#bitfighter IRC Log

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IRC Log for 2012-11-30

Timestamps are in GMT/BST.

00:03:22CrazyLinuxNerd Quit (Quit: Leaving)
00:03:45CrazyLinuxNerd has joined
00:04:48amgine1234567890 Quit (Quit: Page closed)
00:06:19CrazyLinuxNerd Quit (Client Quit)
00:06:42CrazyLinuxNerd has joined
00:19:04raptor Quit ()
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00:21:42amgine1234567890questin how would i open a file with 7 zip if its archived
00:22:22CrazyLinuxNerdwith an archive manager
00:23:05CrazyLinuxNerdwindows you can use 7zip or winrar :-)
00:24:10amgine1234567890well i tired but i failed to open teh .rar so i guess its not my fault
00:30:43amgine1234567890 Quit (Ping timeout: 245 seconds)
00:34:24bobdaduck has joined
00:34:40bobdaduckum
00:34:41bobdaduckguys
00:34:46bobdaduckcan someone fix the master server?
00:35:23bobdaduckI mean, holy crap.
00:36:41bobdaduck999 ping lag spikes
00:36:54bobdaduckno way we can attract new members with the game at an unplayable level
00:55:10bobdaduck Quit (Quit: Page closed)
00:59:14bobdaduck has joined
01:03:00bobdaduckIts been going on for like a month or two now.
01:08:38CrazyLinuxNerdwell well, if it isn't bobdaduck :-O still around huh?
01:11:46bobdaduckI never left.
01:11:55bobdaduckWell, I might for a couple years after Januray
01:11:59bobdaduckBut until then.
01:12:17bobdaduckBut seriously, what's up with the master? Impossible to get a game going.
01:12:59CrazyLinuxNerdi got no idea :-) - was working last i checked, but tbh i haven't played on BF for a while, been kinda busy lately
01:13:07CrazyLinuxNerdgood to see some old school members still around though
01:13:21bobdaduckAlso does anyone know what font they use for in-game text?
01:13:29bobdaduckI'm making an ad
01:13:33bobdaduckand I want it to be consistent.
01:13:49CrazyLinuxNerdoh? you on a mission to promote BF?
01:14:28bobdaduckYeah
01:14:31bobdaduckCheck GD on forums
01:14:41CrazyLinuxNerdgood luck, if you can make BF popular that'd be great :-)
01:15:22bobdaduckBUT ITS TOTALLY USELESS IF THE GAME DOESN'T WORK BECAUSE MASTER IS FRIGGIN' BROKEN
01:15:42CrazyLinuxNerd does not manage any of the BF servers.. lol
01:16:03bobdaduckyeah
01:16:12bobdaduckSomeone contact wat
01:16:14bobdaduckor raptor
01:16:16bobdaduckBLARGGG
01:17:17bobdaduckWHAT ARE THEY DOING THAT THEY ARE NOT ALWAYS AT MY BECK AND CALL
01:17:28CrazyLinuxNerdrelax man
01:17:58bobdaduckASDOIFPJOGNPOQIHFESEDFLKJASFD;
01:18:37CrazyLinuxNerdspamming irc won't make them magically appear...
01:18:44bobdaduckHEY RAPTOR
01:18:45bobdaduckHEY
01:18:47bobdaduckWATUSIMOTO
01:18:48bobdaduckRAPTOR
01:18:49bobdaduckWAT
01:18:50bobdaduckRAP
01:18:51bobdaduckWAT
01:18:54bobdaduckHEY
01:18:55bobdaduckHEY
01:18:56bobdaduckYO
01:19:01bobdaduck:P
01:19:19CrazyLinuxNerdyou know, they can't see any of this right as they are not in the channel... lol only one here is sam686.. but i think his busy
01:19:36bobdaduckHe's pretty much always busy as far as I can tell.
01:19:38bobdaduckOh well.
01:20:01bobdaduckThis ad is coming along nicely, actually
01:20:33CrazyLinuxNerdoh? well hope it gets put somewhere it gets seen lol
01:20:57bobdaduckYeah, I'll have to put out some actual money for it
01:21:40CrazyLinuxNerd.. well if that's what you really want to do.. you don't have to you know
01:21:40bobdaduckIt'll be worth it to get players in
01:21:54bobdaduckBUT THEY WON'T STAY IF MASTER SERVER IS STILL LIKE THIS
01:22:55bobdaduckThink I'll get totally sued if I used the phrase "just action, no distraction" in the ad?
01:26:53CrazyLinuxNerdno idea
01:26:54CrazyLinuxNerdlol
01:29:08bobdaduckWell if wat or raptor show up yell at them a bit for me, alright?
01:29:14bobdaduckI'ma go do college things.
01:29:56bobdaduck Quit (Quit: Page closed)
02:11:07-morgan.freenode.net- *** Looking up your hostname...
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02:11:13BFLogBot2 has joined
02:11:13Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads'
02:11:14Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012
02:11:14-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
02:13:43BFLogBot Quit (Ping timeout: 245 seconds)
02:32:55bobdaduck has joined
02:35:24bobdaduck Quit (Client Quit)
03:42:18LoneWolfy has joined
03:42:34LoneWolfyMy phone irc keeps lagging out.
04:33:15raptor has joined
04:33:15ChanServ sets mode +o raptor
04:34:39raptorall right bobdaduck, i saw your rant
04:34:45raptorand i need more info..
04:52:23sam686umm, now I just look at my bitfighter.ini and bitfighter_server.ini (on my sam test) i see thousands of "Server connecting to master [bitfighter.org:25955] Server connecting to master [IP:199.192.229.168:25955] "
04:52:45raptorwhat?
04:53:04raptoris it flooding it?
04:53:24sam686looking at bitfighter_master.log (in bitfighter vps server) there are thousands of SERVER_DISCONNECT (without a name) in a row..
04:53:42raptoris this from 017b servers?
04:54:16sam686only bitfighter_master.log actually shows the dates (2012-11-30 Fri 04:06:25)
04:54:24sam686yes this is my 017 server
04:54:24raptorlooking..
04:55:16raptorwhoa
04:58:38raptorthe logs on master don't say what server is disconnecting..
05:04:14LoneWolfy Quit (Ping timeout: 264 seconds)
05:04:15sam686that must mean it might have failed somewhere in MasterServerConnection::readConnectRequest returning false without fully initalizing the name... and the destructor always prints disconnect.
05:04:40raptorand it is coming from your server?
05:05:16sam686it seem to be coming from all client/server trying to repeatedly connect at that time
05:06:49sam686and when it ends, it looks like master just got restarted (seeing a "Bitfighter Master Server started")
05:07:30raptoris there some bad logic loop in a recent update?
05:07:58sam686must have crashed - seeing nothing between 4:27:08 and master started at 5:10:58
05:08:33raptorwell, i restarted the master server about 3 hours ago
05:08:39raptorwhen bobdaduck complained..
05:08:41sam686don't know, there may be a bug.. somethere..
05:13:11raptorwhen did it start?
05:34:44bobdaduck has joined
05:36:16raptoralso sam686 you notice the server is above 500MB used ram?
05:36:24bobdaduckwhat?
05:36:27bobdaduckalso sup
05:36:30raptorhi bobdaduck
05:37:13raptorthe RAM usage is like that upon start-up
05:37:19bobdaduckI think I've completed an ad
05:37:26bobdaduckno idea how to get it working on someone's website
05:37:29bobdaduckbut I have the image.
05:37:40raptorwhat would you like to do with it?
05:38:34bobdaduckStick it on someone's website
05:39:17bobdaduckProblem is that nobody /knows/ about bitfighter.
05:39:41-hubbard.freenode.net- *** Looking up your hostname...
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05:39:48BFLogBot has joined
05:39:48Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads'
05:39:49Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012
05:39:49-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
05:39:57raptoroh my goodneess the logbot is using 170MB
05:40:16sam686whats eating most of RAM may be either: mysqld, java, or httpd..
05:40:21bobdaducklol
05:40:48sam686logbot is using java so... maybe thats eating RAM.
05:41:09raptornobody panic, i'm shutting down apache to see
05:42:04bobdaduckPANICING
05:42:21raptorapache was using 98MB
05:43:00sam686apache httpd could be configured to use less RAM (by limiting process down to maybe 2) but that isn't what most of RAM is eaten my i guess..
05:45:21raptornobody panic, i'm shutting down the database
05:45:32bobdaduckPANICING
05:45:59raptormysql was using 155 MB
05:46:22sam686logbot?
05:48:18sam686i am guessing it is a RAM eating java logbot, is it?
05:48:31raptori'm using -Xms24m
05:48:39raptoroops -Xmx, i mean
05:49:37sam686either way, it might be using far more RAM then you think it is using..
05:52:34sam686feel like killing the log bot and see how much RAM it frees?
05:52:49raptorok, will do again
05:52:57raptor!logbot
05:53:00raptor!bot
05:53:00BFLogBotI'm a real boy!
05:53:25-rajaniemi.freenode.net- *** Looking up your hostname...
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05:53:31BFLogBot has joined
05:53:32Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads'
05:53:32Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012
05:53:32-rajaniemi.freenode.net- [freenode-info] if you're at a conference and other people are having trouble connecting, please mention it to staff: http://freenode.net/faq.shtml#gettinghelp
05:53:32-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
05:53:51sam686559816 used RAM with logbot on, 284512 used RAM without logbot
05:53:57raptorit was using 270, that time
05:54:03raptorthat is crazy!
05:54:15raptorit was only at about 20MB on the previous server
05:54:33sam686the previous server was 32-bit, the server we using now is 64 bit...
05:55:46raptortrying something..
05:55:48sam686comparing RAM usage between 32 bit and 64 bit should at the most only be 1.2 to 2.0 times more RAM usage, not go 10 time more..
05:56:06-wolfe.freenode.net- *** Looking up your hostname...
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05:56:12BFLogBot has joined
05:56:14Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads'
05:56:14Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012
05:56:14-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
05:56:15bobdaduckhttp://bitfighter.org/forums/download/file.php?id=185&mode=view
05:57:04sam686RAM hogging 64 bit java, i guess..
05:57:11raptorthat's crazy..
05:58:37sam686i think such bitfighter banner put in on other websites looks too dark when everything else is white with black text..
05:58:47raptorbobdaduck: looks good!
05:58:58bobdaduckGive it a border and "Completely Free!"?
06:00:30bobdaduckShould I?
06:02:47raptori'm not a very good marketing guy...
06:03:39-barjavel.freenode.net- *** Looking up your hostname...
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06:03:40-barjavel.freenode.net- *** Couldn't look up your hostname
06:03:46BFLogBot has joined
06:03:46Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads'
06:03:46Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012
06:03:46-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
06:03:57bobdaduckNot like I'm a marketting expert myself.
06:04:02raptorlogbot you're letting me down!
06:04:38koda has joined
06:05:00bobdaducklol
06:05:03sam686time to convert BFLogBot to C++?
06:05:19raptorblech
06:05:41raptori made some nifty threads that would be horrible in c++..
06:05:42sam686or search for a possible solution http://www.google.com/search?q=java+uses+too+much+RAM+64+bit+linux+fix
06:05:59raptoryeah, i've gone through the first 10 links on several searches like that..
06:06:01raptoralready
06:06:19bobdaduckWho's koda?
06:06:41kodadreams eater
06:06:50raptorkoda: sleep walking?
06:07:14kodanah, just early wake up
06:07:32raptorkoda has helped out with the mac stuff - and is secretly working on an iOS port (but we need to release first so he can start breaking things)
06:07:48bobdaduckah.
06:07:54bobdaduckHEY KODA WHATCHU THINK OF THIS http://bitfighter.org/forums/download/file.php?id=185&mode=view
06:08:14kodaI THINK ALL CAPS IS BAD
06:08:32bobdaducklol
06:08:47bobdaduckSorry, kneejerk reaction to meeting someone new is to start yelling at them.
06:19:04-hitchcock.freenode.net- *** Looking up your hostname...
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06:19:10BFLogBot has joined
06:19:10Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads'
06:19:10Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012
06:19:11-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
06:19:13CrazyLinuxNerdyou got fired already?
06:19:21raptorlogbot welcome back!
06:19:21bobdaduckI'll be leaving in like January though so it won't be for very long
06:19:28bobdaduckyeah I didn't like my attitude so I banned me
06:19:35CrazyLinuxNerdlmao
06:19:53CrazyLinuxNerdyup i'd probably ban you too
06:19:57CrazyLinuxNerdlol kidding
06:20:08bobdaduck:D
06:20:28sam686your BFLogBot is still using like 220 MB of RAM...
06:20:50CrazyLinuxNerd220MB for a BOT?
06:20:57bobdaduckI'm working fonts for the "completely free" that I'm sticking on my ad
06:21:11bobdaduckthere's a font called "hot mustard"
06:21:23CrazyLinuxNerdyeah just don't use "hot night" font
06:21:31raptori changed to sun's jvm...
06:21:36raptornot working...
06:21:39sam686the problem is BFLogBot is coded in JAVA and java uses so much RAM on 64-bit linux sent-os 6
06:21:43sam686(i mean cent os)
06:21:49CrazyLinuxNerdoh man java? no wonder high mem
06:22:13CrazyLinuxNerdthe vm it's self is where the ram issues are
06:22:25raptoryes, and i've set a JVM limit
06:22:32raptorbut it goes waaay beyond that
06:22:39CrazyLinuxNerdwhy did you pick java for it?
06:23:14sam686is it, umm, possible to use a 32-bit java in a 64 bit linux?
06:23:23CrazyLinuxNerdTechnically yes
06:23:25CrazyLinuxNerdbut it's messy
06:23:32raptorit's easy
06:23:47raptori chose java because i wanted ease and speed of development
06:24:01CrazyLinuxNerd is not a fan of 32-bit libs on 64-bit linux lol
06:24:17raptorme neither, but it's easy enough to have your own standalone java runtime..
06:24:23CrazyLinuxNerdfair enough :-) - but to be fair, in modern times, 220MB of ram is not a lot
06:24:37raptorit's loads on a VPS with only 768!
06:24:43CrazyLinuxNerdah
06:24:45CrazyLinuxNerdi see
06:24:46CrazyLinuxNerdlol
06:25:15CrazyLinuxNerdhave you checked out OVH? or Rackspace etc? they tend to offer more ram
06:25:29CrazyLinuxNerdjust remember ifyou go with OVH, remove their backdoor...
06:25:55raptoryou'd have to ask watusimoto
06:26:00sam686My newer computer is now 16 GB RAM (CPU i5-2320, graphics AMD Radeon HD 7350)
06:26:22CrazyLinuxNerdwow man.. what happened to your favourite Pentium 4?
06:26:50sam686I also have Pentium D (about twice as fast as pentium 4)
06:27:05sam686I still have pentium 4 computer, just I don't use anymore..
06:28:00CrazyLinuxNerdSoon this sam guy is going to be running 24-port switches with 24 computers connected all running bitfgihter servers on a super fast internet connection with intel i7 cpu's... lol
06:28:48sam686but another problem is: very little players on Bitfighter, leaving the servers empty most of the time...
06:29:05CrazyLinuxNerdoh, so if there was players, you would have 24 servers? :-D
06:29:33sam686maybe, but not sure..
06:30:03-rajaniemi.freenode.net- *** Looking up your hostname...
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06:30:10BFLogBot has joined
06:30:10Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads'
06:30:10Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012
06:30:10-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
06:30:33raptori got it down to 135!
06:30:41CrazyLinuxNerdoh nice work raptor
06:31:03bobdaduckgj
06:31:17sam686I also did a little hack on the motherboard pci-e x1 slot: cut open the end so a pci-e x16 fits in it, and it works for more monitors.
06:31:43CrazyLinuxNerdhmm, wouldn't that cause performance issues?
06:32:16bobdaduckThis any better guys? http://bitfighter.org/forums/download/file.php?id=186&mode=view
06:32:40sam686yes, performance problems with video recording using pci-e x1 slot, but otherwise the 3D performance itself doesn't slow down much..
06:33:12sam686but I can just use the primary pci-e x16 for main gaming screen..
06:33:27raptorbobdaduck: rounded corners! good job, i hear those are all the rage
06:33:32CrazyLinuxNerdcan you still run all monitors simultaneously on all ports? surely the slowdown could effect that
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06:34:07Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads'
06:34:07Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012
06:34:08-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
06:34:22bobdaduck I think it looks kind of tacky
06:34:43raptoryeah, see, my ignorance on the topic didn't show through...
06:35:00sam686I only see performance problems with I drag a game windowed mode over to another graphics card
06:35:42CrazyLinuxNerdsam686: well if it works, and it's fine by you, then congrats :-)
06:35:42bobdaduckAs far as aesthetics
06:35:51bobdaduckI mean, yes the rounded corners are much better than flat
06:36:03bobdaduckbut the green panel itself doesn't seem consistent with the rest of the picture.
06:36:22raptori guess i agree on that..
06:38:56-wolfe.freenode.net- *** Looking up your hostname...
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06:39:02BFLogBot has joined
06:39:02Topic is 'Bitfighter 017b released! | http://www.bitfighter.org/downloads'
06:39:02Set by raptor!~raptor@unaffiliated/greenmachine on Wed Jul 04 01:46:09 GMT 2012
06:39:02-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
06:39:26CrazyLinuxNerdmeh it means i gotta open my password manager
06:39:27CrazyLinuxNerdxD
06:39:38bobdaducklol
06:41:34kodasam686: i actually use all operating systems
06:41:47kodaosx at home, win at work, linux in a vm
06:41:58CrazyLinuxNerd wonders which distro koda uses
06:42:05koda is truly crossplafrom
06:42:22bobdaduckSo koda did you look at the ad?
06:42:36kodalittle busy
06:43:02bobdaduckPfft fine.
06:44:54bobdaduckThe future of humanity is at stake, but if you're busy I guess the future will just have to wait.
06:45:41bobdaduckI don't need the future anyway. What's it ever done for me, huh?
06:45:48raptorha
06:46:41CrazyLinuxNerdbobdaduck: In the future, you will get a life changing message on IRC
06:46:52CrazyLinuxNerdbobdaduck: This is it, this is the most life changing message you'll ever read
06:46:59bobdaduckHOLY
06:47:08bobdaduckWHERE IS PEN WRITING THIS DOWN
06:47:21CrazyLinuxNerdhaha :-)
06:47:49bobdaduck"haha :-)"? And how do you spell that? How do you spell ":-)"?
06:48:07bobdaduckhaha is pretty straightforward I think but that last part is harder
06:48:18bobdaduckGuess I gotta become a linguist now.
06:48:24bobdaducklife = changed
06:48:30CrazyLinuxNerdexactly!
06:48:32sam686try saying :-) using your voice?
06:49:05bobdaduckI don't
06:49:07bobdaduckhow
06:49:19bobdaduckcolon-minus-closeparenthesis.
06:50:10bobdaduckDid it work?
06:50:35CrazyLinuxNerdYes! *poof* humanity is now dead
06:50:49sam686all I hear is a quick "ha" when I try :-) using speaker icon here: http://translate.google.com
06:50:51bobdaduckNOOOOOOOOO
06:51:21bobdaduckHm, you're right sam.
06:51:29bobdaduckIt like cuts out halfway through though.
06:51:40bobdaduckDo you think google ran out of end parenthesis?
06:56:10raptor is getting sleepy
06:56:43CrazyLinuxNerd thinks raptor needs some coffee
06:56:55CrazyLinuxNerd gives raptor some coffee
06:57:10raptor stays away from caffeine as it gives him headaches
06:57:23raptor appreciates the gesture
06:57:30raptor:)
06:57:42bobdaduck* how do I do that
06:57:46CrazyLinuxNerdlol i get the opposit, i get headaches if i don't drink it in the moring
06:57:46bobdaducklol
06:57:53CrazyLinuxNerdtype /me and text here
06:57:56bobdaduckYou probably drink too much
06:57:57raptorCrazyLinuxNerd: you're dependent!
06:58:07bobdaduck has never had caffeine
06:58:19raptorbobdaduck: you've never had chocolate?
06:58:27bobdaduckcaffinated drinks.
06:58:29CrazyLinuxNerdfail xD
06:58:33raptorhaha
06:58:38bobdaduckchocolate is such a low ammount as to not even count though.
06:59:07CrazyLinuxNerdbut, it's still there...
06:59:11raptornot with the amount we eat at halloween! :)
06:59:15bobdaduckrofl
06:59:22CrazyLinuxNerdand xmas
06:59:26CrazyLinuxNerdand easter
06:59:28bobdaduckyes, but that's like saying... like saying...
06:59:36bobdaduckI dunno. Floundering for analogy.
07:00:05raptorthis is a fun site: http://www.energyfiend.com/death-by-caffeine
07:00:07bobdaduckmaybe "I've never been electrocuted, but I do have electricity in my brain"
07:00:15raptorlook up chocolate milk
07:00:35raptor does some quick math
07:00:40CrazyLinuxNerdwait, I'm gunna die from coffee?
07:00:41CrazyLinuxNerd cries
07:00:42CrazyLinuxNerdlol
07:00:43bobdaduckrofl
07:01:01raptorthat's like 300 gallons of chocolate milk before the caffeine would kill me!
07:01:15bobdaducklol
07:01:22bobdaduckviable? um, not really.
07:01:49CrazyLinuxNerd* bobdaduck has not seen raptor eat
07:02:05bobdaduckI haven't seen anyone on the bitfighter forums eat, no.
07:02:41raptorcrazy: http://www.energyfiend.com/a-real-life-death-by-caffeine
07:03:20raptorman, i'm missing the payson scottish festival already
07:03:42CrazyLinuxNerdhey caffinated doms - neat idea
07:03:44CrazyLinuxNerdlol
07:04:35bobdaduckRaptor you in utah?
07:04:50raptoryeah, provo
07:04:57bobdaduckWoah.
07:05:02bobdaduckI'm in Lindon.
07:05:03bobdaduckxD
07:05:19CrazyLinuxNerdyou two should meet up for lunch sometime
07:05:20raptorLondon? weren't you in Orem one time? or Lindon..
07:05:22CrazyLinuxNerdor a nice dinner
07:05:28raptoroh, duh
07:05:29raptorLindon
07:05:31bobdaduckI go to UVU
07:05:35bobdaduckfor now.
07:05:36raptor has blurry eyes
07:06:05raptorha cool - i've been thinking about wanting to learn to fly, i hear UVU is a good place for that
07:06:14bobdaduckI dunno man
07:06:31bobdaduckunless you're talking about like, lucid dreaming, I don't see it
07:06:47raptorflying? umm... a plane?
07:07:00raptoram I sure i'm the only one tired?
07:07:01bobdaduckOh.
07:07:02bobdaduckxD
07:07:10bobdaduckI'm getting a haircut.
07:07:25bobdaduckHow can you be tired
07:07:31bobdaduckits scarcely past midnight
07:07:38raptori'm uh, a father of two...
07:07:55CrazyLinuxNerd points out it's 07:07am here
07:08:02raptorCrazyLinuxNerd: you've been up all night?
07:08:12CrazyLinuxNerdyeah kinda got talking to someone you know what i'm like
07:08:36bobdaduckI don't see what that has to do with it
07:08:55bobdaduckI've pretty much evolved past the need for sleep
07:09:06raptorif only that were truly possible...
07:09:15raptorthen i'd have time to fix more bitfighter bugs!
07:09:19bobdaducklol
07:09:19CrazyLinuxNerdyeah if that were possible, we'd have raptor do more coding lol
07:09:26bobdaduckxD
07:10:48raptorwatusimoto should be waking up here any minute...
07:11:03raptoroh sam686, still around?
07:11:05bobdaduckIs he asleep?
07:11:12raptorhe's in Luxemburg
07:11:14CrazyLinuxNerdin any minute raptor will be going "hey wat, i'm on this line of code, carry on for me" lol
07:11:20raptorha
07:11:42bobdaducklol
07:11:42sam686just about going to sleep..
07:11:50bobdaduckWhy sleep
07:11:54raptorsam686: can you paste that level we used for the teleporter crash
07:11:55bobdaduckwhen you can hyper
07:11:58raptori cannot duplicate
07:12:18raptorbobdaduck: 'hyper'?
07:12:27CrazyLinuxNerdi think this bobdaduck is on drugs
07:12:30bobdaduckverbbing words weirds language
07:12:47bobdaduckI ain't on drugs I'm just eclectic.
07:12:49raptorbobdaduck: you gotta lay off of the grasshopper pie ice cream
07:13:14bobdaduckand you can go for DAYS without sleep with NO SIDE EFFECTS *twitch*
07:13:35raptor*twitch*twictch*....*thump*
07:13:36sam686any level with teleporters, basically, but only happens when you freeze the bitfighter server's CPU for 4 seconds while teleporting..
07:13:59raptorsam686: did you actually freeze the server, or was it large lag that does it?
07:14:18sam686or i might have did a large lag..
07:14:29raptor tries again to confirm
07:14:30sam686try a /lag 500 0.3 or something
07:15:48bobdaduckwhat was that glitch sam found when he increased the frame rate cap and then could move through walls
07:16:26bobdaduckThat was so weird.
07:16:32sam686that go through walls was already fixed on 016, i believe..
07:16:40sam686or 017 probably
07:18:44raptorall right - going to bed
07:18:53raptorgood night folks! my kirkmount music ended..
07:19:11bobdaduckGLHF
07:20:35raptor Quit ()
07:24:15bobdaduckand the chat dies
07:25:12bobdaduckLet us have a moment of silence.... Which we already had... For our silence...
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16:06:17raptorgood morngin!
16:17:31watusimotohi
16:17:35raptorhi
16:17:43watusimotofell alseep again last night!
16:17:46watusimototwo nights in a row!
16:18:15raptorgreat!
16:19:02watusimotoI was thinking about the energy stuff, and what seems nice is that when you run out of energy, you usually either recharge, or die. In either case, you naturally become in sync with the server
16:19:22watusimotoso there is a self-synchronizing element to that sort of data
16:19:28watusimotounlike, say, shooting or moving
16:28:02raptoryes
16:28:36raptorI tested that patch - i noticed that purple/ blue got out of sync a lot on that NASCAR level - especially when picking up energy items
16:32:40kodabbwsi did that last night
16:32:45kodabbwsbut woke up too early
16:32:46kodabbws:D
16:41:05Watusimoto_ has joined
16:44:56raptorsay what?
16:45:08bobdaduck has joined
16:45:14bobdaduckHoly crap
16:45:17bobdaduckEveryone is online
16:45:34raptor'online' can be a pseudo-state of sorts...
16:45:53bobdaduckEveryone just leaves it open in a tab anyway
16:46:00bobdaduckbut still, everyone.
16:46:58bobdaduckWell yeah.
16:48:14bobdaduckWhat's the coolest new feature we have lined up for 018?
16:48:49raptorummm... evil scripts!
16:49:00bobdaduckEvil scripts?
16:49:26raptorhmm, maybe it's music... or the seeker weapon?
16:50:01bobdaduckMusic is already there?
16:50:09bobdaduckI mean, mine plays music.
16:50:14bobdaduck;Doesn't everybody elses?
16:50:26bobdaduckExcept that they all mute it because everyone else only has one song
16:50:33bobdaduckbut I have the full song cache so I dunno.
16:50:57Watusimoto__ has joined
16:51:20bobdaduckWat
16:51:31bobdaduck2 Wats wat
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16:55:33bobdaduckSo tortoiseHG won't let me update the bitfighter code unless I check the discard everything box.
16:55:36bobdaduckWhat do?
16:55:48raptordo you have changes to the code?
16:56:09bobdaduckno
16:56:20raptorno changes that you want to keep?
16:56:36bobdaduckNo changes period
16:59:39bobdaduckOh, okay.
16:59:40bobdaduckxD
17:01:45bobdaduckSomeone tell me what this error means when I compile
17:01:46bobdaduck1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: The command "xcopy /e /d /y C:\bitfighter source FE\resource\* C:\bitfighter source FE\zap\..\exe\ && xcopy /d /y C:\bitfighter source FE\lib\*.dll C:\bitfighter source FE\zap\..\exe\
17:07:50raptorthen discard!
17:08:27bobdaduckHow?
17:09:29raptorwhat OS are you using? what IDE?
17:09:45bobdaduckWIndows 7, visual c++
17:09:54raptorwhat version of vc++?
17:10:18bobdaduck2010 express'
17:10:26raptorhmm, that should work
17:10:36raptorthat's what watusimoto uses, and what i have set in my vm
17:10:47raptoralso, what is the rest of that error?
17:11:05watusimotoI tested that patch >>> out of sync, yes, but would using input from the red help at all?
17:11:36bobdaduckI have no idea what anyone is talking about.
17:11:39raptorwatusimoto: red?
17:11:46bobdaduck1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: :VCEnd" exited with code 4.
17:11:49watusimotothere are two lines: a red one and a magenta one
17:12:01raptorhuh, i've only ever seen the magenta one
17:12:04watusimotothe red one reflects potential correction data arriving from the server
17:12:22watusimotothe magenta one is the real value stolen from the server process
17:12:33watusimotoif you haven't set /lag, they two will be the same
17:12:54watusimotothe larger the lag, the bigger the difference
17:13:16watusimotoand shooting currently mucks everything up so if you were shooting, anything could happen
17:13:56raptorshields don't even show...
17:14:06watusimotoyou should be able to see a small but visible difference with /lag 100
17:14:16watusimotomore so with /lag 200
17:14:30watusimotoat these levels, in my tests, the problems weren't too bad.
17:14:33raptorthere's a solution to this that hasn't been proposed'
17:14:47raptora different energy meter
17:14:58watusimotonow you're talking!
17:15:15watusimoto(though I am not convinced there is a problem)
17:15:15raptormaybe a synchronous one that only updates every n milliseconds
17:15:33watusimotomeaning always displays what's coming from the server
17:15:48watusimoto?
17:15:59raptoryes that
17:16:08watusimotoit won't help
17:16:13watusimotoit will make things worse
17:16:16watusimotofor two reasons
17:17:02watusimoto1) The data coming from the server is a bit delayed... as the colored lines showed me in my tests, the delayed data from the server is actually less accurate than not using any server data (i.e. only tracking things on the client)
17:17:17raptorwhen i get an egergy item, it reflects in the blue, but not the red/magenta
17:17:21raptor*energy
17:17:33watusimotoand 2) the energy meter will then have a delay that will seem unnatural -- you turn on shiedls, and 200ms later the energy starts decreasing
17:17:43watusimotoI haven't tested energy items
17:17:50watusimotoso there may be an issue there
17:18:04bobdaduckRaptor how do I "discard"
17:18:32raptorbobdaduck: i don't know exactly on tortoise, but on the command line you do: hg revert -a
17:18:55watusimotopotential solutions include 1) getting rid of energy items, 2) awarding an energy bonus locally when you collide with energy item or 3) handling that as a special case (i.e. sending a special message that energy has been increased)
17:19:05watusimoto3 is probably the best
17:19:26raptorso why do energy items work on 017?
17:19:28watusimotoso there would be a short delay before your energy was awarded
17:19:51watusimotoI *think* it has to do with the more rapid energy increase rate that allows things to get out of sync more quickly
17:20:16watusimotoand at shorter pings the energy levels don't really get out of sync
17:20:23watusimotoand who says it works properly in 017?
17:20:44bobdaduckYou touch it and you get energy
17:20:46watusimotowhat is true about 017 is that there are no visible correction jumps under good network conditions
17:20:49bobdaduckSeems to work for me xD
17:21:03watusimotohere's a good easy test
17:21:14bobdaduckIsn't it handled the same as a health item?
17:21:21watusimotorevert to a recent revision beofre I mucked with the energy code
17:21:25watusimotoremove the fast recharge
17:21:28watusimotoplay
17:21:33watusimotosee how things work
17:21:41watusimotoI predict that they will feel much like 017
17:21:58watusimotoI further predict that if yo uadd fast recharge back, you'll see the jumpy energy meter
17:22:03raptorok... even before we added the fast recharge?
17:22:15watusimotoI'd revert to, say, a week ago
17:22:24watusimotoand disable fast recharge
17:22:40watusimotoor increase the fast recharge time to U32_MAX
17:22:41watusimotoor something
17:22:54watusimotothen, to be fair, set /lag 100
17:23:01watusimotoand try it out
17:23:34watusimotobobdaduck: hi, btw. health and energy are handled in a similar manner, yes
17:23:43watusimotobut health is more static and less visible than energy
17:23:56watusimotoso any "quirks" are much less apparent
17:24:12watusimotoand that's the name of the game here --- hiding the inevitable flaws
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17:25:06watusimotobecause when there is 100ms lag between players and the server, that means there is 200ms lag between players and other players... and a lot can happen in 200ms. the trick is to make the lag feel invisible evne though things are always getting out of sync
17:25:08bobdaduckDid we ever decide if seeker should explode or not?
17:25:20watusimotoI think it should do what it does now
17:25:50watusimotoso being out of sync is much less of a problem than things seeming to be out of sync
17:27:03watusimotoand what I have concluded with the energy stuff is that energy changes so quickly that it is very difficult to keep in sync, even with reasonable lags (100ms)
17:27:04bobdaduckseeker bullets can hit each other lol
17:27:10watusimotohooray!
17:27:22raptorthe jumpy meter isn't exactly the main problem (I thought) - it's the client prediction fail that causes the ship to use or not use modules client-side
17:27:22raptorfor instance
17:27:22raptorif you go to that NASCAR level
17:27:22raptoruse all your energy, touch an energy pack
17:27:22raptorthen shield - it will flicker a whole lot because client thinks you don't have energy for it, but server says shield is on
17:27:22raptoroooo segfault!
17:27:23kodabbws Quit (Ping timeout: 246 seconds)
17:27:37raptorwait what?
17:27:46bobdaduckSegfault oooh boy
17:27:51bobdaduckGetting in to the big boy errors
17:28:08watusimotoraptor: yes that is a problem
17:28:29raptorok segfault is due to the test energy code, disregard
17:28:44watusimotoraptor: the only real cure is to delay shield application until you have confirmation from the server
17:28:57watusimotobut that would introduce the same lag into modules as we have in shooting
17:29:02watusimotowhich kind of stinks
17:29:23raptorclient-side prediction stinks
17:29:37watusimotoso maybe for energy packs, when you hit one, you don't get the energy until you get a msg from the server
17:29:54bobdaduckbut seekers only collide with each other about half the time
17:30:03watusimotobecause if the client thinks you hit one and awards you the energy, but the server says no, things will get whacky
17:30:11raptorseekers are special
17:30:14raptorthey're moody
17:30:19watusimotothey have to hit dead on
17:30:23watusimotothey have a radius of 0
17:30:43bobdaduckShouldn't they have a bit more of a radius?
17:30:48watusimotoprobably
17:30:54raptorwatusimoto: in this case the client doesn't know you've hit an energy item
17:31:10watusimotowe probbaly don't client-side predict that
17:31:21watusimotoprobably the same issue with health items
17:31:22raptori'm starting to think we should just ignore and release...
17:31:29bobdaduckAnd then half the time the collision makes them both explode, and half the time it just knocks both off course.
17:32:15watusimotoI think I can get the energy situation under control tonight
17:32:28watusimotoin a way that feels ok to the player
17:32:35watusimotoI will test with energy packs
17:32:52watusimotoI've just had coffee, so I might not fall alseep so early tonight!
17:33:14raptorok
17:33:16watusimotoso what's your conclusion from the reversion test?
17:33:28watusimotois it the fast recharge that is the problem?
17:34:34raptorone moment - have to run it.. :)
17:34:40watusimotoI think I'm opposed to client-siding predicitng collisoins with energy items because if you get it wrong, it's hard to unwind without really mucking up the player's perception of the game
17:34:59watusimotothings like position are fine.
17:35:18raptoryes, but i mean the client isn't update at all...
17:35:37watusimotoalso, as far as modules go, the problem only occurs when the server thinks you have less energy than the client, and forbids shiedls because you don't have the energy, right?
17:35:51bobdaduckWhy do seekers have zero radius?
17:36:04watusimotobut I am having a hard time thinking of how the server could show less energy than the client if the server is always lagging the client
17:36:19watusimotobobdaduck: because all projectiles have 0 radius
17:36:31raptorbobdaduck: so it can round corners easier :)
17:36:59watusimotoI can see how server could show more energy, but until we get a negative energy pack, it should never be (much) less
17:37:12raptorwatusimoto: there is still a problem somewhere - shield doesn't even show client side - i reverted to 12dd575544d3
17:37:40watusimotoonly when you stop shielding; client will start to recharge while the server is still deducting for shields for duration of lag. but under sane conditions, that will be small
17:38:00watusimotowell, I'll run the test myself tonight
17:38:03raptori mean shield module isn't even shown as 'on'...
17:38:15watusimotothat's a bit odd
17:38:43bobdaduckAlso why does it change the "level by" section of a level depending on who is hosting a server? I have levels by Quartz that it says are by me when I host the server
17:38:56raptorreally?
17:39:00raptorthat is probably a bug
17:39:21raptoruh... i don't see it
17:39:25watusimotoon my local client, I also changed it to show when the server thinks shields are on
17:40:05watusimotoI want to add some of these visualizations to the game permanently, activated by a compiler directive or perhaps a /command available only when running debug mode
17:40:23watusimotoI think it is really helpful to get a better sense of where things are getting out of sync
17:40:35raptoryes, the /lag was a good idea
17:40:41bobdaduckIt doesn't happen always... I dunno what's up with it. I haven''t done testing on it or whatever, I just know that its giving me credit for levels just because I'm hosting a server.
17:40:45watusimotoI think that was sam686's idea
17:41:05raptorbobdaduck: if you check the level files themselves, what do they say?
17:41:17raptorin a text editor
17:41:21bobdaduckI don't know, I haven't done testing.
17:41:28bobdaduckProbably nothing?
17:41:28kodaws Quit (Read error: Connection reset by peer)
17:41:40watusimotook, I'm heading home. Energy is project #1 for tonight
17:41:49raptorok
17:41:51watusimotoback in a few hours
17:41:53bobdaduckThey're older levels so it says stuff like "By Quartz" in the description, rather than the credit place.
17:42:41watusimotobut raptor: I ahve also been thinking we could release before fixing every one of the bugs. some are really quite minor and could be habdled in a quick 019 release (things like delayed badges and such)
17:42:56raptoryeah that one can be postponed
17:43:08watusimotook, later all!
17:43:24raptorbye
17:47:08raptorback to work for me..
17:48:56bobdaduckenjoy
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19:07:17raptoryay net split!
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22:32:35Watusimotohi
22:36:09raptorhi
22:41:53raptorcan i just say that REST-based web services are neat, but they stink at being discoverable
22:42:25Watusimotodiscoverable?
22:42:57WatusimotoI absolutely hate programming them
22:43:14raptorSOAP-based services have a WSDL file that you can slurp in and create xml-java objects on the fly
22:43:28raptora service description file
22:43:42raptorbut with REST, you have to create every thing by hand
22:44:04WatusimotoI like having state. I like traditional apps. It's how I think.
22:44:14raptorthere is no description file served up
22:44:27raptoryou like the REST pattern, you mean?
22:44:49raptorI think it's good - but they don't make it easy to build clients
22:45:21WatusimotoI don;t like it as a developer. I do as a user, sometimes
22:46:02raptoryes.. that
22:46:04raptorexactly
22:46:30Watusimotoit is, alas, the way of the future
22:46:40Watusimotoat least for many things
22:46:53raptorbuilding a REST web service is cake in Java
22:47:01raptorbut the client...
22:47:57Watusimotooh, the client
22:48:04Watusimotowoe be to the client developer
22:48:12raptori know!
22:48:18Watusimotowoe be to me
22:48:23raptorhaha
22:48:27Watusimoto:-(
22:48:34Watusimotomy client sucks at the moment
22:48:43Watusimotoand i feel like a jerk for writing it
22:48:52Watusimotosigh
22:49:08raptorwait - are you talking about bitfighter now?
22:49:17Watusimotono
22:49:43raptorso every developer i've talked to here says that they're REST clients they've written are complete hacks
22:49:52raptor*their
22:50:15raptorand how dare i ask about standards
22:50:21Watusimotoyes. mine especially, as it is really a series of semi-connected js apps strung together with crazy server code
22:50:59Watusimotowith no central design (not my fault), and (still) no definition for the most important parts of the app
22:51:12raptorexactly!
22:51:19Watusimotoargh. I'm getting depressed just thinking about it
22:51:23Watusimotoso I'll stop!
22:51:26raptorha
22:51:36raptorok, back to important things... bitfighter!
22:51:38raptoroh
22:51:45raptordid you submit the GCI stuff?
22:56:03Watusimotosort of yes no
23:06:38WatusimotoI need to reformat the tasks into XML
23:06:44Watusimotoand we should be good
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23:19:09Watusimotoraptor: you have suse desktop?
23:19:19raptoryes
23:19:21Watusimotois that gnome or kde?
23:19:27raptormine is KDE
23:19:31Watusimotook
23:19:33raptorbut SUSE does both
23:19:34Watusimotook
23:19:48raptorand LXDE/XFCE
23:19:50Watusimotofor the game widget for linux should I specify gnome or kde?
23:19:57Watusimotoor is that not important?
23:20:06raptoroh
23:20:08raptoruhh
23:20:20raptordo you have the description?
23:20:31Watusimoto Create nice "toaster style" alert widget to notify players when someone has joined the Bitfighter
23:20:31Watusimoto server. Widget will use data from existing JSON data feed. Different technologies will be
23:20:31Watusimoto considered, but the system must be distributable and self-contained. Widgets should be installable
23:20:31Watusimoto and function independently of the main game.
23:20:31Watusimoto Widget will run on Mint or SUSE desktop (of your choice).
23:21:12raptorhonestly i'd let the person chose - a KDE widget might be pretty simple
23:21:22raptorbut
23:22:18raptormaybe use of a feedreader or something would be simpler
23:23:21WatusimotoI'm trying to be solution agnostic
23:23:22raptormaybe 'widget' isn't the proper thing? are you thinking of a desktop notifier applet of sorts?
23:23:51Watusimotoyes
23:26:50raptoryeah, i wouldn't put a limit on it
23:27:04raptormaybe desktop notifier
23:28:52raptori'm looking for a freedesktop standard for desktop notifications, but their site just went down..
23:33:08Watusimotoso what folder do I need to put stuff in to make it available via http? (on bitfighter.org/~wat)
23:33:53Watusimotoah, public_html
23:34:47raptoryes
23:35:03Watusimotohttp://bitfighter.org/~wat/gci.xml :-(
23:35:16Watusimotopermission problem?
23:35:48raptorlooking..
23:35:49Watusimotolooks like it's rwxr-xr-x
23:36:10raptorfixed
23:36:16Watusimotowhat did you do?
23:36:30raptoryour home directory /home/wat was rwx------
23:36:37raptori made it rwxr-xr-x
23:36:48raptorwhich basically means we can see each others files
23:37:12raptorbut the missing x meant other users (like apache) couldn't traverse the directory
23:37:51Watusimotointeresting. that means winscp lied about the permissions
23:38:09raptorwell, it was teh parent directory of 'public_html'
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23:40:15heyubWhere are the four sided bitfighters?
23:40:27raptorhi heyub
23:40:47raptori'm afraid your question baffles me at the moment
23:40:50heyubHey raptor, how are you doing?
23:40:53heyublol
23:41:29Watusimotoupdated task descriptions:
23:41:29Watusimotohttp://bitfighter.org/~wat/gci.xml
23:41:40Watusimotohi heyub
23:42:46raptordoing good, thanks
23:42:57heyubHey watusimoto, thought I'd come to check out whats been happening lately.
23:43:16raptorwe've been trying to release 018 for 2 months!
23:43:35raptorand we're really close.. we promise!
23:43:58heyubsweet!
23:45:13heyubYou'll have it done by christmas right?
23:45:43Watusimotooh man I hope so
23:46:03heyubI'll have to play it when I get home then.
23:47:21raptorWatusimoto: i forgot to mention that i'm leaving for 2 weeks on the 11th
23:47:27raptorwith no internet access
23:47:41Watusimotoyou did mention that
23:47:45Watusimoto:-(
23:47:58Watusimotowell at least you'll be having fun, I hope!
23:48:25heyubAw man, and I get home on the 15th.
23:49:12raptormaybe... we can get things cleaned up by next weekend?
23:49:39raptori got busy with school again after Thanksgiving..
23:50:24WatusimotoI hope so
23:51:17raptori'm really happy about the in-code resource detection...
23:51:22raptorreally, really happy
23:51:39raptorthat saves so much overhead at each release
23:55:40Watusimotogood
23:55:44WatusimotoI hope it works!
23:58:44bobdaduck has joined

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