Timestamps are in GMT/BST.
| 00:00:22 | Watusimoto | the first task is just to cut up the videos and pick out some segments |
| 00:00:48 | Watusimoto | try to get the video down to 10 minutes or so of really good stuff |
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| 00:19:52 | | bobdaduck Quit (Ping timeout: 245 seconds) |
| 00:30:22 | Watusimoto | raptor: if you put the ff/U wall issue onthe bug tracker, I'll take a look |
| 00:30:49 | raptor | i'm putting logprintf's everywhere... |
| 00:34:27 | raptor | ok added |
| 00:34:47 | raptor | i bet it fails because of an angle of 0 or some other math error.. |
| 00:35:13 | Watusimoto | you mean if it's not a sorting issue? :-) |
| 00:35:20 | raptor | exactly! |
| 00:36:10 | raptor | it might even be a problem in findObjectLOS |
| 00:36:18 | raptor | with collisionTime |
| 00:37:15 | raptor | ha! |
| 00:37:24 | raptor | it *only* happens with walls at angle 0 |
| 00:38:25 | Watusimoto | well... looks like you were right. it sounds like a sorting issue! |
| 00:38:53 | Watusimoto | :-) |
| 00:39:23 | Watusimoto | it only illegally gloms on to walls at angle 0? |
| 00:39:52 | raptor | if you are trying to move along a horizontal wall towards 0, yes |
| 00:40:16 | raptor | even adding a minor, minor angle in the horizontal wall let's you move it where you want |
| 00:42:19 | Watusimoto | well then... problem solved! |
| 00:42:24 | raptor | heh |
| 00:43:14 | Watusimoto | in engineeredItem.cpp, find this line: |
| 00:43:15 | Watusimoto | for(F32 theta = 0 |
| 00:43:20 | Watusimoto | try changing it to |
| 00:43:26 | Watusimoto | for(F32 theta = 0.00001 |
| 00:45:30 | raptor | nope that doesn't work |
| 00:45:39 | raptor | nether does changing anything about that sweep angle |
| 00:46:09 | raptor | i think the collisionTime is returning high |
| 00:47:34 | raptor | anyways - gotta go home! |
| 00:47:37 | raptor | later! |
| 00:47:41 | Watusimoto | bye |
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| 00:52:38 | | BFLogBot Commit: 7e2ff1ffabb8 | Author: sam8641 | Message: Fix GoalZone not blinking in Zone Control |
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| 01:39:21 | bobdaduck | Badges vs Achievements |
| 01:39:35 | bobdaduck | Semantical debate GO |
| 01:39:50 | bobdaduck | Oh wait nobody's here. |
| 01:39:52 | kaen | badges typically confer status |
| 01:40:01 | kaen | achievements just say "you've done this before" |
| 01:40:25 | kaen | or I guess more like "you accomplished this" |
| 01:42:13 | YoshiSmb | i was not afk. :D |
| 01:42:17 | sam686 | stupid autp-complete URL took me to this: http://bitfighter.org/stats/graphs/?days=10%3Cfont%20size=9%20color=red%3E%3Cmarquee%20Scrollamount=990%3E%3Cblink%3EHello_there%3Caudio%20controls=controls%20autoplay=autoplay%3E%3Csource%20src=http://sam6.25u.com/bitfighter/music/game.ogg%20type=audio/ogg%3E%3C/audio%3E |
| 01:42:40 | sam686 | anyway, wheres the link to player stats? |
| 01:42:44 | bobdaduck | roflwhat |
| 01:43:03 | sam686 | There used to be a small menu http://bitfighter.org/stats/ but now its only a game report. |
| 01:43:29 | kaen | erm... |
| 01:43:32 | kaen | yes I should fix that |
| 01:43:51 | kaen | http://bitfighter.org/stats/stats.php |
| 01:43:56 | kaen | if you just want to look... |
| 01:44:57 | sam686 | My badges isn't shown here: http://bitfighter.org/stats/player.php?player=sam686&alltime=yes or anywhere on player stats.. |
| 01:45:10 | kaen | no badges aren't in these stats. |
| 01:46:02 | sam686 | What is spread? my spread is negative... |
| 01:46:13 | kaen | kills - deaths |
| 01:46:47 | sam686 | I thought its the shooting accuracy for some reason.. |
| 01:46:55 | sam686 | better make that more clear.. |
| 01:47:01 | | raptor has joined |
| 01:47:01 | | ChanServ sets mode +o raptor |
| 01:47:08 | bobdaduck | We should show KDR in game |
| 01:47:18 | bobdaduck | Batting average system is really enigmatic |
| 01:47:50 | sam686 | maybe just say Kills-Deaths and (Kills-Deaths)/game |
| 01:48:49 | kaen | maybe I'll just drop it |
| 01:48:56 | kaen | since it's just clutter |
| 01:49:02 | sam686 | one problem: http://bitfighter.org/stats/player.php?player=sam686&alltime=yes it |
| 01:49:04 | sam686 | look at Last Seen: |
| 01:49:05 | kaen | there's a bunch of crap all over these pages |
| 01:49:09 | kaen | yes that too |
| 01:49:10 | bobdaduck | Clutter is fine there |
| 01:49:18 | bobdaduck | If you know what the clutter means xD |
| 01:49:22 | bobdaduck | Ingame its worse though. |
| 01:49:45 | kaen | no the stats pages suck. |
| 01:49:51 | kaen | high noise to signal ratio |
| 01:49:52 | raptor | I just realized something... are we missing seeker stats? |
| 01:49:56 | kaen | yes |
| 01:50:13 | kaen | I excluded them because when I wrote these seekers weren't implemented |
| 01:50:17 | kaen | or at least enabled. |
| 01:50:36 | kaen | they're in the db as I recall though |
| 01:50:43 | raptor | oh ok good |
| 01:51:16 | bobdaduck | Levels made statistic |
| 01:51:21 | kaen | the main tables anyway, not in the aggregate ones. |
| 01:52:13 | kaen | I must eat |
| 01:52:23 | kaen | and then I can get back to being overwhelmed. |
| 01:52:37 | raptor | eat! |
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| 01:54:37 | bobdaduck | lol |
| 01:54:41 | bobdaduck | Overwhelmed by what? |
| 01:55:06 | raptor | maintaining an online open source game.. |
| 01:56:35 | bobdaduck | ah. |
| 01:56:37 | bobdaduck | Well, yes. |
| 01:56:37 | bobdaduck | xD |
| 01:56:46 | raptor | testing the tutorial map... |
| 02:10:18 | bobdaduck | New idea |
| 02:10:27 | bobdaduck | What if we put in some way to upgrade weapons? |
| 02:10:49 | bobdaduck | Spider mines that run after someone when they get close |
| 02:10:54 | bobdaduck | triple upgrades to shotgun |
| 02:10:56 | raptor | ha |
| 02:11:05 | raptor | lose it when you die? |
| 02:11:07 | bobdaduck | Bouncer upgrades to... Sniper/lancer |
| 02:11:10 | bobdaduck | Well |
| 02:11:11 | bobdaduck | I dunno |
| 02:11:18 | bobdaduck | I was thinking something off of your loadout config |
| 02:11:30 | bobdaduck | Maybe if you select a weapon twice you get the upgraded version |
| 02:11:38 | bobdaduck | Or three times you get the rank three version? |
| 02:12:46 | bobdaduck | Bursts could become frag grenades |
| 02:13:06 | raptor | interesting idea... so you'd only have 1 weapon take two slots |
| 02:13:13 | bobdaduck | Yeah |
| 02:15:13 | bobdaduck | Random idea. I don't think we're at a place where we could implement it though. |
| 02:15:22 | bobdaduck | Well, we could. |
| 02:15:26 | bobdaduck | But it wouldn't be wise. xD |
| 02:23:00 | bobdaduck | Who is |
| 02:23:04 | bobdaduck | "Noah" |
| 02:25:40 | bobdaduck | With the 12 most games played |
| 02:25:43 | bobdaduck | that I've never seen |
| 02:26:44 | raptor | he showed up the same time Lamp did |
| 02:28:17 | bobdaduck | Ah. |
| 02:29:03 | raptor | ok, let me clean up that tutorial level again |
| 02:30:15 | raptor | anything else you saw on the level? |
| 02:31:11 | bobdaduck | just make the lines straight and clean xD |
| 02:31:19 | raptor | okeyd oke |
| 02:35:23 | bobdaduck | Man |
| 02:35:27 | bobdaduck | So much bitfighting to do |
| 02:35:28 | raptor | ok fixed |
| 02:35:29 | bobdaduck | So little time |
| 02:36:41 | bobdaduck | Which shall I work on when I get home? My secret level? Quartz' and my collab? Add things to /getmap? Creating an advertising video for Desura? |
| 02:38:19 | raptor | don't do video |
| 02:38:31 | raptor | that has the smallest return on investment |
| 02:39:52 | bobdaduck | lolwhat |
| 02:40:11 | raptor | did you offer to make a video? |
| 02:40:18 | raptor | i thought watusimoto was doing it.. |
| 02:41:49 | bobdaduck | No I didn't |
| 02:41:50 | bobdaduck | xD |
| 02:41:57 | bobdaduck | But if we have two video ads... |
| 02:42:03 | bobdaduck | Hey. We would have two video ads. |
| 02:42:09 | bobdaduck | You can't really get a surplus of that. |
| 02:43:12 | bobdaduck | Wouldn't making a video have potentially the highest return of investment? |
| 02:43:37 | raptor | well... if watusimoto is already making one... and there's a chance we'd get rejected on desura |
| 02:43:53 | raptor | that's why i said it has a lower return... because of all the unknowns involved |
| 02:44:05 | raptor | but, if it's more fun, then i would probably still do it :) |
| 02:46:17 | raptor | should i put up a 'Robots' server? |
| 02:50:40 | raptor | remember the old server with unknown's octagon in it? |
| 02:51:30 | bobdaduck | Robots? |
| 02:51:35 | bobdaduck | Sort of... |
| 02:52:18 | raptor | it had quickbotv2 or something in there |
| 02:52:57 | bobdaduck | I don't see the point |
| 02:53:07 | bobdaduck | We don't have all that many robots |
| 02:53:19 | bobdaduck | and you can play against bots on any server |
| 02:54:01 | raptor | ok |
| 02:54:18 | raptor | i guess that's true... before it was hard to add bots to a server |
| 02:54:25 | raptor | you had to specify them in the level file, i think |
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| 02:58:03 | bobdaduck | Yeah |
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| 03:10:21 | amgine1234567890 | i just had a weird bug occur i was on one of hte levels in hte new l;evel server all of a sudden the level diplay gltiched a few seconds later i gota DC |
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| 03:34:33 | amgine1234567890 | hi spam everyone spam how spam are spam you spam all spam tonight spam. |
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| 03:44:49 | raptor | sam686: it looks like you fixed the client-side teleporter prediction problem |
| 03:44:52 | raptor | thanks! |
| 04:07:03 | | -moorcock.freenode.net- *** Looking up your hostname... |
| 04:07:03 | | -moorcock.freenode.net- *** Checking Ident |
| 04:07:03 | | -moorcock.freenode.net- *** Couldn't look up your hostname |
| 04:07:10 | | -moorcock.freenode.net- *** No Ident response |
| 04:07:17 | | BFLogBot has joined |
| 04:07:17 | | Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Welcome GCI students! Please introduce yourself and feel free to ask any questions.' |
| 04:07:19 | | Set by raptor!~raptor@unaffiliated/greenmachine on Thu Dec 06 10:11:09 GMT 2012 |
| 04:07:19 | | -moorcock.freenode.net- [freenode-info] why register and identify? your IRC nick is how people know you. http://freenode.net/faq.shtml#nicksetup |
| 04:07:19 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 04:08:02 | amgine1234567890 | ugh it seems like very day my version is out of date |
| 04:23:22 | raptor | i actually fixed it! |
| 04:23:26 | | BFLogBot Commit: 04070c420bea | Author: buckyballreaction | Message: Spazziness manifests itself with no snap. This is still needed.. |
| 04:23:28 | | BFLogBot Commit: 8cb4d8ac8a77 | Author: buckyballreaction | Message: Hacky fix for forcefield jumping to incorrect wall when dragging along a horizontal surface towards angle 0 |
| 04:23:46 | raptor | trial and error, though - it's obviously still an algorithmic issue somewhere.. |
| 04:45:23 | amgine1234567890 | do oyu have a more up to date version i need to test somthing. |
| 04:46:18 | raptor | of bitfighter? not at the moment - it isn't very stable |
| 04:47:02 | raptor | well, actually, it is decently stable, but i don't want to give out anything yet because of possibility of new features breaking things |
| 04:47:35 | amgine1234567890 | well its a really minor bug not realy worth fixing |
| 04:47:54 | amgine1234567890 | and im sure it was probably fixed anyways |
| 04:50:22 | amgine1234567890 | but when it comes time for testing call me =) |
| 05:02:10 | amgine1234567890 | im going to test something ░░░░░▄▄▄▄▀▀▀▀▀▀▀▀▄▄▄▄▄▄░░░░░░░ ░░░░░█░░░░▒▒▒▒▒▒▒▒▒▒▒▒░░▀▀▄░░░░ ░░░░█░░░▒▒▒▒▒▒░░░░░░░░▒▒▒░░█░░░ ░░░█░░░░░░▄██▀▄▄░░░░░▄▄▄░░░░█░░ ░▄▀▒▄▄▄▒ |
| 05:02:19 | amgine1234567890 | nope not enouogh lines |
| 05:03:09 | bobdaduck | guys |
| 05:03:12 | bobdaduck | Bug report: |
| 05:03:46 | bobdaduck | the /next command takes into account min/max players |
| 05:03:49 | bobdaduck | the /prev command does not. |
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| 05:07:40 | raptor | bobdaduck: really?? |
| 05:07:47 | raptor | that explains a lot actually |
| 05:08:05 | bobdaduck | Yeah. |
| 05:08:38 | raptor | writing that one down.. |
| 05:10:52 | amgine1234567890 | just for you |
| 05:10:56 | amgine1234567890 | ░░░░░▄▄▄▄▀▀▀▀▀▀▀▀▄▄▄▄▄▄░░░░░░░ ░░░░░█░░░░▒▒▒▒▒▒▒▒▒▒▒▒░░▀▀▄░░░░ ░░░░█░░░▒▒▒▒▒▒░░░░░░░░▒▒▒░░█░░░ ░░░█░░░░░░▄██▀▄▄░░░░░▄▄▄░░░░█░░ ░▄▀▒▄▄▄▒░█▀▀▀▀▄▄█ |
| 05:11:04 | amgine1234567890 | it took me hours to make that XD |
| 05:11:16 | amgine1234567890 | though it doesnt quite diplay properly |
| 05:11:37 | amgine1234567890 | well im gooing to head out for the night bye all |
| 05:11:40 | amgine1234567890 | see ya. |
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| 05:11:45 | raptor | night |
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| 06:20:34 | raptor | bobdaduck: gravity well code: http://pastie.org/5713868 |
| 06:28:28 | raptor | oops, that 6 was supposed to be 5 |
| 06:28:48 | bobdaduck | okay |
| 06:28:49 | raptor | in onShipEnteredZone |
| 06:28:53 | bobdaduck | xD |
| 06:28:57 | raptor | let me show you the level... |
| 06:29:17 | raptor | join my 69... server |
| 06:29:33 | raptor | oops... it's broken |
| 06:30:34 | bobdaduck | Wrong bitfighter version? |
| 06:30:45 | bobdaduck | Also, serverpass |
| 06:31:15 | raptor | as |
| 06:31:20 | raptor | i think |
| 06:32:15 | raptor | sorry, rejoin |
| 06:38:12 | bobdaduck | MAN THAT'S COOL. |
| 06:38:14 | bobdaduck | I'ma go to bed |
| 06:38:15 | bobdaduck | night! |
| 06:38:17 | raptor | night |
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| 07:03:06 | raptor | ngiht |
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| 19:46:37 | watusimoto | sam686: if you want me to throttle the downloads, please let me know |
| 19:46:47 | raptor | hi watusimoto |
| 20:13:03 | bobdaduck | Why can't two zones have the same ID? |
| 20:13:52 | raptor | because, uhh |
| 20:13:58 | raptor | that goes against the definition of ID |
| 20:14:40 | raptor | ID = unique |
| 20:15:43 | bobdaduck | xD |
| 20:15:50 | bobdaduck | But functionality wise |
| 20:16:20 | bobdaduck | Any reason? |
| 20:16:27 | bobdaduck | I mean, if I want two zones to do the same thing |
| 20:16:39 | bobdaduck | Why can't I ID them the same and then the script just handle that? |
| 20:17:25 | raptor | because ID = unique |
| 20:17:27 | raptor | always |
| 20:17:30 | raptor | in every system |
| 20:17:31 | raptor | everywhere |
| 20:17:36 | raptor | now however |
| 20:17:58 | raptor | you thoeretically *could* give two things in a system the same 'name' or 'class' |
| 20:18:05 | raptor | but that doesn't exist in bitfighter |
| 20:20:17 | raptor | watusimoto: i added a mod_headers directive for the bitfighterStatus.json in the .htaccess file on bitfighter.org |
| 20:20:26 | raptor | Cache-Control no-cache, no-store, private, must-revalidate, max-age=0 |
| 20:20:30 | raptor | because |
| 20:20:52 | raptor | if you're behing a caching proxy like I am now at school, that JSON won't get updated reliably |
| 20:20:55 | watusimoto | hi |
| 20:21:09 | raptor | and prevent you from testing notifiers |
| 20:21:11 | raptor | hi |
| 20:21:25 | watusimoto | id = unique |
| 20:21:30 | watusimoto | kind of by definition |
| 20:21:38 | bobdaduck | Okay |
| 20:21:40 | bobdaduck | So the only reason |
| 20:21:43 | bobdaduck | Is semantics? |
| 20:22:32 | watusimoto | it's the way it's implemented |
| 20:22:40 | watusimoto | why would you want multiple items with the same id? |
| 20:22:47 | raptor | id both defines and relies upon being unique |
| 20:23:04 | watusimoto | it's a way of identifying an object |
| 20:24:04 | bobdaduck | Okay, so I want a zone that flashes "hello world" when you fly over it |
| 20:24:11 | bobdaduck | I write the script, and ID the zone 1. |
| 20:24:29 | bobdaduck | I want to make another zone that does the exact same thing, but I have to name it zone 2? |
| 20:24:36 | watusimoto | yes |
| 20:24:36 | raptor | yes |
| 20:24:52 | bobdaduck | BUT THAT'S STUPID. |
| 20:24:52 | raptor | what you would want are 'classes' |
| 20:24:54 | bobdaduck | xD |
| 20:24:59 | watusimoto | then instead of if(zone_id == 1) you write if(zone_id == 1 or zone_id == 2) |
| 20:25:03 | raptor | but that isn't coded in bitfighter |
| 20:25:16 | bobdaduck | Yeah |
| 20:25:19 | bobdaduck | I know how to make it work |
| 20:25:32 | watusimoto | but I guess I'm saying where is the hardship? |
| 20:25:34 | bobdaduck | But it seems tedious and unecessary, is all. |
| 20:25:59 | watusimoto | well, you could define your own classes |
| 20:26:04 | watusimoto | zones 1-10 are in one class |
| 20:26:10 | watusimoto | zones 11-20 are in a second class |
| 20:26:27 | watusimoto | then have an in_class function that returns the class based on an id |
| 20:26:50 | bobdaduck | I hadn't thought of that. |
| 20:26:55 | watusimoto | so if(getClass(zone_id) == 1) then display("hello") end |
| 20:27:04 | bobdaduck | Right |
| 20:27:18 | raptor | yay complexity! |
| 20:27:42 | raptor | err... simplicity! |
| 20:28:07 | watusimoto | if you know that ids are always unique, you can use them as unique identifiers, such as indexes in a list of items |
| 20:29:07 | bobdaduck | Ah. |
| 20:30:00 | watusimoto | and all objects get ids, even if you don't assign them |
| 20:30:05 | watusimoto | just an fyi |
| 20:30:21 | watusimoto | machine assigned ids are negative |
| 20:30:21 | raptor | ah yes, the sneaky ids |
| 20:30:29 | watusimoto | human assigned ones are positive |
| 20:30:34 | raptor | at least we didn't go with even/odd |
| 20:31:06 | bobdaduck | lol |
| 20:31:24 | raptor | watusimoto: sooo... do we need to do anything else for GCI? |
| 20:31:37 | watusimoto | I think we're good for the moment |
| 20:31:43 | watusimoto | we need to finish the /announce cmd |
| 20:31:50 | watusimoto | but that will be easy |
| 20:31:59 | bobdaduck | So what exactly will break if I name two zones 1? |
| 20:32:01 | raptor | it turns out that the mac notifier still crashes sometimes... but i've been diagnosing it.. |
| 20:32:02 | watusimoto | I think our next task is to get a t shirt |
| 20:32:11 | bobdaduck | I'll make a t-shirt |
| 20:32:12 | bobdaduck | I can do that |
| 20:32:25 | watusimoto | no, raptor and I get tshirts from google |
| 20:32:37 | bobdaduck | Oh. |
| 20:32:45 | bobdaduck | Does it say bitfighter on it? |
| 20:32:49 | watusimoto | though if you want to design a t-shirt, that would be great |
| 20:32:53 | watusimoto | I doubt it |
| 20:33:01 | bobdaduck | Oh, well I don't care then |
| 20:33:06 | | raptor changes topic to 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
| 20:33:22 | watusimoto | I think I've so bogged down sam's computers he can't tell me to throttle my downloads |
| 20:33:28 | bobdaduck | lol |
| 20:33:30 | raptor | haha |
| 20:33:40 | watusimoto | he said he has a 50K upload connection, and I'm pulling 150-170K |
| 20:33:52 | raptor | are you using a download manager with multiple connections? |
| 20:33:56 | watusimoto | no |
| 20:34:01 | raptor | or probably several fiels at once? |
| 20:34:04 | watusimoto | multiple machines on multiple continents |
| 20:34:08 | raptor | haha |
| 20:34:17 | watusimoto | I'm pulling one file directly, and another via a vps |
| 20:34:24 | watusimoto | that has a higher bandwidth to me |
| 20:34:59 | watusimoto | the vps gets a file in an hour, and can transfer it to me at work in 2 minutes |
| 20:35:08 | raptor | did you see i fixed the editor engineered item placement? |
| 20:35:11 | watusimoto | it's getting tedious watching videos |
| 20:35:15 | watusimoto | yes I did |
| 20:35:22 | raptor | but... i didn't really fix it |
| 20:35:27 | watusimoto | that was the hack I was angling for when I suggested changing the 0 to .001 |
| 20:35:33 | raptor | ahhh |
| 20:35:36 | raptor | ok |
| 20:35:36 | watusimoto | I just suggested it in the wrong place |
| 20:35:43 | raptor | :) |
| 20:35:44 | watusimoto | but... you did fix it |
| 20:35:50 | watusimoto | because the problem is gone |
| 20:35:57 | bobdaduck | What if I want to go more precise than .001 though |
| 20:35:58 | watusimoto | and it doesn't break anything else |
| 20:36:12 | watusimoto | you don't |
| 20:36:13 | raptor | yeah, i didn't have the brain power to diagnose the algorithm so i went with good old trust trial-and-error |
| 20:36:21 | watusimoto | yup |
| 20:36:44 | watusimoto | that function is only used to place items, so if it places them with good results, it's fit for function |
| 20:37:09 | raptor | i still think it might be an error in our database findObjectsLOS |
| 20:37:10 | watusimoto | and your fix (apparently, hjaven't tried it myself) does exactly what it should, no less efficientlythan before. |
| 20:37:23 | raptor | with 0 angle |
| 20:37:26 | watusimoto | that's a possibility I hadn't considered |
| 20:37:48 | watusimoto | so I'm trying kdenlive -- looks like a sweet editor |
| 20:37:54 | raptor | because after sufficient trial and error, i started digging into that - that's when i decided i didn't want to touch geometry math |
| 20:37:59 | raptor | kdenlive is great! |
| 20:38:00 | watusimoto | yup |
| 20:38:04 | watusimoto | yup |
| 20:38:11 | raptor | it may suffer from *too* many options with output.. |
| 20:38:35 | raptor | but i've used it to piece together several old sesame street clips from the 70s/80s for my kids |
| 20:38:40 | raptor | from youtube |
| 20:38:52 | bobdaduck | Guys what would we even do with a teeshirt |
| 20:39:02 | bobdaduck | I mean, wear it around |
| 20:39:07 | watusimoto | it's interesting to watch the video frame by frame |
| 20:39:09 | bobdaduck | but that's not likely to attract players? |
| 20:39:26 | raptor | no one looks at anyone anymore (with their eyes on their phones..) |
| 20:39:33 | raptor | so t-shirt can't really advertise |
| 20:39:55 | bobdaduck | Yeahhh |
| 20:47:16 | watusimoto | 1.5 mins of footage so far |
| 20:47:24 | watusimoto | some of it very cool |
| 20:47:30 | watusimoto | though not most of it |
| 20:57:03 | | Wuzzy2 has joined |
| 20:59:42 | | Wuzzy Quit (Ping timeout: 255 seconds) |
| 21:01:59 | raptor | should we do a BBB when we release 018a? |
| 21:02:33 | bobdaduck | Yeah! |
| 21:05:55 | bobdaduck | Why 018a instead of 019? |
| 21:06:00 | raptor | except, i hate coming up with maps... |
| 21:06:18 | raptor | we're trying really, really hard to keep compatibility with 018a - there are mostly loads of bugfixes |
| 21:06:23 | raptor | *018 |
| 21:12:32 | watusimoto | maybe bobdaduck wants to pick some maps |
| 21:12:53 | watusimoto | maybe with a special focus on maps with engineer enabled |
| 21:13:43 | | raptor can't tell if watusimoto is serious about engineer |
| 21:14:03 | watusimoto | some things are destined to remain a mystery |
| 21:18:10 | bobdaduck | I can do maps |
| 21:18:18 | bobdaduck | I can't find any engineer maps though |
| 21:18:29 | bobdaduck | as it is against my code of honor |
| 21:22:12 | bobdaduck | Well actually |
| 21:22:27 | bobdaduck | "/getmap sooo hard" has engineer enabled |
| 21:22:29 | bobdaduck | we could use that |
| 21:22:45 | raptor | BBB's first trolling map |
| 21:24:09 | bobdaduck | NO |
| 21:24:12 | bobdaduck | THAT MAP IS LEGIT. |
| 21:42:17 | | Darrel Quit (Ping timeout: 252 seconds) |
| 21:50:17 | bobdaduck | I hearsay we should have a bitfighter party on MLKJ day |
| 22:29:41 | watusimoto | argh... linux tutorial videos are awful!! |
| 22:29:57 | raptor | absolutely horrendous |
| 22:33:43 | watusimoto | "haven't been doing much... ahh.... except sweating a lot in this heat...." |
| 22:33:54 | watusimoto | like I care? |
| 22:34:39 | raptor | remember... geeky, technical people trying to interface with the real world |
| 22:35:37 | kaen | need to upgrade their personality drivers probably. |
| 22:35:46 | kaen | you get weird artifacts others. |
| 22:35:53 | kaen | otherwise* |
| 22:40:58 | bobdaduck | lol |
| 22:42:36 | | bobdaduck Quit (Quit: Page closed) |
| 22:43:39 | raptor | i just took a 'big 5' personality test thingy and i got a neurotisicm score of 80% |
| 22:43:51 | raptor | so i think i must not interface with people very well... |
| 22:45:20 | | raptor needs personality driver updates |
| 23:00:29 | raptor | watusimoto: are you in a position to test my refactored python script in linux? i need a gtk system to test on and i can't seem to get mine installed right.. |
| 23:05:06 | raptor | wait! i got gtk working... |
| 23:05:12 | raptor | ok nevermind, i don't need you to test |
| 23:30:30 | | Fordcars has joined |
| 23:32:13 | | Fordcars Quit (Client Quit) |
| 23:37:35 | watusimoto | sorry off with crashy kden |
| 23:37:48 | watusimoto | ah, ok |
| 23:38:03 | raptor | save often! |
| 23:38:14 | watusimoto | 3 crashes in 3 minutes |
| 23:38:29 | raptor | oh yikes.. almost as bad as bitfighter 018! |
| 23:39:18 | raptor | actually it only crashed that often in maps with people engineering resources |
| 23:58:54 | raptor | ok, heading home! |
| 23:58:55 | raptor | later |
| 23:59:00 | | raptor Quit () |