Timestamps are in GMT/BST.
| 00:04:35 | | sam686 has joined |
| 00:04:36 | | ChanServ sets mode +v sam686 |
| 00:06:53 | raptor | hi sam686 |
| 00:06:57 | raptor | i made a commit! |
| 00:07:22 | sam686 | ok.. |
| 00:07:46 | raptor | so if you're cloaked, and you come near a ship with a sensor, that ship will show an indicator |
| 00:07:52 | raptor | automatically |
| 00:08:17 | raptor | however, i'm stuck - i don't know how to make it the reverse: if you have sensor and a cloaked ship comes within range, show your own indicator |
| 00:08:30 | raptor | or at least my brain hasn't figured it out yet... |
| 00:10:44 | sam686 | if you see your sensor go off my itself when a cloaked ship is nearby, then that makes an easy giveaway that a ship cloaked is nearby.. |
| 00:11:04 | raptor | so maybe not needed? |
| 00:11:19 | sam686 | probably not.. |
| 00:11:24 | raptor | i was thinking about with mines, too - if in the future we reduce their radius |
| 00:11:35 | raptor | but this is for future |
| 00:15:03 | sam686 | ah, if you already see the cloaked ship with sensor, then maybe we could make your own ship animate sensor if we want to, but could cause small distraction. |
| 00:15:47 | raptor | well, maybe it isn't needed... |
| 00:16:04 | raptor | the ship popping out of cloak might be enough |
| 00:41:51 | raptor | want to test the new changes with me? |
| 00:42:38 | raptor | also, are you getting stack overflow problems when launching bots? |
| 00:43:57 | sam686 | I am a little buzy making some bitfighter code changes, i will tell you when I am ready |
| 00:48:07 | raptor | heh |
| 00:48:09 | raptor | ok |
| 00:48:35 | | raptor Quit () |
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| 02:04:44 | | BFLogBot - Commit 567d99695df1 | Author: sam8641 | Log: On windows, it is better to not set SDL_GL_ALPHA_SIZE, or risk going extremely slow software rendering. |
| 02:04:45 | | BFLogBot - Commit 68ac517b29bc | Author: sam8641 | Log: Add a new thread to master that handles database access, avoids freezing main thread if database is too slow or down. |
| 02:04:47 | | BFLogBot - Commit 959c08e9d31d | Author: sam8641 | Log: Fix Master's onConnectionTerminated was ignored completely, Combine Client's onConnectTerminated into onConnectionTerminated |
| 02:04:48 | | BFLogBot - Commit beb9f43000e5 | Author: sam8641 | Log: Merge |
| 02:10:24 | sam686 | I am getting LUA's stack overflow messages on levelgen, and levelgen won't run.. |
| 02:10:42 | raptor | me too |
| 02:11:44 | sam686 | oh, then the server game crashes on Organic Blocks level gen |
| 02:12:42 | raptor | did you recompile master? |
| 02:13:40 | sam686 | not yet, though I did do some master testing locally on my computer (clients pointing at 127.0.0.1:25955 to connect to the same computer running master locally) |
| 02:13:51 | raptor | want me too? |
| 02:13:54 | sam686 | ok |
| 02:14:46 | sam686 | it will be probably better, now that my recent changes to master should be more resistant to if mysql have died or too slow.. |
| 02:15:11 | raptor | ok, recompiling... |
| 02:16:04 | raptor | done |
| 02:18:59 | raptor | did you do something with the badges? |
| 02:19:08 | raptor | i had a blank black badge in 017b |
| 02:19:14 | raptor | and now i don't when i join your server |
| 02:20:31 | sam686 | yes, |
| 02:20:42 | raptor | where did you make that change? |
| 02:20:46 | sam686 | basically, i made the master not send the extra badges to 017 |
| 02:21:04 | sam686 | master.cpp MasterServerConnection::getBadges() |
| 02:43:19 | raptor | fixes fixes... |
| 03:06:48 | sam686 | I can't seem to make the heat seeker problem happen on my computer.. |
| 03:07:23 | raptor | weird |
| 03:07:37 | raptor | i'm taking a break for a couple hours - i just fixed mines |
| 03:07:46 | sam686 | ok |
| 03:07:50 | raptor | i'll be back.. |
| 03:07:58 | | raptor Quit () |
| 03:08:13 | sam686 | oh and a bug:: heat seeker go through walls |
| 03:09:55 | | BFLogBot - Commit 7998d328a538 | Author: buckyballreaction | Log: Mine visibility now follows similar sensor rules as cloaked ships |
| 03:09:57 | | BFLogBot - Commit 5bcc0ab3d0e5 | Author: buckyballreaction | Log: Fix misspelled variable name |
| 05:01:37 | | raptor has joined |
| 05:01:37 | | ChanServ sets mode +o raptor |
| 05:02:28 | raptor | ok back |
| 05:02:33 | raptor | now to fix spybug... |
| 05:14:10 | raptor | ok, spybug fixed.. |
| 05:15:14 | | BFLogBot - Commit 2a784da00f78 | Author: buckyballreaction | Log: Fix sensor detection of spybug, too |
| 05:18:05 | sam686 | ok, I had a different problem with HeatSeeker, it often goes through PolyWall |
| 05:19:11 | raptor | ah - is that it? just polywall, not barrier?? |
| 05:19:26 | raptor | i wrote down that it goes through walls sometimes |
| 05:19:32 | sam686 | sometimes does it to barriers too |
| 05:20:15 | sam686 | but I think I fixed that problem.. |
| 05:20:16 | | BFLogBot - Commit d1f98b1ea5d8 | Author: sam8641 | Log: Fixes HeatSeeker sometimes going through PolyWalls by making use of "collided" function. |
| 05:22:09 | raptor | looks like you made some master change? and speedzone, too? |
| 05:22:32 | sam686 | only one tiny master change - it wasn't cacheing high scores.. |
| 05:23:36 | sam686 | some speedzone changes, only because of now having a virtual collided in BfObject |
| 05:23:50 | sam686 | but speedzone should work exactly the same.. |
| 05:27:57 | raptor | how come you added the extra collided method? |
| 05:28:23 | raptor | or i guess - you just moved it up the hierarchy? |
| 05:28:32 | sam686 | Speedzone uses collided, and now HeatSeeker |
| 05:29:52 | sam686 | I could make Asteroid use Collided too instead of using asteroid in MoveObject::computeCollisionResponseMoveObject |
| 05:30:15 | raptor | ok, recompiling - then want to test again? |
| 05:30:23 | sam686 | yes, ok |
| 05:30:50 | raptor | i feel like the newer GCC is even slower now - i thin it added another 10 seconds to compiling |
| 05:30:54 | raptor | now it takes 1 min. |
| 05:32:59 | raptor | ok, you can rejoin |
| 05:44:20 | sam686 | is heat seeker suppose to push ships and objects on explosion? |
| 05:57:45 | raptor | good night |
| 05:58:03 | sam686 | night |
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