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IRC Log for 2012-07-20

Timestamps are in GMT/BST.

00:33:10BFLogBot - Commit 30be752e3a90 | Author: watusim...@bitfighter.org | Log: More methods on Nexus
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03:37:10raptorgood evening
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14:44:40raptorgood day!
14:44:47raptorwatusimoto: sorry i left abruptly yesterday
15:49:11watusimotono worries
15:49:18watusimotowhen you got to go, you got to go
15:49:29watusimotoyou saw my email that I'll be away for a couple of weeks?
15:49:48raptoryes
15:49:54raptorstarting today? tomorrow?
15:50:51watusimotostarting early tomorrow, so may be turning in early tonight
15:50:59watusimotoor may be busy packing or whatnot
15:50:59raptorok
15:51:16watusimotowe're taking the kids on an 8 day hiking trip in Slovenia
15:51:22raptorOooo
15:51:28watusimotoup and over the alps
15:51:35raptorsounds great!
15:51:44watusimotowhich I only recently learned occupy the nw chunk of the country
15:52:17watusimotoshould be good. we'll be staying in the mountain huts, but have no reservations as of yet
15:52:50watusimotoof course, in the mountains, they can't exactly turn you away... where would you go?
15:54:10raptorha
15:54:14raptoryep
16:47:05watusimotolater
16:47:11raptorbye
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20:15:21raptorwell, i think i finished my android research at work...
20:15:38raptori'm semi-comfortable in how the front-end work now
20:27:43Watusimotohow do you like it?
20:30:17raptorseems ok
20:30:32raptoras far as bitfighter goes... i need to figure out the bindings
20:30:50raptoror rewrite bitfighter in java
20:32:20Watusimotowhat are bindngs?
20:32:42raptorsorry: bindings are the interface between the java and C/C++
20:33:21raptorSDL uses them extensively to translate a finger touch into a keyDown, etc... and i'll need to alter them a bunch
20:34:37raptori think i'll either have to:
20:35:06raptor1. edit the main SDL java interface to properly handle the actions we want and include virtual joysticks, etc.
20:36:22Watusimotoso bindings are used for input. also for output?
20:36:23raptor2. rewrite several of the in-game UI screens in the front-end
20:37:00raptoryeah, basically they are ways of calling the native C/C++ from java, or calling back the Java from C/C++
20:37:12raptorthey can be used to do anything
20:38:01Watusimotoso should I think of the java as the OS, and all calls from C++ need to be bound to OS calls?
20:38:13raptoryes-sh
20:38:16raptoryes-ish
20:38:20Watusimoto:-)
20:38:24WatusimotoI'll settle for that
20:38:41Watusimotowhat is wrong with SDL's bindings?
20:38:42raptorright now SDL has a java front-end that hijacks mobile device movement and translates it into key presses within the loaded SDL window
20:38:48raptorwell...
20:39:07raptorit doesn't seem to actually translate a finger press into anything useable
20:39:15Watusimotoso it basically fakes things to get programs designed for other systems to work
20:39:22raptoryes
20:39:34Watusimotoit must -- how could sdl work without finger presses?
20:40:15raptoryour premise is that SDL works...
20:40:21raptor:)
20:41:15raptorAndroid SDL development is veeery young... it works with launching the video, but all application examples i've seen use heavy modifications to input systems
20:41:38raptorin fact, there were several patches to SDL android in the last 2 days
20:42:35Watusimotomy premise is that we use SDL, and therefore it must work
20:42:46Watusimotothere's a subtle difference there :-)
20:43:08Watusimotook, so input is a problem. what else?
20:46:58raptorno audio... but input is the next problem i'm going to tackle
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20:50:07Watusimotoare you interested in working on the android stuff?
20:50:42raptoryes
20:50:48raptorbut it'll be slow going...
20:53:01raptorand if you want to dig in, too, i'll help you with what i know so far
20:54:17Watusimotocould be interesting
20:54:38raptorof course there is the iOS potential port, too...
20:55:03raptordeveloping on MacOS X makes me want to gouge my eyeballs out
20:55:21raptor(and I only have a VM to do it...)
21:04:49Watusimotoyes -- an android port would certainly show us if the game can be made to work on a tablet -- I am still not 100% convinced it will translate
21:05:58raptori'm sure it will be a slightly different experience - chatting will be difficult, and i expect some latency with movement
21:07:38Watusimotoforget about chat
21:07:46Watusimotowhy latency?
21:09:21raptorlatency between the virtual joysticks and the ship response: so far most android games that use extensive movement like FPS games have a slight delay
21:09:55raptorbut that may be different among the various Android versions
21:10:07Watusimotois that system inefficiency, or the inherent nature of interpreting what a finger on a virtual js is doing?
21:10:25raptori think older Android versions was system inefficiency
21:10:38raptorhopefully i'm completely wrong and it will work just fine...
21:11:38Watusimotowell, I suppose it;s java, so of course it's slow
21:11:42Watusimoto:-)
21:12:08raptorha!
21:12:24raptorstill thinking of java in the 90s huh?
21:12:44Watusimotoyeah, that first crappy applet I wrote
21:12:47raptorhaha
21:14:01raptorthe Dalvik VM is waay fast
21:14:15raptori think that's part of the reason Oracle sued Google
21:15:04WatusimotoI think that was because Ellison is an ass
21:19:46raptorso.. i've never met the guy, but i hear that is the general consensus
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21:22:00Watusimototo be fair, I've never met him either
21:23:23raptoralso i think he bough most of one of the hawaiian islands
21:23:28raptor*bought
21:29:18Watusimotoyes
21:29:25Watusimotoprobably a smaller one
21:34:36raptorhmmm... update to android ndk
22:17:46BFLogBot - Commit 6437ec14a249 | Author: buckyballreaction | Log: Fix compiling on Android
22:18:23Watusimotook, well, off to bed
22:18:30raptorhave fun on vacation!
22:18:37Watusimotosee y'all in a couple of weeks!
22:18:46Watusimotoover and out
22:18:49raptorbye!
22:23:13Watusimoto Quit (Ping timeout: 246 seconds)
22:55:05raptor Quit ()

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