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02:35:41 | sam686 | if you YoshySMB and Little_Apple messaging each other outside of #bitfighter channel (such as PM) about a possible bitfighter bug, i can't see your PM... |
02:36:16 | Little_Apple | im not sure what you mean |
02:36:37 | YoshiSmb | say what but you find |
02:36:41 | YoshiSmb | bug |
02:37:10 | Little_Apple | in nexus you sometimes randomly spawn using the other teams spawn point |
02:37:29 | sam686 | anything you don't say here, won't be able to be read by several bitfighter developers... |
02:37:45 | Little_Apple | i posted it on the forums |
02:37:58 | sam686 | (or the forums) but i can look at that.. |
02:38:00 | YoshiSmb | good |
02:38:23 | Little_Apple | ok thanks |
02:38:31 | Little_Apple | i guess ill be off |
02:38:33 | Little_Apple | cya |
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02:38:38 | YoshiSmb | bye |
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05:16:25 | raptor | hi |
05:16:30 | raptor | i'm in briefly |
05:16:38 | raptor | sam686: i fixed that nexus spawn bug already |
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05:21:54 | LoneWolfy | how do you use levelgen triggers? |
05:22:13 | raptor | hi LoneWolfy |
05:22:17 | LoneWolfy | hai |
05:23:01 | raptor | To tell you the truth, I haven't played with it much since it changed for 018 |
05:23:07 | LoneWolfy | oh |
05:23:12 | raptor | but here is a starting page that watusimoto put up: http://bitfighter.org/wiki/index.php/Scripting_018 |
05:23:34 | LoneWolfy | cool |
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07:11:49 | bobdaduck | Sup bro homies |
07:12:04 | bobdaduck | the command /getmap doesn't download levelgen scripts. |
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12:51:26 | watusimoto | hi |
12:51:46 | YoshiSmb | how are you watusimoto? |
12:51:51 | watusimoto | tired |
12:51:57 | watusimoto | I was out late last night |
12:52:03 | YoshiSmb | yep |
12:52:28 | YoshiSmb | i was a little worried about my family '_' |
12:52:59 | YoshiSmb | and same with me. i was a little tired the last night |
12:54:37 | | Martinski has joined |
12:55:07 | Martinski | hello watusimoto |
12:55:12 | watusimoto | hi |
12:55:17 | Martinski | I feel very bad, because I'll have to unclaim the task |
12:55:24 | Martinski | I started a project with my programming teacher |
12:55:24 | watusimoto | really? |
12:55:27 | Martinski | so I'll have no time |
12:55:32 | Martinski | to finish this task |
12:55:46 | YoshiSmb | ... |
12:55:47 | watusimoto | that's too bad... you're really close |
12:55:53 | Martinski | To do it, I have to learn lots of new things and I don't have time for this |
12:56:00 | Martinski | Yes I know, I feel very bad now ... |
12:56:00 | watusimoto | ok |
12:56:13 | YoshiSmb | fell better later |
12:56:23 | watusimoto | well, post what you've got, and it will get finished somehow |
12:56:33 | watusimoto | so you can at least feel good you got things rolling |
12:56:46 | Martinski | ok, I'll upload the script |
12:56:53 | watusimoto | great; thanks |
12:57:25 | watusimoto | and just an open invitation... if you ever feel like hacking a bit on the Bitfighter source, you're always welcome |
12:57:58 | Martinski | thank you and in my opinion the Bitfighter is the best project for GCI from copyleft |
12:58:09 | Martinski | and you and raptor are my favourites among the mentors ;) |
12:58:19 | watusimoto | really? well that's great! |
12:58:24 | watusimoto | thank you |
12:58:48 | Martinski | yes, I had problems with other mentors |
12:58:56 | Martinski | but you are working perfect with the participants |
12:59:08 | watusimoto | I'm glad you think so |
13:01:20 | Martinski | by the way, if nobody takes the task in several days, I'll try again :D |
13:01:29 | watusimoto | ok, sounds good |
13:07:37 | Martinski | bye for now, hope to see you soon :) |
13:08:48 | watusimoto | Martinski: |
13:08:54 | watusimoto | I can't access that file you uploaded! |
13:08:57 | Martinski | yes ? |
13:08:59 | Martinski | oh |
13:09:04 | Martinski | second |
13:09:08 | Martinski | I forgot to share it ;d |
13:09:24 | watusimoto | if you can, make it public |
13:09:51 | Martinski | try now ? |
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13:10:23 | watusimoto | ok, I think I have it. Just the one py file, right? |
13:10:30 | Martinski | yes |
13:10:36 | watusimoto | ok. thanks! |
13:10:54 | Martinski | there are some unused comments in it, but they're not a problem |
13:10:56 | Martinski | no problem |
13:10:57 | Martinski | :) |
13:10:58 | Martinski | bye now |
13:11:02 | watusimoto | bye |
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14:44:59 | raptor | hello from texas! |
14:45:36 | watusimoto | hey there! |
14:47:26 | raptor | i |
14:47:28 | raptor | hi |
14:48:04 | raptor | so i introduced bitfighter to my brother-in-law - his first comment "it's pretty" |
14:48:16 | raptor | his second comment: "this is a fun game" |
14:48:16 | watusimoto | great! (I think...) |
14:48:29 | watusimoto | "pretty" may mean something idfferent in texas |
14:48:29 | raptor | so, our game can't be that bad... |
14:48:34 | raptor | haha |
14:48:52 | raptor | meant it looked good |
14:48:58 | watusimoto | :-) |
14:49:26 | watusimoto | I've had office events the past two evenings, so the bug list is still longer than I'd like (but shorter than when you left) |
14:49:46 | watusimoto | martinski has given up on the toaster |
14:49:54 | raptor | i just read that |
14:49:59 | raptor | he gave it a good go |
14:50:14 | watusimoto | he got off on the wrong track, I think |
14:50:27 | watusimoto | pywxwhatever has its own control loop |
14:50:39 | watusimoto | and he couldn't figure out how to get his code to run in that framework |
14:50:43 | raptor | yuk |
14:50:56 | watusimoto | I think it's really easy, actually |
14:51:09 | watusimoto | just create a timer event that, when it fires, checks the json and then pops up a toaster if needed |
14:51:25 | watusimoto | but I think he couldn't wrap his head around that fully |
14:51:30 | YoshiSmb | hi |
14:51:32 | raptor | yeah, that's what i'd do, too |
14:51:35 | raptor | hi YoshiSmb |
14:51:39 | watusimoto | hi again |
14:51:41 | raptor | added a new bug |
14:51:48 | watusimoto | excellent! |
14:51:53 | YoshiSmb | i found a bug. but i forgot it |
14:52:00 | raptor | the carrot isn't the right color |
14:52:14 | YoshiSmb | maybe. i dont remember |
14:52:17 | watusimoto | I also removed the ubuntu install instructions from the website because they don't appear to work anymore |
14:52:23 | YoshiSmb | maybe. i dont remember |
14:52:34 | raptor | watusimoto: really? you mean the ocmpile instructions? |
14:52:43 | watusimoto | no, the playdeb ones |
14:52:55 | watusimoto | I didn't check the compile ones -- those probably are still good |
14:52:59 | raptor | oh, have they not updated yet? |
14:53:04 | raptor | hmmm |
14:53:07 | watusimoto | I think they're off the air |
14:53:32 | watusimoto | http://ubuntuforums.org/showthread.php?t=2092713 |
14:53:55 | watusimoto | The server is currently down because of a power outage with hardware failure. Please be patient. |
14:54:08 | watusimoto | is what it says on th eplaydeb google+ page |
14:54:18 | raptor | they're done for... |
14:54:26 | watusimoto | I wonder if they were in NYC |
14:56:28 | raptor | well great... this means i should package for ubuntu somehow... ugh |
14:56:36 | watusimoto | not until after your vacation |
14:58:32 | watusimoto | maybe we shoudl figure out how to add a ubuntu repository on bitfighter.org so we can do the ubuntu builds as part of our release process |
15:03:27 | raptor | wow! high praise from a GCI student! |
15:03:33 | watusimoto | indeed |
15:04:05 | watusimoto | I added a Ubuntu note to our downloads page |
15:04:59 | raptor | if i build an ubuntu build - could we spare the bandwidth to host it on the master server? |
15:05:08 | watusimoto | of course |
15:05:17 | watusimoto | we're very low on our bandwidth |
15:05:21 | raptor | ok, i think i can manage easy enough... |
15:05:32 | watusimoto | if things got tight, we could host it on eykamp.com as well |
15:05:52 | watusimoto | but, after some quick research, it looks like you need to use launchpad. |
15:05:58 | watusimoto | I tried this once, and got angry :-) |
15:06:09 | raptor | i can use OBS! |
15:06:17 | watusimoto | obs? |
15:06:57 | watusimoto | you already built a debian package. might that work? |
15:07:10 | raptor | it does! |
15:07:15 | raptor | OBS = open build service |
15:07:19 | watusimoto | ah |
15:07:23 | raptor | cross-;atform distro builder |
15:07:39 | raptor | *platform |
15:07:41 | watusimoto | is that how you built the other packages? |
15:07:44 | raptor | yes |
15:07:52 | watusimoto | then it should be easy, no? |
15:08:39 | raptor | oh yes |
15:08:43 | raptor | (i think) |
15:10:06 | watusimoto | Is there a Mint build option? :-) |
15:11:16 | YoshiSmb | linux mint 12 |
15:11:43 | YoshiSmb | ? |
15:11:56 | raptor | actually - mint *is* ubuntu |
15:11:57 | watusimoto | so they say |
15:12:06 | watusimoto | and ubuntu is debian, no? |
15:12:06 | YoshiSmb | yep. Linux mint is based on ubuntu |
15:12:20 | raptor | yes |
15:12:21 | raptor | so |
15:12:50 | raptor | once i get my broken debian package to compile, you could probably drop it in for ubuntu/mint |
15:12:54 | watusimoto | https://build.opensuse.org/project/monitor?blocked=0&building=0&dispatching=0&finished=0&pkgname=bitfighter&project=games&scheduled=0&signing=0&succeeded=0 |
15:13:04 | watusimoto | ah, I see you are already aware of this |
15:13:35 | raptor | yes! |
15:14:03 | watusimoto | ok, well, it really can wait until you get back |
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15:20:53 | raptor | nah! i'm on vacation! |
15:20:59 | raptor | stress-free work! |
15:24:46 | watusimoto | ha |
15:25:01 | raptor | don't worry, i'm going dark in 2 days |
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16:14:05 | raptor | ok, talking with someone from the open build service about compiling for debian - once i get that build fixed, ubuntu should shortly follow |
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16:27:17 | watusimoto | fun fun~ |
16:27:18 | watusimoto | ! |
16:27:45 | watusimoto | speaking of whihc, I have the /idle bugs 95% fixed |
16:28:30 | raptor | hooray! |
16:28:43 | watusimoto | yes, it's been a blast! |
16:28:47 | raptor | i fixed the editor fullscreen bug right before i left on the road.. |
16:30:20 | watusimoto | I saw -- great |
16:31:00 | watusimoto | the /idle bug was (mainly) that the game suspended itself when everyone went idle (and one idle player quit), and it had no way to unsuspend |
16:31:21 | raptor | was that what was meant "something bad happens" ? |
16:31:32 | raptor | i think sam wrote that, and wasn't sure... |
16:34:55 | watusimoto | I wrote that |
16:35:01 | watusimoto | I didn't know what happened |
16:35:10 | watusimoto | it was a report made from a vague comment you made |
16:35:29 | watusimoto | the key is that one of the /idled players needed to quit the game |
16:35:34 | watusimoto | I almost didn't find it |
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16:45:49 | bobdaduck | guys |
16:45:53 | bobdaduck | bros |
16:45:55 | bobdaduck | my homies |
16:46:00 | raptor | hello |
16:46:07 | bobdaduck | the /getmap command doesn't download levelgen scripts. |
16:46:17 | raptor | oh yeah... |
16:46:57 | bobdaduck | I'm trying to make a level |
16:47:00 | raptor | umm - look here: http://sam6.25u.com/bitfighter/levels/ |
16:47:05 | bobdaduck | with a levelgen script for the contest |
16:47:20 | bobdaduck | but I dunno how. |
16:47:52 | bobdaduck | How would I make it so when a ship crosses a zone, it selects a player in the map currently, displays their name in a textitem, and teleports the player to another room? |
16:48:55 | raptor | oh wow - you have high ambitions! |
16:49:32 | raptor | i haven't actually played much with it.. |
16:52:32 | watusimoto | I have |
16:53:00 | watusimoto | so there might be a ship enters zone event |
16:53:29 | watusimoto | (latest docs are here... pretty ugly, but completish) |
16:53:30 | watusimoto | http://bitfighter.org/luadocs/index.html |
16:53:57 | watusimoto | Events are here |
16:53:58 | watusimoto | http://bitfighter.org/luadocs/index.html |
16:54:03 | watusimoto | oops |
16:54:24 | watusimoto | click on enums > Event |
16:54:41 | watusimoto | so yes: Event.ShipEnteredZone |
16:55:18 | bobdaduck | how might I teleport them? I was thinking spawn a teleporter on them and then destroy the teleporter, if that's possible. |
16:55:32 | watusimoto | do you want the name of the player who entered the zone or a random player? |
16:56:09 | watusimoto | the shipEnteredZone event will give you the ship that entered the zone |
16:56:18 | watusimoto | (and you can create invisible zones if you want) |
16:56:18 | bobdaduck | a random player, and I want the script to only trigger if the one player is there. |
16:56:39 | bobdaduck | (I've seen the invisible zones, yes.) |
16:59:05 | watusimoto | ok... I think you can get a list of all the ships in the level with the findAllItems method (in a levelgen it might be levelgen:findAllItems(ObjType.ShipItem)... maybe |
16:59:13 | watusimoto | (going from memory here) |
16:59:26 | watusimoto | you can then pick one randomly |
17:00:25 | watusimoto | then do a Ship:setLoc(newx, newy) |
17:00:35 | watusimoto | and they *should* appear in the new location |
17:01:40 | watusimoto | the lua stuff got kind of pushed out prematurely because we wanted ot get a release done this century |
17:01:49 | watusimoto | so its still rough |
17:02:03 | watusimoto | but I *think* what you want to do will work |
17:02:26 | bobdaduck | I can't mess around with it at the moment because I'm not home. |
17:02:36 | watusimoto | ping me tonight and we can try to work it through in more detail |
17:02:48 | bobdaduck | Alright |
17:03:10 | watusimoto | I'm not sure if changing the text of a textitem will get pushed out to the clients |
17:03:16 | watusimoto | (although I'd say it should) |
17:03:38 | watusimoto | if not, we'll add it for 019, and you can create a new textitem with the text you want. that should work |
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17:40:41 | watusimoto | laters |
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18:49:46 | raptor | argh! ubuntu!: http://pastie.org/5531540 |
18:49:55 | raptor | sorry debian 6.0 |
18:50:05 | raptor | same linker error as on centos 6 |
18:50:08 | raptor | gcc 4.4.5 |
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23:02:36 | bobdaduck | Actually no. |
23:02:44 | bobdaduck | I won't be on later tonight because I have a date. |
23:02:57 | bobdaduck | Tomorrow I'll ask about the levelgen scripts though. |
23:04:01 | CrazyLinuxNerd | wow bobdaduck got a date :-O |
23:04:03 | CrazyLinuxNerd | lol kidding :-) |
23:04:24 | CrazyLinuxNerd | did you sort those ads out? |
23:04:35 | CrazyLinuxNerd | or decide what your doing with them? |
23:05:03 | bobdaduck | Not yet. |
23:05:19 | bobdaduck | On hold for the moment because finals. |
23:05:30 | CrazyLinuxNerd | fair enough :-) |
23:05:37 | bobdaduck | Also I'm going to make the most awesome level ever for the contest but I need to figure out the levelgen scripts first. |
23:06:16 | CrazyLinuxNerd | careful about saying "most awesome" because if i make a level, it won't be :-P haha, don't worry though i'm not making any levels :-D |
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23:08:08 | bobdaduck | It will be if I can pull off my vision. |
23:08:22 | bobdaduck | I'll need a bit of help for the levelgen scripts though. Haven't programmed in upwards of a year. |
23:08:39 | CrazyLinuxNerd | Lua is pretty simple really tbh |
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23:09:03 | bobdaduck | Yeah probably. Testing and everything though, not sure I can get it ready for the contest in time. |
23:09:06 | CrazyLinuxNerd | (language used for levelgen) |
23:09:10 | bobdaduck | ANYWAY seeyallround. |
23:09:18 | bobdaduck | BYE |
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23:09:22 | CrazyLinuxNerd | cya dude |
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