#bitfighter IRC Log

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IRC Log for 2013-01-21

Timestamps are in GMT/BST.

00:18:31raptorWatusimoto: looks like bitmap fonts are fast: http://gamedev.stackexchange.com/questions/30425/vector-based-fonts-vs-bitmap-fonts-in-2d-games
00:20:41raptormaybe speed of our vector font is a myth..
00:21:54raptori guess we're not technically vector-based - as we already have the vertex data
00:21:55Watusimotomaybe
00:23:07WatusimotoOnly useful for static text. When you're working with animated text (popping up, rotating, scaling, etc.), it becomes a pain to manage all the different font styles.
00:23:24raptorhmm... maybe we do need vertex data..
00:24:56raptorOOoo: https://github.com/andryblack/fontbuilder
00:29:41Watusimotocreates a texture atlas... whatever that is
00:33:40Watusimotowell, I got my lua stuff working, sort of
00:33:56WatusimotoI think there is a problem with objects not being cleaned up properly
00:34:37Watusimotobut the userdatas coming back from findObjectById are consistent
00:35:11raptorso pick your poison?
00:41:23koda has joined
00:49:18Watusimotonot quite there yet
00:49:22Watusimotook, well time for sleep
00:49:29raptornight!
00:49:31Watusimotogood night
00:54:07Watusimoto Quit (Ping timeout: 245 seconds)
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02:55:40Fordcars_ has joined
02:55:44Fordcars_hi
02:56:55Fordcars_Bitfighter isn't a GoogleCode mentor any more?
03:09:02raptorhi Fordcars_
03:09:10raptorno, that ended last week
03:10:42raptorFordcars_: you're on mac?
03:49:48koda Quit (Quit: k thx bai)
04:02:11raptorto bugifx, or not to bugfix...
04:07:19BFLogBot Commit: b0430a570bac | Author: buckyballreaction | Message: Add some notes
04:11:49Fordcars_yeah
04:12:00Fordcars_ok lol thanks
04:12:01raptorhave you tried the mac notifier?
04:12:06Fordcars_not yet
04:12:18Fordcars_I got the code
04:12:20raptoryou got the code?
04:12:21raptorok
04:12:26Fordcars_but there isn't the app
04:12:30raptorno...
04:12:34raptornot sure how to do that yet
04:12:46raptorbut on the command line, just run: python main_osx.py
04:12:52raptorto try it out
04:12:55Fordcars_there is a terminal command stuff
04:13:01Fordcars_yeah
04:13:05Fordcars_it bugs :P
04:13:12Fordcars_look:
04:13:14raptorreally? what osx are you running?
04:15:01Fordcars_euhh
04:15:42Fordcars_*cough* how do you run *cough*
04:15:52raptorgo into the directory in the command line
04:15:59Fordcars_yes....
04:16:01raptortype: 'python main_osx.py'
04:20:12Fordcars_there! : No module named objc
04:20:12Fordcars_there!: No module named objc
04:20:12Fordcars_No module named objc
04:20:12Fordcars_No module named objc
04:20:16Fordcars_whoa
04:20:19Fordcars_sry
04:20:40Fordcars_Traceback (most recent call last):
04:20:40Fordcars_ File "main_osx.py", line 3, in <module>
04:20:40Fordcars_ import objc
04:20:40Fordcars_ImportError: No module named objc
04:20:52Fordcars_that error
04:20:53raptorwhat osx version are you running?
04:21:09raptorbecause... that should exist since osx 10.5 or so..
04:21:14raptormaybe even earlier
04:21:15Fordcars_remember though, I am running PPC :P
04:21:19Fordcars_10.5.78
04:21:23Fordcars_gwhoa 10.5.8
04:21:29raptorohhhh
04:21:31raptorppc...
04:21:33raptorhmmm
04:21:38Fordcars_yeah hehe
04:21:43raptori'm not sure i can code for that, honestly
04:21:46raptor:(
04:21:53Fordcars_lol
04:22:50raptoroh man, that's old...
04:23:00raptorthey've changed so much junk
04:23:00Fordcars_gee thanks :P
04:23:04Fordcars_yeah
04:23:15Fordcars_I have an old python too :/
04:23:39Fordcars_I didn't check for any updates for years
04:25:30Fordcars_I have a high ping in IRC!?!
04:25:35Fordcars_llol
04:26:18Fordcars_hey I just found out I have a python compiler
04:27:19Fordcars_ok so it's mostly these errors:
04:27:33Fordcars_Traceback (most recent call last):
04:27:33Fordcars_ File "/Users/carlhewett/bitfighter.tools/bitfighter-notifier/main_linux.py", line 7, in <module>
04:27:33Fordcars_ import core
04:27:33Fordcars_ File "/Users/carlhewett/bitfighter.tools/bitfighter-notifier/core.py", line 31, in <module>
04:27:33Fordcars_ import json
04:27:34Fordcars_ImportError: No module named json
04:27:36Fordcars_Traceback (most recent call last):
04:27:38Fordcars_ File "/Users/carlhewett/bitfighter.tools/bitfighter-notifier/main_linux.py", line 7, in <module>
04:27:40Fordcars_ import core
04:27:42Fordcars_ File "/Users/carlhewett/bitfighter.tools/bitfighter-notifier/core.py", line 31, in <module>
04:27:44Fordcars_ import json
04:27:46Fordcars_ImportError: No module named json
04:27:56raptorlooks like your python is really old
04:28:07raptorwe can do python 2.6 or greater
04:28:11Fordcars_I haven't updated for years dude
04:28:31Fordcars_can you give me the link to python downloads?
04:29:00Fordcars_I'll check whuch still work on ppc
04:29:06raptorhere it is: http://www.python.org/ftp/python/2.7.3/python-2.7.3-macosx10.3.dmg
04:29:09Fordcars_*which
04:29:11Fordcars_ok thanks
04:29:23raptorlooks like it does work with ppc
04:29:29Fordcars_nice
04:29:56Fordcars_because it time I hg cloned or hg pulled, it said my python was old :/
04:30:08Fordcars_*each
04:33:31Fordcars_oh it will work it's for Mac os 10.3 :P
04:38:46Fordcars_ok all set
04:39:09raptorok, so
04:39:16Fordcars_doesn't work :/
04:39:23raptorheh
04:39:23Fordcars_I need a GUI tool kit
04:39:32raptoryou probably need to update pobjc
04:39:34raptorpyobjc
04:39:38Fordcars_No suitable GUI toolkit found. Install either PyQt4 or GTK+ bindings for Python
04:40:15raptoryou are using the linux notifier
04:40:29Fordcars_oh you gotta be kinding me
04:40:31raptorthe mac one should still fail...
04:40:36Fordcars_:D :D
04:40:38Fordcars_ok
04:40:39raptorbut you should get farther
04:40:41Fordcars_wait
04:41:49Fordcars_same error as before :/
04:41:57Fordcars_Traceback (most recent call last):
04:41:57Fordcars_ File "main_osx.py", line 3, in <module>
04:41:57Fordcars_ import objc
04:41:57Fordcars_ImportError: No module named objc
04:42:14raptoryes, you need pyobjc python module installed
04:42:39Fordcars_happily before I had more errors, now it's the only one :)
04:42:42Fordcars_ok
04:43:19raptori'm not exactly sure how to do it, but someone posted rudimentary instructions here: http://stackoverflow.com/questions/1653153/install-pyobjc-on-python-2-6-on-os-x-10-5
04:45:06Fordcars_It's getting late and I'll have yo go on my windows :(
04:45:14raptorok
04:45:27Fordcars_so yeah I have the link
04:45:43raptorit may be that it's not really possible on that system
04:45:51Fordcars_ok
04:46:01raptorand i will not want to code specifically for it unless it will also work on 10.6 and 10.7
04:46:14Fordcars_Yeah I know
04:46:23Fordcars_I has PPC these days :/
04:47:09Fordcars_*who
04:47:20Fordcars_wow I think I am tired
04:47:40bobdaduck has joined
04:47:46Fordcars_hey bob
04:47:51raptorhey! cloakdood posted his rant!
04:48:10Fordcars_Haha
04:48:11Fordcars_ok
04:48:24Fordcars_He joined my server earlier
04:49:35Fordcars_ Quit (Quit: Leaving)
04:49:48Fordcars has joined
04:52:07Fordcarshello again
04:52:32FordcarsChanServ: hi
04:52:41raptorhi
04:53:01Fordcarshi
04:54:14bobdaducklol
04:54:15bobdaduckYeah
04:54:21bobdaduckI don't give much credibility to cloakdood
04:54:28bobdaduckHe's kind of a jerk now
04:54:31raptori actually asked him to post
04:54:41Fordcarsreally?
04:54:48bobdaduckI'm responding to it now
04:55:02raptorha, yeah, i was playing with him for a bit
04:55:07bobdaduckQuartz put it pretty well: "cloakdood thinks bitfighter should be halo"
04:55:22Fordcarslol
04:55:22raptorafter the initial discourtesy on his part, he started talking about how this game should be mechwarrior
04:55:35bobdaducklol
04:55:55Fordcarslol
04:56:00raptorhe did have a few good ideas mixed in there - but he talked so much that i told him to write it down and... he did!
04:56:07raptorso don't make fun of him too badly..
04:56:27bobdaduckEh
04:56:47bobdaduckI was eating while playing him
04:56:58Fordcarswell he is a Zap veteran,right?
04:57:00bobdaduckand he was calling me "noob" and stuff after nearly every kill
04:57:03bobdaduckTechnically.
04:57:11bobdaduckHe's not the same person he was when we were Zap!.
04:57:22Fordcarshuh
04:57:27Fordcarsyeah
04:57:28bobdaduckHe wasn't nearly as much a jerk then, I don't think xD
04:57:58Fordcarsheh
04:59:29bobdaduckI keep being worried
04:59:35bobdaduckSome new player is going to be trying out the game
04:59:50bobdaduckAnd cloakdoods gonna come in and make fun of them while owning them and stuff xD
04:59:50Fordcars...........
05:00:04bobdaduckI'm serious, I'm legitimately concerned about that.
05:00:04Fordcarsyeah
05:00:09raptorhis first word to me of the night was 'loser'
05:00:14bobdaduckYeah, that.
05:00:16bobdaduckxD
05:00:30raptormaybe we should have a troll badge
05:00:43raptorthat i can selectively apply to people for certain amounts of time...
05:00:53Fordcarstotally
05:00:58bobdaducklol
05:01:01bobdaduckDo I get it
05:01:08bobdaduckfor making "/getmap soooo hard"
05:01:44Fordcarsand it writes "Troll" on the ship
05:02:01raptora big yellow T or something...
05:02:11Fordcarshaha yeah
05:03:06bobdaduckWeapon's and modules could use some changing
05:03:12Fordcarsbut that would probably drive players away from Bitfighter
05:03:25bobdaduckcloakdood's favorite solution is a bit drastic: "Lets just get rid of everything so that you just have phaser."
05:03:45Fordcarswow
05:04:30bobdaduckHe's suggested that one quite a few times
05:04:35bobdaduckEverytime I talk to him about it :/
05:05:06Fordcars:\
05:05:12bobdaduck:\/
05:05:28Fordcars:\/\
05:06:01bobdaduck:\/\/
05:06:06Fordcars:\/\/\
05:06:22bobdaduck:\/\/\/
05:06:38Fordcars:\/\/\/\
05:07:03bobdaduck:\/\/\/\/
05:07:18FordcarsFordcars: :\/\/\/\/\
05:07:23Fordcarswhoa
05:07:23bobdaduck:\/\/\/\/\/
05:07:28bobdaducklol
05:07:48Fordcars:\/\/\/\/\
05:07:53bobdaduck:\/\/\/\/\/\/
05:08:04Fordcars^<|,*#|~£><?£<,£<,!#~?£~,?>>£¥!€.>
05:08:05bobdaduck:\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/v
05:08:26bobdaduckGG
05:08:36Fordcarsgg
05:08:41Fordcars:/
05:09:04bobdaduckI'm probably at some point going to make
05:09:13bobdaduckA new tutorial level
05:09:24Fordcarsok
05:11:08bobdaduck'cause skybax's isn't so good xD
05:11:20bobdaduckIt works but its not the best
05:11:25Fordcarslol
05:11:28raptorcool!
05:11:58Fordcarsoh hi raptor
05:12:08Fordcars:)
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05:29:26bobdaduckI've been through the bitfighter on a serv' with no name
05:29:34bobdaduckIt felt good to be out of, the rain
05:30:31Fordcars Quit (Remote host closed the connection)
05:36:17raptor Quit ()
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05:42:02bobdaduckspybug knockback
05:42:08bobdaduckdoesn't apply to the person setting them down.
05:42:09raptor Quit ()
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05:43:24ChanServ sets mode +o raptor
05:43:28raptorquestion
05:43:37raptorcan any of you go to http://stackoverflow.com ?
05:44:27bobdaduckCannot
05:45:21raptorargh, that's my programming help site!
05:45:28raptorneed help from there..
05:49:15bobdaducklol
05:51:10raptorman... now what's going to keep me up late?
06:02:44raptorbobdaduck: spybugs?
06:03:09bobdaduck[22:42] <bobdaduck> spybug knockback [22:42] <bobdaduck> doesn't apply to the person setting them down.
06:03:20bobdaduckKnockback needs tweaking regardless
06:03:25bobdaduckif you shoot one sometimes they all go off
06:03:30bobdaducksometimes only half of them do
06:04:11raptorha, so true
06:04:19bobdaduckSOMEONE
06:04:21bobdaduckneeds to fix that.
06:04:25raptorwhich?
06:04:32bobdaduckAll
06:04:36bobdaduckMake spybugs funner
06:04:42raptorknockback... ok, i'm on it...
06:04:57raptorsince my current project is a failure...
06:04:58bobdaduckI think they currently have more knockback than mines
06:05:01bobdaduckWhich I like
06:05:02bobdaduckBut
06:05:18bobdaduckthey don't affect the person who laid them (or their team? Haven't tested.)
06:06:15raptor ok, i switched teams...
06:06:18raptorwait, you switch
06:09:15raptorbobdaduck: come and shoot spybugs for one more test
06:41:33bobdaduck Quit (Quit: Page closed)
06:44:28raptorok good night!
06:44:44raptor Quit ()
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08:07:32BFLogBot Commit: 676749c92893 | Author: watusimoto | Message: Minor luaW work
08:07:33BFLogBot Commit: a017da940b3c | Author: watusimoto | Message: Attempt to cache usedatas to provide a more consistent scripting environment
08:07:35BFLogBot Commit: b1e96b6eb0af | Author: watusimoto | Message: Merge
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15:37:24watusimotohi
15:37:48Xavi92Hi :)
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16:05:39raptorgood morning!
16:07:21raptori apologize - i was the one who asked cloakdood to post his rant
16:13:26watusimotono worries
16:13:31watusimotoI've heard it before
16:13:43watusimotosome points are valid, some are not
16:13:48watusimotosuch is life
16:15:50watusimotoI do think we should remove the movement penalty on sheidl
16:15:54watusimotosorry, on armor
16:16:02watusimotoor perhaps just remove it altogether
16:16:02raptorok, i'll do it now :)
16:16:11watusimotook!
16:16:25watusimotothat might break 018 compatibility
16:16:43raptoralso, did you notice.. someone said they liked bouncer!
16:16:47raptorand sensor!
16:17:23watusimotobtw, I updated the video with orbitron font. it does look better
16:17:31raptorlinky?
16:17:36watusimotosame as before
16:17:42raptorok
16:17:43watusimotoeykamp.com/bfvid2.mpg
16:17:46watusimotoI think
16:18:26raptorthanks
16:19:12raptori spent much of last night trying to get orbitron into a single stroke.... did't work out so well
16:19:44watusimotoyou mean one single line down the center?
16:19:51watusimotoI think that's the wrong approach
16:19:53raptoryes
16:20:10raptorbecause i though we could just increase line thickness when wanted
16:20:16raptorok
16:20:32watusimotoeither outline and fill, or, more likely, do some sort of bitmapping, though i don't understand bitmap fonts enough
16:20:35watusimotowhat about the sdl stuff?
16:20:41raptorthen we could resize/move/rotate, whatever
16:21:05raptorso sdl_ttf uses textures and is another dependency
16:21:24raptorbitmap fonts can be done with normal SDL surfaces i think
16:21:27raptorbut
16:21:41raptorwe'd need a different size bitmap for every size letter we'd want
16:21:47raptorthat's the down size
16:21:59raptorand rotation would be difficult
16:21:59watusimotoso no scaling
16:22:10raptorno scaling without lots of overhead
16:22:23watusimotoit might be cool to label items in-game with a different font (loadouts, etc.)
16:22:27raptornot sure about translation
16:22:47watusimotoso bitmap font would work well for console
16:22:57raptoryes
16:22:59raptorthat's why i was working on getting orbitron into a single stroke
16:23:06watusimotoif we wanted to eliminate textures
16:23:25watusimotois there a way to make textures less evil?
16:23:25raptorand bitmaps *are* fast
16:23:40raptoryes, textures are much less evil when you use fewer of them
16:23:48watusimotoI had an idea for a new level object, btw
16:23:54raptoroooo!
16:23:56watusimotosome sort of wall mounted spark generator
16:23:58raptortell me tell me
16:24:05raptorexplain
16:24:14watusimotoburely there for ambient effects
16:24:25raptorha
16:24:35watusimotowell, if you watch the video, there was a level that used a ship to generate huge streams of sparks
16:24:44watusimotoI thought it looked pretty cool
16:24:53raptori was think last night that we need to change teleporter graphics somehow.. to be more stylistically consistent
16:25:00raptorah, that was one of sam's contests entries
16:25:12watusimotoso I was thinking it might be somethng people could add to levels to give that effect
16:25:59watusimotoand I think we should mark the location of asteroid spawns
16:26:00raptora game object that does nothign for gameplay!? does this mean people will get colored walls/zones?
16:26:13watusimotonot necessarily:-)
16:26:15raptori think asteroid spawns should be marked, yes; that was a good idea
16:26:42watusimotoI thought a faint asteroid symbol in a box perhaps with some hash marks around the edge would look good
16:26:48watusimotokind of like warning tape
16:27:02raptoryes, something simple
16:27:22watusimotoI posted an image in the forums that is about 5% of what I was thinking
16:27:41watusimotoso just fill in the other 95% and you'll get the idea
16:29:49raptorlike this?: http://www.twiddla.com/1060559
16:29:55raptorexcept with a better asteroid...
16:29:59Arc has joined
16:30:07raptorhi Arc
16:30:10Archey
16:30:30watusimotohi there
16:30:38watusimotokind of like what I tried to draw
16:30:59raptorah ok, with all rays in the same direction, angled
16:31:04watusimotoyes
16:31:13watusimotohollow box with a border made of hash fill
16:31:34raptori've been summoned to #copyleftgames
16:40:04bobdaduckwho is arc
16:40:47raptorhe hi head of our little gci group we joined
16:40:51raptor*is
16:41:11bobdaduckah
16:41:12bobdaduckcool
16:42:31BFLogBot Commit: 35b0250d8453 | Author: buckyballreaction | Message: It's done: armor speed/accel. penalty has been removed. Does not break compatibility
16:43:42bobdaduckthecrap
16:43:51bobdaduckWhy would you remove the speed accel penalty on armor
16:43:51raptor?
16:43:57bobdaduckThat's the only reason to use armor in the first place
16:44:26raptorto be bounced around?
16:44:29bobdaduckyah
16:44:54raptorit's our last ditch effort to save armor as a module before it's removed. do you have a better idea?
16:45:07bobdaducklol
16:45:11bobdaduckNope.
16:45:14raptor'last ditch' means 'one more release'
16:46:22bobdaduckYeahhhhh
16:46:42raptorbut it feels weird now...
16:46:47bobdaduckYeah.
16:46:48raptorcan you join my server?
16:47:00bobdaduckits pingtimedout
16:50:19bobdaduckImplement killstreaks
16:50:29bobdaduckZap! had it
16:50:32bobdaduckand I've always missed it
16:51:06raptorwhat are killstreaks?
16:51:24raptoroh... bobdaduck killed raptor, raptor, raptor!!!
16:52:24bobdaduckYeah
16:52:27bobdaduckOr just
16:52:33bobdaduckbobdaduck is on a 9 kill streak!
16:52:58bobdaduckWe could link achievements on it
16:53:06bobdaduckbut in general I just find it fun
16:54:42raptori actually think zoomber coded something like that for bitfighter once.. but it had display issues
17:05:55raptorso final thoughs on armor, bobdaduck - just get rid of it? or do you think it worth while to experiment with the change?
17:06:35bobdaduckArmor competes with shield, and it just can't do that. If it occupied a different niche, sure
17:06:40bobdaduckbut I don't see any way to make it work
17:09:38raptoraren't there supposed to be mountains around us?: http://www.airquality.utah.gov/aqp/utah-currentconditions.html
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17:24:11bobdaducklolwut
17:24:14bobdaduckwhere did the mountains go
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18:22:44bobdaduckRaptor
18:22:50bobdaduckfootloose says she needs a BBB badge
18:23:34raptorREALLY?
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19:06:15Quartzsup
19:06:23raptorhi
19:06:36QuartzHey would you be willing to host the server for today's partay?
19:06:51QuartzI want to but my router has some issues...
19:06:54raptorI can host the party server on master, sure...
19:06:55QuartzMeaning some people can't connect.
19:07:21raptorwhat i'd need from you:
19:07:23raptor1. all levels in a zip file
19:07:28raptor2. passwords
19:07:28kaen Quit (Remote host closed the connection)
19:07:45raptor3. any other rules (e.g. regarding bots, level downloads, etc.)
19:08:00Quartzcool
19:08:10raptor4. server name, description, etc...
19:08:28raptori may not be around for much, so if you could admin still..
19:08:32QuartzAlright I'll get back to you on that. bobdaduck and I have a last-minute map surprise we're working on xD
19:08:36QuartzYeah totally, I can admin
19:08:39Xavi92_Quartz: is that party public?
19:08:42raptorheh
19:08:42Quartzyessir
19:08:43raptorcool
19:08:47Xavi92_Nice
19:08:53Xavi92_When does it start?
19:08:55Quartz6 PM EST
19:09:55Quartzalright I'll get back to you asap raptor. Thanks a lot :)
19:09:57Xavi92_So in 4 hours, right?
19:10:03Quartzright
19:10:05raptorok, i'll be online until about 5:30 EST (3:30 my time..)
19:10:15Quartzcool
19:10:37Xavi92_I'll be there ;)
19:10:46Quartzyay!
19:11:00QuartzIf you have any map suggestions, I'm open
19:11:07QuartzOnly have 22 at the moment
19:11:27raptori bet bobdaduck already wants his single player soccer map?
19:11:33Xavi92_There was one CTF map I used to like, but I can't remember its name
19:11:46QuartzHahaha wow dude
19:11:52QuartzNo Smear the Queer isn't in yet
19:11:55QuartzI should probably put it in xD
19:12:15raptorbecause that one almost has an 'airlock' feel to it...
19:12:19raptor!airlock
19:12:19BFLogBotthe bestest level EVAR!!1
19:12:25Xavi92_lol
19:12:26QuartzI haven't even looked/played airlock
19:12:28QuartzBut it's in the folder :P
19:12:35QuartzJust gonna trust people on that one haha
19:14:54raptori grew up in the east: 'smear the queer' was called 'kill the carrier'
19:18:22raptorwatusimoto: i've been musing over new teleporter graphics
19:18:30raptorsome inspiration:
19:18:31raptorhttp://www.widescreenbackgrounds.net/wallpapers/system-teleport-space-widescreen-background-abstract-desktop-wallpapers.jpg
19:18:36raptorhttp://1.bp.blogspot.com/-1yE1_Ykl2qo/UCj6FB9xvkI/AAAAAAAAAgM/O-e-XF5yrco/s1600/sword_art_online_____teleport_____by_evanngeo-d4w361o.jpg
19:18:44raptorhttp://ichef.bbci.co.uk/images/ic/944x531/p00nvygv.jpg
19:24:40Nothing_MuchHello
19:25:07raptorhi
19:26:28Nothing_Muchwhat's goin' on?
19:28:16QuartzI think your username answers your own question.
19:28:59raptor:)
19:31:06Nothing_MuchHaha, nice
19:34:47LordDVG has joined
19:40:11LordDVG Quit (Remote host closed the connection)
19:47:42watusimoto Quit (Quit: Leaving.)
19:55:16Quartz Quit (Ping timeout: 245 seconds)
20:05:05YoshiSmb has joined
20:27:52YoshiSmb Quit (Quit: Page closed)
20:31:07bobdaduck has joined
20:31:12bobdaduckSomeone
20:31:13bobdaduckmake it
20:31:19bobdaduckso that ~walls
20:31:22bobdaduckare visible to all teams
20:31:25bobdaduckeven if colored
20:31:32raptoryou mean line items?
20:33:54YoshiSmb has joined
20:35:24Watusimoto has joined
20:35:48bobdaduckyeah
20:35:49bobdaduckline items
20:35:53bobdaduckMake them visible to all teams
20:36:02raptoruse neutral for that..
20:36:27raptorunless.. but i imagine you're wanting decoration
20:37:00Xavi92_I have to go, guys. I hope I can be online @ 6 PM EST!
20:37:01Xavi92_See ya!!
20:37:05raptor5!
20:37:11Xavi92_5?
20:37:18raptorerr maybe 6... bobdaduck when is the contest?
20:37:28raptor6
20:37:36raptorXavi92_: it's 6
20:37:37raptorsorry
20:37:43Xavi92_Hahaha np
20:37:45Xavi92_Bye!
20:37:47bobdaduckParty
20:37:48raptorbye
20:37:49bobdaduckis 6 pm est
20:37:57bobdaduckwhich means, for you and me raptor, 4.
20:37:58Xavi92_6 PM Ok!
20:38:00Xavi92_ Quit (Remote host closed the connection)
20:38:11raptoryou know where xavi is from?
20:38:46LordDVG has joined
20:41:02bobdaduckOf course I'm using the line items for decoration
20:41:05bobdaduckWhat else are they for
20:41:08bobdaduckThey don't DO anything
20:41:11bobdaduckxD
20:41:18bobdaduckNo idea who Xavi92 even is
20:41:19raptoroh yeah huh...
20:46:40bobdaduck Quit (Quit: Page closed)
20:47:29Watusimotothe original idea was to use lines and text for team specific designations. I'm not sure this ever worked out.
20:47:43raptori've seen it used on a handful of maps
20:48:01raptornoteably some contest entries
20:48:20Watusimotohow so -- did they give advice to one team or something?
20:48:42raptoryeah - like instruction for going down a specific path
20:48:52Watusimotoso... dungeons
20:49:06raptorno, more like mazey CTF maps
20:49:48Watusimotojust saying that I am no longer attached to that idea
20:50:24raptoryeah, me neither - maybe we *could* attach a flag saying team-only to view
20:50:36raptori think we already send everything over the network anyways
20:50:58raptorthat may break compatibiltiy..
20:53:15raptoroh, Watusimoto, did you see my teleporter new graphics ideas (just web pictures for inspiration)?
20:53:27Watusimotono
20:53:34raptormaybe that wasn't you who was online earlier playing with zemmer...
20:53:40Watusimotoit was
20:53:54Quartz has joined
20:53:55Watusimotothx for the flags, btw :-)
20:53:56raptorbecause i've had stylistic consistency on the mind
20:54:00Watusimotoright
20:54:00raptorha!
20:54:07raptoranyways: http://ichef.bbci.co.uk/images/ic/944x531/p00nvygv.jpg
20:54:15raptor2: http://www.widescreenbackgrounds.net/wallpapers/system-teleport-space-widescreen-background-abstract-desktop-wallpapers.jpg
20:54:20raptor3: http://1.bp.blogspot.com/-1yE1_Ykl2qo/UCj6FB9xvkI/AAAAAAAAAgM/O-e-XF5yrco/s1600/sword_art_online_____teleport_____by_evanngeo-d4w361o.jpg
20:54:28raptor(ignore the anime)
20:54:47Quartz(unignorable)
20:54:51Watusimotointeresting
20:55:36Watusimotothe second would be hard to do from a top down view
20:55:52raptoryes
20:55:52WatusimotoI could see some promise in the first or third
20:56:01Watusimotonext stop inkscape?
20:56:14raptorheh
20:56:40raptori'm no artist - more of a draw-circle-add-lines * lots of iteration person
20:56:49Watusimotoyeah
20:56:53raptormaybe that's what artists do..
20:57:03Watusimotothe third approach will need some artistic ability
20:57:07Watusimotoor at least some design
20:57:13Quartz3rd is pretty slick
20:57:17Watusimotothick and thin lines
20:57:45Watusimotowe could make it clearer from the design that you have to be in the center to activate, but on the periphery to be sucked in
20:57:49raptorand would we want to adapt it to animation?
20:58:13Watusimotomaybe counter rotating rings?
20:58:23raptorthat's why i like the first one...
20:58:31raptorit sort of has all that in it
20:58:51raptorthe third would be really neat though - i like asymmetry
20:58:59Quartzraptor what all do you need from me on the server? Name, description, /getmap on/off, bots on/off ..?
20:59:21raptorQuartz: yes, and maps, passwords - you can PM me and i can fill out the INI on the fly
20:59:24Quartzoh yeah, passwords.
20:59:28Quartzcool
21:01:18Quartzalright sent you a PM on the forums. Hopefully everything works
21:01:24raptornono
21:01:27raptori mean here in IRC
21:11:56raptorWatusimoto: I hope you're OK with me hosting the MLKJ party server on the master server at Quartz's request
21:12:06raptorhe was having server issues
21:12:09Watusimotosure
21:12:11Quartz Quit (Quit: Page closed)
21:12:13Watusimotowhen is that?
21:12:17raptor6pm EST
21:12:22raptorso in 1 hour 48 min
21:12:26raptori think..
21:12:27Watusimotooh, wow
21:12:29Watusimotook
21:12:36Watusimotono announcement in the forums?
21:12:43raptoryaeah... caught me by suprise
21:12:51Watusimotoyes, no problems... have fun!
21:13:04raptorhe did anounce in forums... somewhere
21:13:13raptorbut i don't always pay much attention
21:13:17Watusimoto:-)
21:13:24Watusimototoo busy watching videos
21:13:25raptorah, in general discussion
21:14:31Nothing_MuchHey watusimoto, how's the Desura application going?
21:14:40raptor enjoys anonymity from the 'player's online list'...
21:15:07Watusimotowell, the video is about done; that was the big thing I wanted to get done. I need 3 pieces of media. I'll use the video and 2 screen shots
21:15:21Watusimotoso I guess it's going well :-)
21:15:37Nothing_MuchNice, where will the video be uploaded to?
21:15:55Watusimotoit will be hosted on the desura site (I think)
21:16:07Watusimotobut I'll also post it on youtube et al
21:16:09Watusimotohave you seen it?
21:16:32Nothing_MuchI believe I've seen it somewhere
21:16:39Nothing_MuchWas it a mediafire link?
21:17:32Watusimotohttp://eykamp.com/bfvid2.mpg
21:17:42Watusimotoit's uncompressed
21:17:44Watusimotoso a big download
21:19:46Nothing_MuchHow long's the vid?
21:24:08Watusimotounder 2 mins
21:24:42Watusimotoit's my first video editing project, so I'm a bit unsecure about it :-)
21:25:46Nothing_MuchAw, but it's a good video, didn't know there was a story with the game though lol
21:26:06Nothing_MuchOr.. semi story
21:26:35Nothing_MuchI dunno, but the gameplay's excellent in that vid
21:27:46raptorWatusimoto: that video is great! (i listened to the music now..)
21:27:51raptoralso the font fits perfectly
21:28:54WatusimotoI agree the font is an improvement
21:29:13Nothing_MuchThe font for the logo or for the introductory text?
21:30:16Watusimotointro text
21:30:39WatusimotoI made up the story to try to frame the video
21:30:47raptorbig time improvement... i stillw want to stroke-ize it...
21:30:59Watusimotowanted some context of some sort
21:31:12Watusimotoit has no bearing whatsoever on the game, obviously
21:31:23Nothing_Muchyeah, but it's still a good video, nicely done
21:31:29Watusimotothanks :-)
21:32:01Watusimotoso that will be the basis of the desura account
21:33:50Nothing_Muchone thing about desura though
21:33:56Nothing_Muchthe game needs to be updated
21:34:34Nothing_Muchbecause there's some devs who might've forgotten about desura's existence
21:35:26Watusimotoyou mean when 019 comes out, need to update that on desura site
21:35:33Nothing_Muchyeah
21:35:40Nothing_Muchbut that doesn't mean abandon your own website
21:35:48Watusimotothat shoudl be no problem. We'll put it on our release checklist
21:35:54koda has joined
21:35:55Nothing_Muchit's to keep people who aren't aware of your website updated
21:36:04Watusimotosure, I understand
21:36:23Nothing_Muchalright, just wanted to let you know, and thanks
21:36:34Nothing_Muchhmm..
21:36:55Watusimotobased on what I saw on the site, it needs to be in some sort of self-contained run-in-a-folder container.
21:37:16Watusimotowe're going to start producing that as a matter of course with our next release, so that will be easy
21:38:07Nothing_MuchYep, that's how the games are run, but so far for OSX, until Desura gets the client for OSX ready, there has to be standalone downloads
21:38:20Nothing_MuchDesura allows that as well
21:38:45Nothing_MuchThere's a game that utilizes that for example, I'll look for it
21:40:17Nothing_MuchOh, you'd have to be logged in to see the standalone downloads
21:41:27raptor does not look forward to creating a standalone linux build...
21:41:34Watusimotoraptor: imagine this in red, wiht thinner, vectory lines, with a light blue asteroid in the center, about 50% of asteroid size (maybe smaller)
21:41:35Watusimotohttp://img687.imageshack.us/img687/3553/rrreg.png
21:41:55raptori like it!
21:42:07Watusimotonot sure how to draw it though
21:42:15raptormaths!
21:42:26raptorinner square, outer square
21:42:35Watusimotothat's what I'm hoping to avoid :-)
21:42:45raptoror maybe... we'll just built a vertex buffer...
21:42:51Watusimotomaybe
21:43:02raptorthat's what we do for asteroids..
21:43:10Watusimotoyes, but this has so many more points
21:43:42raptormaybe 20-30, i think
21:43:42WatusimotoI did asteroids in photoshop and excel based on screengrabs of the arcade game
21:44:02raptordid you hover your mouse over the points to get the coords? :)
21:44:07Watusimotoyes
21:44:34raptorthis will be easy, draw it in the editor
21:44:36raptorwith walls
21:44:39raptorpoints!
21:53:21LordDVG Quit (Remote host closed the connection)
21:56:35Darrel Quit (Read error: Connection reset by peer)
22:09:05Watusimotoor course, I'll do it mathematically
22:10:28WatusimotoI wonder if there is a way of drawing a square over an object and making that section fully transparent
22:11:07Watusimotoso I could draw my diagonal grid then impose a transparent center
22:11:19raptorhttp://stackoverflow.com/questions/1936561/opengl-remove-sections-from-a-shape
22:11:36raptorOR... vertex buffer or bust!
22:12:08raptorbe back in a bit..
22:24:01Watusimoto Quit (Ping timeout: 256 seconds)
22:31:09YoshiSmb Quit (Quit: Page closed)
22:36:00Fordcars_ has joined
22:36:03Fordcars_hi
22:36:42Nothing_MuchHello
22:36:54Fordcars_hello
22:38:44Fordcars_ahhhhhhhhh
22:39:10Fordcars_/usr/include/string.h:125: warning: shadowed declaration is here
22:39:21Fordcars_/usr/include/string.h:125: warning: shadowed declaration is here
22:39:21Fordcars_
22:39:45Fordcars_lol sry
22:40:14Fordcars_I'm trying to install pyobjc
22:41:51Fordcars_THANK YOU PYTHON !
22:42:34Fordcars_it worked :P
22:51:33Fordcars_Ok so I tested the notifier app on mac and it bugs
22:53:05Xavi92 has joined
22:53:14Xavi92Hi again
22:53:32Fordcars_hi
22:54:10Xavi92Has the party started yet?
22:54:53Fordcars_what party, bobdaduck's party?
22:55:07Xavi92Yup
22:56:43raptorok going home, back in a couple hours
22:57:31Fordcars_ok bye
22:57:49Fordcars_ Quit (Quit: This computer has gone to sleep)
22:58:14raptor Quit ()
23:03:04Xavi92 Quit (Remote host closed the connection)
23:35:50Xavi92 has joined
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