Timestamps are in GMT/BST.
| 00:07:39 | | sam686 Quit (Ping timeout: 245 seconds) |
| 00:11:38 | | BFLogBot - Commit c263f457bdf4 | Author: buckyballreaction | Log: All Lua classes registered in parent-first order now. Quite ugly, but it gets the job done |
| 00:21:55 | | IAmBeard Quit (Ping timeout: 244 seconds) |
| 00:45:30 | | raptor has joined |
| 00:45:30 | | ChanServ sets mode +o raptor |
| 00:46:54 | raptor | all alone! |
| 00:58:17 | | IAmBeard has joined |
| 02:22:42 | | raptor Quit () |
| 03:04:51 | | IAmBeard Quit (Read error: Connection reset by peer) |
| 03:12:15 | | IAmBeard has joined |
| 03:14:12 | | sam686 has joined |
| 03:14:12 | | ChanServ sets mode +v sam686 |
| 03:37:27 | | kaen has joined |
| 04:30:18 | | raptor has joined |
| 04:30:18 | | ChanServ sets mode +o raptor |
| 04:30:44 | raptor | hello hello |
| 04:40:15 | | Watusimoto has joined |
| 04:41:42 | raptor | hi Watusimoto, must be early :) |
| 04:42:00 | raptor | sam686: s_bot starts up now with my latest change, but dies if it sees you |
| 04:56:47 | sam686 | hi |
| 04:56:55 | raptor | hello |
| 04:57:12 | raptor | I'm trying to clean up some of the Lua bugs |
| 04:58:30 | | Watusimoto Quit (Ping timeout: 248 seconds) |
| 04:58:54 | sam686 | one problem with my newer computer with Pentium D, hard disk is kind of dying, yesterday it made a few strange noice as if scratching on glass.. |
| 04:59:07 | raptor | uh oh, i'd replace it fast |
| 05:01:16 | sam686 | although i don't hardly have any important data on it that is only on that dying hard disk (though i often copy my files into multiple disks) |
| 05:01:22 | raptor | sam686: if you see an error like this, what do you think the problem would be?: |
| 05:01:23 | raptor | Total in stack: 1 |
| 05:01:25 | raptor | 1 : string: scripts/robot_helper_functions.lua:58: bad argument #1 to 'getFiringSolution' (Ship expected, got userdata) |
| 05:06:00 | sam686 | there appears to be 2 LUA arguments passed to getFiringSolution, the type, and getItem.. |
| 05:20:51 | raptor | looks like bot:findItems isn't returning good data... |
| 05:21:04 | raptor | or maybe different data now that LuaW is the standard |
| 05:22:46 | sam686 | whats the point of LuaWrapper.h line 254, "int x = 1;" is not used? |
| 05:23:03 | raptor | i commented out it and the 'if(' statement right before it |
| 05:23:22 | raptor | i think there is a lot of messy debugging code: i commentted out everything with 'XXXXX' in it |
| 05:26:03 | | IAmBeard Quit (Ping timeout: 246 seconds) |
| 05:32:38 | sam686 | the whole lua script stuff is quite hard to debug and see what it is... |
| 05:32:58 | raptor | yeah - i've been using LuaObject::dumpStack and dumpTable |
| 05:33:03 | sam686 | gameObject.cpp line 1248 "luaW_check<Ship>(L, index);" appears to return false... |
| 05:44:14 | raptor | robot.cpp:1330 |
| 05:44:36 | raptor | it is finding the ship (yourself) and casting it as BfObject |
| 05:44:58 | raptor | i bet we could make that a static_cast |
| 05:45:30 | raptor | but it is pushing BfObject *obj onto the stack |
| 05:48:22 | raptor | ugh |
| 05:48:39 | raptor | i think i'm heading to bed - i keep going around in circles... |
| 05:48:45 | raptor | good ngith |
| 05:48:47 | sam686 | ok, night |
| 05:48:56 | | raptor Quit () |
| 06:15:59 | | sam686 Quit (Ping timeout: 245 seconds) |
| 13:46:10 | | LordDVG has joined |
| 13:47:16 | | raptor has joined |
| 13:47:16 | | ChanServ sets mode +o raptor |
| 14:15:16 | | LordDVG Quit (Quit: Leaving) |
| 16:27:34 | | raptor Quit () |
| 20:21:57 | | IAmBeard has joined |
| 20:23:24 | | raptor has joined |
| 20:23:30 | | ChanServ sets mode +o raptor |
| 20:42:23 | IAmBeard | so, i just plugged my xbox360 controller in and tried bitfighter, it seems the axis data is a little off |
| 20:42:36 | IAmBeard | i'll fiddle with it and maybe submit a patch |
| 20:48:22 | raptor | describe 'off' |
| 20:48:40 | raptor | the triggers should not work because we don't have support for analog triggers |
| 20:51:40 | IAmBeard | no, the aiming joystick didn't line up |
| 20:51:47 | IAmBeard | it's like it was scaled wrong |
| 20:53:07 | raptor | we don't do any scaling, but we do have small deadzones at the center of the axes to allow for controllers not always being perfectly center |
| 20:59:07 | IAmBeard | well, on the right joystick for aiming, aiming up works, but as I move the joystick counter-clockwise, the aim starts to go off from the actual input |
| 20:59:39 | raptor | i'd check diagnostics to see what the raw input actualy is being received |
| 21:08:51 | IAmBeard | will do |
| 22:15:50 | | sam686 has joined |
| 22:15:50 | | ChanServ sets mode +v sam686 |
| 22:24:53 | raptor | hi sam686 |
| 22:34:38 | | koda has joined |
| 22:50:25 | sam686 | hi |
| 22:51:52 | raptor | hi |
| 23:57:44 | | raptor Quit () |
| 23:58:43 | | raptor has joined |
| 23:58:43 | | ChanServ sets mode +o raptor |