Timestamps are in GMT/BST.
| 00:03:18 | raptor | what other changes did we say we needed to make to heat seeker? I know there are a few that we should ask watusimoto about... |
| 03:16:04 | raptor | does the editor seem slower in 018? especially with copy and pasting large amounts of walls |
| 03:16:45 | sam686 | I happen to fell asleep in a past 4 hours... |
| 03:17:04 | raptor | does that mean you will be awake for a long time now? |
| 03:17:50 | sam686 | maybe, but maybe I had not enough sleep last night, not sure |
| 03:18:02 | sam686 | and i fell asleep right after eating some food, too.. |
| 03:18:32 | raptor | it's a vicious cycle: you stay up late, next day you take a long early nap, which makes you stay up late again, repeat |
| 03:50:40 | sam686 | missing "subscribe"? |
| 03:50:59 | raptor | i don't remember the problems... |
| 03:51:08 | sam686 | my Clone.bot have a line |
| 03:51:10 | sam686 | bot:subscribe(PlayerLeftEvent) |
| 03:53:33 | sam686 | i guess taking away "bot:" fixed the problem |
| 03:55:48 | sam686 | new problem i Found, when running a dedicated server with sound, and if player leave, it doesn't play player left, until someone joins which will then do leave and join sound at the same time |
| 03:56:53 | raptor | can you add that to running bug list if you're working on something else? |
| 03:58:53 | sam686 | ok, but let me try fixing first |
| 03:59:16 | raptor | sure |
| 03:59:50 | raptor | i think it's just helpful to write it down if not fixing right away (i'm not always sure if you decide to fix bugs you find right away) |
| 04:16:09 | | BFLogBot - Commit dc287c415518 | Author: sam8641 | Log: Fix dedicated server delayed SFXPlayerLeft |
| 04:17:13 | raptor | sam686: is SoccerGameType::shipTouchZone(Ship *ship, GoalZone *zone) needed? |
| 04:17:26 | raptor | there's a bunch of stuff in there about carrying the ball.. |
| 04:18:55 | sam686 | probably not, i think that was left behind for soccer pickup and ship carrying soccer.. |
| 04:28:15 | raptor | found a bug in soccer |
| 04:28:34 | raptor | if the ball was hit by burst, it can't tell who hit it last |
| 04:56:14 | | BFLogBot - Commit 49ab0b7ef8fa | Author: buckyballreaction | Log: More dynamic_cast -> static_cast |
| 04:56:15 | | BFLogBot - Commit c7daaedfc423 | Author: buckyballreaction | Log: Remove unused method that was used for soccerball carrying |
| 04:56:17 | | BFLogBot - Commit cc76ecf5ff5e | Author: buckyballreaction | Log: Add missing mShooter member to BurstProjectile |
| 05:34:09 | raptor | ok, time for bed |
| 05:34:11 | raptor | good night! |
| 05:36:22 | | BFLogBot - Commit c2d0831f6c8b | Author: buckyballreaction | Log: Remove dynamic_casts |
| 05:36:23 | | BFLogBot - Commit 291134110e83 | Author: buckyballreaction | Log: Fix bugs with soccer: - Goal correctly determines owner if caused by a burst - Owner is reset properly after a goal is scored - Remove some dynamic_casts |
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| 10:21:59 | | BFLogBot - Commit 58c7fadbe69a | Author: buckyballreaction | Log: More miscellaneous dynamic_cast removal |
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| 15:47:32 | | BFLogBot - Commit 8b11a7033039 | Author: buckyballreaction | Log: More dynamic_casts have been expunged |
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| 17:22:42 | | BFLogBot - Commit a99c59c48dcd | Author: buckyballreaction | Log: Clean-up more dynamic_casts, also fix bug with LineItems being shown for all teams |
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