Timestamps are in GMT/BST.
| 00:09:21 | Lamp89 | wow |
| 00:09:29 | Lamp89 | overlap 10 cores and then destroy it with burst |
| 00:16:41 | | -card.freenode.net- *** Looking up your hostname... |
| 00:16:41 | | -card.freenode.net- *** Checking Ident |
| 00:16:49 | | -card.freenode.net- *** No Ident response |
| 00:17:08 | | -card.freenode.net- *** Couldn't look up your hostname |
| 00:17:13 | | BFLogBot has joined |
| 00:17:13 | | Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
| 00:17:13 | | Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013 |
| 00:17:14 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 00:20:04 | Lamp89 | i made a video about it |
| 01:45:39 | Lamp89 | quartz y u ban me |
| 01:45:40 | Lamp89 | >:( |
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| 03:29:22 | Lamp89 | hi hi hi hi hi hi hi ? |
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| 08:02:13 | Nothing_Much_ | hello |
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| 08:35:12 | raptor | horehound tea is the nastiest stuff on the planet... |
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| 10:56:12 | iKodaMini | Still looking for watustimoto |
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| 15:09:30 | raptor | buenos |
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| 15:57:30 | raptor | project of the day: rewrite bflogbot in python... is it possible? |
| 16:07:52 | raptor | nope not possible! |
| 16:07:55 | | raptor heads to bed |
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| 17:28:33 | kaen | lmao |
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| 18:46:33 | sam686 | I am seeing Bitfighter crash trying to load a file in music folder I put in, which is inside a 7z file http://sam6.25u.com/upload/11110440.7z |
| 18:47:03 | raptor | really? |
| 18:47:07 | raptor | (hi sam686) |
| 18:47:34 | sam686 | other music player plays immediately with so little RAM usage on big WAV file.. |
| 18:48:29 | raptor | do i extract the file or play the 7z directly? |
| 18:48:42 | sam686 | extract, it won't play 7z directly |
| 18:48:56 | sam686 | I only compressed it so it will be tiny download size.. |
| 18:49:43 | raptor | how big is that!!! |
| 18:49:48 | raptor | please warn me first... |
| 18:49:50 | sam686 | 3.9 GB |
| 18:49:54 | raptor | !!! |
| 18:50:14 | raptor | ah ok |
| 18:50:16 | raptor | yes |
| 18:50:20 | raptor | i know the problem |
| 18:50:25 | sam686 | one of my computer have 16 GB RAM.. |
| 18:50:41 | raptor | bitfighter SoundSystem loads the entire wav files in memory |
| 18:51:01 | raptor | for music, it does it little bit by bit |
| 18:51:19 | raptor | i think i set up 2 or 3 buffers of like 100K or so.. |
| 18:51:22 | sam686 | but why does it crash if I put it in music folder? |
| 18:51:44 | raptor | i don't know... |
| 18:52:04 | sam686 | it seem like bitfighter on windows is trying to load the entire WAV into memory.. |
| 18:52:17 | sam686 | check RAM usage when playing music on bitfighter.. |
| 18:52:24 | raptor | yes... i wonder if the SoundSystem is set to always load the whole WAV file.. |
| 18:52:36 | sam686 | maybe your 64-bit don't have 2/4 GB max ram limit.. |
| 18:52:54 | raptor | oh you're running on 32bit? |
| 18:53:13 | sam686 | my windows 7 is 64 bit, but bitfighter.exe is only 32 bit.. |
| 18:53:51 | sam686 | your linux may be totally 64 bit for all programs and stuff like bitfighter.. |
| 18:53:57 | raptor | yes, it is |
| 19:05:47 | raptor | sam686: would you like to do some playtesting? most things are ready for release, i think, except that one Lua bug that watusimoto is working on.. |
| 19:13:55 | sam686 | well ok, but will take about 35 minutes.. Have to eat food.. |
| 19:15:31 | raptor | ok |
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| 19:57:57 | sam686 | ok |
| 20:08:49 | | Little_Apple has joined |
| 20:08:55 | Little_Apple | hello |
| 20:09:30 | raptor | hi |
| 20:09:45 | raptor | sam686: ready for play testing? |
| 20:10:12 | Little_Apple | raptor: just wondering, what was your process for making the core? |
| 20:10:57 | raptor | Little_Apple: the Core game type? |
| 20:11:14 | Little_Apple | the core model thing whatever |
| 20:12:07 | raptor | define making? |
| 20:12:10 | raptor | the graphic itself? |
| 20:12:20 | raptor | or the whole game object? |
| 20:12:30 | Little_Apple | the graphic |
| 20:12:36 | raptor | oh, well... |
| 20:12:44 | raptor | i actually made it in-code |
| 20:12:57 | Little_Apple | did you make it entirely with code or an external program- oh ok |
| 20:13:05 | raptor | in-code |
| 20:13:23 | raptor | watusimoto had an idea and i just made something similar |
| 20:13:28 | Little_Apple | ah |
| 20:13:30 | raptor | then we kept revising it |
| 20:13:46 | Little_Apple | is it in a specific format or something? |
| 20:14:38 | raptor | this was our starting idea: https://www.youtube.com/watch?v=8HHRCA6CS8k |
| 20:14:48 | raptor | i coded it in OpenGL calls |
| 20:15:04 | Little_Apple | yea i've seen star castle :P |
| 20:15:07 | raptor | so it's just math: draw a polygon, rotate it.. |
| 20:16:05 | raptor | you can see it here in the code, but it might not make much sense to you: https://code.google.com/p/bitfighter/source/browse/zap/gameObjectRender.cpp#1955 |
| 20:16:48 | raptor | sam686 did the atom graphic |
| 20:17:32 | sam686 | was buzy tring to get ps3 controller to work again, got it working now on windows |
| 20:17:49 | raptor | was it a driver issue? |
| 20:19:38 | sam686 | on windows, there is DS3 which can emulate other controllers like Xinput or other mappings.. Turns out a "PCSX2 with pressure sensitive" works with bitfighter's six axis profile |
| 20:20:57 | raptor | so no code changes |
| 20:26:09 | raptor | ok, i'll try compiling dedicated and set up a server to play test |
| 20:28:04 | | BFLogBot Commit: 3f1feeeb5fc5 | Author: buckyballreaction | Message: Fix dedicated compile in Linux |
| 20:28:18 | raptor | ok sam686, server is up and is runnign in gdb |
| 20:29:08 | raptor | removed password... sorry |
| 20:29:54 | raptor | got black screen... |
| 20:30:03 | raptor | oops |
| 20:30:07 | raptor | nope, it crashed |
| 20:30:53 | raptor | crash: http://pastie.org/6034837 |
| 20:32:23 | sam686 | crash? I get lagged out.. |
| 20:32:34 | raptor | test object suite crashes with the above^^ |
| 20:32:56 | sam686 | worm::idle? |
| 20:33:27 | raptor | yeah... |
| 20:40:43 | raptor | sam686: password is 'test' |
| 20:43:56 | sam686 | was away for a minute. also kindof changed my button layout, as I was too used to dualAction control, hitting the wrong button during loadout changes. Worst: can only change loadout buttons on joystick_presets.ini |
| 20:46:44 | sam686 | http://sam6.25u.com/upload/screenshot_101.png (why is triangle white?) |
| 20:46:52 | raptor | looking |
| 20:47:02 | raptor | the 'strt' one? |
| 20:47:12 | raptor | oh weird |
| 20:47:18 | raptor | i don't know... |
| 20:47:41 | sam686 | the triangle button is really green on the controller itself.. |
| 20:48:40 | raptor | yes - in the ini you can specify it as green, did you do that? |
| 20:50:17 | sam686 | then I wonder why all of them says Color:White? |
| 20:50:44 | raptor | that's weird |
| 20:50:52 | raptor | maybe the INI is the outside color |
| 20:51:03 | raptor | inside should be green i think |
| 20:52:53 | sam686 | the Color:Green works, but it is a bit too much Green, maybe a green-white mix might do.. |
| 20:53:09 | raptor | does it make the outside or inside greeN? |
| 20:53:19 | sam686 | also, PSSQUARE and other shapes Color doesn't change nothing.. |
| 20:53:22 | raptor | i think i may have just forgotten a glColor for the inside... |
| 20:53:35 | sam686 | just the triangle is green, the outside stays white |
| 20:53:45 | raptor | interesting |
| 20:54:38 | sam686 | if only i can do Color:40FF40 ... |
| 20:54:58 | raptor | ha - that might be a good idea actually |
| 20:55:04 | raptor | we have that ability in the code |
| 20:55:09 | raptor | toHexString() or something |
| 20:57:46 | sam686 | another thing though, my sam test is the latest 018 code.. it has problems with bots not staying in game.. |
| 20:58:02 | raptor | yes, that is the one bug watusimoto is working on |
| 20:58:23 | raptor | we have to ignore that - unless you think you can figure it out |
| 20:58:33 | raptor | here is his latest question: http://stackoverflow.com/questions/14655949/why-does-one-work-and-one-crash |
| 20:58:47 | raptor | he posted about it, hoping for trying to solve it |
| 21:01:20 | Little_Apple | site was down for a second? |
| 21:01:57 | raptor | maybe? |
| 21:03:02 | sam686 | i am having a problem with bitfighter freezes trying to go fullscreen.. |
| 21:03:14 | raptor | is it spiking the CPU? |
| 21:03:24 | sam686 | it seem to want to try to go fullscreen on second monitor, but instead it just freezes// |
| 21:03:33 | raptor | hmm.. |
| 21:05:16 | raptor | probably an SDL2 problem with multiple monitors |
| 21:05:37 | sam686 | this is what I see switching to fulscreen http://sam6.25u.com/upload/fullscreen_problem.png |
| 21:06:09 | sam686 | sometimes the secondary screen (right side) shows a white border of SDL trying to go sullscreen on that monitor.. |
| 21:06:40 | raptor | but it fails and just sticks in in the middle of both screens? |
| 21:07:12 | sam686 | other times, it switches a secondary monitor to a higher resolution the monitor don't support and doesn't freeze. |
| 21:08:16 | raptor | that's no good... |
| 21:08:56 | sam686 | If I put both my monitor the same resolution, switching to fullscreen works, but if fullscreen on secondary monitor, switching back to windowed freezes with missing title bar.. |
| 21:10:45 | raptor | hmm... i wonder if there was a recent SDL2 commit for that.. |
| 21:11:51 | raptor | ok sam686, i need to take a break... i'll look at the SDL2 commits since our revision in a little while |
| 21:12:45 | sam686 | then there is the usual problem, switch to 1024x768, start bitfighter windowed, switch back to higher resolution, then make bitfighter go fullscreen. The resolution switches back to 1024x768. |
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| 22:04:55 | | Watusimoto has joined |
| 22:12:30 | raptor | back... or actually back in abotu 1/2 hour.. |
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| 22:38:23 | raptor | ok back! |
| 22:38:30 | raptor | Watusimoto: how was fosdem? |
| 22:41:36 | Watusimoto | hi |
| 22:41:40 | raptor | hello |
| 22:41:41 | Watusimoto | it was pretty good |
| 22:41:54 | raptor | which sessions did you attend? |
| 22:41:54 | Watusimoto | I added up my total cost... somewhere around 130 euros, including food |
| 22:43:38 | raptor | that doesn't seem too bad |
| 22:43:39 | Watusimoto | lots of legal sessions, how to set up a testing framework for games, what java can learn from perl, some scientific computing ones (including radio astronomers dealing with huge data streams), a libre office talk about refactoring, what's new in css, some database stuff... a real hodge podge |
| 22:43:55 | raptor | wow |
| 22:43:58 | raptor | all over the place.. |
| 22:44:06 | Watusimoto | the quality was pretty good, generally |
| 22:44:18 | Watusimoto | I did not meet koda, unfortunately |
| 22:44:26 | raptor | yeah... he was looking for you |
| 22:44:41 | raptor | he said he confronted one person with a hat similar to what you said you'd be wearing |
| 22:44:52 | Watusimoto | no one else had a red sox cap |
| 22:45:12 | Watusimoto | he probably met the postgres performance dude |
| 22:45:30 | Watusimoto | he had a baseball cap and looked very american |
| 22:45:46 | Watusimoto | but not the red sox! |
| 22:46:06 | raptor | ha |
| 22:46:36 | Watusimoto | so I got lots of ideas for refactoring bitfighter! |
| 22:46:51 | raptor | not before 019 please! |
| 22:46:54 | raptor | but great! |
| 22:46:55 | Watusimoto | No |
| 22:46:58 | Watusimoto | of course not |
| 22:47:23 | Watusimoto | I do want to get all rendering code into the UIxxx files |
| 22:47:39 | Watusimoto | we've done some of that already |
| 22:47:41 | raptor | out of the global namespace would be good |
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| 22:48:38 | Watusimoto | but in the past I've balked at moving some things, but I'm really not sure why |
| 22:49:11 | Watusimoto | so... logically... all render code should be in a UIxxx file |
| 22:49:27 | Watusimoto | maybe all input handling as well |
| 22:50:03 | Watusimoto | then we can implement stub functions for all the UI stuff... and make a build that we can run tests on! |
| 22:50:16 | raptor | haha! |
| 22:50:25 | raptor | and abstract all rendering! |
| 22:50:33 | Watusimoto | sure! |
| 22:50:34 | raptor | then port to any framework! |
| 22:50:41 | Watusimoto | onward! |
| 22:51:01 | Watusimoto | but yes, this is post 018a/019 |
| 22:51:36 | Watusimoto | one thing I noticed is that foss has a rather striking shortage of women |
| 22:52:03 | Watusimoto | well, I'd characterize it as a near absence |
| 22:52:18 | raptor | i believe it |
| 22:52:32 | raptor | mostly younger evangelical types, i'd imagine (at least in my experience) |
| 22:52:52 | Watusimoto | some, but it wasn't as bad as you'd think |
| 22:52:53 | raptor | testosterone-driven collegey types |
| 22:53:02 | Watusimoto | same response there |
| 22:53:10 | raptor | oh goood |
| 22:53:13 | raptor | good |
| 22:53:32 | Watusimoto | most of the presenters seemed rather... normal |
| 22:53:41 | Watusimoto | not all, of course |
| 22:53:48 | Watusimoto | and there were plenty of beards and long hair |
| 22:53:52 | raptor | maybe the FOSS generation is growing up! :) |
| 22:54:01 | Watusimoto | but not as much as you'd think |
| 22:54:26 | raptor | i actually don't think i've met any beard/long hair types |
| 22:54:29 | Watusimoto | and it was nice to not work on the lua bug for 2 days |
| 22:54:43 | Watusimoto | you're in utah. long hair on a dude is illegal. |
| 22:54:59 | raptor | hahaha |
| 22:55:48 | Watusimoto | but the place had a very positive vibe |
| 22:55:49 | Watusimoto | it was nice |
| 22:55:53 | raptor | that's good |
| 22:56:01 | raptor | see any openSUSE guys? |
| 22:56:10 | Watusimoto | they had a table |
| 22:56:18 | raptor | because if so: i bet one or two i might know |
| 22:56:23 | Watusimoto | perhaps so |
| 22:56:42 | Watusimoto | there were no distro-specific talks that I saw, aside from helenOS |
| 22:56:47 | Watusimoto | whatever that is |
| 22:57:02 | Watusimoto | the BSD people were there with a table |
| 22:57:14 | Watusimoto | I got a bunch of "why you should be using BSD" propaganda |
| 22:57:42 | Watusimoto | oracle had a table too |
| 22:57:47 | Watusimoto | that surpised me |
| 22:57:55 | raptor | so what can java learn from perl? :) |
| 22:58:35 | Watusimoto | he talked about communtiy and regular expressions |
| 22:59:00 | Watusimoto | some other stuff too that I can;t recall at the moment |
| 22:59:21 | Watusimoto | a lot of it was why java isn;t as bad as you think |
| 22:59:34 | Watusimoto | and of course it isn't... but it kind of is. |
| 23:00:51 | raptor | haha |
| 23:02:55 | Watusimoto | I got to hold one of these, though I missed their presentation because I took a wrong turn on the way to the conference this morning |
| 23:02:57 | Watusimoto | http://en.wikipedia.org/wiki/Pandora_(console) |
| 23:03:12 | raptor | OOooo |
| 23:03:19 | raptor | i've heard of that |
| 23:03:31 | raptor | although mostly about shortages |
| 23:04:01 | | Nothing_Much_ Quit (Remote host closed the connection) |
| 23:04:09 | Watusimoto | looks pretty neat |
| 23:04:23 | Watusimoto | their brochure says you can purchase from inventory, no waitlist |
| 23:08:18 | raptor | runs GNOME2 i think |
| 23:12:44 | raptor | so for the Lua... (i'm sorry!) |
| 23:13:01 | raptor | did you want to try 5.2 for this release? or wait for 019.. |
| 23:13:46 | Watusimoto | wait, if we can |
| 23:14:11 | Watusimoto | I'll need to do some work to get it integrated, and I don;t understand it well |
| 23:14:33 | Watusimoto | so if I can fix our bug via normal means, I'd prefer to do that |
| 23:17:54 | Watusimoto | so maybe tonight I'll try reverting luaw to 018, but leaving my other mods in place to see if that is the problem |
| 23:18:15 | Watusimoto | do you know how to revert a single file to a previous revision? |
| 23:18:53 | raptor | yes, just specify the file as an argument: hg revert -r <revision> specific_file |
| 23:19:16 | Watusimoto | ok... it will be easy enough to test then |
| 23:19:31 | Watusimoto | oh, but first I should check my stack overflow question! |
| 23:19:49 | Watusimoto | probably all the lua coders were at fosdem \ |
| 23:20:47 | raptor | someone provided a debugging technique |
| 23:21:09 | raptor | oh and the second one, i went through the entire header and found no = instead of ==... |
| 23:24:07 | Watusimoto | I just replied to the 2nd one -- that's definitely not it... i wish it were that easy |
| 23:24:34 | Watusimoto | btw, the =/== mixup, if it existed, would be in s_bot.lua |
| 23:24:52 | Watusimoto | I'm goint to try the debug idea now |
| 23:26:42 | raptor | ok |
| 23:26:57 | raptor | yeah, well, i've been sick this whole week and of lesser mental power... |
| 23:26:58 | Watusimoto | hmmm.... I never knew you could call pcall from lua... I thought that was only a c++ thing |
| 23:27:05 | Watusimoto | sorry to hear that |
| 23:28:08 | raptor | i got to stay home and play lots of bitfighter! |
| 23:28:17 | raptor | i may have even fixed a bug sometime.. |
| 23:28:38 | Watusimoto | this bug may have reduced my mental powers as well... |
| 23:33:22 | raptor | haha |
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| 23:48:54 | Watusimoto | interesting... I just reran bf, and got a segfault in luaw |
| 23:48:59 | Watusimoto | which I've never seen before |
| 23:49:08 | Watusimoto | probably from a double delete, somehow? |
| 23:49:19 | Watusimoto | so fixed that (maybe) |
| 23:49:23 | Watusimoto | I wonder if that could be releated |
| 23:49:31 | Watusimoto | possibly |
| 23:49:36 | raptor | never got that before... |
| 23:49:49 | Watusimoto | me neither |
| 23:49:58 | Watusimoto | not really sure how it could happen... but it did |