#bitfighter IRC Log

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IRC Log for 2013-01-18

Timestamps are in GMT/BST.

00:00:22Watusimotothe first task is just to cut up the videos and pick out some segments
00:00:48Watusimototry to get the video down to 10 minutes or so of really good stuff
00:08:03kaen Quit (Remote host closed the connection)
00:19:52bobdaduck Quit (Ping timeout: 245 seconds)
00:30:22Watusimotoraptor: if you put the ff/U wall issue onthe bug tracker, I'll take a look
00:30:49raptori'm putting logprintf's everywhere...
00:34:27raptorok added
00:34:47raptori bet it fails because of an angle of 0 or some other math error..
00:35:13Watusimotoyou mean if it's not a sorting issue? :-)
00:35:20raptorexactly!
00:36:10raptorit might even be a problem in findObjectLOS
00:36:18raptorwith collisionTime
00:37:15raptorha!
00:37:24raptorit *only* happens with walls at angle 0
00:38:25Watusimotowell... looks like you were right. it sounds like a sorting issue!
00:38:53Watusimoto:-)
00:39:23Watusimotoit only illegally gloms on to walls at angle 0?
00:39:52raptorif you are trying to move along a horizontal wall towards 0, yes
00:40:16raptoreven adding a minor, minor angle in the horizontal wall let's you move it where you want
00:42:19Watusimotowell then... problem solved!
00:42:24raptorheh
00:43:14Watusimotoin engineeredItem.cpp, find this line:
00:43:15Watusimotofor(F32 theta = 0
00:43:20Watusimototry changing it to
00:43:26Watusimotofor(F32 theta = 0.00001
00:45:30raptornope that doesn't work
00:45:39raptornether does changing anything about that sweep angle
00:46:09raptori think the collisionTime is returning high
00:47:34raptoranyways - gotta go home!
00:47:37raptorlater!
00:47:41Watusimotobye
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00:52:38BFLogBot Commit: 7e2ff1ffabb8 | Author: sam8641 | Message: Fix GoalZone not blinking in Zone Control
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01:39:21bobdaduckBadges vs Achievements
01:39:35bobdaduckSemantical debate GO
01:39:50bobdaduckOh wait nobody's here.
01:39:52kaenbadges typically confer status
01:40:01kaenachievements just say "you've done this before"
01:40:25kaenor I guess more like "you accomplished this"
01:42:13YoshiSmbi was not afk. :D
01:42:17sam686stupid autp-complete URL took me to this: http://bitfighter.org/stats/graphs/?days=10%3Cfont%20size=9%20color=red%3E%3Cmarquee%20Scrollamount=990%3E%3Cblink%3EHello_there%3Caudio%20controls=controls%20autoplay=autoplay%3E%3Csource%20src=http://sam6.25u.com/bitfighter/music/game.ogg%20type=audio/ogg%3E%3C/audio%3E
01:42:40sam686anyway, wheres the link to player stats?
01:42:44bobdaduckroflwhat
01:43:03sam686There used to be a small menu http://bitfighter.org/stats/ but now its only a game report.
01:43:29kaenerm...
01:43:32kaenyes I should fix that
01:43:51kaenhttp://bitfighter.org/stats/stats.php
01:43:56kaenif you just want to look...
01:44:57sam686My badges isn't shown here: http://bitfighter.org/stats/player.php?player=sam686&alltime=yes or anywhere on player stats..
01:45:10kaenno badges aren't in these stats.
01:46:02sam686What is spread? my spread is negative...
01:46:13kaenkills - deaths
01:46:47sam686I thought its the shooting accuracy for some reason..
01:46:55sam686better make that more clear..
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01:47:08bobdaduckWe should show KDR in game
01:47:18bobdaduckBatting average system is really enigmatic
01:47:50sam686maybe just say Kills-Deaths and (Kills-Deaths)/game
01:48:49kaenmaybe I'll just drop it
01:48:56kaensince it's just clutter
01:49:02sam686one problem: http://bitfighter.org/stats/player.php?player=sam686&alltime=yes it
01:49:04sam686look at Last Seen:
01:49:05kaenthere's a bunch of crap all over these pages
01:49:09kaenyes that too
01:49:10bobdaduckClutter is fine there
01:49:18bobdaduckIf you know what the clutter means xD
01:49:22bobdaduckIngame its worse though.
01:49:45kaenno the stats pages suck.
01:49:51kaenhigh noise to signal ratio
01:49:52raptorI just realized something... are we missing seeker stats?
01:49:56kaenyes
01:50:13kaenI excluded them because when I wrote these seekers weren't implemented
01:50:17kaenor at least enabled.
01:50:36kaenthey're in the db as I recall though
01:50:43raptoroh ok good
01:51:16bobdaduckLevels made statistic
01:51:21kaenthe main tables anyway, not in the aggregate ones.
01:52:13kaenI must eat
01:52:23kaenand then I can get back to being overwhelmed.
01:52:37raptoreat!
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01:54:37bobdaducklol
01:54:41bobdaduckOverwhelmed by what?
01:55:06raptormaintaining an online open source game..
01:56:35bobdaduckah.
01:56:37bobdaduckWell, yes.
01:56:37bobdaduckxD
01:56:46raptortesting the tutorial map...
02:10:18bobdaduckNew idea
02:10:27bobdaduckWhat if we put in some way to upgrade weapons?
02:10:49bobdaduckSpider mines that run after someone when they get close
02:10:54bobdaducktriple upgrades to shotgun
02:10:56raptorha
02:11:05raptorlose it when you die?
02:11:07bobdaduckBouncer upgrades to... Sniper/lancer
02:11:10bobdaduckWell
02:11:11bobdaduckI dunno
02:11:18bobdaduckI was thinking something off of your loadout config
02:11:30bobdaduckMaybe if you select a weapon twice you get the upgraded version
02:11:38bobdaduckOr three times you get the rank three version?
02:12:46bobdaduckBursts could become frag grenades
02:13:06raptorinteresting idea... so you'd only have 1 weapon take two slots
02:13:13bobdaduckYeah
02:15:13bobdaduckRandom idea. I don't think we're at a place where we could implement it though.
02:15:22bobdaduckWell, we could.
02:15:26bobdaduckBut it wouldn't be wise. xD
02:23:00bobdaduckWho is
02:23:04bobdaduck"Noah"
02:25:40bobdaduckWith the 12 most games played
02:25:43bobdaduckthat I've never seen
02:26:44raptorhe showed up the same time Lamp did
02:28:17bobdaduckAh.
02:29:03raptorok, let me clean up that tutorial level again
02:30:15raptoranything else you saw on the level?
02:31:11bobdaduckjust make the lines straight and clean xD
02:31:19raptorokeyd oke
02:35:23bobdaduckMan
02:35:27bobdaduckSo much bitfighting to do
02:35:28raptorok fixed
02:35:29bobdaduckSo little time
02:36:41bobdaduckWhich shall I work on when I get home? My secret level? Quartz' and my collab? Add things to /getmap? Creating an advertising video for Desura?
02:38:19raptordon't do video
02:38:31raptorthat has the smallest return on investment
02:39:52bobdaducklolwhat
02:40:11raptordid you offer to make a video?
02:40:18raptori thought watusimoto was doing it..
02:41:49bobdaduckNo I didn't
02:41:50bobdaduckxD
02:41:57bobdaduckBut if we have two video ads...
02:42:03bobdaduckHey. We would have two video ads.
02:42:09bobdaduckYou can't really get a surplus of that.
02:43:12bobdaduckWouldn't making a video have potentially the highest return of investment?
02:43:37raptorwell... if watusimoto is already making one... and there's a chance we'd get rejected on desura
02:43:53raptorthat's why i said it has a lower return... because of all the unknowns involved
02:44:05raptorbut, if it's more fun, then i would probably still do it :)
02:46:17raptorshould i put up a 'Robots' server?
02:50:40raptorremember the old server with unknown's octagon in it?
02:51:30bobdaduckRobots?
02:51:35bobdaduckSort of...
02:52:18raptorit had quickbotv2 or something in there
02:52:57bobdaduckI don't see the point
02:53:07bobdaduckWe don't have all that many robots
02:53:19bobdaduckand you can play against bots on any server
02:54:01raptorok
02:54:18raptori guess that's true... before it was hard to add bots to a server
02:54:25raptoryou had to specify them in the level file, i think
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02:58:03bobdaduckYeah
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03:10:21amgine1234567890i just had a weird bug occur i was on one of hte levels in hte new l;evel server all of a sudden the level diplay gltiched a few seconds later i gota DC
03:15:17YoshiSmb has joined
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03:34:33amgine1234567890hi spam everyone spam how spam are spam you spam all spam tonight spam.
03:40:53bobdaduck has joined
03:44:49raptorsam686: it looks like you fixed the client-side teleporter prediction problem
03:44:52raptorthanks!
04:07:03-moorcock.freenode.net- *** Looking up your hostname...
04:07:03-moorcock.freenode.net- *** Checking Ident
04:07:03-moorcock.freenode.net- *** Couldn't look up your hostname
04:07:10-moorcock.freenode.net- *** No Ident response
04:07:17BFLogBot has joined
04:07:17Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Welcome GCI students! Please introduce yourself and feel free to ask any questions.'
04:07:19Set by raptor!~raptor@unaffiliated/greenmachine on Thu Dec 06 10:11:09 GMT 2012
04:07:19-moorcock.freenode.net- [freenode-info] why register and identify? your IRC nick is how people know you. http://freenode.net/faq.shtml#nicksetup
04:07:19-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
04:08:02amgine1234567890ugh it seems like very day my version is out of date
04:23:22raptori actually fixed it!
04:23:26BFLogBot Commit: 04070c420bea | Author: buckyballreaction | Message: Spazziness manifests itself with no snap. This is still needed..
04:23:28BFLogBot Commit: 8cb4d8ac8a77 | Author: buckyballreaction | Message: Hacky fix for forcefield jumping to incorrect wall when dragging along a horizontal surface towards angle 0
04:23:46raptortrial and error, though - it's obviously still an algorithmic issue somewhere..
04:45:23amgine1234567890do oyu have a more up to date version i need to test somthing.
04:46:18raptorof bitfighter? not at the moment - it isn't very stable
04:47:02raptorwell, actually, it is decently stable, but i don't want to give out anything yet because of possibility of new features breaking things
04:47:35amgine1234567890well its a really minor bug not realy worth fixing
04:47:54amgine1234567890and im sure it was probably fixed anyways
04:50:22amgine1234567890but when it comes time for testing call me =)
05:02:10amgine1234567890im going to test something ░░░░░▄▄▄▄▀▀▀▀▀▀▀▀▄▄▄▄▄▄░░░░░░░ ░░░░░█░░░░▒▒▒▒▒▒▒▒▒▒▒▒░░▀▀▄░░░░ ░░░░█░░░▒▒▒▒▒▒░░░░░░░░▒▒▒░░█░░░ ░░░█░░░░░░▄██▀▄▄░░░░░▄▄▄░░░░█░░ ░▄▀▒▄▄▄▒
05:02:19amgine1234567890nope not enouogh lines
05:03:09bobdaduckguys
05:03:12bobdaduckBug report:
05:03:46bobdaduckthe /next command takes into account min/max players
05:03:49bobdaduckthe /prev command does not.
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05:07:40raptorbobdaduck: really??
05:07:47raptorthat explains a lot actually
05:08:05bobdaduckYeah.
05:08:38raptorwriting that one down..
05:10:52amgine1234567890just for you
05:10:56amgine1234567890░░░░░▄▄▄▄▀▀▀▀▀▀▀▀▄▄▄▄▄▄░░░░░░░ ░░░░░█░░░░▒▒▒▒▒▒▒▒▒▒▒▒░░▀▀▄░░░░ ░░░░█░░░▒▒▒▒▒▒░░░░░░░░▒▒▒░░█░░░ ░░░█░░░░░░▄██▀▄▄░░░░░▄▄▄░░░░█░░ ░▄▀▒▄▄▄▒░█▀▀▀▀▄▄█
05:11:04amgine1234567890it took me hours to make that XD
05:11:16amgine1234567890 though it doesnt quite diplay properly
05:11:37amgine1234567890well im gooing to head out for the night bye all
05:11:40amgine1234567890see ya.
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05:11:45raptornight
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06:20:34raptorbobdaduck: gravity well code: http://pastie.org/5713868
06:28:28raptoroops, that 6 was supposed to be 5
06:28:48bobdaduckokay
06:28:49raptorin onShipEnteredZone
06:28:53bobdaduckxD
06:28:57raptorlet me show you the level...
06:29:17raptorjoin my 69... server
06:29:33raptoroops... it's broken
06:30:34bobdaduckWrong bitfighter version?
06:30:45bobdaduckAlso, serverpass
06:31:15raptoras
06:31:20raptori think
06:32:15raptorsorry, rejoin
06:38:12bobdaduckMAN THAT'S COOL.
06:38:14bobdaduckI'ma go to bed
06:38:15bobdaducknight!
06:38:17raptornight
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07:03:06raptorngiht
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19:46:37watusimotosam686: if you want me to throttle the downloads, please let me know
19:46:47raptorhi watusimoto
20:13:03bobdaduckWhy can't two zones have the same ID?
20:13:52raptorbecause, uhh
20:13:58raptorthat goes against the definition of ID
20:14:40raptorID = unique
20:15:43bobdaduckxD
20:15:50bobdaduckBut functionality wise
20:16:20bobdaduckAny reason?
20:16:27bobdaduckI mean, if I want two zones to do the same thing
20:16:39bobdaduckWhy can't I ID them the same and then the script just handle that?
20:17:25raptorbecause ID = unique
20:17:27raptoralways
20:17:30raptorin every system
20:17:31raptoreverywhere
20:17:36raptornow however
20:17:58raptoryou thoeretically *could* give two things in a system the same 'name' or 'class'
20:18:05raptorbut that doesn't exist in bitfighter
20:20:17raptorwatusimoto: i added a mod_headers directive for the bitfighterStatus.json in the .htaccess file on bitfighter.org
20:20:26raptorCache-Control no-cache, no-store, private, must-revalidate, max-age=0
20:20:30raptorbecause
20:20:52raptorif you're behing a caching proxy like I am now at school, that JSON won't get updated reliably
20:20:55watusimotohi
20:21:09raptorand prevent you from testing notifiers
20:21:11raptorhi
20:21:25watusimotoid = unique
20:21:30watusimotokind of by definition
20:21:38bobdaduckOkay
20:21:40bobdaduckSo the only reason
20:21:43bobdaduckIs semantics?
20:22:32watusimotoit's the way it's implemented
20:22:40watusimotowhy would you want multiple items with the same id?
20:22:47raptorid both defines and relies upon being unique
20:23:04watusimotoit's a way of identifying an object
20:24:04bobdaduckOkay, so I want a zone that flashes "hello world" when you fly over it
20:24:11bobdaduckI write the script, and ID the zone 1.
20:24:29bobdaduckI want to make another zone that does the exact same thing, but I have to name it zone 2?
20:24:36watusimotoyes
20:24:36raptoryes
20:24:52bobdaduckBUT THAT'S STUPID.
20:24:52raptorwhat you would want are 'classes'
20:24:54bobdaduckxD
20:24:59watusimotothen instead of if(zone_id == 1) you write if(zone_id == 1 or zone_id == 2)
20:25:03raptorbut that isn't coded in bitfighter
20:25:16bobdaduckYeah
20:25:19bobdaduckI know how to make it work
20:25:32watusimotobut I guess I'm saying where is the hardship?
20:25:34bobdaduckBut it seems tedious and unecessary, is all.
20:25:59watusimotowell, you could define your own classes
20:26:04watusimotozones 1-10 are in one class
20:26:10watusimotozones 11-20 are in a second class
20:26:27watusimotothen have an in_class function that returns the class based on an id
20:26:50bobdaduckI hadn't thought of that.
20:26:55watusimotoso if(getClass(zone_id) == 1) then display("hello") end
20:27:04bobdaduckRight
20:27:18raptoryay complexity!
20:27:42raptorerr... simplicity!
20:28:07watusimotoif you know that ids are always unique, you can use them as unique identifiers, such as indexes in a list of items
20:29:07bobdaduckAh.
20:30:00watusimotoand all objects get ids, even if you don't assign them
20:30:05watusimotojust an fyi
20:30:21watusimotomachine assigned ids are negative
20:30:21raptorah yes, the sneaky ids
20:30:29watusimotohuman assigned ones are positive
20:30:34raptorat least we didn't go with even/odd
20:31:06bobdaducklol
20:31:24raptorwatusimoto: sooo... do we need to do anything else for GCI?
20:31:37watusimotoI think we're good for the moment
20:31:43watusimotowe need to finish the /announce cmd
20:31:50watusimotobut that will be easy
20:31:59bobdaduckSo what exactly will break if I name two zones 1?
20:32:01raptorit turns out that the mac notifier still crashes sometimes... but i've been diagnosing it..
20:32:02watusimotoI think our next task is to get a t shirt
20:32:11bobdaduckI'll make a t-shirt
20:32:12bobdaduckI can do that
20:32:25watusimotono, raptor and I get tshirts from google
20:32:37bobdaduckOh.
20:32:45bobdaduckDoes it say bitfighter on it?
20:32:49watusimotothough if you want to design a t-shirt, that would be great
20:32:53watusimotoI doubt it
20:33:01bobdaduckOh, well I don't care then
20:33:06raptor changes topic to 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
20:33:22watusimotoI think I've so bogged down sam's computers he can't tell me to throttle my downloads
20:33:28bobdaducklol
20:33:30raptorhaha
20:33:40watusimotohe said he has a 50K upload connection, and I'm pulling 150-170K
20:33:52raptorare you using a download manager with multiple connections?
20:33:56watusimotono
20:34:01raptoror probably several fiels at once?
20:34:04watusimotomultiple machines on multiple continents
20:34:08raptorhaha
20:34:17watusimotoI'm pulling one file directly, and another via a vps
20:34:24watusimotothat has a higher bandwidth to me
20:34:59watusimotothe vps gets a file in an hour, and can transfer it to me at work in 2 minutes
20:35:08raptordid you see i fixed the editor engineered item placement?
20:35:11watusimotoit's getting tedious watching videos
20:35:15watusimotoyes I did
20:35:22raptorbut... i didn't really fix it
20:35:27watusimotothat was the hack I was angling for when I suggested changing the 0 to .001
20:35:33raptorahhh
20:35:36raptorok
20:35:36watusimotoI just suggested it in the wrong place
20:35:43raptor:)
20:35:44watusimotobut... you did fix it
20:35:50watusimotobecause the problem is gone
20:35:57bobdaduckWhat if I want to go more precise than .001 though
20:35:58watusimotoand it doesn't break anything else
20:36:12watusimotoyou don't
20:36:13raptoryeah, i didn't have the brain power to diagnose the algorithm so i went with good old trust trial-and-error
20:36:21watusimotoyup
20:36:44watusimotothat function is only used to place items, so if it places them with good results, it's fit for function
20:37:09raptori still think it might be an error in our database findObjectsLOS
20:37:10watusimotoand your fix (apparently, hjaven't tried it myself) does exactly what it should, no less efficientlythan before.
20:37:23raptorwith 0 angle
20:37:26watusimotothat's a possibility I hadn't considered
20:37:48watusimotoso I'm trying kdenlive -- looks like a sweet editor
20:37:54raptorbecause after sufficient trial and error, i started digging into that - that's when i decided i didn't want to touch geometry math
20:37:59raptorkdenlive is great!
20:38:00watusimotoyup
20:38:04watusimotoyup
20:38:11raptorit may suffer from *too* many options with output..
20:38:35raptorbut i've used it to piece together several old sesame street clips from the 70s/80s for my kids
20:38:40raptorfrom youtube
20:38:52bobdaduckGuys what would we even do with a teeshirt
20:39:02bobdaduckI mean, wear it around
20:39:07watusimotoit's interesting to watch the video frame by frame
20:39:09bobdaduckbut that's not likely to attract players?
20:39:26raptorno one looks at anyone anymore (with their eyes on their phones..)
20:39:33raptorso t-shirt can't really advertise
20:39:55bobdaduckYeahhh
20:47:16watusimoto1.5 mins of footage so far
20:47:24watusimotosome of it very cool
20:47:30watusimotothough not most of it
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21:01:59raptorshould we do a BBB when we release 018a?
21:02:33bobdaduckYeah!
21:05:55bobdaduckWhy 018a instead of 019?
21:06:00raptorexcept, i hate coming up with maps...
21:06:18raptorwe're trying really, really hard to keep compatibility with 018a - there are mostly loads of bugfixes
21:06:23raptor*018
21:12:32watusimotomaybe bobdaduck wants to pick some maps
21:12:53watusimotomaybe with a special focus on maps with engineer enabled
21:13:43raptor can't tell if watusimoto is serious about engineer
21:14:03watusimotosome things are destined to remain a mystery
21:18:10bobdaduckI can do maps
21:18:18bobdaduckI can't find any engineer maps though
21:18:29bobdaduckas it is against my code of honor
21:22:12bobdaduckWell actually
21:22:27bobdaduck"/getmap sooo hard" has engineer enabled
21:22:29bobdaduckwe could use that
21:22:45raptorBBB's first trolling map
21:24:09bobdaduckNO
21:24:12bobdaduckTHAT MAP IS LEGIT.
21:42:17Darrel Quit (Ping timeout: 252 seconds)
21:50:17bobdaduckI hearsay we should have a bitfighter party on MLKJ day
22:29:41watusimotoargh... linux tutorial videos are awful!!
22:29:57raptorabsolutely horrendous
22:33:43watusimoto"haven't been doing much... ahh.... except sweating a lot in this heat...."
22:33:54watusimotolike I care?
22:34:39raptorremember... geeky, technical people trying to interface with the real world
22:35:37kaenneed to upgrade their personality drivers probably.
22:35:46kaenyou get weird artifacts others.
22:35:53kaenotherwise*
22:40:58bobdaducklol
22:42:36bobdaduck Quit (Quit: Page closed)
22:43:39raptori just took a 'big 5' personality test thingy and i got a neurotisicm score of 80%
22:43:51raptorso i think i must not interface with people very well...
22:45:20raptor needs personality driver updates
23:00:29raptorwatusimoto: are you in a position to test my refactored python script in linux? i need a gtk system to test on and i can't seem to get mine installed right..
23:05:06raptorwait! i got gtk working...
23:05:12raptorok nevermind, i don't need you to test
23:30:30Fordcars has joined
23:32:13Fordcars Quit (Client Quit)
23:37:35watusimotosorry off with crashy kden
23:37:48watusimotoah, ok
23:38:03raptorsave often!
23:38:14watusimoto3 crashes in 3 minutes
23:38:29raptoroh yikes.. almost as bad as bitfighter 018!
23:39:18raptoractually it only crashed that often in maps with people engineering resources
23:58:54raptorok, heading home!
23:58:55raptorlater
23:59:00raptor Quit ()

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