Timestamps are in GMT/BST.
| 00:07:19 | Watusimoto | heading to bed. Broke, and (I think) fixed teleport engineering. Will revisit the matter tomorrow, and will test in more depth. |
| 00:09:22 | | BFLogBot - Commit f5d17a23e7a2 | Author: watusim...@bitfighter.org | Log: Add support for sending vectors of points |
| 00:09:24 | | BFLogBot - Commit c93ea472fc2b | Author: watusim...@bitfighter.org | Log: Add const modifier |
| 00:09:25 | | BFLogBot - Commit b2515da54bd0 | Author: watusim...@bitfighter.org | Log: Add lua support for setting teleport destinations. Partially breaks engineered teleport. Sadly. Will fix. |
| 00:09:27 | | BFLogBot - Commit 37c0d4877dc8 | Author: watusim...@bitfighter.org | Log: Merge |
| 00:09:28 | | BFLogBot - Commit cfc62459993e | Author: watusim...@bitfighter.org | Log: Fixes broken engineered teleport |
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| 15:33:55 | raptor | gooe morning! |
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| 18:33:10 | raptor | !commands |
| 18:33:10 | BFLogBot | Commands: airlock bbb bitfighter bot bug bugs dedicated feature help hg log log logs mercurial ninja raptor sam686 watusimoto |
| 18:33:20 | raptor | !raptor |
| 18:33:20 | BFLogBot | tlhIngan toQDuj! |
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| 18:50:07 | raptor | hi Watusimoto, are you available for a question? |
| 18:57:58 | raptor | why is mClientInfo different on the client between Ship and GameConnection? |
| 18:58:05 | raptor | (i'll ask anyways..) |
| 19:00:19 | raptor | on the client side when comparing mClientInfo in GameConnection to mClientInfo on Ship, they were different pointers |
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| 19:25:23 | raptor | hmmm... i may have figured it out: any ClientInfo in Ship is the RemoteClientInfo, whereas in GameConnection it is just the parent ClientInfo |
| 19:26:31 | raptor | but that means that any member (like a boolean with getter/setter) that i put only on the CI parent isn't update properly when grasped by the RCI child? |
| 19:29:27 | raptor | it's all bonkers! |
| 19:29:38 | raptor | oh yeah! |
| 19:29:48 | raptor | happy tau day!: tauday.com |
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| 19:32:22 | | BFLogBot - Commit bd4f92b86dc0 | Author: buckyballreaction | Log: Fix client-side not knowing if ship systems are disabled |
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