#bitfighter IRC Log

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IRC Log for 2012-10-21

Timestamps are in GMT/BST.

00:05:42amgine132http://www.tecgraf.puc-rio.br/~celes/tolua/
00:06:18Watusimotowe're not using tolua
00:06:29Watusimotowe're using a modified version of luaWrapper
00:06:39amgine132ah ok hold on
00:09:17Watusimotowhere do you see this wrapping? or is that unrelated to slb?
00:09:28raptorunrelated
00:09:35Watusimotothe wrapping is the initialize() thingy
00:09:48WatusimotoI don;t think you can get much closer without macro hackery
00:09:51raptorit seems that there way too many c++ lua libraries
00:09:56Watusimotoand this doesn;t really call for it
00:10:01Watusimotoyes -- everyone writes their own
00:10:24raptorbrb - dinner!
00:14:39BFLogBot Commit: 1f79eba37f6c | Author: watusimoto | Message: All MoveItems now have valid Lua constructors... or at least the ones in moveObject.cpp
00:30:34iKoda has joined
00:32:11Watusimotook, this is kind of cool
00:32:16Watusimotolast message of the night
00:32:26Watusimotohere is my lua script for testing the new lua constructors:
00:32:27Watusimotofunction main()
00:32:27Watusimoto x = 100
00:32:27Watusimoto y = 0
00:32:27Watusimoto ptObj(Asteroid)
00:32:27Watusimoto ptObj(Circle)
00:32:30Watusimoto ptObj(TestItem)
00:32:32Watusimoto ptObj(ResourceItem)
00:32:34Watusimoto ptObj(RepairItem)
00:32:36Watusimotoend
00:32:39Watusimotofunction ptObj(obj)
00:32:41Watusimoto local o = obj.new()
00:32:43Watusimoto o:setGeom(x,y)
00:32:45Watusimoto o:addToGame()
00:32:47Watusimoto y = y + 100
00:32:50Watusimotoend
00:32:54Watusimoto(hope that all made it past flood control)
00:32:59WatusimotoI love that you can just pass a class into a method, then have that method instantiate the passed class into an object
00:33:10Watusimotoentirely undebuggable, but cool nonetheless!
00:33:32Watusimotowell... good night!
00:36:03iKoda Quit (Ping timeout: 260 seconds)
00:37:24raptornight!
00:37:30raptortrying that script...
00:41:20Watusimoto Quit (Ping timeout: 244 seconds)
00:41:25raptorit works!
00:41:27raptorneat
00:44:33amgine132ok i might of found a bug it seems for some reason if the bot balancer is set to on that it somtimes adds bots randomly when you use the quick chat
00:44:56raptorand you've duplicated that?
00:45:05amgine132i just did it twice
00:45:15amgine132 Quit (Quit: Page closed)
00:45:56amginke123 has joined
00:46:05amginke123sorry buged got redirected off this page
00:46:19amginke123e thinks i have a virus
00:47:34raptori can't duplicate it - there is a timer that runs every so often that adjusts the teams
00:50:08raptorbut
00:50:11amginke123hmm illl ke trying
00:50:16raptori think i did find another bug...
00:50:28amginke123yes what is it?
00:52:53amginke123i need you to test somthing with me will the game crash if say the votetimer was set to somthing invalid?
00:54:08amginke123btw i did notice that the bot auto balance fails to count hte players f thats what you mean
00:54:35amginke123f for exmaple if im alone and i add 5 bots one team will have a extra it wont be removed
00:54:47amginke123intil the next timer count if im correct
00:56:00amginke123not sure if it would be fixed at the nxt timer count
00:56:23amginke123anyways please note that
00:57:34raptorif you add or remove bots in-game, the balancer shuts off
00:57:36raptorthat is normal
01:03:01amginke123 heres a problem if you add to many quick messages to a menu
01:03:08amginke123quick chat
01:03:23raptordo you have a latest build?
01:03:30raptorchat has been completely rewritten
01:03:36amginke123no i need it though
01:03:45amginke123 could i get a link
01:04:09raptorI don't have it for windows
01:04:40raptori *could* make it, but I'm working on something else at the moment, sorry
01:05:06amginke123ah ok but if you have a moment i could help with the testing
01:05:12amginke123again
01:09:35raptorok amginke123, i'll make a current build for you - you are on Windows?
01:11:17amginke123windows xp
01:29:46raptorok amginke123, still around?
01:33:16amginke123yes
01:33:26amginke123how do oyu do that where you only say somthing to one person
01:35:51raptornot sure what you mean
01:35:52raptorbut
01:35:56raptori have a build for you
01:36:01sam686this? sam686
01:36:02amginke123okay
01:36:05raptorhere: http://sam6.25u.com/upload/bitfighter-018-beta5orso.7z
01:36:10raptorbut you have to do me a favor
01:36:14amginke123yes?
01:36:21sam686when someone say your name on IRC it highlights depending on IRC client
01:36:27raptorwhen you test, please make sure you can duplicate the bug in an exact way
01:36:38amginke123okay
01:36:56amginke123do you want me to do a complete test or is there anything ok to skip?
01:37:30raptorno, you don't have to be complete, just play around like normal
01:37:52raptorbut if you think you find something, please make sure we can duplicate by following some exact directions
01:38:38raptorhi sam686
01:39:13amginke123it it supoosewd to be like one file that when i click it asks what program to open it iwth?
01:39:49sam686don't have a program to extract files in .7z ?
01:40:07sam686all windows xp an up has a built in .zip extractor, but not .7z
01:40:30amginke123so it wont load then?
01:40:35raptoramginke123: it's a different type of compressed file, you need 7-zip to open it: http://7-zip.org
01:40:46sam686for .7z you need a 7-zip program to extract .7z and some other archive formate
01:41:57raptori thought almost everyone had 7z by now..
01:43:04amginke123its not working is it possilbe to put it in a standard zip file that worked before whne sam gave the the earier version
01:43:30amginke123osmthing aobut getting errors with prety much every file in the 7-zip
01:45:14sam686amginke123: open 7-zip file manager, go to tools, options and in System, Associate 7-Zip with: .7z, .rar, and maybe gzip gz and some others
01:45:57sam686then you may right.click the .7z file and extract using 7-zip
01:46:33amginke123it doesnt work because when i downloaded it preety much every file errored so i ignored it however this seems to make the file manager not working
01:46:54amginke123wouldnt it be easier to just put it in a zip file for me?
01:47:02sam686error while trying to install?
01:48:44sam686http://sam6.25u.com/upload/bitfighter-018-beta5orso.zip has the same files in a .zip instead of .7z
01:49:09sam686(I just extract then put it in a zip file)
01:49:34raptorthank sam686 (i was busy putting my kids to bed)
01:49:38raptorthanks
01:50:14amginke123is it me or has the BF file sizes increased?
01:51:02raptorthis is a debug build
01:51:10raptorit will be big
01:51:15sam686the .7z file compress better and have smaller size then .zip file is another reason..
01:54:14amginke123woah theres a major gltich in my computer
01:54:40amginke123its unrealted to BF but i really need to fix it
01:55:42amginke123woah i swear this is th4e result of a virus
01:56:02amginke123this is going to be difficult and anoyying
01:56:53sam686the real reason I am a bit buzy for a few days is... I got a newer computer, intel core i5-2320 3.0 GHz with 8 GB RAM, 950 GB hard disk with windows 7.. it has no visual C++ at the moment yet and are putting a few programs in..
01:57:16raptorok
01:57:19raptorneat
01:57:23raptorhow did you get it?
01:57:35amginke123i think i have a critical virius scanning now
01:57:44sam686i was getting a bit too much money from working in a job...
01:57:50raptorhaha
01:57:59amginke123scanning sytem
01:58:09amginke123ohpe its nothing to seroius
01:58:10raptorwell great! you'll be able to compile a lot faster :)
01:58:47amginke123sorry for the tehcical problems ill try to get it fixed as soon as possible
01:59:10raptoramginke123: don't worry, take your time, the testing is not critical
01:59:25sam686plus a 900 GB hard disk more then enough to record videos of my game play, at higher resolution too (because of faster CPU)
01:59:33raptoryeah!
01:59:38raptorthat'll be great!
01:59:44raptorthat's a big drive
02:00:07amginke123lol richy XD
02:00:23amginke123i need a better paying job
02:03:31sam686I as also able to make my 1920 x 1080 LCD that came with it go up to 75 Hertz refresh rate (which higher refresh rate on LCD usually results on a little less blurry)
02:03:53amginke123well hmm
02:04:33amginke123should i say that or not
02:06:42amginke123i like the credits song XD
02:06:57amginke123 i know that peice of classical right of the bqat
02:08:27amginke123it seems if you close and open the credits fast enough it will go to the spot where you closed it and not start over is this on purpose?
02:08:39amginke123i duplicated it twice
02:09:01amginke123by waiting to the end of the credits closing it then opening it again real fast
02:10:11raptorthat one is known, thanks
02:18:34amginke123bfup.exe is missing? or is it not in on purpose or will it be added
02:18:59raptorignore that, it will be added
02:19:03amginke123ok
02:19:44amginke123energy still doesnt spanw at 100%.....
02:22:53raptornot a bug
02:23:32amginke123oh i thought it was supossed to cause it did in all the version before 16 then 17 came along....
02:24:00raptorit never did, not even in 013 when i joined
02:28:17sam686I noticed something, a lot of 64-bit programs use .msi installer... (TurtoiseHG does, and 7-Zip does for 64-bit)
02:28:59amginke123hmm sam can have you check somthing come to the server
02:31:03sam686the problem is: you don't see your badges when you join a server, until level changes or restart.
02:54:52raptori'm gone for a bit - please write down the bugs on the list
03:02:25raptor Quit ()
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03:55:54amginke123welcome back ra[tpr
03:57:52raptorhi
04:01:45amginke12342 =)
04:02:20amginke123 Quit (Quit: Page closed)
04:45:19raptorgood night
04:51:12raptor Quit ()
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13:49:18BFLogBot Commit: 98eb4f6ef40d | Author: watusimoto | Message: Pickup items now have new Lua constructors; removed some unused params from constructors, experiment with combined Lua/C++ constructors
13:49:19BFLogBot Commit: 5e62ab3f33fd | Author: watusimoto | Message: PickupItems all Luaized
13:49:21BFLogBot Commit: 86d7cae4e0c1 | Author: watusimoto | Message: Luaize flagItem, reduce code duplication
13:51:31raptor has joined
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13:54:15raptorgood day!
14:18:05raptorone constructor to rule them all?
14:18:12raptorlooks a lot cleaner...
14:26:29BFLogBot Commit: c0b0bf613974 | Author: buckyballreaction | Message: Fix compile errors
14:26:31BFLogBot Commit: 5b2b302681e3 | Author: buckyballreaction | Message: Fix a compiler warning
15:10:41Watusimotowon't work in all cases, but in many
15:10:55raptorcool
16:09:35raptor Quit (Ping timeout: 246 seconds)
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16:42:33iKodaMorning
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16:50:59Watusimotohi
16:54:24iKodaThere has been some talk over here about open source games
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17:10:33raptoriKoda: at the summit?
17:10:51raptordefine 'talk about open source games' :)
17:17:07iKodaTalking about common problems, fighting with content creation
17:17:11iKodaAnd information exchange
17:17:55iKodaThere are wesnoth, unknown horizons, world forge, crystal space des
17:18:03iKodaDevs*
17:18:10iKodaAnd Hedgewars :p
17:19:04raptorneat!
17:19:35raptorwhat about the biggest problem: small user base and developers with not a lot of time... :)
17:19:48raptorunknown horizons... i don't know about that one
17:20:07iKodaUmbrella organisation for that
17:21:02iKodaIt will take care of a lot of administrative issues
17:21:41raptoroh, as in a solution to the problems i mentioned?
17:21:57raptorhmm... that might help..
17:22:21Watusimoto Quit (Ping timeout: 260 seconds)
17:30:17iKodaYes it would
17:30:40iKodaI really believe that you'd have the capacity to handle one or two students
17:32:48raptorhmmm...
17:32:56raptorwell we definitely have enough work :)
17:37:46iKodaNot enough :p
17:37:58raptor?
17:38:09iKodaJ/k
17:38:19raptorwell, i guess, we're waiting for release right now... so you're sort of right :=/
17:38:55iKodaWhat I mean is that you should at least try with one student or project
17:39:27raptorhmmm...
17:39:32raptorwhen do they accept applications?
17:40:34iKodaSo you could see how it works and how well you can scale the amount of work
17:40:57iKodaJanuary-February
17:41:12raptoryou must really like the GSoC program
17:41:41iKodaI do!!
17:41:44raptornot that i don't - i just don't know much about it..
17:41:53iKodaAnd I really love the summit
17:42:02raptorand i'm a little hesitant to take the first step (since we're so small...)
17:42:03iKodaLots of chatting in real life
17:42:09raptoroh yeah
17:42:13iKodaraptor: You shouldn't worry about it
17:46:22raptoryou're probably right
17:47:18iKodaI can be your org admin if you like
17:48:48raptorso one of us would be a mentor, then we'd have a student, and you'd be the admin? what does the admin do again?
17:51:14raptor goes to re-educate himself..
17:57:18Watusimoto has joined
18:00:02iKodaraptor: The admin just reminds mentors and students of deadlines
18:00:27iKodaAnd deals with bureaucratic docs
18:00:35iKodaLike proposals, project description
18:00:45raptorah yes - keep us on track... with your whip
18:00:55iKodaAnd it's the point of contact from/to google
18:01:15iKodaRaptor
18:01:29iKodaI'm a benevolent dictator :p
18:01:33raptorhaha
18:02:52raptoriKoda: funny thing: my 3 year old just asked me to play hedgewars so he can see the 'tardis' come and go...
18:08:11iKodaAhah :)
18:21:42raptorwhat do you think Watusimoto, could we do Google Summer of Code this year?
18:22:08raptorerr, next year..
18:31:21raptorone of our projects could be the journal...
18:32:57iKodaMobile port!
18:36:23raptoradmin AND student? :)
18:36:53raptorrats, i have to go for a bit, i'll be back in about 4 hours...
18:36:58raptorlater!
18:37:10raptor Quit ()
18:37:37iKodaNot a student anymore :P
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20:51:21BFLogBot Commit: 3b5446550842 | Author: watusimoto | Message: Luaize CoreItem
20:51:22BFLogBot Commit: f3a1c21225e3 | Author: watusimoto | Message: Whitespace
20:51:24BFLogBot Commit: 016ecc33e10e | Author: watusimoto | Message: Fix improper clearing of addTarget when destructing gServerGame
20:51:25BFLogBot Commit: 648fce6c271d | Author: watusimoto | Message: Luafy EngineeredItem, fix all manner of issues with adding these things via scripts. All manner.
20:51:27BFLogBot Commit: 905c2ff004f2 | Author: watusimoto | Message: Comment
20:51:28BFLogBot Commit: 5874bfaf7ff2 | Author: watusimoto | Message: Comments and dead code removal
20:51:30BFLogBot Commit: bdfd32320db0 | Author: watusimoto | Message: Script items now show up in editor again with Ctrl-R, at least sometimes
20:51:31BFLogBot Commit: 7d835a5cd174 | Author: watusimoto | Message: Add new add method to GridDatabase
20:51:33BFLogBot Commit: 22961eb4b86c | Author: watusimoto | Message: Remove new add method from GridDatabase
20:51:34BFLogBot Commit: 63df5d8021da | Author: watusimoto | Message: Can add items to games or to editor. Mostly works, needs more cleanup. I'm getting rid of obj:addToGame(), and we'll replace it with levelgen:addItem(obj). This will make life A LOT easier.
20:51:36BFLogBot Commit: 551ea2ce3c65 | Author: watusimoto | Message: Merge
22:29:18raptor has joined
22:29:18ChanServ sets mode +o raptor
22:29:24raptorhello hello!
22:30:48raptorverbs of the day: Luafy/Luaize ?
22:44:06sam686the bitfighter 018 may crash immediately when it can't find the LUA scripts..
22:45:48raptoryay!
22:53:05raptori'm not crashing any...
22:53:31raptori tested loading non-exiting script with Ctrl+R in editor, as well as host a level file with one
22:55:24BFLogBot Commit: 761758194dfa | Author: watusimoto | Message: Remove runContext... not needed after all.
22:55:25BFLogBot Commit: 1565b7e8b361 | Author: watusimoto | Message: Lessen params
22:55:27BFLogBot Commit: 35cecc87bb34 | Author: watusimoto | Message: Needs testing, but I think this comment is not applicable
22:55:31sam686i mean when a /exe/script is nothing there..
22:55:46raptoroh Watusimoto is still up..
22:55:52Watusimotobarely
22:56:27Watusimotoas for summer of code, it would be awesome to get a helper, if we can manage it
22:56:44raptori've been reading the docs on it - they suggest two mentors per student
22:57:02raptorand iKoda says he be the interface to Google for us
22:57:16WatusimotoI'm happy to be a mentor -- I think I would actually enjoy it -- but I am not sure I'll be available enough
22:57:20raptorhe be willing, i mean
22:57:39Watusimotothat's great
22:57:49raptorwell, that's where sam686 and I could come in
22:58:16Watusimotowell, if we can swing it, I'd be in favor
22:58:16iKodaYes 3 mentors could handle 2 students easily
22:58:40Watusimotolet's start a list of potential tasks
22:58:54raptorZap::Journal :)
22:58:57Watusimotoha
22:59:06raptorthat would be 'advanced'
22:59:19Watusimotowe should probably talk about what the goals of a journal would be... i.e. why do we want one?
22:59:32WatusimotoI used to be enamored by the journal
23:00:02raptorreplay, but also saving really cool games
23:00:11sam686could use a much better record/replay system allowing skip / fast forward/rewind..
23:00:12Watusimotoso a fancy game recorder
23:00:17raptorfancy shmancy
23:00:25Watusimotomight be better to do it on the server so you could replay from any player's POV
23:00:34sam686video recording is one solution, but that is really slow and huge file size..
23:00:37raptori have to say, that hedgewars (that iKoda works on) has a really cool journal
23:01:08iKodaReplay system?
23:01:22raptoriKoda, basically what you guys have implemented to save games
23:08:08iKodaWhat else what else
23:08:16iKodaLet's brainstorm!
23:08:34raptorworking android port!
23:08:44raptor(because I can't get past a segfault..)
23:09:04iKodaWhere does it happen btw?
23:09:10raptorsemi-random
23:09:17iKodaNice!
23:09:21iKoda:D
23:09:34raptorbut it will always happen when requesting high scores...
23:09:58iKodaANd the backtrace won't help?
23:10:05raptoruhh... backtrace...
23:10:10raptoryeah, that's half the problem
23:10:19iKodaOkok
23:10:23raptorgetting one that doesn't originate in the android base libraries...
23:10:34iKodaWhat else?
23:10:46iKodaAutomated testing!
23:10:53raptorha!
23:10:55iKodaOpenGL refactoring?
23:11:08raptori've done most GLES work already... but maybe GLES 2?
23:11:25iKodaYes I was thinking about that
23:11:35iKodaOr sdl2 complete porting
23:11:40raptordone!
23:11:42raptor:)
23:11:58iKodaRendering as well?
23:12:03raptoror do you mean something else - Mac/Windows now run on SDL
23:12:10raptoruhh... opengl rendering
23:12:16raptoryou mean texture-only with SDL?
23:12:39iKodaYes, abstracting rendering as well, not only IO
23:13:20raptorwow, that's... ambitious
23:16:17raptorcomposing our own soundtrack?
23:16:19raptor:)
23:18:44Watusimotohow about coffee for the devs?
23:18:52Watusimotoso we don;t keep falling asleep
23:18:54raptorice cream!
23:19:36Watusimotowith that I bid you all good night... I will try to come up with a few suggestions of my own...
23:19:42raptornight!
23:21:33raptorooo - a robot personality editor
23:22:08raptorso you can customize your own bot with certain traits (accuracy, defense, preffered weapon)
23:22:52raptoror maybe just better game AI for all game types (s_bot works good for most, but could be improved)
23:24:31raptorsimplification and improvement of the collision system (we have like 4 collision methods for object, i think)
23:24:37Watusimoto Quit (Ping timeout: 252 seconds)
23:25:20raptorooo, clean-up and normalize the client-side prediction methods
23:25:28raptorwe always seem to be messing that one up..
23:27:24raptorrewrite the whole game as a java applet!
23:31:32sam686or maybe do what instantaction did, run exe inside a web browser (but then what about mac and linux?)
23:31:54raptorwell, that means port it to flash or java?
23:32:14raptorand i was semi-joking, although webgl might be possible
23:32:26raptorwith canvas and JS
23:32:48sam686might be a lot of work, but again a rather simple bitfighter game has went really complex in C++ coding...
23:32:56raptorhaha, so true
23:34:14iKodaWebgl!!,
23:34:26iKodaThat requires opengles2
23:34:34iKodaTwo birds with one :p
23:34:41raptorso GLES 2 would definitely be a good one
23:35:22sam686not sure, anything that isn't pre-compiled may be slower to start or run expecially when coding gets really big.
23:36:12raptorsam686: how do i duplicate the levelgen crash again?
23:36:25sam686which levelgen?
23:36:37raptoryou said the game crashes with no levelgens?
23:36:53sam686when bitfighter is missing /exe/scripts/ everything .lua ?
23:37:00raptorah
23:37:05raptorso the whole folder?
23:37:10sam686yes
23:37:41raptorwhoa
23:37:43sam686its what happened when I tried to run bitfighter.exe from hg code forgetting to copy scripts to exe
23:37:44raptorstack overflow?
23:37:58sam686first problem, logprintf stack overflow,
23:38:17sam686second problem, (if you get past that error) some other LUA initalizing error
23:38:41raptordid you already fix teh stack overflow?
23:42:36sam686yes, but may take time to commit..
23:42:59sam686(almost commited pushed as a "owner" username)
23:43:04raptorah
23:43:39BFLogBot Commit: 7659d58b34fa | Author: sam8641 | Message: Fix compiling dedicated, initalize Logging a little earliear.
23:44:05sam686initalizing logging a little earliear fixes stask overflow
23:44:41sam686but such tnlAssert LogPrintf stask overflow only happen on debug build anyway
23:44:57raptoryes
23:45:01iKoda Quit (Quit: K thx bai)
23:52:06sam686my faster intel i5 4-cores takes about 45 second to rebuild only zap using 4 threads (visual 2008 /MP )
23:52:14raptorgreat!
23:52:26raptorthat's what it takes for me, too
23:52:34sam686whats your computer CU again?
23:52:37sam686CPU
23:52:51raptoroh wait, it takes 1 min now - after upgrading to newer GCC
23:53:09raptorIntel(R) Core(TM) i7 CPU M 620 @ 2.67GHz
23:53:14raptor4 core
23:54:18sam686a i3 and i7 CPU likely have hyperthreading to run teice as many threads then cores at the same time.. most i5 don't have hyperthreading..
23:54:29sam686twice (not weice)
23:55:04raptormine doesn't have hyperthreading
23:55:10raptornot sure why
23:56:25raptoroh wait
23:56:37raptormaybe mine is only 2 cores with hyper threading...
23:56:37sam686sometimes, your bios might have hyperthreading disabled, if it is there.. I know my old pentium 4 HT (hyperthreading) had that option to disable HT on bios menu..
23:56:41raptorhmmm...
23:57:03raptoryep, mine is only 2 core w/ hyperthreading
23:57:07raptorhttp://ark.intel.com/products/43560/Intel-Core-i7-620M-Processor-4M-Cache-2_66-GHz
23:57:24sam686http://en.wikipedia.org/wiki/Intel_Core#Core_i7 yea. a i7 with only 2 cores...
23:57:33sam686using a laptop?
23:57:52raptoryes
23:57:57raptorfrom work
23:57:58raptor:)
23:58:11sam686mine is desktop i5-2320 3.0 GHz
23:59:32sam686I might be guessing a quad core i5 could beat 2-core (with hyperthreading) i7, which I think makes i7 mis-leading from i5 / i3
23:59:41raptoryes, i bet you're right

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