#bitfighter IRC Log

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IRC Log for 2012-10-18

Timestamps are in GMT/BST.

00:00:44Watusimoto Quit (Ping timeout: 248 seconds)
01:03:25kodaws has joined
01:08:09amgine12345hey koda technical qestion does gf use bandwidth if its not in use
01:08:14amgine12345bf
01:08:48kodawsi guess only the syn is in use to keep the connection alive
01:36:09raptor has joined
01:36:09ChanServ sets mode +o raptor
01:37:43amgine12345do you know raptor cause ever since i downloaded bitfighter it seems to use our bandwidth even when in not in use of course thats a guess it may be somthing else
01:40:12raptorhi amgine12345
01:40:14kodawsit must be spyware!
01:40:17raptori doubt it is bitfighter
01:40:23raptorprobably something else
01:57:33raptori'd suggest wireshark... but that may be a little advanced (as even I have a hard time with it..)
01:57:51raptorok, time to fix that last music bug...
01:59:08kodawslast but not the least
02:06:49amgine12345then publish?
02:06:57amgine12345 *hopes*
02:09:26amgine12345trying wire shark
02:27:33raptorwe need to fix these last bugs so kodaws can start ripping up the UI...
02:28:10kodaws sharpens his scissors
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02:38:24Fordcarshello
02:39:12raptorhi
02:43:51sam686 has joined
02:43:51ChanServ sets mode +v sam686
02:44:50FordcarsIt always says that quartz in online on the forum but isn't in BF
02:45:16sam686some players might be map editing..
02:49:59Fordcarsoh yes that is true that some might be editing maps.
02:50:06FordcarsNight! Ciao
02:50:08Fordcars Quit (Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/)
02:52:44amgine12345 Quit (Quit: Page closed)
03:29:26BFLogBot Commit: f76a9d5ed6fa | Author: buckyballreaction | Message: Fix music not restarting when exiting the editor
03:44:20raptorgood night!
03:46:10raptor Quit ()
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10:51:45raptorgood day
10:56:52raptorI've tried twice to fix the teleporter bug in the editor... failed twice, too
11:03:05raptorbug #58
11:21:20BFLogBot Commit: 30ba84e5c4fe | Author: buckyballreaction | Message: Fix teleporters not showing up in Editor when pressing . Watusimoto, I hope this is correct..
11:40:25raptor Quit ()
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14:05:15ChanServ sets mode +o raptor
14:20:17watusimotohello
14:20:21raptorhi
14:20:37watusimotohow's your german? See how much of this you understand:
14:20:38watusimotohttp://www.youtube.com/watch?v=4aHm4RX8Bak
14:22:15raptorouch
14:22:39watusimotoindeed
14:23:46watusimotoso what's the deal with #58?
14:23:58watusimotofixed? broken?
14:23:58raptori fixed it - at least it's working now
14:24:08raptorbut i'm not sure if what i did was correct...
14:24:46raptorin the onGeomChanged() method, I just clear the mDestManager, then add the vertex 1 again
14:24:56raptorbeing a LineItem...
14:26:06watusimotook... this is editor only, obviously
14:26:14watusimotoah
14:26:25watusimotothe problem is the destManager is getting mixed up somehow
14:26:33raptori think i did it right... but i haven't worked with those methods before
14:26:52raptorthe mDestManager was empty when dragging a teleporter off of the dock
14:27:30watusimotoI see
14:27:43watusimotowell, that's probably fine
14:28:09watusimotoand the reason we even care about the destManager at all in the editor is that we use it for rendering
14:28:13watusimoto?
14:28:44raptoryes, there is a bit of code in the render() method that says if there are no destinations, don't render
14:29:00watusimotoI see... ok, it all fits.
14:29:05watusimotoyes, I think this solution is fine
14:29:22raptori am open to another one - its just the first i came up with given my knowledge of the code..
14:29:32watusimotoactually, all that matters is that there is a dest at all, right? the location is unimportant?
14:29:49watusimotoah heck, this is fine
14:29:54raptorcorrect, the TAB-level-showing doesn't draw the dests
14:29:57watusimotowho knows what we might use this for in the future
14:30:41watusimotoI was going to suggest that when you drag the item off the dock, you just populate the mdestmanager right there and don't worry about it, but who knows if we'll use it elsewhere... maybe best to keep it up to date
14:32:09raptorok, well, then that is fixed
14:33:02raptori think that was the last real bug on the list... i added one about the /idle command timer being client-side only and open to hack, but i'm not too worried...
14:33:14watusimotoyes. a slightly nicer solution would be to override newObjectFromDock and add a point to the dest manager, then set it in ongeomchanged, rather than clear/add
14:33:49watusimototextItem has a similar override
14:35:42raptorok, i'll look at that
14:36:19watusimotogreat. while you're in there, please add a comment in onGeomChanged saying why we care about mDestManager to help us remember why we bothered in the future
14:36:31watusimotoor I can do it all in about 30 secs
14:36:44raptorif yo have the code open, then by all means.. :)
14:36:48watusimotosure
14:44:53watusimotoyou know, I wonder if that fixed another, unreported bug
14:45:04raptorwhich?
14:45:06watusimotoin preview mode, paths to destination teleporters were not shown
14:45:17watusimotoI wonder if that was because desmanager was empty
14:45:23watusimotoI'll check that tonight
14:45:35raptoris preview mode the same mode?
14:45:46watusimotopreview mode = tab-key mode
14:45:49raptorok
14:46:00raptorwhat is a 'destination teleporter'?
14:46:11watusimotough
14:46:12watusimotosorry
14:46:22watusimotopaths to telerpoter's destinations
14:46:43raptorah
14:46:47watusimotothose thickish hazy white lines
14:46:57raptoroh, those still didn't show up with my change..
14:47:09watusimotoah, ok. it hardly matters at all
14:47:11raptorbut that was the same behavior in 017
14:47:17watusimotoyes
14:49:11watusimotook. my plan is to fix the bugs I introduced last night, then see if my mind is clear enough to get a handle on the Lua constructor issue
14:49:26watusimotoI thought I had a good solution, but it won't compile, and I don't think it will work
14:49:43watusimotoI wanted to take a break and work on something else, but I think that vacation is over with
14:49:50raptorha
14:49:52raptorok
14:49:55watusimotoonce I get that issue resolved, I think the way is clear for release
14:50:03raptorgreat!
14:50:16raptori haven't done much editor testing...
14:51:00watusimotoI think its fine. there is one lua-related bug there I need to remember to fix... but it is trivial
14:51:11watusimotowhen you move a wall with lua, rendering gets messed up
14:51:18watusimotountil you move it manually again
14:51:37watusimotobut I think it's just calling onGeomChanged in the rigjt place
14:51:44watusimoto^^^that's the fix, I mean
15:07:51watusimotohey, here's an idea
15:08:10watusimotowe could have some special themes that only apply for one day
15:08:20watusimotofor example, on halloween, the walls are orange and black
15:09:00watusimotoif we stuck to some simple stuff like wall color, or menus, it would be pretty easy. Not sure if it would be worth it, though
15:11:13raptoran m2cEasterEgg protocol?
15:11:28raptorthat would be fun...
15:38:51watusimotointeresting idea
15:38:58watusimotoI was thinking just hardcoded into the client
15:39:13raptorwe could trigger client-side changes from master
15:39:28watusimotobut the parameters of thsoe changes would need to be hardcoded
15:39:31raptorsay, walls=red, menu-highlighting=red
15:40:00raptorlogo = orange
15:40:03watusimotomaybe some decoration graphics to be shown around the menus (holly and such for the hollidays, vector graphics, of course)
15:40:07watusimotooooh, logo color
15:40:40raptorwe'd have to hardcode what visual items would change, then we could update them to any color we wanted from master
15:40:48watusimotoright
15:41:23watusimotosend the coords of this image
15:41:26watusimotohttp://sweetclipart.com/christmas-holly-line-art-502
15:41:34raptorha
15:41:41raptorsure
15:41:58watusimotoprobably could be done in 5K, sent at connection to master
15:42:12raptorwe could come up with a script that does SVG -> bitfighter vector coords
15:42:31watusimotowell, to screen coords -- I was thinking decoration around the menus
15:42:46raptorthen create a simple theme.ini template on master
15:42:48watusimotoor maybe just on the main screen. or whatever
15:42:49raptoror something
15:42:52raptorsure
15:42:56watusimotocould be funny
15:42:59raptorpossibilities!
15:43:21raptoreverything to black! a for the developers to troll the user base...
15:43:25watusimotoha
15:43:36watusimotomaybe only for cleverbot
15:44:08raptorhaha
15:44:32watusimotomaybe the more people who complain about you, the harder your menus are to read
15:47:37raptoror blinking
15:48:18raptoror menus that turn to black when you highlight them
15:52:41watusimotothat's just cruel
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17:30:55raptorrefinancing my mortgage...
17:31:07raptori think i hate the parasites that are title companies
17:38:42WatusimotoI agree...
17:39:22Watusimotowait... why *think*?
17:39:48raptorbecause i'm trying to sound softer than my vitriol would make me...
17:42:14Watusimotoyeah... your body language doesn't come through chat... so I can't see your clenched fists and gritted teeth
17:43:14raptorso true!
17:45:21raptori should do that credits music...
17:57:49raptorso the credits take 22 seconds to scroll
17:58:22raptorand that clip i showed you before took 23 seconds
17:58:30raptorhow long of a clip should i put in? 30?
17:58:34raptor45?
17:58:37raptor1 min?
17:58:46raptor(file size increases of course..)
18:11:25Watusimoto Quit (Ping timeout: 252 seconds)
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19:34:06Watusimotosorry -- you aseked about a music clip
19:34:26raptorhi
19:34:27WatusimotoI'd say 30 secs is enough for now, 45 is probably permanent insurance
19:34:38Watusimotokeep in mind we might need to add some music credits
19:34:46Watusimotoso that might lengthen the credits a tad
19:35:12raptorhmm, ok - because 30 secs is about how long the most boisterous clip in Wagner lasts
19:36:32Watusimotowell, better non-boisterous music than an awkward silence!
20:35:31raptorWatusimoto: ok, here is a longer clip: http://sam6.25u.com/upload/long2.ogg
20:37:16Watusimotowonderful
20:37:33raptorthe more boisterous part is at the end...
20:37:52raptoryou can see how it fits by renaming it to credits.ogg, and putting it in the music directory
20:42:45Watusimotook, good. here are some thoughts
20:43:09Watusimotothe quiet part at the beginning should be a bit longer... a little more buidl up... maybe to roughly match the duration of the animation
20:43:28raptorok
20:43:32Watusimotoand the transition at the end works great, but boy is it abrupt to go back to the menu music
20:43:40Watusimotoso here's a thought
20:43:57raptorisn't it faded in?
20:44:01raptormaybe the fade is too short...
20:44:04Watusimotoyes
20:44:20Watusimotothe fade is fine, it's just the contrast
20:44:30raptoroh that... yeah, that's crazy
20:44:37Watusimotowhat if, when the credits were over, we just displayed the logo and just let the music play to its conclusion?
20:44:50Watusimotothen followed by silence
20:44:51Watusimoto?
20:44:57Watusimotountil the user hit a key
20:45:24raptorhmm...
20:45:29raptormight be good
20:45:36raptorthat wouldn't be too hard actually...
20:45:41Watusimotoalso, a longer quiet bit at the beginning would ease the transition into the classical music as well
20:46:07raptoris that the same as your first request?
20:46:15Watusimotoyes
20:46:20Watusimotojust an additional reason
20:46:26Watusimotoactually, better idea for the end
20:46:42Watusimotorather than showing the logo, the last bit says "get the latest at..."
20:46:50raptorok, so quiet until logo ends, then start in...
20:47:01Watusimotowe should just stop with that in the middle of the screen and freeze there
20:47:12Watusimotonot quiet, just more of that trilly bit that you mostly cut off
20:47:34raptorah, so then the trumpets match the first credits
20:47:36raptor?
20:47:52Watusimotoyes. we could even extend the logo duration a tiny bit if that made things sound better
20:48:03WatusimotoI think some build up is good
20:48:12raptorhaha, ok
20:48:26Watusimotowitht eh music, people will know something is happening
20:48:38Watusimotoso they can wait just a little longer
20:48:58WatusimotoI'm thinking like... what... 3 seconds of trilly bit maybe?
20:49:17raptorwell, there may not be that amount in the track... maybe
20:49:20raptor goes to look again
20:49:33Watusimotowell, obviuosly we can't use more than there is
20:49:48Watusimotoif there isn't that much, then 3 secs is too long anyway
20:50:09Watusimotoalso, it might be easier to adjust teh credits than to finely tune the music
20:50:28Watusimotobut I really like the effect of the music in the credits
20:50:32Watusimotoit's a really good fit
20:55:05raptorthere's roughly 6 seconds of build up...
20:55:44Watusimoto6 might be too long
20:55:50Watusimotohard to tell without trying it
20:56:01raptorit's too long
20:56:04raptor3 is what we need...
20:56:14Watusimotowe should also add "Special thanks the US Marine Band" or somesuch
20:56:18Watusimotoin the credits
20:56:29WatusimotoI think that would also be funny
21:00:50raptorMaybe under Music: Wagner (performed by US Marine Band)
21:03:19WatusimotoI think it would be better if we made the suggestion that we had a special arrangement with the band
21:03:46Watusimotoyou know, implied Marine sponsorship of Bitfighter
21:04:06Watusimotothey liked the game so much that they got their band together to record us a track
21:04:48raptorrats, the best cuts are 1/2 second delay in either direction, to time with the scrolling...
21:04:57raptorha
21:05:32Watusimotowhat do you mean?
21:05:50Watusimotothe music has a natural break that's in the wrong place?
21:05:53raptoryes
21:05:55raptorthat
21:06:01Watusimotothen adjust the credits timing to fit
21:07:08raptoroh yeah
21:07:12Watusimotothis screen rendering logic is even worse than the lua
21:08:54raptorok, here's the next one: http://sam6.25u.com/upload/1credits.ogg
21:09:01raptorthat's the closest
21:09:07raptorbut a bit longer than wanted...
21:09:55Watusimotoas in too many Ks?
21:10:08Watusimotoie too long therefore too big
21:10:17raptor~500KB
21:10:20Watusimotowow
21:10:24Watusimotomono?
21:10:29raptorstereo
21:10:33raptorcan make mono...
21:10:42Watusimotopronbably get it to 400K
21:10:50raptorlet's see..
21:10:57Watusimotoah well, it's the price of progress
21:11:18raptor380K
21:11:40raptorbut doesn't sound nearly as cool...
21:11:47raptorlet reduce quality again..
21:12:16raptoroh wow, even smaller
21:12:47Watusimotoso there's a little "nub" of trumpet right as the clip comes on
21:13:03WatusimotoI guess that will get downplayed as the music fades in
21:13:08raptoryes, and removing that makes it too short....
21:13:23raptorthe music doesn't fade in... but!
21:13:27raptori can make it so
21:13:29raptor:)
21:13:36WatusimotoI thought it did
21:13:45Watusimotoah, the menu muic faded out
21:13:52raptorno, it's the previous fade out that has tricked your mind
21:13:55Watusimotothere was some fading going on
21:14:11Watusimotowell, then don;t worry about it. the trick is effective enought
21:14:58raptori can chop off the trump and add a little silence at the beginning...
21:16:19Watusimotomaybe that woudl be better
21:16:31WatusimotoI find it distracting, but I'm not playing it in context
21:17:42raptorbest yet: http://sam6.25u.com/upload/2credits.ogg
21:21:59raptoryou have to rename to credits.ogg..
21:23:57Watusimotoawesome!
21:24:04raptorist aht about right?
21:24:12Watusimotowe have some timer issues int he credits
21:24:14Watusimotoyes
21:24:20raptortimer issues?
21:24:21Watusimotosomething is not properly resetting
21:24:39Watusimotosometimes the credits jump to the middle, other times, they exit improperly
21:24:44Watusimotodo you see any of that?
21:24:46raptor?
21:24:49raptori've never seen that
21:24:51raptorever
21:24:56Watusimotousually when I quit in the middle then rapidly restart them
21:25:08raptorok, let me try taht..
21:25:31raptorso i do see the restart in the middle
21:25:47Watusimotosomething is not resetting
21:26:01raptori can fix that - i'm in the code...
21:26:01Watusimotomy wife hates the menu music
21:26:09Watusimotobut likes the wagner
21:26:41raptoryay
21:27:06raptorjust say the word and beethoven's 5th becomes the menu music...
21:27:22Watusimotommmmmmm....
21:27:25Watusimotonot sure about that
21:29:27raptorwe could make this the menu music: https://www.youtube.com/watch?v=ejIk_Za-q4Y
21:36:23raptor Quit (Ping timeout: 252 seconds)
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21:49:21ChanServ sets mode +o raptor
21:50:59Watusimotogood music, but not for menus
22:07:03raptorok, well i can add the music now... but i'll have to work on the credits scroll issues later..
22:08:29Watusimotono worries
22:08:47Watusimotodo what you want, when you want
22:09:34BFLogBot Commit: e6d1be094efe | Author: buckyballreaction | Message: Credits music
22:17:49raptoris the day coming where our resources will be greater than our executable?
22:19:49Watusimotocertainly yes
22:34:03amgine123456 has joined
22:34:24amgine123456hi
22:43:46BFLogBot Commit: 1b2bb98fb86f | Author: watusimoto | Message: Formatting
22:43:48BFLogBot Commit: 18ba1efa1f0c | Author: watusimoto | Message: Tweak raptor's teleporter fix, as discussed
22:43:49BFLogBot Commit: 38f2133843a7 | Author: watusimoto | Message: Fix spelling, wrapping bug, and create standalone wrapString function
22:43:51BFLogBot Commit: 5ea2d5f8d18b | Author: watusimoto | Message: Server messages now displayed in proper place, though animation still wrong. Also, by prewrapping strings, display should be both more efficient as well as understandable by mere mortals.
22:43:52BFLogBot Commit: a01cdcce1621 | Author: watusimoto | Message: Chat messages working again. Artificially slow and needs cleanup, but it looks good. Again.
22:43:54BFLogBot Commit: e7f16aa9d3bc | Author: watusimoto | Message: Credits at bottom working well, credits from top rendering in proper place and order, still no animation. Timings all delayed for debugging purposes.
22:43:55BFLogBot Commit: 9245f5b33183 | Author: watusimoto | Message: I *think* everything is now working
22:43:57BFLogBot Commit: 62ee58f0c1f8 | Author: watusimoto | Message: Remove debugging code. Seems to work well for single-line messages. Haven't tested on long messages yet. More simplification internally possible, but looks good in common use cases.
22:43:58BFLogBot Commit: 3ad8df1846f3 | Author: watusimoto | Message: Merge
22:44:00BFLogBot Commit: dea7545ef6c3 | Author: watusimoto | Message: Whitespace
22:44:01BFLogBot Commit: 2da6ab823376 | Author: watusimoto | Message: Rearrange order of methods
22:44:16raptoroooo
22:44:18raptorcommits!
22:44:31Watusimotoyeah, lots of goodish stuff
22:49:01amgine123456well let me know if you need more testing again. ;)
22:53:51amgine123456all standard characters work in chat
22:54:26amgine123456although osme minors sybols dont diaply correctly but its negligbale
23:02:01amgine123456yeah its good that the chats word wrap will be adjusted it would be nice that it would no longer coever as much of the screen
23:04:47amgine123456anyways im now going to test other chartecters and see if they diplay properly and reprot back my finding thought im sure it will be fine
23:05:04raptoramgine123456: you don't need to spend time on that
23:05:13raptorwe haven't changed any characters since last release
23:05:33amgine123456ok
23:05:55amgine123456ill just mention 1 or 2 standard symbols dont show up proprly
23:08:04amgine123456but there really not used so like i said its neglibale
23:16:17amgine123456although i realized your unable to copy and paste text into the chat
23:17:18amgine123456alhugh maybe thats a good thing
23:17:25amgine123456ill leave it up to you to decide
23:55:27Watusimoto Quit (Ping timeout: 244 seconds)
23:55:35raptor Quit ()

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