mRequestArrangedConnection (but thats client only) |
| 00:35:17 | sam686 | could be s2mUpdateServerStatus, or s2mSendStatistics, or s2mAcheivementAchieved, or s2mSendLevelInfo (unused?) |
| 00:35:47 | raptor | ah, send level info is new for 017 |
| 00:36:12 | sam686 | where does the server send s2mSendLevelInfo to master? |
| 00:36:42 | sam686 | couldn't find with by searching.. |
| 00:36:59 | raptor | game.cpp 2268 |
| 00:38:53 | raptor | maybe it's sending levelinfo, then disconnecting because it's sending it again too fast? |
| 00:39:11 | sam686 | that could be a problem, everytime level changes, it sends s2mSendLevelInfo too fast when changing levels as fast as you can |
| 00:39:54 | sam686 | on the master, s2mSendLevelInfo calls writeLevelInfoToDb, which writeLevelInfoToDb will have checkActivityTime(6000) |
| 00:40:15 | sam686 | it is the checkActivityTime that disconnects it |
| 00:44:56 | sam686 | one option is to make the server delay 6 seconds to do "s2mSendLevelInfo" |
| 00:54:33 | raptor | i like that i dea |
| 00:54:40 | raptor | (sorry i had dinner, back now) |
| 00:55:38 | raptor | why is sendLevelStatsToMaster() |
| 00:55:43 | raptor | used twice |
| 00:55:57 | raptor | once in cycleLevel, and once in onConnectedToMaster? |
| 00:56:04 | raptor | in ServerGame:: |
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| 00:56:50 | sam686 | one place is used on re-connect to master, which may be sent only one time |
| 00:57:13 | sam686 | the other place is sent when level changes (and while server is connected to master) |
| 00:57:21 | raptor | ah.. |
| 00:58:23 | raptor | is there a way to call a thread and wait 6 seconds before sending? |
| 01:00:35 | sam686 | i don't think there is a need for seperate thread just to wait becore sending |
| 01:00:47 | raptor | won't that pause the server?? |
| 01:01:24 | sam686 | i think i may be doing the delay using a Timer mSendLevelInfoDelayCount, and check the delay during the idle loop, just like a lot of other timers |
| 01:01:39 | raptor | ok |
| 01:02:02 | raptor | i forgot about timers.. |
| 01:21:31 | sam686 | well, i got the delay send level info going now... |
| 01:21:46 | raptor | i got disconnected from your server... |
| 01:21:50 | raptor | or delayed... |
| 01:22:05 | sam686 | overloaded with too many flags in debug mode (which is even slower) on my slow computer |
| 01:22:10 | raptor | ah |
| 01:24:06 | sam686 | ok, got the non-debug "sam test" going with my changes i have just commited.. |
| 01:26:50 | | BFLogBot - Commit bf2472205a9e | Author: sam8641 | Log: Delay sending level info, to prevent sending too much to master when changing level too fast |
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| 01:29:29 | sam686 | my client froze in debug mode,, |
| 01:29:59 | raptor | i keep getting hit by the ships |
| 01:30:26 | sam686 | its mostly due to trying to move a bunch of ship MoveItems |
| 01:30:52 | sam686 | compiling as non-debug mode, to see if it speeds up... |
| 01:30:55 | raptor | http://sam686.maxhushahn.com/upload/11111screenshot_1.png |
| 01:30:58 | raptor | so wacky |
| 01:31:15 | sam686 | thats kind of funny... |
| 01:33:54 | raptor | here's another fun one: http://sam686.maxhushahn.com/upload/1111screenshot_2.png |
| 01:35:37 | raptor | your level uses a lot of cpu |
| 01:36:31 | sam686 | yes, and debug mode can be 10 times slower on visual c++, which is a problem |
| 01:36:54 | sam686 | and the slow recompiling to non-debug (the other one is dedicated non-debug compile the whole time) |
| 01:37:15 | sam686 | compiling dedicated is a bit faster then compiling a full client |
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| 02:20:53 | sam686 | i just saw the "server connecting to master" 20 second ago.. |
| 02:21:12 | raptor | that's because i recompiled master |
| 02:21:19 | raptor | sorry i forgot to forewarn |
| 02:21:56 | | BFLogBot - Commit e3a5a9a6faa1 | Author: buckyballreaction | Log: Comment on the loadout saving |
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| 02:45:35 | | BlackBird_ has joined |
| 02:45:39 | BlackBird_ | o |
| 02:45:40 | BlackBird_ | m |
| 02:45:41 | BlackBird_ | u |
| 02:45:43 | BlackBird_ | http://bitfighter.org/forums/memberlist.php?mode=viewprofile&u=64 |
| 02:45:48 | raptor | hi |
| 02:45:57 | BlackBird_ | invader alex is on |
| 02:46:01 | BlackBird_ | hes online |
| 02:46:36 | raptor | cool |
| 02:46:52 | raptor | or not |
| 02:46:54 | raptor | ? |
| 02:47:05 | BlackBird_ | hes an oldie |
| 02:47:24 | BlackBird_ | been a looooonnnggg time since he's been on |
| 02:48:18 | BlackBird_ | awwww |
| 02:48:23 | BlackBird_ | now he is gone |
| 02:48:26 | BlackBird_ | D: |
| 02:49:00 | raptor | sadness |
| 02:49:21 | BlackBird_ | I've noticed a lot of new users who just register to the forums and then never visit them ever again. |
| 02:49:36 | raptor | probably spammers? |
| 02:50:13 | BlackBird_ | but they never make a single post |
| 02:50:41 | BlackBird_ | if its a spammer, _k would just delete the account at the first sign of a spambot |
| 02:50:46 | raptor | yeah, i don't know... |
| 02:50:51 | raptor | i deleted a spammer last week |
| 02:50:58 | raptor | first one i've seen in a couple months |
| 02:51:16 | BlackBird_ | wow |
| 02:51:32 | BlackBird_ | what was he proclaiming this time? |
| 02:52:02 | raptor | handbags i think |
| 02:52:09 | BlackBird_ | AGAIN? |
| 02:52:12 | BlackBird_ | WUT |
| 02:52:15 | raptor | hehe, yeah |
| 02:52:19 | BlackBird_ | wow |
| 02:52:51 | BlackBird_ | so has pretty much every spam bot we have had been advertising handbags? |
| 02:52:54 | BlackBird_ | i gtg |
| 02:53:00 | raptor | bye |
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| 08:19:42 | raptor | good morning watusimoto |
| 08:21:03 | raptor | loadouts are properly saved now in the database |
| 08:21:18 | raptor | at the end of each level |
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| 15:04:07 | raptor | hi watusimoto/Watusimoto_ |
| 15:12:38 | watusimoto | hi |
| 15:12:44 | raptor | hi |
| 15:12:55 | watusimoto | sorry I fell asleep so quickly last night... |
| 15:12:58 | raptor | so the deed is done: loadouts are saved in the DB |
| 15:13:03 | watusimoto | great |
| 15:13:04 | raptor | no problem |
| 15:13:14 | watusimoto | anything still outstanding? |
| 15:13:19 | raptor | is that all we wanted to do for 017? |
| 15:13:25 | raptor | just save them |
| 15:13:33 | watusimoto | save what? |
| 15:13:37 | raptor | the loadouts |
| 15:13:55 | watusimoto | oh, I see; yes; we can use them for 018 |
| 15:13:59 | watusimoto | when we have some data |
| 15:14:03 | raptor | ok great |
| 15:14:11 | watusimoto | that's why I wanted to get it done now, so we can build on it later |
| 15:14:25 | watusimoto | collect data for a month or two |
| 15:14:28 | raptor | then let me clean out that unneeded RPC, and i think that's it... |
| 15:14:35 | watusimoto | ok |
| 15:17:07 | raptor | ok |
| 15:17:24 | raptor | sam686 and i fixed a hard to find bug last night, but that was all |
| 15:17:34 | raptor | want me to update the protocols? |
| 15:17:59 | | LordDVG Quit (Ping timeout: 246 seconds) |
| 15:18:01 | raptor | unless you have something to check in? |
| 15:18:03 | | BFLogBot - Commit 112ae45900ae | Author: buckyballreaction | Log: Remove s2mLogLoadout since loadouts are sent with statistics |
| 15:18:09 | watusimoto | no, go to it |
| 15:18:14 | watusimoto | we can release tonight if yo ulike |
| 15:18:28 | raptor | sweet! |
| 15:18:43 | raptor | oh - did you say windows build script was OK? |
| 15:19:25 | watusimoto | It was ok for 016, not sure if it will pick up the music, but probably will |
| 15:19:52 | watusimoto | I will say I'm having 2nd thoughts about 2 things: Still not happy with the panel explosion sound |
| 15:20:06 | watusimoto | and I'm thinking we should include the game music after all |
| 15:20:27 | watusimoto | I had it on accidentally when testing the other night, and I thought it was pretty good |
| 15:20:49 | watusimoto | I can make a final search for a new explosion sound |
| 15:20:52 | raptor | ok |
| 15:21:49 | raptor | I can move the music back into the resource folder.. |
| 15:21:51 | watusimoto | though it we release with the one we've got, it's not a crisis |
| 15:22:44 | watusimoto | can we mix it down to mono and compress it more to get it smaller? |
| 15:22:51 | raptor | sure |
| 15:22:57 | raptor | where did the original come from again? |
| 15:23:04 | watusimoto | ah... |
| 15:23:06 | | BFLogBot - Commit d85707bb9196 | Author: buckyballreaction | Log: Update master and cs protocol versions |
| 15:23:11 | watusimoto | oh |
| 15:23:14 | watusimoto | loops |
| 15:23:19 | watusimoto | fun-loops? |
| 15:23:44 | raptor | maybe i should build a simple IRC search... |
| 15:23:48 | raptor | IRC log search, i mean |
| 15:23:52 | watusimoto | :-) |
| 15:23:55 | watusimoto | I'll find it |
| 15:24:50 | watusimoto | http://free-loops.com/ |
| 15:25:39 | watusimoto | http://free-loops.com/8238-heroic-instrumental.html |
| 15:26:54 | raptor | wow, that sounds distorted... |
| 15:32:04 | raptor | ok, i shaved off 200K by using quality 1 and mono (mono doesn't save much) |
| 15:32:09 | raptor | so it is 890K now |
| 15:32:28 | watusimoto | still pretty big! |
| 15:32:28 | raptor | and because I did normalization first, it actually sounds less distorted now... |
| 15:32:58 | raptor | well it's over a minute long... |
| 15:33:02 | raptor | let me compress harder... |
| 15:33:15 | watusimoto | at some point, we just need to accept it for what it is |
| 15:33:38 | raptor | ha! |
| 15:33:58 | raptor | quality -1 compress to 485K' |
| 15:34:28 | raptor | tell me if this is too horrible: http://sam686.maxhushahn.com/upload/heroic.ogg |
| 15:36:45 | watusimoto | sounds fine |
| 15:39:52 | raptor | so include that one? |
| 16:04:15 | raptor | watusimoto: so is that you who is online right now? |
| 16:20:15 | | Watusimoto_ Quit (Ping timeout: 265 seconds) |
| 16:20:57 | watusimoto | I am still here |
| 16:21:01 | watusimoto | was chatting with my boss |
| 16:21:16 | raptor | forgivable... :) |
| 16:21:48 | watusimoto | http://gratisvibes.com/post/action-packed-electro-trance/ |
| 16:21:58 | watusimoto | numbers and lollipop sound interesting |
| 16:22:08 | watusimoto | though not terribly so |
| 16:22:31 | raptor | lollipop would require stereo for sure.... |
| 16:32:06 | raptor | not sure if either are any better than what we have... but i'm still unsure of the original one, too |
| 16:32:34 | watusimoto | well, I've found lots that's worse! ;-) |
| 16:33:42 | raptor | maybe we use the blue danube or something... |
| 16:33:57 | watusimoto | that would freak people out |
| 16:34:06 | raptor | hehe |
| 16:38:01 | watusimoto | ok, heading home |
| 16:38:06 | raptor | ok |
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| 21:03:59 | Watusimoto_ | hi |
| 21:14:27 | raptor | hi Watusimoto_ |
| 21:14:42 | Watusimoto_ | hi |
| 21:14:42 | raptor | so any decision on the music? |
| 21:15:00 | Watusimoto_ | go with what we have? |
| 21:15:14 | raptor | with the reduced bitrate? |
| 21:15:32 | Watusimoto_ | the sample you posted earlier was fine, I think |
| 21:15:45 | raptor | ok |
| 21:19:02 | raptor | done |
| 21:21:18 | Watusimoto_ | i am checking to make sure they will be included in the windows build |
| 21:21:30 | raptor | i am doing the same for the mac build... |
| 21:22:23 | raptor | Mac looks good |
| 21:23:30 | Watusimoto_ | music goes in the music folder, right? |
| 21:23:39 | raptor | yes |
| 21:23:52 | | BFLogBot - Commit efd501e1fbd4 | Author: buckyballreaction | Log: Add back in sample game music at worst possible bitrate (seems to sound OK) |
| 21:24:06 | raptor | and it'll play any vorbis or WAV file in there, but it reserves the file 'menu.ogg' specifically for menu music |
| 21:24:24 | Watusimoto_ | great |
| 21:27:02 | Watusimoto_ | 475k, not bad |
| 21:27:11 | raptor | -q-1 |
| 21:27:15 | raptor | was the flag |
| 21:27:19 | raptor | as low as it could go |
| 21:27:51 | Watusimoto_ | is it worth trying to squeeze the menuy music some more? probably not |
| 21:28:02 | raptor | let me take a look... |
| 21:28:54 | | BFLogBot - Commit 417b85cc1c98 | Author: watusim...@bitfighter.org | Log: Include music in installer |
| 21:28:56 | | BFLogBot - Commit 8e469c78d0bf | Author: watusim...@bitfighter.org | Log: Merge |
| 21:30:19 | raptor | trying to find the source of the menu music... i could reduce it to half the size i think |
| 21:31:43 | raptor | i was able to reduce it to 96K |
| 21:31:58 | raptor | right not it's at about 140K or so |
| 21:33:05 | Watusimoto_ | sounds ok? if so... let's go with the smaller one |
| 21:33:12 | raptor | sounds identical |
| 21:33:27 | Watusimoto_ | I think this is easily compressed music |
| 21:34:51 | raptor | actually here - you judge, i think the high notes sound noticeably worse... but it may just be my speakers: http://sam686.maxhushahn.com/upload/menu.ogg |
| 21:41:46 | Watusimoto_ | hard to say |
| 21:41:51 | Watusimoto_ | there might be a difference |
| 21:42:01 | Watusimoto_ | though there is also a volume difference |
| 21:42:17 | Watusimoto_ | and that makes it difficult to be sure |
| 21:42:24 | Watusimoto_ | I think the original sounds a tad better |
| 21:42:34 | raptor | yeah, dynamic range is compressed more i'm sure |
| 21:42:51 | Watusimoto_ | I also think no one will know, as they will never hear them side-by-side in a careful test! |
| 21:42:56 | raptor | hehe |
| 21:43:03 | Watusimoto_ | but, the space difference is trivial |
| 21:43:13 | Watusimoto_ | 44k |
| 21:43:36 | Watusimoto_ | on the one hand on the other hand... I sound like an economist |
| 21:44:11 | raptor | let me reencode without the normalization... |
| 21:47:41 | raptor | ok, i got it... |
| 21:47:51 | raptor | sounds fine when i actually use mono |
| 21:48:04 | raptor | and now it's down to ~84K |
| 21:48:40 | Watusimoto_ | ah, yes, mono for sure |
| 21:48:50 | Watusimoto_ | doing a release build for windows |
| 21:49:52 | raptor | ok pushed |
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| 21:53:59 | | BFLogBot - Commit a2cb43d64a0a | Author: buckyballreaction | Log: Worse possible quality for menu music, too |
| 22:03:28 | Watusimoto_ | tag with 017? |
| 22:03:34 | Watusimoto_ | are we ready? |
| 22:03:44 | Watusimoto_ | oh, panel sound |
| 22:03:48 | raptor | update protocol in version.h |
| 22:03:55 | raptor | game_revision or whatever |
| 22:05:03 | raptor | want to do it or me? |
| 22:05:07 | Watusimoto_ | go for it |
| 22:05:25 | Watusimoto_ | do we keep the panel explosion sound, or should I make one last attempt to find somehting? |
| 22:05:32 | raptor | uh... |
| 22:05:34 | raptor | whatever |
| 22:05:39 | raptor | i have no opinion |
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| 22:07:45 | raptor | so no? |
| 22:07:48 | raptor | i should wait |
| 22:10:28 | Watusimoto_ | http://www.freesound.org/people/HardPCM/packs/1957/ |
| 22:10:33 | Watusimoto_ | the first one? |
| 22:12:49 | Watusimoto_ | this is a similar sound with a better license |
| 22:12:50 | Watusimoto_ | http://www.freesound.org/people/laya/sounds/30374/ |
| 22:13:41 | raptor | log in to download? |
| 22:14:07 | Watusimoto_ | I'll see if I can get it -- an improvement? |
| 22:14:24 | Watusimoto_ | I think so |
| 22:14:32 | raptor | i can see the first one |
| 22:14:57 | raptor | ok heard them both |
| 22:16:09 | raptor | i think either is better, yes |
| 22:16:16 | raptor | but can't access it... |
| 22:16:22 | raptor | the source i mean |
| 22:19:18 | raptor | ok got fake creds and downloaded them |
| 22:22:49 | raptor | which one do you want? |
| 22:23:02 | Watusimoto_ | already have it! :-) |
| 22:23:16 | raptor | uh ok |
| 22:23:23 | Watusimoto_ | http://www.freesound.org/people/laya/sounds/30374/ |
| 22:23:33 | Watusimoto_ | trying it in game |
| 22:27:16 | Watusimoto_ | making it louder |
| 22:27:28 | raptor | here it is downmixed, resampled, and reformatted: http://sam686.maxhushahn.com/upload/panel2.wav |
| 22:27:47 | raptor | you can change the volume gain in SoundSystem.cpp |
| 22:27:52 | Watusimoto_ | buzzy |
| 22:27:56 | Watusimoto_ | I did |
| 22:28:05 | Watusimoto_ | bumped it up to 1.0 |
| 22:29:23 | Watusimoto_ | trying again with your remix |
| 22:31:31 | Watusimoto_ | never triedthis, but bumped gain up to 2.0 |
| 22:31:39 | raptor | ow |
| 22:31:47 | Watusimoto_ | it's about right |
| 22:32:02 | Watusimoto_ | wearing earbuds, so may need to be louder yet. |
| 22:32:09 | Watusimoto_ | will check in, and you can see for yourself |
| 22:32:25 | raptor | also remember that it plays with phaser going like mad |
| 22:32:34 | Watusimoto_ | yes |
| 22:33:17 | Watusimoto_ | ok, in |
| 22:33:22 | Watusimoto_ | I think it's better |
| 22:34:03 | | BFLogBot - Commit 159cd06c4698 | Author: watusim...@bitfighter.org | Log: New sound |
| 22:34:44 | raptor | 0k me too |
| 22:34:56 | raptor | shall i update and tag? |
| 22:35:00 | raptor | are we good?? |
| 22:40:01 | raptor | what about checkIfThisIsAnUpdate()? |
| 22:40:10 | raptor | looks good to me |
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| 22:45:38 | Watusimoto_ | not sure what is going on in that function, actually |
| 22:45:44 | Watusimoto_ | it has become confusing to me |
| 22:46:00 | raptor | it is mostly used to force INI updates |
| 22:46:08 | Watusimoto_ | but I am unaware of anything we need to add |
| 22:47:31 | raptor | ok, good |
| 22:47:34 | raptor | then we are good there.. |
| 22:47:44 | raptor | i am updating your core panel sound |
| 22:48:03 | raptor | mono, resample, crop, etc. |
| 22:48:08 | raptor | sounds better now, too, i think |
| 22:48:12 | Watusimoto_ | good |
| 22:49:06 | | BFLogBot - Commit f5c47a22c50c | Author: watusim...@bitfighter.org | Log: Formatting |
| 22:49:59 | raptor | ok pushed |
| 22:50:20 | raptor | ready to update version and tag? |
| 22:54:07 | | BFLogBot - Commit da2e85a5fb32 | Author: buckyballreaction | Log: Resample, downmix, etc. new Core panel sound |
| 22:56:31 | Watusimoto_ | ready |
| 22:56:37 | raptor | really!? |
| 22:56:43 | raptor | really really? |
| 22:56:43 | Watusimoto_ | sam686: ready? |
| 22:56:51 | Watusimoto_ | sure |
| 22:57:32 | sam686 | ok.. |
| 22:57:39 | Watusimoto_ | go! |
| 22:57:50 | raptor | ok, updating build version... |
| 22:58:45 | raptor | TAGGED!! |
| 22:58:51 | raptor | pushed |
| 22:58:56 | raptor | building mac packages.... |
| 22:59:09 | | BFLogBot - Commit 1e2c4fd5e250 | Author: buckyballreaction | Log: Update build version |
| 22:59:11 | | BFLogBot - Commit 2f37c5aa7dfe | Author: buckyballreaction | Log: Added tag bitfighter-017 for changeset 1e2c4fd5e250 |
| 23:00:25 | raptor | http://bitfighter.org/wiki/index.php?title=Release_checklist |
| 23:00:28 | raptor | ^^ checklist |
| 23:00:55 | raptor | recompiling master... |
| 23:02:02 | raptor | creating source archive... |
| 23:06:22 | Watusimoto_ | uh oh |
| 23:06:44 | raptor | what |
| 23:06:47 | Watusimoto_ | 017 has a problem |
| 23:06:50 | raptor | ! |
| 23:07:00 | Watusimoto_ | can't test a level |
| 23:07:06 | raptor | what |
| 23:07:09 | Watusimoto_ | never seen this error before |
| 23:07:25 | raptor | i have no problem testing a level from editor |
| 23:07:26 | Watusimoto_ | "Connecting to server"... "Not connected" |
| 23:07:51 | raptor | did you recompile with the new protocol/version numbers? |
| 23:07:59 | Watusimoto_ | I *think so* |
| 23:08:06 | Watusimoto_ | I'll do a full rebuild |
| 23:09:57 | Watusimoto_ | wow... lots of type conversino warnings |
| 23:10:12 | Watusimoto_ | I would have thought those would be fixed when compiling under gcc |
| 23:10:23 | raptor | huh - i have none... when compilng debug |
| 23:10:31 | raptor | maybe optimized has more though |
| 23:11:15 | Watusimoto_ | nothing serious -- we can fix for 018 |
| 23:16:44 | sam686 | InputCodeEnum.h:134:8: warning: no newline at end of file( it shows up hundreds of times while compiling, along with about lines of "in files included from blah.h") |
| 23:16:53 | raptor | ha! |
| 23:16:55 | raptor | also |
| 23:16:59 | Watusimoto_ | same problem as before |
| 23:17:00 | raptor | line endings.... |
| 23:18:09 | Watusimoto_ | when I run from vc++, it works fine |
| 23:18:16 | raptor | oh good |
| 23:19:04 | sam686 | more likely, "no new line at end of file" is probably caused by no empty line at the end of a file, like inputCadeEnum.h |
| 23:19:14 | | BFLogBot - Commit e5a5a819e41d | Author: buckyballreaction | Log: Minor mac script change |
| 23:19:16 | raptor | wait wait - you still have server connection problems? |
| 23:21:40 | | FlynnnNT has joined |
| 23:21:53 | Watusimoto_ | in uigame line 546 |
| 23:22:07 | Watusimoto_ | getGame()->getConnectionToServer()->getConnectionState() returns 0 |
| 23:22:22 | Watusimoto_ | not sure what this means |
| 23:22:33 | sam686 | try joining "bitfighter sam686" on 017 |
| 23:22:44 | raptor | i still don't understand your symptoms |
| 23:22:58 | Watusimoto_ | whoa |
| 23:23:07 | Watusimoto_ | I see my own test server when joining |
| 23:23:13 | Watusimoto_ | that shouldn't happen |
| 23:23:19 | Watusimoto_ | as I'm joining, not testing |
| 23:23:28 | Watusimoto_ | restarting |
| 23:24:12 | sam686 | do you happen to have multiple clients running where one client is hosting a test level? |
| 23:24:21 | Watusimoto_ | joined sam's server fine |
| 23:24:23 | Watusimoto_ | no |
| 23:24:25 | Watusimoto_ | one client |
| 23:24:40 | Watusimoto_ | only have a problem when testing |
| 23:25:12 | raptor | please define your problem again? |
| 23:25:49 | Watusimoto_ | well, I'm sitting here in the lobby, and I see my own test server from when I tried to test a level |
| 23:26:12 | raptor | that list takes from the INI, too, right? |
| 23:26:13 | Watusimoto_ | also, I can't test a level from the editor, at least not reliable |
| 23:26:28 | | FlynnnNT Quit (Ping timeout: 272 seconds) |
| 23:26:30 | raptor | i've tested with no problems on mac and linux... |
| 23:27:08 | sam686 | is it something to do with failing to connect to master dropping you back to main menu? |
| 23:27:30 | Watusimoto_ | no, I tried waiting until I had connected to master before testing |
| 23:28:30 | Watusimoto_ | ok, restarting |
| 23:28:57 | Watusimoto_ | at main screen, connected to master |
| 23:29:07 | Watusimoto_ | editing level |
| 23:29:12 | Watusimoto_ | editing core level |
| 23:29:19 | Watusimoto_ | testing |
| 23:29:23 | Watusimoto_ | stuck |
| 23:29:35 | Watusimoto_ | press escape |
| 23:29:45 | Watusimoto_ | I can see the game timer faded under the main menu |
| 23:30:43 | Watusimoto_ | am trying again in debug mode |
| 23:31:28 | Watusimoto_ | sam, can you try updating and compiling a release on vc++? |
| 23:32:15 | Watusimoto_ | works find in debug mode |
| 23:32:19 | sam686 | i already am, playing with raptor on 017 (haven't tested editor yet) |
| 23:32:38 | | FlynnnNT has joined |
| 23:32:49 | raptor | i can compile a release one... |
| 23:32:54 | | FlynnnNT Quit (Client Quit) |
| 23:32:56 | raptor | both mac builds are ready to upload... |
| 23:33:06 | Watusimoto_ | can |
| 23:33:18 | Watusimoto_ | can't reproduce in release mode running from vc++ |
| 23:33:26 | Watusimoto_ | only when running the installed version |
| 23:34:03 | sam686 | maybe you need a full release mode recompile (maybe you did a full recompile in debug mode only) |
| 23:34:17 | Watusimoto_ | no, it was release |
| 23:35:12 | sam686 | works fine for me on release mode, so far (test from editor multiple times, no problems) |
| 23:35:47 | Watusimoto_ | user name doesn;t matter, nor does level I test |
| 23:36:21 | raptor | you've got a virus! |
| 23:36:24 | sam686 | always happens when testing from editor? |
| 23:36:30 | raptor | i don't know... |
| 23:36:35 | Watusimoto_ | 90% of the time |
| 23:37:31 | sam686 | there is one thing i can test, block my client from connecting to master for a few minutes |
| 23:39:12 | | Watusimoto__ has joined |
| 23:41:25 | Watusimoto__ | can't host, either |
| 23:41:32 | | Watusimoto_ Quit (Ping timeout: 265 seconds) |
| 23:41:56 | raptor | i just compiled from scratch, built installer |
| 23:41:56 | Watusimoto__ | same exact issue |
| 23:42:00 | raptor | installed |
| 23:42:02 | Watusimoto__ | for windows? |
| 23:42:03 | raptor | played |
| 23:42:05 | sam686 | the error message trying to connect to master might be a problem, interrupting game play while hosting (but looks like the error message box only happens once) though it looks fine otherwise.. |
| 23:42:05 | raptor | yes |
| 23:42:12 | raptor | 'level dir not resolvable' |
| 23:42:32 | Watusimoto__ | on the installed version??? |
| 23:42:58 | raptor | yes, but second time i started it it resolved |
| 23:43:04 | raptor | now to test your problem... |
| 23:43:27 | Watusimoto__ | interesting... I can join my own server via the join menu |
| 23:43:33 | Watusimoto__ | and play normally |
| 23:44:18 | Watusimoto__ | after than I can host |
| 23:44:46 | raptor | i'm in editor |
| 23:44:50 | raptor | what am i waiting for? |
| 23:44:55 | Watusimoto__ | just test a level |
| 23:45:00 | raptor | i am |
| 23:45:16 | Watusimoto__ | ok, then you don't have a problem |
| 23:45:32 | Watusimoto__ | can you put the installer somewhere I can try it? |
| 23:46:07 | raptor | here is my release build: http://sam686.maxhushahn.com/upload/Bitfighter-Installer-017.exe |
| 23:48:14 | raptor | problem with windows NSIS builder |
| 23:48:36 | raptor | it isn't copying editor_plugins, music, scripts to My documents |
| 23:48:59 | raptor | i have to go home - i'll be back in a bit... |
| 23:49:01 | Watusimoto__ | same problem |
| 23:49:30 | sam686 | let me try the raptor's release build then... |
| 23:49:37 | | raptor Quit () |
| 23:51:07 | Watusimoto__ | @#$%^& |
| 23:52:26 | sam686 | why can't i seem to make that bug on my computer? |
| 23:52:41 | sam686 | and i did raptor's build, no problem on my end... |
| 23:55:04 | Watusimoto__ | I don't knwo |
| 23:55:20 | Watusimoto__ | I reinstalled in a different location, same problem |
| 23:55:48 | Watusimoto__ | but why would that not happen when I run from vc++? |
| 23:59:12 | sam686 | maybe you could be trying to run the wrong .exe file? |