#bitfighter IRC Log

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IRC Log for 2012-09-09

Timestamps are in GMT/BST.

00:04:35sam686 has joined
00:04:36ChanServ sets mode +v sam686
00:06:53raptorhi sam686
00:06:57raptori made a commit!
00:07:22sam686ok..
00:07:46raptorso if you're cloaked, and you come near a ship with a sensor, that ship will show an indicator
00:07:52raptorautomatically
00:08:17raptorhowever, i'm stuck - i don't know how to make it the reverse: if you have sensor and a cloaked ship comes within range, show your own indicator
00:08:30raptoror at least my brain hasn't figured it out yet...
00:10:44sam686if you see your sensor go off my itself when a cloaked ship is nearby, then that makes an easy giveaway that a ship cloaked is nearby..
00:11:04raptorso maybe not needed?
00:11:19sam686probably not..
00:11:24raptori was thinking about with mines, too - if in the future we reduce their radius
00:11:35raptorbut this is for future
00:15:03sam686ah, if you already see the cloaked ship with sensor, then maybe we could make your own ship animate sensor if we want to, but could cause small distraction.
00:15:47raptorwell, maybe it isn't needed...
00:16:04raptorthe ship popping out of cloak might be enough
00:41:51raptorwant to test the new changes with me?
00:42:38raptoralso, are you getting stack overflow problems when launching bots?
00:43:57sam686I am a little buzy making some bitfighter code changes, i will tell you when I am ready
00:48:07raptorheh
00:48:09raptorok
00:48:35raptor Quit ()
00:52:03raptor has joined
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02:04:44BFLogBot - Commit 567d99695df1 | Author: sam8641 | Log: On windows, it is better to not set SDL_GL_ALPHA_SIZE, or risk going extremely slow software rendering.
02:04:45BFLogBot - Commit 68ac517b29bc | Author: sam8641 | Log: Add a new thread to master that handles database access, avoids freezing main thread if database is too slow or down.
02:04:47BFLogBot - Commit 959c08e9d31d | Author: sam8641 | Log: Fix Master's onConnectionTerminated was ignored completely, Combine Client's onConnectTerminated into onConnectionTerminated
02:04:48BFLogBot - Commit beb9f43000e5 | Author: sam8641 | Log: Merge
02:10:24sam686I am getting LUA's stack overflow messages on levelgen, and levelgen won't run..
02:10:42raptorme too
02:11:44sam686oh, then the server game crashes on Organic Blocks level gen
02:12:42raptordid you recompile master?
02:13:40sam686not yet, though I did do some master testing locally on my computer (clients pointing at 127.0.0.1:25955 to connect to the same computer running master locally)
02:13:51raptorwant me too?
02:13:54sam686ok
02:14:46sam686it will be probably better, now that my recent changes to master should be more resistant to if mysql have died or too slow..
02:15:11raptorok, recompiling...
02:16:04raptordone
02:18:59raptordid you do something with the badges?
02:19:08raptori had a blank black badge in 017b
02:19:14raptorand now i don't when i join your server
02:20:31sam686yes,
02:20:42raptorwhere did you make that change?
02:20:46sam686basically, i made the master not send the extra badges to 017
02:21:04sam686master.cpp MasterServerConnection::getBadges()
02:43:19raptorfixes fixes...
03:06:48sam686I can't seem to make the heat seeker problem happen on my computer..
03:07:23raptorweird
03:07:37raptori'm taking a break for a couple hours - i just fixed mines
03:07:46sam686ok
03:07:50raptori'll be back..
03:07:58raptor Quit ()
03:08:13sam686oh and a bug:: heat seeker go through walls
03:09:55BFLogBot - Commit 7998d328a538 | Author: buckyballreaction | Log: Mine visibility now follows similar sensor rules as cloaked ships
03:09:57BFLogBot - Commit 5bcc0ab3d0e5 | Author: buckyballreaction | Log: Fix misspelled variable name
05:01:37raptor has joined
05:01:37ChanServ sets mode +o raptor
05:02:28raptorok back
05:02:33raptornow to fix spybug...
05:14:10raptorok, spybug fixed..
05:15:14BFLogBot - Commit 2a784da00f78 | Author: buckyballreaction | Log: Fix sensor detection of spybug, too
05:18:05sam686ok, I had a different problem with HeatSeeker, it often goes through PolyWall
05:19:11raptorah - is that it? just polywall, not barrier??
05:19:26raptori wrote down that it goes through walls sometimes
05:19:32sam686sometimes does it to barriers too
05:20:15sam686but I think I fixed that problem..
05:20:16BFLogBot - Commit d1f98b1ea5d8 | Author: sam8641 | Log: Fixes HeatSeeker sometimes going through PolyWalls by making use of "collided" function.
05:22:09raptorlooks like you made some master change? and speedzone, too?
05:22:32sam686only one tiny master change - it wasn't cacheing high scores..
05:23:36sam686some speedzone changes, only because of now having a virtual collided in BfObject
05:23:50sam686but speedzone should work exactly the same..
05:27:57raptorhow come you added the extra collided method?
05:28:23raptoror i guess - you just moved it up the hierarchy?
05:28:32sam686Speedzone uses collided, and now HeatSeeker
05:29:52sam686I could make Asteroid use Collided too instead of using asteroid in MoveObject::computeCollisionResponseMoveObject
05:30:15raptorok, recompiling - then want to test again?
05:30:23sam686yes, ok
05:30:50raptori feel like the newer GCC is even slower now - i thin it added another 10 seconds to compiling
05:30:54raptornow it takes 1 min.
05:32:59raptorok, you can rejoin
05:44:20sam686is heat seeker suppose to push ships and objects on explosion?
05:57:45raptorgood night
05:58:03sam686night
05:58:07raptor Quit ()
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