Timestamps are in GMT/BST.
| 00:03:40 | YoshiSmb | hi |
| 00:05:42 | | raptor has joined |
| 00:05:42 | | ChanServ sets mode +o raptor |
| 00:06:50 | Watusimoto | hi |
| 00:07:05 | kaen | hi |
| 00:07:21 | kaen | I can't even see join/parts but I just like to be friendly |
| 00:26:44 | | BFLogBot Commit: 6e19a6c18c5d | Author: watusimoto | Message: Rename findItems to findObjects, globalFindItems to globalFindObjects --> note that you will need to copy the updated bots and scripts for things to work! |
| 00:26:45 | | BFLogBot Commit: 2fa3d07c708b | Author: watusimoto | Message: Fix findObjects()... I think... Well this fixes it, but I have some notes suggesting this "breakage" was intentional. But I think we do in fact want to have findObjects and findGlobalObjects do different things. |
| 00:26:47 | | BFLogBot Commit: 3d08644d353f | Author: watusimoto | Message: Documentation |
| 00:27:08 | Watusimoto | we like friendly |
| 00:52:22 | | YoshiSmb Quit (Ping timeout: 245 seconds) |
| 00:54:14 | Watusimoto | raptor: do you have a download link for the build you gave to bobdaduc? |
| 01:07:44 | kaen | sam686, I put a list of the stats issues here, feel free to add more if you find any https://code.google.com/p/bfstats/issues/list?can=1 |
| 01:21:34 | Watusimoto | hey kaen: I don't know if this is in your department, but we have a stats related bug report. Item #17 on http://bitfighter.org/wiki/index.php/Running_Bug_List#General_Bugs |
| 01:22:00 | Watusimoto | there was some concern by a player that someone was trying to rack up max games played by opening several clients at once |
| 01:28:34 | raptor | hi |
| 01:28:39 | raptor | i'm back... |
| 01:29:06 | raptor | Watusimoto: http://sam6.25u.com/upload/bitfighter-018-editor_id_and_zone_fixes.zip |
| 01:29:40 | raptor | it's a release build that was taken a while back during stable bugfixes only, with the zone and id changesets backported |
| 01:30:00 | raptor | so it doesn't support today's changes |
| 01:30:45 | Watusimoto | ok, that's fine |
| 01:30:54 | Watusimoto | so I just pushed levelgen timer fix |
| 01:30:58 | Watusimoto | it's fragile |
| 01:31:07 | Watusimoto | but works in my test case at least :-) |
| 01:31:12 | | BFLogBot Commit: 8068879c1d04 | Author: watusimoto | Message: Comment |
| 01:31:13 | | BFLogBot Commit: af95be8010ad | Author: watusimoto | Message: Revert to assert |
| 01:31:15 | | BFLogBot Commit: bccd48b94b29 | Author: watusimoto | Message: Comment |
| 01:31:17 | | BFLogBot Commit: a28c2cbd1da0 | Author: watusimoto | Message: Var name |
| 01:31:18 | | BFLogBot Commit: 4d458e1c5d87 | Author: watusimoto | Message: Levelgen timers working, at least on some level |
| 01:31:21 | Watusimoto | error handling is totally broken, so don't use it for anything that might crash |
| 01:31:43 | Watusimoto | Actual working code: |
| 01:31:55 | Watusimoto | function printBoom() |
| 01:31:55 | Watusimoto | logprint("Boooooom") |
| 01:31:55 | Watusimoto | end |
| 01:31:55 | Watusimoto | -- main! |
| 01:31:55 | Watusimoto | function main() |
| 01:31:55 | Watusimoto | logprint("10 secs until boom") |
| 01:31:57 | Watusimoto | Timer:scheduleOnce(printBoom, 5000) |
| 01:31:59 | Watusimoto | end |
| 01:32:08 | Watusimoto | code that does NOT work: |
| 01:32:10 | Watusimoto | Timer:scheduleOnce(logprint("Booom!"), 5000) |
| 01:32:19 | raptor | really? |
| 01:32:25 | Watusimoto | really which? |
| 01:32:32 | raptor | the code that doesn't work |
| 01:32:36 | Watusimoto | really. |
| 01:32:40 | Watusimoto | but then, it shouldn't |
| 01:32:45 | raptor | ok, so it needs to be a defined function |
| 01:33:11 | Watusimoto | well, think about it. if you do that code I posted, the first thign that happens is booom gets printed |
| 01:33:23 | Watusimoto | the logprint returns nil, and nil gets scheduled to run in 5000ms |
| 01:33:27 | Watusimoto | and then crashorama |
| 01:33:38 | raptor | ha |
| 01:33:40 | raptor | ok |
| 01:33:44 | Watusimoto | make sense? |
| 01:34:00 | raptor | yep |
| 01:35:55 | Watusimoto | ok, well, time for bed |
| 01:35:59 | Watusimoto | well past time, actually |
| 01:36:26 | Watusimoto | I'll try to solify the error handling in levelgen tick tomorrow |
| 01:36:30 | raptor | okey dok |
| 01:36:33 | raptor | good night! |
| 01:36:42 | raptor | i'm working on bobdaduck's gravity well.. |
| 01:37:03 | Watusimoto | really??? also, I sent the build you uploaded to at tester who claims to have a major bug |
| 01:37:10 | Watusimoto | we'll see about that! |
| 01:37:16 | raptor | what tester? |
| 01:37:27 | Watusimoto | dashe rainbow, or something. |
| 01:37:48 | Watusimoto | I like these scripting challenges because they force us to get things working that might otherwise languish |
| 01:37:56 | raptor | yeah |
| 01:38:11 | Watusimoto | good luck with the gravity well... looking forward to seeing it! |
| 01:38:16 | raptor | heh |
| 01:38:22 | raptor | i have to get my maths right.. |
| 01:38:28 | Watusimoto | oh, thomas might send another level if he gets his act together |
| 01:38:38 | raptor | great! |
| 01:38:41 | raptor | i'll accept it |
| 01:38:51 | Watusimoto | let's see what he comes up with |
| 01:38:55 | Watusimoto | ok, later |
| 01:39:10 | raptor | night |
| 01:42:49 | kaen | #17 is a non-bug I think. The stats are assigned tot the username the server reports, which is ChumpChange.0 etc for simultaneous logins. Unless the duplication happened server side, in which case it would need to be sending two entries of the same player with its stats packets |
| 01:43:49 | kaen | but I'm pretty sure it doesn't do that, and this is the reason we have authed kaen.0 entries in the stats :P |
| 01:45:53 | | Watusimoto Quit (Ping timeout: 265 seconds) |
| 01:47:48 | raptor | raptor.0... that evil doppleganger!! |
| 01:48:02 | raptor | kaen: i think you're right.. |
| 01:49:27 | sam686 | http://bitfighter.org/stats/stats.php?order=player_name&sort=ASC&page=79&alltime=yes Thats a lot of sam686.1 .2 .3 |
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| 02:41:13 | raptor | night! |
| 02:41:16 | | raptor Quit () |
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| 13:44:52 | | Invisible has joined |
| 13:45:00 | Invisible | Hi |
| 13:45:52 | Invisible | why are there 2 watusis on here? |
| 14:04:53 | | Invisible Quit (Ping timeout: 245 seconds) |
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| 14:23:12 | Invisible | hi |
| 14:23:56 | Invisible | zemmer is making a level |
| 14:27:19 | raptor | hi |
| 14:27:25 | raptor | great! |
| 14:29:45 | Invisible | i think that you should be able to repair broken core berriers |
| 14:30:01 | raptor | you mean destroyed ones? |
| 14:30:09 | Invisible | yes |
| 14:30:42 | Invisible | my mom needs to use the computer now so... |
| 14:30:48 | raptor | bye |
| 14:30:59 | Invisible | bye |
| 14:39:03 | | Watusimoto_ Quit (Ping timeout: 246 seconds) |
| 14:48:14 | raptor | watusimoto: are you working again? |
| 14:48:34 | watusimoto | if by working you mean at work rather than working on bitfighter, then yes |
| 14:48:46 | raptor | uh, yes.. that's what i meant |
| 14:49:03 | watusimoto | oh dear... I see you are falling victim to the lobbying |
| 14:49:11 | raptor | which? |
| 14:49:17 | watusimoto | Invisible's |
| 14:49:19 | raptor | ah |
| 14:49:36 | raptor | hehe |
| 14:49:46 | watusimoto | he has a lot of ideas, and is growing less reluctant to express them |
| 14:49:56 | watusimoto | and just learned how to use irc last night |
| 14:49:56 | raptor | you tell him 'no' a lot? |
| 14:50:00 | raptor | :) |
| 14:50:14 | watusimoto | I try to do it gently |
| 14:51:09 | raptor | i found a problem with my gravity well attempt |
| 14:51:18 | watusimoto | only one? |
| 14:51:38 | watusimoto | what were you trying to do? alter ship's velocity to suck it in toward a central point? |
| 14:52:05 | raptor | the 'ship' that is passed into 'onShipEnteredZone' is different userdata than that in 'onShipLeftZone' |
| 14:52:08 | raptor | yes |
| 14:52:18 | watusimoto | what? |
| 14:52:20 | watusimoto | really? |
| 14:52:23 | raptor | yes |
| 14:52:52 | watusimoto | oh dear. The userdata is supposed to be cached, and therefore be consistent |
| 14:53:22 | raptor | i thought that they would be the same, so I could tell when the exact same ship left the zone, and i'd stop applying a velocity to it.. |
| 14:53:33 | watusimoto | they should be the same |
| 14:53:52 | watusimoto | so... workaround using some other attribute of ship? |
| 14:54:03 | raptor | oh duh |
| 14:54:04 | raptor | see.. |
| 14:54:10 | watusimoto | like player name? |
| 14:54:13 | raptor | these are things you don't think of later at night.. |
| 14:54:19 | watusimoto | no, of course not |
| 14:54:36 | raptor | i'll do that... |
| 14:54:41 | watusimoto | but that is definitely a bug |
| 14:54:45 | watusimoto | or is it? |
| 14:54:47 | watusimoto | actually |
| 14:55:12 | watusimoto | if you create a userdata for a ship, and lua no longer has any use for it |
| 14:55:22 | watusimoto | that userdata could plausibly be deleted |
| 14:55:30 | | FoOtloOse has joined |
| 14:55:41 | FoOtloOse | i has a question |
| 14:55:58 | watusimoto | so, one other idea to try, that would be easier, is to create a table and just save each user data that comes along. that will keep them from being deleted, and the caching might work better |
| 14:55:59 | raptor | FoOtloOse! hello |
| 14:56:01 | FoOtloOse | whens the contest end? cuz on the forums it says in PST not EST |
| 14:56:02 | FoOtloOse | hi |
| 14:56:04 | watusimoto | hi FoOtloOse |
| 14:56:08 | FoOtloOse | helloooooo |
| 14:56:16 | raptor | FoOtloOse tonight at midnight PST, yes |
| 14:56:21 | raptor | but |
| 14:56:25 | raptor | if you're late |
| 14:56:25 | FoOtloOse | PST? |
| 14:56:35 | watusimoto | I'd try that before the name fix; I think it would be cleaner and easier |
| 14:56:38 | raptor | i'll still accept PMs until tomorrow morning (but don't tell anyone) |
| 14:56:53 | FoOtloOse | k :b i was wondering cuz the partys in EST |
| 14:56:54 | raptor | watusimoto: that is exactly what i'm doing |
| 14:57:05 | raptor | global table that save the userdata upon zone entered |
| 14:57:06 | watusimoto | the table idea? |
| 14:57:09 | raptor | yes |
| 14:57:13 | watusimoto | let me know if that works |
| 14:57:16 | raptor | it doesn't |
| 14:57:20 | raptor | that's how i found this |
| 14:57:21 | | FoOtloOse has left |
| 14:57:28 | watusimoto | though I do think the userdata should be consistent throughout the game |
| 14:57:38 | watusimoto | even if it's not cached |
| 14:57:39 | watusimoto | or |
| 14:57:53 | watusimoto | we could assign each object an id that would be consistent |
| 14:58:02 | raptor | in shipLeftZone, i go through the global table and compare the user data to the one in the 'ship' passed in - they never equal |
| 14:58:05 | watusimoto | basically when creating an object, if it has no user assigned id, we assign one |
| 14:58:24 | watusimoto | ok |
| 14:58:25 | watusimoto | bug |
| 14:59:00 | watusimoto | but I think I will assign everything an id |
| 14:59:04 | raptor | ok |
| 14:59:10 | watusimoto | as that's trivial and costs nothing |
| 14:59:17 | watusimoto | except for a static counter |
| 14:59:34 | raptor | maybe start high as to not conflict with any user ids? |
| 14:59:37 | watusimoto | auto-assigned ids will be negative |
| 14:59:42 | raptor | perfect |
| 14:59:50 | watusimoto | that's why I made the id S32 |
| 15:00:10 | watusimoto | probably just start with -1 and count down |
| 15:00:17 | raptor | good forethought |
| 15:00:34 | watusimoto | probably assign each object an id at construction time, and if the user wants to override that, then they just clobber the old id |
| 15:01:28 | raptor | the only thing i see to compare with with ship is getPlayerInfo() |
| 15:01:34 | raptor | no docs on it.. |
| 15:02:00 | raptor | returns LuaPlayerInfo? |
| 15:03:59 | raptor | ha! i've never seen this class before, but it works! |
| 15:04:45 | watusimoto | great! something works! |
| 15:04:59 | watusimoto | I added the userdata bug to the running bug list |
| 15:05:28 | raptor | oh good |
| 15:05:41 | watusimoto | I'm trying to be better about that |
| 15:05:56 | raptor | thanks! i know you and sam686 talked abotu lot yesterday, too |
| 15:06:07 | raptor | sam686 frequently fixes bugs on the fly |
| 15:06:25 | watusimoto | yes -- I think everything we discussed has been fixed |
| 15:06:33 | raptor | ok |
| 15:06:35 | watusimoto | at least everything I'm aware of |
| 15:06:44 | watusimoto | it was really just the spark bug |
| 15:06:47 | watusimoto | which is sort of fixed |
| 15:06:59 | watusimoto | Fixed enough for the moment, anyway |
| 15:07:50 | raptor | huh - if i die in a zone, the onShipLeftZone doesn't get fired.. |
| 15:08:44 | watusimoto | should it? |
| 15:08:49 | watusimoto | I suppose it should |
| 15:09:07 | raptor | my scenario - i enter a zone, fire the gravity well effect, i die |
| 15:09:25 | watusimoto | easy fix -- will do it tonight. added it to the bug list |
| 15:09:40 | raptor | ok |
| 15:09:50 | watusimoto | I had never considered that scenario before |
| 15:10:16 | raptor | these scripting scenarios are really cleaning us up a bit.. |
| 15:10:44 | watusimoto | I'm about to make a high stakes commit to a large open source project, where I don't really know the community |
| 15:10:54 | raptor | uhhh |
| 15:11:01 | raptor | is your pride on the line? |
| 15:11:04 | watusimoto | so I keep reviewing my code looking for anything to improve |
| 15:11:10 | watusimoto | well, it's kind of critical for my job |
| 15:11:18 | raptor | ruby or php? |
| 15:11:34 | watusimoto | it's in js. not the particular commit, but we need the functionality |
| 15:11:48 | watusimoto | and it would be hard to provide outside the project |
| 15:12:12 | raptor | good luck! |
| 15:12:17 | watusimoto | :-) |
| 15:12:26 | watusimoto | hopefully I'll get some Christmas charity! |
| 15:12:30 | raptor | i prefer making low stakes commits to small open source projects myself |
| 15:12:42 | watusimoto | me too |
| 15:12:54 | watusimoto | but this is where fate has brought me |
| 15:13:42 | raptor | well, at least you'll still be alive afterwards (hopefully) |
| 15:14:58 | watusimoto | yes, probably |
| 15:19:35 | watusimoto | so what about this teleport more than one ship bug report |
| 15:19:43 | raptor | oh yay, the playerinfo stays the same |
| 15:19:48 | watusimoto | great! |
| 15:19:55 | raptor | yes |
| 15:20:00 | watusimoto | so you can just compare the playerInfo objects? |
| 15:20:03 | raptor | we broke *all* dungeons with that one |
| 15:20:08 | watusimoto | super |
| 15:20:11 | raptor | yes |
| 15:20:16 | watusimoto | what is supposed to happen? |
| 15:20:17 | raptor | i can compare |
| 15:20:26 | raptor | so for teleporters.. |
| 15:20:49 | raptor | if you hover on the edge of one with it overlapping your ship, but haven't triggered the teleport |
| 15:20:58 | raptor | and another ship goes in and triggers the teleport |
| 15:21:05 | raptor | you are teleported, too |
| 15:21:15 | watusimoto | really? |
| 15:21:26 | raptor | that is what used to happen since teh dawn of time |
| 15:21:33 | raptor | (or at least since i joined bitfighter) |
| 15:21:43 | watusimoto | oh, that was the previous bahavior |
| 15:21:59 | raptor | but since 018, only the one who triggers it goes through |
| 15:22:48 | watusimoto | so what do you think *should* happen (backwards compatibility aside) |
| 15:23:16 | raptor | well, i'm not sure - but the change feels strange (and the complaints from dungeon-goers) |
| 15:23:33 | raptor | i don't remember if this was intentional... |
| 15:23:34 | watusimoto | I could see other ships getting sucked in by a passing player |
| 15:23:42 | raptor | yes, me too |
| 15:23:45 | watusimoto | it probably wasn't entirely intentional |
| 15:24:11 | watusimoto | I do recall seeing some code recently that handled the teleporting by looking for ships in the area and teleporting them |
| 15:24:32 | watusimoto | I may have changed that because I had the actual ship at hand, and why do the search if you already know the result? |
| 15:24:56 | watusimoto | not considering the behavior you described (since I never knew it worked like that until just now) |
| 15:25:34 | watusimoto | ok, so if players are within contact range of a teleporter, and one player goes thorugh, all go through? |
| 15:25:43 | raptor | yes |
| 15:25:55 | raptor | that was original behavior, and dungeon folk love that |
| 15:25:57 | watusimoto | ok, I could live with that |
| 15:26:09 | watusimoto | I doubt it was ever intentional behavior |
| 15:27:00 | watusimoto | I keep warning dungeon folks that I'm on a crusade to fix the bugs they depend on! |
| 15:28:34 | raptor | yes, bobdaduck expressed his sadness at the bugfixing to me.. |
| 15:28:59 | watusimoto | it's a metagame... devs vs. players |
| 15:29:32 | watusimoto | and I see they've been making progress corrupting you |
| 15:30:03 | raptor | heh |
| 15:30:27 | raptor | i try to be kind and mediate... |
| 15:32:01 | watusimoto | btw, what is the status of the ubuntu build you kicked off before your vacation? |
| 15:32:27 | raptor | oh uh... |
| 15:32:33 | | raptor goes to chcek |
| 15:34:01 | raptor | ah yes - i sort of got it to work, then i ran into a string escaping problem in the build control files |
| 15:34:15 | raptor | i can probably finish that this morning... |
| 15:35:11 | watusimoto | you mean just in time for our next release? :-) |
| 15:35:29 | raptor | heh |
| 15:43:44 | raptor | oh crud |
| 15:43:53 | raptor | i solved my packing issue, i remember |
| 15:44:02 | raptor | the issue now is a linker problem on older gcc |
| 15:44:07 | raptor | and i don't know how to solve |
| 15:44:28 | raptor | i remember now - i've spent hours and hours trying to figure this out |
| 15:44:35 | raptor | i still don't know how to get it to link |
| 15:46:24 | raptor | if you're interested, here are the linker errors: http://pastie.org/5584718 |
| 15:46:35 | raptor | happens on the older gcc shiped with debian and centos |
| 15:48:52 | watusimoto | I hate linker errors |
| 15:50:34 | watusimoto | I'm not even sure what the problme is, though there clearly is one |
| 15:50:51 | watusimoto | so the issue is the build service relies on an outdated version of gcc? |
| 15:51:10 | raptor | no, the build service uses the same version of gcc shipped with whatever distro you're compiling for |
| 15:51:35 | raptor | so the issue is that gcc on debian 5/6, centos 5/6 fails to compile bitfighter |
| 15:53:07 | watusimoto | so how do we compile on our centos vms? update the compiler? |
| 15:53:16 | raptor | we haven't yet |
| 15:53:20 | raptor | master compiles |
| 15:53:50 | raptor | but a dedicated server doesn't |
| 15:53:58 | raptor | since we've upgraded, that is |
| 15:54:34 | watusimoto | interesting |
| 15:54:55 | watusimoto | we get the same compile error on the master server as you are seeing on the build service? |
| 15:55:32 | Invisible | hi |
| 15:55:46 | raptor | watusimoto: yes |
| 15:55:48 | raptor | Invisible: hi |
| 15:56:15 | watusimoto | so if we fix building on our server, that fix should resolve the ubuntu issue |
| 15:56:25 | raptor | yes, same exact linker error |
| 15:56:45 | | Watusimoto_ has joined |
| 15:59:43 | watusimoto | ok, well then, great! |
| 15:59:52 | watusimoto | hi invisible |
| 15:59:53 | | Invisible Quit (Ping timeout: 245 seconds) |
| 16:00:03 | raptor | except i have also spent hours trying to fix it on our master server |
| 16:00:17 | watusimoto | but I have yet to spend hours trying to fix it! |
| 16:00:26 | raptor | maybe we should enlist sam686 |
| 16:00:36 | watusimoto | bring out the big guns? |
| 16:00:49 | raptor | as i don't want to derail you from the levelgen stuff :) |
| 16:01:08 | raptor | and sam686 usually has a knack for solving really crazy errors |
| 16:01:39 | raptor | or maybe since he always solves the ones i can't, i'm have a skewed perspective.. |
| 16:29:35 | | YoshiSmb has joined |
| 16:57:14 | raptor | weird, all of a sudden teleporter:clearDests() is failing |
| 16:57:35 | raptor | attempt to call missing or unknown method 'clearDests' (a nil value) |
| 16:57:38 | raptor | just out of the blue |
| 17:02:06 | raptor | gravity well working! |
| 17:02:21 | raptor | watusimoto, anyone, you should join my server! |
| 17:04:24 | Darrel | raptor, I'm coming :) |
| 17:04:33 | raptor | hi Darrel |
| 17:04:35 | Darrel | server name? |
| 17:04:44 | raptor | the one starting with 69.169 |
| 17:05:21 | Darrel | I'm in :) |
| 17:19:31 | raptor | watusimoto: what do you think? needs polish, of course... |
| 17:19:46 | watusimoto | uh... it's a marvel of bitfighter scripting! |
| 17:20:04 | watusimoto | The gravity well is horrible with my lag |
| 17:20:11 | raptor | i bet |
| 17:21:43 | Darrel | it's good here |
| 17:23:19 | raptor | oh, i need to test the timers... |
| 17:24:47 | YoshiSmb | yep. |
| 17:25:07 | YoshiSmb | i was horible the gravity with a big lag. you know. :I |
| 17:25:43 | YoshiSmb | also. i think to add planets where the player is pulled a little and when it touch the planet. the player explode. |
| 17:31:55 | raptor | Timer:scheduleOnce should allow some sort of userdata to be passed in.. |
| 17:32:07 | raptor | so i can do this: Timer:scheduleOnce(removeObject(projectile), 1000) |
| 17:32:17 | raptor | but not with that syntax |
| 17:32:19 | raptor | probably |
| 17:33:48 | watusimoto | it would be nice, but it can;t work that way |
| 17:34:04 | watusimoto | you'll need to wrap it in a function somehow |
| 17:34:59 | watusimoto | just like any other language |
| 17:38:23 | raptor | wow, this scripting stuff is really wreaking havoc |
| 17:38:42 | raptor | for my kinetic trap - tried using engineer module |
| 17:38:55 | raptor | caught the resource item and deployed a teleport before it could disappear |
| 17:39:04 | raptor | upon destruction of the teleport - crash! |
| 17:39:37 | | Watusimoto_ Quit (Ping timeout: 265 seconds) |
| 17:42:16 | watusimoto | could you write that last one up and put it on the buglist for me? |
| 17:42:25 | watusimoto | because I don't completely understand it |
| 17:42:41 | raptor | basically: script adds resourceitem, script removes resource item |
| 17:42:51 | raptor | if you use it to deploy something in between |
| 17:43:05 | raptor | then destroy that something, it has no resourceitem to revert to |
| 17:43:05 | watusimoto | ah, so you are deploying and lose your resource item |
| 17:43:13 | watusimoto | ok |
| 17:43:23 | watusimoto | what _should_ happen there? |
| 17:43:37 | watusimoto | no resource item gets released, or engineerred item disappears? |
| 17:44:13 | raptor | i don't know - but i figure we'll come across lots of stuff like this when trying to do stranger and stranger things with scripts... |
| 17:44:27 | watusimoto | sigh, yes |
| 17:45:44 | raptor | maybe the deployed object should not revert to a resource item, and just disappear forever |
| 17:45:52 | watusimoto | maybe that |
| 17:45:57 | watusimoto | ok, well, have to go |
| 17:46:00 | watusimoto | lots to do tonight! |
| 17:47:58 | raptor | later |
| 17:48:07 | | kodabws Quit (Ping timeout: 256 seconds) |
| 17:50:16 | | watusimoto Quit (Ping timeout: 255 seconds) |
| 17:51:42 | | YoshiSmb Quit (Ping timeout: 265 seconds) |
| 18:02:35 | | YoshiSmb has joined |
| 18:35:04 | | Watusimoto has joined |
| 18:51:06 | raptor | http://bitfighter.org/luadocs/classpoint.html |
| 18:51:11 | raptor | return void for normalize? |
| 18:51:26 | raptor | and .new |
| 18:59:57 | | Invisible has joined |
| 19:00:09 | Invisible | hi |
| 19:00:56 | Invisible | raptor: i sent you another level for the contest |
| 19:02:30 | Invisible | bye 4 now... |
| 19:06:31 | Invisible | zemmer will be sending his level shortly... |
| 19:10:25 | Invisible | he sent it |
| 19:11:30 | Watusimoto | yo |
| 19:11:37 | Invisible | hi |
| 19:12:21 | Invisible | zemmer is at watusi's controls |
| 19:12:44 | Watusimoto | hey!\ |
| 19:13:03 | Invisible | just sayin' |
| 19:13:33 | Invisible | bye... gotta go... |
| 19:13:51 | Watusimoto | me too |
| 19:15:38 | | YoshiSmb Quit (Ping timeout: 264 seconds) |
| 19:17:47 | | Invisible Quit (Ping timeout: 245 seconds) |
| 19:18:28 | | Watusimoto Quit (Ping timeout: 250 seconds) |
| 19:21:57 | | YoshiSmb has joined |
| 19:22:30 | | Watusimoto has joined |
| 19:23:10 | raptor | hi! |
| 19:25:48 | raptor | ok grabbing levels |
| 19:27:32 | raptor | Watusimoto: for invisible/zemmer - i didn't receive their levels. how did they send them? |
| 19:27:50 | Watusimoto | pm |
| 19:27:55 | raptor | i don't have new PMs |
| 19:28:06 | Watusimoto | I saw the first one go... wasn't around for the 2nd one |
| 19:28:19 | Watusimoto | i'll check |
| 19:28:21 | raptor | i got invisible's first map yesterday |
| 19:28:26 | raptor | nothing since |
| 19:30:33 | Watusimoto | nothing in his outbox or sent messages... odd |
| 19:32:33 | raptor | i got a really cool level.. |
| 19:32:43 | raptor | i shoudl make one... |
| 19:34:12 | Watusimoto | ok, sent one via pm, one via pastie on the private irc channel |
| 19:37:22 | raptor | got it |
| 19:37:23 | raptor | thanks |
| 19:41:56 | raptor | i got two winter themed maps |
| 19:43:11 | raptor | Watusimoto: have you ever played the game 'Spaceward Ho!' ? |
| 19:43:21 | Watusimoto | yes; I |
| 19:43:26 | Watusimoto | I've kicked its butt |
| 19:43:49 | raptor | yeah, it's on the opposite end of 'stars!' as for 4x game complexity... |
| 19:43:56 | Watusimoto | it's like a 1x |
| 19:44:06 | raptor | heh |
| 19:44:11 | Watusimoto | I just move directly to the exterminate phase |
| 19:44:41 | Watusimoto | I've only played on mac |
| 19:45:02 | raptor | the author released version 4 for windows, i got it like 14 years ago... |
| 19:45:06 | raptor | found it on an old CD |
| 19:46:02 | YoshiSmb | http://www.star-control.com/ |
| 19:46:18 | YoshiSmb | a space wars game. |
| 19:46:24 | YoshiSmb | :D |
| 19:46:45 | YoshiSmb | from the link you can see the game. |
| 19:47:50 | | bobdaduck has joined |
| 19:47:59 | bobdaduck | What up bros |
| 19:48:04 | raptor | hey bobdaduck |
| 19:48:10 | raptor | i have some scripting to show you.. |
| 19:48:37 | bobdaduck | yep |
| 19:49:01 | raptor | hosting.. |
| 19:49:03 | raptor | 69.169.. |
| 19:49:30 | YoshiSmb | http://www.star-control.com/+ |
| 19:49:45 | YoshiSmb | http://www.star-control.com/ |
| 19:51:00 | raptor | ok bobdaduck join |
| 19:51:30 | raptor | oops what did i do... |
| 19:57:08 | raptor | bobdaduck: http://sam6.25u.com/upload/a.levelgen.zip |
| 19:57:24 | raptor | has the level file in there, too |
| 19:58:21 | bobdaduck | goodie |
| 19:58:37 | bobdaduck | Remind me the code for a rotating speedzone? |
| 19:58:42 | raptor | uhhh |
| 19:58:45 | raptor | umm |
| 19:58:47 | raptor | hmmm |
| 19:59:41 | raptor | something like 'R=3' at the end... |
| 20:00:02 | Watusimoto | repeat after me: speedzones don't rotate |
| 20:00:17 | raptor | oh yeah, that's a bug, not a feature |
| 20:00:35 | bobdaduck | rofl |
| 20:01:01 | kaen | where is the bitmatch game defined? I see NexusGame.cpp, CoreGame.cpp, etc. |
| 20:01:11 | sam686 | but hey, its kindof now possible to make speedZone rotate through other ways (levelgen onTick) |
| 20:01:12 | kaen | but I'm looking for a skeleton |
| 20:01:13 | raptor | GameType.cpp, i think? |
| 20:03:02 | kaen | oh I see |
| 20:04:57 | Watusimoto | yes |
| 20:05:21 | kaen | those *_TABLE macros are pretty cool imo |
| 20:05:28 | raptor | sam686: yes, actually it's probably better to do it that way than have it defined in the cpp |
| 20:05:30 | raptor | c++ |
| 20:05:46 | Watusimoto | the probelm with all these things we're cobbling together where the server exerts odd influences on things is that there is no client prediction and lag can kill the effect totally |
| 20:06:01 | Watusimoto | kaen: the xmacros? |
| 20:06:06 | kaen | yes |
| 20:06:15 | Watusimoto | I may have gone overboard, but I think so too! |
| 20:06:19 | raptor | xmacros are insane |
| 20:06:27 | Watusimoto | except when you need to debug them, then it's maddening |
| 20:06:36 | Watusimoto | but everything only gets written once |
| 20:06:56 | kaen | indeed. |
| 20:08:02 | | LordDVG has joined |
| 20:08:23 | bobdaduck | right |
| 20:08:23 | bobdaduck | so |
| 20:08:31 | bobdaduck | ...Where the bloody did bitfighter.ini move to? |
| 20:08:33 | raptor | sew buttons! |
| 20:08:41 | raptor | %appdata% |
| 20:08:52 | raptor | type that into start->run.. |
| 20:09:14 | raptor | for more info: http://bitfighter.org/forums/viewtopic.php?f=20&t=1625&p=16432#p16432 |
| 20:09:28 | raptor | oops, just: http://bitfighter.org/forums/viewtopic.php?f=20&t=1625 |
| 20:09:46 | YoshiSmb | http://www.star-control.com/sc2/ |
| 20:11:31 | bobdaduck | This would explain |
| 20:11:41 | bobdaduck | why none of my edits were going through to the level editor. |
| 20:22:04 | | YoshiSmb_ has joined |
| 20:24:19 | | YoshiSmb Quit (Ping timeout: 265 seconds) |
| 20:24:52 | raptor | Watusimoto: did invisible have another level to send me? |
| 20:25:10 | Watusimoto | you should have 3 |
| 20:25:11 | Watusimoto | total |
| 20:25:29 | Watusimoto | 2 sent via pm (yesterdy, today), 1 via pastie |
| 20:25:31 | raptor | i have one from yesterday |
| 20:25:37 | Watusimoto | not one from today? |
| 20:25:42 | Watusimoto | I sent it again |
| 20:25:43 | raptor | and one from pastie today |
| 20:25:47 | Watusimoto | !!! |
| 20:25:50 | raptor | nope, not received |
| 20:25:51 | Watusimoto | that's twice! |
| 20:26:02 | Watusimoto | sigh |
| 20:26:03 | Watusimoto | ok |
| 20:26:09 | Watusimoto | could your mailbox be full? |
| 20:26:35 | raptor | Folder is 26% full (13 from 50 messages stored) |
| 20:27:14 | raptor | maybe i past a size threshold somewhere? |
| 20:27:45 | Watusimoto | now? |
| 20:27:55 | Watusimoto | "oops" |
| 20:27:55 | raptor | checking |
| 20:28:08 | raptor | yes, got it |
| 20:28:10 | Watusimoto | that last time it didn't go because the subject was empty |
| 20:28:17 | Watusimoto | maybe that was the problem the first time |
| 20:28:26 | raptor | who is that from? |
| 20:28:56 | Watusimoto | the two pm'ed ones were from inv |
| 20:29:05 | raptor | ok, great |
| 20:29:18 | raptor | now i have the three from your offspring |
| 20:30:31 | Watusimoto | yes |
| 20:31:11 | kaen | bah. one careless make clean and now I have to rebuild whole project ;_; |
| 20:31:48 | raptor | I we broke Core levels |
| 20:31:52 | raptor | think |
| 20:32:19 | Watusimoto | how so? |
| 20:32:43 | raptor | they don't rotate anymore, and panels on the far side are destroyed when shooting at them |
| 20:33:45 | Watusimoto | whaat???? |
| 20:33:58 | Watusimoto | let me check that when I can build again |
| 20:37:25 | Watusimoto | confirmed cores not rotating |
| 20:37:36 | raptor | at least clientside.. |
| 20:37:59 | bobdaduck | lol |
| 20:38:48 | YoshiSmb_ | http://www.star-control.com/sc2/ |
| 20:39:40 | Watusimoto | cores aren't idling |
| 20:39:57 | raptor | maybe sam686's idle changes should be reverted? |
| 20:40:33 | Watusimoto | maybe; if we are planning on running the new levels on a new server, this needs to be fixed |
| 20:40:58 | raptor | which we will need to with the scripts some of the authors are trying to use... |
| 20:42:02 | Watusimoto | exactly |
| 20:42:08 | Watusimoto | I'm looking into this now |
| 20:49:11 | Watusimoto | I fixed the core rotation issue |
| 20:49:24 | Watusimoto | but I can't destroy any panels |
| 20:50:13 | bobdaduck | um |
| 20:50:13 | Watusimoto | I gave a core a strength of 1, and I am firing on it continuously |
| 20:50:21 | bobdaduck | getmap dowloads levels in a funky format |
| 20:50:35 | bobdaduck | removing like all returns |
| 20:50:52 | raptor | are you looking at it in notepad? |
| 20:50:56 | bobdaduck | yeah. |
| 20:51:20 | raptor | get a real text editor: http://notepad-plus-plus.org/ |
| 20:51:32 | bobdaduck | So, the script sample you sent me has no returns and it doesn't run because of that. |
| 20:51:57 | raptor | it's because the line endings are in a different format that *only* notepad doesn't recognize |
| 20:52:11 | | BFLogBot Commit: bf208ad66cc9 | Author: watusimoto | Message: Whitespace |
| 20:52:13 | | BFLogBot Commit: 8765d842a557 | Author: watusimoto | Message: Comment, whitespace |
| 20:52:15 | | BFLogBot Commit: f3889ffba30a | Author: watusimoto | Message: Whitespace |
| 20:52:17 | | BFLogBot Commit: 929d71aa60eb | Author: watusimoto | Message: Whitespace |
| 20:52:18 | | BFLogBot Commit: 346622d39c99 | Author: watusimoto | Message: /showids command working but not really; all game objects now have a uniquish id; ids < 0 are assigned by the computer, those > 0 are assigned by users in the editor. Ids will persist throughout the game, as long as the object does. |
| 20:52:20 | | BFLogBot Commit: e25f4f1ad91d | Author: watusimoto | Message: Make cores rotate again; still can't kill panels |
| 20:52:21 | | BFLogBot Commit: 3de01e4b362f | Author: watusimoto | Message: Whitespace |
| 20:52:23 | bobdaduck | but bitfighter doesn't load the script. |
| 20:52:28 | raptor | or use Watusimoto's favorite: http://www.sublimetext.com/ |
| 20:52:56 | raptor | did you happen to save it in between at all? |
| 20:53:08 | bobdaduck | no. |
| 20:53:11 | raptor | hmmm |
| 20:53:15 | raptor | ok, let me test that.. |
| 20:53:23 | bobdaduck | that's why its funky. |
| 20:53:55 | raptor | that would be a new bug.. |
| 20:55:03 | Watusimoto | what would be a new bug? |
| 20:55:16 | raptor | if windows can't read levels with linux line endings |
| 20:57:07 | bobdaduck | Can you pastie me the script? That worked last time. |
| 20:57:44 | raptor | sure |
| 20:57:52 | Watusimoto | ok, core seems to be working |
| 20:58:02 | Watusimoto | turns out blue ships can;t destroy blue cores |
| 20:58:12 | raptor | hahaha |
| 20:58:12 | Watusimoto | news to no one but me |
| 20:58:21 | bobdaduck | lol |
| 20:58:33 | bobdaduck | I don't see why they should be able to shoot blue cores. |
| 20:58:42 | bobdaduck | If they can destroy blue turrets and forcefields. |
| 20:59:06 | Watusimoto | they can't; don;t worry, won't be changing any time soon |
| 21:01:01 | raptor | argh bobdaduck, i started messing with the script since... |
| 21:01:09 | bobdaduck | lol |
| 21:01:35 | raptor | levelgen: http://pastie.org/5585788 |
| 21:01:54 | raptor | level: http://pastie.org/5585790 |
| 21:02:42 | raptor | so it looks like windows bitfighter can open linux line endings |
| 21:03:00 | raptor | something must have gone wrong with those files for you bobdaduck, sorry; hopefully pastie works |
| 21:03:47 | bobdaduck | There we go |
| 21:03:47 | | BFLogBot Commit: f05eca4cb0f5 | Author: watusimoto | Message: Whitespace |
| 21:03:49 | | BFLogBot Commit: 9774a8d2d652 | Author: watusimoto | Message: Rendering ids now working |
| 21:04:00 | Watusimoto | actually, it's not fully working |
| 21:06:25 | raptor | im' sorry i've completely neglected bug fixing for scripting... |
| 21:08:22 | Watusimoto | no worries! |
| 21:08:31 | Watusimoto | we're ok for tomorrow I think |
| 21:08:58 | Watusimoto | except for maybe the rabbit asteroid bug |
| 21:09:07 | Watusimoto | which I'll fix next |
| 21:09:26 | Watusimoto | and we can even live with that if need be |
| 21:10:02 | raptor | i wonder if speedzones don't rotate anymore with sam686's changes, too... |
| 21:10:58 | Watusimoto | aha |
| 21:11:02 | Watusimoto | I'll bet that's it |
| 21:11:14 | Watusimoto | yup |
| 21:13:27 | | BFLogBot Commit: 1dcd88bc3e93 | Author: watusimoto | Message: Untested -- fix rotating gofasts |
| 21:13:27 | Watusimoto | fixed, probably |
| 21:13:28 | | BFLogBot Commit: 6851766abe70 | Author: watusimoto | Message: Comment |
| 21:13:30 | | BFLogBot Commit: f1906b5e478f | Author: watusimoto | Message: Make showids only work on local test server |
| 21:13:34 | Watusimoto | untested |
| 21:14:50 | raptor | ok,, going to play in the foot of snow we got in the last 2 days... |
| 21:14:55 | Watusimoto | If you find other objects, the fix is really easy |
| 21:14:56 | raptor | with the little ones |
| 21:15:05 | bobdaduck | MAN THIS STUFF IS COOL |
| 21:15:07 | Watusimoto | look at my gofast fix |
| 21:15:09 | Watusimoto | ok |
| 21:15:10 | raptor | ok |
| 21:15:14 | Watusimoto | have fun in the snow |
| 21:15:17 | bobdaduck | ok |
| 21:15:18 | Watusimoto | wooohoooo!!!! |
| 21:15:22 | bobdaduck | lol, its so much snow |
| 21:15:37 | bobdaduck | Shoveled snow four times just yesterday |
| 21:16:52 | raptor | and then i'm going to play network spaceward ho! with my brother |
| 21:16:55 | raptor | ok later! |
| 21:16:56 | YoshiSmb_ | im so borring putting the web page. any way |
| 21:16:56 | YoshiSmb_ | http://www.star-control.com/sc2/ |
| 21:20:40 | bobdaduck | what is tilde mean in lua? |
| 21:20:49 | bobdaduck | as in, if variable ~= nil |
| 21:24:25 | | YoshiSmb has joined |
| 21:26:25 | raptor | it means not equal |
| 21:26:30 | raptor | like != in c++ or java |
| 21:26:35 | | YoshiSmb_ Quit (Ping timeout: 276 seconds) |
| 21:26:40 | raptor | ok going for reals.. |
| 21:36:00 | YoshiSmb | http://www.star-control.com/sc2/ |
| 21:50:46 | | BFLogBot Commit: 133f5b6ecea8 | Author: watusimoto | Message: Fixes to /showids |
| 21:54:46 | bobdaduck | What's this? |
| 21:56:45 | | Watusimoto Quit (Ping timeout: 265 seconds) |
| 22:06:53 | YoshiSmb | http://www.star-control.com/sc2/ |
| 22:07:09 | bobdaduck | Yes, you linked to that previously. |
| 22:12:25 | | Darrel Quit (Read error: Connection reset by peer) |
| 22:15:08 | sam686 | if you want "Core" to idle, add linkToIdleList(&game->idlingObjects) to Core::onAddedToGame (also applies to any objects you will use idle)) |
| 22:18:08 | | LordDVG Quit (Remote host closed the connection) |
| 22:27:15 | raptor | hi hi |
| 22:27:17 | raptor | brrrr |
| 22:27:23 | raptor | more like 16 inches of snow |
| 22:27:39 | raptor | 40 cm for you EU folk |
| 22:28:46 | raptor | ok bobdaduck, i'm getting you a new build... no guarantees that it won't be super crashy outside of the editor, though |
| 22:29:13 | bobdaduck | ok |
| 22:29:21 | bobdaduck | I'ma brb though. |
| 22:29:24 | raptor | honorary beta tester... |
| 22:30:28 | sam686 | found a dumb bug: while typing and you dying to idling mode, your typing chat fades away and disappear.. |
| 22:30:40 | raptor | yay bugs! |
| 22:44:18 | raptor | bobdaduck: new version with id searching and timers working: http://sam6.25u.com/upload/bitfighter-018a-alpha-%206264-133f5b6ecea8.zip |
| 22:48:13 | | bobdaduck Quit (Ping timeout: 245 seconds) |
| 23:01:38 | | YoshiSmb Quit (Ping timeout: 245 seconds) |
| 23:04:53 | | YoshiSmb has joined |
| 23:06:12 | YoshiSmb | sam |
| 23:06:39 | YoshiSmb | ? |
| 23:06:54 | sam686 | ? |
| 23:07:12 | YoshiSmb | something is wrong on your server. Game mode Ctf |
| 23:08:09 | sam686 | updating my server to latest to see.. |
| 23:08:20 | YoshiSmb | ok. |
| 23:10:03 | sam686 | can't pickup flags in CTF.. bug? |
| 23:10:07 | YoshiSmb | yes |
| 23:10:19 | YoshiSmb | i dont know why |
| 23:10:41 | YoshiSmb | little apple tell me when i entered the server |
| 23:10:44 | sam686 | i will look at the problem - probably some coding error in C++ programming |
| 23:10:55 | YoshiSmb | yep. |
| 23:25:12 | | BFLogBot Commit: f81ad29141ae | Author: sam8641 | Message: Fix can't pickup flags in CTF that this problem most likely started in rev 19b3f37e1e6d |
| 23:26:44 | raptor | good find sam686 |
| 23:28:20 | YoshiSmb | well. i tell him. |
| 23:28:32 | YoshiSmb | about this bug. |
| 23:28:58 | sam686 | thinks break without even knowing, until me updating my server to latest code and seeing the problem happen to everyone.. |
| 23:33:39 | raptor | haha, yeah |
| 23:35:04 | YoshiSmb | http://star-control.com/fan/clones.php |
| 23:35:05 | YoshiSmb | omg |
| 23:35:35 | | bobdaduck has joined |
| 23:36:17 | bobdaduck | It works! |
| 23:36:22 | bobdaduck | Raptor's a genius! |
| 23:36:24 | bobdaduck | I'm a genius! |
| 23:36:30 | bobdaduck | Someone give me a nobel prize! |
| 23:36:35 | bobdaduck | and a peace prize! |
| 23:36:39 | bobdaduck | And the oscars! |
| 23:36:44 | raptor | definition of a genius: 1 in 100 |
| 23:37:02 | YoshiSmb | O.o |
| 23:37:17 | YoshiSmb | if you want to win a oscar, go to Holywood |
| 23:37:29 | bobdaduck | Actually, according to the MBTI personality test, I'm 1 in 200. |
| 23:37:46 | bobdaduck | But that's besides the point because THE LEVEL WORKS |
| 23:37:55 | YoshiSmb | what level? |
| 23:37:57 | raptor | MBTI? |
| 23:38:05 | YoshiSmb | ??????? |
| 23:38:08 | raptor | meyer-briggs |
| 23:38:09 | bobdaduck | ...Is there a way to modify ship attributes? Make the phasers stronger or faster or something like that? |
| 23:38:12 | bobdaduck | contest level |
| 23:38:16 | bobdaduck | yeah, myers briggs. |
| 23:38:17 | raptor | which of 16 are you? |
| 23:38:20 | bobdaduck | I'm an INFJ |
| 23:38:35 | bobdaduck | which is .5% of males, and 1.5% of females. |
| 23:38:40 | raptor | I measured INTP |
| 23:38:41 | YoshiSmb | Go to holywood if you want to win a oscar; bobdaduck |
| 23:38:52 | raptor | but strongest in the I and T |
| 23:39:06 | bobdaduck | I'll win an oscar by submitting my level to hollywood. |
| 23:39:10 | raptor | ha |
| 23:39:22 | bobdaduck | This stuff be magic. |
| 23:39:25 | YoshiSmb | no. to win. you need to be a best actor. |
| 23:39:27 | raptor | yeah... |
| 23:39:37 | YoshiSmb | no to send a level to holywood. |
| 23:39:41 | raptor | we may have opened pandora's box with this scripting stuff... |
| 23:39:49 | bobdaduck | lol |
| 23:40:19 | bobdaduck | Raptor, think we could meet for lunch sometime? I'm doing some research for the MBTI |
| 23:40:27 | bobdaduck | and I don't have results from enough INTPs |
| 23:41:00 | raptor | really? |
| 23:41:05 | bobdaduck | I have 2 INTPs and like 7 of all the other types |
| 23:41:19 | bobdaduck | Research into a more accurate way of typing people |
| 23:41:20 | YoshiSmb | http://star-control.com/fan/clones.php |
| 23:41:21 | raptor | might be fun... |
| 23:41:26 | bobdaduck | because the tests can be pretty inaccurate. |
| 23:41:41 | bobdaduck | I need results from confirmed types though, which is what I'm looking for. |
| 23:41:54 | raptor | ahh, well - define 'confirmed' |
| 23:42:08 | raptor | i'm not sure i ever took the official test, but i taken several other tests |
| 23:42:15 | bobdaduck | Took the test a few times |
| 23:42:30 | bobdaduck | I've never taken the official test either. |
| 23:42:38 | bobdaduck | too much work, and I think it would cost money anyway. |
| 23:42:54 | raptor | but i was so close on the J/P level... |
| 23:43:07 | raptor | once i got INTJ |
| 23:43:13 | bobdaduck | I know I'm INFJ because of two years of research into the jungian cognitive function theory that the MBTI is based on. |
| 23:43:16 | raptor | once i got ISTP |
| 23:43:26 | raptor | ha |
| 23:43:34 | raptor | soo... that means your major is psychology? |
| 23:43:46 | bobdaduck | Sure will be. |
| 23:43:55 | bobdaduck | Probably not clinical, hopefully industrial. |
| 23:44:06 | bobdaduck | Might get a dual major in IT or computer science though. |
| 23:44:21 | YoshiSmb | http://star-control.com/fan/clones.php |
| 23:44:27 | raptor | my father-in-law is a recruiter for Chevron-Texaco (the energy company) and says that he works a lot with trying to get all different personalities on the MBTI scale |
| 23:44:56 | bobdaduck | I learned about a program at USU recently where I could get a dual major in HR and in data management, which sounds pretty appealing honestly, if I can do with that what I want to do. |
| 23:44:59 | bobdaduck | Really? |
| 23:45:02 | bobdaduck | That's interesting. |
| 23:45:11 | raptor | he says that true work place diversity has nothing to do with skin color, race, sex, etc. rather personalities |
| 23:45:20 | bobdaduck | yeah |
| 23:46:01 | bobdaduck | I like MBTI because its technically based in how a person thinks, rather than in how they act. Because of that its a lot more flexible while being more accurate than certain other tests like the color code. |
| 23:46:25 | raptor | haha, the color code... hahaha |
| 23:46:59 | bobdaduck | I hate the color code >.< |
| 23:47:00 | raptor | oh man, i remember when the color code (if you mean blue/white/yellow/red one) came out |
| 23:47:05 | raptor | it was a craze |
| 23:47:07 | bobdaduck | yeah. |
| 23:47:11 | bobdaduck | Still is xD |
| 23:48:25 | YoshiSmb | hola? O.o |
| 23:48:39 | raptor | hi YoshiSmb |
| 23:48:44 | bobdaduck | Hi |
| 23:48:50 | YoshiSmb | you know spanis. true |
| 23:48:58 | YoshiSmb | ? |
| 23:49:10 | bobdaduck | I know sign language, that count? |
| 23:49:16 | YoshiSmb | maybe |
| 23:49:22 | bobdaduck | ...Sign language, spanish, same thing. Totally. |
| 23:49:28 | YoshiSmb | also i can do fast chat. |
| 23:49:30 | YoshiSmb | yea |
| 23:49:40 | YoshiSmb | anyway |
| 23:49:43 | YoshiSmb | the constest |
| 23:49:49 | YoshiSmb | contest |
| 23:49:51 | YoshiSmb | O.op |
| 23:49:54 | YoshiSmb | ; |
| 23:50:20 | bobdaduck | contst. |
| 23:50:28 | raptor | cntst |
| 23:50:30 | raptor | no vowels |
| 23:50:34 | raptor | save energy |
| 23:50:39 | raptor | sv nrgy |
| 23:51:12 | YoshiSmb | ok |
| 23:51:21 | bobdaduck | k |
| 23:51:24 | YoshiSmb | contest. any way. |
| 23:51:31 | YoshiSmb | i will be idle. |
| 23:52:19 | raptor | i will still accept levels until tomorrow morning... but don't tell anyone :) |
| 23:53:27 | sam686 | you kindof already told everyone (in here at the moment or who reads the bflogbot) |
| 23:53:49 | YoshiSmb | i hear that |
| 23:53:52 | YoshiSmb | idle |
| 23:54:01 | bobdaduck | lol |
| 23:55:11 | bobdaduck | @raptor you should totally check this level out so far |
| 23:55:22 | bobdaduck | I'm finishing adding in the waypoints |
| 23:55:25 | bobdaduck | and after that |
| 23:55:40 | | YoshiSmb is now known as ihearthelol |
| 23:55:50 | | ihearthelol is now known as YoshiSmb |
| 23:56:39 | raptor | ok, just let me know... |
| 23:57:37 | bobdaduck | ready |
| 23:58:30 | raptor | trying to connect... |
| 23:58:41 | bobdaduck | wasn't hosting |
| 23:58:42 | bobdaduck | hosting now |