Timestamps are in GMT/BST.
| 00:08:06 | | BFLogBot - Commit 24fa3fb732fc | Author: sam8641 | Log: Fix window position sometimes goes to (0,0) which would be hiding top title bar in windows. |
| 00:24:29 | raptor | he has |
| 00:24:39 | raptor | i already had a candid conversation about it |
| 00:25:57 | raptor | he's doing a full rewrite of much of the client code |
| 00:26:07 | raptor | but he says he's gonig to keep it network compatible |
| 00:29:02 | Watusimoto | that's unfortunate |
| 00:29:38 | Watusimoto | network compatible won't last long, unless he plans to evolve his version along with ours |
| 00:30:17 | Watusimoto | with no possibility to merge codebases, his version will inevitably change. If he adds an object, for example... no longer compatible |
| 00:30:35 | Watusimoto | If he changes physics... no longer compatible |
| 00:31:41 | Watusimoto | I suspect he's suffering from the phenomenon of seeing new code, not understanding it, seeing an unfamilliar style, assuming the whole thing is crap and needs a rewrite |
| 00:34:20 | Watusimoto | I think instead of rewriting, we all would have been better off if he had chosen to, for example, integrate the physics engine into the existing codebase. |
| 00:34:31 | Watusimoto | or started adding some new items |
| 00:34:42 | Watusimoto | or whatever |
| 00:39:44 | Watusimoto | well, perhaps we can still borrow some ideas |
| 00:39:52 | Watusimoto | even if we have to do the implementation ourselves |
| 00:41:53 | sam686 | i haven't even looked at the beard's code yet.. |
| 00:42:28 | Watusimoto | nor have I |
| 00:45:32 | Watusimoto | ok, well i figured out why s_bot doesn't work |
| 00:45:38 | Watusimoto | not really sure yet how to fix it |
| 00:45:51 | Watusimoto | but there are a couple of options |
| 00:46:02 | Watusimoto | probably one will work |
| 00:46:27 | Watusimoto | I really am heading off to bed not... so good night!! |
| 00:48:32 | | BFLogBot - Commit cebe322fefed | Author: watusim...@bitfighter.org | Log: Update comments |
| 00:48:33 | | BFLogBot - Commit 75457cdcd065 | Author: watusim...@bitfighter.org | Log: Merge |
| 00:59:35 | Watusimoto | I think chipmunk could be slotted into BF in a time consuming but not conceptually difficult manner |
| 01:00:07 | Watusimoto | we;d basically replace the collision stuff, the object database, and parts of the idle functions with calls to chipmunk |
| 01:00:49 | Watusimoto | chipmunk would calculate object's ActualPos/ActualVel, and the netoworking would work as it does now |
| 01:01:44 | Watusimoto | if we had rotating spinny things, we might need to transfer more info btwn client and server, but perhaps only another F32 per object |
| 01:01:56 | Watusimoto | as it is, most of our objects do not rotate |
| 01:02:09 | Watusimoto | so initially, that might not even be needed |
| 01:02:25 | Watusimoto | but it might be cool if testitems could rotate in a natural manner |
| 01:02:35 | Watusimoto | when shot on the edge, they start spinning |
| 01:02:39 | Watusimoto | etc. |
| 01:04:55 | raptor | hi |
| 01:08:46 | raptor | Watusimoto: do you honestly think chipmunk would be good? |
| 01:08:53 | raptor | or maybe you're in bed already... |
| 01:08:56 | Watusimoto | I don't know |
| 01:09:19 | Watusimoto | I've had an idea of making shootable walls out of physics constrained bricks |
| 01:09:57 | Watusimoto | but looking at video on http://chipmunk-physics.net/release/ChipmunkLatest-Docs/ I don't see a lot of things there that we want |
| 01:10:30 | raptor | you should compile their demo |
| 01:10:40 | Watusimoto | probably should |
| 01:10:42 | raptor | to get a better feel |
| 01:10:53 | Watusimoto | sounds like you think it would be too much |
| 01:11:14 | raptor | i would say it would be an excellent candidate if we want to more crazy things like rotational interactions and springy thingys |
| 01:11:19 | raptor | *to do more |
| 01:11:40 | raptor | but right now our 2 or 3 methods that govern our physics are sufficient |
| 01:12:05 | Watusimoto | yes |
| 01:12:37 | Watusimoto | we can see what beard comes up with |
| 01:13:17 | Watusimoto | as I said earlier, I don't want BF to feel like just another physics game |
| 01:13:34 | raptor | yes, i agree with that, too |
| 01:13:50 | Watusimoto | they all have a certain tedious sameness to them |
| 01:14:26 | raptor | like angry birds |
| 01:14:30 | raptor | very tedious feel |
| 01:14:43 | Watusimoto | yes |
| 01:14:47 | Watusimoto | we don't want that |
| 01:15:05 | raptor | my favorite description of the worth of angry birds: "angry birds has changed how America goes to the bathroom" |
| 01:15:43 | Watusimoto | ha. the things I like are possibly faster collisions/obj finding, and possible adding rotation |
| 01:16:06 | Watusimoto | and hopefully cleaning up some of the wonkiness of our current collision system |
| 01:16:14 | Watusimoto | but probably not worth the work |
| 01:17:19 | Watusimoto | ok, well, really truly going to bed now |
| 01:17:22 | raptor | ok |
| 01:17:24 | raptor | good night |
| 01:17:27 | Watusimoto | 3:15. blech |
| 01:18:18 | raptor | good morning |
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| 15:05:57 | raptor | oh my goodness - there is no way to tell if a bot is in a loadout zone |
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| 15:46:06 | raptor | so... there is no way for a lua robot to tell if it is in a zone |
| 15:46:22 | raptor | you can send it to a zone and it will go to the center point |
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| 23:35:59 | IAmBeard | sam686, which glfont is the logo in? |
| 23:37:37 | sam686 | not sure, but i think it took some outline of a font.. |
| 23:49:43 | IAmBeard | oaky |
| 23:49:45 | IAmBeard | *okay |
| 23:49:52 | IAmBeard | thank you sir |