#bitfighter IRC Log

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IRC Log for 2012-12-02

Timestamps are in GMT/BST.

00:00:19raptorthere seems to be a conflict with /idle and then timing out with spawnDelay somewhere...
00:00:45Watusimotoyes, I've seen some weird stuff related to that
00:01:24raptorprintf to the rescue!
00:11:28koda Quit (Quit: k thx bai)
00:11:59Fordcarskoda is from italy?
00:12:49raptoryes
00:13:26Fordcarsok nice
00:16:56Fordcarsok gtg see ya later
00:20:55raptorsam686: are you around?
00:21:03sam686hi
00:21:08Fordcars Quit (Ping timeout: 245 seconds)
00:21:24raptorhi, i was wondering if you had some time to try and fix those idle bugs with me...
00:21:40raptori'm not duplicating them for some reason...
00:22:41raptori'm recompiling a server with some log statements..
00:35:42raptorwell, it's dinner! i'll beback
00:57:15raptorback!
00:57:33raptorstill can't duplicate the bug..
01:25:20Watusimoto Quit (Ping timeout: 265 seconds)
01:48:26BFLogBot Commit: 033bd3d21baa | Author: buckyballreaction | Message: Fix compiling dedicated server
02:00:34amgine1234567890 has joined
02:00:40amgine1234567890hi anything new fopr me to test
02:30:25CrazyLinuxNerd Quit (Quit: Leaving)
02:30:51CrazyLinuxNerd has joined
04:37:08raptorsam686: i have a server up to try and dupe the bug
04:37:12raptorit has some logging..
04:37:41raptoris your sam test compiled at the latest?
04:38:03sam686yes
04:38:11fordcars has joined
04:39:19fordcarsjust to let you guys knuw last time I tryied BF018 on my Mac PPC right click still doesn't work I will probably only play bf on my windows but right click might cause problems for other mac users
04:39:40raptorfordcars: i *think* i fixed that problem... are you on your ppc now?
04:40:52raptorsam686: i got Assert: Invalid checksum. in eventConnection.cpp line 419
04:40:57raptorwhen connecting to your server
04:41:08raptorgame.h:92
04:41:25raptorneeds to be commented out - watusimoto's debug code crashes clients
04:41:46sam686I got a different error: gameObjectRender.cpp line 409 NULL gServerGame when i am joining a server..
04:42:05raptoreven my server?
04:42:11sam686yes
04:42:28raptorwell that's no good
04:42:34raptori think his debug code broke a lot
04:43:19sam686Now i get invalid checksum..
04:49:34BFLogBot Commit: 8b5f1018af89 | Author: buckyballreaction | Message: Fix compiling on Mac
04:50:16fordcarscurrently I am on windows but I guess I will be on ppc in about 2 minutes
04:50:24fordcars:P
04:50:47raptori have a build for you to test to see if your mouse problem is fixed
04:52:01Fordcars_ has joined
04:52:20Fordcars_hey look at that I am on ppc
04:52:44Fordcars_ /h pull-u ing
04:53:11raptorno wait
04:53:14raptorwell
04:53:25Fordcars_ok
04:54:29BFLogBot Commit: 065200f11fc2 | Author: sam8641 | Message: Fix crash with SHOW_SERVER_SITUATION when joining a server, Made better Master logging if unable to fully connect.
04:55:28sam686it seem like dedicated server compile seems broken, but when hosting 018 other 018 can join ok..
04:55:50raptori fixed dedicated compile...
04:55:56raptoron linux at least
04:56:01Fordcars_euh is the command h pull-u?
04:56:13raptorFordcars_: i have a build for you to test: http://sam6.25u.com/upload/Bitfighter-018-beta-fordcars.zip
04:57:19sam686maybe it was my un-clean my sam test dedicated compile..
04:57:30raptorha
04:57:44raptorsam686: you have to comment out that line game.h:92
04:57:50raptorand recompile everything
04:58:42raptoroh, you made a commit..
04:58:54raptorsorry, i'm blind
04:59:36raptorsam686: what are those changes you made to master.cpp/.h?
04:59:37sam686that must be why, i didn't pay attention if it compiled ok and just run the old version of dedicated compile
04:59:54sam686the only changes to master.cpp .h is the logging..
05:00:33sam686could help to use a better messages then a CLIENT_DISCONNECT with a blank username
05:00:50raptoryes
05:00:53raptorok, goo didea
05:00:57raptor*good idea
05:06:46Fordcars_Compiling 6 of 123 source files
05:06:53Fordcars_._.
05:08:58Fordcars_too lazy to wait going to use debug
05:09:48Fordcars_WOW Bitfighter 18 can't even start
05:09:50raptorFordcars_: you don't want to use my build above?
05:09:59Fordcars_I can't!
05:10:10Fordcars_I have PPC
05:10:11Fordcars_I have PPC
05:10:18raptoroh oops...
05:10:28raptorwas i intel only??
05:10:31raptorargh
05:10:31Fordcars_oh I also have some high ping on irc lol
05:10:32raptorsorry
05:10:33Fordcars_yep
05:11:12Fordcars_ios BF? I saw the folder
05:11:32raptornot yet...
05:11:35raptorearly stages
05:11:50Fordcars_yeah I can see that
05:12:19sam686stuck at 5 secondrespawn after i kill my server?
05:12:24raptorha!
05:12:26raptoryes
05:12:46Fordcars_by the way for ios you only need to write in objective c for touch screen and gyro-sensors
05:17:26Fordcars_great I am stuck without bf 18 on my ppc
05:20:14raptorFordcars_: http://sam6.25u.com/upload/Bitfighter-018-beta-ppc-fordcars.zip
05:20:20raptorthat should be ppc
05:20:27Fordcars_ok
05:21:31Fordcars_my internet is slow again downloading 82kb per second
05:23:20Fordcars_downloaded
05:23:42Fordcars_nice it started
05:23:51raptoryay
05:27:52raptori broke seeker bounce?
05:36:35amgine1234567890btw if you need to test antyhing jsut call me
05:36:41raptorhi amgine1234567890
05:36:48raptorwe're bug hunting still
05:37:00raptorso no real testing yet
05:37:50amgine1234567890lol i thought my job was bug hunting partialy lol
05:37:55amgine1234567890whne testing Xd
05:38:08raptorsorry, i mean we found the bugs, but were trying to solve them
05:40:43amgine1234567890ah yes i slo see you are doing some experimenting for ios
05:40:57raptorwe're not until after release
05:41:05raptorkoda has started some work though
05:41:36amgine1234567890publishing on ios could be a way to generate revenue but fewer players free would get you more players but less revenues
05:41:49amgine1234567890if that made sense
05:42:11amgine1234567890bf should stay free
05:42:47amgine1234567890but i imagine when it comes out for ios if it got a good review bam imllion of players swarming to play
05:42:48Fordcars_BF STAYS FREEEE! it is open source!
05:42:57amgine1234567890yes
05:43:30Fordcars_raptor can you join in 017b for test?
05:43:37amgine1234567890hope you solve the idle problems
05:44:00amgine1234567890raptor and koda are busy =p i think
05:44:01Fordcars_idle problem is still there
05:44:12amgine1234567890they are working on it
05:46:13sam686 Quit (Ping timeout: 245 seconds)
05:48:49raptorlooking at code..
05:51:56Fordcars_so 18 works well exept that for me in game music completely bugs but yeah i don't have sound bugs it was my computers sound that was to high it did the same thing in 17
05:52:11raptorok
05:52:16raptorthanks i wrote those down
05:52:29Fordcars_only bugs for me ppc is in game music and /idle
05:52:40raptorok
05:52:42Fordcars_what is /idle supposed to do anyway?
05:52:52raptorlet you go afk
05:52:57Fordcars_ok
05:52:57raptorwithout penalty to score
05:53:01Fordcars_ah nice
05:53:31Fordcars_I like that there is 1 menu music
05:53:48Fordcars_and I like that in game is like an mp3 player
05:54:18Fordcars_but in game music bug ppc? wonder where is the problem
05:55:01Fordcars_what is the command to change music in game?
05:55:40Fordcars_mouse in the menus works too
05:56:01raptorcommand to go to next song: /mnext
05:56:07raptoralso: /mprev
05:56:20Fordcars_ok for previous
05:57:37Fordcars_hmmm
05:58:56Fordcars_nice smooth chat
06:01:25BFLogBot Commit: 283afe55d69a | Author: buckyballreaction | Message: Fix Seeker shield bounce
06:08:45Fordcars_can you turn voice chat on?
06:08:59raptornot now - i'm working on some stuff..
06:09:58Fordcars_ok will put the stuff on forums
06:10:17sam686 has joined
06:10:17ChanServ sets mode +v sam686
06:13:42Fordcars_oh man ok so I recorded directly the weird sped up music
06:13:57Fordcars_too big for the forums, though
06:14:55raptorcompress it
06:15:12Fordcars_already did
06:15:23raptorhow big?
06:15:59Fordcars_818.2 kb
06:16:07Fordcars_.mov
06:16:18raptorput it here: http://sam6.25u.com/upload3.php
06:16:29raptorand then give me the link after it uploads
06:17:07amgine1234567890gtg bye
06:17:11amgine1234567890 Quit (Quit: Page closed)
06:17:21Fordcars_ok uploaded
06:19:22Fordcars_oh the link sorry
06:19:28BFLogBot Commit: 13ed53ef9ca1 | Author: sam8641 | Message: Fix most idle problems; fix -1 dest teleporter on server size.
06:19:39raptorwhoa sam686
06:19:55raptoryou already fixed them? i'm still tracking it down...
06:19:57sam686lost internet for about 30 minutes..
06:21:46Fordcars_ok so http://sam6.25u.com/upload/ it is BF.zip
06:22:10raptorok thank
06:22:12raptors
06:23:10raptorsam686: was that it? just reordering in gameConnection.cpp?
06:23:47Fordcars_ Quit (Quit: Leaving)
06:24:10sam686not just reording them, also added a check in respawn gametype
06:24:25raptorok, want to test with me?
06:24:29raptorany problems you see left?
06:25:28fordcarstesting 123
06:25:33fordcarsok
06:28:19sam686the only problem with /idle i seem to not like is having to wait 5 more seconds to respawn after idling for like more then 20 seconds
06:28:34raptoryes - watusimoto changed that...
06:28:47raptori think it was easier to code that way..
06:33:50sam686bot error: http://sam6.25u.com/upload/text1212/121202_00-12-36.txt
06:34:09raptoroh wonderful
06:34:11raptori fix...
06:34:17raptorunless you need the new bots?
06:34:34sam686test it by you hosting..
06:39:58sam686shooting heat seeker seem to sound like bouncing the ball...
06:40:21raptori think watusimoto added a new sfx?
06:41:00sam686i think so, it just don't quite sound right for a heat seeker firing..
06:45:02raptorgood night sam686
06:45:02sam686will need to get to sleep, later..
06:45:05raptorthanks again
06:45:08sam686night..
06:47:49fordcarslater
06:58:06fordcarsanybody still here?
07:01:28raptorhi
07:01:33raptorstill lurking
07:01:40fordcarsyeah
07:04:02raptorplaying your recorded sound
07:04:11raptoryeah - that sounds exactly like a decoding problem
07:04:40fordcarsok
07:05:12raptorwhoa, you had your volume waaay up
07:05:36fordcarswhat makes you say that?
07:06:08fordcarswell when I said that the sound was crappy yeah my volume was WAy up
07:06:12raptorone of the tracks i heard normal game sound effects, and they were really distorted
07:06:55fordcarssorry I wasn't hearing it
07:07:15fordcarsI had a mini jack plugged in the head phones to recod
07:16:23raptorgood idea
07:23:34fordcarshead phones and input
07:23:47raptorcan you do me a favor
07:23:49raptor?
07:23:57raptordo you know the program 'console' ?
07:24:50fordcarscommand promt?
07:25:06raptorno, there is an actual program called 'console'
07:25:17raptorit reads command line output from started .apps
07:25:25fordcarsoh on mac?
07:25:28raptoryes
07:25:32raptorbecause
07:25:42fordcarsrings a bell I used it once yeah
07:25:47raptorif you start up bitfighter on Mac, it should spit out errors
07:25:56fordcars17?
07:26:02raptorit might help me track down why the music is broken
07:26:13raptor018 (if your willing to help..)
07:26:16raptor*you're
07:26:25fordcarsok
07:26:50fordcarsI am
07:26:56fordcarswilling
07:27:04raptorgreat!
07:27:25fordcarsso do you want to make console check out BF18?
07:27:38fordcarson my computer?
07:28:00raptorso what you do is start 'console'
07:28:17fordcarsfirst I have to go on the right computer brb
07:28:18raptorthen run bitfighter, play music, do /mnext, then quit
07:30:22Fordcars_ has joined
07:31:16Fordcars_ok I am on it
07:31:52raptorok
07:31:59raptorstart the 'console' application
07:32:18raptorand do 'clear display' to get rid of old messages
07:32:34raptorthen open bitfighter and host a game
07:32:35Fordcars_ok started
07:32:40raptordo /mnext
07:32:49raptorand then exit - there should be output printed to the console
07:33:57Fordcars_ok
07:34:10raptordid it print like 9 or 10 lines?
07:34:27Fordcars_18 lines?
07:34:32raptorsure, ok
07:34:35raptorthat works
07:34:36raptorcan you paste them here: http://pastie.org
07:34:42raptorthen give me the link to the paste
07:35:06Fordcars_lol just realised all the junk a logitec profile that I don't use can do
07:35:09Fordcars_ok
07:36:08Fordcars_wait
07:37:32Fordcars_http://pastie.org/5465540
07:37:52raptorperfect!
07:38:09raptorthanks
07:38:15Fordcars_np
07:38:44Fordcars_Failed to create music stream for: /Users/carlhewett/Library/Application Support/Bitfighter/music/av_adr.xm
07:38:49raptoryep
07:39:05Fordcars_yep
07:39:10raptor:)
07:39:54Fordcars_:D
07:41:01Fordcars_02/12/12 2:36:48 AM [0x0-0x335335].com.yourcompany.Bitfighter[16060] your company? haha default
07:41:33raptoruhh... i should probably change that
07:41:41raptorif i can find out where..
07:41:44Fordcars_maybe
07:41:51Fordcars_info plist?
07:41:59Fordcars_xcode?
07:42:08raptorprobably
07:44:56Fordcars_yeah
07:48:36raptorok, internally the error is 'unsupported type'...
07:48:48Fordcars_ok
07:49:09raptornow i have to find out what that means in the code
07:49:50Fordcars_ok
07:50:00Fordcars_well good luck!
07:50:13raptorthanks! :)
07:53:09Fordcars_found the yourcompany by the way
07:53:40raptoroh yeah? where
07:53:42raptor?
07:54:31Fordcars_well ressources, Bitfighter-info.plist, bundle identifier
07:54:40raptorah ok
07:57:11Fordcars_ Quit (Quit: Leaving)
07:58:18fordcarsok
07:59:00raptorback on your windows compy?
08:00:08fordcarsyeah why
08:00:37raptorjust curious
08:01:07fordcarsok lol
08:01:26fordcarsbut I can go back to ppc if you want
08:01:42raptori don't think that'll be necessary...
08:01:53fordcarsfound the problem?
08:02:07raptorno, but i have a lot of code to look through..
08:03:31fordcarsyeah huh
08:18:26fordcarswhats up
08:19:48raptorhi
08:19:54raptorplugging away...
08:46:10raptor Quit ()
08:47:48fordcars Quit (Ping timeout: 245 seconds)
09:40:08Watusimoto has joined
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10:27:12sam686 has joined
10:27:12ChanServ sets mode +v sam686
11:02:03sam686 Quit (Ping timeout: 245 seconds)
11:03:25Watusimoto has joined
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11:55:17LordDVG Quit (Read error: Connection reset by peer)
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12:43:28koda has joined
13:01:39koda Quit (Quit: k thx bai)
13:01:53koda has joined
13:29:49Watusimotohi koda
13:30:00kodahi~
13:30:55WatusimotoI've got my gci tasks ready to commit to the hg repository, but I need to validate them with xsltproc. As far as I can tell, this is not easily done on windows. Is this assessment correct?
13:31:16kodayes i think so
13:31:25kodawell my validation was done by opening it firefox
13:31:29koda:D
13:31:37Watusimotooh, well that's easy enough
13:31:50Watusimotoif ff doesn't choke, everything is ok?
13:32:02kodayes
13:32:07kodaat least it was ok for me
13:32:17Watusimotoha. well, let's try it and see what happens
13:35:26Watusimotono obvious problems
13:35:56Watusimotoso maybe I'll try pushing these tasks to the repo
13:36:03Watusimotodo you know what happens from there?
13:36:20kodayes
13:36:28Watusimotogood!\
13:36:28kodajust ping arc
13:36:35kodaand he'll publish them for you
13:37:53Watusimotook. Do you know where I can see them? I want to make sure my presentation is at least not too crappy
13:42:10kodaafter you hand out to him
13:42:20kodathey will be visible at gci.copyleftgames.org
13:46:41Watusimotook, great
13:47:46Watusimotowell, here goes nothing!
14:02:18Watusimotokoda: ok, done. thanks!
14:02:27Watusimotogetting much traffic from gci?
14:02:32kodaa lot
14:02:42kodaand much better quality than last year
14:02:54Watusimotothat's good news
14:03:04kodaindeed
14:03:06WatusimotoI saw that pysoy was getting a lot as well
14:04:50kodayeah hw and pysoy submitted too many tasks ;)
14:04:59Watusimotoha
14:05:15Watusimotowell, I'm signing off for a bit... later!
14:21:29CrazyLinuxNerd Quit (Quit: Leaving)
14:21:45CrazyLinuxNerd has joined
14:58:32raptor has joined
14:58:32ChanServ sets mode +o raptor
14:58:42raptorhello
15:00:55CrazyLinuxNerdHey raptor
15:01:03raptorhi
15:23:30raptorlibmodplug is failing on mac ppc
15:23:35raptori think it's the endian-ness
15:43:05BFLogBot Commit: df84d5fd9bb8 | Author: buckyballreaction | Message: Fix compiling on Mac
15:46:25raptorWatusimoto: sam686 fixed the idle problems last night.. yay!
15:46:58Watusimoto Quit (Ping timeout: 255 seconds)
15:50:40Watusimoto has joined
15:52:00Watusimotohi
15:52:06raptori fixed it!
15:52:07raptorhi
15:52:12Watusimotofixed what?
15:52:14raptormodplug works on mac ppc now
15:52:21Watusimotogreat!
15:52:32raptorit was an endianness battle
15:52:46Watusimotofun!
15:53:08WatusimotoI added a few more tasks to the gci list from the google list
15:53:20Watusimotocan we do a quick release status update?
15:53:32raptoruh sure
15:53:37raptor(what do you mean?)
15:53:52Watusimotoso there aer currently 5 items on the running bug list
15:53:56Watusimoto1 -- I will do
15:53:57raptornot anymore!
15:54:08Watusimotook, refreshing!
15:54:22Watusimotoand 9 is now solved?
15:54:35raptoryes - still checking in (have to get all my patches in a row)
15:54:45Watusimotoright. ok, well this should be quick then
15:54:50Watusimoto1 is my problem
15:55:06Watusimotoand will take 10 minutes if nothing major is broken
15:55:13Watusimoto2 we can defer
15:55:39WatusimotoI added a clientinfo refactor task to google which may help with that one
15:55:46raptorok
15:55:52Watusimoto3 working?
15:56:02raptorall my tests are OK so far for #3
15:56:15raptorbut that doesn't mean it won't happen...
15:56:23WatusimotoI've noticed a problem with that, I should try to reproduce
15:56:26raptorjust that sam's fix seems good
15:56:39Watusimoto4 is done, unless there are further reports of problems
15:57:02WatusimotoI'm not going to fix the underlying problem I was chasing last night -- it's part of the clientInfo refactor for 019
15:57:17Watusimotoas long as the symptoms are hidden, that's enough for the moment
15:57:49raptorhaha, ok
15:57:58Watusimotoand the rest... done
15:58:02Watusimotoso I think we're looking pretty good
15:58:27Watusimotowe should make sure there is no spurious debug logging going on
15:58:28raptori think we should go through and do a little more play testing, but that's just the paranoid in me
15:58:32Watusimotoyes
15:58:33raptoroh yeah
15:58:43raptoralso sam disabled your 'show_server_status'
15:58:48raptorit was breaking everything
15:58:49Watusimotothat's fine
15:59:02Watusimotoit should only be enabled for some specific testing
15:59:10Watusimotobecause yes, it will break lots of things
15:59:38Watusimotoi want to make it a /command that will only work when the compile directive is enabled
15:59:48Watusimotobecause I think it's very useful
15:59:54Watusimotobut definitely breaky
16:00:06Watusimotoso when do you go on vacation?
16:00:17BFLogBot Commit: bedb77d18977 | Author: buckyballreaction | Message: Fix libmodplug on OSX ppc: the endian-ness wasn't being set correctly
16:00:22raptorthe 11th (day after my final)
16:00:28raptoryay patch in
16:00:31Watusimotogreat
16:00:31raptorphoew
16:00:33Watusimotoand when back?
16:00:40raptorlike the 24th
16:00:43raptorroughly
16:00:46Watusimotook
16:00:57Watusimotolong break for an american :-)
16:01:09raptoryeah - i haven't taken a vacation since last year...
16:01:24Watusimotoso... when do we do the release then?
16:01:29raptortoday? :)
16:01:34WatusimotoI'll get 1 squared away soon
16:01:41WatusimotoI'm ok with that
16:02:04raptorbecause, uh... i've got linux / mac builds ready to go
16:02:08Watusimotoit really only takes an hour or so once we get going on it
16:02:11raptor(been preparing for a while)
16:02:38Watusimotobuilds ready? but you'r still checking code in!
16:03:00raptorwell - i mean, i don't have to do any prerelease crazies with the scripts
16:03:11Watusimotoah, yes
16:03:14raptoroh
16:03:15Watusimotowell, good
16:03:21raptorwe need to make sure the update directives are good
16:03:26Watusimotoyes
16:03:26raptorand the changelog?
16:03:32raptorwait, there's a list somewhere...
16:03:40Watusimotoah yes, that
16:04:07raptorhttp://bitfighter.org/wiki/index.php/Release_checklist
16:04:16Watusimotowhat are our headline changes?
16:04:26Watusimotoseeker/energy/teleport engineer
16:04:26raptori updated main.cpp a while ago
16:05:25raptorexcept - all my changes disappeared?
16:05:37WatusimotoI just realized why #2 is broken
16:05:55raptorit has to do with master authentication only at level start?
16:06:05Watusimotoat the beginning of every level, all client infos are deleted, and aer then resent to the clients
16:06:27Watusimotothe clientinfo sending includes badges
16:06:31raptorah
16:06:40Watusimotoso probably badges are not being updaetd at all from server to client
16:06:51raptorwhere did my changelog go??
16:07:02Watusimotothis I don;t know
16:07:05Watusimotobisect?
16:07:09Watusimoto:-)
16:08:26raptori went through *every* revision about a month ago and updated that thing..
16:09:31Watusimotowe've had a lot
16:11:48Watusimotowell, the badge issue looks really easy, actually
16:12:01Watusimotowe just need to have the server call s2cSetAuthenticated when a new badge is issued
16:15:32Watusimotobtw, when our gci tasks get uploaded, we should change our irc connection message to something liek what pysoy is using:
16:15:33WatusimotoWelcome to #PySoy! If you're a GCI student, mentors are generally available but are not staring at their IRC window 24/7. If you've requested a task the fastest way to get it assigned is to mention it in the channel (we do not currently receive email notifications). If its urgent, write "Arc: " before your message in the channel to page his cellphone. Keep cool and have fun!
16:17:04raptorok
16:17:26raptori'm upset all of my changes are gone...
16:17:40Watusimotoyou couldn't find them?
16:17:45Watusimotodid you go back in the history at all?
16:17:52raptoryes, i'm back in july now...
16:18:24Watusimotowell, you're not the sort to clobber your own work... could you have saved them elsewhere?
16:18:53raptoryes
16:19:00raptordoing filesystem searches here and at work
16:19:22WatusimotoI just realized I misunderstood bug #2
16:19:29raptoragain?
16:20:48Watusimoto:-)
16:34:43raptordoing a full filesystem grep...
16:49:09raptori feel like an id10t
16:49:16raptori can't find my checgelog
16:49:19raptorchangelog
16:56:59raptorhey that last commit was 6000!
16:59:22raptorone thing i don't about: the windows updater
17:11:22Watusimotowait -- changelog is gone?
17:11:29Watusimoto(sorry, was away, parents called)
17:11:31raptoryeah!
17:11:35Watusimotoboooo!
17:11:36raptor!!
17:11:48raptorwait, i havent' scraped the irclogs...
17:12:03Watusimotomaybe you dumped it on pastie?
17:12:59WatusimotoI don't recall seeing the list, and only vaguely remember you making one
17:16:26kodachangelog missing? :|
17:16:35raptoryes!
17:16:42kodahow?
17:16:51raptorprobably my incompetence
17:19:01kodanaaaa
17:19:16kodaunless you ran hg rm changelog it is impossible to lose something
17:19:38raptori guess i didn't actually commit them - and i can't find my saved notes..
17:24:39Watusimotoirc logs turned up nothing?
17:24:47raptornope
17:24:53Watusimotohow is this even possible?
17:24:54raptori must have done them in my dreams
17:27:24raptori guess i get to start over....
17:28:59Watusimotowe could split it up
17:30:18raptorwell, what i usually do is take one committer and write down all of their changes..
17:32:57Watusimotowhy like that?
17:33:14raptorbecause my graphical viewer makes each user a color
17:33:33Watusimotobut is that easier than going in sequential order?
17:33:39raptorthen i categorize them
17:34:00raptorit was easier for me... but together it may be harder
17:35:24raptorok
17:35:25raptorwell
17:35:39raptor has left
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17:35:43ChanServ sets mode +o raptor
17:36:34Watusimotooh great, you have 1242 checkins!
17:36:43raptorWatusimoto: want to work backwards or forwards? :)
17:36:54WatusimotoI just figured out how to get tortoise to filter
17:37:02raptoryeah - this release turned into a little larger than normal...
17:37:10Watusimotogulp... I have 3847
17:37:23raptorha! but not since 017...?
17:37:28Watusimotoso i should probably do my own
17:37:34raptorok, i'll do sam's and mine
17:37:37Watusimotono... not sure since when
17:37:41Watusimotoprobably since the beginning of time
17:38:35raptori'll do koda's too
17:39:34Watusimotowhen did 017 get released?
17:39:59raptor4258
17:40:13raptor017a: 4265
17:40:36raptor017b 4537
17:41:15Watusimotois there any way from cmd line to get a dump of all comments? it would be nice to get them into a text file
17:41:21raptorhg log
17:41:24WatusimotoI can filter in tortoise, but not cut and paste
17:41:46raptorhg log -u user -r somerevision:tip
17:45:47kodachangelogs are messy, we hosted a task in gci just for that
17:45:58raptorto do what?
17:46:07kodafill the changelog :p
17:46:14raptorha
17:46:17raptorgrunt labor
17:48:42raptors_bot is dumbisher
17:49:50Watusimotook, only 1098 revs to sort through
17:49:55Watusimoto"only"
17:50:08raptorit doesn't take too long - most are fixes of fixes of fixes
17:50:09WatusimotoI can see why you are lamenting your loss...
17:50:15raptoryeah...
17:50:15Watusimotoor formatting
17:50:18Watusimotoor whitespace
17:58:46raptorheh, most of these are fixes to our own bugs...
18:02:40Fordcars has joined
18:02:46Fordcarshi
18:02:58raptorhi Fordcars, can i give you abuild to test again?
18:03:01raptor(on ppc)?
18:03:14Fordcarsok last night I lost power
18:03:19Fordcarsit was windy
18:03:20Fordcarsok
18:04:03Fordcarsby the way I just saw that in 18 Soccer1 the blue spawns at red goal
18:05:05raptoruh oh
18:05:26Fordcarsin 17 blue spawns at blue
18:06:17Fordcarsand in 18 red spawns at red
18:06:31raptorheh
18:08:19raptoryou mean the player spawns? or the soccer spawns?
18:08:40Fordcarsplayer
18:08:45Fordcarsboth teams at read
18:11:22Fordcarswhat! I just made a super simple soccer level with a soccer ball, type soccer and 2 teams 2 goal and team 1 spawns at team 2
18:11:53Fordcarsand team 2 spawns at team 1?
18:12:18Fordcarsalso getting the error in editor that there aren't any spawns for teams
18:12:34raptorsam686 must have lost internet
18:12:42Fordcarsmaybe
18:13:24Fordcarsteam 1 spawns at team 2 and team 2 spawns at team1
18:14:58raptorok Fordcars, please test music here: http://www.sendspace.com/file/i73fpt
18:15:28Fordcarsok but I am getting weird stuff with player spawns
18:15:41raptorok, i'll write it down to test...
18:17:52FordcarsSucces!
18:17:57raptoryou here music?
18:18:09FordcarsIt works yeah and /mnext works too!
18:18:15Fordcarsmenu works too
18:25:02raptorok Watusimoto: here is changelog for you to merge: http://pastie.org/5467511
18:25:03raptorthat's for everyone but you :)
18:25:59WatusimotoOnly 600 more lines to muddle through
18:26:01Watusimotoafter dinner
18:26:09Watusimotoback in a bit
18:26:46raptorok Fordcars, time to look at your bug...
18:26:59Fordcarsok
18:31:13Watusimoto Quit (Ping timeout: 245 seconds)
18:48:26CrazyLinuxNerd Quit (Quit: Leaving)
18:48:47CrazyLinuxNerd has joined
19:08:14CrazyLinuxNerd Quit (Quit: Leaving)
19:08:37CrazyLinuxNerd has joined
19:14:54Fordcars Quit (Quit: This computer has gone to sleep)
19:17:11raptorsadly, i added more bugs:
19:17:12raptor!bugs
19:17:13BFLogBotTo enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List
19:21:13Fordcars has joined
19:24:21Fordcarsis it normal that in the editor objects like loadout zone that have numbers 0123 in the corners, well when you drag point 0 it just moves to whole thing
19:26:01Fordcarswow when you move point 3 only 3 moves, point2 point 3 and poin2 moves, point1 moves point 321 and point 0 moves all?
19:26:39Watusimoto has joined
19:35:47sam686 has joined
19:35:47ChanServ sets mode +v sam686
19:36:48sam686http://bitfighter.org/stats/stats.php blank? any why does it say December 2013?
19:37:42Fordcarswhen you move point 3 only 3 moves, point2 point 3 and poin2 moves, point1 moves point 321 and point 0 moves all? is that normal in 18
19:38:04raptorWatusimoto: bugs (most minor): http://bitfighter.org/wiki/index.php/Running_Bug_List
19:38:10raptori'm leaving in about 10min for a few hours
19:38:35Fordcarso
19:38:37Fordcarsk
19:38:48Watusimotook
19:38:57Watusimotoso either we do the release when you get back, or tomorrow
19:39:05Watusimotostill working through my checkin comments
19:39:10raptorok
19:39:23raptordid you see i pasted mine: http://pastie.org/5467511
19:39:36Watusimotohaven't looked yet
19:39:37raptorshould contain all of the changes by koda, sam686, and myself
19:39:43Watusimotogreat
19:39:46raptoroh and one or two by kaen
19:39:57WatusimotoI'll try to work it into some sort of coherent document
19:40:08raptorbasically everyone who wasn't pink in my viewer :)
19:40:17Watusimotoand some new editors
19:40:20Watusimotosorry
19:40:24Watusimotonew bugs
19:40:33Watusimotook
19:40:40Watusimotowell, will soldier on
19:40:50raptorsam686: looks like no one has completed a game yet?
19:41:27sam686then what is this? http://bitfighter.org/stats/gamereports.php a few games completed on December 2012?
19:41:40raptoroh look
19:41:42raptori'm wrong then
19:42:07raptorlooks like bad logic with determining years?
19:42:45sam686I am only guessing it got the wrong December year on http://bitfighter.org/stats/stats.php which is searching for December 2012 probably
19:42:57sam6862013 i meant
19:44:44raptorwe're so close!
19:50:22Watusimotowe've thought that before
20:00:08Watusimotofinal release list
20:00:09Watusimotohttp://pastie.org/5467881
20:04:25LordDVG Quit (Remote host closed the connection)
20:11:14Fordcarsmodifing ShipShape.cpp is fun :D
20:13:01WatusimotoBitfighter promo?
20:13:02Watusimotohttp://thepiratebay.se/promo
20:14:20Fordcarsany way gtg see ya later
20:14:25Fordcars Quit (Quit: Leaving)
20:29:23WatusimotoSo if we get a couple of students troping through our code, maybe some will play a bit and tell their friends
20:29:37Watusimotojust a thought!
21:22:46WatusimotoAnyone know how to kill this error?
21:22:47WatusimotoDatabase error accessing sqlite databse: table stats_player has no column named
21:22:47Watusimotoasteroid_crashes
21:22:54WatusimotoI'm seeing that in my log now
21:32:18sam686your sqlite might not be up to date with database stuff..
21:36:33koda Quit (Ping timeout: 265 seconds)
21:38:04Watusimotoah ok. what's the easiest way to fix it? delete the db?
21:40:08BFLogBot Commit: 1ce2f44f00c6 | Author: watusimoto | Message: Another icon. Kind of lame.
21:40:09BFLogBot Commit: 1b71a38b08d3 | Author: watusimoto | Message: Comments
21:40:11BFLogBot Commit: 9eb786cea23e | Author: watusimoto | Message: Don't notify client that they themselves are busy. Seems unnecessary. Hopefully it is :-)
21:40:12BFLogBot Commit: 495bdd412474 | Author: watusimoto | Message: Comment
21:40:14BFLogBot Commit: 3426a798df63 | Author: watusimoto | Message: Merge
21:40:15BFLogBot Commit: c5261a3c9875 | Author: watusimoto | Message: Pointless formatting
21:40:19BFLogBot Commit: 841e2f9541d1 | Author: watusimoto | Message: Comments
21:40:20BFLogBot Commit: 44e4ebfd14db | Author: watusimoto | Message: Deduct energy for spybug on client. Creates potential for new bug under very specific circumstances.
21:40:22BFLogBot Commit: ec785b1cca7a | Author: watusimoto | Message: Fewer magic numbers
21:40:23BFLogBot Commit: db15b9c9a75c | Author: watusimoto | Message: Yet fewer magic numbers
21:40:25BFLogBot Commit: 0e855bd9d574 | Author: watusimoto | Message: Formatting
21:40:26BFLogBot Commit: bc44391f14bf | Author: watusimoto | Message: Merge
21:40:28BFLogBot Commit: 4f6996f6c805 | Author: watusimoto | Message: Whitespace
21:47:46koda has joined
22:03:37koda Quit (Ping timeout: 265 seconds)
22:08:21koda has joined
22:10:22CrazyLinuxNerd Quit (Quit: Leaving)
22:10:44CrazyLinuxNerd has joined
22:14:29Fordcars has joined
22:14:35Fordcarshello
22:44:22kodaso was the task publishe? :)
23:15:18Fordcars Quit (Ping timeout: 245 seconds)
23:21:42raptor reads the logs
23:29:30raptorWatusimoto: it looks like you took my bug list and just added 'many, many more' :)
23:30:28WatusimotoI added none
23:30:43Watusimotojust woke up
23:30:45Watusimoto:-(
23:31:19raptorgood morning!
23:31:58BFLogBot Commit: 37d3e9278d8d | Author: watusimoto | Message: Fix "wait 5 secs" message that appearead when game started after a time with no user input and a measurable lag.
23:32:24raptornow reading through commits...
23:32:50raptorthe changelog/release notes look fine to me - but honestly i think anything is OK at this point...
23:33:01Watusimotoyes
23:33:12WatusimotoI think the chanelog is good
23:34:43Watusimotook, I am going to bed. #6 on the newest bug list is fixed, sort of, though I may want to redo it it an more robust way. There is the potential for trouble with my fix
23:35:11Watusimotothe rest of the bug list looks pretty manageable
23:35:19raptorok
23:35:35WatusimotoI will try to knock as many off as possible
23:36:14Watusimoto#2 will be deferrred (i.e. we can transfer that to a post-release bug list)
23:36:18raptorok
23:36:31raptordinner!
23:36:35raptorbe back..
23:36:36Watusimotook, enjoy
23:36:40Watusimotowon't be here
23:43:59kodaWatusimoto: so was the task publishe? :)
23:44:02koda+d
23:44:40Watusimoto Quit (Ping timeout: 260 seconds)
23:51:10raptor Quit (Ping timeout: 255 seconds)
23:52:25raptor has joined
23:52:25ChanServ sets mode +o raptor
23:53:17raptorkoda: i'm sorry i don't know that answer either...

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