Timestamps are in GMT/BST.
| 00:00:56 | | BFLogBot - Commit 82d084991a69 | Author: buckyballreaction | Log: No targeting teammates in team games with heat seeker |
| 00:10:33 | sam686 | !checkCommitsNow |
| 00:10:58 | | BFLogBot - Commit c4da12edb94d | Author: sam8641 | Log: Add some Worm collision to not go through walls, fix possible turret toString problem that has spaces. |
| 00:10:58 | raptor | ha |
| 00:10:59 | | BFLogBot - Commit 6fbb4f0b196b | Author: sam8641 | Log: Worm movement collision now works |
| 00:14:46 | sam686 | you keep crashing when I restart level? |
| 00:14:50 | raptor | yes |
| 00:15:04 | raptor | trace: http://pastie.org/4303120 |
| 00:15:36 | sam686 | Zap::ClientInfo::isShipSystemsDisabled (this=0x0) (NULL this Pointer?) |
| 00:16:16 | raptor | yup |
| 00:16:45 | sam686 | http://sam686.maxhushahn.com/upload/text1207/120722_19-07-23.txt I got a different crash or error.. |
| 00:16:48 | raptor | i'll be back in a few min... |
| 00:17:10 | raptor | weird |
| 00:17:23 | raptor | i thought i fixed all problems with the radiusDamage method... |
| 00:21:29 | sam686 | !checkCommitsNow and i think i fixed crashes too.. |
| 00:26:02 | | BFLogBot - Commit 836dbe96c808 | Author: sam8641 | Log: Fix some errors, and fixed Worm position was always at (0,0) |
| 00:30:50 | sam686 | why is my ship auto-repairing even when i am not using Repair? |
| 00:34:52 | raptor | that sounds like a different problem than the module-always-on client-side problem |
| 01:41:10 | | BFLogBot - Commit efee08f17175 | Author: sam8641 | Log: Fixed Ship module problems, added Worm bounce collision. |
| 01:56:12 | | BFLogBot - Commit 412e8209aa39 | Author: buckyballreaction | Log: Clean-up |
| 01:56:14 | | BFLogBot - Commit 64d29a0867c8 | Author: buckyballreaction | Log: Increase heat seeker speed linearly |
| 02:06:19 | sam686 | hi buckyballreaction |
| 02:06:33 | raptor | hi |
| 02:07:06 | raptor | ok, what else should i do for heat seeker? |
| 02:07:45 | raptor | also, can you join my game so i can test modules? |
| 02:07:54 | raptor | (i don't understand how your changes helped...) |
| 02:08:18 | sam686 | it fixes the energy problems... |
| 02:08:28 | raptor | which? |
| 02:09:40 | sam686 | first, setting "mModulePrimaryActive[i] = false;" outside of a processModules will cause problems with not updating it to clients (because it thinks it never changes) |
| 02:10:33 | raptor | so it was kaen's fault? :) |
| 02:10:56 | sam686 | another problem is repairTargets() was always done even if your repair is off (now I fixed that) |
| 02:11:34 | sam686 | not sure which revision started it, never got to fully test it for a long time.. |
| 02:23:25 | kaen | :< |
| 02:23:33 | raptor | ha! |
| 02:24:00 | kaen | I hate being responsible for breaking things. |
| 02:24:10 | raptor | it's fixed now |
| 02:24:12 | kaen | *especially* when I was trying to fix things :P |
| 02:24:15 | kaen | well, that's good |
| 02:24:29 | raptor | oh i've done some bad ones before... |
| 02:32:39 | raptor | my child is eating dead leaves |
| 03:02:41 | raptor | do bursts kill normal projectiles? |
| 03:02:53 | raptor | i'm reading something in the code that says they might... |
| 03:03:27 | sam686 | i think yes, burst kill projectiles.. |
| 03:03:57 | raptor | oh wow... you're right! |
| 03:04:44 | raptor | i keep triggereing this assert: |
| 03:04:54 | raptor | Assert: extents does not equal in gridDB.cpp line 128 |
| 03:05:19 | raptor | i've gotten it only when i host a game and it happens with various projectiles |
| 03:07:47 | sam686 | backtrace? |
| 03:08:20 | raptor | this one i just got: http://pastie.org/4303976 |
| 03:10:23 | sam686 | i can't attack turrets with heat seeker... |
| 03:10:42 | sam686 | heat seeker just bounces off the enemy turrets |
| 03:10:50 | raptor | yeah |
| 03:11:01 | sam686 | also i can't appear to trigger that assert |
| 03:11:10 | raptor | i'm not sure about that either - i think watusimoto might have something in mind... |
| 03:11:20 | raptor | that assert isn't triggered regularly |
| 03:11:26 | sam686 | how did it assert of you, but not me? |
| 03:11:30 | raptor | it seems random |
| 03:12:05 | sam686 | you could tru full rebuild? |
| 03:12:33 | raptor | i have |
| 03:12:44 | raptor | i hit it several times last week, too |
| 03:12:56 | raptor | all random - i could never duplicate very well |
| 03:18:10 | sam686 | is it a "extents not equal" error? |
| 03:19:31 | sam686 | that backtrace shoudn't be possible to have non-equal extents, "database->addToDatabase(theObject = this, extents = mExtent);" then "theObject->mExtent == extents" |
| 03:20:03 | raptor | yeah, it's really weird |
| 03:20:38 | sam686 | what is that in backtrace: at gridDB.cpp:129 |
| 03:20:46 | raptor | full backtrace: http://pastie.org/4304022 |
| 03:20:50 | raptor | just got it again |
| 03:22:42 | raptor | 1 = {min = {x = -nan(0x7fffff), y = -nan(0x7fffff)}, max = {x = -nan(0x7fffff), y = -nan(0x7fffff)}} |
| 03:22:44 | raptor | (gdb) print extents |
| 03:22:45 | raptor | $2 = (const Zap::Rect &) @0x129bac4: {min = {x = -nan(0x7fffff), y = -nan(0x7fffff)}, max = {x = -nan(0x7fffff), |
| 03:22:47 | raptor | y = -nan(0x7fffff)}} |
| 03:23:03 | raptor | that first one is: theObject->mExtents |
| 03:23:12 | raptor | *mExtent |
| 03:25:37 | raptor | and here: |
| 03:25:40 | raptor | (gdb) print &theObject->mExtent |
| 03:25:41 | raptor | $3 = (Zap::Rect *) 0x129bac4 |
| 03:25:43 | raptor | (gdb) print &extents |
| 03:25:44 | raptor | $4 = (const Zap::Rect *) 0x129bac4 |
| 03:25:48 | raptor | same pointer |
| 03:26:50 | sam686 | what is -nan(0x7fffff) ? |
| 03:27:14 | raptor | i don't know? null Points in the Rect? |
| 03:27:46 | sam686 | it might be the integer hex of a floating point number |
| 03:28:32 | sam686 | i guess NAN is undefined floating point, which is a possible value such as 1.3 / 0 or sqrt(-3.4) |
| 03:29:10 | sam686 | maybe your compiler somehow fails to call the constructor and initalize Rect to (0,0)? |
| 03:29:51 | sam686 | possible problem might be in gameWeapons.cpp:94? |
| 03:30:36 | raptor | how? |
| 03:31:23 | sam686 | not sure, unless there is somehow a GCC compiler bug? |
| 03:31:35 | raptor | well, i've gotten it with burst also |
| 03:31:43 | raptor | coul dbe compiler bug, i suppose... |
| 03:33:42 | sam686 | unless maybe gcc somehow hates (or bugged out on) (new something)->callFunction()? try Z = new something; Z->callFunction() |
| 03:34:14 | sam686 | i can try on my linux too.. |
| 03:34:20 | raptor | hmm |
| 03:34:23 | raptor | not sure.. |
| 03:34:48 | raptor | a lot of these weird errors started showing themselves after watusimoto did all his xmacro changes |
| 03:35:11 | raptor | but anyways - i have to go... probably for the night :( |
| 03:35:24 | sam686 | ok |
| 03:35:43 | raptor | bye |
| 03:35:52 | | raptor Quit () |
| 08:34:18 | | sam686 Quit (Ping timeout: 245 seconds) |
| 09:06:14 | | kaen Quit (Read error: Connection reset by peer) |
| 09:06:36 | | kaen has joined |
| 12:09:38 | | kaen Quit (*.net *.split) |
| 12:10:08 | | kaen has joined |
| 12:10:23 | | kaen Quit (Max SendQ exceeded) |
| 12:10:45 | | kaen has joined |
| 15:19:30 | | raptor has joined |
| 15:19:30 | | ChanServ sets mode +o raptor |
| 15:20:59 | raptor | guten |
| 18:08:01 | | sam686 has joined |
| 18:08:01 | | ChanServ sets mode +v sam686 |
| 19:06:29 | raptor | we're almost at rock bottom (see 120 days): http://www.bitfighter.org/stats/graphs/ |
| 21:46:54 | | raptor Quit () |
| 23:19:28 | | raptor has joined |
| 23:19:29 | | ChanServ sets mode +o raptor |