Timestamps are in GMT/BST.
| 13:33:02 | | raptor has joined |
| 13:33:03 | | ChanServ sets mode +o raptor |
| 13:57:35 | | Fordcars has joined |
| 13:58:14 | Fordcars | hi |
| 13:58:44 | raptor | hi |
| 13:59:47 | Fordcars | I'm back from vacation |
| 13:59:56 | raptor | welcome back |
| 14:00:18 | Fordcars | My bro game me his windows xp |
| 14:00:42 | Fordcars | so now I have windows and mac |
| 14:00:47 | raptor | cool |
| 14:01:16 | Fordcars | so yeah I have to go download bit fighter on it. |
| 14:01:34 | Fordcars | so bye |
| 14:01:40 | | Fordcars Quit (Client Quit) |
| 14:40:53 | | Fordcars has joined |
| 14:41:04 | Fordcars | hi |
| 14:41:55 | Fordcars | got bitfighter working but how are you suppose to install .level files on windows |
| 15:21:35 | | Fordcars Quit (Ping timeout: 245 seconds) |
| 17:04:13 | raptor | sam686: I figured out how to reduce compile time by 20% |
| 17:04:28 | raptor | precompiled headers! |
| 17:15:06 | raptor | here sam686, this is the exact one i use: http://pastie.org/4587079 |
| 17:15:36 | raptor | you may want to add 'windows.h' to it |
| 17:18:06 | sam686 | probably not sqlite3.h, as it is only used in about 3 cpp files.. |
| 17:18:15 | raptor | yes, you're probably right |
| 17:18:33 | raptor | I tried adding the other boost ones we use, but it ended up slowing down compile time... |
| 17:18:44 | raptor | becaus the header became about 65MB |
| 17:18:50 | raptor | (compiled) |
| 17:20:53 | sam686 | still, my 8 cpp files including a bunch of other cpp files is over 50% reduced compile time.. |
| 17:22:24 | raptor | yeah, that would be waay better |
| 17:22:37 | sam686 | you can try adding game.h gameconnection.h gametype.h as those are widely used in most cpp files in bitfighter |
| 17:22:38 | raptor | but you it doesn't help incremental builds as much |
| 17:31:07 | | LordDVG has joined |
| 17:36:03 | raptor | be back later... |
| 17:36:12 | raptor | i need to put together a level list for the BBB still... |
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