#bitfighter IRC Log

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IRC Log for 2013-01-04

Timestamps are in GMT/BST.

00:03:50amgin1234567890 has joined
00:03:56amgin1234567890hi there anything new?
00:10:43YoshiSmb_ has joined
00:12:51raptor Quit ()
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00:19:40kaenI'm new!
00:21:38YoshiSmb has joined
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00:37:49ChanServ sets mode +o raptor
00:44:17raptorit is single digits temperature F outside
00:48:52amgin1234567890its below zero here
00:49:18amgin1234567890thats is a hard dungeon ^_^
00:50:55YoshiSmb Quit (Ping timeout: 264 seconds)
00:59:05raptorthe contest one? yeah, bobdaduck made some evil puzzles
00:59:14raptoruhh, no one saw that...
00:59:27raptor is an id10t
01:01:47raptorso.. looking at master connection code
01:02:51amgin1234567890btw how did oyu make the spinning arrows (program them)
01:03:09amgin1234567890on the sands of time level
01:03:15raptoryou have to edit the level file directly
01:04:25amgin1234567890btw is the contest kind of unnoficcal i cant fin the rules on the ofrum i was going to put one of my maps there
01:04:28raptori think you find the SpeedZone line you want and add something like R=3 at the end
01:04:53raptorits an official contest, but the submission deadline was last Thursday night
01:05:08amgin1234567890.... i missed it =( again =(
01:05:16raptorsorry!
01:06:23amgin1234567890lol if you leave a serer then quicly go to the menu it says ping timed out for a few seconds XD
01:06:24Watusimoto_ Quit (Ping timeout: 240 seconds)
01:06:40amgin1234567890if you do it over and over again XD
01:09:21amgin1234567890ugh i cant use get map to see if its r=3 for the spinning arows
01:09:43amgin1234567890is the level odes written in lua or C++
01:09:45raptoryeah, i disabled getmap for now
01:10:02raptorthe map author used Lua for some the puzzles
01:10:21raptorbut the rotating speedzones are done in the .level file..
01:11:16raptorthis is what a level line looks like with rotating speedzones: SpeedZone 5.2 -13.6 6.2 -13.6 500 Rotate=1
01:11:40raptorbut, that's not an official part of the game...
01:12:18amgin1234567890weird i wonder if this is a bug maybe its just my computer
01:12:30amgin1234567890i save a map and its not shoing up in the levels files
01:13:01amgin1234567890but if i open the game i can open hte file?
01:13:10amgin1234567890hmm
01:13:12raptorif you're on windows, then read here: bitfighter.org/forums/viewtopic.php?f=20&t=1625
01:13:26raptorthe directories have changed with 018
01:15:01amgin1234567890llol could not find %appdata% with run?
01:15:21amgin1234567890lol i made a bf cursor for my computer XD
01:15:37amgin1234567890its a ship ^_^
01:16:49amgin1234567890copied the image from the page corner.
01:17:33YoshiSmb has joined
01:18:19amgin1234567890hi yoshi welcome back
01:18:26YoshiSmbhi.
01:18:32YoshiSmbsorry i was out
01:18:33amgin1234567890want to try to finish it?
01:18:50YoshiSmbmaybe
01:19:06raptorquestion: why is MasterServerConnection::writeConnectRequest() in zap/masterConnection.cpp, but MasterServerConnection::readConnectRequest() in master/master.cpp??
01:19:43YoshiSmbamgine
01:20:18sam686they both use masterInterface class..
01:20:38amgin1234567890im on hte server
01:20:53raptoryes, but that is completely different than how we do the rest of the zap stuff... with bot read/write in the same file
01:22:19YoshiSmb Quit (Client Quit)
02:30:19amgin1234567890Im going to present my gift to Bf soon
02:31:12amgin1234567890but i need a link to a file hosting site
02:31:48sam686for me, I have this: http://sam6.25u.com/upload3.php
02:32:56sam686there is other file hosting site, filled with advertising annoyance and often not having direct links..
02:33:29sam686but with a little search, https://www.google.com/search?q=file+hosting
02:37:27amgin1234567890ugh have to pay have to pay......
02:38:18amgin1234567890have to sign up......
02:38:23amgin1234567890 anything fre.........
02:40:04kaenamgin1234567890, http://www.filedropper.com/
02:40:04sam686http://en.wikipedia.org/wiki/Comparison_of_file_hosting_services'
02:40:13sam686don't exactly know what to go with...
02:40:26kaenthe one I posted works
02:40:55amgin1234567890ty kaen
02:41:01kaen\:D
02:41:07amgin1234567890now presenting the offical BF cursor ^_^. (beta 1)
02:41:11amgin1234567890http://www.filedropper.com/bfshipcursorbeta1
02:42:09kaenheh I like it
02:42:17amgin1234567890anything that i should chage?
02:42:35kaenyou should make an animated one with the blue tracers for a loading cursor
02:44:42amgin1234567890oi only now how to make still ones cause im using http://www.rw-designer.com/online-cursor-editor to create it i dont actully know how to make cursors =p (im a chater)
02:45:05amgin1234567890sam raptor do oyu like it?
02:46:57sam686the only problem with that cursor is, it just looks odd (not used to see that way) with a white background..
02:47:30sam686I never thought the ship is black..
02:48:34amgin1234567890should i chage the outline to black then?
02:49:09amgin1234567890and if he inide was transparent (which its not i think cause the stars would show though in the game) it would be hard to see
02:59:13raptor Quit (Ping timeout: 240 seconds)
03:05:05sam686my visual studio 2008 have built-in icon and cursor editor..
03:29:26amgin1234567890thne fine reject my hard work XD
03:54:47amgin1234567890gtg all bye
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09:39:16DonnyMitsovHi can some of the mentors extend my deadline by a couple of hours?
09:39:55DonnyMitsovAnd what exactly does TNL_DECLARE_RPC do?
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11:11:57watusimotohi DonnyMitsov
11:12:07watusimotoI'll extend the deadline
11:12:28watusimotoTNL_DECLARE_RPC does what the name says :-)
11:12:46watusimotoIt is a macro. TNL refers to the network library -- this is where the macro is defined
11:13:10watusimotoRPC means a remote procedure call, basically a function that one machine executes on another
11:13:28watusimotoso a c2s RPC means a method on the server that is invoked by the client
11:13:41watusimotoand s2c is an RPC that is invoked on the client by the server
11:14:03watusimotothe DECLARE bit means that this is where the function is declared or defined
11:15:07watusimotoAll this does is define the rpc in the .h file -- the declaration provides no actual functionality
11:16:06watusimotoFor that we need a corresponding TNL_IMPLEMENT_RPC macro, that implements the declared RPC
11:16:49watusimotoif you look at where these macros are defined, you'll see that declaring/implementing an RPC actually involves a lot of boilerplate code, which these macros hide from you
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13:28:40DonnyMitsovHi I have a new idea of how to implement the announce command. I make 5 methods. A method that renders the announcement, an announcementHandler() method, a c2sSendAnnouncement, a s2cDisplayAnnouncement
13:29:39DonnyMitsovAlso could you tell me how the Timer class is used in the chat, and do I have some more work to do.
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13:45:55watusimotohi DonnyMitsov
13:46:34watusimotoI think you're on the right track
13:47:02watusimotoYou'll probably need to create a new timer for the message. Timers are really easy.
13:47:15watusimotoDeclare one in the relevant .h file
13:47:39watusimototo use it, you could do timer.reset(TIME_TO_DISPLAY_ANNOUNCEMENT)
13:47:58watusimotothen find the relevant idle(time) method, and update the timer
13:48:06watusimototimer.update(time)
13:48:19watusimotoif you want to do something when the timer expires (which you do) you can do it like this:
13:48:31watusimotoif(timer.update(time)) { do something }
13:48:57watusimotothere are a couple of other nifty timer features you can use, but these are the only ones you'll need, I think
13:49:43watusimoto(you could also to a timer.setPeriod(TIME_TO_DISPLAY_ANNOUNCEMENT) in the class constructor, then you can do timer.reset() to restart the timer)
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14:33:16DonnyMitsovIs there anything I need to now about the server I don't understand how the receivers client would understand the that it needs to use the renderAnnounce() method. Is it handle by something else that I don't need to know about in order to implement the command
15:27:45raptor has joined
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15:29:40raptorit's -8 F !
15:41:24watusimotobrrrrrr
15:41:30watusimotohi DonnyMitsov
15:41:58watusimoto>>> Is there anything I need to now about the server <<< almost certainly yes!
15:44:18watusimoto>>> I don't understand how the receivers client would understand the that it needs to use the renderAnnounce() method. <<< As I suggested earlier, I would approach it by having a var in GameUI (say), called mAnnouncement. When a message arrives, set that var to the announcement, and set your 10 second timer. When the timer expires, clear the message. If the message has a value, you would call renderAnnounce() to draw it on the screen (or, better,
15:44:40watusimotoyou could have something like this:
15:45:28watusimotos2cDisplayAnnouncement(string message) { mAnnouncement = message; mAnnounceTimer.reset(10000); }
15:46:33watusimotoraptor: you complain about the cold, but is it this cold? http://en.wikipedia.org/wiki/Negative_temperature
15:47:17watusimoto(the article explains how, on the quantum level, temps below absolute 0 are possible)
15:55:16raptor0 K has not ever been achieved, as far as I'm aware
15:55:34watusimotoit has on the quantum level
15:55:40raptorwait wait - you said *below* absolute zero!?
15:55:43watusimotobut not on the classical level
15:55:46watusimotoindeed I did
15:56:03raptoryeah but quantum = magic fairies and wild dreams
15:56:06watusimotoyes
15:56:34watusimotoand, according to the wikipedia article, temps below absolute zero are hotter than infinity above zero, which is even stranger
15:57:00raptorwhat do physicists smoke?
15:57:06raptorif we can answer that one first
15:57:11raptorwe'll understand a lot..
15:57:11watusimotoI don't know, but I'll ask around
15:57:53raptormy first though of negative temperature... integer overflow
15:58:37DonnyMitsov Quit (Ping timeout: 245 seconds)
15:58:52watusimotoexactly
15:59:02watusimotoactually, integer underflow
15:59:07watusimotoI think
16:00:13watusimotoI thought of a design problem with the interface redesign you are comtemplating
16:00:22watusimotowhere do you enter your password?
16:00:38raptoryes.. that's the next hurdle
16:00:50watusimotoif you have a reserved name, but you have opted not to save pws (because you are using a school computer, for example), do you have to go to a submenu to enter it?
16:01:37watusimotoyour name is always saved, so it might say "welcome, watusimoto!"
16:01:45watusimotobut couldn't proceed without a pw
16:03:17watusimotoone possibility might be to leave the login where it is, but start showing the spash screen on the login screen; when you enter your credentials, you might advance to the current screen, all while the splash animation continues
16:03:52watusimotoso it makes the initial screen more welcoming, but still confronts you with the need to enter your name/pw
16:04:05watusimotoor maybe we would only do that if there was a stored name and no stored pw
16:04:10raptorso just reverse the order of nameentry and splash?
16:04:31watusimotostart the bitfighter logo animation on the nameentry screen
16:05:08watusimotoor maybe only show the nameentry screen if the user has to enter their pw
16:05:47watusimotoor maybe spend some time in photoshop mocking up a new front screen that includes some name entry support that allows users to go with the defaults
16:07:25raptormy 1 year old found my stud finder/laser pointer
16:07:36raptorand i left batteries in..
16:08:29watusimotoso, is drilling holes and hanging pictures or something?
16:08:51raptorblinding his father
16:08:54watusimotomounting a pacifier rack on his bedroom wall?
16:09:14watusimotomaybe he recognizes that you are a stud!
16:09:28raptorhaha, he's a thumb-sucker
16:15:27raptorso i ultimately want to make it so the splash screen is first
16:15:37raptorand probably delay the compute puzzle solution
16:16:47watusimotomaybe?
16:17:17watusimotoThe reason for delaying the name asking is to make the UI more friendly
16:17:20watusimotoright?
16:17:42watusimotoif so, perhaps making the splash come earlier might help acheive that goal
16:18:08watusimotoor maybe only showing the name screen at all if a pw is required, so it will be hidden on first run of the game
16:18:35watusimotoor maybe seeing if there is a way of rearranging the main menu to make name/pw entry accessible from there
16:20:11raptoryes, that last idea is what i have in mind... but needs some thought
16:20:24raptori've looked at other games (like armagetronad)
16:20:34watusimotothat's why I suggested photoshop (or equivalent) and yes, research
16:20:45raptorand they have host game / join game in a submenu
16:20:52raptorbut i don't like that
16:20:55watusimotoevery time you write that game name, I think of armagonad
16:20:58raptori like being able to jump right in
16:21:33watusimotoso lots of designs share the same problem...
16:25:05watusimotook, galcon never asks for my name/pw, because it already knows it
16:25:25watusimotoYou can change it under settings>account
16:26:25watusimotowhen I enter a wrong pw, it only alerts me when I try to play multiplayer
16:27:31watusimotowhen I remove my username, and I attempt to play multiplayer, I'm promped for login at that stage
16:27:54watusimotoso if we follwed that pattern, if your name and pw were stored, you'd only change it in options
16:28:10watusimotoif your name and pw were not stored, you'd be asked as you entered host or join menus
16:28:28watusimotoso you'd click join, go to pw entry screen, then proceed to join menu
16:35:16raptorhmmm ok
16:35:36raptorso that's using the assumpt that it's most likely one person ever using the computer
16:35:59raptorwhich flies against our marketing plan taking over school computers...
16:36:15raptor:)
16:52:03watusimotowell, no
16:52:10watusimotoit just prompts you at a different stage in the process
16:52:35watusimotoprompts at host/join stage instead of initial login stage
16:52:41watusimotosorry, initial connect
16:52:45watusimotoinitial run
16:52:46watusimotowhatever
16:54:28raptori'm trying to find that new front page mockup that iambeard did once...
16:54:50watusimotoI think it basically had the menu scrunched over to the left half of the screen
16:56:16watusimotobut I'm not sure if we want to be cramming more stuff onto that menu
16:57:11kodabws Quit (Read error: Connection reset by peer)
17:11:14raptordoing a gimp mockup...
17:18:18raptorwatusimoto: first attempt: http://sam6.25u.com/upload/menumockup1.png
17:18:58raptori made the motd and the 'join us' smaller; moved the menu options down; added the 'username' and 'connected' parts at the top
17:19:25raptorthen somewhere i have to think about where to allow changing that...
17:53:30watusimotoYou could change it under options
17:59:11raptoryes
17:59:32raptori try to make it apparent the user/master status
17:59:45watusimotowhy does the user care about being connected to the master?
17:59:46raptormaybe i should add authentication status, too
18:00:45watusimotoand what would it say if I were using raptor, but hadn't saved my password (given that I'm not raptor)
18:01:01raptormaybe 'Authenticated to Master' ?
18:03:27raptorso maybe we need to answer first: would we always be connected to master on the main menu?
18:03:36watusimotono
18:03:38raptorand allow chat, etc...
18:03:40raptorok
18:03:52watusimotoyou can't chat on the main menu! ;:-)
18:03:59raptorsure you can!
18:04:09raptorpress f5
18:04:17watusimotowell, you are no longer on the main menu!
18:04:25watusimotoyou are now in the chat room
18:04:46watusimotoand at that point you need to be authenticated
18:04:49raptoryes
18:06:06watusimotoso what happens if I've entered my name as raptor?
18:06:24watusimotoat what point does it ask me to enter my password?
18:06:46watusimotowhen I enter the main screen?
18:06:59watusimotowhen I hit f5?
18:07:12raptorso... on name change
18:07:15raptori'm thinking
18:07:23watusimotowhat if my name were saved in the ini?
18:07:59raptorwhenever we do the authentication check, and it fails, it should go to the name change screen
18:08:32watusimotook, so when I start the game with raptor stored in the INI, when do we do the check?
18:08:57watusimotoif we do it when we first start up, we're back to the design we have now -- name entry at beginning
18:09:22raptoryes... that's my next question... if main menu doesn't do the check, then when do we do the check
18:09:23watusimotoif we wait, you'll see Hello raptor (or whatever) on the first screen until you try to do something
18:09:56watusimotoeven though I am not raptor
18:10:35watusimotoso here is a solution
18:10:48raptori'm listening..
18:10:55watusimotowhen I start up, go directly to the main screen. do not display my name
18:11:32watusimotowhen I go to host, join, or chat, check the INI file for my credentials, and, if available log me in, and connect to master
18:11:46watusimotoif my credentials are not available, show the login screen
18:12:24watusimotoif the login fails (bad user name, pw, whatever), put me back to the login screen, just as we currently do on startup
18:12:54raptori like that idea - then we can show 'Hello watusimoto' if connected, and that's it?
18:12:55watusimotoif I quit back to the main menu, and we're already connected, then you can (optionally) print "Hello watusimoto"
18:13:04watusimotoyes
18:14:10raptorok, that sounds good
18:14:51watusimotoThe only queistion is what happens if we can't establish a connection to the master
18:15:25watusimotocurrently, you get to the main screen, and nothing assumes you are connected
18:15:54watusimotoidling on the main screen gives a little time for the connection to be established before it is needed
18:16:17watusimotothis idea we've been discussing would reduce that buffer
18:16:30watusimotoit may be of no practical consequence; I'm not sure
18:16:38raptorbuffer?
18:16:47watusimotoidling on the main screen gives a little time for the connection to be established before it is needed
18:16:51watusimototime buffer
18:17:22watusimotoyou might try logging the time it takes to connect to master
18:17:27watusimotowe probably have that somewhere
18:17:33watusimotoin a timer or something
18:17:58watusimotoI guess you know pretty quickly if a name/pw combo is valid or not
18:18:25raptorwell, the first connect depends on the CPU because it is solving a puzzle
18:18:42watusimotonot sure it needs to solve a puzzle to get rejected with a bad pw
18:18:48watusimotomaybe, but maybe not
18:18:56raptoroh, that may be true..
18:24:49watusimotook, gotta run
18:26:37raptorok, thanks
18:27:58watusimoto Quit (Read error: Operation timed out)
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20:34:34kaenI just spent like an hour trying to figure out why my new VelocityItems wouldn't respond to being shot, despite being impassable and idling properly. After no shortage of freezes in gdb I finally found isDamageableType and friends.
20:35:12kaen surveys empty channel
20:35:32kaenyou understand don't you, BFLogBot>
20:35:34kaen?
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21:01:04ChanServ sets mode +o raptor
21:01:20raptorBFLogBot
21:01:20BFLogBotI'm a real boy.... I think?
21:02:57Watusimoto has joined
21:06:19-moorcock.freenode.net- *** Looking up your hostname...
21:06:19-moorcock.freenode.net- *** Checking Ident
21:06:19-moorcock.freenode.net- *** Couldn't look up your hostname
21:06:29-moorcock.freenode.net- *** No Ident response
21:06:29[frigg VERSION]
21:06:35BFLogBot has joined
21:06:35Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Welcome GCI students! Please introduce yourself and feel free to ask any questions.'
21:06:35Set by raptor!~raptor@unaffiliated/greenmachine on Thu Dec 06 10:11:09 GMT 2012
21:06:35-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
21:07:04raptor!kaen
21:07:04BFLogBotStats guru and SQL extraordinaire
21:07:45kaenrofl
21:07:54raptor:)
21:08:01kaen:)
21:08:28kaenso this game type is coming along nicely
21:08:49kaenI'm ready to start playing with pathing and the astar implementation
21:08:58raptoroh boy
21:09:07raptordefine 'playing'
21:09:13kaenusing it
21:09:22kaenI don't intend on touching it at all
21:09:35raptorso we have bot methods that do waypoint finding in the Robot class
21:10:07kaenI'm not sure I should inherit from robot, although I haven't looked at it
21:10:32kaenmaybe I should lightly refactor it. I'll look.
21:11:46raptorit's been a while since we've done anything with pathfinding/etc... we did loads for 015a, and prayed that we would never have to look at it again..
21:12:20kaenheh
21:17:47raptorthat was when we had to manually put down bot zones. we changed it to auto build them on level load
21:18:08kaenokay so I think I'll be able to extract the pathing logic into what I can only describe as a mixin. I don't know the c++ term for it.
21:18:15kaenshouldn't be too much dentistry.
21:19:27raptormixin... hmmm... like a country school dance?
21:19:53kaenexactly.
21:20:18kaenbut also like a small class that provides a specific functionality.
21:20:29kaenconsumer classes use it via multiple inheritance.
21:20:39kaen(I'm pretty sure c++ has that?)
21:21:36kaenjust checked. I remembered correctly ^^;
21:30:44Watusimoto>>> we changed it to auto build them on level load <<< that was really really hard
21:30:47Watusimotoand really fun
21:31:01Watusimotowe had me, raptor, and sam working on it together for a couple of weeks
21:31:12Watusimotobouncing ideas off each other, and I think we really nailed it
21:31:18Watusimotodid I mention it was hard?
21:32:40raptorit was hard
21:32:45raptorbut fun
21:33:29Watusimotoso... I should probably mention this now
21:33:34Watusimotobefore the push is complete
21:33:49Watusimotofor those of you who like things neat and clean, I'm sorry
21:33:57raptorWAHT!?
21:34:14Watusimotothis is probably the biggest tangle of gnarled roots of a tree I've ever pushed
21:34:23BFLogBot Commit: 1720eba89dbe | Author: watusimoto | Message: Make destructors virtual
21:34:25BFLogBot Commit: e263669f0675 | Author: watusimoto | Message: Remove code that gets run by parent destructor
21:34:26BFLogBot Commit: ea0256e03963 | Author: watusimoto | Message: Merge
21:34:28BFLogBot Commit: 307666e3c239 | Author: watusimoto | Message: Streamline NULL check, as discussed on IRC
21:34:29BFLogBot Commit: 58341a467b57 | Author: watusimoto | Message: Comment
21:34:31BFLogBot Commit: 00a9c5b04cb4 | Author: watusimoto | Message: [mq]: 2013-01-04_00-37-56_r6379+.diff
21:34:32WatusimotoI was experimenting with all sorts of stuff last night... and mostly failing
21:34:32BFLogBot Commit: 0e092cfe9510 | Author: watusimoto | Message: [mq]: Prospecitve fixes for ghost flags
21:34:34BFLogBot Commit: 9266ac3967f2 | Author: sam8641 | Message: Finish my work from previous commit.
21:34:35BFLogBot Commit: c2e0176b8c22 | Author: watusimoto | Message: Backed out changeset: 9266ac3967f2
21:34:37BFLogBot Commit: 5d4e78c3f000 | Author: watusimoto | Message: Merge
21:34:38BFLogBot Commit: 0abad2f869e5 | Author: watusimoto | Message: Merge
21:34:41BFLogBot Commit: 5085a3fa5ada | Author: watusimoto | Message: Comment
21:34:42BFLogBot Commit: f7e4486f8e90 | Author: watusimoto | Message: Whitespace
21:34:44BFLogBot Commit: a54e8f85b55c | Author: watusimoto | Message: Streamline code
21:34:45BFLogBot Commit: 681e066e5525 | Author: watusimoto | Message: Be explicit about reason for dismount, at least for the moment
21:34:47BFLogBot Commit: 3cbd77001fd7 | Author: watusimoto | Message: Merge
21:34:48BFLogBot Commit: b61212ba2809 | Author: watusimoto | Message: Backed out changeset: 0e092cfe9510
21:34:50BFLogBot Commit: b5e3dacbb357 | Author: watusimoto | Message: Merge
21:34:57raptorwhoa....
21:35:02Watusimotoso DON'T FREAK!
21:35:13raptorso, if i look at this... will a dark cloud come down and hang over my head/
21:35:14raptor?
21:35:18Watusimotoyes
21:35:27Watusimotoa very dark big one
21:35:34raptor prepares himself with some rocky road candy
21:36:04raptorWOW
21:36:06WatusimotoI *think* I got all the merges right, there was one that I was very unsure of... I'm sure sam will let me know if I botched it
21:36:14raptorit looks like you forked yourself multiple times...
21:36:23Watusimotothat even has some hand editing of the .hg file system
21:36:46WatusimotoI'm not sure forked is the word I'd use.... close, though!
21:37:17raptorhatcheted
21:37:38Watusimototry changing letters #2 and #3
21:37:57Watusimotothen your sentence is quite close to the truth!
21:37:58raptorha
21:38:15raptori can't... i... i don't think i can follow this..
21:38:21Watusimotoyou can't
21:38:28Watusimotothere is no logic, rhyme, nor reason
21:38:36raptormakes for some nice lines though!: http://code.google.com/p/bitfighter/source/list
21:39:19Watusimotothat looks cleaner than in tortoise!
21:42:14raptorthis is what i see: http://sam6.25u.com/upload/2snapshot17.png
21:42:35raptorit looks like you split off of several of sam's changes and did some goofiness
21:44:19raptori hope i never get caught with a bisect in this area...
21:45:09Darrel has joined
21:47:54raptor force-forgets about the last 15 minutes
21:52:24Watusimotoyeah, that looks pretty clean!
22:02:26raptori wonder if anyone has voted yet...
22:02:52raptorsigh - a 3 way tie at the moment
22:18:55kaenhmm. maybe I ought to vote.
22:19:05kaensince I er... forgot to last time.
22:22:28Watusimotosleep
22:22:41Watusimotogoodnight
22:31:47Watusimoto Quit (Ping timeout: 252 seconds)
22:34:26Darrel Quit (Quit: Leaving)
22:38:54raptor!bot
22:38:54BFLogBotI'm a real boy!
22:39:05raptorat least the bot is awake..
22:57:26YoshiSmb has joined
23:03:06YoshiSmbhi
23:11:02kaenhi
23:58:19YoshiSmb_ has joined

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