Timestamps are in GMT/BST.
| 00:18:31 | raptor | Watusimoto: looks like bitmap fonts are fast: http://gamedev.stackexchange.com/questions/30425/vector-based-fonts-vs-bitmap-fonts-in-2d-games |
| 00:20:41 | raptor | maybe speed of our vector font is a myth.. |
| 00:21:54 | raptor | i guess we're not technically vector-based - as we already have the vertex data |
| 00:21:55 | Watusimoto | maybe |
| 00:23:07 | Watusimoto | Only useful for static text. When you're working with animated text (popping up, rotating, scaling, etc.), it becomes a pain to manage all the different font styles. |
| 00:23:24 | raptor | hmm... maybe we do need vertex data.. |
| 00:24:56 | raptor | OOoo: https://github.com/andryblack/fontbuilder |
| 00:29:41 | Watusimoto | creates a texture atlas... whatever that is |
| 00:33:40 | Watusimoto | well, I got my lua stuff working, sort of |
| 00:33:56 | Watusimoto | I think there is a problem with objects not being cleaned up properly |
| 00:34:37 | Watusimoto | but the userdatas coming back from findObjectById are consistent |
| 00:35:11 | raptor | so pick your poison? |
| 00:41:23 | | koda has joined |
| 00:49:18 | Watusimoto | not quite there yet |
| 00:49:22 | Watusimoto | ok, well time for sleep |
| 00:49:29 | raptor | night! |
| 00:49:31 | Watusimoto | good night |
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| 02:55:40 | | Fordcars_ has joined |
| 02:55:44 | Fordcars_ | hi |
| 02:56:55 | Fordcars_ | Bitfighter isn't a GoogleCode mentor any more? |
| 03:09:02 | raptor | hi Fordcars_ |
| 03:09:10 | raptor | no, that ended last week |
| 03:10:42 | raptor | Fordcars_: you're on mac? |
| 03:49:48 | | koda Quit (Quit: k thx bai) |
| 04:02:11 | raptor | to bugifx, or not to bugfix... |
| 04:07:19 | | BFLogBot Commit: b0430a570bac | Author: buckyballreaction | Message: Add some notes |
| 04:11:49 | Fordcars_ | yeah |
| 04:12:00 | Fordcars_ | ok lol thanks |
| 04:12:01 | raptor | have you tried the mac notifier? |
| 04:12:06 | Fordcars_ | not yet |
| 04:12:18 | Fordcars_ | I got the code |
| 04:12:20 | raptor | you got the code? |
| 04:12:21 | raptor | ok |
| 04:12:26 | Fordcars_ | but there isn't the app |
| 04:12:30 | raptor | no... |
| 04:12:34 | raptor | not sure how to do that yet |
| 04:12:46 | raptor | but on the command line, just run: python main_osx.py |
| 04:12:52 | raptor | to try it out |
| 04:12:55 | Fordcars_ | there is a terminal command stuff |
| 04:13:01 | Fordcars_ | yeah |
| 04:13:05 | Fordcars_ | it bugs :P |
| 04:13:12 | Fordcars_ | look: |
| 04:13:14 | raptor | really? what osx are you running? |
| 04:15:01 | Fordcars_ | euhh |
| 04:15:42 | Fordcars_ | *cough* how do you run *cough* |
| 04:15:52 | raptor | go into the directory in the command line |
| 04:15:59 | Fordcars_ | yes.... |
| 04:16:01 | raptor | type: 'python main_osx.py' |
| 04:20:12 | Fordcars_ | there! : No module named objc |
| 04:20:12 | Fordcars_ | there!: No module named objc |
| 04:20:12 | Fordcars_ | No module named objc |
| 04:20:12 | Fordcars_ | No module named objc |
| 04:20:16 | Fordcars_ | whoa |
| 04:20:19 | Fordcars_ | sry |
| 04:20:40 | Fordcars_ | Traceback (most recent call last): |
| 04:20:40 | Fordcars_ | File "main_osx.py", line 3, in <module> |
| 04:20:40 | Fordcars_ | import objc |
| 04:20:40 | Fordcars_ | ImportError: No module named objc |
| 04:20:52 | Fordcars_ | that error |
| 04:20:53 | raptor | what osx version are you running? |
| 04:21:09 | raptor | because... that should exist since osx 10.5 or so.. |
| 04:21:14 | raptor | maybe even earlier |
| 04:21:15 | Fordcars_ | remember though, I am running PPC :P |
| 04:21:19 | Fordcars_ | 10.5.78 |
| 04:21:23 | Fordcars_ | gwhoa 10.5.8 |
| 04:21:29 | raptor | ohhhh |
| 04:21:31 | raptor | ppc... |
| 04:21:33 | raptor | hmmm |
| 04:21:38 | Fordcars_ | yeah hehe |
| 04:21:43 | raptor | i'm not sure i can code for that, honestly |
| 04:21:46 | raptor | :( |
| 04:21:53 | Fordcars_ | lol |
| 04:22:50 | raptor | oh man, that's old... |
| 04:23:00 | raptor | they've changed so much junk |
| 04:23:00 | Fordcars_ | gee thanks :P |
| 04:23:04 | Fordcars_ | yeah |
| 04:23:15 | Fordcars_ | I have an old python too :/ |
| 04:23:39 | Fordcars_ | I didn't check for any updates for years |
| 04:25:30 | Fordcars_ | I have a high ping in IRC!?! |
| 04:25:35 | Fordcars_ | llol |
| 04:26:18 | Fordcars_ | hey I just found out I have a python compiler |
| 04:27:19 | Fordcars_ | ok so it's mostly these errors: |
| 04:27:33 | Fordcars_ | Traceback (most recent call last): |
| 04:27:33 | Fordcars_ | File "/Users/carlhewett/bitfighter.tools/bitfighter-notifier/main_linux.py", line 7, in <module> |
| 04:27:33 | Fordcars_ | import core |
| 04:27:33 | Fordcars_ | File "/Users/carlhewett/bitfighter.tools/bitfighter-notifier/core.py", line 31, in <module> |
| 04:27:33 | Fordcars_ | import json |
| 04:27:34 | Fordcars_ | ImportError: No module named json |
| 04:27:36 | Fordcars_ | Traceback (most recent call last): |
| 04:27:38 | Fordcars_ | File "/Users/carlhewett/bitfighter.tools/bitfighter-notifier/main_linux.py", line 7, in <module> |
| 04:27:40 | Fordcars_ | import core |
| 04:27:42 | Fordcars_ | File "/Users/carlhewett/bitfighter.tools/bitfighter-notifier/core.py", line 31, in <module> |
| 04:27:44 | Fordcars_ | import json |
| 04:27:46 | Fordcars_ | ImportError: No module named json |
| 04:27:56 | raptor | looks like your python is really old |
| 04:28:07 | raptor | we can do python 2.6 or greater |
| 04:28:11 | Fordcars_ | I haven't updated for years dude |
| 04:28:31 | Fordcars_ | can you give me the link to python downloads? |
| 04:29:00 | Fordcars_ | I'll check whuch still work on ppc |
| 04:29:06 | raptor | here it is: http://www.python.org/ftp/python/2.7.3/python-2.7.3-macosx10.3.dmg |
| 04:29:09 | Fordcars_ | *which |
| 04:29:11 | Fordcars_ | ok thanks |
| 04:29:23 | raptor | looks like it does work with ppc |
| 04:29:29 | Fordcars_ | nice |
| 04:29:56 | Fordcars_ | because it time I hg cloned or hg pulled, it said my python was old :/ |
| 04:30:08 | Fordcars_ | *each |
| 04:33:31 | Fordcars_ | oh it will work it's for Mac os 10.3 :P |
| 04:38:46 | Fordcars_ | ok all set |
| 04:39:09 | raptor | ok, so |
| 04:39:16 | Fordcars_ | doesn't work :/ |
| 04:39:23 | raptor | heh |
| 04:39:23 | Fordcars_ | I need a GUI tool kit |
| 04:39:32 | raptor | you probably need to update pobjc |
| 04:39:34 | raptor | pyobjc |
| 04:39:38 | Fordcars_ | No suitable GUI toolkit found. Install either PyQt4 or GTK+ bindings for Python |
| 04:40:15 | raptor | you are using the linux notifier |
| 04:40:29 | Fordcars_ | oh you gotta be kinding me |
| 04:40:31 | raptor | the mac one should still fail... |
| 04:40:36 | Fordcars_ | :D :D |
| 04:40:38 | Fordcars_ | ok |
| 04:40:39 | raptor | but you should get farther |
| 04:40:41 | Fordcars_ | wait |
| 04:41:49 | Fordcars_ | same error as before :/ |
| 04:41:57 | Fordcars_ | Traceback (most recent call last): |
| 04:41:57 | Fordcars_ | File "main_osx.py", line 3, in <module> |
| 04:41:57 | Fordcars_ | import objc |
| 04:41:57 | Fordcars_ | ImportError: No module named objc |
| 04:42:14 | raptor | yes, you need pyobjc python module installed |
| 04:42:39 | Fordcars_ | happily before I had more errors, now it's the only one :) |
| 04:42:42 | Fordcars_ | ok |
| 04:43:19 | raptor | i'm not exactly sure how to do it, but someone posted rudimentary instructions here: http://stackoverflow.com/questions/1653153/install-pyobjc-on-python-2-6-on-os-x-10-5 |
| 04:45:06 | Fordcars_ | It's getting late and I'll have yo go on my windows :( |
| 04:45:14 | raptor | ok |
| 04:45:27 | Fordcars_ | so yeah I have the link |
| 04:45:43 | raptor | it may be that it's not really possible on that system |
| 04:45:51 | Fordcars_ | ok |
| 04:46:01 | raptor | and i will not want to code specifically for it unless it will also work on 10.6 and 10.7 |
| 04:46:14 | Fordcars_ | Yeah I know |
| 04:46:23 | Fordcars_ | I has PPC these days :/ |
| 04:47:09 | Fordcars_ | *who |
| 04:47:20 | Fordcars_ | wow I think I am tired |
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| 04:47:46 | Fordcars_ | hey bob |
| 04:47:51 | raptor | hey! cloakdood posted his rant! |
| 04:48:10 | Fordcars_ | Haha |
| 04:48:11 | Fordcars_ | ok |
| 04:48:24 | Fordcars_ | He joined my server earlier |
| 04:49:35 | | Fordcars_ Quit (Quit: Leaving) |
| 04:49:48 | | Fordcars has joined |
| 04:52:07 | Fordcars | hello again |
| 04:52:32 | Fordcars | ChanServ: hi |
| 04:52:41 | raptor | hi |
| 04:53:01 | Fordcars | hi |
| 04:54:14 | bobdaduck | lol |
| 04:54:15 | bobdaduck | Yeah |
| 04:54:21 | bobdaduck | I don't give much credibility to cloakdood |
| 04:54:28 | bobdaduck | He's kind of a jerk now |
| 04:54:31 | raptor | i actually asked him to post |
| 04:54:41 | Fordcars | really? |
| 04:54:48 | bobdaduck | I'm responding to it now |
| 04:55:02 | raptor | ha, yeah, i was playing with him for a bit |
| 04:55:07 | bobdaduck | Quartz put it pretty well: "cloakdood thinks bitfighter should be halo" |
| 04:55:22 | Fordcars | lol |
| 04:55:22 | raptor | after the initial discourtesy on his part, he started talking about how this game should be mechwarrior |
| 04:55:35 | bobdaduck | lol |
| 04:55:55 | Fordcars | lol |
| 04:56:00 | raptor | he did have a few good ideas mixed in there - but he talked so much that i told him to write it down and... he did! |
| 04:56:07 | raptor | so don't make fun of him too badly.. |
| 04:56:27 | bobdaduck | Eh |
| 04:56:47 | bobdaduck | I was eating while playing him |
| 04:56:58 | Fordcars | well he is a Zap veteran,right? |
| 04:57:00 | bobdaduck | and he was calling me "noob" and stuff after nearly every kill |
| 04:57:03 | bobdaduck | Technically. |
| 04:57:11 | bobdaduck | He's not the same person he was when we were Zap!. |
| 04:57:22 | Fordcars | huh |
| 04:57:27 | Fordcars | yeah |
| 04:57:28 | bobdaduck | He wasn't nearly as much a jerk then, I don't think xD |
| 04:57:58 | Fordcars | heh |
| 04:59:29 | bobdaduck | I keep being worried |
| 04:59:35 | bobdaduck | Some new player is going to be trying out the game |
| 04:59:50 | bobdaduck | And cloakdoods gonna come in and make fun of them while owning them and stuff xD |
| 04:59:50 | Fordcars | ........... |
| 05:00:04 | bobdaduck | I'm serious, I'm legitimately concerned about that. |
| 05:00:04 | Fordcars | yeah |
| 05:00:09 | raptor | his first word to me of the night was 'loser' |
| 05:00:14 | bobdaduck | Yeah, that. |
| 05:00:16 | bobdaduck | xD |
| 05:00:30 | raptor | maybe we should have a troll badge |
| 05:00:43 | raptor | that i can selectively apply to people for certain amounts of time... |
| 05:00:53 | Fordcars | totally |
| 05:00:58 | bobdaduck | lol |
| 05:01:01 | bobdaduck | Do I get it |
| 05:01:08 | bobdaduck | for making "/getmap soooo hard" |
| 05:01:44 | Fordcars | and it writes "Troll" on the ship |
| 05:02:01 | raptor | a big yellow T or something... |
| 05:02:11 | Fordcars | haha yeah |
| 05:03:06 | bobdaduck | Weapon's and modules could use some changing |
| 05:03:12 | Fordcars | but that would probably drive players away from Bitfighter |
| 05:03:25 | bobdaduck | cloakdood's favorite solution is a bit drastic: "Lets just get rid of everything so that you just have phaser." |
| 05:03:45 | Fordcars | wow |
| 05:04:30 | bobdaduck | He's suggested that one quite a few times |
| 05:04:35 | bobdaduck | Everytime I talk to him about it :/ |
| 05:05:06 | Fordcars | :\ |
| 05:05:12 | bobdaduck | :\/ |
| 05:05:28 | Fordcars | :\/\ |
| 05:06:01 | bobdaduck | :\/\/ |
| 05:06:06 | Fordcars | :\/\/\ |
| 05:06:22 | bobdaduck | :\/\/\/ |
| 05:06:38 | Fordcars | :\/\/\/\ |
| 05:07:03 | bobdaduck | :\/\/\/\/ |
| 05:07:18 | Fordcars | Fordcars: :\/\/\/\/\ |
| 05:07:23 | Fordcars | whoa |
| 05:07:23 | bobdaduck | :\/\/\/\/\/ |
| 05:07:28 | bobdaduck | lol |
| 05:07:48 | Fordcars | :\/\/\/\/\ |
| 05:07:53 | bobdaduck | :\/\/\/\/\/\/ |
| 05:08:04 | Fordcars | ^<|,*#|~£><?£<,£<,!#~?£~,?>>£¥!€.> |
| 05:08:05 | bobdaduck | :\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/v |
| 05:08:26 | bobdaduck | GG |
| 05:08:36 | Fordcars | gg |
| 05:08:41 | Fordcars | :/ |
| 05:09:04 | bobdaduck | I'm probably at some point going to make |
| 05:09:13 | bobdaduck | A new tutorial level |
| 05:09:24 | Fordcars | ok |
| 05:11:08 | bobdaduck | 'cause skybax's isn't so good xD |
| 05:11:20 | bobdaduck | It works but its not the best |
| 05:11:25 | Fordcars | lol |
| 05:11:28 | raptor | cool! |
| 05:11:58 | Fordcars | oh hi raptor |
| 05:12:08 | Fordcars | :) |
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| 05:29:26 | bobdaduck | I've been through the bitfighter on a serv' with no name |
| 05:29:34 | bobdaduck | It felt good to be out of, the rain |
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| 05:42:02 | bobdaduck | spybug knockback |
| 05:42:08 | bobdaduck | doesn't apply to the person setting them down. |
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| 05:43:28 | raptor | question |
| 05:43:37 | raptor | can any of you go to http://stackoverflow.com ? |
| 05:44:27 | bobdaduck | Cannot |
| 05:45:21 | raptor | argh, that's my programming help site! |
| 05:45:28 | raptor | need help from there.. |
| 05:49:15 | bobdaduck | lol |
| 05:51:10 | raptor | man... now what's going to keep me up late? |
| 06:02:44 | raptor | bobdaduck: spybugs? |
| 06:03:09 | bobdaduck | [22:42] <bobdaduck> spybug knockback [22:42] <bobdaduck> doesn't apply to the person setting them down. |
| 06:03:20 | bobdaduck | Knockback needs tweaking regardless |
| 06:03:25 | bobdaduck | if you shoot one sometimes they all go off |
| 06:03:30 | bobdaduck | sometimes only half of them do |
| 06:04:11 | raptor | ha, so true |
| 06:04:19 | bobdaduck | SOMEONE |
| 06:04:21 | bobdaduck | needs to fix that. |
| 06:04:25 | raptor | which? |
| 06:04:32 | bobdaduck | All |
| 06:04:36 | bobdaduck | Make spybugs funner |
| 06:04:42 | raptor | knockback... ok, i'm on it... |
| 06:04:57 | raptor | since my current project is a failure... |
| 06:04:58 | bobdaduck | I think they currently have more knockback than mines |
| 06:05:01 | bobdaduck | Which I like |
| 06:05:02 | bobdaduck | But |
| 06:05:18 | bobdaduck | they don't affect the person who laid them (or their team? Haven't tested.) |
| 06:06:15 | raptor | ok, i switched teams... |
| 06:06:18 | raptor | wait, you switch |
| 06:09:15 | raptor | bobdaduck: come and shoot spybugs for one more test |
| 06:41:33 | | bobdaduck Quit (Quit: Page closed) |
| 06:44:28 | raptor | ok good night! |
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| 08:07:32 | | BFLogBot Commit: 676749c92893 | Author: watusimoto | Message: Minor luaW work |
| 08:07:33 | | BFLogBot Commit: a017da940b3c | Author: watusimoto | Message: Attempt to cache usedatas to provide a more consistent scripting environment |
| 08:07:35 | | BFLogBot Commit: b1e96b6eb0af | Author: watusimoto | Message: Merge |
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| 15:37:24 | watusimoto | hi |
| 15:37:48 | Xavi92 | Hi :) |
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| 16:05:39 | raptor | good morning! |
| 16:07:21 | raptor | i apologize - i was the one who asked cloakdood to post his rant |
| 16:13:26 | watusimoto | no worries |
| 16:13:31 | watusimoto | I've heard it before |
| 16:13:43 | watusimoto | some points are valid, some are not |
| 16:13:48 | watusimoto | such is life |
| 16:15:50 | watusimoto | I do think we should remove the movement penalty on sheidl |
| 16:15:54 | watusimoto | sorry, on armor |
| 16:16:02 | watusimoto | or perhaps just remove it altogether |
| 16:16:02 | raptor | ok, i'll do it now :) |
| 16:16:11 | watusimoto | ok! |
| 16:16:25 | watusimoto | that might break 018 compatibility |
| 16:16:43 | raptor | also, did you notice.. someone said they liked bouncer! |
| 16:16:47 | raptor | and sensor! |
| 16:17:23 | watusimoto | btw, I updated the video with orbitron font. it does look better |
| 16:17:31 | raptor | linky? |
| 16:17:36 | watusimoto | same as before |
| 16:17:42 | raptor | ok |
| 16:17:43 | watusimoto | eykamp.com/bfvid2.mpg |
| 16:17:46 | watusimoto | I think |
| 16:18:26 | raptor | thanks |
| 16:19:12 | raptor | i spent much of last night trying to get orbitron into a single stroke.... did't work out so well |
| 16:19:44 | watusimoto | you mean one single line down the center? |
| 16:19:51 | watusimoto | I think that's the wrong approach |
| 16:19:53 | raptor | yes |
| 16:20:10 | raptor | because i though we could just increase line thickness when wanted |
| 16:20:16 | raptor | ok |
| 16:20:32 | watusimoto | either outline and fill, or, more likely, do some sort of bitmapping, though i don't understand bitmap fonts enough |
| 16:20:35 | watusimoto | what about the sdl stuff? |
| 16:20:41 | raptor | then we could resize/move/rotate, whatever |
| 16:21:05 | raptor | so sdl_ttf uses textures and is another dependency |
| 16:21:24 | raptor | bitmap fonts can be done with normal SDL surfaces i think |
| 16:21:27 | raptor | but |
| 16:21:41 | raptor | we'd need a different size bitmap for every size letter we'd want |
| 16:21:47 | raptor | that's the down size |
| 16:21:59 | raptor | and rotation would be difficult |
| 16:21:59 | watusimoto | so no scaling |
| 16:22:10 | raptor | no scaling without lots of overhead |
| 16:22:23 | watusimoto | it might be cool to label items in-game with a different font (loadouts, etc.) |
| 16:22:27 | raptor | not sure about translation |
| 16:22:47 | watusimoto | so bitmap font would work well for console |
| 16:22:57 | raptor | yes |
| 16:22:59 | raptor | that's why i was working on getting orbitron into a single stroke |
| 16:23:06 | watusimoto | if we wanted to eliminate textures |
| 16:23:25 | watusimoto | is there a way to make textures less evil? |
| 16:23:25 | raptor | and bitmaps *are* fast |
| 16:23:40 | raptor | yes, textures are much less evil when you use fewer of them |
| 16:23:48 | watusimoto | I had an idea for a new level object, btw |
| 16:23:54 | raptor | oooo! |
| 16:23:56 | watusimoto | some sort of wall mounted spark generator |
| 16:23:58 | raptor | tell me tell me |
| 16:24:05 | raptor | explain |
| 16:24:14 | watusimoto | burely there for ambient effects |
| 16:24:25 | raptor | ha |
| 16:24:35 | watusimoto | well, if you watch the video, there was a level that used a ship to generate huge streams of sparks |
| 16:24:44 | watusimoto | I thought it looked pretty cool |
| 16:24:53 | raptor | i was think last night that we need to change teleporter graphics somehow.. to be more stylistically consistent |
| 16:25:00 | raptor | ah, that was one of sam's contests entries |
| 16:25:12 | watusimoto | so I was thinking it might be somethng people could add to levels to give that effect |
| 16:25:59 | watusimoto | and I think we should mark the location of asteroid spawns |
| 16:26:00 | raptor | a game object that does nothign for gameplay!? does this mean people will get colored walls/zones? |
| 16:26:13 | watusimoto | not necessarily:-) |
| 16:26:15 | raptor | i think asteroid spawns should be marked, yes; that was a good idea |
| 16:26:42 | watusimoto | I thought a faint asteroid symbol in a box perhaps with some hash marks around the edge would look good |
| 16:26:48 | watusimoto | kind of like warning tape |
| 16:27:02 | raptor | yes, something simple |
| 16:27:22 | watusimoto | I posted an image in the forums that is about 5% of what I was thinking |
| 16:27:41 | watusimoto | so just fill in the other 95% and you'll get the idea |
| 16:29:49 | raptor | like this?: http://www.twiddla.com/1060559 |
| 16:29:55 | raptor | except with a better asteroid... |
| 16:29:59 | | Arc has joined |
| 16:30:07 | raptor | hi Arc |
| 16:30:10 | Arc | hey |
| 16:30:30 | watusimoto | hi there |
| 16:30:38 | watusimoto | kind of like what I tried to draw |
| 16:30:59 | raptor | ah ok, with all rays in the same direction, angled |
| 16:31:04 | watusimoto | yes |
| 16:31:13 | watusimoto | hollow box with a border made of hash fill |
| 16:31:34 | raptor | i've been summoned to #copyleftgames |
| 16:40:04 | bobdaduck | who is arc |
| 16:40:47 | raptor | he hi head of our little gci group we joined |
| 16:40:51 | raptor | *is |
| 16:41:11 | bobdaduck | ah |
| 16:41:12 | bobdaduck | cool |
| 16:42:31 | | BFLogBot Commit: 35b0250d8453 | Author: buckyballreaction | Message: It's done: armor speed/accel. penalty has been removed. Does not break compatibility |
| 16:43:42 | bobdaduck | thecrap |
| 16:43:51 | bobdaduck | Why would you remove the speed accel penalty on armor |
| 16:43:51 | raptor | ? |
| 16:43:57 | bobdaduck | That's the only reason to use armor in the first place |
| 16:44:26 | raptor | to be bounced around? |
| 16:44:29 | bobdaduck | yah |
| 16:44:54 | raptor | it's our last ditch effort to save armor as a module before it's removed. do you have a better idea? |
| 16:45:07 | bobdaduck | lol |
| 16:45:11 | bobdaduck | Nope. |
| 16:45:14 | raptor | 'last ditch' means 'one more release' |
| 16:46:22 | bobdaduck | Yeahhhhh |
| 16:46:42 | raptor | but it feels weird now... |
| 16:46:47 | bobdaduck | Yeah. |
| 16:46:48 | raptor | can you join my server? |
| 16:47:00 | bobdaduck | its pingtimedout |
| 16:50:19 | bobdaduck | Implement killstreaks |
| 16:50:29 | bobdaduck | Zap! had it |
| 16:50:32 | bobdaduck | and I've always missed it |
| 16:51:06 | raptor | what are killstreaks? |
| 16:51:24 | raptor | oh... bobdaduck killed raptor, raptor, raptor!!! |
| 16:52:24 | bobdaduck | Yeah |
| 16:52:27 | bobdaduck | Or just |
| 16:52:33 | bobdaduck | bobdaduck is on a 9 kill streak! |
| 16:52:58 | bobdaduck | We could link achievements on it |
| 16:53:06 | bobdaduck | but in general I just find it fun |
| 16:54:42 | raptor | i actually think zoomber coded something like that for bitfighter once.. but it had display issues |
| 17:05:55 | raptor | so final thoughs on armor, bobdaduck - just get rid of it? or do you think it worth while to experiment with the change? |
| 17:06:35 | bobdaduck | Armor competes with shield, and it just can't do that. If it occupied a different niche, sure |
| 17:06:40 | bobdaduck | but I don't see any way to make it work |
| 17:09:38 | raptor | aren't there supposed to be mountains around us?: http://www.airquality.utah.gov/aqp/utah-currentconditions.html |
| 17:10:32 | | Xavi92_ has joined |
| 17:14:00 | | Xavi92 Quit (Ping timeout: 248 seconds) |
| 17:24:11 | bobdaduck | lolwut |
| 17:24:14 | bobdaduck | where did the mountains go |
| 17:34:22 | | kodabws Quit (Read error: Connection reset by peer) |
| 17:37:50 | | Arc Quit (Ping timeout: 264 seconds) |
| 17:56:37 | | watusimoto Quit (Ping timeout: 245 seconds) |
| 18:19:24 | | Arc has joined |
| 18:22:44 | bobdaduck | Raptor |
| 18:22:50 | bobdaduck | footloose says she needs a BBB badge |
| 18:23:34 | raptor | REALLY? |
| 18:27:10 | | bobdaduck Quit (Quit: Page closed) |
| 19:01:28 | | watusimoto has joined |
| 19:01:28 | | ChanServ sets mode +o watusimoto |
| 19:06:13 | | Quartz has joined |
| 19:06:15 | Quartz | sup |
| 19:06:23 | raptor | hi |
| 19:06:36 | Quartz | Hey would you be willing to host the server for today's partay? |
| 19:06:51 | Quartz | I want to but my router has some issues... |
| 19:06:54 | raptor | I can host the party server on master, sure... |
| 19:06:55 | Quartz | Meaning some people can't connect. |
| 19:07:21 | raptor | what i'd need from you: |
| 19:07:23 | raptor | 1. all levels in a zip file |
| 19:07:28 | raptor | 2. passwords |
| 19:07:28 | | kaen Quit (Remote host closed the connection) |
| 19:07:45 | raptor | 3. any other rules (e.g. regarding bots, level downloads, etc.) |
| 19:08:00 | Quartz | cool |
| 19:08:10 | raptor | 4. server name, description, etc... |
| 19:08:28 | raptor | i may not be around for much, so if you could admin still.. |
| 19:08:32 | Quartz | Alright I'll get back to you on that. bobdaduck and I have a last-minute map surprise we're working on xD |
| 19:08:36 | Quartz | Yeah totally, I can admin |
| 19:08:39 | Xavi92_ | Quartz: is that party public? |
| 19:08:42 | raptor | heh |
| 19:08:42 | Quartz | yessir |
| 19:08:43 | raptor | cool |
| 19:08:47 | Xavi92_ | Nice |
| 19:08:53 | Xavi92_ | When does it start? |
| 19:08:55 | Quartz | 6 PM EST |
| 19:09:55 | Quartz | alright I'll get back to you asap raptor. Thanks a lot :) |
| 19:09:57 | Xavi92_ | So in 4 hours, right? |
| 19:10:03 | Quartz | right |
| 19:10:05 | raptor | ok, i'll be online until about 5:30 EST (3:30 my time..) |
| 19:10:15 | Quartz | cool |
| 19:10:37 | Xavi92_ | I'll be there ;) |
| 19:10:46 | Quartz | yay! |
| 19:11:00 | Quartz | If you have any map suggestions, I'm open |
| 19:11:07 | Quartz | Only have 22 at the moment |
| 19:11:27 | raptor | i bet bobdaduck already wants his single player soccer map? |
| 19:11:33 | Xavi92_ | There was one CTF map I used to like, but I can't remember its name |
| 19:11:46 | Quartz | Hahaha wow dude |
| 19:11:52 | Quartz | No Smear the Queer isn't in yet |
| 19:11:55 | Quartz | I should probably put it in xD |
| 19:12:15 | raptor | because that one almost has an 'airlock' feel to it... |
| 19:12:19 | raptor | !airlock |
| 19:12:19 | BFLogBot | the bestest level EVAR!!1 |
| 19:12:25 | Xavi92_ | lol |
| 19:12:26 | Quartz | I haven't even looked/played airlock |
| 19:12:28 | Quartz | But it's in the folder :P |
| 19:12:35 | Quartz | Just gonna trust people on that one haha |
| 19:14:54 | raptor | i grew up in the east: 'smear the queer' was called 'kill the carrier' |
| 19:18:22 | raptor | watusimoto: i've been musing over new teleporter graphics |
| 19:18:30 | raptor | some inspiration: |
| 19:18:31 | raptor | http://www.widescreenbackgrounds.net/wallpapers/system-teleport-space-widescreen-background-abstract-desktop-wallpapers.jpg |
| 19:18:36 | raptor | http://1.bp.blogspot.com/-1yE1_Ykl2qo/UCj6FB9xvkI/AAAAAAAAAgM/O-e-XF5yrco/s1600/sword_art_online_____teleport_____by_evanngeo-d4w361o.jpg |
| 19:18:44 | raptor | http://ichef.bbci.co.uk/images/ic/944x531/p00nvygv.jpg |
| 19:24:40 | Nothing_Much | Hello |
| 19:25:07 | raptor | hi |
| 19:26:28 | Nothing_Much | what's goin' on? |
| 19:28:16 | Quartz | I think your username answers your own question. |
| 19:28:59 | raptor | :) |
| 19:31:06 | Nothing_Much | Haha, nice |
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| 19:47:42 | | watusimoto Quit (Quit: Leaving.) |
| 19:55:16 | | Quartz Quit (Ping timeout: 245 seconds) |
| 20:05:05 | | YoshiSmb has joined |
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| 20:31:07 | | bobdaduck has joined |
| 20:31:12 | bobdaduck | Someone |
| 20:31:13 | bobdaduck | make it |
| 20:31:19 | bobdaduck | so that ~walls |
| 20:31:22 | bobdaduck | are visible to all teams |
| 20:31:25 | bobdaduck | even if colored |
| 20:31:32 | raptor | you mean line items? |
| 20:33:54 | | YoshiSmb has joined |
| 20:35:24 | | Watusimoto has joined |
| 20:35:48 | bobdaduck | yeah |
| 20:35:49 | bobdaduck | line items |
| 20:35:53 | bobdaduck | Make them visible to all teams |
| 20:36:02 | raptor | use neutral for that.. |
| 20:36:27 | raptor | unless.. but i imagine you're wanting decoration |
| 20:37:00 | Xavi92_ | I have to go, guys. I hope I can be online @ 6 PM EST! |
| 20:37:01 | Xavi92_ | See ya!! |
| 20:37:05 | raptor | 5! |
| 20:37:11 | Xavi92_ | 5? |
| 20:37:18 | raptor | err maybe 6... bobdaduck when is the contest? |
| 20:37:28 | raptor | 6 |
| 20:37:36 | raptor | Xavi92_: it's 6 |
| 20:37:37 | raptor | sorry |
| 20:37:43 | Xavi92_ | Hahaha np |
| 20:37:45 | Xavi92_ | Bye! |
| 20:37:47 | bobdaduck | Party |
| 20:37:48 | raptor | bye |
| 20:37:49 | bobdaduck | is 6 pm est |
| 20:37:57 | bobdaduck | which means, for you and me raptor, 4. |
| 20:37:58 | Xavi92_ | 6 PM Ok! |
| 20:38:00 | | Xavi92_ Quit (Remote host closed the connection) |
| 20:38:11 | raptor | you know where xavi is from? |
| 20:38:46 | | LordDVG has joined |
| 20:41:02 | bobdaduck | Of course I'm using the line items for decoration |
| 20:41:05 | bobdaduck | What else are they for |
| 20:41:08 | bobdaduck | They don't DO anything |
| 20:41:11 | bobdaduck | xD |
| 20:41:18 | bobdaduck | No idea who Xavi92 even is |
| 20:41:19 | raptor | oh yeah huh... |
| 20:46:40 | | bobdaduck Quit (Quit: Page closed) |
| 20:47:29 | Watusimoto | the original idea was to use lines and text for team specific designations. I'm not sure this ever worked out. |
| 20:47:43 | raptor | i've seen it used on a handful of maps |
| 20:48:01 | raptor | noteably some contest entries |
| 20:48:20 | Watusimoto | how so -- did they give advice to one team or something? |
| 20:48:42 | raptor | yeah - like instruction for going down a specific path |
| 20:48:52 | Watusimoto | so... dungeons |
| 20:49:06 | raptor | no, more like mazey CTF maps |
| 20:49:48 | Watusimoto | just saying that I am no longer attached to that idea |
| 20:50:24 | raptor | yeah, me neither - maybe we *could* attach a flag saying team-only to view |
| 20:50:36 | raptor | i think we already send everything over the network anyways |
| 20:50:58 | raptor | that may break compatibiltiy.. |
| 20:53:15 | raptor | oh, Watusimoto, did you see my teleporter new graphics ideas (just web pictures for inspiration)? |
| 20:53:27 | Watusimoto | no |
| 20:53:34 | raptor | maybe that wasn't you who was online earlier playing with zemmer... |
| 20:53:40 | Watusimoto | it was |
| 20:53:54 | | Quartz has joined |
| 20:53:55 | Watusimoto | thx for the flags, btw :-) |
| 20:53:56 | raptor | because i've had stylistic consistency on the mind |
| 20:54:00 | Watusimoto | right |
| 20:54:00 | raptor | ha! |
| 20:54:07 | raptor | anyways: http://ichef.bbci.co.uk/images/ic/944x531/p00nvygv.jpg |
| 20:54:15 | raptor | 2: http://www.widescreenbackgrounds.net/wallpapers/system-teleport-space-widescreen-background-abstract-desktop-wallpapers.jpg |
| 20:54:20 | raptor | 3: http://1.bp.blogspot.com/-1yE1_Ykl2qo/UCj6FB9xvkI/AAAAAAAAAgM/O-e-XF5yrco/s1600/sword_art_online_____teleport_____by_evanngeo-d4w361o.jpg |
| 20:54:28 | raptor | (ignore the anime) |
| 20:54:47 | Quartz | (unignorable) |
| 20:54:51 | Watusimoto | interesting |
| 20:55:36 | Watusimoto | the second would be hard to do from a top down view |
| 20:55:52 | raptor | yes |
| 20:55:52 | Watusimoto | I could see some promise in the first or third |
| 20:56:01 | Watusimoto | next stop inkscape? |
| 20:56:14 | raptor | heh |
| 20:56:40 | raptor | i'm no artist - more of a draw-circle-add-lines * lots of iteration person |
| 20:56:49 | Watusimoto | yeah |
| 20:56:53 | raptor | maybe that's what artists do.. |
| 20:57:03 | Watusimoto | the third approach will need some artistic ability |
| 20:57:07 | Watusimoto | or at least some design |
| 20:57:13 | Quartz | 3rd is pretty slick |
| 20:57:17 | Watusimoto | thick and thin lines |
| 20:57:45 | Watusimoto | we could make it clearer from the design that you have to be in the center to activate, but on the periphery to be sucked in |
| 20:57:49 | raptor | and would we want to adapt it to animation? |
| 20:58:13 | Watusimoto | maybe counter rotating rings? |
| 20:58:23 | raptor | that's why i like the first one... |
| 20:58:31 | raptor | it sort of has all that in it |
| 20:58:51 | raptor | the third would be really neat though - i like asymmetry |
| 20:58:59 | Quartz | raptor what all do you need from me on the server? Name, description, /getmap on/off, bots on/off ..? |
| 20:59:21 | raptor | Quartz: yes, and maps, passwords - you can PM me and i can fill out the INI on the fly |
| 20:59:24 | Quartz | oh yeah, passwords. |
| 20:59:28 | Quartz | cool |
| 21:01:18 | Quartz | alright sent you a PM on the forums. Hopefully everything works |
| 21:01:24 | raptor | nono |
| 21:01:27 | raptor | i mean here in IRC |
| 21:11:56 | raptor | Watusimoto: I hope you're OK with me hosting the MLKJ party server on the master server at Quartz's request |
| 21:12:06 | raptor | he was having server issues |
| 21:12:09 | Watusimoto | sure |
| 21:12:11 | | Quartz Quit (Quit: Page closed) |
| 21:12:13 | Watusimoto | when is that? |
| 21:12:17 | raptor | 6pm EST |
| 21:12:22 | raptor | so in 1 hour 48 min |
| 21:12:26 | raptor | i think.. |
| 21:12:27 | Watusimoto | oh, wow |
| 21:12:29 | Watusimoto | ok |
| 21:12:36 | Watusimoto | no announcement in the forums? |
| 21:12:43 | raptor | yaeah... caught me by suprise |
| 21:12:51 | Watusimoto | yes, no problems... have fun! |
| 21:13:04 | raptor | he did anounce in forums... somewhere |
| 21:13:13 | raptor | but i don't always pay much attention |
| 21:13:17 | Watusimoto | :-) |
| 21:13:24 | Watusimoto | too busy watching videos |
| 21:13:25 | raptor | ah, in general discussion |
| 21:14:31 | Nothing_Much | Hey watusimoto, how's the Desura application going? |
| 21:14:40 | | raptor enjoys anonymity from the 'player's online list'... |
| 21:15:07 | Watusimoto | well, the video is about done; that was the big thing I wanted to get done. I need 3 pieces of media. I'll use the video and 2 screen shots |
| 21:15:21 | Watusimoto | so I guess it's going well :-) |
| 21:15:37 | Nothing_Much | Nice, where will the video be uploaded to? |
| 21:15:55 | Watusimoto | it will be hosted on the desura site (I think) |
| 21:16:07 | Watusimoto | but I'll also post it on youtube et al |
| 21:16:09 | Watusimoto | have you seen it? |
| 21:16:32 | Nothing_Much | I believe I've seen it somewhere |
| 21:16:39 | Nothing_Much | Was it a mediafire link? |
| 21:17:32 | Watusimoto | http://eykamp.com/bfvid2.mpg |
| 21:17:42 | Watusimoto | it's uncompressed |
| 21:17:44 | Watusimoto | so a big download |
| 21:19:46 | Nothing_Much | How long's the vid? |
| 21:24:08 | Watusimoto | under 2 mins |
| 21:24:42 | Watusimoto | it's my first video editing project, so I'm a bit unsecure about it :-) |
| 21:25:46 | Nothing_Much | Aw, but it's a good video, didn't know there was a story with the game though lol |
| 21:26:06 | Nothing_Much | Or.. semi story |
| 21:26:35 | Nothing_Much | I dunno, but the gameplay's excellent in that vid |
| 21:27:46 | raptor | Watusimoto: that video is great! (i listened to the music now..) |
| 21:27:51 | raptor | also the font fits perfectly |
| 21:28:54 | Watusimoto | I agree the font is an improvement |
| 21:29:13 | Nothing_Much | The font for the logo or for the introductory text? |
| 21:30:16 | Watusimoto | intro text |
| 21:30:39 | Watusimoto | I made up the story to try to frame the video |
| 21:30:47 | raptor | big time improvement... i stillw want to stroke-ize it... |
| 21:30:59 | Watusimoto | wanted some context of some sort |
| 21:31:12 | Watusimoto | it has no bearing whatsoever on the game, obviously |
| 21:31:23 | Nothing_Much | yeah, but it's still a good video, nicely done |
| 21:31:29 | Watusimoto | thanks :-) |
| 21:32:01 | Watusimoto | so that will be the basis of the desura account |
| 21:33:50 | Nothing_Much | one thing about desura though |
| 21:33:56 | Nothing_Much | the game needs to be updated |
| 21:34:34 | Nothing_Much | because there's some devs who might've forgotten about desura's existence |
| 21:35:26 | Watusimoto | you mean when 019 comes out, need to update that on desura site |
| 21:35:33 | Nothing_Much | yeah |
| 21:35:40 | Nothing_Much | but that doesn't mean abandon your own website |
| 21:35:48 | Watusimoto | that shoudl be no problem. We'll put it on our release checklist |
| 21:35:54 | | koda has joined |
| 21:35:55 | Nothing_Much | it's to keep people who aren't aware of your website updated |
| 21:36:04 | Watusimoto | sure, I understand |
| 21:36:23 | Nothing_Much | alright, just wanted to let you know, and thanks |
| 21:36:34 | Nothing_Much | hmm.. |
| 21:36:55 | Watusimoto | based on what I saw on the site, it needs to be in some sort of self-contained run-in-a-folder container. |
| 21:37:16 | Watusimoto | we're going to start producing that as a matter of course with our next release, so that will be easy |
| 21:38:07 | Nothing_Much | Yep, that's how the games are run, but so far for OSX, until Desura gets the client for OSX ready, there has to be standalone downloads |
| 21:38:20 | Nothing_Much | Desura allows that as well |
| 21:38:45 | Nothing_Much | There's a game that utilizes that for example, I'll look for it |
| 21:40:17 | Nothing_Much | Oh, you'd have to be logged in to see the standalone downloads |
| 21:41:27 | | raptor does not look forward to creating a standalone linux build... |
| 21:41:34 | Watusimoto | raptor: imagine this in red, wiht thinner, vectory lines, with a light blue asteroid in the center, about 50% of asteroid size (maybe smaller) |
| 21:41:35 | Watusimoto | http://img687.imageshack.us/img687/3553/rrreg.png |
| 21:41:55 | raptor | i like it! |
| 21:42:07 | Watusimoto | not sure how to draw it though |
| 21:42:15 | raptor | maths! |
| 21:42:26 | raptor | inner square, outer square |
| 21:42:35 | Watusimoto | that's what I'm hoping to avoid :-) |
| 21:42:45 | raptor | or maybe... we'll just built a vertex buffer... |
| 21:42:51 | Watusimoto | maybe |
| 21:43:02 | raptor | that's what we do for asteroids.. |
| 21:43:10 | Watusimoto | yes, but this has so many more points |
| 21:43:42 | raptor | maybe 20-30, i think |
| 21:43:42 | Watusimoto | I did asteroids in photoshop and excel based on screengrabs of the arcade game |
| 21:44:02 | raptor | did you hover your mouse over the points to get the coords? :) |
| 21:44:07 | Watusimoto | yes |
| 21:44:34 | raptor | this will be easy, draw it in the editor |
| 21:44:36 | raptor | with walls |
| 21:44:39 | raptor | points! |
| 21:53:21 | | LordDVG Quit (Remote host closed the connection) |
| 21:56:35 | | Darrel Quit (Read error: Connection reset by peer) |
| 22:09:05 | Watusimoto | or course, I'll do it mathematically |
| 22:10:28 | Watusimoto | I wonder if there is a way of drawing a square over an object and making that section fully transparent |
| 22:11:07 | Watusimoto | so I could draw my diagonal grid then impose a transparent center |
| 22:11:19 | raptor | http://stackoverflow.com/questions/1936561/opengl-remove-sections-from-a-shape |
| 22:11:36 | raptor | OR... vertex buffer or bust! |
| 22:12:08 | raptor | be back in a bit.. |
| 22:24:01 | | Watusimoto Quit (Ping timeout: 256 seconds) |
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| 22:36:00 | | Fordcars_ has joined |
| 22:36:03 | Fordcars_ | hi |
| 22:36:42 | Nothing_Much | Hello |
| 22:36:54 | Fordcars_ | hello |
| 22:38:44 | Fordcars_ | ahhhhhhhhh |
| 22:39:10 | Fordcars_ | /usr/include/string.h:125: warning: shadowed declaration is here |
| 22:39:21 | Fordcars_ | /usr/include/string.h:125: warning: shadowed declaration is here |
| 22:39:21 | Fordcars_ | |
| 22:39:45 | Fordcars_ | lol sry |
| 22:40:14 | Fordcars_ | I'm trying to install pyobjc |
| 22:41:51 | Fordcars_ | THANK YOU PYTHON ! |
| 22:42:34 | Fordcars_ | it worked :P |
| 22:51:33 | Fordcars_ | Ok so I tested the notifier app on mac and it bugs |
| 22:53:05 | | Xavi92 has joined |
| 22:53:14 | Xavi92 | Hi again |
| 22:53:32 | Fordcars_ | hi |
| 22:54:10 | Xavi92 | Has the party started yet? |
| 22:54:53 | Fordcars_ | what party, bobdaduck's party? |
| 22:55:07 | Xavi92 | Yup |
| 22:56:43 | raptor | ok going home, back in a couple hours |
| 22:57:31 | Fordcars_ | ok bye |
| 22:57:49 | | Fordcars_ Quit (Quit: This computer has gone to sleep) |
| 22:58:14 | | raptor Quit () |
| 23:03:04 | | Xavi92 Quit (Remote host closed the connection) |
| 23:35:50 | | Xavi92 has joined |
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