#bitfighter IRC Log

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IRC Log for 2012-12-24

Timestamps are in GMT/BST.

00:04:34Watusimotoso I did a minor refactor that completely spiraled out of control, and now I'm getting these random memory errors
00:04:36Watusimotoboo!
00:04:46raptornoooooo!!
00:04:56raptor(i haven't even got to bitfighter stuff yet..)
00:05:05Watusimotono hurry!
00:06:00raptordid you want to branch for 018a? just for bugfixes?
00:06:08raptorbecause... refactor...
00:06:30Watusimotono -- I just want to fix bugs and release
00:06:43Watusimotothis refactor could possibly be rolled back
00:07:00Watusimotobut all I did was move a public member variable to protected
00:07:06Watusimotoand boom
00:07:29WatusimotoI've been definitely keeping my eye on the buglist
00:08:16Watusimotoluckily, the current issues are fairly constrained
00:08:29Watusimotomostly involving picking up flags in nexus game
00:09:51Watusimotook, seems to be a casting problem
00:10:24raptor casts fireball
00:10:51Watusimotothanks! that will help!
00:14:24raptoryes. i was playing a D&D game on vacation...
00:16:35Watusimotowow
00:16:52WatusimotoI was looking through my old D&D books in Boston last summer
00:16:59Watusimotoshowing them to my kids
00:17:39Watusimotoin the last year I read both the hobbit and Lord of the Rings for the first time, and, well, there was all of the game
00:17:44Watusimotoall taken from those books
00:18:37raptori never had the books, or even participated in a full-blown D&D game, but I know enough and have played some games based on it...
00:18:54WatusimotoI used to collect gaming systems
00:19:03WatusimotoI liked the systems better than actually playing the games
00:19:11Watusimotokind of like Bitfighter! :-)
00:19:35raptorhaha
00:35:51Little_Apple has joined
00:35:57Little_Applehello
00:37:39Watusimotohi
00:37:44Watusimotook, enought for tonight
00:37:51Little_Appleraptor: what can levelgens do during a game with zones?
00:38:03raptorevil stuff
00:38:13Watusimotoraptor: we can chat tomorrow about the status of various things
00:38:21raptorWatusimoto: ok
00:38:23Little_Applecan they spawn in items or re-arrange walls?
00:38:28raptori'm still not to bitfighter yet..
00:38:42WatusimotoLittle_Apple: yes and no
00:38:49raptorwalls are currently unchangeable
00:38:53Little_Appleok
00:38:54Watusimotoexcept there is a bug confounding the first thing
00:38:59raptorbut spawn anything else yes
00:39:07Little_Appleoh cool
00:39:09Watusimotoyou can probably add walls but not move or delete them
00:39:14Watusimotomostly untested
00:39:23raptorbut... yes... we released with a bug that effectively nerfs the new levelgen stuff..
00:39:32Little_Applecan they spawn in speed zones?
00:39:35Watusimotowell, I don't actually know that
00:39:37Watusimotoyes
00:39:45Little_Appleand remove them?
00:39:49Watusimotoyes
00:39:53Little_Applecoool.....
00:39:54Watusimotoprobably
00:39:59Little_Applei have an idea already.
00:40:24Watusimotogood... but we can't tell you how to do any of this stuff just yet
00:40:41WatusimotoI need to do a little more research, and raptor needs to wait for me to do it
00:40:42Little_Applewell that would be just a little important
00:42:17raptorhi
00:42:23Little_Applehi
00:42:37raptorman, i think my second child reach a new level of consciousness - he gets impatient now...
00:42:55Little_Applenewbork?
00:43:01raptoryep
00:43:37Little_Appleah
00:43:53raptorWatusimoto: should i delay the contest another week or so? to accomidate 018a bugfix release?
00:46:27Little_Applethat might be nice...
00:53:56Little_Applehow can the levelgen talk to the zone in the first place?
00:54:11raptoryou can give each object an ID
00:54:32raptorthen grab it in a script and do something with the object (like make it disappear)
00:58:17Little_Appleis there a command list anywhere?
01:00:11Little_Applehow would you go about giving an object an id?
01:02:54raptorwelll
01:02:58raptorthat's the bug
01:03:11raptorin the editor, you select an object and press '!'
01:03:15raptor(shift + 1)
01:03:19raptorand give it an ID
01:03:21raptorBUT
01:03:27raptorthe editor doesn't save the ID
01:04:10raptorand if you manually add the ID in the level via text editor like this: LoadoutZone!1234
01:04:29raptorthe editor deletes it for you just to be mean
01:05:13Little_Applehmm
01:05:29Little_Appleweird.
01:30:58Watusimotoraptor: let's discuss tomorrow.
01:31:14WatusimotoI have some thoughts
01:31:23Watusimotobut too tired right now :-)
01:37:05Watusimoto Quit (Ping timeout: 256 seconds)
01:43:48raptorlaters!
01:43:51raptor Quit ()
02:15:57Little_Apple Quit (Quit: Page closed)
03:05:11koda Quit (Quit: koda)
03:30:48YoshiSmb has joined
03:32:17YoshiSmb Quit (Client Quit)
04:00:38YoshiSmb has joined
04:10:24YoshiSmbhello?
04:59:53YoshiSmb Quit (Ping timeout: 245 seconds)
05:28:22Fordcars has joined
05:30:35Fordcarsby the way players still sometimes spawn at other teams' spawns.
06:32:10Fordcarsgtg later
06:36:32Fordcars Quit (Ping timeout: 245 seconds)
07:27:42Darrel has joined
08:13:44Darrel Quit (Read error: Connection reset by peer)
09:26:49watusimoto has joined
09:26:49ChanServ sets mode +o watusimoto
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09:39:56LordDVG Quit (Read error: Operation timed out)
10:19:37koda has joined
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11:18:29LordDVG Quit (Remote host closed the connection)
13:58:16raptor has joined
13:58:16ChanServ sets mode +o raptor
14:01:17raptorgood morning!
14:10:34watusimotohello
14:10:37raptorhi
14:11:04watusimotoTo clebrate Christmas eve, I just plastered my office door with pages from a UFO conspiracy magazine someone sent me from Australia
14:11:08watusimotoit looks awesome!
14:11:30watusimotoDid US President Eisenhower have three secret meetings with Aliens?
14:11:52watusimotoSomething wants us to Believe it is Extraterrestrial!
14:12:00raptorhaha
14:12:11watusimotoIs Alien Entaglement Actually Quantum Entaglement
14:12:13watusimotoand so on
14:12:24watusimotowe'll see what the director says next week :-)
14:12:32raptorwow!
14:12:43raptorthat's... historic!
14:13:23watusimototo answer your q from last night, I think we should move forward with the contest as planned
14:13:40raptorok
14:14:00watusimotothere's only 1 or possibly 2 (how serious was apple?) people who would be affected by the scripting stuff
14:14:05raptori just barely started my review of the recent commit logs...
14:14:19raptorbobdaduck, i think is really the only one
14:14:30watusimotoand I already offered to write the basic script for duck, so if I can get it working soon, there should be no problems
14:14:39raptorLA may be slightly serious - given a helping hand
14:14:44raptorok
14:15:01watusimotoso even if it fizzles, the contest is still viable
14:15:09watusimotoI have another entry for you, btw
14:15:16watusimotowhich I'll send over in a day or two
14:15:34raptoryay
14:15:49raptoroh man - i didn't put on an auto-responder for my e-mail at work...
14:15:55raptorthings are getting ugly...
14:16:07watusimotooops!
14:17:40raptorok
14:17:51raptorcan you summarize the last 8 days of IRC logs for me? :)
14:17:59watusimotosure
14:18:02watusimoto""
14:18:26raptorexcellent!
14:18:29watusimotoMostly just chatter btwn me and the students working on their projects, actually
14:18:29raptormy kind of summary
14:18:49watusimotoI really wouldn't bother reading it
14:18:54raptorokey doke
14:29:47raptorlooking at bobdaduck's map now...
14:30:08raptordid he send you it?
14:30:21watusimotono
15:01:35raptordid you make a build for him with the ID bug fixed?
15:02:39watusimoto no
15:02:56watusimotoI have had difficutly connecitng with him recently
15:03:35watusimotoI think we could build from what is in the repo now; the editor id bug is fixed, as are some zone related issues
15:03:46raptormulitboxing cheat
15:03:47raptoryay
15:03:49watusimotothe only thing missing is clarity on how to add items via script
15:03:59watusimotothat cheat is easily remedied
15:04:02raptorlet me try building..
15:04:06watusimotoif it exists at all
15:04:26watusimotoI put a bug on the buglist to address it
15:05:48raptorhmmm... i haven't even looked at that list yet..
15:08:04raptori got 9 maps from 5 authors!
15:11:06watusimotothe list is shorter
15:11:20watusimotoso with my map, there will be 0 maps from 6 authors
15:11:25watusimotonot spectacular, but not too bad
15:11:41watusimotooh, just ocurred to me -- we should advertise on the motd
15:11:46watusimotoadvertise the contest
15:11:49watusimotothat is
15:12:34watusimotowhen is the contest deadline? party is Friday at 8PM est, right?
15:12:47raptoruhhh...
15:12:49raptorlooking again
15:13:06raptormidnight thursday
15:13:16raptorparty is that, correct
15:13:26watusimotook, I'll update motd now
15:13:41watusimotowe need a contest checklist!
15:14:23raptoroh yeah... addToGame()...
15:14:31raptorwhy was that removed again?
15:14:42watusimotothis is what I need to resolve
15:14:49watusimotoI am pretty sure it was intentional
15:14:56watusimotobut I can't remmeber why
15:15:07watusimotoI think there must be a different mechansim
15:15:11raptordid you mean to do addToGame() in the constructors?
15:15:17watusimotono
15:15:34watusimotoat least I don't think so
15:17:15watusimoto!!! Level Design Contest !!! Deadline Thursday at midnight !!! Contest party Fri
15:17:16watusimotoday @ 8PM EST !!! Details in forums !!!
15:17:21watusimotohow's that for the motd?
15:17:30raptor15 !!! !
15:17:38raptorgreat
15:17:42watusimotothe're cheaper than 8s
15:17:48watusimotofewer bits
15:18:00raptorha
15:18:02watusimotodone, I think
15:18:09raptorwaiting 10 seconds..
15:18:15watusimotouse less energy as well
15:18:37watusimotoI need to get BF working on this machine
15:18:50raptorworks
15:18:55watusimotoawesome
15:19:00watusimotojust found a bug in my notifier
15:19:01raptorlet me fix linux compile errors...
15:28:17raptor!logbot
15:31:55-wolfe.freenode.net- *** Looking up your hostname...
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15:31:56[frigg VERSION]
15:32:01BFLogBot has joined
15:32:01Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Welcome GCI students! Please introduce yourself and feel free to ask any questions.'
15:32:01Set by raptor!~raptor@unaffiliated/greenmachine on Thu Dec 06 10:11:09 GMT 2012
15:32:01-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
15:38:51raptor!logbot
15:39:02raptorhmm...
15:42:20-holmes.freenode.net- *** Looking up your hostname...
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15:42:21[frigg VERSION]
15:42:26BFLogBot has joined
15:42:26Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Welcome GCI students! Please introduce yourself and feel free to ask any questions.'
15:42:26Set by raptor!~raptor@unaffiliated/greenmachine on Thu Dec 06 10:11:09 GMT 2012
15:42:26-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
15:42:39raptorBFLogBot
15:42:39BFLogBotI'm a real boy.... I think?
15:44:31-adams.freenode.net- *** Looking up your hostname...
15:44:32-adams.freenode.net- *** Checking Ident
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15:44:33[frigg VERSION]
15:44:38BFLogBot has joined
15:44:38Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Welcome GCI students! Please introduce yourself and feel free to ask any questions.'
15:44:38Set by raptor!~raptor@unaffiliated/greenmachine on Thu Dec 06 10:11:09 GMT 2012
15:44:39-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
15:44:39raptori think not
15:44:51raptor!bot
15:44:51BFLogBotI'm a real boy!
15:45:09watusimotoI'm frightened
16:04:30raptorwell Linux compiles...
16:43:52raptorheh: Game::isOrIsAboutToBeSuspended()
16:45:42raptorwatusimoto: i understand what your changes do on this commit, but i don't understand teh commit log: https://code.google.com/p/bitfighter/source/detail?r=0aefb900d48d4bf867511b118ad9175d569af9b2
16:46:09watusimotomercurial hell
16:46:21raptorok.. say no more
16:46:34watusimotoI had rolled back to a much earlier version, made some edits, then tried to salvage them
16:46:43raptoralso, how exactly does this commit unbreak anything?: https://code.google.com/p/bitfighter/source/detail?r=1295b2f101e83eb74e7488352b6509070b1ecb04
16:47:16watusimotocould it be related to mercurial hell?
16:47:24raptorhaha, i suppose...
16:47:33watusimotoi.e. on or about the same time as the other one you asked about?
16:47:33raptorit was the commit directly prior
16:47:37watusimotook
16:47:38raptoryes
16:48:00watusimototake them as a group, with rollbacks and undos that may or may not be in the repo
16:48:08watusimotonot sure... move on, in the end it worked
16:48:21raptorok
16:49:20raptorsorry for all the questions... was it intentional to add ZoneTypeNumber twice here?: https://code.google.com/p/bitfighter/source/detail?r=5aa2a2b80c4400eee14ced05b5da13d1fec16e7c
16:52:48watusimotooops... no, of course not :-)
16:52:54raptorok, i clean up..
16:53:07watusimoto:-)
16:53:55raptorwhat was the purpose of tracking GoalZones separately in the DB?
16:53:58raptorspeed?
16:54:31raptorah, i see now - because HTF did its own
16:54:36raptorso you made it just general
16:59:34raptordid you eventually fix the crash when scoring in ZC? i'm not quite sure with the commits...
16:59:36watusimoto3 or 4 gts did it
16:59:40watusimotonot just htf
16:59:53watusimotoyes; zc is working fine
17:00:01watusimotoI think
17:00:35watusimotowith the exception of the nexus bug (which I think exists only on my machine at the moment), all errors I know of are on the buglist
17:00:52watusimotooh yes, zc... yes, that is fixed
17:01:17watusimotostupidity on my part, pure and simple. or, rather, carelessness
17:04:00kodahi guys
17:04:05kodachristmas coding? ;)
17:04:28raptorhi
17:04:38watusimotonot for another 6 hours
17:04:42raptori'm catching up on all the crazy
17:05:26BFLogBot Commit: 299a8270ecbd | Author: buckyballreaction | Message: Fix duplicate check
17:08:11raptorwatusimoto: you're working today?
17:08:19watusimotoalas
17:08:21watusimotoyes
17:08:37raptortechnically I guess I am, too; until i get caught up with these e-mails...
17:12:15kodaholiday holiday holiday \o/
17:12:18koda:D
17:20:16watusimotogentlemen... I bid you a fond farewell. will probably be on later tonight.
17:20:22raptorok
17:20:23raptorbye
17:20:24watusimotoAnd merry Christmas!
17:20:44watusimoto has left
17:47:54koda Quit (Quit: koda)
18:38:37kaenI like how the stats page is trying to show results for december '13
18:38:45raptorkaen!
18:38:47raptorhi
18:38:57raptoryes.. well.. i haven't figured that out yet...
18:40:02kaenno worries
18:40:04kaenI'm on it
18:40:09kaensorry for neglecting you guys...
18:40:10raptorwelcome back!
18:40:13kaenthanks :)
18:40:20kaenI got a new job
18:40:22raptoryou're fine :)
18:40:24raptorgreat!
19:02:00Watusimoto has joined
19:04:58raptorso i'm not sure how to add a debug check for players when connecting to master without changing a protocol...
19:11:49raptor Quit ()
19:29:24raptor has joined
19:29:26ChanServ sets mode +o raptor
19:40:42BFLogBot Commit: a2dd15e2a14d | Author: buckyballreaction | Message: Fix assertion fail with robot getName(). It was caused by logError clearing the stack
19:48:58LordDVG has joined
20:18:27Watusimotowhoa enough of that!!!
20:18:58raptor?
20:18:58Watusimotoi installed the milkdrop visualizer for foobar, and it is completely hypnotic
20:19:06raptorha
20:19:10Watusimotoyou could spend hours just staring at the screen
20:19:32Watusimotoand I would hate to think what would happen if you chemically altered your brain at the same time
20:19:38raptorlike a campfire?
20:21:13raptorwhoa
20:21:18raptormust.. pull.. away..
20:25:10Watusimotoah.... yes. I suppose a couple of lungfulls of woodsmoke would do it
20:31:16BFLogBot Commit: dafb970557be | Author: buckyballreaction | Message: Fix robot default names. Only the first was ever returned
20:31:23raptorok, signing out for a bit...
20:31:43raptor Quit ()
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22:41:26raptor has joined
22:41:26ChanServ sets mode +o raptor
22:41:42raptorok back
22:45:41raptori can't believe MGM still has the copyright to 'The Wizard of OZ' movie made in 1939
22:51:47Watusimotowhy not? copyrights are not limited term*
22:51:56Watusimoto(*practically speaking)
22:52:26raptorit's been 73 years!
22:54:39Watusimotohow else do you think we'll incentivize Judy garland to make another movie?
22:54:57raptorthat poor woman...
22:55:47Watusimotook, if I play a nexus game, pick up a flag, and drop it in such a way that it drifts into a wall with more than a small velocity, it seems to crash
22:56:06raptorwha
22:56:07raptort
22:56:22raptorbacktrace?
22:56:26Watusimotoyup, seems pretty consistent
22:56:32Watusimotoit crashes off in the middle of nowhere
22:56:38Watusimotoit's a memory corruption error
22:56:47Watusimotoor something
22:57:02raptorok, i test..
22:57:29raptorno crash
22:57:36raptori launched a flag using pulse
22:57:48raptorso pretty fast
22:58:21raptori tried on nexus01
22:58:22Watusimotodidn't try that. but I have some changes you don't have
22:58:31Watusimototry creating a little cell and drop it in there
22:58:45raptora little cell?
22:59:25Watusimotoa U you can fly into or something
22:59:32Watusimotoa snug little den
23:00:02Watusimotoactually, I'm using polywalls, will try with normal walls
23:01:32raptortrying... no crash
23:02:41raptornow for polywalls...
23:03:13Watusimotohappens with walls for me
23:03:26Watusimotook, well that isolates it to one of about 100 changes
23:06:04raptorchanges? you don't mean changesets?
23:06:38Watusimotowell, I mean both
23:07:08WatusimotoI am nearly certain which revision caused the problem
23:07:43Watusimotobut a lot went on in that one
23:08:10WatusimotoHere are the checkin comments:
23:08:11WatusimotoTake care of TODO, remove unneeded methods, streamline color assignment for ships.
23:08:13WatusimotoOnce again, what started out as a trivial refactor (making a method variable no longer be public)
23:08:13Watusimotohas turned unto an epic refactor. As before, assuming no new bugs introduces, code should be
23:08:13Watusimotomore streamlined, easier to follow, and perform better.
23:08:31WatusimotoNever assume...
23:08:42raptorugh
23:11:34Watusimotowell, I'll get it sorted
23:12:41Watusimotowait -- it didn't crash
23:12:58Watusimotothere we go. !
23:13:02Watusimotobang!
23:13:23raptorsomething sinister?
23:14:13Watusimotoalmost certainly
23:14:22Watusimotoit;
23:14:27Watusimotoit's zombie santa
23:14:40raptorok i just went through the commit where you removed the addToGame()... i found no clues
23:15:37WatusimotoThis stuff isn;t in the repo yet
23:15:47Watusimotoit's the freshest edits
23:25:38raptorLuaLevelGenerator::addItem
23:25:46raptor^^ does that have something to do with it?
23:26:32Watusimotono
23:27:41raptorBfObject::onGhostAdd is my next idea
23:33:13koda has joined
23:33:36raptornot sure how it works..
23:46:12Watusimotowell, total disaster here
23:46:20Watusimotomy wife overwatered the christmas tree
23:46:41Watusimotowater flooded down all around the gifts, ruining soemthing that my son made for me
23:46:55Watusimotothen the box that was supporting the tree softened and gave way
23:47:05Watusimotoand the whole thing toppled over making a huge mess everywhere
23:47:26WatusimotoI pulled wet wrapping paper off a number of items so they can dry overnight
23:47:46Watusimotomy kids also made these cool lego boxes to hold the gifts, with big lego names on top
23:47:49Watusimotothose all got smashed
23:48:02Watusimotothere's water and bark chips everywhere
23:48:08Watusimotoand now my feet are wet
23:48:24WatusimotoI'm going to tell the kids that drunk santa was here
23:48:58raptornoooo
23:49:15Watusimotoyeah, it's bad
23:49:22raptortell them not to put out fermented milk
23:49:31WatusimotoI cleaned up as best as I could
23:49:35raptori'm sorry
23:49:37Watusimotowhat -- yogurty santa?
23:49:47raptorhaha
23:50:06Watusimotohey kds, bad news... looks like santa ate too much yogurt and ran amok
23:50:30Watusimotowell.... life will go on
23:50:56Watusimotonohting more I can do tonight
23:51:47raptor:(
23:57:34raptoroh
23:57:56raptori forgot to ask: what are your plans for 018a?
23:58:42Watusimotorelease asap
23:58:50Watusimotowhat are yours? :-)
23:59:00Watusimotofix the bugs on the bug list

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