#bitfighter IRC Log

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IRC Log for 2012-08-25

Timestamps are in GMT/BST.

13:33:02raptor has joined
13:33:03ChanServ sets mode +o raptor
13:57:35Fordcars has joined
13:58:14Fordcarshi
13:58:44raptorhi
13:59:47FordcarsI'm back from vacation
13:59:56raptorwelcome back
14:00:18FordcarsMy bro game me his windows xp
14:00:42Fordcarsso now I have windows and mac
14:00:47raptorcool
14:01:16Fordcarsso yeah I have to go download bit fighter on it.
14:01:34Fordcarsso bye
14:01:40Fordcars Quit (Client Quit)
14:40:53Fordcars has joined
14:41:04Fordcarshi
14:41:55Fordcarsgot bitfighter working but how are you suppose to install .level files on windows
15:21:35Fordcars Quit (Ping timeout: 245 seconds)
17:04:13raptorsam686: I figured out how to reduce compile time by 20%
17:04:28raptorprecompiled headers!
17:15:06raptorhere sam686, this is the exact one i use: http://pastie.org/4587079
17:15:36raptoryou may want to add 'windows.h' to it
17:18:06sam686probably not sqlite3.h, as it is only used in about 3 cpp files..
17:18:15raptoryes, you're probably right
17:18:33raptorI tried adding the other boost ones we use, but it ended up slowing down compile time...
17:18:44raptorbecaus the header became about 65MB
17:18:50raptor(compiled)
17:20:53sam686still, my 8 cpp files including a bunch of other cpp files is over 50% reduced compile time..
17:22:24raptoryeah, that would be waay better
17:22:37sam686you can try adding game.h gameconnection.h gametype.h as those are widely used in most cpp files in bitfighter
17:22:38raptorbut you it doesn't help incremental builds as much
17:31:07LordDVG has joined
17:36:03raptorbe back later...
17:36:12raptori need to put together a level list for the BBB still...
17:36:14raptor Quit ()
19:23:04koda has joined
19:51:10raptor has joined
19:51:10ChanServ sets mode +o raptor
21:06:03LordDVG Quit (Quit: Leaving)

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