Timestamps are in GMT/BST.
| 00:05:42 | amgine132 | http://www.tecgraf.puc-rio.br/~celes/tolua/ |
| 00:06:18 | Watusimoto | we're not using tolua |
| 00:06:29 | Watusimoto | we're using a modified version of luaWrapper |
| 00:06:39 | amgine132 | ah ok hold on |
| 00:09:17 | Watusimoto | where do you see this wrapping? or is that unrelated to slb? |
| 00:09:28 | raptor | unrelated |
| 00:09:35 | Watusimoto | the wrapping is the initialize() thingy |
| 00:09:48 | Watusimoto | I don;t think you can get much closer without macro hackery |
| 00:09:51 | raptor | it seems that there way too many c++ lua libraries |
| 00:09:56 | Watusimoto | and this doesn;t really call for it |
| 00:10:01 | Watusimoto | yes -- everyone writes their own |
| 00:10:24 | raptor | brb - dinner! |
| 00:14:39 | | BFLogBot Commit: 1f79eba37f6c | Author: watusimoto | Message: All MoveItems now have valid Lua constructors... or at least the ones in moveObject.cpp |
| 00:30:34 | | iKoda has joined |
| 00:32:11 | Watusimoto | ok, this is kind of cool |
| 00:32:16 | Watusimoto | last message of the night |
| 00:32:26 | Watusimoto | here is my lua script for testing the new lua constructors: |
| 00:32:27 | Watusimoto | function main() |
| 00:32:27 | Watusimoto | x = 100 |
| 00:32:27 | Watusimoto | y = 0 |
| 00:32:27 | Watusimoto | ptObj(Asteroid) |
| 00:32:27 | Watusimoto | ptObj(Circle) |
| 00:32:30 | Watusimoto | ptObj(TestItem) |
| 00:32:32 | Watusimoto | ptObj(ResourceItem) |
| 00:32:34 | Watusimoto | ptObj(RepairItem) |
| 00:32:36 | Watusimoto | end |
| 00:32:39 | Watusimoto | function ptObj(obj) |
| 00:32:41 | Watusimoto | local o = obj.new() |
| 00:32:43 | Watusimoto | o:setGeom(x,y) |
| 00:32:45 | Watusimoto | o:addToGame() |
| 00:32:47 | Watusimoto | y = y + 100 |
| 00:32:50 | Watusimoto | end |
| 00:32:54 | Watusimoto | (hope that all made it past flood control) |
| 00:32:59 | Watusimoto | I love that you can just pass a class into a method, then have that method instantiate the passed class into an object |
| 00:33:10 | Watusimoto | entirely undebuggable, but cool nonetheless! |
| 00:33:32 | Watusimoto | well... good night! |
| 00:36:03 | | iKoda Quit (Ping timeout: 260 seconds) |
| 00:37:24 | raptor | night! |
| 00:37:30 | raptor | trying that script... |
| 00:41:20 | | Watusimoto Quit (Ping timeout: 244 seconds) |
| 00:41:25 | raptor | it works! |
| 00:41:27 | raptor | neat |
| 00:44:33 | amgine132 | ok i might of found a bug it seems for some reason if the bot balancer is set to on that it somtimes adds bots randomly when you use the quick chat |
| 00:44:56 | raptor | and you've duplicated that? |
| 00:45:05 | amgine132 | i just did it twice |
| 00:45:15 | | amgine132 Quit (Quit: Page closed) |
| 00:45:56 | | amginke123 has joined |
| 00:46:05 | amginke123 | sorry buged got redirected off this page |
| 00:46:19 | amginke123 | e thinks i have a virus |
| 00:47:34 | raptor | i can't duplicate it - there is a timer that runs every so often that adjusts the teams |
| 00:50:08 | raptor | but |
| 00:50:11 | amginke123 | hmm illl ke trying |
| 00:50:16 | raptor | i think i did find another bug... |
| 00:50:28 | amginke123 | yes what is it? |
| 00:52:53 | amginke123 | i need you to test somthing with me will the game crash if say the votetimer was set to somthing invalid? |
| 00:54:08 | amginke123 | btw i did notice that the bot auto balance fails to count hte players f thats what you mean |
| 00:54:35 | amginke123 | f for exmaple if im alone and i add 5 bots one team will have a extra it wont be removed |
| 00:54:47 | amginke123 | intil the next timer count if im correct |
| 00:56:00 | amginke123 | not sure if it would be fixed at the nxt timer count |
| 00:56:23 | amginke123 | anyways please note that |
| 00:57:34 | raptor | if you add or remove bots in-game, the balancer shuts off |
| 00:57:36 | raptor | that is normal |
| 01:03:01 | amginke123 | heres a problem if you add to many quick messages to a menu |
| 01:03:08 | amginke123 | quick chat |
| 01:03:23 | raptor | do you have a latest build? |
| 01:03:30 | raptor | chat has been completely rewritten |
| 01:03:36 | amginke123 | no i need it though |
| 01:03:45 | amginke123 | could i get a link |
| 01:04:09 | raptor | I don't have it for windows |
| 01:04:40 | raptor | i *could* make it, but I'm working on something else at the moment, sorry |
| 01:05:06 | amginke123 | ah ok but if you have a moment i could help with the testing |
| 01:05:12 | amginke123 | again |
| 01:09:35 | raptor | ok amginke123, i'll make a current build for you - you are on Windows? |
| 01:11:17 | amginke123 | windows xp |
| 01:29:46 | raptor | ok amginke123, still around? |
| 01:33:16 | amginke123 | yes |
| 01:33:26 | amginke123 | how do oyu do that where you only say somthing to one person |
| 01:35:51 | raptor | not sure what you mean |
| 01:35:52 | raptor | but |
| 01:35:56 | raptor | i have a build for you |
| 01:36:01 | sam686 | this? sam686 |
| 01:36:02 | amginke123 | okay |
| 01:36:05 | raptor | here: http://sam6.25u.com/upload/bitfighter-018-beta5orso.7z |
| 01:36:10 | raptor | but you have to do me a favor |
| 01:36:14 | amginke123 | yes? |
| 01:36:21 | sam686 | when someone say your name on IRC it highlights depending on IRC client |
| 01:36:27 | raptor | when you test, please make sure you can duplicate the bug in an exact way |
| 01:36:38 | amginke123 | okay |
| 01:36:56 | amginke123 | do you want me to do a complete test or is there anything ok to skip? |
| 01:37:30 | raptor | no, you don't have to be complete, just play around like normal |
| 01:37:52 | raptor | but if you think you find something, please make sure we can duplicate by following some exact directions |
| 01:38:38 | raptor | hi sam686 |
| 01:39:13 | amginke123 | it it supoosewd to be like one file that when i click it asks what program to open it iwth? |
| 01:39:49 | sam686 | don't have a program to extract files in .7z ? |
| 01:40:07 | sam686 | all windows xp an up has a built in .zip extractor, but not .7z |
| 01:40:30 | amginke123 | so it wont load then? |
| 01:40:35 | raptor | amginke123: it's a different type of compressed file, you need 7-zip to open it: http://7-zip.org |
| 01:40:46 | sam686 | for .7z you need a 7-zip program to extract .7z and some other archive formate |
| 01:41:57 | raptor | i thought almost everyone had 7z by now.. |
| 01:43:04 | amginke123 | its not working is it possilbe to put it in a standard zip file that worked before whne sam gave the the earier version |
| 01:43:30 | amginke123 | osmthing aobut getting errors with prety much every file in the 7-zip |
| 01:45:14 | sam686 | amginke123: open 7-zip file manager, go to tools, options and in System, Associate 7-Zip with: .7z, .rar, and maybe gzip gz and some others |
| 01:45:57 | sam686 | then you may right.click the .7z file and extract using 7-zip |
| 01:46:33 | amginke123 | it doesnt work because when i downloaded it preety much every file errored so i ignored it however this seems to make the file manager not working |
| 01:46:54 | amginke123 | wouldnt it be easier to just put it in a zip file for me? |
| 01:47:02 | sam686 | error while trying to install? |
| 01:48:44 | sam686 | http://sam6.25u.com/upload/bitfighter-018-beta5orso.zip has the same files in a .zip instead of .7z |
| 01:49:09 | sam686 | (I just extract then put it in a zip file) |
| 01:49:34 | raptor | thank sam686 (i was busy putting my kids to bed) |
| 01:49:38 | raptor | thanks |
| 01:50:14 | amginke123 | is it me or has the BF file sizes increased? |
| 01:51:02 | raptor | this is a debug build |
| 01:51:10 | raptor | it will be big |
| 01:51:15 | sam686 | the .7z file compress better and have smaller size then .zip file is another reason.. |
| 01:54:14 | amginke123 | woah theres a major gltich in my computer |
| 01:54:40 | amginke123 | its unrealted to BF but i really need to fix it |
| 01:55:42 | amginke123 | woah i swear this is th4e result of a virus |
| 01:56:02 | amginke123 | this is going to be difficult and anoyying |
| 01:56:53 | sam686 | the real reason I am a bit buzy for a few days is... I got a newer computer, intel core i5-2320 3.0 GHz with 8 GB RAM, 950 GB hard disk with windows 7.. it has no visual C++ at the moment yet and are putting a few programs in.. |
| 01:57:16 | raptor | ok |
| 01:57:19 | raptor | neat |
| 01:57:23 | raptor | how did you get it? |
| 01:57:35 | amginke123 | i think i have a critical virius scanning now |
| 01:57:44 | sam686 | i was getting a bit too much money from working in a job... |
| 01:57:50 | raptor | haha |
| 01:57:59 | amginke123 | scanning sytem |
| 01:58:09 | amginke123 | ohpe its nothing to seroius |
| 01:58:10 | raptor | well great! you'll be able to compile a lot faster :) |
| 01:58:47 | amginke123 | sorry for the tehcical problems ill try to get it fixed as soon as possible |
| 01:59:10 | raptor | amginke123: don't worry, take your time, the testing is not critical |
| 01:59:25 | sam686 | plus a 900 GB hard disk more then enough to record videos of my game play, at higher resolution too (because of faster CPU) |
| 01:59:33 | raptor | yeah! |
| 01:59:38 | raptor | that'll be great! |
| 01:59:44 | raptor | that's a big drive |
| 02:00:07 | amginke123 | lol richy XD |
| 02:00:23 | amginke123 | i need a better paying job |
| 02:03:31 | sam686 | I as also able to make my 1920 x 1080 LCD that came with it go up to 75 Hertz refresh rate (which higher refresh rate on LCD usually results on a little less blurry) |
| 02:03:53 | amginke123 | well hmm |
| 02:04:33 | amginke123 | should i say that or not |
| 02:06:42 | amginke123 | i like the credits song XD |
| 02:06:57 | amginke123 | i know that peice of classical right of the bqat |
| 02:08:27 | amginke123 | it seems if you close and open the credits fast enough it will go to the spot where you closed it and not start over is this on purpose? |
| 02:08:39 | amginke123 | i duplicated it twice |
| 02:09:01 | amginke123 | by waiting to the end of the credits closing it then opening it again real fast |
| 02:10:11 | raptor | that one is known, thanks |
| 02:18:34 | amginke123 | bfup.exe is missing? or is it not in on purpose or will it be added |
| 02:18:59 | raptor | ignore that, it will be added |
| 02:19:03 | amginke123 | ok |
| 02:19:44 | amginke123 | energy still doesnt spanw at 100%..... |
| 02:22:53 | raptor | not a bug |
| 02:23:32 | amginke123 | oh i thought it was supossed to cause it did in all the version before 16 then 17 came along.... |
| 02:24:00 | raptor | it never did, not even in 013 when i joined |
| 02:28:17 | sam686 | I noticed something, a lot of 64-bit programs use .msi installer... (TurtoiseHG does, and 7-Zip does for 64-bit) |
| 02:28:59 | amginke123 | hmm sam can have you check somthing come to the server |
| 02:31:03 | sam686 | the problem is: you don't see your badges when you join a server, until level changes or restart. |
| 02:54:52 | raptor | i'm gone for a bit - please write down the bugs on the list |
| 03:02:25 | | raptor Quit () |
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| 03:55:54 | amginke123 | welcome back ra[tpr |
| 03:57:52 | raptor | hi |
| 04:01:45 | amginke123 | 42 =) |
| 04:02:20 | | amginke123 Quit (Quit: Page closed) |
| 04:45:19 | raptor | good night |
| 04:51:12 | | raptor Quit () |
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| 13:49:18 | | BFLogBot Commit: 98eb4f6ef40d | Author: watusimoto | Message: Pickup items now have new Lua constructors; removed some unused params from constructors, experiment with combined Lua/C++ constructors |
| 13:49:19 | | BFLogBot Commit: 5e62ab3f33fd | Author: watusimoto | Message: PickupItems all Luaized |
| 13:49:21 | | BFLogBot Commit: 86d7cae4e0c1 | Author: watusimoto | Message: Luaize flagItem, reduce code duplication |
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| 13:54:15 | raptor | good day! |
| 14:18:05 | raptor | one constructor to rule them all? |
| 14:18:12 | raptor | looks a lot cleaner... |
| 14:26:29 | | BFLogBot Commit: c0b0bf613974 | Author: buckyballreaction | Message: Fix compile errors |
| 14:26:31 | | BFLogBot Commit: 5b2b302681e3 | Author: buckyballreaction | Message: Fix a compiler warning |
| 15:10:41 | Watusimoto | won't work in all cases, but in many |
| 15:10:55 | raptor | cool |
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| 16:40:12 | | iKoda has joined |
| 16:42:33 | iKoda | Morning |
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| 16:50:20 | | iKoda_ is now known as iKoda |
| 16:50:59 | Watusimoto | hi |
| 16:54:24 | iKoda | There has been some talk over here about open source games |
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| 17:10:33 | raptor | iKoda: at the summit? |
| 17:10:51 | raptor | define 'talk about open source games' :) |
| 17:17:07 | iKoda | Talking about common problems, fighting with content creation |
| 17:17:11 | iKoda | And information exchange |
| 17:17:55 | iKoda | There are wesnoth, unknown horizons, world forge, crystal space des |
| 17:18:03 | iKoda | Devs* |
| 17:18:10 | iKoda | And Hedgewars :p |
| 17:19:04 | raptor | neat! |
| 17:19:35 | raptor | what about the biggest problem: small user base and developers with not a lot of time... :) |
| 17:19:48 | raptor | unknown horizons... i don't know about that one |
| 17:20:07 | iKoda | Umbrella organisation for that |
| 17:21:02 | iKoda | It will take care of a lot of administrative issues |
| 17:21:41 | raptor | oh, as in a solution to the problems i mentioned? |
| 17:21:57 | raptor | hmm... that might help.. |
| 17:22:21 | | Watusimoto Quit (Ping timeout: 260 seconds) |
| 17:30:17 | iKoda | Yes it would |
| 17:30:40 | iKoda | I really believe that you'd have the capacity to handle one or two students |
| 17:32:48 | raptor | hmmm... |
| 17:32:56 | raptor | well we definitely have enough work :) |
| 17:37:46 | iKoda | Not enough :p |
| 17:37:58 | raptor | ? |
| 17:38:09 | iKoda | J/k |
| 17:38:19 | raptor | well, i guess, we're waiting for release right now... so you're sort of right :=/ |
| 17:38:55 | iKoda | What I mean is that you should at least try with one student or project |
| 17:39:27 | raptor | hmmm... |
| 17:39:32 | raptor | when do they accept applications? |
| 17:40:34 | iKoda | So you could see how it works and how well you can scale the amount of work |
| 17:40:57 | iKoda | January-February |
| 17:41:12 | raptor | you must really like the GSoC program |
| 17:41:41 | iKoda | I do!! |
| 17:41:44 | raptor | not that i don't - i just don't know much about it.. |
| 17:41:53 | iKoda | And I really love the summit |
| 17:42:02 | raptor | and i'm a little hesitant to take the first step (since we're so small...) |
| 17:42:03 | iKoda | Lots of chatting in real life |
| 17:42:09 | raptor | oh yeah |
| 17:42:13 | iKoda | raptor: You shouldn't worry about it |
| 17:46:22 | raptor | you're probably right |
| 17:47:18 | iKoda | I can be your org admin if you like |
| 17:48:48 | raptor | so one of us would be a mentor, then we'd have a student, and you'd be the admin? what does the admin do again? |
| 17:51:14 | | raptor goes to re-educate himself.. |
| 17:57:18 | | Watusimoto has joined |
| 18:00:02 | iKoda | raptor: The admin just reminds mentors and students of deadlines |
| 18:00:27 | iKoda | And deals with bureaucratic docs |
| 18:00:35 | iKoda | Like proposals, project description |
| 18:00:45 | raptor | ah yes - keep us on track... with your whip |
| 18:00:55 | iKoda | And it's the point of contact from/to google |
| 18:01:15 | iKoda | Raptor |
| 18:01:29 | iKoda | I'm a benevolent dictator :p |
| 18:01:33 | raptor | haha |
| 18:02:52 | raptor | iKoda: funny thing: my 3 year old just asked me to play hedgewars so he can see the 'tardis' come and go... |
| 18:08:11 | iKoda | Ahah :) |
| 18:21:42 | raptor | what do you think Watusimoto, could we do Google Summer of Code this year? |
| 18:22:08 | raptor | err, next year.. |
| 18:31:21 | raptor | one of our projects could be the journal... |
| 18:32:57 | iKoda | Mobile port! |
| 18:36:23 | raptor | admin AND student? :) |
| 18:36:53 | raptor | rats, i have to go for a bit, i'll be back in about 4 hours... |
| 18:36:58 | raptor | later! |
| 18:37:10 | | raptor Quit () |
| 18:37:37 | iKoda | Not a student anymore :P |
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| 20:51:21 | | BFLogBot Commit: 3b5446550842 | Author: watusimoto | Message: Luaize CoreItem |
| 20:51:22 | | BFLogBot Commit: f3a1c21225e3 | Author: watusimoto | Message: Whitespace |
| 20:51:24 | | BFLogBot Commit: 016ecc33e10e | Author: watusimoto | Message: Fix improper clearing of addTarget when destructing gServerGame |
| 20:51:25 | | BFLogBot Commit: 648fce6c271d | Author: watusimoto | Message: Luafy EngineeredItem, fix all manner of issues with adding these things via scripts. All manner. |
| 20:51:27 | | BFLogBot Commit: 905c2ff004f2 | Author: watusimoto | Message: Comment |
| 20:51:28 | | BFLogBot Commit: 5874bfaf7ff2 | Author: watusimoto | Message: Comments and dead code removal |
| 20:51:30 | | BFLogBot Commit: bdfd32320db0 | Author: watusimoto | Message: Script items now show up in editor again with Ctrl-R, at least sometimes |
| 20:51:31 | | BFLogBot Commit: 7d835a5cd174 | Author: watusimoto | Message: Add new add method to GridDatabase |
| 20:51:33 | | BFLogBot Commit: 22961eb4b86c | Author: watusimoto | Message: Remove new add method from GridDatabase |
| 20:51:34 | | BFLogBot Commit: 63df5d8021da | Author: watusimoto | Message: Can add items to games or to editor. Mostly works, needs more cleanup. I'm getting rid of obj:addToGame(), and we'll replace it with levelgen:addItem(obj). This will make life A LOT easier. |
| 20:51:36 | | BFLogBot Commit: 551ea2ce3c65 | Author: watusimoto | Message: Merge |
| 22:29:18 | | raptor has joined |
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| 22:29:24 | raptor | hello hello! |
| 22:30:48 | raptor | verbs of the day: Luafy/Luaize ? |
| 22:44:06 | sam686 | the bitfighter 018 may crash immediately when it can't find the LUA scripts.. |
| 22:45:48 | raptor | yay! |
| 22:53:05 | raptor | i'm not crashing any... |
| 22:53:31 | raptor | i tested loading non-exiting script with Ctrl+R in editor, as well as host a level file with one |
| 22:55:24 | | BFLogBot Commit: 761758194dfa | Author: watusimoto | Message: Remove runContext... not needed after all. |
| 22:55:25 | | BFLogBot Commit: 1565b7e8b361 | Author: watusimoto | Message: Lessen params |
| 22:55:27 | | BFLogBot Commit: 35cecc87bb34 | Author: watusimoto | Message: Needs testing, but I think this comment is not applicable |
| 22:55:31 | sam686 | i mean when a /exe/script is nothing there.. |
| 22:55:46 | raptor | oh Watusimoto is still up.. |
| 22:55:52 | Watusimoto | barely |
| 22:56:27 | Watusimoto | as for summer of code, it would be awesome to get a helper, if we can manage it |
| 22:56:44 | raptor | i've been reading the docs on it - they suggest two mentors per student |
| 22:57:02 | raptor | and iKoda says he be the interface to Google for us |
| 22:57:16 | Watusimoto | I'm happy to be a mentor -- I think I would actually enjoy it -- but I am not sure I'll be available enough |
| 22:57:20 | raptor | he be willing, i mean |
| 22:57:39 | Watusimoto | that's great |
| 22:57:49 | raptor | well, that's where sam686 and I could come in |
| 22:58:16 | Watusimoto | well, if we can swing it, I'd be in favor |
| 22:58:16 | iKoda | Yes 3 mentors could handle 2 students easily |
| 22:58:40 | Watusimoto | let's start a list of potential tasks |
| 22:58:54 | raptor | Zap::Journal :) |
| 22:58:57 | Watusimoto | ha |
| 22:59:06 | raptor | that would be 'advanced' |
| 22:59:19 | Watusimoto | we should probably talk about what the goals of a journal would be... i.e. why do we want one? |
| 22:59:32 | Watusimoto | I used to be enamored by the journal |
| 23:00:02 | raptor | replay, but also saving really cool games |
| 23:00:11 | sam686 | could use a much better record/replay system allowing skip / fast forward/rewind.. |
| 23:00:12 | Watusimoto | so a fancy game recorder |
| 23:00:17 | raptor | fancy shmancy |
| 23:00:25 | Watusimoto | might be better to do it on the server so you could replay from any player's POV |
| 23:00:34 | sam686 | video recording is one solution, but that is really slow and huge file size.. |
| 23:00:37 | raptor | i have to say, that hedgewars (that iKoda works on) has a really cool journal |
| 23:01:08 | iKoda | Replay system? |
| 23:01:22 | raptor | iKoda, basically what you guys have implemented to save games |
| 23:08:08 | iKoda | What else what else |
| 23:08:16 | iKoda | Let's brainstorm! |
| 23:08:34 | raptor | working android port! |
| 23:08:44 | raptor | (because I can't get past a segfault..) |
| 23:09:04 | iKoda | Where does it happen btw? |
| 23:09:10 | raptor | semi-random |
| 23:09:17 | iKoda | Nice! |
| 23:09:21 | iKoda | :D |
| 23:09:34 | raptor | but it will always happen when requesting high scores... |
| 23:09:58 | iKoda | ANd the backtrace won't help? |
| 23:10:05 | raptor | uhh... backtrace... |
| 23:10:10 | raptor | yeah, that's half the problem |
| 23:10:19 | iKoda | Okok |
| 23:10:23 | raptor | getting one that doesn't originate in the android base libraries... |
| 23:10:34 | iKoda | What else? |
| 23:10:46 | iKoda | Automated testing! |
| 23:10:53 | raptor | ha! |
| 23:10:55 | iKoda | OpenGL refactoring? |
| 23:11:08 | raptor | i've done most GLES work already... but maybe GLES 2? |
| 23:11:25 | iKoda | Yes I was thinking about that |
| 23:11:35 | iKoda | Or sdl2 complete porting |
| 23:11:40 | raptor | done! |
| 23:11:42 | raptor | :) |
| 23:11:58 | iKoda | Rendering as well? |
| 23:12:03 | raptor | or do you mean something else - Mac/Windows now run on SDL |
| 23:12:10 | raptor | uhh... opengl rendering |
| 23:12:16 | raptor | you mean texture-only with SDL? |
| 23:12:39 | iKoda | Yes, abstracting rendering as well, not only IO |
| 23:13:20 | raptor | wow, that's... ambitious |
| 23:16:17 | raptor | composing our own soundtrack? |
| 23:16:19 | raptor | :) |
| 23:18:44 | Watusimoto | how about coffee for the devs? |
| 23:18:52 | Watusimoto | so we don;t keep falling asleep |
| 23:18:54 | raptor | ice cream! |
| 23:19:36 | Watusimoto | with that I bid you all good night... I will try to come up with a few suggestions of my own... |
| 23:19:42 | raptor | night! |
| 23:21:33 | raptor | ooo - a robot personality editor |
| 23:22:08 | raptor | so you can customize your own bot with certain traits (accuracy, defense, preffered weapon) |
| 23:22:52 | raptor | or maybe just better game AI for all game types (s_bot works good for most, but could be improved) |
| 23:24:31 | raptor | simplification and improvement of the collision system (we have like 4 collision methods for object, i think) |
| 23:24:37 | | Watusimoto Quit (Ping timeout: 252 seconds) |
| 23:25:20 | raptor | ooo, clean-up and normalize the client-side prediction methods |
| 23:25:28 | raptor | we always seem to be messing that one up.. |
| 23:27:24 | raptor | rewrite the whole game as a java applet! |
| 23:31:32 | sam686 | or maybe do what instantaction did, run exe inside a web browser (but then what about mac and linux?) |
| 23:31:54 | raptor | well, that means port it to flash or java? |
| 23:32:14 | raptor | and i was semi-joking, although webgl might be possible |
| 23:32:26 | raptor | with canvas and JS |
| 23:32:48 | sam686 | might be a lot of work, but again a rather simple bitfighter game has went really complex in C++ coding... |
| 23:32:56 | raptor | haha, so true |
| 23:34:14 | iKoda | Webgl!!, |
| 23:34:26 | iKoda | That requires opengles2 |
| 23:34:34 | iKoda | Two birds with one :p |
| 23:34:41 | raptor | so GLES 2 would definitely be a good one |
| 23:35:22 | sam686 | not sure, anything that isn't pre-compiled may be slower to start or run expecially when coding gets really big. |
| 23:36:12 | raptor | sam686: how do i duplicate the levelgen crash again? |
| 23:36:25 | sam686 | which levelgen? |
| 23:36:37 | raptor | you said the game crashes with no levelgens? |
| 23:36:53 | sam686 | when bitfighter is missing /exe/scripts/ everything .lua ? |
| 23:37:00 | raptor | ah |
| 23:37:05 | raptor | so the whole folder? |
| 23:37:10 | sam686 | yes |
| 23:37:41 | raptor | whoa |
| 23:37:43 | sam686 | its what happened when I tried to run bitfighter.exe from hg code forgetting to copy scripts to exe |
| 23:37:44 | raptor | stack overflow? |
| 23:37:58 | sam686 | first problem, logprintf stack overflow, |
| 23:38:17 | sam686 | second problem, (if you get past that error) some other LUA initalizing error |
| 23:38:41 | raptor | did you already fix teh stack overflow? |
| 23:42:36 | sam686 | yes, but may take time to commit.. |
| 23:42:59 | sam686 | (almost commited pushed as a "owner" username) |
| 23:43:04 | raptor | ah |
| 23:43:39 | | BFLogBot Commit: 7659d58b34fa | Author: sam8641 | Message: Fix compiling dedicated, initalize Logging a little earliear. |
| 23:44:05 | sam686 | initalizing logging a little earliear fixes stask overflow |
| 23:44:41 | sam686 | but such tnlAssert LogPrintf stask overflow only happen on debug build anyway |
| 23:44:57 | raptor | yes |
| 23:45:01 | | iKoda Quit (Quit: K thx bai) |
| 23:52:06 | sam686 | my faster intel i5 4-cores takes about 45 second to rebuild only zap using 4 threads (visual 2008 /MP ) |
| 23:52:14 | raptor | great! |
| 23:52:26 | raptor | that's what it takes for me, too |
| 23:52:34 | sam686 | whats your computer CU again? |
| 23:52:37 | sam686 | CPU |
| 23:52:51 | raptor | oh wait, it takes 1 min now - after upgrading to newer GCC |
| 23:53:09 | raptor | Intel(R) Core(TM) i7 CPU M 620 @ 2.67GHz |
| 23:53:14 | raptor | 4 core |
| 23:54:18 | sam686 | a i3 and i7 CPU likely have hyperthreading to run teice as many threads then cores at the same time.. most i5 don't have hyperthreading.. |
| 23:54:29 | sam686 | twice (not weice) |
| 23:55:04 | raptor | mine doesn't have hyperthreading |
| 23:55:10 | raptor | not sure why |
| 23:56:25 | raptor | oh wait |
| 23:56:37 | raptor | maybe mine is only 2 cores with hyper threading... |
| 23:56:37 | sam686 | sometimes, your bios might have hyperthreading disabled, if it is there.. I know my old pentium 4 HT (hyperthreading) had that option to disable HT on bios menu.. |
| 23:56:41 | raptor | hmmm... |
| 23:57:03 | raptor | yep, mine is only 2 core w/ hyperthreading |
| 23:57:07 | raptor | http://ark.intel.com/products/43560/Intel-Core-i7-620M-Processor-4M-Cache-2_66-GHz |
| 23:57:24 | sam686 | http://en.wikipedia.org/wiki/Intel_Core#Core_i7 yea. a i7 with only 2 cores... |
| 23:57:33 | sam686 | using a laptop? |
| 23:57:52 | raptor | yes |
| 23:57:57 | raptor | from work |
| 23:57:58 | raptor | :) |
| 23:58:11 | sam686 | mine is desktop i5-2320 3.0 GHz |
| 23:59:32 | sam686 | I might be guessing a quad core i5 could beat 2-core (with hyperthreading) i7, which I think makes i7 mis-leading from i5 / i3 |
| 23:59:41 | raptor | yes, i bet you're right |