Timestamps are in GMT/BST.
| 00:00:26 | Little_Apple | sup |
| 00:00:35 | raptor | gnihton |
| 00:00:55 | raptor | !won dereenigne eb nac stropelet |
| 00:01:42 | Little_Apple | !yay |
| 00:04:04 | raptor | i saw someone dislocate their shoulder today |
| 00:04:21 | Little_Apple | ?dedda eb yeht lliw nehw |
| 00:04:28 | Little_Apple | i can dislocate my shoulder :D |
| 00:04:59 | raptor | in the words of my wife: "I've never heard a grown man scream like that" |
| 00:05:23 | raptor | someone else put the shoulder back in place... |
| 00:05:45 | Little_Apple | lol |
| 00:05:54 | raptor | as to your question, when will teleports be added? |
| 00:05:59 | raptor | in 018 |
| 00:06:03 | Little_Apple | i can willingly dislocate my shoulder :D |
| 00:06:12 | Little_Apple | it feels kinda good :P |
| 00:07:04 | raptor | that's nuts |
| 00:07:28 | raptor | like popping your knuckles, huh? |
| 00:07:52 | Little_Apple | not really |
| 00:07:58 | Little_Apple | i can do it whenever :P |
| 00:08:14 | Little_Apple | popping knuckles is like harvesting a wheat field |
| 00:14:28 | raptor | because you have experience harvesting wheat? |
| 00:15:27 | Little_Apple | no, but i do have experince with zombie farm. |
| 00:15:55 | raptor | that just makes no sense... |
| 00:16:05 | Little_Apple | its like farmville. |
| 00:16:10 | Little_Apple | but with zombies |
| 00:16:37 | raptor | farmville? is that that major waste of time game on that major waste of time website? |
| 00:16:58 | Little_Apple | yep. except zombie farm is an app. i deleted it a while ago :PP |
| 00:20:05 | Little_Apple | we went bike shopping today |
| 00:20:12 | Little_Apple | look what we came home with http://www.fender.com/products/search.php?partno=0326702521 |
| 00:20:24 | raptor | that's not a bike.... |
| 00:20:36 | Little_Apple | nope :D |
| 00:20:42 | Little_Apple | its better :D |
| 00:20:48 | raptor | 4 string? |
| 00:20:53 | Little_Apple | yep |
| 00:20:56 | Little_Apple | a little less than 11 |
| 00:21:11 | raptor | 11? dollars! |
| 00:21:37 | Little_Apple | strings. |
| 00:21:46 | raptor | ha |
| 00:21:50 | raptor | no illegal wood? |
| 00:21:58 | Little_Apple | not that im aware of |
| 00:22:18 | Little_Apple | unless maple is illegal... |
| 00:22:58 | | BFLogBot - Commit d789e5a2515e | Author: buckyballreaction | Log: Remove teleport exit from engineer helper menu. Also some clean-up |
| 00:23:09 | raptor | ok Little_Apple |
| 00:23:15 | Little_Apple | yeeessss? |
| 00:23:23 | raptor | if i give you a new 018 build, can you test the teleport stuff for me? |
| 00:23:32 | Little_Apple | HECK YUSH |
| 00:23:41 | raptor | this may take a few min... |
| 00:24:15 | Little_Apple | ok |
| 00:27:07 | raptor | building... |
| 00:28:04 | Little_Apple | kay kay |
| 00:28:58 | raptor | are you sure that that 4-string is better than a bike? |
| 00:29:12 | raptor | it requires electricity |
| 00:29:15 | Little_Apple | i cant ride a bike all year round |
| 00:29:28 | raptor | sure you can... you just fall more in the winter |
| 00:29:30 | Little_Apple | and i dont neeeeeeed electricity |
| 00:29:37 | raptor | (I know, i'm in Utah) |
| 00:29:48 | Little_Apple | and a bike doesnt make money. ish. |
| 00:29:55 | raptor | ha! |
| 00:30:01 | Little_Apple | unless you have a paper rout |
| 00:30:10 | Little_Apple | meh. |
| 00:30:13 | raptor | our country is too full of 'artists' for money |
| 00:30:23 | Little_Apple | lol |
| 00:30:39 | raptor | so does it still make a sound without electricity? |
| 00:30:52 | Little_Apple | its quiet but yea i can hear it :D |
| 00:31:06 | Little_Apple | its much clearer through an amp though :P |
| 00:35:36 | raptor | ok Little_Apple: http://sam686.maxhushahn.com/upload/Bitfighter-018-alpha2-Mac-Intel.zip |
| 00:35:44 | raptor | have fun, tell me what you think... |
| 00:36:00 | raptor | there is at least one bug still |
| 00:36:18 | Little_Apple | okkkkkkkk |
| 00:36:22 | Little_Apple | wat bug? |
| 00:37:14 | Little_Apple | i like the really thick strings on the bass :P |
| 00:37:18 | Little_Apple | ees coo' |
| 00:37:21 | raptor | sometimes the teleport exits disappear when you approach them... but they still work |
| 00:37:27 | Little_Apple | oh lol |
| 00:38:55 | Little_Apple | done downloading |
| 00:49:28 | Little_Apple | raptor |
| 00:49:37 | raptor | hi |
| 00:49:38 | Little_Apple | i think i know the cause of the bug |
| 00:49:41 | raptor | what |
| 00:49:57 | Little_Apple | it only shows the portal exits to the portal entrances that you can see |
| 00:50:09 | raptor | ha! |
| 00:50:13 | raptor | make sense... |
| 00:50:15 | Little_Apple | :D |
| 00:50:20 | raptor | interesting... |
| 00:50:30 | Little_Apple | do i get a dev badge now? :] |
| 00:50:49 | raptor | not yet, i'm afraid - you have to contribute code... |
| 00:50:55 | sam686 | testing it aren't exacly programming it... |
| 00:50:57 | raptor | but maybe we should have a bughunter badge |
| 00:51:03 | Little_Apple | :P |
| 00:52:25 | Little_Apple | aaaand the cursor bug is still there |
| 00:52:29 | Little_Apple | ._. |
| 00:52:45 | raptor | yeah, haven't had the willpower to do programming in Mac yet... |
| 00:52:50 | raptor | teleporters are more fun :) |
| 00:53:08 | Little_Apple | lol |
| 00:53:11 | sam686 | what cursor bug? |
| 00:53:26 | raptor | #8 here: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 00:53:28 | raptor | only on Mac |
| 00:53:34 | Little_Apple | when you hit esc or mouse away from the bitfighter window, the cursor is still invisible |
| 00:55:27 | sam686 | the "TeleporterExit" could still be selected from engineer menu pressing 4, even though it doesn't show it anymore. |
| 00:55:38 | raptor | ha! |
| 00:55:42 | raptor | ok let me fix that... |
| 00:55:45 | sam686 | TeleporterExit does nothing though... |
| 00:55:48 | Little_Apple | lol |
| 00:55:58 | Little_Apple | raptor |
| 00:56:18 | Little_Apple | when a teleporter exit gets destroyed, will it destroy the entrance? |
| 00:56:50 | raptor | i can't remember if we are going to allow exits be destroyed... |
| 00:57:11 | Little_Apple | i thought you said they would... |
| 00:57:15 | Little_Apple | or something... |
| 00:57:23 | raptor | watusimoto may have said entrances-only |
| 00:58:03 | Little_Apple | :\ |
| 00:58:48 | sam686 | one possible problem, regular teleporters show grey lines on full map (C map), engineer teleporter doesn't show lines. |
| 00:59:15 | Little_Apple | ya |
| 00:59:18 | Little_Apple | that tew |
| 00:59:40 | raptor | oh yeah... |
| 00:59:46 | raptor | i couldn't find the code that draws them... |
| 00:59:58 | sam686 | also, you could make unreachable teleporter (teleport from) |
| 01:00:11 | raptor | i don't understand |
| 01:00:44 | sam686 | as in, putting teleporter into the wall (the source point) |
| 01:00:50 | raptor | ah |
| 01:00:53 | raptor | yes, that's true |
| 01:03:03 | | BFLogBot - Commit b95b940e2276 | Author: buckyballreaction | Log: Disallow selecting invisible teleport exit by button |
| 01:03:04 | Little_Apple | later pootis |
| 01:03:08 | | Little_Apple Quit (Quit: Page closed) |
| 01:18:59 | kaen | oh! |
| 01:19:09 | kaen | time for some hg update action |
| 01:19:19 | kaen | and theoretical physics |
| 01:19:23 | kaen | my two favorite things |
| 01:22:11 | sam686 | I uploaded a 960x720 1.06 GB lossless video into youtube and it got converted into lossy 206 MB mp4 video. http://www.youtube.com/watch?v=3L-yPWpnqeg |
| 01:23:28 | sam686 | i used Codec ID: CSCD Codec ID/Info: RenderSoft CamStudio which is a lossless RGB that youtube accepts.. |
| 01:27:04 | raptor | sam686: is your energy bar always that color? |
| 01:27:36 | sam686 | the blue / bluegreen energy bar at bottom left? |
| 01:27:47 | raptor | oh, haha - my flash codec has inverted all the colors... |
| 01:28:26 | raptor | wow, little_apple was camping on you a lot... |
| 01:28:52 | sam686 | the walls should be blue, the speed zone should be red |
| 01:30:10 | raptor | ha! |
| 01:30:13 | raptor | we still won! |
| 01:31:00 | raptor | that level had an unfair teleport for the blue team... it put them right on top of a wall to destroy the Core |
| 01:31:20 | kaen | yeah |
| 01:32:01 | kaen | that was like my 3rd real game |
| 01:32:06 | raptor | sweet! |
| 01:32:18 | sam686 | check the ending, I happen to destroy the fore first just less then a seecond of enemy destroying core after it |
| 01:32:19 | kaen | I learned how to use the repair module \o/ |
| 01:32:23 | raptor | haha |
| 01:32:55 | raptor | oh wow |
| 01:33:00 | raptor | that was close sam686 |
| 01:33:27 | sam686 | whats funny is how zoomber say "-1"? |
| 01:33:51 | sam686 | so maybe we need to somehow equalize the "Cores Left" from bottom right, into tab.. |
| 01:33:59 | raptor | hmmm |
| 01:34:01 | raptor | yeah |
| 01:34:04 | raptor | i had that as a plan once... |
| 01:35:31 | sam686 | with the "Pentium D" computer having PCI-E x16 graphics card, recording video have hardly no speed penalty (smooth 60 FPS v-sync records at 30 FPS) |
| 01:36:52 | kaen | noob question: I've picked up a resource item and equipped the engr module, but when I activate it it still says that I need a resource item |
| 01:37:25 | kaen | am I missing something? |
| 01:38:25 | sam686 | it might be a bug... http://bitfighter.org/forums/viewtopic.php?t=582 |
| 01:38:51 | sam686 | one problem is if your ship get destroyed in the process of engineering it.. |
| 01:40:24 | kaen | I'm having the opposite problem posted in that thread :/ and I'm in the level editor |
| 01:40:39 | kaen | hopefully the dark magicks of `make clean` will assist me |
| 01:41:55 | kaen | indeed. |
| 01:42:06 | sam686 | most of the time, you only need to "make clean" inside a /zap directory, not the entire /tnl /libmcrypt and others.. |
| 01:42:51 | kaen | that's good. but the point of make is that it selectively recompiles targets based on whether their deps have been updated |
| 01:43:00 | kaen | one of the points, anyway |
| 01:45:12 | sam686 | i kind of have that small complain, linux make doesn't check if any of ".h" files included from .cpp file have changed, like it does do that checking on visual c++ (windows) |
| 01:46:45 | sam686 | I also had another complain, changing one .h files has to recompile 95% of .cpp files, so many includes being used... |
| 01:47:15 | raptor | make is stupid when it comes to header file changes... |
| 01:48:03 | sam686 | well, can we "Make" the make smarter? |
| 01:48:05 | kaen | I think it can be made to regard them, it just requires a lot of work or painful utilities |
| 01:48:09 | kaen | i.e. 'autotools' |
| 01:48:14 | raptor | noooo |
| 01:48:15 | kaen | sam686, yes, ^ |
| 01:48:21 | kaen | aka autohell |
| 01:48:34 | raptor | actually, i have considered doing cmake |
| 01:48:39 | kaen | sorry to stir the visions, raptor |
| 01:48:43 | kaen | oh, that's a good one |
| 01:48:51 | kaen | anyway I'm out for a bit |
| 01:48:55 | raptor | bye |
| 01:49:40 | raptor | sam686: would you know how to make the engineered teleports always in scope? |
| 01:51:06 | sam686 | Rect rect(getVert(0), getVert(1)); |
| 01:51:11 | sam686 | rect.expand(Point(TELEPORTER_RADIUS, TELEPORTER_RADIUS)); |
| 01:51:13 | sam686 | setExtent(rect); |
| 01:51:35 | sam686 | at the bottom of Teleporter::unpackUpdate, inside // ExitPointChangedMask if |
| 01:52:11 | raptor | ahhh |
| 01:52:19 | raptor | i need to reset the extents |
| 01:52:38 | sam686 | there is "mDests" that is used for rendering that grey lines in c-map |
| 01:53:46 | raptor | that is being set properly.. |
| 01:54:15 | sam686 | which have a question, can Vert have more then 2 for teleporter? first vertex is source, the rest is random destination? That can avoid having seperate mDest |
| 01:54:25 | raptor | no |
| 01:54:36 | raptor | it is a line item |
| 01:55:14 | raptor | sorry, SimpleLine, I mean |
| 01:55:35 | raptor | actually, now i don't know... since it combines them.. |
| 01:56:12 | raptor | I'm committing the extents update... |
| 01:56:14 | raptor | thanks |
| 02:03:11 | | BFLogBot - Commit 83e5395442bd | Author: buckyballreaction | Log: Fix scoping problem with engineered teleports. Thanks sam686! |
| 02:08:13 | | BFLogBot - Commit bc538a8fa25b | Author: buckyballreaction | Log: Minor clean-up |
| 02:13:15 | | BFLogBot - Commit f11da2f549c1 | Author: buckyballreaction | Log: Engineered teleports are green! |
| 02:16:12 | sam686 | maybe make teleporter destroyable only by burst (and other explosions like mines) |
| 02:16:36 | raptor | do you remember if watusimoto said if just the entrance or exit be destroyable? |
| 02:16:39 | raptor | or both |
| 02:16:59 | sam686 | i think watusimoto says maybe entrance only? |
| 02:24:53 | raptor | ah ok |
| 02:25:07 | raptor | oops, gotta go again... probably for the night.. |
| 02:25:09 | raptor | night! |
| 02:25:12 | kaen | night |
| 02:27:42 | | raptor Quit () |
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| 07:09:32 | | zoomber_mbp has joined |
| 07:12:18 | zoomber_mbp | hi |
| 07:17:37 | sam686 | hi |
| 07:39:48 | sam686 | bye |
| 07:39:59 | zoomber_mbp | bye |
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| 13:34:15 | Little_Apple | helloo |
| 13:34:20 | raptor | good morning |
| 13:34:38 | Little_Apple | gooooood morning |
| 13:36:09 | Little_Apple | whatcha doootin? |
| 13:36:17 | Little_Apple | GET THAT T OUTTA THAR |
| 13:36:50 | raptor | engineered teleports: http://sam686.maxhushahn.com/upload/11111screenshot_6.png |
| 13:37:23 | Little_Apple | its green! :D |
| 13:37:48 | raptor | yes |
| 13:37:54 | raptor | now it's time to make them destructable... |
| 13:40:25 | Little_Apple | yep yep yep |
| 13:42:48 | raptor | or |
| 13:43:00 | raptor | http://sam686.maxhushahn.com/upload/1111screenshot_7.png |
| 13:43:02 | raptor | better? |
| 13:43:37 | Little_Apple | the green is much more obvious now :P |
| 13:44:04 | raptor | excellent |
| 13:44:14 | Little_Apple | and im off to play more bass. laterssss |
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| 13:51:23 | | Little_Apple has joined |
| 13:51:39 | Little_Apple | i be back |
| 13:51:50 | Little_Apple | with my bike. |
| 13:52:17 | raptor | hmmm... how do destroy a teleport |
| 13:52:29 | Little_Apple | like a core! |
| 13:52:38 | Little_Apple | that you can move through! |
| 13:52:42 | raptor | ha |
| 13:53:03 | Little_Apple | :D |
| 13:53:14 | raptor | hmm.. will take some thought... |
| 13:53:15 | raptor | maybe |
| 13:53:18 | raptor | hmm |
| 13:53:29 | Little_Apple | :3 |
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| 13:59:52 | Little_Apple | helloo |
| 14:00:03 | raptor | hi |
| 14:02:01 | raptor | oh neat, there's another teleport pattern |
| 14:02:20 | Little_Apple | wat? |
| 14:03:04 | raptor | i show you in just a min.. |
| 14:03:33 | Little_Apple | k |
| 14:04:13 | raptor | http://sam686.maxhushahn.com/upload/1111screenshot_8.png |
| 14:04:22 | raptor | that was already in the code.. |
| 14:04:28 | Little_Apple | purple! |
| 14:10:48 | Little_Apple | why was that already coded in… |
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| 14:16:47 | Little_Apple | hellooo |
| 14:18:08 | Little_Apple | goodbyeeee |
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| 18:00:31 | raptor | hihi |
| 18:10:54 | kaen | ello |
| 18:11:13 | Watusimoto | hi |
| 18:11:25 | kaen | I royally screwed up my tree ._. |
| 18:11:30 | raptor | ok, so i think i got teleports to be destroyed when you shoot them... |
| 18:11:36 | raptor | kaen: uh oh |
| 18:11:44 | | kaen shrugs |
| 18:11:47 | kaen | I'll sort it out |
| 18:11:58 | kaen | I'm digging these engineered teleports, btw |
| 18:12:37 | raptor | when i do that, i usually make patch: 'hg diff', then revert everything, update, and apply the patch with 'hg import' |
| 18:12:46 | raptor | thanks! |
| 18:13:13 | kaen | hmm, the diffing could be tricky. I accidentally pulled upstream commits into a working branch (type of thing) |
| 18:13:29 | kaen | when all I wanted was to rebase |
| 18:13:52 | kaen | now, of course, I know about `hg pull --rebase`, but that doesn't solve my problem this time :P |
| 18:14:06 | raptor | if you pulled without conflicts, then the diff should stil be ok |
| 18:14:17 | kaen | I'll give it a shot. |
| 18:17:00 | raptor | 'hg revert -a' reverts everything once you have a diff |
| 18:17:07 | raptor | 'hg diff > somefile.diff' |
| 18:21:46 | kaen | hg revert only changed the state of the working dir for me, it didn't actually trim any commits |
| 18:21:56 | kaen | so I used hg strip, and then just repulled/updated |
| 18:22:06 | raptor | oh good, you found the strip |
| 18:22:27 | kaen | I don't see why these extensions come disabled :/ |
| 18:22:42 | kaen | but at any rate, I think I've got it sorted |
| 18:22:57 | kaen | well see next time you try to pull :P |
| 18:23:04 | kaen | we'll* |
| 18:23:06 | raptor | really? |
| 18:23:21 | kaen | indeed. |
| 18:23:25 | raptor | !! |
| 18:23:54 | kaen | my tree problems, not the patch |
| 18:24:01 | raptor | oh |
| 18:24:05 | kaen | I was a little ambiguous, sorry |
| 18:24:08 | raptor | ok, that's good too... :) |
| 18:24:11 | kaen | :) |
| 18:25:00 | kaen | actually, this whole problem got started because I'm trying to branch-switch to measure for differences between my fixes and the current state |
| 18:25:43 | raptor | ah... i usually just make another local clone |
| 18:25:49 | raptor | and compile that completely separate |
| 18:26:12 | raptor | you can clone your original directory to another directly |
| 18:27:09 | raptor | in fact, i still have a local clone stuck at version 015a, before i moved to SDL... just in case |
| 18:33:09 | | Little_Apple has joined |
| 18:33:25 | Little_Apple | hellooooo |
| 18:33:32 | raptor | hi |
| 18:34:13 | Little_Apple | 'sup |
| 18:34:46 | raptor | teleports are explodey now |
| 18:35:00 | Little_Apple | :D |
| 18:35:46 | Little_Apple | but are they explosive as my BICEPS? |
| 18:36:30 | raptor | are you in that stage of life now? |
| 18:36:50 | Little_Apple | lol not |
| 18:36:53 | Little_Apple | really |
| 18:36:56 | raptor | :) |
| 18:36:59 | raptor | ha |
| 18:38:08 | raptor | they explode just like turrets being destroyed... but maybe i should do something different... |
| 18:39:05 | Little_Apple | core esplosion? |
| 18:40:07 | Little_Apple | or maybe some cool implosion where particles fly out then come back where the teleport used to be? :D |
| 18:40:24 | raptor | ^^ i like that |
| 18:40:38 | Little_Apple | :D |
| 18:40:54 | raptor | except that may take a degree of artistry that i may not have |
| 18:41:00 | | raptor is willing to giv it a try |
| 18:41:11 | Little_Apple | yay :D |
| 18:46:06 | | raptor puts on his creative hat... |
| 18:46:14 | Little_Apple | lol |
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| 18:51:42 | | BFLogBot - Commit 511b42a3f4b9 | Author: buckyballreaction | Log: Better green! |
| 18:51:44 | | BFLogBot - Commit 77defa5f62d4 | Author: buckyballreaction | Log: Engineered teleports can now be destroyed |
| 18:59:35 | | sam686 has joined |
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| 19:10:48 | | Little_Apple has joined |
| 19:10:58 | Little_Apple | helloo |
| 19:11:03 | raptor | hi |
| 19:12:05 | kaen | ahoy |
| 19:12:11 | sam686 | hiu |
| 19:12:14 | sam686 | hi |
| 19:12:27 | Little_Apple | how sthe esploding tele's coming along? |
| 19:12:38 | raptor | hmmm... i think i got the math figured out... |
| 19:12:40 | raptor | maybe |
| 19:13:12 | raptor | what i need is a decent video capture program for linux... kaen, would you know of one? |
| 19:13:43 | kaen | ffmpeg |
| 19:13:56 | raptor | opengl? |
| 19:14:55 | sam686 | i think there is glc that captures opengl... http://www.google.com/search?q=glc+linux |
| 19:15:30 | raptor | yeah, i saw that, but it had goofy dependencies... |
| 19:15:55 | Little_Apple | fraps? |
| 19:16:03 | sam686 | fraps = windows only |
| 19:16:06 | raptor | ummm... Linux? |
| 19:16:19 | Little_Apple | oop |
| 19:16:22 | Little_Apple | only windows |
| 19:16:23 | raptor | what do you use for Mac? |
| 19:16:27 | Little_Apple | DONT LISTEN TO ME |
| 19:16:33 | Little_Apple | i use quicktime |
| 19:18:41 | Little_Apple | ._. |
| 19:20:04 | kaen | raptor, http://qubodup.wordpress.com/2010/06/02/record-a-windowed-game-in-linux-using-ffmpeg-in-three-simple-steps/ |
| 19:20:20 | sam686 | I hope your "quicktime" doesn't turn into "slowtime" of your slow computer... |
| 19:20:31 | raptor | bloattime |
| 19:21:04 | Little_Apple | http://krut.sourceforge.net/ |
| 19:21:19 | Little_Apple | this computer isnt slow... |
| 19:22:55 | sam686 | i heard that little_apple video making takes like 10-3o minutes just to render 10 second video? |
| 19:23:16 | Little_Apple | oh that lol |
| 19:23:29 | Little_Apple | that was when i used anime studio on the g4 emac |
| 19:23:30 | Little_Apple | :P |
| 19:27:35 | sam686 | it seems kind of funny, takes a long time to render video for your g4? Any my video recorder can record bitfighter at real-time with not much slowdown at all? (and with right codec, it can be uploaded straight to youtube) |
| 19:28:28 | Little_Apple | it was an animation thing, not bitfighter. screen recording slows it down even more :D |
| 19:29:51 | sam686 | i don't know, screen recorder might be faster then making a video animation, because it doesn't need to draw picture (just read pixels).. |
| 19:31:52 | sam686 | in fast, recording bitfighter, the bitfighter and other games use the fastest graphics drawing (graphics acceleration), and the recorder only needs to read whats on the screen. |
| 19:32:21 | Little_Apple | every thing is slow on the g4 |
| 19:32:53 | sam686 | whats your maximum FPS on bitfighter on G4? (press F6) |
| 19:33:55 | Little_Apple | i usually get like… 40 i think? |
| 19:34:29 | Little_Apple | and im away! |
| 19:34:32 | Little_Apple | goobye |
| 19:34:37 | | Little_Apple Quit (Quit: Page closed) |
| 19:50:09 | Watusimoto | well lovely. I spent my day doing a cleanup of an old problem only to realize, now, the one use case that forced us to go the old bad route in the first place. Dang |
| 19:52:18 | raptor | fun! |
| 21:03:06 | raptor | test my new teleport explosion! |
| 21:06:56 | | BFLogBot - Commit 05f135376d98 | Author: buckyballreaction | Log: Variable names and a little documentation |
| 21:06:58 | | BFLogBot - Commit 9e944bb05159 | Author: buckyballreaction | Log: Add first part of explosion effect for teleporter; also reduce collision radius a bit |
| 21:06:59 | | BFLogBot - Commit 6ed2876d4340 | Author: buckyballreaction | Log: Finish explosion effect for engineered teleporter |
| 21:08:42 | Watusimoto | will as soon as I can build again! |
| 21:26:39 | | Little_Apple has joined |
| 21:28:06 | raptor | ah ha! |
| 21:28:10 | raptor | got ffmpeg to work |
| 21:28:12 | raptor | i give you: |
| 21:28:32 | raptor | teleport explosion effect: http://sam686.maxhushahn.com/upload/teleport_effect.mp4 |
| 21:28:41 | Little_Apple | helloo |
| 21:29:16 | raptor | what do you think of that effect Little_Apple? |
| 21:29:51 | Little_Apple | not loadin |
| 21:30:05 | raptor | sweet! quicktime stinks! |
| 21:30:15 | Little_Apple | hurr? |
| 21:31:01 | Little_Apple | it aint loadin raptor |
| 21:31:04 | raptor | you download it? |
| 21:31:20 | raptor | don't load in browser... |
| 21:31:58 | Little_Apple | oh right. derp. |
| 21:32:35 | raptor | what do you think of that effect Watusimoto? ^^ the linky |
| 21:32:45 | raptor | (so you don't have to compile...) |
| 21:33:23 | Little_Apple | its not downloading. |
| 21:33:31 | Little_Apple | SAM YOUR WEBSITE IS BROKEN |
| 21:33:39 | raptor | right click -> save link as |
| 21:34:02 | raptor | oh yikes... looks like sam686's server is down? |
| 21:34:41 | Little_Apple | SEE? IM NOT INSANE! |
| 21:34:42 | raptor | or maybe it just hates mp4s... |
| 21:34:46 | Little_Apple | lol |
| 21:34:47 | raptor | ok, i zip it up |
| 21:35:50 | Little_Apple | :D |
| 21:36:02 | raptor | huh, zip isn't working either |
| 21:36:11 | raptor | i guess upload is working, but download is broken |
| 21:36:46 | Little_Apple | lol |
| 21:36:54 | Little_Apple | mediafire? |
| 21:37:11 | raptor | here: ftp://ftp.novell.com/outgoing/teleport_effect.mp4 |
| 21:37:20 | raptor | Watusimoto: ^^ try that instead |
| 21:38:45 | sam686 | what do you mean my server is down? looks like it is up (i did nothing about it) |
| 21:39:04 | raptor | sam686: can't seem to download the file (2 links above) |
| 21:39:16 | raptor | but i can upload to it OK |
| 21:40:05 | raptor | Little_Apple: got it from the second linky? |
| 21:40:24 | Little_Apple | it wont even go into the downloads bar |
| 21:40:33 | Little_Apple | the first link seems to be working |
| 21:40:37 | Little_Apple | slowly |
| 21:40:46 | raptor | sounds like an KBAC error |
| 21:41:08 | raptor | (error between KeyBoard And Chair) |
| 21:41:11 | raptor | :) |
| 21:41:31 | Little_Apple | ok its done |
| 21:41:37 | Little_Apple | lol |
| 21:41:55 | sam686 | there, restarted apahce seem to fix the problem (like of it was partly down or some other problem with it) |
| 21:42:05 | raptor | oh good |
| 21:42:10 | Little_Apple | ooh thats cool :D |
| 21:42:15 | Little_Apple | but one thiiiing |
| 21:42:21 | raptor | i don't know if that was exactly what you had in mind... |
| 21:42:23 | Little_Apple | can it be faster? :D |
| 21:42:26 | raptor | but it was easier to code |
| 21:42:29 | raptor | of course... |
| 21:42:34 | raptor | define faster? |
| 21:42:37 | Little_Apple | MAIK IT FASHTUR |
| 21:45:38 | Little_Apple | but anyway, coolness! |
| 21:46:34 | raptor | ok |
| 21:46:36 | raptor | faster: http://sam686.maxhushahn.com/upload/teleport_effect2.mp4 |
| 21:47:07 | raptor | better? |
| 21:47:18 | Little_Apple | das coo :D |
| 21:47:53 | Watusimoto | the portogese are just going nuts here... they narrowly survived in the soccer game this evening |
| 21:47:54 | Watusimoto | driving around blowing their horns |
| 21:48:05 | raptor | tied? |
| 21:48:20 | Watusimoto | trying to get your video |
| 21:48:24 | Watusimoto | won |
| 21:50:13 | Little_Apple | yay for vuvuzalas :D |
| 21:50:51 | Little_Apple | oh yea |
| 21:50:55 | Little_Apple | happy fathers day |
| 21:51:01 | Watusimoto | I like it! |
| 21:51:25 | raptor | oh good |
| 21:52:05 | | BFLogBot - Commit 9b08680308b5 | Author: buckyballreaction | Log: Faster teleport explosion effect |
| 21:54:15 | Little_Apple | moo |
| 21:54:48 | raptor | i just found out there is a secondary teleport effect for a ship when it exit the teleport... |
| 21:55:25 | Little_Apple | lol |
| 21:59:44 | | sam686 Quit (Ping timeout: 245 seconds) |
| 21:59:51 | | LordDVG Quit (Quit: Leaving) |
| 22:00:59 | | sam686 has joined |
| 22:00:59 | | ChanServ sets mode +v sam686 |
| 22:03:46 | | Little_Apple Quit (Ping timeout: 245 seconds) |
| 22:22:09 | | BFLogBot - Commit c5ebae7dd992 | Author: watusim...@bitfighter.org | Log: Replace another block with an xmacro |
| 22:22:10 | | BFLogBot - Commit 4fea3a58ed12 | Author: watusim...@bitfighter.org | Log: Change loop type for clarity, formatting |
| 22:22:12 | | BFLogBot - Commit 2a6f7a48ab75 | Author: watusim...@bitfighter.org | Log: Even better! |
| 22:22:13 | | BFLogBot - Commit 1eb61f643613 | Author: watusim...@bitfighter.org | Log: Formatting |
| 22:22:15 | | BFLogBot - Commit 3cb3e0c15cf2 | Author: watusim...@bitfighter.org | Log: Formatting |
| 22:22:16 | | BFLogBot - Commit cdc78a6fa5e9 | Author: watusim...@bitfighter.org | Log: Formatting |
| 22:22:18 | | BFLogBot - Commit d0435fae2a36 | Author: watusim...@bitfighter.org | Log: Add TODO |
| 22:22:19 | | BFLogBot - Commit 392fc12d318e | Author: watusim...@bitfighter.org | Log: Tried to clean up age-old messy implementation of gameType names, only to be stymied at the last minute by critical and overlooked use case. Satisfied myself with slight cleanup, xmacroing, and more compact formatting. |
| 22:22:21 | | BFLogBot - Commit 76f5c4289c22 | Author: watusim...@bitfighter.org | Log: Merge |
| 22:24:31 | raptor | lots o' commits |
| 22:26:38 | raptor | Watusimoto: what was the overlooked use case with gameType? |
| 22:28:31 | Watusimoto | clients get a list of levels w/ a game type id... need a way to make a string from that |
| 22:29:08 | Watusimoto | though maybe we could just send gameType string as string table entry, and forget the id altogether |
| 22:30:27 | Watusimoto | engineer teleport seems to work pretty well at a first glance |
| 22:30:33 | Watusimoto | much improved from last night |
| 22:31:37 | raptor | yes, it's coming around slowly... |
| 22:32:10 | raptor | except |
| 22:32:13 | raptor | maybe you know |
| 22:32:37 | raptor | when a ship enters the teleport, upon exit, there is a quick, spirally effect around the ship |
| 22:33:10 | raptor | that effect isn't working with engineered teleports - but to track it down, i need to figure out how the effect is drawn (which i can't find) |
| 22:33:26 | raptor | would you knwo? |
| 22:33:43 | sam686 | having s2cAddLevel(StringTableEntry name, StringTableEntry gameTypeName) adds more flexibinity on the long run, allowing customizing the gameTypeName such as "Dungeon" game, can make that change now if you like (018 isn't out yet) |
| 22:33:59 | Watusimoto | spawneffect, I think |
| 22:34:19 | raptor | spawneffect! |
| 22:34:22 | raptor | huh |
| 22:34:24 | raptor | ok |
| 22:34:58 | Watusimoto | ship.cpp:1533 |
| 22:35:12 | Watusimoto | probably just need to set the ship's warp flag |
| 22:35:29 | Watusimoto | static_cast<ClientGame *>(getGame())->emitTeleportInEffect(getActualPos(), 1); |
| 22:35:39 | sam686 | comparing 2 StringTableEntry, if equal, is very fast, it just compares a 32 bit number, but converting a string (const char*) into StringTableEntry is slower. |
| 22:35:59 | Watusimoto | yes |
| 22:37:06 | raptor | well, the effect is being emitted |
| 22:37:14 | raptor | just on the teleport entry point.. |
| 22:37:23 | | BFLogBot - Commit 555195314c7c | Author: buckyballreaction | Log: Fix Linux compile |
| 22:37:52 | Watusimoto | hmmmm.... sounds wrong |
| 22:37:56 | raptor | which means something is out of order somewhere, probably setting of the destination |
| 22:40:45 | raptor | ah ha! |
| 22:43:18 | Watusimoto | raptor: so let me ask you this |
| 22:43:26 | raptor | C |
| 22:43:28 | raptor | no false |
| 22:43:38 | Watusimoto | do you see any benefit to placing the teleport around you rather than under you? |
| 22:43:56 | raptor | you have some reach... |
| 22:43:59 | Watusimoto | I don't see an advantage (though it looks pretty neat!) and it requires an extra key click |
| 22:44:17 | Watusimoto | you could get that reach by moving over an inch! :-) |
| 22:45:01 | raptor | well, i did it to keep consistent behavior, as well... all engineered items use placement feedback |
| 22:45:16 | Watusimoto | So far :-) |
| 22:45:45 | raptor | you're thinking: press '3' and instantly place the teleport where you are? |
| 22:45:55 | Watusimoto | that's what I'm thinking |
| 22:45:59 | raptor | then go elsewhere and place the endpoint |
| 22:46:04 | Watusimoto | yes |
| 22:46:28 | Watusimoto | the only change would be to bypass the second phase of each step |
| 22:46:28 | raptor | ok.. still seems inconsistent to me... |
| 22:46:42 | Watusimoto | perhaps it is. |
| 22:47:04 | Watusimoto | if you disagree with me, leave it as is for the moment and just think about it |
| 22:47:26 | raptor | i will think about it.. it's a minor change (i think) |
| 22:47:35 | raptor | what are your arguments for the change? |
| 22:47:37 | Watusimoto | I do like the effect of swinging the teleport around your ship -- it loooks preety cool |
| 22:47:45 | raptor | 1. less key presses |
| 22:47:47 | Watusimoto | reduced work on the users part |
| 22:47:51 | raptor | 2. something else? |
| 22:48:23 | Watusimoto | 2. reduced temptation to place teleport on wall (ok, that's a bit weak) |
| 22:48:29 | raptor | heh |
| 22:48:36 | Watusimoto | primarily #1 |
| 22:48:42 | raptor | that can be coded to avoid |
| 22:48:55 | raptor | if put right on top of you, you'll go into it |
| 22:49:14 | Watusimoto | no -- it goes nowhere when you place the intake |
| 22:49:20 | raptor | yes |
| 22:49:25 | raptor | i mean |
| 22:49:27 | raptor | you are correct |
| 22:49:33 | Watusimoto | of course! |
| 22:49:36 | raptor | but you still go into it |
| 22:49:42 | raptor | it nabs your ship |
| 22:50:05 | raptor | which may be an annoyance? |
| 22:50:10 | Watusimoto | testing... perhaps it shouldn't? |
| 22:50:12 | raptor | ok, that is week |
| 22:50:15 | raptor | weak |
| 22:50:48 | Watusimoto | I think that until the outlet is created, the teleport should do nothing (and, perhaps, be rendered with 50% opacity?) |
| 22:52:23 | Watusimoto | yes, it should definitely do nothing |
| 22:53:02 | raptor | yes i agree |
| 22:53:07 | Watusimoto | do other players see you flying with the teleport? |
| 22:53:15 | raptor | nope |
| 22:53:19 | Watusimoto | when you are going to place the outlet |
| 22:53:31 | Watusimoto | I think maybe they should, so they can see what you are up to |
| 22:53:59 | raptor | nope, there is no 'engineer placing' bit send to the server |
| 22:54:02 | raptor | *sent |
| 22:54:16 | Watusimoto | could be |
| 22:54:43 | sam686 | the "has engineered a teleport entrence" part is sent.. |
| 22:54:43 | Watusimoto | ok, I am softening on my point about 1-phase placement |
| 22:55:00 | raptor | ? |
| 22:55:15 | sam686 | the message that is shown top left.. |
| 22:56:16 | Watusimoto | raptor, I think the teleport thing is really cool. good job. |
| 22:57:06 | raptor | thanks.. i actually didn't have to do as much math as i thought i would... |
| 22:58:38 | sam686 | possible problem with engineer teleporter and CTF is, putting the teleporter to quickly go one flag to the other, and back, but not sure.. |
| 23:00:08 | Watusimoto | it remains to be seen if teleporters aer too powerful |
| 23:00:13 | Watusimoto | only playtesting can resolve that |
| 23:00:50 | Watusimoto | I favor making them very difficult to place, so that the closer to the enemy base you are, the more likely you will be disrupted |
| 23:01:14 | Watusimoto | that will lead people to be slightly more conservative about where they place them because they will be less dangerous |
| 23:01:24 | Watusimoto | that is why I like the idea of being killed stops the placement |
| 23:01:34 | Watusimoto | and also not allowing firing or other modules while placing |
| 23:01:46 | Watusimoto | to make it really hard to palce one in an enemy base |
| 23:02:28 | | BFLogBot - Commit 6a236903723d | Author: watusim...@bitfighter.org | Log: Long, meandering comment |
| 23:02:30 | | BFLogBot - Commit 06a9e7defbec | Author: watusim...@bitfighter.org | Log: Merge |
| 23:03:33 | kaen | I'm in favor of both the shorter placement sequence and being defenseless while placing, for what it's worth. |
| 23:11:09 | sam686 | teleporter delete is crashy right now.. |
| 23:11:16 | raptor | how so? |
| 23:11:49 | sam686 | changing levels or even entering editor crashes for me... |
| 23:12:04 | raptor | bah! |
| 23:12:07 | raptor | too many bugs! |
| 23:12:34 | raptor | feel free to fix them as i fix others, too (i'm working on the spawnEffect problem..) |
| 23:19:41 | sam686 | clean / full rebuild fixes my teleporter crashy problem (i guess the problem wasn't the code) |
| 23:22:33 | raptor | ha! |
| 23:28:28 | sam686 | there is a problem, resource item goes out of bounce when teleporter gets destroyed, if the teleporter was placed on the wall |
| 23:28:53 | raptor | you mean it has an initial velocity? |
| 23:29:30 | sam686 | well, if you keep shooting it after teleporter is destroyed, the bullets hits and moved the recource item... |
| 23:42:24 | raptor | bugs bugs |
| 23:42:36 | raptor | i'll quickly adjust the teleport entrance placement to match that of the exit |
| 23:42:44 | sam686 | bug: repair doesn't work at all |
| 23:47:35 | | BFLogBot - Commit 3daa7c26c1d9 | Author: buckyballreaction | Log: Engineered teleport entrance placement rules match the teleport exit |
| 23:55:42 | raptor | yay fixed my bug |
| 23:56:27 | raptor | sam686: are you looking at the repair bug? |
| 23:56:56 | sam686 | i think i found it now, but testing.. |
| 23:57:11 | raptor | ok, i'll move to another bug.. |
| 23:57:38 | | BFLogBot - Commit f1c76b0c704f | Author: buckyballreaction | Log: Fix engineered teleport destination on the client. Fixes the ship's spawn effect and the teleport's destination line on the commander's map |