#bitfighter IRC Log

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IRC Log for 2012-06-17

Timestamps are in GMT/BST.

00:00:26Little_Applesup
00:00:35raptorgnihton
00:00:55raptor!won dereenigne eb nac stropelet
00:01:42Little_Apple!yay
00:04:04raptori saw someone dislocate their shoulder today
00:04:21Little_Apple?dedda eb yeht lliw nehw
00:04:28Little_Applei can dislocate my shoulder :D
00:04:59raptorin the words of my wife: "I've never heard a grown man scream like that"
00:05:23raptorsomeone else put the shoulder back in place...
00:05:45Little_Applelol
00:05:54raptoras to your question, when will teleports be added?
00:05:59raptorin 018
00:06:03Little_Applei can willingly dislocate my shoulder :D
00:06:12Little_Appleit feels kinda good :P
00:07:04raptorthat's nuts
00:07:28raptorlike popping your knuckles, huh?
00:07:52Little_Applenot really
00:07:58Little_Applei can do it whenever :P
00:08:14Little_Applepopping knuckles is like harvesting a wheat field
00:14:28raptorbecause you have experience harvesting wheat?
00:15:27Little_Appleno, but i do have experince with zombie farm.
00:15:55raptorthat just makes no sense...
00:16:05Little_Appleits like farmville.
00:16:10Little_Applebut with zombies
00:16:37raptorfarmville? is that that major waste of time game on that major waste of time website?
00:16:58Little_Appleyep. except zombie farm is an app. i deleted it a while ago :PP
00:20:05Little_Applewe went bike shopping today
00:20:12Little_Applelook what we came home with http://www.fender.com/products/search.php?partno=0326702521
00:20:24raptorthat's not a bike....
00:20:36Little_Applenope :D
00:20:42Little_Appleits better :D
00:20:48raptor4 string?
00:20:53Little_Appleyep
00:20:56Little_Applea little less than 11
00:21:11raptor11? dollars!
00:21:37Little_Applestrings.
00:21:46raptorha
00:21:50raptorno illegal wood?
00:21:58Little_Applenot that im aware of
00:22:18Little_Appleunless maple is illegal...
00:22:58BFLogBot - Commit d789e5a2515e | Author: buckyballreaction | Log: Remove teleport exit from engineer helper menu. Also some clean-up
00:23:09raptorok Little_Apple
00:23:15Little_Appleyeeessss?
00:23:23raptorif i give you a new 018 build, can you test the teleport stuff for me?
00:23:32Little_AppleHECK YUSH
00:23:41raptorthis may take a few min...
00:24:15Little_Appleok
00:27:07raptorbuilding...
00:28:04Little_Applekay kay
00:28:58raptorare you sure that that 4-string is better than a bike?
00:29:12raptorit requires electricity
00:29:15Little_Applei cant ride a bike all year round
00:29:28raptorsure you can... you just fall more in the winter
00:29:30Little_Appleand i dont neeeeeeed electricity
00:29:37raptor(I know, i'm in Utah)
00:29:48Little_Appleand a bike doesnt make money. ish.
00:29:55raptorha!
00:30:01Little_Appleunless you have a paper rout
00:30:10Little_Applemeh.
00:30:13raptorour country is too full of 'artists' for money
00:30:23Little_Applelol
00:30:39raptorso does it still make a sound without electricity?
00:30:52Little_Appleits quiet but yea i can hear it :D
00:31:06Little_Appleits much clearer through an amp though :P
00:35:36raptorok Little_Apple: http://sam686.maxhushahn.com/upload/Bitfighter-018-alpha2-Mac-Intel.zip
00:35:44raptorhave fun, tell me what you think...
00:36:00raptorthere is at least one bug still
00:36:18Little_Appleokkkkkkkk
00:36:22Little_Applewat bug?
00:37:14Little_Applei like the really thick strings on the bass :P
00:37:18Little_Appleees coo'
00:37:21raptorsometimes the teleport exits disappear when you approach them... but they still work
00:37:27Little_Appleoh lol
00:38:55Little_Appledone downloading
00:49:28Little_Appleraptor
00:49:37raptorhi
00:49:38Little_Applei think i know the cause of the bug
00:49:41raptorwhat
00:49:57Little_Appleit only shows the portal exits to the portal entrances that you can see
00:50:09raptorha!
00:50:13raptormake sense...
00:50:15Little_Apple:D
00:50:20raptorinteresting...
00:50:30Little_Appledo i get a dev badge now? :]
00:50:49raptornot yet, i'm afraid - you have to contribute code...
00:50:55sam686testing it aren't exacly programming it...
00:50:57raptorbut maybe we should have a bughunter badge
00:51:03Little_Apple:P
00:52:25Little_Appleaaaand the cursor bug is still there
00:52:29Little_Apple._.
00:52:45raptoryeah, haven't had the willpower to do programming in Mac yet...
00:52:50raptorteleporters are more fun :)
00:53:08Little_Applelol
00:53:11sam686what cursor bug?
00:53:26raptor#8 here: http://bitfighter.org/wiki/index.php/Running_Bug_List
00:53:28raptoronly on Mac
00:53:34Little_Applewhen you hit esc or mouse away from the bitfighter window, the cursor is still invisible
00:55:27sam686the "TeleporterExit" could still be selected from engineer menu pressing 4, even though it doesn't show it anymore.
00:55:38raptorha!
00:55:42raptorok let me fix that...
00:55:45sam686TeleporterExit does nothing though...
00:55:48Little_Applelol
00:55:58Little_Appleraptor
00:56:18Little_Applewhen a teleporter exit gets destroyed, will it destroy the entrance?
00:56:50raptori can't remember if we are going to allow exits be destroyed...
00:57:11Little_Applei thought you said they would...
00:57:15Little_Appleor something...
00:57:23raptorwatusimoto may have said entrances-only
00:58:03Little_Apple:\
00:58:48sam686one possible problem, regular teleporters show grey lines on full map (C map), engineer teleporter doesn't show lines.
00:59:15Little_Appleya
00:59:18Little_Applethat tew
00:59:40raptoroh yeah...
00:59:46raptori couldn't find the code that draws them...
00:59:58sam686also, you could make unreachable teleporter (teleport from)
01:00:11raptori don't understand
01:00:44sam686as in, putting teleporter into the wall (the source point)
01:00:50raptorah
01:00:53raptoryes, that's true
01:03:03BFLogBot - Commit b95b940e2276 | Author: buckyballreaction | Log: Disallow selecting invisible teleport exit by button
01:03:04Little_Applelater pootis
01:03:08Little_Apple Quit (Quit: Page closed)
01:18:59kaenoh!
01:19:09kaentime for some hg update action
01:19:19kaenand theoretical physics
01:19:23kaenmy two favorite things
01:22:11sam686I uploaded a 960x720 1.06 GB lossless video into youtube and it got converted into lossy 206 MB mp4 video. http://www.youtube.com/watch?v=3L-yPWpnqeg
01:23:28sam686i used Codec ID: CSCD Codec ID/Info: RenderSoft CamStudio which is a lossless RGB that youtube accepts..
01:27:04raptorsam686: is your energy bar always that color?
01:27:36sam686the blue / bluegreen energy bar at bottom left?
01:27:47raptoroh, haha - my flash codec has inverted all the colors...
01:28:26raptorwow, little_apple was camping on you a lot...
01:28:52sam686the walls should be blue, the speed zone should be red
01:30:10raptorha!
01:30:13raptorwe still won!
01:31:00raptorthat level had an unfair teleport for the blue team... it put them right on top of a wall to destroy the Core
01:31:20kaenyeah
01:32:01kaenthat was like my 3rd real game
01:32:06raptorsweet!
01:32:18sam686check the ending, I happen to destroy the fore first just less then a seecond of enemy destroying core after it
01:32:19kaenI learned how to use the repair module \o/
01:32:23raptorhaha
01:32:55raptoroh wow
01:33:00raptorthat was close sam686
01:33:27sam686whats funny is how zoomber say "-1"?
01:33:51sam686so maybe we need to somehow equalize the "Cores Left" from bottom right, into tab..
01:33:59raptorhmmm
01:34:01raptoryeah
01:34:04raptori had that as a plan once...
01:35:31sam686with the "Pentium D" computer having PCI-E x16 graphics card, recording video have hardly no speed penalty (smooth 60 FPS v-sync records at 30 FPS)
01:36:52kaennoob question: I've picked up a resource item and equipped the engr module, but when I activate it it still says that I need a resource item
01:37:25kaenam I missing something?
01:38:25sam686it might be a bug... http://bitfighter.org/forums/viewtopic.php?t=582
01:38:51sam686one problem is if your ship get destroyed in the process of engineering it..
01:40:24kaenI'm having the opposite problem posted in that thread :/ and I'm in the level editor
01:40:39kaenhopefully the dark magicks of `make clean` will assist me
01:41:55kaenindeed.
01:42:06sam686most of the time, you only need to "make clean" inside a /zap directory, not the entire /tnl /libmcrypt and others..
01:42:51kaenthat's good. but the point of make is that it selectively recompiles targets based on whether their deps have been updated
01:43:00kaenone of the points, anyway
01:45:12sam686i kind of have that small complain, linux make doesn't check if any of ".h" files included from .cpp file have changed, like it does do that checking on visual c++ (windows)
01:46:45sam686I also had another complain, changing one .h files has to recompile 95% of .cpp files, so many includes being used...
01:47:15raptormake is stupid when it comes to header file changes...
01:48:03sam686well, can we "Make" the make smarter?
01:48:05kaenI think it can be made to regard them, it just requires a lot of work or painful utilities
01:48:09kaeni.e. 'autotools'
01:48:14raptornoooo
01:48:15kaensam686, yes, ^
01:48:21kaenaka autohell
01:48:34raptoractually, i have considered doing cmake
01:48:39kaensorry to stir the visions, raptor
01:48:43kaenoh, that's a good one
01:48:51kaenanyway I'm out for a bit
01:48:55raptorbye
01:49:40raptorsam686: would you know how to make the engineered teleports always in scope?
01:51:06sam686Rect rect(getVert(0), getVert(1));
01:51:11sam686rect.expand(Point(TELEPORTER_RADIUS, TELEPORTER_RADIUS));
01:51:13sam686setExtent(rect);
01:51:35sam686at the bottom of Teleporter::unpackUpdate, inside // ExitPointChangedMask if
01:52:11raptorahhh
01:52:19raptori need to reset the extents
01:52:38sam686there is "mDests" that is used for rendering that grey lines in c-map
01:53:46raptorthat is being set properly..
01:54:15sam686which have a question, can Vert have more then 2 for teleporter? first vertex is source, the rest is random destination? That can avoid having seperate mDest
01:54:25raptorno
01:54:36raptorit is a line item
01:55:14raptorsorry, SimpleLine, I mean
01:55:35raptoractually, now i don't know... since it combines them..
01:56:12raptorI'm committing the extents update...
01:56:14raptorthanks
02:03:11BFLogBot - Commit 83e5395442bd | Author: buckyballreaction | Log: Fix scoping problem with engineered teleports. Thanks sam686!
02:08:13BFLogBot - Commit bc538a8fa25b | Author: buckyballreaction | Log: Minor clean-up
02:13:15BFLogBot - Commit f11da2f549c1 | Author: buckyballreaction | Log: Engineered teleports are green!
02:16:12sam686maybe make teleporter destroyable only by burst (and other explosions like mines)
02:16:36raptordo you remember if watusimoto said if just the entrance or exit be destroyable?
02:16:39raptoror both
02:16:59sam686i think watusimoto says maybe entrance only?
02:24:53raptorah ok
02:25:07raptoroops, gotta go again... probably for the night..
02:25:09raptornight!
02:25:12kaennight
02:27:42raptor Quit ()
03:40:59koda Quit (Quit: koda)
07:02:07zoomber_mbp has joined
07:08:08zoomber_mbp Quit (Ping timeout: 240 seconds)
07:09:32zoomber_mbp has joined
07:12:18zoomber_mbphi
07:17:37sam686hi
07:39:48sam686bye
07:39:59zoomber_mbpbye
07:40:25sam686 Quit (Quit: .)
08:40:33Watusimoto has joined
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10:02:29kaen Quit (Ping timeout: 248 seconds)
10:03:09kaen has joined
11:01:25Watusimoto Quit (Ping timeout: 260 seconds)
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13:30:47ChanServ sets mode +o raptor
13:34:11Little_Apple has joined
13:34:15Little_Applehelloo
13:34:20raptorgood morning
13:34:38Little_Applegooooood morning
13:36:09Little_Applewhatcha doootin?
13:36:17Little_AppleGET THAT T OUTTA THAR
13:36:50raptorengineered teleports: http://sam686.maxhushahn.com/upload/11111screenshot_6.png
13:37:23Little_Appleits green! :D
13:37:48raptoryes
13:37:54raptornow it's time to make them destructable...
13:40:25Little_Appleyep yep yep
13:42:48raptoror
13:43:00raptorhttp://sam686.maxhushahn.com/upload/1111screenshot_7.png
13:43:02raptorbetter?
13:43:37Little_Applethe green is much more obvious now :P
13:44:04raptorexcellent
13:44:14Little_Appleand im off to play more bass. laterssss
13:44:23Little_Apple Quit (Quit: Page closed)
13:51:23Little_Apple has joined
13:51:39Little_Applei be back
13:51:50Little_Applewith my bike.
13:52:17raptorhmmm... how do destroy a teleport
13:52:29Little_Applelike a core!
13:52:38Little_Applethat you can move through!
13:52:42raptorha
13:53:03Little_Apple:D
13:53:14raptorhmm.. will take some thought...
13:53:15raptormaybe
13:53:18raptorhmm
13:53:29Little_Apple:3
13:59:48koda has joined
13:59:52Little_Applehelloo
14:00:03raptorhi
14:02:01raptoroh neat, there's another teleport pattern
14:02:20Little_Applewat?
14:03:04raptori show you in just a min..
14:03:33Little_Applek
14:04:13raptorhttp://sam686.maxhushahn.com/upload/1111screenshot_8.png
14:04:22raptorthat was already in the code..
14:04:28Little_Applepurple!
14:10:48Little_Applewhy was that already coded in…
14:16:12LordDVG Quit (Remote host closed the connection)
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14:16:47Little_Applehellooo
14:18:08Little_Applegoodbyeeee
14:18:11Little_Apple Quit (Quit: Page closed)
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18:00:31raptorhihi
18:10:54kaenello
18:11:13Watusimotohi
18:11:25kaenI royally screwed up my tree ._.
18:11:30raptorok, so i think i got teleports to be destroyed when you shoot them...
18:11:36raptorkaen: uh oh
18:11:44kaen shrugs
18:11:47kaenI'll sort it out
18:11:58kaenI'm digging these engineered teleports, btw
18:12:37raptorwhen i do that, i usually make patch: 'hg diff', then revert everything, update, and apply the patch with 'hg import'
18:12:46raptorthanks!
18:13:13kaenhmm, the diffing could be tricky. I accidentally pulled upstream commits into a working branch (type of thing)
18:13:29kaenwhen all I wanted was to rebase
18:13:52kaennow, of course, I know about `hg pull --rebase`, but that doesn't solve my problem this time :P
18:14:06raptorif you pulled without conflicts, then the diff should stil be ok
18:14:17kaenI'll give it a shot.
18:17:00raptor'hg revert -a' reverts everything once you have a diff
18:17:07raptor'hg diff > somefile.diff'
18:21:46kaenhg revert only changed the state of the working dir for me, it didn't actually trim any commits
18:21:56kaenso I used hg strip, and then just repulled/updated
18:22:06raptoroh good, you found the strip
18:22:27kaenI don't see why these extensions come disabled :/
18:22:42kaenbut at any rate, I think I've got it sorted
18:22:57kaenwell see next time you try to pull :P
18:23:04kaenwe'll*
18:23:06raptorreally?
18:23:21kaenindeed.
18:23:25raptor!!
18:23:54kaenmy tree problems, not the patch
18:24:01raptoroh
18:24:05kaenI was a little ambiguous, sorry
18:24:08raptorok, that's good too... :)
18:24:11kaen:)
18:25:00kaenactually, this whole problem got started because I'm trying to branch-switch to measure for differences between my fixes and the current state
18:25:43raptorah... i usually just make another local clone
18:25:49raptorand compile that completely separate
18:26:12raptoryou can clone your original directory to another directly
18:27:09raptorin fact, i still have a local clone stuck at version 015a, before i moved to SDL... just in case
18:33:09Little_Apple has joined
18:33:25Little_Applehellooooo
18:33:32raptorhi
18:34:13Little_Apple'sup
18:34:46raptorteleports are explodey now
18:35:00Little_Apple:D
18:35:46Little_Applebut are they explosive as my BICEPS?
18:36:30raptorare you in that stage of life now?
18:36:50Little_Applelol not
18:36:53Little_Applereally
18:36:56raptor:)
18:36:59raptorha
18:38:08raptorthey explode just like turrets being destroyed... but maybe i should do something different...
18:39:05Little_Applecore esplosion?
18:40:07Little_Appleor maybe some cool implosion where particles fly out then come back where the teleport used to be? :D
18:40:24raptor^^ i like that
18:40:38Little_Apple:D
18:40:54raptorexcept that may take a degree of artistry that i may not have
18:41:00raptor is willing to giv it a try
18:41:11Little_Appleyay :D
18:46:06raptor puts on his creative hat...
18:46:14Little_Applelol
18:46:29Little_Apple Quit (Quit: Page closed)
18:51:42BFLogBot - Commit 511b42a3f4b9 | Author: buckyballreaction | Log: Better green!
18:51:44BFLogBot - Commit 77defa5f62d4 | Author: buckyballreaction | Log: Engineered teleports can now be destroyed
18:59:35sam686 has joined
18:59:35ChanServ sets mode +v sam686
19:10:48Little_Apple has joined
19:10:58Little_Applehelloo
19:11:03raptorhi
19:12:05kaenahoy
19:12:11sam686hiu
19:12:14sam686hi
19:12:27Little_Applehow sthe esploding tele's coming along?
19:12:38raptorhmmm... i think i got the math figured out...
19:12:40raptormaybe
19:13:12raptorwhat i need is a decent video capture program for linux... kaen, would you know of one?
19:13:43kaenffmpeg
19:13:56raptoropengl?
19:14:55sam686i think there is glc that captures opengl... http://www.google.com/search?q=glc+linux
19:15:30raptoryeah, i saw that, but it had goofy dependencies...
19:15:55Little_Applefraps?
19:16:03sam686fraps = windows only
19:16:06raptorummm... Linux?
19:16:19Little_Appleoop
19:16:22Little_Appleonly windows
19:16:23raptorwhat do you use for Mac?
19:16:27Little_AppleDONT LISTEN TO ME
19:16:33Little_Applei use quicktime
19:18:41Little_Apple._.
19:20:04kaenraptor, http://qubodup.wordpress.com/2010/06/02/record-a-windowed-game-in-linux-using-ffmpeg-in-three-simple-steps/
19:20:20sam686I hope your "quicktime" doesn't turn into "slowtime" of your slow computer...
19:20:31raptorbloattime
19:21:04Little_Applehttp://krut.sourceforge.net/
19:21:19Little_Applethis computer isnt slow...
19:22:55sam686i heard that little_apple video making takes like 10-3o minutes just to render 10 second video?
19:23:16Little_Appleoh that lol
19:23:29Little_Applethat was when i used anime studio on the g4 emac
19:23:30Little_Apple:P
19:27:35sam686it seems kind of funny, takes a long time to render video for your g4? Any my video recorder can record bitfighter at real-time with not much slowdown at all? (and with right codec, it can be uploaded straight to youtube)
19:28:28Little_Appleit was an animation thing, not bitfighter. screen recording slows it down even more :D
19:29:51sam686i don't know, screen recorder might be faster then making a video animation, because it doesn't need to draw picture (just read pixels)..
19:31:52sam686in fast, recording bitfighter, the bitfighter and other games use the fastest graphics drawing (graphics acceleration), and the recorder only needs to read whats on the screen.
19:32:21Little_Appleevery thing is slow on the g4
19:32:53sam686whats your maximum FPS on bitfighter on G4? (press F6)
19:33:55Little_Applei usually get like… 40 i think?
19:34:29Little_Appleand im away!
19:34:32Little_Applegoobye
19:34:37Little_Apple Quit (Quit: Page closed)
19:50:09Watusimotowell lovely. I spent my day doing a cleanup of an old problem only to realize, now, the one use case that forced us to go the old bad route in the first place. Dang
19:52:18raptorfun!
21:03:06raptortest my new teleport explosion!
21:06:56BFLogBot - Commit 05f135376d98 | Author: buckyballreaction | Log: Variable names and a little documentation
21:06:58BFLogBot - Commit 9e944bb05159 | Author: buckyballreaction | Log: Add first part of explosion effect for teleporter; also reduce collision radius a bit
21:06:59BFLogBot - Commit 6ed2876d4340 | Author: buckyballreaction | Log: Finish explosion effect for engineered teleporter
21:08:42Watusimotowill as soon as I can build again!
21:26:39Little_Apple has joined
21:28:06raptorah ha!
21:28:10raptorgot ffmpeg to work
21:28:12raptori give you:
21:28:32raptorteleport explosion effect: http://sam686.maxhushahn.com/upload/teleport_effect.mp4
21:28:41Little_Applehelloo
21:29:16raptorwhat do you think of that effect Little_Apple?
21:29:51Little_Applenot loadin
21:30:05raptorsweet! quicktime stinks!
21:30:15Little_Applehurr?
21:31:01Little_Appleit aint loadin raptor
21:31:04raptoryou download it?
21:31:20raptordon't load in browser...
21:31:58Little_Appleoh right. derp.
21:32:35raptorwhat do you think of that effect Watusimoto? ^^ the linky
21:32:45raptor(so you don't have to compile...)
21:33:23Little_Appleits not downloading.
21:33:31Little_AppleSAM YOUR WEBSITE IS BROKEN
21:33:39raptorright click -> save link as
21:34:02raptoroh yikes... looks like sam686's server is down?
21:34:41Little_AppleSEE? IM NOT INSANE!
21:34:42raptoror maybe it just hates mp4s...
21:34:46Little_Applelol
21:34:47raptorok, i zip it up
21:35:50Little_Apple:D
21:36:02raptorhuh, zip isn't working either
21:36:11raptori guess upload is working, but download is broken
21:36:46Little_Applelol
21:36:54Little_Applemediafire?
21:37:11raptorhere: ftp://ftp.novell.com/outgoing/teleport_effect.mp4
21:37:20raptorWatusimoto: ^^ try that instead
21:38:45sam686what do you mean my server is down? looks like it is up (i did nothing about it)
21:39:04raptorsam686: can't seem to download the file (2 links above)
21:39:16raptorbut i can upload to it OK
21:40:05raptorLittle_Apple: got it from the second linky?
21:40:24Little_Appleit wont even go into the downloads bar
21:40:33Little_Applethe first link seems to be working
21:40:37Little_Appleslowly
21:40:46raptorsounds like an KBAC error
21:41:08raptor(error between KeyBoard And Chair)
21:41:11raptor:)
21:41:31Little_Appleok its done
21:41:37Little_Applelol
21:41:55sam686there, restarted apahce seem to fix the problem (like of it was partly down or some other problem with it)
21:42:05raptoroh good
21:42:10Little_Appleooh thats cool :D
21:42:15Little_Applebut one thiiiing
21:42:21raptori don't know if that was exactly what you had in mind...
21:42:23Little_Applecan it be faster? :D
21:42:26raptorbut it was easier to code
21:42:29raptorof course...
21:42:34raptordefine faster?
21:42:37Little_AppleMAIK IT FASHTUR
21:45:38Little_Applebut anyway, coolness!
21:46:34raptorok
21:46:36raptorfaster: http://sam686.maxhushahn.com/upload/teleport_effect2.mp4
21:47:07raptorbetter?
21:47:18Little_Appledas coo :D
21:47:53Watusimotothe portogese are just going nuts here... they narrowly survived in the soccer game this evening
21:47:54Watusimotodriving around blowing their horns
21:48:05raptortied?
21:48:20Watusimototrying to get your video
21:48:24Watusimotowon
21:50:13Little_Appleyay for vuvuzalas :D
21:50:51Little_Appleoh yea
21:50:55Little_Applehappy fathers day
21:51:01WatusimotoI like it!
21:51:25raptoroh good
21:52:05BFLogBot - Commit 9b08680308b5 | Author: buckyballreaction | Log: Faster teleport explosion effect
21:54:15Little_Applemoo
21:54:48raptori just found out there is a secondary teleport effect for a ship when it exit the teleport...
21:55:25Little_Applelol
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22:00:59sam686 has joined
22:00:59ChanServ sets mode +v sam686
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22:22:09BFLogBot - Commit c5ebae7dd992 | Author: watusim...@bitfighter.org | Log: Replace another block with an xmacro
22:22:10BFLogBot - Commit 4fea3a58ed12 | Author: watusim...@bitfighter.org | Log: Change loop type for clarity, formatting
22:22:12BFLogBot - Commit 2a6f7a48ab75 | Author: watusim...@bitfighter.org | Log: Even better!
22:22:13BFLogBot - Commit 1eb61f643613 | Author: watusim...@bitfighter.org | Log: Formatting
22:22:15BFLogBot - Commit 3cb3e0c15cf2 | Author: watusim...@bitfighter.org | Log: Formatting
22:22:16BFLogBot - Commit cdc78a6fa5e9 | Author: watusim...@bitfighter.org | Log: Formatting
22:22:18BFLogBot - Commit d0435fae2a36 | Author: watusim...@bitfighter.org | Log: Add TODO
22:22:19BFLogBot - Commit 392fc12d318e | Author: watusim...@bitfighter.org | Log: Tried to clean up age-old messy implementation of gameType names, only to be stymied at the last minute by critical and overlooked use case. Satisfied myself with slight cleanup, xmacroing, and more compact formatting.
22:22:21BFLogBot - Commit 76f5c4289c22 | Author: watusim...@bitfighter.org | Log: Merge
22:24:31raptorlots o' commits
22:26:38raptorWatusimoto: what was the overlooked use case with gameType?
22:28:31Watusimotoclients get a list of levels w/ a game type id... need a way to make a string from that
22:29:08Watusimotothough maybe we could just send gameType string as string table entry, and forget the id altogether
22:30:27Watusimotoengineer teleport seems to work pretty well at a first glance
22:30:33Watusimotomuch improved from last night
22:31:37raptoryes, it's coming around slowly...
22:32:10raptorexcept
22:32:13raptormaybe you know
22:32:37raptorwhen a ship enters the teleport, upon exit, there is a quick, spirally effect around the ship
22:33:10raptorthat effect isn't working with engineered teleports - but to track it down, i need to figure out how the effect is drawn (which i can't find)
22:33:26raptorwould you knwo?
22:33:43sam686having s2cAddLevel(StringTableEntry name, StringTableEntry gameTypeName) adds more flexibinity on the long run, allowing customizing the gameTypeName such as "Dungeon" game, can make that change now if you like (018 isn't out yet)
22:33:59Watusimotospawneffect, I think
22:34:19raptorspawneffect!
22:34:22raptorhuh
22:34:24raptorok
22:34:58Watusimotoship.cpp:1533
22:35:12Watusimotoprobably just need to set the ship's warp flag
22:35:29Watusimotostatic_cast<ClientGame *>(getGame())->emitTeleportInEffect(getActualPos(), 1);
22:35:39sam686comparing 2 StringTableEntry, if equal, is very fast, it just compares a 32 bit number, but converting a string (const char*) into StringTableEntry is slower.
22:35:59Watusimotoyes
22:37:06raptorwell, the effect is being emitted
22:37:14raptorjust on the teleport entry point..
22:37:23BFLogBot - Commit 555195314c7c | Author: buckyballreaction | Log: Fix Linux compile
22:37:52Watusimotohmmmm.... sounds wrong
22:37:56raptorwhich means something is out of order somewhere, probably setting of the destination
22:40:45raptorah ha!
22:43:18Watusimotoraptor: so let me ask you this
22:43:26raptorC
22:43:28raptorno false
22:43:38Watusimotodo you see any benefit to placing the teleport around you rather than under you?
22:43:56raptoryou have some reach...
22:43:59WatusimotoI don't see an advantage (though it looks pretty neat!) and it requires an extra key click
22:44:17Watusimotoyou could get that reach by moving over an inch! :-)
22:45:01raptorwell, i did it to keep consistent behavior, as well... all engineered items use placement feedback
22:45:16WatusimotoSo far :-)
22:45:45raptoryou're thinking: press '3' and instantly place the teleport where you are?
22:45:55Watusimotothat's what I'm thinking
22:45:59raptorthen go elsewhere and place the endpoint
22:46:04Watusimotoyes
22:46:28Watusimotothe only change would be to bypass the second phase of each step
22:46:28raptorok.. still seems inconsistent to me...
22:46:42Watusimotoperhaps it is.
22:47:04Watusimotoif you disagree with me, leave it as is for the moment and just think about it
22:47:26raptori will think about it.. it's a minor change (i think)
22:47:35raptorwhat are your arguments for the change?
22:47:37WatusimotoI do like the effect of swinging the teleport around your ship -- it loooks preety cool
22:47:45raptor1. less key presses
22:47:47Watusimotoreduced work on the users part
22:47:51raptor2. something else?
22:48:23Watusimoto2. reduced temptation to place teleport on wall (ok, that's a bit weak)
22:48:29raptorheh
22:48:36Watusimotoprimarily #1
22:48:42raptorthat can be coded to avoid
22:48:55raptorif put right on top of you, you'll go into it
22:49:14Watusimotono -- it goes nowhere when you place the intake
22:49:20raptoryes
22:49:25raptori mean
22:49:27raptoryou are correct
22:49:33Watusimotoof course!
22:49:36raptorbut you still go into it
22:49:42raptorit nabs your ship
22:50:05raptorwhich may be an annoyance?
22:50:10Watusimototesting... perhaps it shouldn't?
22:50:12raptorok, that is week
22:50:15raptorweak
22:50:48WatusimotoI think that until the outlet is created, the teleport should do nothing (and, perhaps, be rendered with 50% opacity?)
22:52:23Watusimotoyes, it should definitely do nothing
22:53:02raptoryes i agree
22:53:07Watusimotodo other players see you flying with the teleport?
22:53:15raptornope
22:53:19Watusimotowhen you are going to place the outlet
22:53:31WatusimotoI think maybe they should, so they can see what you are up to
22:53:59raptornope, there is no 'engineer placing' bit send to the server
22:54:02raptor*sent
22:54:16Watusimotocould be
22:54:43sam686the "has engineered a teleport entrence" part is sent..
22:54:43Watusimotook, I am softening on my point about 1-phase placement
22:55:00raptor?
22:55:15sam686the message that is shown top left..
22:56:16Watusimotoraptor, I think the teleport thing is really cool. good job.
22:57:06raptorthanks.. i actually didn't have to do as much math as i thought i would...
22:58:38sam686possible problem with engineer teleporter and CTF is, putting the teleporter to quickly go one flag to the other, and back, but not sure..
23:00:08Watusimotoit remains to be seen if teleporters aer too powerful
23:00:13Watusimotoonly playtesting can resolve that
23:00:50WatusimotoI favor making them very difficult to place, so that the closer to the enemy base you are, the more likely you will be disrupted
23:01:14Watusimotothat will lead people to be slightly more conservative about where they place them because they will be less dangerous
23:01:24Watusimotothat is why I like the idea of being killed stops the placement
23:01:34Watusimotoand also not allowing firing or other modules while placing
23:01:46Watusimototo make it really hard to palce one in an enemy base
23:02:28BFLogBot - Commit 6a236903723d | Author: watusim...@bitfighter.org | Log: Long, meandering comment
23:02:30BFLogBot - Commit 06a9e7defbec | Author: watusim...@bitfighter.org | Log: Merge
23:03:33kaenI'm in favor of both the shorter placement sequence and being defenseless while placing, for what it's worth.
23:11:09sam686teleporter delete is crashy right now..
23:11:16raptorhow so?
23:11:49sam686changing levels or even entering editor crashes for me...
23:12:04raptorbah!
23:12:07raptortoo many bugs!
23:12:34raptorfeel free to fix them as i fix others, too (i'm working on the spawnEffect problem..)
23:19:41sam686clean / full rebuild fixes my teleporter crashy problem (i guess the problem wasn't the code)
23:22:33raptorha!
23:28:28sam686there is a problem, resource item goes out of bounce when teleporter gets destroyed, if the teleporter was placed on the wall
23:28:53raptoryou mean it has an initial velocity?
23:29:30sam686well, if you keep shooting it after teleporter is destroyed, the bullets hits and moved the recource item...
23:42:24raptor bugs bugs
23:42:36raptori'll quickly adjust the teleport entrance placement to match that of the exit
23:42:44sam686bug: repair doesn't work at all
23:47:35BFLogBot - Commit 3daa7c26c1d9 | Author: buckyballreaction | Log: Engineered teleport entrance placement rules match the teleport exit
23:55:42raptoryay fixed my bug
23:56:27raptorsam686: are you looking at the repair bug?
23:56:56sam686i think i found it now, but testing..
23:57:11raptorok, i'll move to another bug..
23:57:38BFLogBot - Commit f1c76b0c704f | Author: buckyballreaction | Log: Fix engineered teleport destination on the client. Fixes the ship's spawn effect and the teleport's destination line on the commander's map

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