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IRC Log for 2012-05-20

Timestamps are in GMT/BST.

00:08:06BFLogBot - Commit 24fa3fb732fc | Author: sam8641 | Log: Fix window position sometimes goes to (0,0) which would be hiding top title bar in windows.
00:24:29raptorhe has
00:24:39raptori already had a candid conversation about it
00:25:57raptorhe's doing a full rewrite of much of the client code
00:26:07raptorbut he says he's gonig to keep it network compatible
00:29:02Watusimotothat's unfortunate
00:29:38Watusimotonetwork compatible won't last long, unless he plans to evolve his version along with ours
00:30:17Watusimotowith no possibility to merge codebases, his version will inevitably change. If he adds an object, for example... no longer compatible
00:30:35WatusimotoIf he changes physics... no longer compatible
00:31:41WatusimotoI suspect he's suffering from the phenomenon of seeing new code, not understanding it, seeing an unfamilliar style, assuming the whole thing is crap and needs a rewrite
00:34:20WatusimotoI think instead of rewriting, we all would have been better off if he had chosen to, for example, integrate the physics engine into the existing codebase.
00:34:31Watusimotoor started adding some new items
00:34:42Watusimotoor whatever
00:39:44Watusimotowell, perhaps we can still borrow some ideas
00:39:52Watusimotoeven if we have to do the implementation ourselves
00:41:53sam686i haven't even looked at the beard's code yet..
00:42:28Watusimotonor have I
00:45:32Watusimotook, well i figured out why s_bot doesn't work
00:45:38Watusimotonot really sure yet how to fix it
00:45:51Watusimotobut there are a couple of options
00:46:02Watusimotoprobably one will work
00:46:27WatusimotoI really am heading off to bed not... so good night!!
00:48:32BFLogBot - Commit cebe322fefed | Author: watusim...@bitfighter.org | Log: Update comments
00:48:33BFLogBot - Commit 75457cdcd065 | Author: watusim...@bitfighter.org | Log: Merge
00:59:35WatusimotoI think chipmunk could be slotted into BF in a time consuming but not conceptually difficult manner
01:00:07Watusimotowe;d basically replace the collision stuff, the object database, and parts of the idle functions with calls to chipmunk
01:00:49Watusimotochipmunk would calculate object's ActualPos/ActualVel, and the netoworking would work as it does now
01:01:44Watusimotoif we had rotating spinny things, we might need to transfer more info btwn client and server, but perhaps only another F32 per object
01:01:56Watusimotoas it is, most of our objects do not rotate
01:02:09Watusimotoso initially, that might not even be needed
01:02:25Watusimotobut it might be cool if testitems could rotate in a natural manner
01:02:35Watusimotowhen shot on the edge, they start spinning
01:02:39Watusimotoetc.
01:04:55raptorhi
01:08:46raptorWatusimoto: do you honestly think chipmunk would be good?
01:08:53raptoror maybe you're in bed already...
01:08:56WatusimotoI don't know
01:09:19WatusimotoI've had an idea of making shootable walls out of physics constrained bricks
01:09:57Watusimotobut looking at video on http://chipmunk-physics.net/release/ChipmunkLatest-Docs/ I don't see a lot of things there that we want
01:10:30raptoryou should compile their demo
01:10:40Watusimotoprobably should
01:10:42raptorto get a better feel
01:10:53Watusimotosounds like you think it would be too much
01:11:14raptori would say it would be an excellent candidate if we want to more crazy things like rotational interactions and springy thingys
01:11:19raptor*to do more
01:11:40raptorbut right now our 2 or 3 methods that govern our physics are sufficient
01:12:05Watusimotoyes
01:12:37Watusimotowe can see what beard comes up with
01:13:17Watusimotoas I said earlier, I don't want BF to feel like just another physics game
01:13:34raptoryes, i agree with that, too
01:13:50Watusimotothey all have a certain tedious sameness to them
01:14:26raptorlike angry birds
01:14:30raptorvery tedious feel
01:14:43Watusimotoyes
01:14:47Watusimotowe don't want that
01:15:05raptormy favorite description of the worth of angry birds: "angry birds has changed how America goes to the bathroom"
01:15:43Watusimotoha. the things I like are possibly faster collisions/obj finding, and possible adding rotation
01:16:06Watusimotoand hopefully cleaning up some of the wonkiness of our current collision system
01:16:14Watusimotobut probably not worth the work
01:17:19Watusimotook, well, really truly going to bed now
01:17:22raptorok
01:17:24raptorgood night
01:17:27Watusimoto3:15. blech
01:18:18raptorgood morning
01:22:13Watusimoto Quit (Read error: Operation timed out)
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15:05:57raptoroh my goodness - there is no way to tell if a bot is in a loadout zone
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15:46:06raptorso... there is no way for a lua robot to tell if it is in a zone
15:46:22raptoryou can send it to a zone and it will go to the center point
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23:35:59IAmBeardsam686, which glfont is the logo in?
23:37:37sam686not sure, but i think it took some outline of a font..
23:49:43IAmBeardoaky
23:49:45IAmBeard*okay
23:49:52IAmBeardthank you sir

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