Timestamps are in GMT/BST.
| 00:21:09 | sam686 | i kindof are playing bitfighter 017 at the moment |
| 00:21:31 | amgine1234567890 | i deleted my 17 XD |
| 00:21:52 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 00:58:36 | amgine1234567890 | once you use ctrl+ q to ge a screeniw how do you post it? |
| 01:03:08 | | raptor has joined |
| 01:03:08 | | ChanServ sets mode +o raptor |
| 01:03:12 | sam686 | screenshots is usually located as a SCreenshot folder |
| 01:03:38 | sam686 | (might be in your documents or c:\program files\bitfighter\screenshot |
| 01:04:40 | sam686 | however donn't paste the link as c:\ blah blah .png we can't access your computer.. upload it to a website first.. |
| 01:04:57 | amgine1234567890 | i know tinypic.com is what i ussaly use |
| 01:05:07 | amgine1234567890 | its preety good |
| 01:06:00 | sam686 | http://imageshack.us/ is also an image uploading website too.. but you can stick with what you use.. |
| 01:08:07 | sam686 | (i do actually host my own web server, so I can upload (and raptor can upload) there... a problem with most non-picture file hosting site is they are filled with advertisements and waiting time.. |
| 01:09:51 | | BFLogBot Commit: 5b71ed53e65b | Author: watusimoto | Message: Formatting |
| 01:09:53 | | BFLogBot Commit: 1f51b9d233e4 | Author: watusimoto | Message: Add Lua constructor for teleporter, implement full Lua interface for SpeedZones. Fix up documentation a little, and modernize getBool methods in LuaBase. Still buggy. |
| 01:09:54 | | BFLogBot Commit: 9b478edf45b1 | Author: watusimoto | Message: Merge |
| 01:15:18 | amgine1234567890 | idea add speed zones as a engerrable object |
| 01:16:11 | | amgine1234567890 Quit (Quit: Page closed) |
| 01:16:23 | | Flynnn has joined |
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| 01:39:11 | raptor | hi |
| 01:48:41 | sam686 | hi |
| 01:50:03 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 01:51:27 | | amgine1234567890 has joined |
| 01:51:51 | amgine1234567890 | i added like 20 ideas raptor for acheivmetns on your thread =) |
| 01:52:25 | amgine1234567890 | btw raptor did oyu read the irc log? |
| 01:55:39 | amgine1234567890 | sigh i forgot that the bitfighter 17b wasesnt in a zip format so i cant reinstall it. |
| 01:55:53 | amgine1234567890 | cause i accidently deleted it completly |
| 02:02:10 | amgine1234567890 | ok this is cool actully http://www.youtube.com/watch?v=Lc8SX4waWPE&feature=relmfu |
| 02:02:21 | amgine1234567890 | and yes its realted to BF |
| 02:06:12 | amgine1234567890 | btw is there anyway that BF could keep track of the number of players ina room witout ever getting pin timed out? |
| 02:06:27 | amgine1234567890 | the other numbers dont really matter but that one sort of does |
| 02:06:55 | amgine1234567890 | its hard when all the servers are pinged out and theres 5 people on finding the room that has them |
| 02:14:07 | raptor | ah yes, there is |
| 02:14:13 | raptor | that's a good idea |
| 02:14:52 | raptor | ok, let me confirm the polywall join bug... |
| 02:19:06 | raptor | except i can't compile since watuismoto's latest.. |
| 02:19:45 | amgine1234567890 | ask sam hes a fast compiler |
| 02:20:42 | amgine1234567890 | ok correction players and bot numbers i htink bolth of those matter maybe not ping. |
| 02:23:17 | amgine1234567890 | i might of found somthing for some reason if you slide on a ice floor teh caution slippery words gltich out? im seing this right now on a server the level being Halls of ice FIX |
| 02:23:33 | amgine1234567890 | and its not my server |
| 02:25:35 | raptor | i have to fix compiling first... |
| 02:25:45 | amgine1234567890 | one that im not sure if its a bug is if you on ice and your sliding you gain engery like your holding still on normal ground? |
| 02:26:01 | amgine1234567890 | when i say ice im refering to the green slidy floor |
| 02:26:19 | amgine1234567890 | btw i would like that version to for firther testing |
| 02:26:30 | amgine1234567890 | so i have the updated test version |
| 02:29:57 | | BFLogBot Commit: ffee82413a24 | Author: buckyballreaction | Message: Fix compiling with GCC |
| 02:31:57 | raptor | polywalls can be joined... probably because of the fixes watusimoto has commited |
| 02:32:08 | | ntohag has joined |
| 02:32:15 | ntohag | euhh |
| 02:32:38 | ntohag | did I just write the security code on BF IRC in name? |
| 02:32:44 | ntohag | haha lol brb |
| 02:32:48 | | ntohag Quit (Client Quit) |
| 02:32:52 | raptor | hi |
| 02:32:56 | raptor | ? |
| 02:33:27 | | Fordcars has joined |
| 02:33:29 | raptor | i *think* that was Fordcars? |
| 02:33:32 | Fordcars | there |
| 02:33:35 | raptor | haha |
| 02:33:36 | Fordcars | yes it was sorry |
| 02:33:37 | raptor | hello |
| 02:33:40 | Fordcars | hi |
| 02:33:55 | amgine1234567890 | hi fordcars |
| 02:33:59 | Fordcars | hi |
| 02:34:36 | Fordcars | I was typing fast and wrote the online BF IRC 2 times, one as name and the other in the correct place |
| 02:35:19 | amgine1234567890 | so oyu can only join wall if they are exacly touching not if there is overlap? |
| 02:35:22 | Fordcars | *security code |
| 02:42:49 | raptor | amgine1234567890: here is the newest windows build: http://sam6.25u.com/upload/bitfighter-018-beta7-ffee82413a24.zip |
| 02:44:03 | amgine1234567890 | I have confirmed the slide engery and the slide zone word gltiches |
| 02:44:12 | amgine1234567890 | in teh build i have |
| 02:44:15 | raptor | please confirm on the new build^^ |
| 02:44:28 | amgine1234567890 | ok |
| 02:45:18 | amgine1234567890 | problem isi dont have any levels with the slip zones and i dont know how to put them in (btw idea put them in as well as energy repairs) |
| 02:45:30 | raptor | use /getmap to download them |
| 02:45:30 | amgine1234567890 | (in the editor) |
| 02:45:35 | raptor | from sam's server |
| 02:45:38 | Fordcars | yes |
| 02:45:54 | amgine1234567890 | well i gotmap fomr sams server but i dont know know if he has one on this build yet. |
| 02:46:01 | amgine1234567890 | guess i will see |
| 02:46:05 | raptor | doesn't matter for the maps |
| 02:46:16 | Fordcars | get map in 17 I think |
| 02:46:24 | Fordcars | 17b |
| 02:46:26 | raptor | protocol is the same, so if you can connect you should be able to download map |
| 02:46:53 | Fordcars | brbrbrbrbrb |
| 02:50:51 | amgine1234567890 | yes there is still slip zone word gltiches inthis build |
| 02:51:09 | | Fordcars Quit (Ping timeout: 245 seconds) |
| 02:51:13 | amgine1234567890 | the words caution slippery are gltiching out (blinking) |
| 02:52:02 | amgine1234567890 | and you still gain energy like your idle on normal ground if your sliding on pslip ground |
| 02:52:37 | raptor | the energry thing is OK |
| 02:53:17 | amgine1234567890 | ok and there is still the arrow line length gltich in the editor |
| 02:53:28 | raptor | for speedzones? |
| 02:53:38 | amgine1234567890 | yes |
| 02:53:48 | raptor | ok, already wrote that down, thansk |
| 02:54:00 | amgine1234567890 | and still is the arbitary and scale inpout probmes |
| 02:54:10 | amgine1234567890 | i assume you will get those |
| 02:54:37 | raptor | yes |
| 02:54:38 | amgine1234567890 | poly wall gltich in editor is confirmed as fixed |
| 02:54:41 | raptor | i'm working on those now |
| 02:54:43 | raptor | ok |
| 02:55:12 | amgine1234567890 | sorry im just going over yours patches and confirming them never know if oyu think you fix somthing and its not..... |
| 02:56:37 | raptor | i usually double/triple check when i fix something |
| 02:58:36 | | Fordcars has joined |
| 02:59:44 | amgine1234567890 | hi fordcars |
| 03:00:06 | Fordcars | hi |
| 03:00:27 | | raptor Quit () |
| 03:07:24 | amgine1234567890 | forcars are you playing with sam right now? |
| 03:11:32 | sam686 | hi, I have played with FordCard for quite a while... might look at http://bitfighter.org/stats/ "Game Reports" |
| 03:26:53 | Fordcars | WHAT!!!!!!!!!!!@ I AM NOT ON BF!! |
| 03:27:07 | Fordcars | IT ISN<T ME! |
| 03:30:39 | Fordcars | what? Well I stopped playing after PowerPlant |
| 03:30:51 | Fordcars | I played before is that what you meant^ |
| 03:30:56 | sam686 | well you was a few hours ago.. (I keep misspelling FordCars FordCard) |
| 03:30:56 | Fordcars | meant? |
| 03:31:23 | Fordcars | yes I was ok It looked like you said you were playing now with fordcars |
| 03:31:44 | sam686 | http://bitfighter.org/stats/gamereports.php says so, your previous play was on PowerPlant |
| 03:31:44 | | Flynnn has joined |
| 03:31:47 | Fordcars | amgine1234567890> forcars are you playing with sam right now? |
| 03:31:55 | Fordcars | hi, flynn |
| 03:32:03 | sam686 | i am not in Bitfighter game yet. |
| 03:32:06 | Flynnn | Howdy, Fordcars, have we met? |
| 03:32:07 | Fordcars | ok |
| 03:32:32 | Fordcars | We haven't met I think :P |
| 03:32:38 | Flynnn | Nice to meet you :) |
| 03:32:52 | sam686 | but I did play Bitfighter a lot on a past year proof on "Player Stats" http://bitfighter.org/stats/ |
| 03:33:40 | Flynnn | I think the last time I played was before these statistics even existed |
| 03:33:42 | Fordcars | New to Bitfighter, Flynnn |
| 03:33:56 | Fordcars | old to BF, Flynn? |
| 03:34:00 | Flynnn | lol |
| 03:34:05 | Flynnn | Yes, but not exactlya pro |
| 03:34:18 | Fordcars | Were you on ZAP? |
| 03:34:23 | Flynnn | not quite that old no |
| 03:34:41 | Fordcars | ok I never saw you! |
| 03:35:02 | Flynnn | funny how that happens lol |
| 03:35:18 | sam686 | The only ZAP i was on back then was on a now gone for more then 2 years "instantaction.com" |
| 03:35:47 | sam686 | I think I showed up on Bitfighter 013.. |
| 03:35:58 | Fordcars | lol I still have ZAP on my computer! |
| 03:36:10 | Flynnn | sam, were teh soccer bots still broken in that version? |
| 03:36:17 | Fordcars | I am going to open zap |
| 03:36:18 | Flynnn | ** the |
| 03:36:45 | sam686 | Robots don't work very good on soccer |
| 03:36:51 | Flynnn | awe man, still? |
| 03:37:03 | Flynnn | I was tyring to make a soccer bot aaaaages ago |
| 03:37:09 | Flynnn | found out that the api didn't work :( |
| 03:37:21 | sam686 | when soccer pickup was in, I make robots very good, until no more soccer pickup |
| 03:38:04 | sam686 | I can add more Bot commands by changing C++ |
| 03:38:25 | Flynnn | I don't remember what the api that didn't work was anymore |
| 03:38:32 | Flynnn | it's probably fixed, I think watusimoto said somethign about fixing it |
| 03:38:40 | sam686 | (if you haven't noticed the credits on Bitfigher 017, my name is in there) |
| 03:38:48 | Flynnn | hehe nice :) |
| 03:39:36 | Flynnn | I would love to contribute something eventually, but i have too much going on at the moment |
| 03:39:41 | Flynnn | I probably shouldn't even be chatting here |
| 03:40:06 | Flynnn | but chatting is nice lol |
| 03:40:07 | sam686 | too much going on, as in you never did anything bitfighter? |
| 03:40:25 | Flynnn | too much going on as in outside of bitfighter |
| 03:41:02 | sam686 | ok.. |
| 03:41:19 | Flynnn | Anyways, I am not sure why I brought that up, iiignore my loopy self |
| 03:42:27 | sam686 | a few things on bitfighter 017 vs bitfighter 013; engineer, Core gametype, and not sure what else |
| 03:43:05 | Flynnn | hehe engineer is fun, I think I dropped by for a few weeks to find that was added |
| 03:43:11 | Flynnn | never played Core though |
| 03:47:10 | Fordcars | it's fun |
| 03:47:40 | amgine1234567890 | *my name isnt in the credits XD* |
| 03:48:08 | Fordcars | really? |
| 03:49:19 | amgine1234567890 | no |
| 03:51:33 | Fordcars | wasn't it added for 18? |
| 03:51:33 | Fordcars | oh well it should be :) |
| 03:56:08 | Fordcars | I am losing the internet |
| 03:56:11 | | raptor has joined |
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| 03:56:21 | amgine1234567890 | why fordcars? |
| 03:56:30 | Fordcars | wi-fi bug |
| 03:56:43 | Fordcars | sometimes the internet becomes really slow |
| 03:57:07 | Fordcars | but could be also the guy that lives in our basement is downloading another 20 gb |
| 03:57:21 | Fordcars | long story |
| 03:57:35 | amgine1234567890 | lol |
| 03:57:43 | Fordcars | oh my internet is back now Yay! |
| 03:58:47 | amgine1234567890 | lol |
| 03:59:27 | Fordcars | lol |
| 04:01:59 | amgine1234567890 | btw did you ever do the seeker lag prtection? |
| 04:02:04 | amgine1234567890 | raptor? |
| 04:04:51 | raptor | hi |
| 04:05:02 | raptor | sam686 fixed some of that.. |
| 04:05:09 | amgine1234567890 | well i jut founda bug i placed the forcefilds neer a corner but when the level loaded they went to the side? |
| 04:06:01 | amgine1234567890 | umm you can have preplaced forceifds overlapping? |
| 04:07:56 | amgine1234567890 | err crossing? |
| 04:09:10 | raptor | yes, you can preplace FFs however you want |
| 04:10:25 | | BFLogBot Commit: 5da8671475ee | Author: buckyballreaction | Message: Fix text input on resize/rotate/id overlays |
| 04:10:50 | amgine1234567890 | well you know its possible to cross forceilds to make the oppenent unable to finish then? |
| 04:11:10 | raptor | yes, but you can still finish them with bursts |
| 04:11:21 | raptor | it is one of the many exploits used in dungeons |
| 04:11:36 | amgine1234567890 | not if its covered with a large enough gap from teh other one |
| 04:11:51 | amgine1234567890 | i discovered a way to place them liek that on soccer |
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| 04:26:19 | amgine1234567890 | im making a four way soocer level =) |
| 04:31:37 | | Fordcars has joined |
| 04:35:04 | Fordcars | I lost internet |
| 04:35:04 | Fordcars | lol |
| 04:37:50 | raptor | going to bed |
| 04:37:52 | raptor | night! |
| 04:38:02 | | raptor Quit () |
| 04:40:59 | | Fordcars Quit (Ping timeout: 268 seconds) |
| 04:49:26 | amgine1234567890 | hmm not ure how but in soccer somtimes you can gltich into the soccer ball i just did it |
| 04:49:39 | amgine1234567890 | im playing a mtach against ocmputers and i got inside |
| 05:19:07 | amgine1234567890 | gtg bye |
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| 15:28:00 | | yamenu13 has joined |
| 15:28:06 | yamenu13 | sup guys |
| 15:28:12 | raptor | hi |
| 15:28:15 | | yamenu13 puts down guitar |
| 15:28:33 | yamenu13 | im just bored, so i came back to bitfighter |
| 15:28:39 | raptor | hehe |
| 15:29:02 | | yamenu13 definitely loves pie |
| 15:29:10 | yamenu13 | argh! |
| 15:29:16 | yamenu13 | boredom struggles |
| 15:29:22 | yamenu13 | they can kill |
| 15:31:52 | yamenu13 | well, gtg. I have to talk to some of my friends/cousins |
| 15:32:05 | raptor | later |
| 15:32:09 | yamenu13 | cya |
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| 15:40:19 | raptor | yay, it must be the weekend - we're all here! |
| 15:50:29 | | BFLogBot Commit: 66ae3ca0ffac | Author: buckyballreaction | Message: Clean up the Credits and Splash classes. Remove redundant, unused code |
| 15:51:34 | Watusimoto | who is yamenu? |
| 15:52:09 | raptor | he showed up a while ago, interested in bitfighter... I think from the Czech republic? |
| 15:52:24 | raptor | he even set up a server for a bit.. I think |
| 15:52:50 | Watusimoto | cool |
| 15:52:54 | raptor | but honestly i may be incorrect... lots (few) of people seem to come and go... |
| 15:58:54 | raptor | i think every night this week, amgine has found 2 bugs and i've fixed 1... |
| 15:59:29 | raptor | maybe he's found 3.. |
| 16:04:50 | Watusimoto | all ones I introduced? |
| 16:05:05 | raptor | nope |
| 16:05:09 | raptor | but a couple, probably |
| 16:05:25 | raptor | some were my fault |
| 16:05:34 | raptor | i've been adding them to the list |
| 16:08:18 | Watusimoto | ugh, another complication |
| 16:08:56 | Watusimoto | teleporters |
| 16:09:23 | Watusimoto | in a level file, teleporters are a series of two-point lines. when the origins overlap, they are merged into a single multi-dest teleporter |
| 16:09:46 | Watusimoto | when a teleporter is created in the editor, it is only a two point teleporter -- no merging occurs until you add to the game |
| 16:09:59 | Watusimoto | so what happens when lua creates a teleporter? |
| 16:10:14 | Watusimoto | or adds 3 dests to that teleporter? |
| 16:10:48 | Watusimoto | I think what *should* happen is that if you create a tel in game, it comes with 0 destinations |
| 16:11:03 | Watusimoto | If you create it in the editor, it comes with one |
| 16:11:25 | Watusimoto | If you add a dest in game, you get a 2nd destination (or first, if it has none) |
| 16:11:29 | raptor | sure... |
| 16:11:47 | Watusimoto | if you add a 2nd dest in the editor, it creates an entirely new teleoirter with same origin and 2nd dest |
| 16:11:53 | Watusimoto | except that doesn't really work |
| 16:12:50 | Watusimoto | if you hit ctrl-r you could have a multi dest tel., that became a series of single dest tels when you hit ctrl-i |
| 16:12:57 | Watusimoto | but what about in a plugin? |
| 16:13:13 | Watusimoto | at what point does a multi-dest tel become a set of single dest tels? |
| 16:14:12 | Watusimoto | it's a tricky issue! |
| 16:14:28 | raptor | hmmm |
| 16:15:46 | Watusimoto | the resolution should probably occur when the script has finished running |
| 16:16:04 | Watusimoto | that would apply to both levelgens and plugins |
| 16:16:12 | Watusimoto | in-game levelgens would need no resolutions |
| 16:16:20 | Watusimoto | but in-editor levelgens would |
| 16:16:52 | Watusimoto | so we probably need to implement a onScriptFinishedInEditor() method that would only be implemented on teleporters |
| 16:17:07 | Watusimoto | that would take a teleporter and make it editor-friendly |
| 16:17:36 | Watusimoto | (if it had 0 dests, it would be deleted, 2+ dests would create separate teleporters) |
| 16:17:50 | Watusimoto | oh, but what an ugly method! |
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| 16:19:53 | Watusimoto | and then.... what should happen when you have a 0 dest teleporter and you set it's geom? |
| 16:20:17 | raptor | you move one endpoint? |
| 16:20:23 | raptor | oh, zero dest |
| 16:20:32 | Watusimoto | the geom for a teleporter is 2-pts |
| 16:20:49 | Watusimoto | ah, but maybe it should just be one point??? |
| 16:21:01 | Watusimoto | setGeom(pt) sets only the origin? |
| 16:21:14 | Watusimoto | right now, we expect setGeom(p2,pt) |
| 16:21:19 | Watusimoto | pt,pt |
| 16:21:20 | Watusimoto | that is |
| 16:21:32 | Watusimoto | and we assume first pt is origin, 2nd is dest |
| 16:22:51 | Watusimoto | what if you did setGeom(p1,p2,...) and each subsequent point became a dest? |
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| 16:23:20 | Watusimoto | then at script end the onScriptFinishedInEditor() method got run and it turned into a bunch of different teleporters? |
| 16:23:28 | Watusimoto | ugh, that sounds kind of bad |
| 16:38:34 | Watusimoto | i think I figured out how it should work.... now to figure out how to actually implement it... |
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| 17:55:35 | | BFLogBot Commit: f9248d0d55d1 | Author: buckyballreaction | Message: Fix Credits scrolling not being reset upon exit |
| 17:55:39 | raptor | yay another bug down |
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| 18:10:32 | raptor | ok, back in about 2 hours... |
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| 20:12:27 | raptor | hello again |
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| 20:20:25 | raptor | i see it's been busy since i last left... |
| 20:22:01 | sam686 | what kind of error is this? http://sam6.25u.com/upload/text1210/121027_15-10-19.txt |
| 20:22:33 | raptor | hi sam686 |
| 20:22:50 | raptor | whoa... |
| 20:22:56 | raptor | i can compile cleanly... |
| 20:23:39 | sam686 | (gcc --version) gcc (Debian 4.4.5-8) 4.4.5 |
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| 20:24:38 | raptor | const problem? |
| 20:24:57 | raptor | maybe you just need to include <vector> |
| 20:26:30 | sam686 | it compiled fine with "make debug" but not "make" (non-debug) |
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| 20:34:57 | raptor | that sounds like an ugly bug |
| 20:35:16 | sam686 | have the same problem or no? |
| 20:35:30 | raptor | compiling optimized now... |
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| 20:35:45 | raptor | lots of warnings so far... |
| 20:36:23 | sam686 | some warnings only appears on optimizing stuff, i guess... |
| 20:37:03 | raptor | done compiling... it completed |
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| 20:37:28 | sam686 | maybe I just have a buggy version... |
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| 20:37:44 | raptor | i'm using gcc 4.7.1 |
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| 21:40:14 | koda | lo |
| 21:40:19 | raptor | hi |
| 21:41:00 | Watusimoto | Hi. I *think* I managed to fix the multi-dest teleporter issue, doing so in a not too ugly manner |
| 21:41:21 | raptor | amqazing |
| 21:41:32 | raptor | by which i mean, good job! |
| 21:41:44 | Watusimoto | yes, thanks |
| 21:42:31 | | BFLogBot Commit: 0c13a092074a | Author: watusimoto | Message: Break apart arg checking functionality |
| 21:42:32 | | BFLogBot Commit: 3844cc334a05 | Author: watusimoto | Message: Adding multi-dest teleporters in editor seems to work... at least in most basic of use cases. More testing necessary, but I somehow managed to avoid the ugliest parts of what I expected to encounter. Probably does not (yet) work with plugins. |
| 21:42:34 | | BFLogBot Commit: f6a164d959a6 | Author: watusimoto | Message: Merge |
| 21:44:02 | koda | nayone affected by the hurricane by any chance? |
| 21:44:14 | Watusimoto | I think I'm safe over here :-) |
| 21:44:28 | raptor | the over-hyped one on the east coast? |
| 21:44:44 | Watusimoto | my parents are there... we'll see what happens |
| 21:44:47 | raptor | it's because the media is tired of the election so much, they're grasping at straws... |
| 21:45:06 | Watusimoto | back in about 45mins |
| 21:45:09 | raptor | ok |
| 21:46:30 | koda | here is safe, just a lot of rain :p |
| 21:50:01 | raptor | koda: are you on the east coast now? |
| 21:50:14 | koda | no i'm safe home :p |
| 21:50:50 | raptor | ha |
| 21:54:53 | | koda Quit (Read error: Operation timed out) |
| 21:56:12 | | Flynnn has joined |
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| 22:03:24 | | koda has joined |
| 22:05:07 | koda | famous last words |
| 22:05:21 | koda | a lightning struck a few blocks away the power went down |
| 22:07:20 | | amgine1234567890 has joined |
| 22:07:30 | amgine1234567890 | hello there |
| 22:08:12 | amgine1234567890 | so how the bug repair coming |
| 22:13:05 | amgine1234567890 | found a mnor text bug when you chage somones name it says your name was chaged to. |
| 22:13:15 | amgine1234567890 | not this person name was chaged to |
| 22:13:29 | amgine1234567890 | thats what happened when i remaned a bot |
| 22:13:52 | amgine1234567890 | which btw i see no harm in it should we allow bot name changes? |
| 22:18:44 | | amgine1234567890 Quit (Quit: Page closed) |
| 22:21:30 | | amgine1234567890 has joined |
| 22:21:40 | amgine1234567890 | sorry conection bugged |
| 22:22:30 | amgine1234567890 | also with the name chages chaging the name to the same name is alowwed? |
| 22:25:30 | amgine1234567890 | btw confirmed bug no lag protection from soccerballs ie if you lag you go into it. |
| 22:25:41 | amgine1234567890 | tested with /lag 999 |
| 22:27:36 | amgine1234567890 | hmm heres a new maybe hmm... |
| 22:30:22 | amgine1234567890 | similer problem with scores can go trough the edge of it if the lags timing is right |
| 22:30:27 | amgine1234567890 | cores |
| 22:31:52 | amgine1234567890 | confirmed with test objects as well guess this game needs some lag protection |
| 22:34:47 | amgine1234567890 | hmm may of found one |
| 22:44:04 | amgine1234567890 | hmm wonder why that happned |
| 22:45:00 | amgine1234567890 | ok now thats weird i chaged loadouts but when i touched the loadout zone it didnt change? |
| 22:45:13 | amgine1234567890 | doing it on core |
| 22:45:27 | amgine1234567890 | ill try to figure out what causes it |
| 22:45:47 | sam686 | fatal error C1083: Cannot open include file: 'stdint.h': No such file or directory c:\program files\bitfighter\hg018\tnl\thread.cpp line 30 |
| 22:46:28 | amgine1234567890 | ok i confirmed it whne your playing a level from the editor you cant change loadouts? |
| 22:46:36 | amgine1234567890 | and hi sam |
| 22:47:07 | sam686 | really? it compiles just fine without "stdint.h" on windows... |
| 22:47:36 | amgine1234567890 | ok steps i did 1 loaded core from editor 2 said to chage loadouts thre touched loadouts 4 no result |
| 22:49:00 | amgine1234567890 | maybe a bug when testing a level in the editor you can only load that map not the others? |
| 22:49:38 | amgine1234567890 | hmm thats weird |
| 22:49:47 | amgine1234567890 | trying to confirm the loadout bug no luck |
| 22:49:56 | amgine1234567890 | trying to find the cause |
| 22:50:25 | amgine1234567890 | hmmm |
| 22:55:39 | amgine1234567890 | found a comfirmed bug that im 100% sure of if you put to many flags in the nexus at once the score rolls over to negitive bypaaing the winning score then you have to do that again to make it positive again\ |
| 22:57:09 | Watusimoto | raptor: I know you hate feature creep but... |
| 22:57:54 | Watusimoto | we need a new feature that figures out what script you were just editing, then saves it, so you don't spend 20 minutes trying to debug why the stupid thing isn't working |
| 22:58:03 | Watusimoto | any idea how we could implement that? |
| 22:58:15 | Watusimoto | poll all open editors maybe? |
| 22:58:31 | amgine1234567890 | well the bot has a error code of source finder maybe osmthing like that would work |
| 22:58:42 | amgine1234567890 | its on the forums |
| 22:58:44 | | raptor Quit (Ping timeout: 245 seconds) |
| 22:58:56 | Watusimoto | a phooey... that was actually a joke |
| 22:59:24 | amgine1234567890 | a code that will track the error in bots is on the forum maybe somhting like that would give you a idea for the scripts |
| 23:00:44 | amgine1234567890 | http://www.bitfighter.org/forums/viewtopic.php?f=12&t=14&p=16065#p16065 here is the page of the bot error finder |
| 23:01:09 | amgine1234567890 | maybe this will give you some ideas for a scirpt error finder |
| 23:01:38 | Watusimoto | it was a joke; what I proposed was borne out of frustration but is completely beyond the scope of bitfighter |
| 23:02:00 | Watusimoto | but the memory leak I just discovered is not a joke, alas |
| 23:02:41 | amgine1234567890 | maybe you were just joking but it actully would be a good idea imagine running one line of code and finding lots of bugs in BF |
| 23:03:58 | | Flynnn has joined |
| 23:06:07 | | raptor has joined |
| 23:06:07 | | ChanServ sets mode +o raptor |
| 23:07:28 | raptor | i just woke up.. |
| 23:08:29 | raptor | Watusimoto: maybe display the script name in the editor somewhere - "Current script: aaa.levelgen" |
| 23:08:33 | amgine1234567890 | lol hi sleepy XD |
| 23:08:52 | | raptor goes through amgine1234567890's bugs... |
| 23:09:19 | Watusimoto | i need it to say "Current script: aaa.levelgen open in SublimeText editor; NOT SAVED" |
| 23:09:29 | raptor | haha |
| 23:09:59 | raptor | I'm not sure SDL can handle interprocess communication at the OS level... |
| 23:10:02 | amgine1234567890 | i still have yet to find the cause of the loadout bug |
| 23:10:08 | amgine1234567890 | but i happened |
| 23:10:12 | amgine1234567890 | it |
| 23:10:32 | amgine1234567890 | however the roll over code is deffinitly confirmed as well as teh lag probmes |
| 23:10:46 | amgine1234567890 | did it on sams fast nexus map |
| 23:10:55 | amgine1234567890 | err score roll over |
| 23:11:09 | raptor | amgine1234567890: let me read! |
| 23:11:26 | raptor | ok, lag problem is known |
| 23:12:58 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 23:13:06 | amgine1234567890 | lol wattisis mo here you go XD http://www.gamedev.net/page/resources/_/technical/general-programming/c-debugging-r1344 |
| 23:13:32 | | Flynnn has joined |
| 23:14:44 | amgine1234567890 | what i jut got hte loadout zone bug again |
| 23:14:50 | amgine1234567890 | thats weird |
| 23:14:55 | | Flynnn Quit (Client Quit) |
| 23:15:26 | amgine1234567890 | somtimes loadng core then trying to chage loudouts on a lodout zone fials in the edtior testing mode? |
| 23:15:56 | raptor | amgine1234567890: i have no idea what you mean by your loadout bug. can you please restate it clearer? |
| 23:16:02 | amgine1234567890 | well never mind i was wrong |
| 23:16:38 | amgine1234567890 | anyways lag bugs confirmed score rollover to negitive confirmed |
| 23:16:42 | | Flynnn has joined |
| 23:17:08 | amgine1234567890 | i did the score roll over problem on sam686s fast nexus map |
| 23:17:37 | raptor | also, please try and confirm bugs as 100%... it makes it difficult to find the real bugs when you post a lot of stuff.. |
| 23:17:48 | amgine1234567890 | ok |
| 23:17:53 | amgine1234567890 | sorry |
| 23:17:55 | raptor | thanks |
| 23:18:00 | raptor | that rollover bug |
| 23:18:10 | raptor | you mean when the score gets so high that it goes negative? |
| 23:18:15 | amgine1234567890 | yes |
| 23:18:18 | raptor | ah |
| 23:18:20 | raptor | yes.. |
| 23:18:28 | amgine1234567890 | =) |
| 23:18:31 | | Flynnn Quit (Client Quit) |
| 23:18:43 | amgine1234567890 | lol to high of a number XD |
| 23:18:58 | raptor | yup |
| 23:19:20 | raptor | i'm not sure that's very fixable... short of making it even higher, which is probably not needed... |
| 23:19:45 | raptor | sam686: stdint.h is not found on Windows? |
| 23:20:11 | amgine1234567890 | couldnt you set the max value to the higest score chage alowed? |
| 23:20:23 | amgine1234567890 | to prevent roll over? |
| 23:20:33 | raptor | set the max value where? |
| 23:20:59 | raptor | i think the editor already limits you... |
| 23:22:04 | amgine1234567890 | so in game a admin is limited to a certin setscore value as th4e higest number why not disalow roll over to any numeber higher then that so inputing that many flags would mean a win instead? |
| 23:22:25 | amgine1234567890 | instead of going negitive? |
| 23:22:50 | raptor | so you are setting the score with /setscore? |
| 23:23:00 | raptor | or scoring that high? |
| 23:24:57 | amgine1234567890 | yes so lets say set score to the higest value possible for a game win which is 2147483647 make the score you get for putting flags in only go that high so it cant roll over |
| 23:25:02 | sam686 | stdint.h isn't on visual C++ 2008, but don't know about visual C++ 2010 |
| 23:25:15 | raptor | ok sam686 you can remove that line.. |
| 23:25:40 | sam686 | works for you without that line on linux compiling? |
| 23:25:57 | raptor | I'm not sure... try <cstdint> |
| 23:26:17 | sam686 | could just #ifdef windows, will try cstdint... |
| 23:26:30 | raptor | that's true |
| 23:26:44 | amgine1234567890 | sorry i wasent being clear do you understand now raptor? |
| 23:27:03 | sam686 | cstdint doesn't work either.. |
| 23:27:24 | sam686 | (not found error) |
| 23:29:36 | | Flynnn has joined |
| 23:29:41 | amgine1234567890 | sam raptor maybe this might help a tad? http://www.cplusplus.com/forum/articles/28767/ |
| 23:29:49 | | BFLogBot Commit: c000c91e9e3b | Author: watusimoto | Message: Fix memory leak in editor with ctrl-R functionality |
| 23:29:50 | | BFLogBot Commit: 54444ed535e7 | Author: watusimoto | Message: Whitespace |
| 23:29:53 | | Flynnn Quit (Client Quit) |
| 23:30:07 | raptor | yes, thanks for clearing it up amgine1234567890 |
| 23:30:13 | raptor | sam686: just ifdef, i guess |
| 23:31:29 | raptor | ok, back in a bit - dinner! |
| 23:31:37 | amgine1234567890 | ok |
| 23:32:00 | | BFLogBot Commit: ac2d6ff48f87 | Author: sam8641 | Message: stdint.h doesn't exist on visual C++ 2008, might only be needed for non-windows threads. |
| 23:40:22 | | BFLogBot Commit: eae560931c45 | Author: watusimoto | Message: Use existing functionality |
| 23:40:23 | | BFLogBot Commit: ee1515149d84 | Author: watusimoto | Message: Merge |
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| 23:51:09 | Watusimoto | night |
| 23:51:11 | amgine1234567890 | lol your arent going to say it? |
| 23:51:15 | amgine1234567890 | night |
| 23:51:33 | amgine1234567890 | ocmit change prevent score overflow? |
| 23:55:08 | amgine1234567890 | and comit chage lag colliison fix |
| 23:56:21 | | Watusimoto Quit (Ping timeout: 264 seconds) |