#bitfighter IRC Log

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IRC Log for 2012-07-05

Timestamps are in GMT/BST.

00:58:18kaen raises his hand
01:21:48raptor says "you over there, in the goofy hat"
01:25:35raptorquestion, kaen?
01:25:40raptor42
01:35:34kaenlol
01:35:42kaenno, I was responding to your query
01:36:11kaenbut, man, I do some goofy hats.
01:36:20kaendo have some*
01:37:21raptorah
02:14:30raptorbots are starting to be complicated enough now - maybe i should give them their own section in the INI?
02:40:24kaen Quit (Read error: Connection reset by peer)
02:40:52kaen has joined
03:44:46raptor Quit ()
04:22:26TripleA has joined
04:22:31TripleAHi
04:22:48TripleA Quit (Client Quit)
05:18:45kaendarn it
05:18:49kaenI missed him :<
06:15:35koda has joined
06:40:48koda Quit (Quit: koda)
08:42:39sam686 Quit (Ping timeout: 245 seconds)
09:56:18kodaws has joined
11:01:31kodaws Quit (Read error: Connection reset by peer)
12:57:07kodaws has joined
14:27:08IAmBeard has joined
14:27:12kodaws Quit (Read error: Connection reset by peer)
14:27:13IAmBeard Quit (Client Quit)
14:56:35kodaws has joined
15:41:03raptor has joined
15:41:03ChanServ sets mode +o raptor
15:41:33raptorgood day!
16:23:41kodawshello
16:23:45raptorhi
16:23:53raptorlife in the channel!
16:23:59kodawswhy isn't your community here? :(
16:24:11raptorsummer vacation started and everyone disappeared
16:24:28raptoroh, in the channel?
16:24:34kodawsyes
16:24:55raptorthe main dev (watusimoto) is on a business trip for the week, and sam686 only comes on at night (CST - US)
16:25:16kodawsbut where are the players?
16:25:50raptori don't know... we've never had a big player base, and much of it is 11 - 13 year olds
16:26:04raptorand many are not IRC savvy
16:27:44raptorbut even playing the game has died down since summer
16:34:28raptorit'd be nice to have a constant few dozen players online all the time, like with hedgewars :)
16:38:22kodawsyeah
16:38:32kodawsi don't know how we gather so many people actually :p
16:38:41kodawsour peak is in gsoc selection period
16:41:17raptormaybe our problem is advertising? or maybe our game just really stinks? or maybe we're just not on mobile yet?
16:45:05raptormaybe multiplayer gaming is dying in general? (what with everyone glued to their mobile devices...)
16:45:13raptori don't know
16:45:40raptorbut i like game programming because it teaches a lot..
16:52:38kaen Quit (Ping timeout: 240 seconds)
17:01:23sam686 has joined
17:01:23ChanServ sets mode +v sam686
17:05:33kaen has joined
17:42:26raptoryay - SDL 2.0 developement has picked up a bit again...
18:33:56kodawsa bit
18:34:02kodawsyeah
18:34:13kodawsraptor, btw you asked if hedgewars used sdl2 for the mobile port
18:34:18raptorhi
18:34:21kodawsit does, but only for setting up the context
18:34:22raptoryes
18:34:35kodawsall rendering is done with pure opengl(es)
18:34:58raptorok, how about window/input management?
18:35:18raptorand here i may be showing my ignorance of the platform...
18:36:27raptori guess i mean the event system - do you use SDL2 for the event system, or do you use Cocoa directly?
18:37:26kodawsi used cocoa in the past
18:37:39kodawsbut then last year gsoc did the port for android
18:37:44kodawsand obv couldn't use cocoa
18:37:52kodawsso he implemented it in code using sdl2
18:38:08kodawsand for protability i switched from cocoa to sdl
18:38:19kodawsabout 4k less in size!
18:38:26raptorha!
18:38:31raptorok neat
18:41:48raptorthanks
18:42:03kodawsbitfirghter code would be quite easy to port to ios
18:42:56raptoryeah... but the controls (being dual axis) seem like they're not a good fit for mobile..
18:43:04raptor*axes
18:43:07kodawsmeh
18:43:12kodawsaccelerometer
18:43:19kodawsor dual joystick
18:43:24kodawsala galaxywars
18:43:40raptor goes to look up that game
18:44:25kodawsgeometry!
18:44:27raptorwait
18:44:30kodawshttp://www.youtube.com/watch?v=KRdKWGc4zDM
18:44:41raptoroh
18:44:43raptorlooking..
18:46:10raptorso virtual joysticks
18:47:48kodawsyes
18:49:24raptorhmmm...
18:49:42raptorbut then i'd need a mobile device...
18:52:23kodawswe'll think of a solution
18:52:32kodawsmaybe you could guide me through the code :)
18:52:55raptorare you looking for another project? :)
18:54:58raptorbecause if you want to help develop a btifighter mobile port, i would gladly give you any and all support i can
19:13:04sam686 Quit (Ping timeout: 245 seconds)
19:30:06raptorgotta go, be back later..
19:30:10raptor Quit ()
20:07:33koda has joined
21:31:19BFLogBot - Commit fc14bf1cd409 | Author: eyk...@crte-cey-15460.private.tudor.lu | Log: Move some code out of pack/unpack into an s2c rpc -- this stuff runs pretty rarely
21:31:21BFLogBot - Commit c4952a476fb2 | Author: eyk...@crte-cey-15460.private.tudor.lu | Log: Merge
21:31:22BFLogBot - Commit 8c7d56844671 | Author: eyk...@crte-cey-15460.private.tudor.lu | Log: Formatting
21:31:24BFLogBot - Commit b6b1c6cb064b | Author: eyk...@crte-cey-15460.private.tudor.lu | Log: Fix minor engineer placement bug
21:31:25BFLogBot - Commit d243e269840c | Author: eyk...@crte-cey-15460.private.tudor.lu | Log: Dead code
21:31:27BFLogBot - Commit 1c10e2f5c4e5 | Author: eyk...@crte-cey-15460.private.tudor.lu | Log: Comment, dead code
21:31:28BFLogBot - Commit 8f402b1d9916 | Author: eyk...@crte-cey-15460.private.tudor.lu | Log: Only render destination when we have one
21:31:30BFLogBot - Commit f0e69828677b | Author: eyk...@crte-cey-15460.private.tudor.lu | Log: Merge
21:58:06sam686 has joined
21:58:06ChanServ sets mode +v sam686
22:39:43kaen Quit (Ping timeout: 264 seconds)
23:17:57koda Quit (Quit: you can't say 'hello' without saying 'hell')

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