#bitfighter IRC Log

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IRC Log for 2012-07-02

Timestamps are in GMT/BST.

00:20:29raptor has joined
00:20:29ChanServ sets mode +o raptor
00:20:53raptorso quiet lately..
00:29:51Fordcars has joined
01:29:21raptorFordcars: good that you got your server up :)
01:29:56FordcarsNah it was a normal host :(
01:30:05raptoroh rats..
01:30:21Fordcarsit just wont show up
01:31:52Fordcarsdo you have a mac
01:44:06raptori do have a mac VM
01:47:44Fordcarsah
02:10:50Fordcars Quit (Quit: Leaving)
02:26:12sam686\
02:27:45raptoraaaaaaaaaaaaaa
02:27:47raptoroops
02:27:55kaen has joined
02:28:17Fordcars has joined
02:28:22sam686my "\" noise was accident .. i was trying to type on bitfighter window (not IRC)
02:30:37sam686\
02:33:05raptorok, time for bots balance teams..
02:33:53sam686just found a new bug, shooting at edge of mines could explode client side, but not server side, and mines becomes invisible on that client..
02:34:26raptoryes! i've seen that..
02:34:38raptoradd to list please... unless you're going to fix right now
02:35:52raptorhmm...
02:36:28raptorso for bot-balancing... should I have a timer somewhere that constantly checks to add/remove bots (like every 10 seconds or so)?
02:36:39raptorbecause people can join/leave at any time..
02:38:26sam686or maybe when a player joins and there a robot, that player takes over the spot of a robot?
02:38:43raptorexactly
02:39:01sam686when player leave, maybe the ship turns into robot? (instead of ship getting destroyed on player left)
02:39:06raptorbut should i have a check be done every time a player joins or leaves? or jsust on a timer...
02:39:34raptori want a minumum of complication...
02:40:05sam686it doesn't matter all that much,
02:40:51sam686timer only results on delayed robot join / leave..
02:41:07raptoryes, but then the logic is all in one place...
02:41:53raptorwell whatever.. let me figure out how to add bots server-side anyways..
02:42:26sam686you can take most of the code from /addbot server side..
02:42:35raptorah simple enough
02:42:46raptorfound it in GameType
02:44:15raptoralso timer would allow a small delay after start of new level...
02:49:57Fordcars Quit (Quit: Leaving)
02:50:05kaen Quit (Ping timeout: 246 seconds)
02:50:09Fordcars has joined
02:50:28FordcarsYou guys should make Bitfighter 3d
02:50:32Fordcarslol
02:50:50Fordcarsbut stereoscopic 3d would be neat
02:51:10Fordcarswith cyan glasses or shutter glasses
02:52:10sam686games should have some 3D to be able to have such "shutter classes" / "polarized glasses on some LCD 3d TV"
02:52:39Fordcarsyeah but red-blue glasses
02:53:01Fordcarswork on computer lcds
02:54:32sam686red / blue glasses might not be very good for getting the most of all colors for both eyes..
02:54:43FordcarsI can do it for red-blue and shutter glasses thats why
02:54:57Fordcarsyeah but I have some games that use these on my computer
02:55:07Fordcarsit would just be a setting
02:55:25Fordcarsbesides, bitfighter doesnt have alot of colours
02:55:38Fordcarsi should test it
02:55:51Fordcarsbut I cant because i cant get mecurial to work
02:56:45sam686which computer you using? mac or windows?
02:56:49Fordcarsmac
02:57:39sam686if you can get into command mode, it is hg command..
02:57:57Fordcarswell hg worked
02:58:06sam686i don't know about the graphical user interface for mac, cause i don't use mac
02:58:46Fordcarswell i made a clone but not much happened
02:59:01sam686there is hg pull hg up tip hg up bitfighter-017b and other stuff..
02:59:19sam686you need to hg clone first into your computer
02:59:26Fordcarsyeah
02:59:29Fordcarsok
02:59:35sam686http://code.google.com/p/bitfighter/source/checkout
02:59:44sam686it says you can just use that hg clone command
03:00:11sam686or hg pull (other clones)
03:00:23Fordcarswell to do that I have to go on my other mac because it has python and everything installed
03:00:59sam686you could install hg and python in your corrent computer as well, maybe...
03:01:03raptorhi
03:01:12raptorFordcars: you'll have to do hg on command line
03:01:12Fordcarsmaybe
03:01:18raptorpython is already installed on macs
03:01:22Fordcarsyeah I know THAT
03:01:25raptorok
03:01:30raptorthen do you have xcode?
03:01:36Fordcarsyes
03:01:37raptorand which version?
03:01:58Fordcarswell on this computer (wait a tick going to check out)
03:02:13raptorbecause we only have an xcode 3 project (not 4)
03:02:18Fordcars2.0 (I know old)
03:02:26raptorah...
03:02:29raptorwhat OS?
03:02:30FordcarsBut i have 3 on my other computer
03:02:36Zoomber has joined
03:02:36ChanServ sets mode +v Zoomber
03:02:39Zoomberyoyoyo
03:02:42Fordcarshi
03:02:53Fordcarsthis os is tiger.11
03:03:03sam686Zoomber might help on Fordcars's mac compiling...
03:03:06Zoombertiger?
03:03:11Fordcarsthe other computer is leopard
03:03:17Fordcarsyeah 4.11
03:03:21raptoryou'll have to install xcode 3
03:03:22Zoomberbuilding bit fighter?
03:03:33Zoomberwhat the dinosaur said
03:03:36Fordcarsmy "programming computer" is the 5.8
03:03:40raptori put a link on the wiki to the older version
03:03:41raptorha!
03:03:53Zoomberraptor I thought you did
03:03:57Zoomberfor xcode 3
03:04:07Fordcarsi will use my other computer (5.8 and xcode 3
03:04:14raptorhttp://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wo/5.1.17.2.1.3.3.1.0.1.1.0.3.3.3.3.1
03:04:17Zoomberodd, can't connect to master server
03:04:18raptorthat page
03:04:21sam686searching on internet says xcode 3 doesn't work on tiger, only lepard and later..
03:04:31raptorget search for xcode 3.2.2... it is a smaller download
03:04:36Zoomberoh the stupid ini file probably has the old master server on this comp
03:05:10raptorok, i must go for a little while - i'll be back laterz
03:05:16Zoomberwait raptor
03:05:24raptorhttp://bitfighter.org/wiki/index.php/Building_Bitfighter#OS_X
03:05:25ZoomberCare to play a match of bit fighter?
03:05:27Zoomberone match never hurts
03:05:31raptorwiki instructions ^^
03:05:41FordcarsI'll go try hg on my leopard
03:05:52Fordcarsand fire up xcode 3
03:05:52raptori would like to, but i must go :(
03:06:01Fordcars:(
03:06:03Zoomberok
03:06:13Zoomberwhen will you get back?
03:06:26raptormaybe an hour or two
03:06:50Fordcarswhat time is it where you are
03:06:51ZoomberWilling to in an hour or two then?
03:06:57raptoryes
03:07:03raptorok, going now...
03:07:05raptorit's 9pm
03:07:06Zoomberthen so it shall be
03:07:07Zoomberbye
03:07:11Fordcars11 here
03:07:14Fordcarsok bye
03:07:26Fordcarsim leaving too
03:07:40Fordcarsgoing to check out 3d bitfighter!
03:07:41sam686do /ctcp sam686 TIME
03:07:48Zoomberwhere have all these ping timed out servers come from?
03:07:48Fordcars Quit (Quit: Leaving)
03:08:21Zoomber3d bitfighter?
03:08:31Zoomberlike sam's old /3d?
03:08:50sam686maybe (note, fordcard left irc)
03:09:19Zoomberok, we can play a bit fighter match when raptor gets back
03:09:24ZoomberFor now though
03:09:33Zoomberdid the server password work?
03:09:39Zoomberi was sorta in a hurry when i sent that stuff
03:10:03sam686yes
03:10:11sam686though i didn't do much with it..
03:10:22sam686but i did create my sam686 user with it
03:14:26BFLogBot - Commit 194ddf3c657c | Author: sam8641 | Log: avoid client side explode, server side don't explode (prevents invisible mines problem)
03:14:37Zoomberuh oh, mono taking up 368% cpu power
03:15:26zoomber_mbp has joined
03:16:01Zoomber Quit (Quit: Page closed)
03:17:22sam686ziinber_mbp there is armagetronad-de on your 74.122.199.250 server, might want to move that and any other stuff if planning to get rid of that 64-bit server (which take up 1.5 times more RAM then 32 bit)
03:17:32sam686oops, zoomber_mbp (not ziimber)
03:18:15zoomber_mbpwould you be able to help move it, if you have the time?
03:18:24zoomber_mbpsorta super caught up in stuff atm
03:18:34zoomber_mbpNo ill do it
03:18:36sam686i know nothing about armagetron stuff..
03:18:38zoomber_mbpi should move my own work
03:18:43zoomber_mbpeh
03:18:52zoomber_mbphonestly I'm not sure it will matter, i can just redownload it
03:23:39sam686zoomber_mbp do you need mysql on 216.231.134.232 ? if not you can "service mysql stop"
03:23:59sam686as for preventing it from starting up, i looking at http://www.aboutlinux.info/2006/04/enabling-and-disabling-services-during_01.html
03:25:20sam686will be back in 30 minutes, food
03:31:16zoomber_mbpok
03:31:25zoomber_mbpI don't need it, i don't think
03:31:28zoomber_mbpnot on that server
03:31:31zoomber_mbpwe can keep it on the new server thouh
03:31:33zoomber_mbpthough
04:06:58zoomber_mbpi will be off for a bit, raptor, 30 minutes!
04:07:00zoomber_mbp Quit (Quit: zoomber_mbp)
04:24:32raptorhi
04:25:33raptorsam686: what does that 'while' loop do in ship.cpp, in your latest commit?
04:26:40sam686oops, i guess i should undo ship.cpp, i was trying to figure out why the memory leak is there for getLoadout
04:27:08sam686i thought that if it keeps returning true, that function don't work right
04:29:37raptoryes, please revert..
04:33:11sam686ommit 87082973e166 | Author: sam8641 | Log: Appeared by accident, but need to yet figure out why memory leaks on Ship::getCurrLoadout Ship::getReqLoadout
04:33:17sam686there, beaton bflogbot
04:34:19sam686is there a !checkCommitNow for BFLogBot?
04:34:34BFLogBot - Commit 87082973e166 | Author: sam8641 | Log: Appeared by accident, but need to yet figure out why memory leaks on Ship::getCurrLoadout Ship::getReqLoadout
04:34:37raptorha!
04:46:07raptorwhat's the best way to get the currently connected player count?
04:57:20zoomber_mbp has joined
04:57:24sam686getGame()->getPlayerCount() ?
04:57:26zoomber_mbpya
04:57:30zoomber_mbpraptor, made my promise
04:57:37zoomber_mbpstill up for a game?
04:57:38raptorthanks sam..
04:57:40raptorsure!
04:57:44raptorsam686 want to join?
04:57:50zoomber_mbpmaybe just a few though, I have stuff to do after
04:59:38BFLogBot - Commit 975ccf24c0b4 | Author: sam8641 | Log: Added 2 more key define option, to allow mouse wheel to do something else
05:00:02sam686ok, compiling...
05:00:15sam686or is it on 017?
05:00:25raptorplayign in 017b
05:01:43zoomber_mbpwait what's the difference?
05:02:07raptorhe was thinking we were going to play in 018... which is still in development
05:02:11zoomber_mbpoh
05:02:31zoomber_mbpwhat was the panel sam? panel.comforthost.net?
05:31:30kaen has joined
05:41:00zoomber_mbp Quit (Quit: zoomber_mbp)
05:44:23kaen Quit (Ping timeout: 246 seconds)
05:44:44zoomber_mbp has joined
05:56:29kaen has joined
06:05:59sam686fixed the spybug not counting on stats yet for 018?
06:06:40zoomber_mbphey sam, if you leave a server right before it finishes connecting you, master thinks theres still a player in it
06:06:43raptorargh, no...
06:06:47raptorlet me write it down..
06:07:24sam686i sometimes see that, must be a packet loss ( a packet that send "QUIT" once when you leave server)
06:08:24zoomber_mbpraptor, come check out this bug
06:08:27sam686master? some players might be on the master, not on server, map editing or idling maybe
06:08:39zoomber_mbpah
06:08:47zoomber_mbpno, it says theres a player in a server
06:09:45sam686also something its because of server sends a "connected" packet and client that haven't received "connected" yet and quits don't send "quit"
06:09:47zoomber_mbpthere, all servers look like they have players in it
06:10:08sam686only lasts about 50 second to time out..
06:10:37zoomber_mbpyes
06:13:19zoomber_mbpok sam, i tried building bf017 on the fps but I think it's missing some libraries
06:16:48raptorsegfault!
06:18:42zoomber_mbplol
06:20:26sam686which server are you in, 66.85?
06:20:35zoomber_mbpthe one i posted before
06:20:39zoomber_mbpyeah, that one
06:22:19sam686i find that hg clone http is a little bit faster then hg clone https (but you can only push to google code as https)
06:23:40sam686ok, trying make
06:27:16zoomber_mbpwhat was missing?
06:34:27raptornight kaen
06:39:51sam686my computer is Pentium 4 HT, Radeon 9200 AGP, Radeon 9250 PCI, 2 ethernets, old PCI capture card
06:40:21zoomber_mbpwhat about the other desktop?
06:40:37sam686my other desktop is Pentium D dual core, Nvidia 6200SE
06:40:54zoomber_mbpah
06:41:20sam686my tiny laptop have intel atom 1.6Ghertz 1GB Ram, intel 945 graphics
06:41:28zoomber_mbpsam, should I put my old IBM back up as a linux server with direct ethernet connection?
06:41:36sam686pentium 4 HT 3 Ghertz 1.5 MB
06:41:40zoomber_mbpproblem is it only has 1GB ram, but similar specs to your pentium computer
06:41:52sam686pentium D 2.8 GHertz, 3.5 GB RAM
06:42:53sam686I find that my NVidia 6200SE PCIEx16 is about twice as slow as Radeon 9200 AGP, except faster recording / reading pixels of PCIx16
06:43:45zoomber_mbpbut faster processor?
06:44:28sam686Pentium D and Pentium 4 is about the same speed for one thread, but 2 threads makes Pentium D 1.5 times faster (hyperthreading vs dual core)
06:45:13zoomber_mbphyper threading is faster than dual core?
06:45:28zoomber_mbpbut doesn't hyper threading technically cut the processor speed in half? or not?
06:45:48sam686only my Pentium D computer is 64-bit capable, but my motherboard of Pentium D limits max RAM to about 3.5 GB
06:46:14sam686typerthreading cuts processor speed by about 1/3
06:46:44sam686dual core doesn't hardly cut any processor speed (procided there is enough memory bandwidth)
06:47:01sam686provided (not procided)
06:48:05zoomber_mbpoh, so basically, hyper threading would be like 3Ghz * 2, * 1/3
06:48:12zoomber_mbpso, 4 Ghz speed about?
06:48:13sam686my 2 ethernet port computer, one ethernet is on-board, the other is PCI to ethernet card..
06:48:24sam686mostly yes..
06:48:32zoomber_mbppci to ethernet?
06:48:34zoomber_mbphm
06:48:57zoomber_mbpdoes my old ibm probably have that?
06:48:59zoomber_mbpthe m52?
06:49:29sam686almost all computer that is year 2006 and earliear have PCI slots, newer computer don't hardly have old PCI anymore
06:49:30zoomber_mbpoh yeah it has an expansion slot i recognize the picture
06:49:41zoomber_mbpinside the motherboard though..
06:49:50zoomber_mbpnot sure how to get a converter cable out it?
06:50:26sam686the PCI PCI express is usually inside the computer tower case..
06:53:54zoomber_mbpyes
06:55:22raptorhmmm... need to find the logic where it knows which team to add a bot to
06:55:47sam686back to zoombers vps, http://bitfighter.org/wiki/index.php/Building_Bitfighter#Linux maybe some of "yum" might help..
06:55:51sam686yum yum yum
06:56:36sam686oh, "make dedicated" not "make"
06:58:03raptorok, i'm just going to check-in and maybe fix later...
06:58:48sam686full recompile fixed my rather strange joystick input button entering F5 chat..
07:04:10sam686zoomber_mbp it appears to work (bitfighter-017b) named "Bitfighter Host"
07:08:51sam686. ____ __ ____ __
07:08:51sam686. / /\ /\ |\/| | \ | | \
07:08:51sam686. / / \ / \ | | |_/ |__ |_/
07:08:51sam686. / \ / \ / | | | \ | | \
07:08:51sam686. /___ \/ \/ | | |_/ |___ | \
07:09:01raptorha!
07:09:35raptorok, i pushed my balancing changes
07:09:47raptorit needs a little work still, but i need to sleep
07:09:48BFLogBot - Commit 6e9d9613fe4f | Author: buckyballreaction | Log: Bot auto-balancing! Details: - Added INI options: BotsBalanceTeams, MinBalancedPlayers - If BotsBalanceTeams is set to Yes, then server will make sure there are at least MinBalancedPlayers playing in each level
07:09:53sam686ok, and probably good night..
07:09:57raptorgood night
07:09:59raptornight zoomber_mbp
07:11:02raptor Quit ()
07:15:21zoomber_mbpnight
07:15:25zoomber_mbpagh, 4 minuets too late
07:15:30zoomber_mbpargh
07:15:32zoomber_mbpwait
07:15:33zoomber_mbpoh
07:15:39zoomber_mbpthe skin to the colloquy client is bugging out again
07:16:08zoomber_mbpsam686, what was it missing?
07:16:13zoomber_mbpi installed everything under that page
07:16:24sam686nothing was missing it seems, it compiled and runs fine..
07:16:39zoomber_mbpit did? it was having issues on a zap cpp file when i was compiling it
07:16:48sam686did you "make dedicated" and avoided juse "make"?
07:16:57sam686or maybe a make clean was needed?
07:18:23zoomber_mbpi used make dedicated, and i did make clean before that
07:18:55zoomber_mbphere
07:18:56zoomber_mbpstill does it
07:19:03zoomber_mbpBanList.cpp:32:53: error: boost/date_time/posix_time/posix_time.hpp: No such file or directory
07:19:20zoomber_mbpdo this sam
07:19:28zoomber_mbpcd /root/bf017 and try make dedicated there
07:20:01kodaws has joined
07:21:29zoomber_mbpdid another command?
07:22:09zoomber_mbprunning yum install nano, but no response is happening
07:22:26zoomber_mbpah finally
07:23:06sam686you missing some files - not all files was copied right boost/date_time?
07:23:15zoomber_mbpah
07:23:31zoomber_mbpyum is taking a real long time to load
07:23:45zoomber_mbpfinally went to install check
07:24:07zoomber_mbpits taken 3 minutes now just to install nano
08:00:46kodaws Quit (Read error: Connection reset by peer)
08:00:48kodabbws has joined
08:09:19zoomber_mbpbath, i was gong to write something and instead played bit fighter for an hour
08:09:20sam686bye
08:09:22zoomber_mbplol goodnight
08:09:26zoomber_mbp Quit (Quit: zoomber_mbp)
08:10:36sam686 Quit ()
10:27:23LordDVG has joined
11:45:25LordDVG Quit (Remote host closed the connection)
14:05:21BFLogBot - Commit 9ac6a2e21b78 | Author: buckyballreaction | Log: Fix building on Mac
15:00:34kodabbws Quit (Ping timeout: 245 seconds)
15:29:29raptor has joined
15:29:30ChanServ sets mode +o raptor
15:30:02kaenhelloo
15:30:07raptorgood morning!
15:30:15kaenmorning
15:51:27raptornow i have to figure out how to be smart about team balancing...
15:57:47kodaws has joined
15:58:28kaenI'm trying to figure out why libc++ causes SDL_GL_GetProcAddress to segfault when libc doesn't :/
15:58:43raptoruhh
15:58:56kaenbut suse's gdb was very helpful: it gave me a zypper command to get the debug symbols :)
15:58:56raptorsounds like something completely unrelated!
15:59:09kaenthat's the only difference in the ldd
15:59:21raptoruh
15:59:23raptorhuh
15:59:25kaenand the code is almost directly copy/pasted
15:59:50raptorany time i see problems with libc++, i tend to think i am in murky waters...
16:00:02kaenthat's the feeling I have, too
16:00:05raptorand that probably the problem is something i did somewhere with a pointer...
16:00:15kaenthat's definitely a factor in this
16:00:35kaengetprocaddress dynamically sets pointers to ogl functions
16:01:07raptoroh!
16:01:09kaenbut it should segfault when I deference the pointer, not when I'm trying to set it, I'd think :x
16:01:13raptoryou're working with SDL... didn't see that
16:01:20kaendereference, even
16:01:32raptorso...
16:01:45raptorwe support both SDL 1.2 and 2.0
16:02:18kaen headexplodes
16:02:23raptorare you checking to see if a certain openGL version is available?
16:02:26raptorhaha
16:03:04kaennot yet
16:03:18kaenI'm still just trying to build a framework for testing things
16:03:47kaenabsolutely maddening because it works great in C, but it's getting to the point that I need some inheritance
16:03:57raptorok, looks like that function is available in 1.2 and 2.0..
16:04:04kaenphew
16:04:19raptorsame behavior according to the docs, too...
16:04:28kaen(not really that much of a relief, this function sucks)
16:04:32raptorhaha
16:04:43kaenhave to declare the fpointers with crazy typedefs
16:04:56kaenPFNGLFOOBARPROC glFooBar
16:05:01raptorblech
16:05:12kaenfor every one, and then manually fill them
16:05:33kaenglFooBar = getprocaddress("glFooBar");
16:05:44kaenapparently that's what glew is for
16:05:50kaenbut I hate dependencies
16:07:45kodaws Quit (Quit: k thx bai)
16:07:53raptori always look at the 'naev' project for help with goofy stuff like this
16:08:03raptori found an example of where they use that here: https://github.com/bobbens/naev/blob/2d0ec7fcb5a38694af203e64520e8735b11efbfe/src/opengl_ext.c
16:10:00kaenvery interesting
16:10:20raptorthey're one of the games I package for...
16:10:30kaen:)
16:10:46raptorand I notice that they have this 'purist' type coding style... no dependencies, and pure C
16:10:49raptor(for the most part)
16:11:15raptorso when i want to follow suit, i usually find a good example of what i want to do already in their code base :)
16:11:47raptoroh, and they have actually documented the majority of their code...
16:14:01kaenheh
16:16:03kaenthose guys must be cowboys!
16:16:19kaenthey didn't even use the typedefs, they used the actual prototypes to declare the function pointers
16:16:25raptorhaha
16:20:22kaenhmm that' didn't solve it though :/
16:20:50raptorfull recompile?
16:21:16raptori know you're on linux - but it seems that advice works a lot with the other devs :)
16:21:38kaenheh. many times in fact
16:21:45kaenbut that's *always* a good suggestion
16:22:39kaenmaybe it will fix itself while I'm eating breakfast
16:24:42raptori found this thread that may be of use: http://lists.libsdl.org/pipermail/sdl-libsdl.org/2002-March/024736.html
16:35:28Watusimoto has joined
16:50:38raptornow to smartly identify which bot is on what team...
17:12:22kaen Quit (Remote host closed the connection)
17:14:26kaen has joined
17:18:04kaen Quit (Client Quit)
17:49:28kaen has joined
17:50:17kaenwell, apparently the call to getprocaddress is fine, it's the assignment to the function pointers which is causing the segfault
17:50:33kaeni.e. PEBKAC
18:14:43raptorWatusimoto: bots balance teams now!
18:15:47BFLogBot - Commit 4f025d6d7fbb | Author: buckyballreaction | Log: Intelligently kick bots from the correct team to keep team balance. Tested and works with two teams; not sure about more
18:17:54raptorok, now i have to get real work done..
19:06:11Watusimoto Quit (Ping timeout: 250 seconds)
19:30:24raptor Quit ()
20:04:38koda has joined
20:57:12kaenkoda, do you play bitfighter?
20:57:30sam686 has joined
20:57:30ChanServ sets mode +v sam686
20:57:37kodakaen: i haven't been playing it for a while
20:57:46kaenjust curious :)
20:57:47kodabut i'm here for (osx) support usually
20:57:54kaenoh nice!
21:02:59watusimoto has joined
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21:15:40raptor has joined
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21:17:01raptorkoda: was that your patch I saw in SDL2?
21:18:05kodayes
21:18:08kodanot much of it
21:18:46raptori can't remember if i've asked this, but do you use SDL2 in hedgewars at all?
21:23:17watusimotohi for a minute, while the connection lasts!
21:23:23raptorhi
21:24:31raptorso i'm thinking
21:24:58raptorfor bot-autobalancing, if any /addbot or /kickbot command is used, should it be disabled for the round?
21:25:15raptorbecause then there is an intent to manually manage bots
21:25:43watusimotoEither that, or they should disable bot balancing
21:26:04raptorwait, didn't you just say the same thing twice?
21:27:06watusimotoah, I thought you were asking if we should disable the addbot/kickbot cmds
21:27:12watusimotoso yes, I think you are right
21:27:24raptoroh, sorry - i may have worded it poorly
21:27:25raptoryes
21:27:28watusimotoeither disable the commands, or have the commands disable balancing
21:27:41raptordisable balancing if during the round the commands are used
21:28:02sam686last night, I heard that Zoomber, who uses mac, has problem with unable to shoot after clicking outside bitfighter window (or menu bar?) and has to restart bitfighter to be able to shoot again...
21:28:13raptorwhat
21:28:33raptorcursed Mac!
21:28:45watusimotoyes, disable balancing, that's fine; and print a message telling the admin what they've done!
21:28:52raptordo I have to be the developer for it? i'll give someone else my VM...
21:29:29raptorwatusimoto: a broadcast message?
21:29:48raptor stops complaining now... Macs are probably good for *something*
21:29:54sam686i wodner if "unable to shoot after clicking outside bitfighter window / menu" also happens to koda? who uses a mac too...
21:32:42watusimotomaybe just to the admin?
21:32:51raptorif there is one?
21:32:54watusimotoyes
21:32:59raptoreasy enough
21:33:05watusimotowell, to whomever is doing the /addbot
21:33:08watusimotocommand
21:33:15raptorthat too..
21:33:18raptoroh
21:33:26watusimotothat's the only message, I think
21:33:30raptoralso, what is a good default balance number?
21:33:34raptori put it at 6
21:33:38raptor6 total players
21:33:43watusimotoequal to number of players?
21:33:48raptor*minimum players
21:34:00watusimotooh, I see
21:34:02raptorso the balancing will make sure there are at least that many
21:34:06watusimoto6 sure
21:34:15watusimotothat sounds good
21:34:30watusimotowe can adjust, or make an ini setting
21:34:39raptorINI setting is already complete :)
21:36:11watusimoto:-
21:36:13watusimoto)
21:37:52raptortime to upgrade eclipse!
21:58:57raptoroh my goodness, eclipse finally uses ctrl+shift+z for redo
22:04:42zoomber_mbp has joined
22:04:57raptormaybe i should do some adjustment logic based on team count, like if there are 4 teams and min players is 6, the round up to 2 per team
22:05:03zoomber_mbphey sam, you on?
22:05:06zoomber_mbphi raptor
22:05:11raptorhi zoomber_mbp
22:05:17zoomber_mbpWhaaaaaaaat? watusimoto is AUTHENTICATED?
22:05:31watusimoto Quit (Ping timeout: 264 seconds)
22:05:32raptori need to go in 4 minuts
22:05:37zoomber_mbpnooooo
22:05:37raptorbye wat
22:05:45zoomber_mbpok
22:06:16sam686hey zoomber_mbp, you on?
22:07:25zoomber_mbpok sam, i got an email back from the other guy, who offered a vps similar to 216 server
22:07:36zoomber_mbpill paste bin it
22:08:02raptor Quit ()
22:08:14zoomber_mbphttp://pastebin.com/yLjaNBGh
22:08:47zoomber_mbpit's shared cpu, but double the memory of 216 server
22:09:04zoomber_mbpand, the TOS you were worried about only applied to shared hosting, not the VPS
22:09:15sam686shred CPU cores? using a shredder to destroy CPU?
22:09:55zoomber_mbpShared* cpu cores, fair usage
22:10:16zoomber_mbpMy best guess is it was just translated
22:10:41zoomber_mbpthat happens with VPS companies a lot. 123systems and fehosting both had the same thing, bad tet
22:10:53sam686maybe thats good enough, no CPU intensive only applies to shared hosting (not vps / dedicated)
22:11:05BFLogBot - Commit a4174698d0b0 | Author: buckyballreaction | Log: Disable bot balancing for the current level if /addbot or /kickbot is used
22:13:24zoomber_mbpI can ask for a trial maybe, that way we could run the server on it and see how it holds up
22:13:54sam686maybe a 12-24 hour good enough, but maybe you might or might not need to pay 50 cents...
22:18:13zoomber_mbpyes
22:18:29zoomber_mbpah, seems I forgot I purchased www.hushahn.com, so my card only has 13.50 on it, not 23.50 on it
22:22:29sam686You tried to visit http://www.hushahn.com,, which is not loading.
22:22:51zoomber_mbpshould just go to a google error page
22:22:54zoomber_mbptry Http://hushahn.com
22:23:20sam686google error...
22:26:27zoomber_mbpyes
22:26:36zoomber_mbpi bought this one through google
22:27:21zoomber_mbphaven't set up forwarding, though I can forward it the same place sam686.maxhushahn.com forwards if you want
22:27:27zoomber_mbpshorter url..
22:29:15sam686i think what you did was CNAME to sam6.25u.com.
22:30:00sam686so that if I change IP address of that, so will all the cname that points to it..
22:35:52sam686|2 has joined
22:35:52sam686 Quit (Read error: Connection reset by peer)
22:36:04sam686|2 is now known as sam686
22:36:05ChanServ sets mode +v sam686
22:46:50zoomber_mbphmm
22:47:03zoomber_mbpkaen and or koda on?
22:50:20koda Quit (Quit: you can't say 'hello' without saying 'hell')
22:51:02zoomber_mbp Quit (Quit: zoomber_mbp)
23:08:17zoomber_mbp has joined
23:23:23raptor has joined
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23:25:07raptorhello
23:27:26raptorzoomber_mbp: are you around?
23:28:00zoomber_mbpyessir
23:28:13zoomber_mbpHello, velciraptor
23:28:13raptorsam686 says y ou had a Mac mouse issue?
23:28:34raptorwas that with 017b or with 018 under development?
23:28:34sam686hi
23:28:49zoomber_mbpactually
23:28:52zoomber_mbpoh
23:28:55zoomber_mbpfunny thing about that issue..
23:29:13zoomber_mbpapparently i'm on 017
23:29:19raptoroh
23:29:30zoomber_mbpyeah, but let me test it on b
23:29:31raptoryeah go to 017b
23:29:54zoomber_mbpi'm having another mac vs pc vs linux battle in Skype,
23:29:57zoomber_mbpall i'm going to say here, is that
23:30:03zoomber_mbp*nix > windows
23:30:05raptorgood
23:30:08raptoruhh
23:30:11zoomber_mbpthen we can both aggree
23:30:13raptorsure
23:30:42raptorI'd have to be fully honest and say that i'd rank them differently depending on the task
23:31:05zoomber_mbpDuh, but overall, there's still a lot of similarities between nix'se
23:31:07zoomber_mbpes*
23:31:19zoomber_mbpyep, still does the bug
23:31:21raptorbut yes, please test that mouse issue in 017b, and let me know...
23:31:23raptoroh
23:31:24raptorrats
23:31:30raptorok, tell me how to dupe
23:32:05zoomber_mbpOpen bit fighter, set it to fullscreen mode, then click on the menubar, which doesn't hide btw
23:32:15zoomber_mbpThen you have to press alt + enter 3 times
23:32:18zoomber_mbpto fix
23:34:42raptorah...
23:34:47raptormenu bar is fixed in 018
23:34:54sam686it appears the zoomber's "can't fire" probem only happens on old 017, but not 017b..
23:35:34raptornow to test iwth 018...
23:36:39raptorok, that mouse issue doesn't exist in 018 either.. good
23:39:13zoomber_mbpYay
23:39:21zoomber_mbpno sam, it happens on both versions
23:39:26zoomber_mbpbut only in fullscreen mode
23:39:57raptorzoomber, want an 018 build to test?
23:40:43zoomber_mbpk
23:40:52zoomber_mbpgive me a build though, i don't have Xcode on my laptop
23:41:01raptorx86?
23:41:01zoomber_mbprelease*
23:41:04zoomber_mbp64
23:41:05raptorok..
23:42:09raptorcompiling... (takes roughly 8 min.)
23:43:37sam686use multiple core compiling? if using virtual machine, set up to run as multiple cores?
23:43:48raptoryes, i did
23:43:50raptorit's using 2
23:47:55raptorok zoomber_mbp, uploading...
23:48:22raptorzoomber_mbp: http://sam686.maxhushahn.com/upload/Bitfighter-018-beta.zip
23:48:36raptorlet me know what you think :) we added engineered teleporters...
23:48:58raptoralso the change to a new GUI framework (SDL2) may have brought other bugs that i haven't been fully able to test..
23:50:21sam686starting 018 for me...
23:52:11sam686zoomber_mbp there might be something you might find in engineer menu - one new thing can be engineered..;
23:55:57zoomber_mbpok
23:56:01sam686some crash i had...
23:56:07zoomber_mbpOoooooh
23:56:08zoomber_mbpcan't wait!!!
23:56:13raptorcrash?
23:57:31sam686http://sam686.maxhushahn.com/upload/text1207/120702_18-07-08.txt
23:57:33raptorwe are awaiting you zoomber_mbp
23:57:40zoomber_mbpok
23:57:57raptoruh oh sam686 that looks like my fault
23:57:58zoomber_mbpsorry, real busy, also downloading from sam's connection at 30 Kb/s
23:58:50raptorETA?
23:59:03raptorif you want to some other time, maybe later tonight?
23:59:36raptormaybe clientInfo is null?

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